Wire Trap: Difference between revisions

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|variant_of=[[Spark]]
|variant_of=[[Spark]]
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A '''Wire Trap'''<ref>{{cite|author=Bogenn, Tim, and Doug Walsh|title=''Super Mario Sunshine'' Official Strategy Guide|page=7|publisher=BradyGAMES|language=en-us|isbn=0-7440-0180-3|date=2002}}</ref><ref>{{cite|author=Hodgson, David S J, Bryan Stratton, and Stephen Stratton|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|page=18|date=September 3, 2002|language=en-us|isbn=0-7615-3961-1}}</ref> is an indestructible faceless type of [[Spark]] that moves on [[wire]]s and [[rope]]s rather than [[platform]]s.
A '''Wire Trap'''<ref>{{cite|author=Bogenn, Tim, and Doug Walsh|title=''Super Mario Sunshine'' Official Strategy Guide|page=7|publisher=BradyGAMES|language=en-us|isbn=0-7440-0180-3|date=2002}}</ref><ref>{{cite|author=Hodgson, David S J, Bryan Stratton, and Stephen Stratton|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|page=18|date=September 3, 2002|language=en-us|isbn=0-7615-3961-1}}</ref> is an obstacle introduced in the [[Donkey Kong (Game Boy)|Game Boy version]] of ''[[Donkey Kong (game)|Donkey Kong]]''. It is an indestructible faceless type of [[Spark]] that moves on [[wire]]s and [[rope]]s rather than [[platform]]s.
==History==
==History==
===''Donkey Kong''===
===''Donkey Kong''===
[[File:DKGB Spark.png|thumb|left]]
[[File:DKGB Spark.png|thumb|left]]
Wire Traps are introduced in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', where they are first seen in [[Stage 1-3]] of the [[Big-City]]. They travel from the left to the right of their [[wire]], disappearing once they reach the end, and spawn at regular intervals. Upon contact, Wire Traps can shock [[Mario]] and cause him to lose a life. They resemble balls with four diagonal needle-like protrusions that constantly emit electricity between them in a pattern resembling that of a {{wp|Electric arc#Visual entertainment|Jacob's ladder}}.
Wire Traps are obstacles in the Game Boy version of ''Donkey Kong''. They are first seen in [[Stage 1-3]]. Wire Traps travel from the left to the right of their [[wire]], disappearing once they reach the end, and spawn at regular intervals. Upon contact, Wire Traps can shock [[Mario]] and cause him to lose a life. They resemble balls with four diagonal needle-like protrusions that constantly emit electricity between them in a pattern resembling that of a {{wp|Electric arc#Visual entertainment|Jacob's ladder}}.
{{br|left}}
{{br|left}}


===''Super Mario Sunshine''===
===''Super Mario Sunshine''===
[[File:Spiky Ring.png|thumb|A blue Wire Trap in ''Super Mario Sunshine'']]
[[File:Spiky Ring.png|thumb|A blue Wire Trap in ''Super Mario Sunshine'']]
In ''[[Super Mario Sunshine]]'', Wire Traps are found in [[Bianco Hills]] and [[Noki Bay]]. They are either red or blue in color and resemble spiral-shaped seashells that are covered in spikes. Glowing sparks of electricity emit from their centers as they cling to a wire and move along it by spinning themselves. Red ones are the most common, and they normally grow from a funnel on one side, travel to the other, and then disappear. However, ones found in Noki Bay instead slowly follow Mario along the rope. Blue Wire Traps, also exclusive to Noki Bay, are bigger and much slower than their red counterparts, and they constantly go back and forth between ends of the rope without disappearing. If Mario touches a Wire Trap, he will get burned and may fall off the rope. The player can slightly hinder the Wire Traps' progress by spraying water on them with [[F.L.U.D.D.|FLUDD]]. The only way to avoid them is to [[jump]] over them. As they move, they make a low chirping noise, similar to that of a real-life hermit crab.
Wire Traps are obstacles. ''[[Super Mario Sunshine]]''. They are encountered in [[Bianco Hills]] and [[Noki Bay]]. Wire Traps are either red or blue in color and resemble spiral-shaped seashells that are covered in spikes. Glowing sparks of electricity emit from their centers as they cling to a wire and move along it by spinning themselves. Red ones are the most common, and they normally grow from a funnel on one side, travel to the other, and then disappear. However, ones found in Noki Bay instead slowly follow Mario along the rope. Blue Wire Traps, also exclusive to Noki Bay, are bigger and much slower than their red counterparts, and they constantly go back and forth between ends of the rope without disappearing. If Mario touches a Wire Trap, he will get burned and may fall off the rope. The player can slightly hinder the Wire Traps' progress by spraying water on them with [[F.L.U.D.D.|FLUDD]]. The only way to avoid them is to [[jump]] over them. As they move, they make a low chirping noise, similar to that of a real-life hermit crab.


