Super Mario Odyssey: Difference between revisions

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(→‎Notable mistakes and errors: : The Prima Collectors Edition Guide includes the Stack Up Above the Wall Power Moon. At the start of the Power Moon chapter, it clearly said "Power Moon #19 was obtained while ridding Bowser's Kingdom of the Broodals.")
(Undo revision 2610224 by Aaxelpediaa (talk) It's not included in my copy of my guide, so you should instead say something like "this error is fixed in the Collector's Edition" or something.)
Tag: Undo
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====Take Letters Anywhere====
====Take Letters Anywhere====
In New Donk City's park, if the player captures the letters in the Metro Kingdom and lines them up so at least one is on the boundary of the park and the "M" is facing towards the Odyssey, they can use a Motor Scooter to push said M into the other letter. By doing this, they will be able to capture the letter and take it out of bounds, letting them bring it anywhere they want in the city. This then has various effects throughout the level.
In New Donk City's park, if the player captures the letters in the Metro Kingdom and lines them up so at least one is on the boundary of the park and the "M" is facing towards the Odyssey, they can use a Motor Scooter to push said M into the other letter. By doing this, they will be able to capture the letter and take it out of bounds, letting them bring it anywhere they want in the city. This then has various effects throughout the level.
==Notable mistakes and errors==
*The game's [[Prima Games|Prima]] guide erroneously leaves out the "[[List of Power Moons in Bowser's Kingdom#Stack Up Above the Wall|Stack Up Above the Wall]]" [[Power Moon]].


==Pre-release and unused content==
==Pre-release and unused content==

Revision as of 19:52, February 24, 2019

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"Mario Odyssey" redirects here. For the Super Mario Bros. Super Show! episode, see 9001: A Mario Odyssey.

Template:Infobox Super Mario Odyssey is a platforming game for the Nintendo Switch released on October 27, 2017.[1] It is the eighteenth title in the Super Mario series and the sixth 3D Mario title on a home console after Super Mario 3D World. The game has sandbox-like elements and revolves around Mario exploring Earth-based settings, similar to Super Mario 64 and Super Mario Sunshine, with his new partner Cappy. Unique to this game, Mario is able to throw Cappy onto certain enemies and objects, allowing Mario to take control of them. Mario can also dress in different costumes, several being based of previous games.

The game allows for two-player co-op, allowing a second character to use a single Joy-Con to control Cappy independently from Mario. The game also has online functionality, which allows players to compare their times/scores in certain events. In addition, amiibo can be used to unlock certain costumes early, as well as obtain free hints towards the locations of Power Moons and regional coins.

Story

Mario encounters Bowser on his airship.

Beginning "in the skies above Peach's Castle," Mario and Bowser are seen fighting one another on Bowser's airship, with Princess Peach on board as well. Bowser punches the ground as Mario jumps backwards. Bowser jumps at Mario and shoots fire at him which misses. Bowser then throws his hat at Mario which misses while knocking Mario's cap of his head, and then turns around hitting Mario, sending him flying. Bowser then takes his airship towards the skies, as he prepares a forced marriage to Peach. He leaves Mario's cap adrift into the ship's back propellers, shredding it in the process. A piece is obtained by Cappy, who eventually finds Mario in Bonneton, located in the Cap Kingdom.

Mario meets Cappy.

Afterwards, Cappy pokes Mario. Mario wakes up, surprising Cappy, and catches up with him after he flees. The Cappy reveals himself, and explains to Mario that Bowser had not only attacked the kingdom, destroying its airship armada, but had also kidnapped Tiara, Cappy's sister, using her as Peach's wedding headdress. Mario and Cappy team up to stop Bowser's plans and save both Peach and Tiara, and using the piece he collected, Cappy transforms into the Mario Cap, allowing Mario to use Cappy's abilities. Cappy also informs Mario that they may be able to find a usable airship in the next kingdom, accessible from the Top Hat Tower. However, upon reaching the top, Mario is encountered by the Broodals, who were hired by Bowser as his wedding planners. After defeating one of the Broodals, named Topper, Mario and Cappy use a Spark pylon to travel to Fossil Falls of the Cascade Kingdom, where they find the airship, named the Odyssey, which uses Power Moons as energy to travel. Soon after, Mario and Cappy find and defeat Madame Broode, the boss of the Broodals, and her Chain Chomp. Using the power of the Multi Moon obtained from Madame Broode, the Odyssey is ready for sail, and Mario and Cappy use it to chase after Bowser and the Broodals.

Mario and Cappy confront Bowser
Mario and Cappy confront Bowser in Nimbus Arena.

Mario and Cappy travel though several kingdoms. After going through Tostarena of the Sand Kingdom, Lake Lamode of the Lake Kingdom, and the Steam Gardens of the Wooded Kingdom, they encounter and defeat Bowser in the Nimbus Arena of the Cloud Kingdom. Bowser then shoots at the Odyssey, causing it to crash and land in the Forgotten Isle of the Lost Kingdom.

Bowser on the Ruined Dragon next to the Odyssey
Bowser prepares to attack the Odyssey again with the Ruined Dragon.

After Mario rescues Cappy from a Klepto and collects more Power Moons to restore the Odyssey, they travel through New Donk City of the Metro Kingdom, Shiveria of the Snow Kingdom, Bubblaine of the Seaside Kingdom, and Mount Volbono of the Luncheon Kingdom. They then attempt to enter Bowser's Castle in Bowser's Kingdom; however, they are encountered by Bowser before they get there. Instead of fighting Mario and Cappy, Bowser orders the Ruined Dragon to attack the Odyssey. This causes the ship to fall to Crumbleden of the Ruined Kingdom, where Mario and Cappy directly fight and defeat the Ruined Dragon. After restoring the Odyssey again, they finally go to Bowser's Castle and find Bowser with Peach. Bowser reveals that he plans to hold his wedding on the moon, and leaves Mario and Cappy to fight the Broodals in the RoboBrood.

Mario in the Wedding Hall
Mario breaks into the Wedding Hall.

Mario and Cappy destroy the RoboBrood, sending the Broodals flying as they recover another Multi Moon. They then head off to Honeylune Ridge of the Moon Kingdom to stop the marriage between Bowser and Peach. They interrupt the wedding as Bowser is attempting to put the Binding Band that was previously stolen from Tostarena on Peach. Bowser then stomps the floor, revealing a trap door under Mario and Cappy. Cappy grabs Mario by the fingers and tries to pull him out of the trap door, but his hands slip, causing him to drop Mario and fall into it himself. Bowser jumps in after them and engages them in battle but is defeated. Mario, Cappy, Peach, and Tiara are reunited but soon discover that the area they are in is collapsing. Mario uses Cappy to capture Bowser and escape, with all of them eventually returning to the moon. Mario and Bowser then simultaneously propose to marry Peach, with Mario offering a Rocket Flower and Bowser offering a Soirée Bouquet. However, Peach rejects them both and leaves with Cappy and Tiara. Mario and Bowser get upset, but Peach then calls from the Odyssey, saying, "Let's go home!" As the ship takes off, Mario and Bowser run after it. While Mario successfully jumps on it, he stomps on Bowser, leaving Bowser stuck on the moon.

The Odyssey later lands in the Mushroom Kingdom near Peach's Castle, where Cappy says that he enjoyed the adventure and wishes to continue traveling with Mario to collect more Power Moons. They do so, going through the Mushroom Kingdom, as well as Rabbit Ridge of the dark side of the moon and Culmina Crater of the darker side of the moon in the process. Meanwhile, Peach and Tiara travel the kingdoms on Peach's "own terms," while finding Power Moons themselves.

Gameplay

Super Mario Odyssey returns to the explorative sandbox-like gameplay seen in Super Mario 64 and Super Mario Sunshine, where Mario explores various areas in order to collect Power Moons to power the Odyssey airship to fly from kingdom to kingdom. There is no central hub world, as the Odyssey is rather used to move from one location to the others. Mario maintains his moveset from previous 3D titles, including the Triple Jump, Long Jump, Side Somersault, Backwards Somersault, Roll, Ground Pound, Ground Pound Jump, Spin Jump, and the returning Dive. In addition, a new character called Cappy allies with Mario, and takes possession of his cap. Mario can throw Cappy as if he were a boomerang for a long range attack, he can use Cappy as an extra platform to bypass obstacles, use Cappy in conjunction with his dive move to cross large distances, and can also "capture" certain objects and enemies to take control of them, replacing the traditional power-up system seen in the previous Super Mario games since Super Mario Galaxy. There are 52 capturable targets in total.[2]

The game also features a co-op mode. During this mode the second player as Cappy automatically hovers over the first player's head until they press the Left button where they gain independent movement, where they act as an animate Cap Throw. When the second player is hovering over the first player's head they can move the stick on their Joy-Con to move Cappy three hundred sixty degrees. When the second player is hovering over the first player's head the first player can still perform all actions with Cappy as in normal gameplay, however they cannot perform these actions when the second player is not hovering above them. If the second player while being independent from the first player presses the Left button again they will automatically travel back to the first player's head until they press the Left button again. The camera follows the first player in this mode, and due to this the second player can only fly a certain distance away from the first player until they are stopped by an invisible wall. When the first player walks a certain distance away from the second player the second player will be pushed towards the first player.

Mario's life meter also returns with three health, similar to Super Mario Galaxy. Additionally, there are no lives (and by extension, 1-Up Mushrooms and Game Overs) in the game making this the only 3D Mario game not to feature them, as Mario instead loses ten Coins upon dying. The coins that Mario collects serve as currency. There are 2 types of coins - global yellow coins, which can be found and used in any kingdom, and purple regional coins, which are different in every kingdom, and can only be used in the kingdom they were found in. Mario can spend his coins at the Crazy Cap stores to buy items for the Odyssey and costumes. amiibo support includes Mario, Peach, Bowser, and a new character called Uncle amiibo, which unlocks more costumes, including ones based on Luigi, Wario, Waluigi, and Diddy Kong.[3]; others reveal Power Moon locations on the map, though the latter four amiibo also do that before unlocking the costumes. This is also the case for the new "wedding" variants of the former three amiibo.

