Hot Rope Jump: Difference between revisions

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In ''Mario Party'', [[Lava Bubble]]s start to appear, one by one, until the two large ones appear at the sides, causing all the smaller Lava Bubbles to jump into their rope formation.
In ''Mario Party'', [[Lava Bubble]]s start to appear, one by one, until the two large ones appear at the sides, causing all the smaller Lava Bubbles to jump into their rope formation.


In ''Mario Party 2'' and ''Superstars'', the small Lava Bubbles circle around another small one until the two larger ones appear, after which the smaller Lava Bubbles jump into their rope formation. In these games, the Lava Bubbles start off blue before turning orange after the first five jumps.
In ''Mario Party 2'' and ''Superstars'', the small Lava Bubbles circle around another small one until the two larger ones appear, after which the smaller Lava Bubbles jump into their rope formation. In these games, the Lava Bubbles start off blue before turning orange after the first five [[jump]]s.


==Gameplay==
==Gameplay==
[[File:Mario Party 2 Hot Rope Jump.png|thumb|left|''Mario Party 2'']]
[[File:Mario Party 2 Hot Rope Jump.png|thumb|left|''Mario Party 2'']]
Characters [[jump]] over a {{wp|Skipping rope|jump rope}} made of flaming hot Lava Bubbles. The height of the jump depends on how long the player holds down {{button|n64|a}}. The Lava Bubbles move faster and faster as the minigame goes by. In ''Mario Party'', the minigame ends in a "Miss!" if one player touches the Lava Bubble rope, which makes them lose [[coin]]s in Party Mode. However, if the four players reach 20 jumps, they all win the minigame. In ''Mario Party 2'' and ''Superstars'', the last player standing wins. In ''Mario Party 2'', the counter stops counting after 99 jumps, and if all the players are burned, the minigame ends in a draw; in ''Superstars'', this is the case only if all four players are burned simultaneously.
Characters jump over a {{wp|Skipping rope|jump rope}} made of flaming hot Lava Bubbles. The height of the jump depends on how long the player holds down {{button|n64|a}}. The Lava Bubbles move faster and faster as the minigame goes by. In ''Mario Party'', the minigame ends in a "Miss!" if one player touches the Lava Bubble rope, making them lose [[coin]]s in Party Mode. However, if the four players reach 20 jumps, they all win the minigame. In ''Mario Party 2'' and ''Superstars'', the last player standing wins. In ''Mario Party 2'', the counter stops counting after 99 jumps, and if all the players are burned, the minigame ends in a draw; in ''Superstars'', this is the case only if all four players are burned simultaneously.


In [[Mini-Game Island]] in ''Mario Party'', the player must jump over the rope 40 times to clear the minigame, a rule that is not normally implemented in other modes. Similarly, in ''Mario Party 2'', while playing the [[Mini-Game Coaster]] mode, the player has to jump a total of 50 times to pass the minigame.
In [[Mini-Game Island]] in ''Mario Party'', the player must jump over the rope 40 times to clear the minigame, a rule that is not normally implemented in other modes. Similarly, in ''Mario Party 2'', while playing the [[Mini-Game Coaster]] mode, the player has to jump a total of 50 times to pass the minigame.


In ''Mario Party 2'', the game will [[unwinnable state|softlock]] after approximately 1,000 jumps.
In ''Mario Party 2'', the game [[unwinnable state|softlock]]s after approximately 1,000 jumps.


In ''Mario Party Superstars'', the Lava Bubbles are designed like in previous ''Mario Party'' installments, and the minigame ends if two or more players reach 99 jumps. Additionally, an "Endless" mode is available in Free Play; as the name implies, it continues until everyone is burned or until after 9,999 jumps, and it saves records.
In ''Mario Party Superstars'', the Lava Bubbles are designed like in previous ''Mario Party'' installments, and the minigame ends if two or more players reach 99 jumps. Additionally, an "Endless" mode is available in Free Play; as the name implies, it continues until everyone is burned or until after 9,999 jumps, and it saves records.
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==Trivia==
==Trivia==
*In ''Mario Party'', because the "Full of Danger" music is used in the Mini-Game Island version of this minigame instead of the usual "Let's Limbo," this is one of the two minigames in the [[Mario Party (series)|''Mario Party'' franchise]] to have a version that has a different music track in the same game, the other one being [[What Goes Up...]] in ''[[Mario Party 6]]'', where the music track depends on the time of day.
*In ''Mario Party'', because the "Full of Danger" music is used in the Mini-Game Island version of this minigame instead of the usual "Let's Limbo," this is one of the two minigames in the [[Mario Party (series)|''Mario Party'' series]] to have a version that has a different music track in the same game, the other one being [[What Goes Up...]] in ''[[Mario Party 6]]'', where the music track depends on the time of day.