===''Super Mario-kun''===
===''Super Mario-kun''===
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===''Mario vs. Donkey Kong''===
===''Mario vs. Donkey Kong''===
[[File:MvsDK WireTrap.png|thumb|left]]
[[File:MvsDK WireTrap.png|thumb|left]]
In ''[[Mario vs. Donkey Kong]]'', Wire Traps periodically travel through wires just as they did in the Game Boy game ''Donkey Kong'', and they retain their ability to shock Mario upon contact, which causes him to lose a life. They are first encountered in [[Level 1-4 (Mario vs. Donkey Kong)|Level 1-4]].
Wire Traps are obstacles in ''[[Mario vs. Donkey Kong]]''. They are first encountered in [[Level 1-4 (Mario vs. Donkey Kong)|Level 1-4]]. Wire Traps travel through wires periodically, similarly as in ''Donkey Kong'', and retain their ability to shock Mario upon contact, which causes him to lose a life.
{{br|left}}
{{br|left}}


===''New Play Control! Donkey Kong Jungle Beat''===
===''New Play Control! Donkey Kong Jungle Beat''===
In ''[[New Play Control! Donkey Kong Jungle Beat]]'', Wire Traps appear starting in [[Desert Oasis (level)|Desert Oasis]], where they are blue with small eyes. They travel along floating noninteractive rails of various shapes, with lines containing circular points to end their path. The ones with points on their rails are faster, though most pause before traveling to the other point. Rectangular rails contain more than one on them. They make a technological beeping sound when nearby, similar to the background of [[Mario's Hideout]] from ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
Wire Traps are obstacles in ''[[New Play Control! Donkey Kong Jungle Beat]]''. They appear starting in [[Desert Oasis (level)|Desert Oasis]], where they are blue with small eyes. They travel along floating noninteractive rails of various shapes, with lines containing circular points to end their path. The ones with points on their rails are faster, though most pause before traveling to the other point. Rectangular rails contain more than one on them. They make a technological beeping sound when nearby, similar to the background of [[Mario's Hideout]] from ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''