The game features a "Snapshot Mode", where players can suspend the game with down and take screenshots. Players are also able to alter the shot by zooming in and out, tilting the camera for a vertical shot, or apply one of several filters, ranging from blurring the surroundings, adding a sepia tone, changing the camera to a fish-eye lens, or applying an NES, Game Boy, or SNES-styled color scheme.

Super Mario Odyssey is playable in 13 languages: English, European French, Canadian French, German, Castilian Spanish, Latin American Spanish, Italian, Dutch, Russian, Japanese, Simplified Chinese, Traditional Chinese, and Korean.

Controls

Orientation
Action Single Player Controls
(dual Joy-Con or Pro Controller)
Two Player Controls
(horizontal Joy-Con)
Camera Control rightstick to move, R Button or L Button to reset jc-top + leftstick to move, jc-top to reset
First-Person Mode Click rightstick; while in First-Person Mode, tilt rightstick or move Joy-Con (R) or Pro Controller to look around, and press R Button or L Button to reset Cannot use First-Person Mode with horizontal Joy-Con.
Ground Movement
Action Single Player Controls
(dual Joy-Con or Pro Controller)
Two Player Controls
(horizontal Joy-Con)
Walk Tilt leftstick slightly Tilt Control Stick slightly
Run Tilt leftstick Tilt Control Stick
Crouch Hold zl or zr Hold sl or sr
Crouch walk Hold zl or zr + leftstick Hold sl or sr + Control Stick
Roll Hold zl or zr + tap Y Button or X Button or flick controller Hold sl or sr + tap jc-left or flick Joy-Con
Hops, skips, and jumps
Action Single Player Controls
(dual Joy-Con or Pro Controller)
Two Player Controls
(horizontal Joy-Con)
Jump B Button or A Button jc-bottom or jc-right
Double Jump While landing from standard jump, press B Button or A Button While landing from standard jump, press jc-bottom or jc-right
Triple Jump While landing from double jump, hold leftstick and press B Button or A Button While landing from double jump, hold Control Stick and press jc-bottom or jc-right
Backward somersault Hold zl or zr + press B Button or A Button Hold sl or sr + press jc-bottom or jc-right
Side somersault While running, move leftstick in opposite direction + B Button or A Button While running, hold Control Stick in opposite direction + jc-bottom or jc-right
Running long jump While running, hold zl or zr + tap B Button or A Button While running, hold sl or sr + tap jc-bottom or jc-right
Wall Slide Jump against most vertical surfaces Jump against most vertical surfaces
Wall jump While Mario is sliding down a wall in midair with his hand planted, press B Button or A Button While Mario is sliding down a wall in midair with his hand planted, press jc-bottom or jc-right
Ground Pound In midair, tap zl or zr In midair, tap sl or sr
Ground pound jump During ground pound impact, press B Button or A Button During ground pound impact, press jc-bottom or jc-right
Dive After initiating ground pound but before impact, press Y Button or X Button or flick controller After initiating ground pound but before impact, press jc-left or flick Joy-Con
Cappy
Action Single Player Controls
(dual Joy-Con or Pro Controller)
Two Player Controls
(horizontal Joy-Con)
Cap Throw Y Button or X Button or flick controller jc-left or flick Joy-Con
Spin Throw Tilt both Joy-Con pads or the Pro Controller quickly to the side, or press Y Button or X Button during spin Tilt horizontal Joy-Con quickly to the side, or press jc-left during spin
Upward Throw Flick both Joy-Con or the Pro Controller upward Flick Joy-Con upward
Downward Throw Flick both Joy-Con downward, or press Y Button or X Button or flick controller during ground pound impact (Pro Controller) Press jc-left or flick Joy-Con during ground pound impact
Homing Throw Throw cap (any method), then flick controller in desired direction Throw cap (any method), then flick controller in desired direction
Combos
Action Single Player Controls
(dual Joy-Con or Pro Controller)
Two Player Controls
(horizontal Joy-Con)
Cap Jump Throw and hold Cappy, then run into him Throw and hold Cappy, then run into him
Catch Jump Any cap throw, then B Button or A Button just after catching Cappy Any cap throw, then jc-bottom or jc-right just after catching Cappy
Dive Jump In midair, throw cap, press zl or zr then hold Y Button or X Button In midair, throw cap, press sl or sr then hold jc-left
Miscellaneous
Action Single Player Controls
(dual Joy-Con or Pro Controller)
Two Player Controls
(horizontal Joy-Con)
Spin Rotate leftstick quickly in two circles Rotate Control Stick quickly in two circles
Spin jump During spin, press B Button or A Button During spin, press jc-bottom or jc-right
Quick descent During spin jump, press zl or zr During spin jump, press sl or sr
Spinning ground pound During spin jump, hold zl or zr until impact During spin jump, hold sl or sr until impact
Spinning ground pound jump During spinning ground pound impact, press B Button or A Button During spinning ground pound impact, press jc-bottom or jc-right
Hold Item Press Y Button or X Button near a grabbable object Press jc-left near a grabbable object
Throw item Press Y Button or X Button for short throw, flick controller for long throw Press jc-left for short throw, flick Joy-Con for long throw
Swim leftstick Control Stick
Descend zl or zr sl or sr
Ascend B Button or A Button jc-bottom or jc-right
Water Dash zl or zr then Y Button or X Button or flick controller sl or sr then jc-left or flick Joy-con
Ledge clinging leftstick left or right to shimmy along handholds, up or B Button or A Button to climb up, down to let go and fall Control Stick left or right to shimmy along handholds, up or jc-bottom or jc-right to climb up, down to let go and fall
Pole climbing leftstick up or down to ascend or descend, left or right to rotate around the pole Control Stick up or down to ascend or descend, left or right to rotate around the pole

Balloon World

Mario in the Cascade Kingdom going off to hide a balloon.
Mario hiding a balloon in the Cascade Kingdom.
Main article: Balloon World

Balloon World is a minigame similar to hide-and-seek that was added to Super Mario Odyssey in a free update released on February 21, 2018. In order to play, Mario must find Luigi in a kingdom and talk to him to begin. Mario is given a balloon that he can hide in spots around the kingdom for other players to find. Mario can also find balloons that other players around the world have already hidden. There is a time limit for placing and finding the balloons.

Characters

Playable

Supporting cast

Non-playable characters

Wildlife

Birds

Others

  • Insects
    • Giant dragonflies (Cascade Kingdom, Bowser's Kingdom)
    • Butterflies that resemble large whites (Wooded Kingdom)
    • Monotone butterflies that come one of four different colors: blue, green, pink or purple (Lost Kingdom)
    • Giant multi-colored butterflies (Lost Kingdom)
    • Butterflies that resemble swallowtails (Mushroom Kingdom)
  • Lizards (Sand Kingdom)
  • Hawks (Sand Kingdom)
  • Chipmunks (Wooded Kingdom, Mushroom Kingdom)
  • Pink crabs (Lake Kingdom, Mushroom Kingdom)
  • Rats (Metro Kingdom, Mushroom Kingdom)
  • Yellow crabs (Seaside Kingdom)
  • Bats (Ruined Kingdom)
  • Fishes
    • Salmon (Wooded Kingdom)
    • Multi-colored lake fishes (Lake Kingdom)
    • Goldfish (Seaside Kingdom)
    • Koi (Bowser's Kingdom)

Enemies

Certain enemies will wear different gear depending on the area they are found in. Enemies whose use is mandatory to advance, such as capturable enemies, respawn shortly after getting defeated or after being captured. De-capturing an enemy leaves it in a short dizzy state, which offers the player another chance to capture it before it disappears and respawns at the place it was first encountered.