{{MP minigames}}
{{MP minigames}}

Revision as of 15:40, November 22, 2022

Hot Rope Jump
Hot Rope Jump in Mario Party
Mario Party
Appears in Mario Party
Mario Party 2
Mario Party Superstars
Type 4-Player minigame
Initial record 5 (Mario Party Superstars)
Music track Let's Limbo (Mario Party, normally)
Full of Danger (Mario Party, Mini-Game Island)
No Fright, No Fear (Mario Party 2 and Mario Party Superstars)
Music sample
Mario Party (Normal):

Mario Party (Mini-Game Island): Mario Party 2: Mario Party Superstars:

Hot Rope Jump is a 4-Player minigame in Mario Party, Mario Party 2, and Mario Party Superstars.

Introduction

In Mario Party, Lava Bubbles start to appear, one by one, until the two large ones appear at the sides, causing all the smaller Lava Bubbles to jump into their rope formation.

In Mario Party 2 and Superstars, the small Lava Bubbles circle around another small one until the two larger ones appear, after which the smaller Lava Bubbles jump into their rope formation. In these games, the Lava Bubbles start off blue before turning orange after the first five jumps.

Gameplay

Hot Rope Jump in Mario Party 2
Mario Party 2

Characters jump over a jump rope made of flaming hot Lava Bubbles. The height of the jump depends on how long the player holds down A Button. The Lava Bubbles move faster and faster as the minigame goes by. In Mario Party, the minigame ends in a "Miss!" if one player touches the Lava Bubble rope, making them lose coins in Party Mode. However, if the four players reach 20 jumps, they all win the minigame. In Mario Party 2 and Superstars, the last player standing wins. In Mario Party 2, the counter stops counting after 99 jumps, and if all the players are burned, the minigame ends in a draw; in Superstars, this is the case only if all four players are burned simultaneously.

In Mini-Game Island in Mario Party, the player must jump over the rope 40 times to clear the minigame, a rule that is not normally implemented in other modes. Similarly, in Mario Party 2, while playing the Mini-Game Coaster mode, the player has to jump a total of 50 times to pass the minigame.

In Mario Party 2, the game softlocks after approximately 1,000 jumps.

In Mario Party Superstars, the Lava Bubbles are designed like in previous Mario Party installments, and the minigame ends if two or more players reach 99 jumps. Additionally, an "Endless" mode is available in Free Play; as the name implies, it continues until everyone is burned or until after 9,999 jumps, and it saves records.

Ending

Everyone winning at Hot Rope Jump in Mario Party
Everyone winning in Mario Party

In Mario Party, if all the players successfully jump 20 times before being burned, the small Lava Bubbles disappear, and all the players do a winning pose. However, if one player touches the flame, the other players perform losing poses after the Lava Bubbles disappear, while the one player already burned says their losing quote. If multiple players touch the flame, the loser is chosen randomly. In Mini-Game Island, after the Lava Bubbles disappear, the screen fades to black without the players performing a pose.

In Mario Party 2 and Superstars, if one player successfully jumps the rope while the other players are burned, that player does a winning pose.

Controls

Mario Party / Mario Party 2

  • A Button – Jump

Mario Party Superstars

  • Single Joy-Con Right Button – Jump

In-game text

Mario Party

  • Game Rules"The flaming rope spins and spins. Jump the rope without touching the flame."
  • Game Rules (Mini-Game Island)"Jump the hot, flaming jump rope! Jump 40 times to clear the game."
  • Advice"The rope will gradually speed up."

Mario Party 2

  • Game Rules"The flaming Podoboo rope spins and spins. Jump the rope without touching a Podoboo."
  • Game Rules (Mini-Game Coaster)"The Podoboo rope spins and spins! Jump it 50 times to clear this Mini-Game."
  • Advice"The rope can suddenly speed up or slow down. Watch the flame to avoid the heat."

Mario Party Superstars

  • "The flaming rope spins and spins... Jump the rope without touching the flames."

Gallery

See also

Names in other languages

Language Name Meaning Notes
Japanese なわなわピョンピョン[?]
Nawanawa Pyonpyon
Rope Hop
Chinese 跳绳跳跳跳[?]
tiàoshéng tiàotiàotiào
Rope Hop
Dutch Vuurtjespringen[?] Fire [rope] jump
French Corde brûlante (Mario Party)
Corde allumeuse (Mario Party 2 and Superstars)
[?]
Burning rope
Lit rope
German Feuerspringen (Mario Party)
Feuerseil (Mario Party 2 and Superstars)
[?]
Fire Jumping
Fire Rope
Italian La Fune Rovente[?] The Red-Hot Rope
Korean 불타는 줄넘기[?]
Bultaneun Julleomgi
Burning Jump Rope
Portuguese Pulabareda[?] Portmanteau of pular (jump) and labareda (flaming fire)
Russian Горячая скакалка[?]
Goryachaya skakalka
Hot Jump Rope
Spanish Cuerda Caliente[?] Hot Rope

Trivia

  • In Mario Party, because the "Full of Danger" music is used in the Mini-Game Island version of this minigame instead of the usual "Let's Limbo," this is one of the two minigames in the Mario Party series to have a version that has a different music track in the same game, the other one being What Goes Up... in Mario Party 6, where the music track depends on the time of day.