==Profiles and statistics==
==Profiles and statistics==
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|tojo_gemu={{ruby|JR|ジュニア}}、{{ruby|GB|ゲームボーイ}}ドンキー
|tojo_gemu={{ruby|JR|ジュニア}}、{{ruby|GB|ゲームボーイ}}ドンキー
|desc='''<big>{{ruby|火花|ひばな}}を{{ruby|散|ち}}らす{{ruby|電気|でんき}}のかたまり</big><br>
|desc='''<big>{{ruby|火花|ひばな}}を{{ruby|散|ち}}らす{{ruby|電気|でんき}}のかたまり</big><br>
{{ruby|JR|ジュニア}}では、{{ruby|床|ゆか}}を{{ruby|走|はし}}り{{ruby|回|まわ}}っているので、すきを{{ruby|見|み}}て{{ruby|一気|いっき}}に{{ruby|走|はし}}り{{ruby|抜|ぬ}}けよう。{{ruby|GB|ゲームボーイ}}では、ロープの{{ruby|上|うえ}}を{{ruby|伝|つた}}ってやってくるからとにかく{{ruby|避|さ}}けよう。どちらも{{ruby|触|ふ}}れれば{{ruby|感電死|かんでんし}}してしまうぞ。<ref name=Daijiten>{{cite|publisher=[[Shogakukan]]|language=ja|date=1994|title=「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten'')|page=[https://imgur.com/rMet0zG 96]}}</ref>
{{ruby|JR|ジュニア}}では、{{ruby|床|ゆか}}を{{ruby|走|はし}}り{{ruby|回|まわ}}っているので、すきを{{ruby|見|み}}て{{ruby|一気|いっき}}に{{ruby|走|はし}}り{{ruby|抜|ぬ}}けよう。{{ruby|GB|ゲームボーイ}}では、ロープの{{ruby|上|うえ}}を{{ruby|伝|つた}}ってやってくるからとにかく{{ruby|避|さ}}けよう。どちらも{{ruby|触|ふ}}れれば{{ruby|感電死|かんでんし}}してしまうぞ。<ref name=Daijiten>{{cite|publisher=[[Shogakukan]]|language=ja|date=November 20, 1994|isbn=4-09-259067-9|location=Tokyo|title=「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten'')|page=[https://imgur.com/rMet0zG 96]}}</ref>
|tribe=Weapon clan
|tribe=Weapon clan
|disposition=Straight line
|disposition=Straight line
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===Names in other languages===
===Names in other languages===
{{foreign names
{{foreign names
|Jap=スパーク<ref name=Daijiten/><ref>{{cite|publisher=Shogakukan|date=2015|language=ja|title=「スーパーマリオサンシャイン任天堂公式ガイドブック」 (''Super Mario Sunshine Nintendo Kōshiki Guidebook'')|page=[https://imgur.com/cR55rqr 19]}}</ref> <small>(''Donkey Kong'' and ''Super Mario Sunshine'')</small>
|Jap=スパーク<ref name=Daijiten/><ref{{cite|language=ja|date=October 10, 2002|publisher=[[Shogakukan]]|title=「スーパーマリオサンシャイン任天堂公式ガイドブック」 (''Super Mario Sunshine Nintendo Kōshiki Guidebook'')|page=[https://i.imgur.com/cR55rqr.jpg 19]|isbn=4-09-106064-1}}</ref> <small>(''Donkey Kong'' and ''Super Mario Sunshine'')</small>
|JapR=Supāku
|JapR=Supāku
|JapM=Spark
|JapM=Spark
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|Jap2R=Supākī
|Jap2R=Supākī
|Jap2M=Sparky
|Jap2M=Sparky
|Fre=Spark<ref>{{cite|title=''[[Super Mario Bros. Encyclopedia|Super Mario Encyclopedia]]''|page=99}}</ref>
|Fre=Spark<ref>{{cite|date=July 4, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Encyclopedia]]''|publisher=Soleil Productions|language=fr|isbn=2302070046|page=99}}</ref>
|FreM=Spark
|FreM=Spark
|Ger=Spark
|Ger=Spark
|GerM=Spark
|GerM=Spark
|Ita=Trappole di corda<ref>{{cite|title=''[[Super Mario Sunshine]]'' PRIMA guide|page=18}}</ref>
|Ita=Trappole di corda<ref>{{cite|author=Hodgson, David S J, et al.|url=drive.google.com/file/d/1WIS8L7XceLhy_kFemrrSgTzcCyGiCkfq/view|title=''Super Mario Sunshine'' Italian PRIMA Guide|page=18|language=it|publisher=You Too Videogames srl|date=2002|isbn=88-900922-1-1}}</ref>
|ItaM=Wire trap
|ItaM=Wire trap
|Ita2=Wire Trap<ref>{{cite|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|page=99}}</ref>
|Ita2=Wire Trap<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=99}}</ref>
|Ita3=Sfavillo<ref>{{cite|title=''[[Super Mario Manga Mania|Super Mario Mangamania]]''|page=26}}</ref>
|Ita3=Sfavillo<ref>{{cite|title=''[[Super Mario Manga Mania|Super Mario Mangamania]]''|date=March 9, 2022|page=26|isbn=978-88349-07122|publisher=Edizioni BD|author=Colombo, Alessandro|language=it}}</ref>
|Ita3M=From ''sfavillare'' ("to spark"); shared with [[Hothead]] in ''[[Super Smash Bros. Ultimate]]''
|Ita3M=From ''sfavillare'' ("to spark"); shared with [[Hothead]] in ''[[Super Smash Bros. Ultimate]]''
}}
}}

Revision as of 17:28, July 30, 2024

Wire Trap
Artwork of both colors of Wire Trap for Super Mario Sunshine
Artwork of two Wire Traps from Super Mario Sunshine
First appearance Donkey Kong (Game Boy) (1994)
Latest appearance Mario vs. Donkey Kong (Nintendo Switch) (2024)
Variant of Spark

A Wire Trap[1][2] is an obstacle introduced in the Game Boy version of Donkey Kong. It is an indestructible faceless type of Spark that moves on wires and ropes rather than platforms.

History

Donkey Kong

Wire Trap (compressed)

Wire Traps are obstacles in the Game Boy version of Donkey Kong. They are first seen in Stage 1-3. Wire Traps travel from the left to the right of their wire, disappearing once they reach the end, and spawn at regular intervals. Upon contact, Wire Traps can shock Mario and cause him to lose a life. They resemble balls with four diagonal needle-like protrusions that constantly emit electricity between them in a pattern resembling that of a Jacob's ladder.