New enemies

Enemy Description Found in Capturable?
An Astro-Lanceur in Super Mario Odyssey
Astro-Lanceur
An airborne alien that circulates above the surface of the Moon. It attacks by shooting spiked seashell-like missiles at Mario, which will explode on contact with him or an object. Astro-Lanceurs can be knocked down with a ground pound action. Moon Kingdom No
A Big Poison Piranha Plant in Super Mario Odyssey
Big Poison Piranha Plant
A Poison Piranha Plant with increased proportions, it attacks by spitting large poison balls at Mario, which lead to the creation of broad poison puddles on the ground. Although harmful to step on, these puddles can be cleared away using Cappy. In order to defeat a Big Poison Piranha Plant, one has to hit it with Cappy to make the enemy unconscious, then jump attack its lowered head. Wooded Kingdom, Metro Kingdom, Dark Side No
File:Bitefrost SMO.jpg
Bitefrost
A big, solid monster resembling an animate pillar. Hiding under the ground, it chases and eventually darts out at Mario in an attempt to attack him. Mario can be carried high above the ground as the Bitefrost is rising, but it will soon attempt to chomp Mario with its mandibles. Snow Kingdom, Luncheon Kingdom No
A Burrbo in Super Mario Odyssey
Burrbo
A tiny creature covered in bristles. Burrbos naturally dwell under the ground, waiting Mario's approach to attack him. They come in different colors, but nevertheless attack the same by repeatedly lunging towards Mario. They can be simply defeated with a Cap Throw. Cascade Kingdom, Metro Kingdom, Seaside Kingdom, Bowser's Kingdom, Mushroom Kingdom, Dark Side, Darker Side No
A Chincho in Super Mario Odyssey
Chincho
Ancient, mummified Tostarenans which are often encountered in dark areas. They emerge from the ground in large numbers and begin pursuing Mario on sight. If not attacked for a while, Chinchos retreat under the earth. A Cap Throw merely stuns Chinchos for a brief moment, but stomping on them or tussling them with Jaxi can destroy them. Sand Kingdom, Wooded Kingdom, Seaside Kingdom, Ruined Kingdom, Mushroom Kingdom No
A Gushen in Super Mario Odyssey
Gushen
Floating octopus enemies that inhabit water balls, which they use as a resource for their surging attacks. When captured, Gushens can be used to spray water streams horizontally or vertically, offering powerful boosts of speed. Gushens are also capable of sending multiple water bursts in all directions, damaging surrounding enemies. Their water balls will decrease as more water is used, but can recharged by coming into contact with a body of water. Sand Kingdom, Seaside Kingdom, Mushroom Kingdom Yes
A Komboo in Super Mario Odyssey
Komboo
A thin and lanky kelp-like enemy that spawns from the seabed. Komboos are usually highly cohesive and can attack Mario in large groups, though they can be simply destroyed using Cappy. Lake Kingdom, Seaside Kingdom No
A Magmato in Super Mario Odyssey
Magmato
A tomato-looking enemy that attacks Mario by rolling towards him. If attacked, it will turn into a small puddle of steaming fluid, which has the properties of lava. As a Lava Bubble, Mario can plunge into such puddles, which is helpful for traversing large stretches of ground. Luncheon Kingdom, Darker Side No
A Moonsnake in Super Mario Odyssey
Moonsnake
A form of life originating from the Moon, resembling a bar of spiked balls rotating around an axis. While in general fixed to one spot, some Moonsnakes can move on predetermined paths. They are indestructible. Seaside Kingdom, Moon Kingdom, Dark Side, Darker Side No
A Poison Piranha Plant in Super Mario Odyssey
Poison Piranha Plant
A Piranha Plant that is able to shoot poison balls, which leave small, injurious puddles on the ground. These can be cleaned up with Cappy. Throwing Cappy at one Poison Piranha Plant stuffs the mouth of the enemy and blocks it from spitting poison balls for a short time, enabling Mario to simply kick it and destroy it. Chucking a rock at the Poison Piranha Plant has a similar effect, but also enables Mario to capture the enemy. While captured, it can be used to spit bubbles of poison in any desired direction. Wooded Kingdom, Metro Kingdom, Dark Side Yes
A Pokio in Super Mario Odyssey
Pokio
A stubby enemy that pokes its sharp bill to attack Mario. While captured, Pokios can be used in the same fashion to attack enemies. They can also cling to certain walls with their bills and fling themselves in a direction, which is useful for escalating said walls. Seaside Kingdom, Bowser's Kingdom, Darker Side Yes
Artwork of a Sherm from Super Mario Odyssey.
Sherm
A robotic vehicle that attacks by shooting small projectiles out of its turret. Sherms can be captured and maneuvred to destroy masses of blocks and enemies. They can be defeated with a ground pound. Wooded Kingdom, Metro Kingdom, Moon Kingdom, Dark Side Yes
File:Cheep Cheep Snow Icon SMO.png
Snow Cheep Cheep
A resistant Cheep Cheep that swims in a circular motion around ? Blocks and Brick Blocks. Aside from being flexible swimmers, Snow Cheep Cheeps allow Mario to survive under the freezing waters of the Snow Kingdom when captured. They can be defeated with a ground pound. Snow Kingdom Yes
A Stairface Ogre in Super Mario Odyssey
Stairface Ogre
A brutish, sturdy enemy carrying a mallet. Their stiff movements only allow them to sidestep or walk in front of them. They try to catch and crush Mario with their mallets, which are shaped like staircases and can be climbed to reach their top sides. Here, they can receive a ground pound to fall asunder. Another way to defeat a Stairface Ogre is by sticking a Pokio's bill into the glowing hole on its forehead. Metro Kingdom, Bowser's Kingdom No
File:T-Rex Icon SMO.png
T-Rex
A prehistoric giant found either in very dark or sunny areas. Though a few exemplaries are harmless as they are always sleeping (and can be captured immediately), others roam around a set path, chasing Mario down when they spot him. In order to stun a T-Rex, it has to be lured into a large wall or tree as it charges at Mario, leaving it dizzy and ready to capture. While captured, the T-Rex can be used to effortlesly rampage through fossil blocks and large numbers of enemies. The enemy can only be temporarily used, as Cappy claims it is too large to handle. The only way to defeat a T-Rex is by having it drop into an abyss. Cascade Kingdom, Wooded Kingdom, Metro Kingdom Yes
A Trapeetle in Super Mario Odyssey
Trapeetle
Mechanical insects that spawn continuously from a spot in the ground. They threatfully approach Mario trying to grab Cappy, which they then use to charge into Mario. Trapeetles explode upon contact with something, and can thus be used to bombard cracked rocks that conceal items or block away passages. Lost Kingdom No
A Tropical Wiggler in Super Mario Odyssey
Tropical Wiggler
A passive, although dangerous, enemy that moves by extending its body from one spot to another. The segments of its body are each topped by one spike, making the enemy impossible to jump on. Capturing a Tropical Wiggler will enable Mario to make use of its stretching abilities, helpful for crossing over to other platforms. Although invincible for the most part, Tropical Wigglers can be killed by having them fall into a pit of poison or by throwing a hammer at them as a Hammer Bro, like it can be seen in the Moon Kingdom. Lost Kingdom, Moon Kingdom Yes
An Uproot in Super Mario Odyssey
Uproot
A malevolent plant with extendable feet. Uproots spawn from dirt manholes and roam around the surrounding area. When they spot Mario, they rush over to him and attack by springing themselves with their feet and assaulting him from above. When captured, Uproots can be used in a similar way to reach high areas and push up impeding platforms, as well as destroy rows of Brick Blocks. Wooded Kingdom, Seaside Kingdom, Darker Side Yes
An Urban Stingby in Super Mario Odyssey
Urban Stingby
A sinister insect enemy that spawns from a larva. They slowly patrol around a spot, quickly noticing Mario if he is in proximity. When attacking, Urban Stingbies take enough momentum to head violently into Mario, but explode as they crash into something. The attack can affect other enemies. Urban Stingbies can be defeated on time by any sign of attack, including a jump or a Cap Throw. Metro Kingdom, Darker Side No
An Urban Stingby Larva in Super Mario Odyssey
Urban Stingby Larva
A younger Urban Stingby, which morphs into its mature variant shortly after appearing on-screen. They are completely inoffensive and can be defeated with a kick. Metro Kingdom No
A Yoofoe in Super Mario Odyssey
Yoofoe
A large levitating robot that is equipped with a set of two or four spike bars, which it spins continuously around. The enemy drops an indefinite supply of Goombas and Spiked Balls. The Goombas can be captured and be formed into a tower, enabling Mario to reach the top of the Yoofoe and pound it to deal damage. Two hits are necessary to bring a Yoofoe down, giving out a valuable item like a Power Moon or Life-Up Heart. Wooded Kingdom, Bowser's Kingdom, Darker Side No

Returning enemies

Enemy Description Found in Capturable?
A Banzai Bill in Super Mario Odyssey
Banzai Bill
A large bullet enemy shot out of a Banzai Bill Blaster, it slowly swerves from its flight path trying to home into Mario. It explodes upon contact with any object, and Mario receives damage if hit by a Banzai Bill. However, the enemy can be defeated with a single stomp attack. Capturing a Banzai Bill allows Mario to cross wide pits or stretches of lava and dart effortlessly through series of enemies and breakable objects. However, after a while, the Banzai Bill starts to flash red and eventually self-destruct, dropping Mario off. Wooded Kingdom, Snow Kingdom, Moon Kingdom, Dark Side Yes
A Bullet Bill in Super Mario Odyssey8-Bit Bullet Bill in Super Mario Odyssey
Bullet Bill
An enemy launched by Bill Blasters, it always attempts to chase Mario. Should the Bullet Bill explode on him, Mario will be damaged. Bullet Bills can be lured to destroy cracked blocks that may contain items, such as Coins or Power Moons. When captured, the Bullet Bill can be temporarily driven over to platforms located far. Sand Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side Yes
A Chain Chomp in Super Mario Odyssey
Chain Chomp
A chain-linked enemy that tries to aggress Mario by lunging towards him. While dangerous to stay close to a Chain Chomp, Mario can jump on it safely, though without inflicting any damage. To defeat Chain Chomps, Mario should capture a T-Rex and stomp through them. When Mario captures a Chain Chomp, he can extend the chain, then let go of the enemy to launch it in the opposing direction. This is useful for destroying breakable blocks. Cascade Kingdom Yes
A Big Chain Chomp in Super Mario Odyssey
Big Chain Chomp
A bigger variation of a Chain Chomp, which behaves and can be used in the same manner. Cascade Kingdom, Moon Kingdom Yes
A Chargin' Chuck in Super Mario Odyssey
Chargin' Chuck
An enemy wearing football gear. Chargin' Chucks are normally stationary, but upon spotting Mario, they charge into him trying to damage him. Mario can likewise attack a Chargin' Chuck to remove its helmet, then defeat it with a jump attack or capture it. Capturing a Chargin' Chuck gives Mario the ability to rush into series of obstacles. Ruined Kingdom, Moon Kingdom Yes
Artwork of a Cheep Cheep from Super Mario Odyssey.
Cheep Cheep
An underwater enemy that swims on set paths. It can harm Mario upon contact; conversely, it can be defeated with a Ground Pound. When Mario captures a Cheep Cheep, he gains more swimming flexibility, and also the ability to attack other enemies with a spin. Sand Kingdom, Lake Kingdom, Seaside Kingdom Yes
A Coin Coffer in Super Mario Odyssey
Coin Coffer
A harmless and bashful enemy that carries many coins. Mario can obtain these coins by capturing the Coin Coffer, automatically yielding them. While captured, Coin Coffers have the ability to attack other enemies by spitting coins from the player's own stash. Sand Kingdom, Wooded Kingdom Yes
8-Bit Donkey Kong in Super Mario Odyssey
Donkey Kong
The main antagonist of the Donkey Kong arcade game, the ape appears in his original 8-bit form in the New Donk City Festival, where he throws an endless supply of Barrels during the final stretch, and is defeated by hitting all five of the ? Blocks under him. Metro Kingdom, Darker Side No
A Fire Bro in Super Mario Odyssey
Fire Bro
Koopas that attack Mario by tossing fireballs. They can be defeated with a stomp, or captured to offer the ability to shoot fireballs also. While in a Fire Bro's form, Mario can also jump higher than usual. Wooded Kingdom, Luncheon Kingdom Yes
A Fire Piranha Plant in Super Mario Odyssey
Fire Piranha Plant
A fire-spitting plant that always shoots in the direction of Mario. It can be defeated with a stomp, or by stuffing its mouth with Cappy, then kicking it. Throwing a stone at a Fire Piranha Plant stuffs its mouth similarly, but allows Mario to capture the enemy, gaining the ability to spit fireballs in any direction from a fixed position. Lost Kingdom, Metro Kingdom, Luncheon Kingdom Yes
Artwork of a Fuzzy from Super Mario Odyssey.8-Bit Fuzzy in Super Mario Odyssey
Fuzzy
Thorny black creatures that live together in groups. They move simultaneously along dotted lines and cannot be defeated in any way. Wooded Kingdom, Cloud Kingdom, Lost Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Darker Side No
A Goomba in Super Mario Odyssey8-Bit Goomba in Super Mario Odyssey
Goomba
A short enemy that tries to follow and ram into Mario after it notices him. The player can defeat Goombas by squashing them with a jump. They can be captured and then stacked on top of other Goombas in a tower formation. This usually helps Mario reach risen platforms. Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Snow Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom, Mushroom Kingdom, Darker Side Yes
A Hammer Bro in Super Mario Odyssey8-Bit Hammer Bro in Super Mario Odyssey
Hammer Bro
Koopas that attack by throwing hard objects, such as hammers and frying pans, at Mario. He gains the ability to throw these too after he captures one of these enemies. Capturing Hammer Bros is important for breaking hard rock that might conceal valuable items. Cloud Kingdom, Metro Kingdom, Luncheon Kingdom, Moon Kingdom, Dark Side Yes
A Klepto in Super Mario Odyssey
Klepto
A bird that enjoys stealing Cappy from Mario's head and bringing him to a far away place. Mario cannot continue the journey without Cappy, and so he would have to rescue him from the bird. Klepto always flies away when Mario runs into it, but positions itself on structures that can be pushed upward with a Ground Pound. This catches the enemy off-guard and defeats it, freeing Cappy. Lost Kingdom No
8-Bit Koopa Troopa in Super Mario Odyssey8-Bit Red Koopa Troopa in Super Mario Odyssey
8-Bit Green Shell in Super Mario Odyssey8-Bit Red Shell in Super Mario Odyssey
Koopa Troopa
While generally a peaceful species, Koopa Troopas found in 8-bit murals are hostile. They walk from side to side and can damage Mario upon contact. Mario can jump on an 8-bit Koopa Troopa to make it retreat inside its shell, then kick it to defeat enemies that stand in its way as it slides. Cascade Kingdom, Cloud Kingdom, Metro Kingdom, Seaside Kingdom, Ruined Kingdom, Bowser's Kingdom No
A Lava Bubble in Super Mario Odyssey8-Bit Lava Bubble in Super Mario Odyssey
Lava Bubble
An incandescent enemy living in the lava. Its behavior manifests by leaping out of the lava at regular intervals. Mario can capture it to gain the ability to swim through lava or other fluids with identical properties. As a Lava Bubble, he can also jump inside cannons, which spray him on long distances to other locations. Cloud Kingdom, Lost Kingdom, Luncheon Kingdom, Mushroom Kingdom, Darker Side Yes
A Maw-Ray in Super Mario Odyssey
Maw-Ray
Ominous enemies that dash out of their hideouts to snatch Mario whenever they spot him. They are indestructible. Seaside Kingdom, Mushroom Kingdom No
A Mini Goomba in Super Mario Odyssey
Mini Goomba
A smaller Goomba found among other members of the same species. Although harmful, it can be defeated with any kind of attack, including a Cap Throw. Mini Goombas are the first enemies encountered in the game. Cap Kingdom, Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom Metro Kingdom, Seaside Kingdom, Bowser's Kingdom, Mushroom Kingdom No
A Parabones in Super Mario Odyssey
Parabones
An undead Koopa Troopa with wings and the ability to fly. It is initially found patrolling a spot peacefully, but once they find Mario in their proximity, they start chasing him to attack. Parabones will collapse on the ground if stomped, but they revive shortly after—the only way to permanently kill a Parabones is to collapse it above lava or above an abyss. Parabones can be used to fly Mario over pits of lava that are otherwise difficult to pass. Bowser's Kingdom, Moon Kingdom Yes
A Paragoomba in Super Mario Odyssey
Paragoomba
A winged Goomba that, similarly to a Parabones, allows Mario to travel above abysses and other such impediments if captured. It can be defeated with a stomp attack. Cap Kingdom, Wooded Kingdom Yes
Artwork of a Spiny from Super Mario Odyssey.8-Bit Spiny in Super Mario Odyssey
Spiny
A hard-shelled Koopa that follows Mario when he is close, trying to ram its spikes onto him. This enemy cannot be defeated with common attack methods, including a Cap Throw, which merely pushes the enemy backward. However, this way, the Spiny can be brought to a ledge and fall into an abyss or poison. Another way to defeat a Spiny is to poke it as a Pokio or chucking an object, such as a seed, at it. They behave very similar to a Bully in this game. Cap Kingdom, Cloud Kingdom, Snow Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom No
A Ty-foo in Super Mario Odyssey
Ty-foo
A levitating cloud giant that blows strong gusts of wind at regular intervals. This may push enemies or other objects out of the way. Capturing a Ty-foo results in Mario adopting this ability, and also the ability to move freely above wide chasms. Ty-foos cannot be defeated. Cascade Kingdom, Snow Kingdom Yes

Bosses

Broodals

Topper
Topper
Cap Kingdom
Bowser's Kingdom
Dark Side
Hariet
Hariet artwork from Super Mario Odyssey
Sand Kingdom
Bowser's Kingdom
Dark Side
Spewart
Artwork of Spewart from Super Mario Odyssey
Wooded Kingdom
Luncheon Kingdom
Dark Side
Rango
Artwork of Rango from Super Mario Odyssey
Lake Kingdom
Snow Kingdom
Dark Side

Kingdom Bosses

Madame Broode
Madame Broode and her pet Chain Chomp in Super Mario Odyssey
Cascade Kingdom
Moon Kingdom
Knucklotec
File:Knucklotec Artwork SMO.jpg
Sand Kingdom
Mushroom Kingdom
Torkdrift
Torkdrift in Super Mario Odyssey
Wooded Kingdom
Mushroom Kingdom
Bowser
Artwork of Bowser from Super Mario Odyssey
Cloud Kingdom
Moon Kingdom
Mechawiggler
Mechawiggler in Super Mario Odyssey
Metro Kingdom
Mushroom Kingdom
Mollusque-Lanceur
Mollusque-Lanceur in Super Mario Odyssey
Seaside Kingdom
Mushroom Kingdom
Cookatiel
Cookatiel in Super Mario Odyssey
Luncheon Kingdom
Mushroom Kingdom
Ruined Dragon
The Ruined Dragon in Super Mario Odyssey
Ruined Kingdom
Mushroom Kingdom
RoboBrood
Robobrood in Super Mario Odyssey
Bowser's Kingdom
Dark Side

Items and objects

Collectibles

Collectible Description
SMO Mushroom Brochure C.png
Berry
Objects that can be eaten by Yoshi that increase a meter that, when filled, gives the player a Power Moon.
Coins, coin rings, and coin piles in Super Mario Odyssey
Coin, Coin Ring, and Coin Stack
Gives the player a varying amount of coins when touched or passed through.
File:SMO Heart.png
Heart
Restores a wedge of health when collected.
A golden turnip in Super Mario Odyssey.
Golden Turnip
Three Turnips that, when thrown into a pot in Peronza Plaza, turn into Power Moons.
A Life-Up Heart in Super Mario Odyssey
Life-Up Heart
Increases the player's health to six (nine in Assist Mode) until their heath lowers back to three.
A Moon Shard in Super Mario Odyssey
Moon Shard
Fives pieces of a Power Moon, that, when collected, turn into a regular Power Moon.
A Multi Moon in the Sand Kingdom.
Multi Moon
Three Power Moons collected at once, earned from completing certain story objectives.
Notes in Super Mario Odyssey
Note
Rainbow-colored eighth notes that appear when the player touches a rainbow-colored treble clef and disappear after a certain amount of time, and when all of them in a set are collected in that amount of time they reveal a Power Moon.
A Power Moon in Super Mario Odyssey
Power Moon
The game's main collectible that powers the Odyssey.
Regional coins in Super Mario Odyssey
Regional coin
Coins that appear in most kingdoms with either a hundred or fifty unique coins appearing in each, which can be used to purchase kingdom-exclusive goods at that kingdom's Crazy Cap.
A seed from Super Mario Odyssey.
Seed
Seeds that, depending on their size, can either can be thrown into a small pot which will grow into a golden bulb that, when hit, reveals a Power Moon, or they can be thrown into a enclosed patch of dirt growing them into a Beanstalk.
A normal Turnip in Super Mario Odyssey.
Turnip
Objects that can be plucked from the ground and used as a projectile to throw at enemies.