Super Mario Sunshine

A blue Wire Trap in Super Mario Sunshine

Wire Traps are obstacles. Super Mario Sunshine. They are encountered in Bianco Hills and Noki Bay. Wire Traps are either red or blue in color and resemble spiral-shaped seashells that are covered in spikes. Glowing sparks of electricity emit from their centers as they cling to a wire and move along it by spinning themselves. Red ones are the most common, and they normally grow from a funnel on one side, travel to the other, and then disappear. However, ones found in Noki Bay instead slowly follow Mario along the rope. Blue Wire Traps, also exclusive to Noki Bay, are bigger and much slower than their red counterparts, and they constantly go back and forth between ends of the rope without disappearing. If Mario touches a Wire Trap, he will get burned and may fall off the rope. The player can slightly hinder the Wire Traps' progress by spraying water on them with FLUDD. The only way to avoid them is to jump over them. As they move, they make a low chirping noise, similar to that of a real-life hermit crab.

Super Mario-kun

A Wire Trap appears in Super Mario-kun, where Mario gets shocked by the obstacle.

Mario vs. Donkey Kong

A Wire Trap from Mario vs. Donkey Kong.

Wire Traps are obstacles in Mario vs. Donkey Kong. They are first encountered in Level 1-4. Wire Traps travel through wires periodically, similarly as in Donkey Kong, and retain their ability to shock Mario upon contact, which causes him to lose a life.

New Play Control! Donkey Kong Jungle Beat

Wire Traps are obstacles in New Play Control! Donkey Kong Jungle Beat. They appear starting in Desert Oasis, where they are blue with small eyes. They travel along floating noninteractive rails of various shapes, with lines containing circular points to end their path. The ones with points on their rails are faster, though most pause before traveling to the other point. Rectangular rails contain more than one on them. They make a technological beeping sound when nearby, similar to the background of Mario's Hideout from Donkey Kong Jr.

Profiles and statistics

Perfect Ban Mario Character Daijiten

Template:PEGMCE profile

Gallery

Additional names

Internal names

Game File Name Meaning

Super Mario Sunshine wiretrap/wire_trap[3] wire_trap Wire Trap
Mario vs. Donkey Kong string in ROM (SPARKY_LOOP) SPARKY_LOOP Sparky
New Play Control! Donkey Kong Jungle Beat 1 Data/ObjectData/Biribiri.arc Biribiri Onomatopoeia for electric shocking
Mario vs. Donkey Kong (Nintendo Switch) Pack/Actor/Sparky.pack.zs Sparky -

Names in other languages

Language Name Meaning Notes
Japanese スパーク[4]<refOctober 10, 2002. 「スーパーマリオサンシャイン任天堂公式ガイドブック」 (Super Mario Sunshine Nintendo Kōshiki Guidebook). Shogakukan (Japanese). ISBN 4-09-106064-1. Page 19.</ref> (Donkey Kong and Super Mario Sunshine)
Supāku
Spark
スパーキー[5][page number needed] (Mario vs. Donkey Kong)
Supākī
Sparky
French Spark[6] Spark
German Spark[?] Spark
Italian Trappole di corda[7] Wire trap
Wire Trap[8] -
Sfavillo[9] From sfavillare ("to spark"); shared with Hothead in Super Smash Bros. Ultimate

References

  1. ^ Bogenn, Tim, and Doug Walsh (2002). Super Mario Sunshine Official Strategy Guide. BradyGAMES (American English). ISBN 0-7440-0180-3. Page 7.
  2. ^ Hodgson, David S J, Bryan Stratton, and Stephen Stratton (September 3, 2002). Super Mario Sunshine Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-3961-1. Page 18.
  3. ^ Super Mario Sunshine, internal filename root/data/scene/bianco2.szs/scene/wiretrap/wire_trap.bmd
  4. ^ Cite error: Invalid <ref> tag; no text was provided for refs named Daijiten
  5. ^ Mario vs. Donkey Kong Shogakukan book
  6. ^ July 4, 2018. Super Mario Encyclopedia. Soleil Productions (French). ISBN 2302070046. Page 99.
  7. ^ Hodgson, David S J, et al. (2002). Super Mario Sunshine Italian PRIMA Guide. You Too Videogames srl (Italian). ISBN 88-900922-1-1. Page 18.
  8. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 99.
  9. ^ Colombo, Alessandro (March 9, 2022). Super Mario Mangamania. Edizioni BD (Italian). ISBN 978-88349-07122. Page 26.