Capturable objects

Object Description
File:Binoculars SMO.png
Binoculars
An object that, when captured launches upward allowing the player to zoom in with the camera. Zooming in on certain objects while capturing a pair of Binoculars will make a Power Moon appear.
A Boulder in Super Mario Odyssey
Boulder
Rocks that roll and damage the player if they touch them that appear as obstacles in the Moon Kingdom and the Darker Side of the Moon. A large stationary boulder appears in the Wooded Kingdom that can be captured, allowing the player to move it around, allowing access to a hidden area.
A Bowser Statue in Super Mario Odyssey
Bowser Statue
Statues that appear in the Moon Kingdom as decorations. One can be captured allowing the player to move it, revealing a hole underneath it containing a Power Moon.
A Cactus in Super Mario Odyssey
Cactus
Plants that damage the player if they touch it. A certain cactus can be captured, allowing the player to move it revealing a spot that, when Ground Pounded releases a Power Moon.
A Jizo in Super Mario Odyssey
Jizo
Statues that can be captured allowing the player to move them around. They can break cracked blocks and can weigh down P Switches.
File:Letter SMO.png
Letter
Letters that appear in the Metro Kingdom post-game that can be captured, allowing the player to move them, and if the player move them into slots to correctly spell out “Mario” a Power Moon will appear.
A Manhole in Super Mario Odyssey
Manhole
Objects that are located in the Metro Kingdom’s streets. A small one and a large one can be captured, allowing the player to move them, allowing access to areas underneath them.
Meat in Super Mario Odyssey
Meat
A slab of Meat that can be captured allowing the player to shake off salt covering it, making Cookatiel pick it up with its talons.
A Mini Rocket in Super Mario Odyssey
Mini Rocket
Rockets that can be captured allowing the player to reach hidden areas when used.
A Picture Match Part in Super Mario Odyssey
Picture Match Part
Two-dimensional parts of either a Goomba or Mario that can be captured in the Picture Match minigame where the player must rotate and align the part to align with the corresponding picture.
A Pole in Super Mario Odyssey
Pole
Poles that can be captured, allowing the player to pull them backwards, sending the player in the opposite direction that the Pole was pulled.
A Puzzle Part in Super Mario Odyssey
Puzzle Part (Lake Kingdom)
A stone block that can be captured allowing the player to move it around a grid-like area, and if it is correctly moved into a triangular rock a Lochlady will give the player a Power Moon.
A Puzzle Part in Super Mario Odyssey
Puzzle Part (Metro Kingdom)
A green block that can be captured allowing the player to move it in a small grid-like area, and if it is correctly moved into a plug a Power Moon will appear.
An RC Car in Super Mario Odyssey
RC Car
A New Donker that can be captured allowing the player to move his RC car into a Power Moon in order to collect it. Another New Donker also appears in the RC Car Challenge where the player must use his RC car when captured to complete three laps in a small track within thirty-five seconds in order to receive a Power Moon, and later in the post-game the player must do this again while completing the track within twenty-six seconds in order to receive another Power Moon.
Spark pylon in Super Mario Odyssey
Spark pylon
Pylons that can be captured, allowing the player to travel across a power line when used.
A Taxi in Super Mario Odyssey
Taxi
Vehicles that drive around the Metro kingdom and can be bounced on as platforms. Certain taxis appear flying in the sky in several kingdoms in the post-game, and zooming on them with binoculars will make a Power Moon appear. Certain taxis can be captured allowing the player to drive them automatically bringing them to a sub-level.
A Tree in Super Mario Odyssey
Tree
A tree that appears in the Deep Woods in the Wooded Kingdom that can be captured, allowing the player to move it, revealing a spot that can be Ground Pounded, revealing a Power Moon.
A Zipper in Super Mario Odyssey
Zipper
Zippers can be captured, allowing the player to reveal hidden areas when used.

Blocks and platforms

Block or platform Description
File:Question Block SMO.jpg
? Block
Blocks that release Hearts, coins, or Life-Up Hearts when ground pounded, hit with Cappy or hit by jumping under them. When hit they turn into a Steel Block.
A Beanstalk in Super Mario Odyssey
Beanstalk
A plant that grows when a large seed is thrown into an enclosed patch of dirt. The plant can be climbed to get out of the Deep Woods and to reach out-of-reach and hidden areas.
A Brick Block in Super Mario Odyssey
Brick Block
Blocks that, when activated in the same way that a ? Block is activated, release a coin, heart, or Life-Up Heart while turning into a Steel Block.
A Mysterious Cloud in Super Mario Odyssey
Cap Cloud
A floating cloud resembling a top hat with a question mark on it that temporarily turns into a square cloud platform when hit by Cappy before turning back into a hat.
A Coin Block in Super Mario Odyssey
Coin Block
? Blocks that contain multiple coins that must be hit multiple times in order to receive all of the coins.
Crates in Super Mario Odyssey
Crate
Boxes that can be broken via a ground pound or by throwing Cappy at them, sometimes containing a Power Moon, coins, or Mini Goombas.
Mario standing between Girders in Super Mario Odyssey.
Girder
Platforms that are sometimes semi-solid, some of which contain coins or Power Moons.
A Hat Trampoline in Super Mario Odyssey
Hat Trampoline
Red flowers that, when hit with Cappy or rolled into, open up allowing the player to step on them, launching them upwards. Certain Hat Trampolines are already opened without interference.
A T-Rex trampoline in Super Mario Odyssey
Hat trampoline (Cascade Kingdom)
Trampolines that make the player as Mario bounce lightly when walked on, and launch the player upwards when walked on while capturing a T-Rex.
A Hidden Block in Super Mario Odyssey.
Hidden Block
Invisible blocks that can either be seen when the player puts on a Moe-Eye's sunglasses or when the player Ground Pounds close to one. They are activated the same way as normal ? Blocks and give similar rewards that said blocks give.
A Lift in Super Mario Odyssey.
Lift
Platforms that move, occasionally on set tracks.
The ninth Power Moon of the Cap Kingdom.
Push-Block
Blocks that push in and out of platforms.
A Steel Block in Super Mario Odyssey
Steel Block
? Blocks, Brick Blocks and Invisible Blocks after they are activated. They do not contain any items.

Transport

Mean of transportation Description
An 8-bit pipe in Super Mario Odyssey
8-Bit Pipe
Warp Pipes that transport the player between 3D and 2D sections, and transport the player to other sections of a level in 2D sections.
A Moon Pipe in Super Mario Odyssey
Moon Pipe
Warp Pipes that appear in kingdoms after their Moon Rock is activated. They transport the player to sub-levels.
A motor scooter in Super Mario Odyssey
Motor Scooter
Motorcycles that can be driven, allowing the player to accelerate and dismount the vehicle. The player can jump while driving a Motor Scooter, and if the player correctly parks a Motor Scooter into certain locations in the Metro Kingdom they will be given a Power Moon.
Artwork of the Odyssey ship, from Super Mario Odyssey
Odyssey
The game's main form of transportation that transports the player to the different kingdoms. During the game a certain amount of Power Moons are required to power up the Odyssey, unlocking the next kingdom with the exception of the Cap Kingdom, the Cascade Kingdom and the Mushroom Kingdom. The Odyssey can be entered by entering a door, by entering an exhaust pipe like a Warp Pipe on the back of the Odyssey and by Ground Pounding a panel on the top of the Odyssey. Inside the Odyssey is a closet where the player can change their clothes, a chair that the player can sit on and a bed that the player can nap on. The Odyssey can also be decorated on the inside and outside with decorations and souvenirs that can be bought as Crazy Cap locations. The Odyssey also contains a Checkpoint Flag.
A Painting in Super Mario Odyssey
Painting
Paintings that transport the player to a secret area in the kingdom that is displayed on the painting.
A Slingshot in Super Mario Odyssey
Slingshot
Slingshots that, when the player throws Cappy at them, fling them to an adjacent area.
Warp Pipes in Super Mario Odyssey
Warp Pipe
Pipes that transport the player to another area.

Switches

Obstacles

Other objects

Clothing

Main article: Crazy Cap
Image Name Description Price Availability
The Mario Cap icon. Mario Cap A red hat that has seen its fair share of adventures. Starting hat.
The Mario Suit icon. Mario Suit This tried-and-true outfit has weathered many adventures. Starting suit

Kingdoms

There are seventeen named locations that Mario can explore, most of which are in what are known as "kingdoms". Each location has a specific theme, some being similar to themes seen in previous Super Mario titles, others being original themes. Some locations are based on a real-world location (e.g. Metro Kingdom's main area, New Donk City, is based on New York City). Bowser is after various items in some of these locations, which all tie to his preparations for his wedding.

Image Kingdom and location Summary Story missions
Wedding item Power Moon color Total number of Power Moons Necessary number of Power Moons to power up the Odyssey
Cap Kingdom artwork from Super Mario Odyssey. Cap Kingdom
Bonneton
A misty town where many Bonneter home-ships reside. Paragoombas, Mini Goombas and frogs can be found in the place, and its boss is Topper. 1. Cappy of the Cap Kingdom Tiara A Power Moon in Super Mario Odyssey 31 None
Cascade Kingdom artwork from Super Mario Odyssey. Cascade Kingdom
Fossil Falls
A prehistoric mountainous area where Chain Chomps and Burrbos can be found. Madame Broode is fought here. 1. Our First Power Moon
2. Multi Moon Atop the Falls
None A Power Moon in Super Mario Odyssey 40 5
Sand Kingdom artwork from Super Mario Odyssey. Sand Kingdom
Tostarena
A desert turned cold where Bullet Bills and Goombas are common. Mario can move around quicklier by riding Jaxi. The bosses fought here are Hariet and Knucklotec. 1. Atop the Highest Tower
2. Moon Shards in the Sand
3. Showdown on the Inverted Pyramid
4. The Hole in the Desert
Binding Band A Power Moon in Super Mario Odyssey 89 16
Lake Kingdom artwork from Super Mario Odyssey Lake Kingdom
Lake Lamode
A large lake area with an underwater plaza. Rango is fought in this kingdom. 1. Broodals Over the Lake Lochlady Dress A Power Moon in Super Mario Odyssey 42 8
Wooded Kingdom artwork from Super Mario Odyssey. Wooded Kingdom
Steam Gardens
A forest neighboring an iron building in a zone surrounded by mountains and a Geodesic Dome. Many Uproots and Sherms can be found here, and its bosses are Spewart and Torkdrift. 1. Road to Sky Garden
2. Flower Thieves of Sky Garden
3. Path to the Secret Flower Field
4. Defend the Secret Flower Field!
Soirée Bouquet A Power Moon in Super Mario Odyssey 76 16
The Cloud Kingdom Cloud Kingdom
Nimbus Arena
A small arena on the clouds. Bowser is fought here for the first time. 1. Hat-to-Hat Combat None A Power Moon in Super Mario Odyssey 9 None
Lost Kingdom Lost Kingdom
Forgotten Isle
A tropical jungle-like island. Poisonous areas with Fuzzies and Tropical Wigglers appear. None None A Power Moon in Super Mario Odyssey 35 10
Metro Kingdom artwork from Super Mario Odyssey. Metro Kingdom
New Donk City
A large city area with several skyscrapers. Mechawiggler is fought here. 1. The Scourge on the Skyscraper
2. A Fresh Start for the City
3. A Traditional Festival!
None A Power Moon in Super Mario Odyssey 81 20
Artwork of the Snow Kingdom from Super Mario Odyssey Snow Kingdom
Shiveria
A snow realm with an underground village and a race track. This area has many Ty-foos and Spinies, and Rango as its boss. 1. The Cake Thief's Parting Gift
2. The Bound Bowl Grand Prix
Frost-Frosted Cake A Power Moon in Super Mario Odyssey 55 10
The Seaside Kingdom in Super Mario Odyssey. Seaside Kingdom
Bubblaine
A coastal area with several giant gold and glass chalices as the main landmarks. Its boss is Mollusque-Lanceur. 1. The Glass Is Half Empty! Sparkle Water A Power Moon in Super Mario Odyssey 71 10
Luncheon Kingdom artwork from Super Mario Odyssey. Luncheon Kingdom
Mount Volbono
A colorful volcanic area made out of food around a pink lava sea with Lava Bubbles. The bosses fought here are Spewart and Cookatiel. 1. The Broodals Are After Some Cookin'
2. Under the Cheese Rocks
3. Big Pot on the Volcano: Dive In!
4. Climb Up the Cascading Magma
5. Cookatiel Showdown!
Stupendous Stew A Power Moon in Super Mario Odyssey 68 18
Ruined Kingdom Ruined Kingdom
Crumbleden
A place with tall buildings reduced to ruins. The boss fought here is the Ruined Dragon. 1. Battle with the Lord of Lightning! None A Power Moon in Super Mario Odyssey 10 3
Bowser's Kingdom Bowser's Kingdom
Bowser's Castle
An area with large Japanese-style temples and structures surrounded by colorful clouds. The main enemies found here are Pokios and Stairface Ogres. Hariet and Topper are fought firstly, and RoboBrood shows up as the kingdom boss. 1. Infiltrate Bowser's Castle!
2. Smart Bombing
3. Big Broodal Battle
4. Showdown at Bowser's Castle
None A Power Moon in Super Mario Odyssey 62 8
Moon Kingdom Moon Kingdom
Honeylune Ridge
An area on the Moon with low-gravity secions on the surface and lava themed sections below the ground. Bowser is fought here. 1. Bowser's Moon Wedding None A Power Moon in Super Mario Odyssey 38 None
The Mushroom Kingdom in Super Mario Odyssey. Mushroom Kingdom
Peach's Castle
Peach's Castle. Many elements in this kingdom reference Super Mario 64, including the regular Power Moons, which are shaped like Power Stars. None None A Power Moon in Super Mario Odyssey 104 None
File:SMO Shot - Dark Side.jpg Dark Side
Rabbit Ridge
A location on the dark side of the Moon, populated by top hat-wearing rabbitish creatures and the Broodals. 1. Arrival at Rabbit Ridge! None A Power Moon in Super Mario Odyssey 24 None
Screenshot of the Darker Side from Super Mario Odyssey. Darker Side
Culmina Crater
A location on the even darker side of the Moon, acting as a final challenge for Mario and Cappy, having to traverse a harsh lava level. Acts similarly to Champion's Road or the Grandmaster Galaxy from previous games. 1. Long Journey's End None A Power Moon in Super Mario Odyssey 1 None

Development

Official infograph showing the recognized difference between the progression-oriented, and the more sandbox-exploration style of Super Mario series games.
Official infograph showing the recognized difference between the progression-oriented, and the more sandbox-exploration style of the 3D Super Mario series. Or as put by Miyamoto, "casual" and "core" games. Super Mario Odyssey is considered to be the latter.

Background

When asked about "coming home" to the Super Mario 64 and Super Mario Sunshine style of gameplay, Shigeru Miyamoto explained that when he was developing Super Mario 64 with Yoshiaki Koizumi, they realized that the title would be more directed towards the "core gamer", rather than the casual, pick-up-and-go gamer.[4] After Super Mario Sunshine, their focus re-shifted to more accessible, casual gamers, hence encouraging them to make Super Mario Galaxy with more progression-oriented gameplay corridors.

Then in recent years, we made Super Mario 3D World and even though that's a 3D game, it's a little more accessible to everybody. [...] So when we thought about making a Mario for Switch, we wanted to make it [...] something a little bit more on the core side, that people who like action games can really get into.

As Super Mario Odyssey was developed alongside the Switch hardware, Yoshiaki Koizumi encouraged the game's developers to share their requirements and suggestions with the hardware development team.[5] This directly led to the inclusion of the two motion-sensitive controllers and the HD rumble feature on the Nintendo Switch hardware, which became a prominent part of Super Mario Odyssey gameplay.

Early ideas and prototypes

Development for Super Mario Odyssey began right after Super Mario 3D World was released in late 2013.[6] Miyamoto sought more senior developers and staff teams who had been involved in past 3D Mario titles, in order to really "go back to the roots" of Super Mario Sunshine and Super Mario 64.[4] As a result, Yoshiaki Koizumi was made the game's producer, and Super Mario 3D World director Kenta Motokura again took on the role of director. Miyamoto remained with a consultative role throughout development, and although he contributed a lot of feedback, he was also very accepting of the development team's ideas.[7] Motokura revealed that early stages of development involved creating a "huge" amount of gameplay prototypes with numerous ideas, and the capture ability was one of them.[8]

[The capture ability] was just one of the ideas that came up, but we worked on it for two or three days, and it just instantly turned into something that was really fun, and we decided [that it should be] the center of this game.

Many of the other different prototype ideas were still included, providing for the diversity in game mechanics throughout the game's stages, known as "kingdoms". These "fully realized worlds" were said to have been inspired by the Japanese hakoniwa box gardens, that bring rich landscapes to life in a miniaturized form.[9] The size of these worlds were often adjusted to ensure that the player can regularly discover an engaging action to perform.[5] This was also intended to allow handheld players to still accomplish a Power Moon mission, even if they have only a few minutes to play.[10]

Design decisions

Super Mario Odyssey's theme is highly focused on "surprises" and "travel", and the developers incorporated many of their travel experiences around the world.[8] For instance, elements of the Sand Kingdom was derived from Kenta Motokura's experiences during a trip to Mexico, and the Luncheon Kingdom's food aesthetics was inspired by Italy and other European countries.[11]

Kenta Motokura and Yoshiaki Koizumi being interviewed as part of a Nintendo Treehouse segment in June 2017.
Kenta Motokura (left) and Yoshiaki Koizumi (right) being interviewed as part of a Nintendo Treehouse segment for E3 2017.

The developers recognized that when traveling to foreign countries, something that really has an impact is the different currencies. Therefore, they wanted to have Mario collect and use different regional coins in each kingdom. Since the player travels outside of the Mushroom Kingdom, the diverse art-style between all the different kingdoms aimed to recreate the feelings of surprise and discovery when visiting foreign lands. It was also noted that a lot of time was spent in getting the right balance between familiar Mario concepts, and completely new ones.[8]

An example was the realistic T-Rex that is able to be captured by Mario. The developers looked back for inspiration from familiar Super Mario World elements in Dinosaur Land, although they wanted to use a design that was "unseen" in a Mario game.[8] Familiar gameplay elements include the "8-bit" side-scrolling areas of the kingdoms, reminiscent to Super Mario Bros. in which progress is more "confined" and "precise". This was intended to be an engaging contrast to the 3D sandbox environments.

The developers knew that they wanted to have a city environment in the game that would resonate with players. As Donkey Kong-inspired elements in the city came about, Pauline's presence in the series inspired the team to have her be the mayor of New Donk City. Some character development for Pauline was required in her transition from a damsel in distress to a major character, and it was decided that she would have an interest in jazz.[12] This led to the composition of the game's theme song shown in the E3 2017 trailer, titled "Jump Up, Super Star!", which was made to give the game energy and help get the audience excited.[8]

To develop the game's camera system, the team looked at previous 3D Mario games. Miyamoto discussed how the 3D camera in Super Mario 64 worked very well, as it had the joystick as well as the C buttons to adjust the automatic camera. Super Mario Sunshine had the C stick in order to control the camera freely, although they received feedback that the camera control was "a little bit difficult". With later 3D titles such as Super Mario Galaxy, the minimal control of the camera also attracted some negative feedback. Miyamoto added that it's "very difficult to find the right balance".[4]

With Super Mario Odyssey, we made sure that the camera controls are really really smooth and easy to use, and the Switch controllers can really serve to that. [We] really made a sandbox-style game that's really easy and feels good to control.

Music

Main article: List of Super Mario Odyssey music
The official cover of the single Jump Up, Super Star!.
The official cover of the single "Jump Up, Super Star!"

A unique aspect of this title is a vocal main theme, "Jump Up, Super Star!", sung by Pauline[13][14] (interpreted by Kate Higgins, credited as Kate Davis).[15] The song is big-band jazz style, and details an adventure across the worlds from this game, with Pauline referring to herself as Mario's "1-Up Girl". It was released worldwide on October 20, 2017 on the iTunes Store, while the short version is downloadable for free until January 2018.[16] The song's lyrics are also printed inside both the Western and Japanese packaging on the paper part of the cover.

Super Mario Odyssey's ending also features another song with lyrics, called "Break Free (Lead the Way)"[17], and has a version with Japanese lyrics as well.[18]

On December 21, 2017, Nintendo announced an original soundtrack album for the game, which was released in Japan on February 28, 2018.[19] The album contains four discs with 136 tracks in total, as well as two stickers and a booklet containing concept art of Pauline and comments from the staff. Additionally, the Super Mario Odyssey Sound Selection containing 12 tracks was released worldwide on the iTunes Store on December 22, 2017.

On the weekend of September 15-16 2018 the Super Mario Orchestra Concert took place, where music from Super Mario Odyssey was played as well as tracks from other games such as Yoshi's Story and Super Mario 64.

Release

Nintendo Switch bundle

A Super Mario Odyssey themed Nintendo Switch bundle was available on launch day[20] (with the exception of South Korea, which was released on April 26, 2018).[21]

Region Red Joy-Con Odyssey-themed carrying case Super Mario Odyssey game included Odyssey-themed stickers
Japan Yes Yes Physical copy Yes
Americas Yes Yes Digital download code No
Europe and South Africa Yes No Digital download code No
Oceania Yes No Physical copy No
Hong Kong and Taiwan[22] Yes Yes Physical copy Yes
Southeast Asia and Middle East[23] Yes No Physical copy No
South Korea[24] Yes Yes Physical copy No
North American bundle package of Super Mario Odyssey.
The packaging for the American bundle

Starter pack

Super Mario Odyssey with Bonus Guide Bundle
North American starter pack

A starter pack for Super Mario Odyssey with a strategy guide was released on September 28, 2018 in North America.[25]

Updates

Note that in order to play online, players must have downloaded the most recent software update.

Ver. 1.0.1

An update was released on October 27, 2017. The following changes were made:

  • Several fixes have been made to enhance the user’s experience.

Ver. 1.1.0

An update was released on November 30, 2017. The following change was made:

  • Added Korean-language support.

Ver. 1.2.0

An update was released on February 21, 2018. The following changes were made:

  • After completing the game a new mini-game “Balloon World” will now be playable.
  • Talk to Luigi in any of the kingdoms to start playing.
  • After completing the game, a number of special outfits will be added to the shop.
  • A number of new filters have been added to Snapshot Mode.
  • Jump-Rope Challenge has been adjusted so that there will be a speed change after reaching 110 jumps.
  • World Rankings and Friend Rankings have been reset for Jump-Rope Challenge.
  • Best records will not be reset.
  • Fixed a number of issues to improve the gameplay experience.

Glitches

Main article: List of Super Mario Odyssey glitches

Camera

Talkatoo Camera Lock

If the player performs a Cap Throw at Talkatoo and talks to him at the same time, the camera will lock into place.[26] Additionally, if the player performs a somersault and quickly turns the camera to face Talkatoo, he will be standing in midair. This glitch can be used to cheat the Jump-Rope Challenge in the Metro Kingdom and get a maximum score of 99,999 jumps. The player can return to regular ground by shaking their controller or pressing Y and can end the glitch completely by entering into another area such as the Crazy Cap shop or by speaking to someone else. If the player performs this glitch and performs a Cap Throw at a scarecrow, the screen will move the position as it normally would and freeze there instead. If the player performs this glitch and captures a pair of Binoculars]] or a spark pylon, the screen will not move and inside the Binoculars the vision is that of what is usually inside a pair of Binoculars.[27]

As of the February 21, 2018 update, this glitch has been patched, with the worldwide and friends rankings for the Jump-Rope Challenge having been reset.

Physics

Dog Jumping in Air

If the player bounces off of the dog when it is in midair, the dog will remain in midair for a while before jumping again. Consecutively repeating this glitch allows the player to gain immense jump height as long as they keep performing Cap Throws in between to maintain their height. This glitch can be performed in any kingdom the dog appears in.[26]

Take Letters Anywhere

In New Donk City's park, if the player captures the letters in the Metro Kingdom and lines them up so at least one is on the boundary of the park and the "M" is facing towards the Odyssey, they can use a Motor Scooter to push said M into the other letter. By doing this, they will be able to capture the letter and take it out of bounds, letting them bring it anywhere they want in the city. This then has various effects throughout the level.

Notable mistakes and errors

Pre-release and unused content

Main article: List of Super Mario Odyssey pre-release and unused content
Early boxart
Final boxart
The pre-release box art (left) and the final box art (right) of Super Mario Odyssey.
File:Marioodysseybetaimage.png
The pre-release version of the Multi Moon collection screen

The pre-release boxart of the game featured Mario in the Sand Kingdom wearing a sombrero and poncho. The final box art was changed to him being in the Lake Kingdom due to supposed criticisms about the appearance of a "Mexican Mario" on the box art and being described as a negative stereotype of the Mexican people.

During the E3 playthrough of this game, certain items had different names. Multi Moons were originally called "Grand Moons," and the Binding Band was simply referred to as the "Wedding Ring." The regional coins of the Sand and Metro Kingdoms were called "Pyramid Coins" and "City Coins" respectively, but are not used in the final game. Additionally, the mission Showdown on the Inverted Pyramid was named "Inverted Pyramid Showdown."

During the Nintendo Switch Presentation trailer, Cappy was not shown with eyes. Similarly, during the Switch Presentation and E3 trailers, Peach's tiara is shown as a regular tiara rather than Tiara herself. Both were most likely done to avoid revealing the characters too soon. Also during the Switch Presentation trailer, the electronic billboard for Steam Gardens found in New Donk City showed that the location was originally named "Kogwald."

There were also minor details that were changed, such as the hat on the door of the Odyssey being much smaller, and the Metro Kingdom's Power Moons being more bronze than brown. Several of the quotes uttered by NPCs are different than in the final game, such as the RC Car driver in New Donk City originally saying, "Is there a better way to spend free time? Nope." before it was changed to, "How are my kids so good at this?" The HUD during the E3 demo did not feature the instructions to press minus to view the map and plus for the menu, or the compass underneath the Health Meter. When there is only one hit point left, the Health Meter flashes differently than in the final game. When the player acquired a Life-Up Heart, the extra health meter was colored green alongside the first one instead of light blue.

In New Donk City, there are signs present in certain areas that are not in the final game, and the Mayor Pauline Commemorative Park has a rocket ship taking the player to a bonus area. In the final game, the player must first find a hidden room inside a building, reach the pipe at the end, and they will be taken to a hidden area with said rocket. The rooftop pool beside the top of city hall was significantly deeper in the E3 demo, with the water level being just over Mario's head; in the final game, the water level approximately reaches Mario's neck.[28] It is likely that this change was due to the original water level leaving Mario susceptible to drowning, as demonstrated in a YouTube video uploaded by gaming news site Polygon during E3.[29] Additionally, an unused sprite of an 8-bit Metro Kingdom regional coin exists in the game's files, but was left unused in the final game due to the minimal presence of 8-bit sections in that kingdom.

Reception

Critical reception

Super Mario Odyssey has received widespread critical acclaim. Prior to its release, EDGE Magazine gave Super Mario Odyssey a perfect score of 10, praising the game for "taking big risks with an established formula and having them all pay off handsomely".[30] Ryan McCaffery of IGN had a similar view, also giving the game a perfect score of 10. Despite criticizing the camera controls, McCaffery was ultimately very impressed with the game, saying that it "is a brilliant adventure and love letter to the series that made Nintendo a household name".[31] Phillip Kollar and Allegra Frank of Polygon also praised the game, scoring it 9.5 out of 10. While Allegra somewhat criticized the boss battles, the two reviewers ended with "Super Mario Odyssey is almost certain to be counted among the best games in Nintendo's star series".[32] Andrew Webster of The Verge called the game "A weird, wild world bursting with ideas" praising how the game was always surprising saying "Because each world is so different from the last, I found myself constantly discovering things I didn’t expect or hadn’t seen before"[33] Peter Brown of Gamespot praised the game for its variety of platforming challenges and puzzles and how "The opportunities introduced by possessing others isn't just an easy source of laughs, but also works hand in hand with Odyssey's ever-present challenges.", while criticizing how some of Cappy's action require motion controls. He gave the game a 10/10. [34] Dave Their of Forbes praised how unique the game was saying "Super Mario Odyssey is a wide-open challenge that never stops changing, even dozens of hours in." while heavily criticizing the game's motion controls. He gave the game a 9.5/10.[35] The game currently averages 97% on review aggregate site Metacritic (based on 67 reviews)[36], and 97.42% on GameRankings (based on 58 reviews), making it the third-highest rated game on the website.[37]

Reviews
Release Reviewer, Publication Score Comment
Nintendo Switch Ryan McCaffery,
IGN
10/10 Mario’s games have been around for almost as long as game consoles have been a thing, but thankfully, he’s always evolving. We rarely get the same Mario twice. Super Mario Odyssey delivers on that ongoing promise of originality and innovation: It distills the venerable series’ joyful, irreverent world and characters and best-in-class platforming action, and introduces a steady stream of new and unexpected mechanics. It’s all spun together into a generational masterpiece.
Nintendo Switch Phillip Kollar and Allegra Frank,
Polygon
9.5/10 For a character nearing 40 years old, it’s amazing that Mario has remained not only a beloved character but one whose games are generally expected to be great. From that perspective, it’s no surprise that Super Mario Odyssey is, yes, a great game. But more than that, it’s a fantastic, even fundamental addition to Mario’s legacy. From a plumber to a doctor to a tennis star to, uh, a Goomba, Mario has endured. No, this will not be the last Mario game, but it is almost certain to be lauded as one of his best.
Nintendo Switch Andrew Webster,
The Verge
N/A It’s a testament to the sheer creativity underlying Odyssey that, even after watching the credits roll and playing for more than 24 hours, I still regularly come across things I haven’t seen before. (The game opens up significantly after you complete the story.) There are coins and moons to collect and tucked-away nooks to discover. There are many moments in Odyssey where it doesn’t necessarily look like a Mario game, but more like the squat plumber has been transported into some other virtual realm. But it always feels like Mario — because it never stops surprising you.
Nintendo Switch Peter Brown,
GameSpot
10/10 Odyssey is sustained beyond its major milestones not only through colorful worlds and hidden challenges, but through the sheer joy of controlling Mario, who's never felt more responsive or dynamic in action. Even with everything new that's been introduced, Nintendo's forward-thinking platformer retains the series' classic handcrafted appeal, which is even more impressive when you realize how densely packed each kingdom is. Mario's latest outing is big, bold, and bursting with new ideas, and like Breath of the Wild, is another instance of Nintendo going above and beyond to redefine our expectations. It's a shining example of refined creativity, and another crown jewel for Switch that is without equal.
Nintendo Switch Dave Thier,
Forbes
9.5/10 Super Mario Odyssey is a wide-open challenge that never stops changing, even dozens of hours in. It's of a kind with The Legend of Zelda: Breath of the Wild, which offered a similar sense of scope to Nintendo's other headlining single-player franchise. It's a world that feels huge at first, then small as you get to know it, and then huge again as you realize how fantastically dense it is with secrets and challenges. It gives you a simple set of tools and then asks you to do something different with them every ten minutes. Super Mario Odyssey is a fun game, an unoriginal observation that feels nonetheless vital in the modern gaming landscape. It is a game that tasks you with finding joy, and then lets you point yourself in the right direction. It is a game you should play.
Aggregators
Compiler Template:Nowrap
Metacritic 97
GameRankings 97.42%

Awards and acknowledgements

Super Mario Odyssey was nominated for six awards at The Game Awards 2017, winning one, in the following categories:

Sales

By December 31, 2017, Super Mario Odyssey had sold 9.07 million copies worldwide. By March 31, 2018, it reached 10.41 million copies, making it the best-selling game for the Nintendo Switch.[39] As of January 31, 2019 it reached 13.76 million copies, although Mario Kart 8 Deluxe sold 15.02 million copies worldwide, lowering Super Mario Odyssey to the second best-selling first-party game for the Nintendo Switch.[40]

Gallery

For this subject's image gallery, see Gallery:Super Mario Odyssey.

Media

Main article: List of Super Mario Odyssey music
Help:MediaHaving trouble playing?

Staff

Main article: List of Super Mario Odyssey staff

Producers

Director

References to other games

  • Game & Watch series: The silhouette of a hat-wearing Mr. Game & Watch appears on minigame icons.
  • Donkey Kong: The location New Donk City is a throwback to Mario's early origins. There are steel girders that resemble the ones seen in this game, and the taxi cabs have license plates reading "1981-ND", referencing the year Mario and Donkey Kong made their debut. The name New Donk City is also a reference to Donkey Kong himself. Pauline can also be found here, who originated from this game. The melody from the 25m theme can be heard halfway through "Jump Up, Super Star!", as well as during the ending cutscene variation of "Break Free (Lead the Way)". The bassist can also be heard playing the 25m theme when Mario first finds him.[41] Also, the sound effect played when Mario jumps over a barrel in the game can be heard at the end of the aforementioned riff in "Jump Up, Super Star".[42] During the New Donk City festival, if the player does not talk with Pauline, she'll at one point dance by thrusting her hips back and forth, mirroring her sprite animation from the original arcade game.[43] In an 8-bit segment using sprites from this game in New Donk City, Mario must dodge barrels while climbing girders. Oil Drums also appear, along with Coins spelling out "DK". Pauline's original design (then known as Lady), as well as Donkey Kong's original design, also makes a brief cameo as a graffiti art on a building. Pauline's purple sunhat in her standard attire may be a reference to the Pauline's lost items from the game. In addition, the lost items were twice referenced in the side mission "Personal Request for the Mayor", one in regards to selecting a parasol, a hat, and a purse regarding her treasured items, while the other is hunting down Pauline's gift, with all options being the aforementioned items. In addition, in the same sidequest, one of her questions mentions what had happened in her past involved being abducted by a giant ape, referring to the plot of Donkey Kong.[44] The Classic Cap and Classic Suit outfit is based on Mario's classic outfit in Donkey Kong.
  • Donkey Kong no Ongaku Asobi: Pauline being the lead singer in The Super Mario Players band was potentially derived from her role in one of the modes for the canceled Family Computer game.[45]
  • Super Mario Bros.: Several parts of the game allow Mario to walk within walls from a 2D perspective, uses sprites and sound effects from this game, as well as altering the stage music to an 8-bit variation. An arrangement of the overworld theme from this game plays in the New Donk City Auditorium. The castle theme from this game plays when Mario captures Bowser. With its sunglasses on, Moe-Eye sometimes hums the first few notes of the overworld theme as well as the ending theme from this game while walking around. A replica of Super Mario Bros. can be played at New Donk City where Mario traverses through World 1-1. The 1-Up jingle can be heard in two separate parts when one pauses and unpauses the game.
  • Family Computer Golf: U.S. Course: Mario's Stars and Stripes outfit originates from this game.
  • Famicom Grand Prix II: 3D Hot Rally: The Mechanic Suit and Mechanic Cap outfit originates from this game.
  • Super Mario Bros. 2: Mario holds and throws vegetables found in the Luncheon Kingdom the same way as he does in this game.
  • Super Mario Bros. 3: The music that plays in the slots minigame room and the Picture Match areas is an arrangement of the minigame music from this game.[46] The sound effect that plays when using a Rocket Flower is the sound effect that plays when the P Meter is full in this game. The final boss and its battle theme from this game plays when Mario captures Bowser. Jizo Statues in Bowser's Kingdom resemble the original design of Statue Mario.
  • Qix: The Sombrero and Poncho originate from the Game Boy version of this game.
  • Super Mario Land: A notable species is the Moe-Eyes, with glasses similar to the Moai statues and enemies found in the Easton Kingdom in this game.
  • Dr. Mario: Mario's Doctor Outfit originates from this game.
  • Super Mario World: A piano arrangement of this game's overworld and underwater themes can be heard on radios in New Donk City.[47] When controlled by Mario, Moe-Eye sometimes hums the game's ending theme while walking around with its sunglasses on.[48] Sprites of Fuzzies from this game are used when Fuzzies appear in 8-bit segments. An arrangement of the music that plays in this game during the bonus areas plays in some of the challenge areas.[49] The final boss and its battle theme from this game plays when Mario captures Bowser. Yoshi's House is set up in the same way as it is in this game (with a fireplace and three trees acting as shelter), with the notice even starting with the words "Hello! Sorry I'm not home, but I've gone to". This reference was kept in the German and Spanish localizations but not the French.
  • NES Open Tournament Golf: Mario's Stars and Stripes outfit is iconically used in this game.
  • Mario Paint: Mario's Painter's outfit, Black Tuxedo and Conductor outfit from this game's artwork appears.
  • Super Mario Kart: A cover of the music that plays in the Mario Circuit courses from this game plays during the RC Car Challenge in New Donk City.[50]
  • Super Mario All-Stars: Mario's black top hat originates from this game.
  • Yoshi's Cookie: One of Mario's Chef Outfit originates from the NES version of this game.
  • Donkey Kong Country series: In addition to New Donk City being named after Donkey Kong, characters' names from this series appear as street signs such as Diddy Kong, Dixie Kong, Tiny Kong, Cranky Kong, Candy Kong, Rambi the Rhino, Expresso the Ostrich, Squawks the Parrot, and King K. Rool. Diddy Kong is also the basis of an outfit and cap Mario can wear.
  • Mario's Picross: The Explorer Hat and Explorer Outfit originate from this game.
  • Mario Party 2: Peach's Explorer outfit, and to a lesser extent Mario's outfit, bears some resemblance to their outfits in Mystery Land of that game.
  • Super Mario 64: Super Mario Odyssey is considered a spiritual successor to both this game and Super Mario Sunshine. The structure of the kingdoms carry over what was established in this game, such as the lack of a time limit and having areas change each time the player visits them, based on what the player has previously completed. This game also first introduced utilizing caps as power-ups. The number on Mario's football jersey and baseball uniform is "64". There is a minigame involving foot racing Koopa Troopas, much like with Koopa the Quick. Mario can jump into some paintings in specific kingdoms to get to other kingdoms. Mario's idle animation is similar to this game, in which he falls asleep and begins to mutter about various pastas. [51] The jingle that plays when collecting a non-plot-specific Power Moon is similar to the "Course Clear" jingle from this game, though the original jingle plays when collecting a Power Star in the Mushroom Kingdom. There is an outfit and cap, aptly named "Mario 64 Suit" and "Mario 64 Cap", respectively, that when both are equipped, will change Mario's clothes and face to the polygon-like texture used in this game.[52] Another outfit and cap, called "Metal Mario Suit" and "Metal Mario Cap", respectively, changes Mario into his metal form in this game. Yoshi can be found on the rooftop of Peach's Castle in the Mushroom Kingdom just like in this game. The scene of Mario fighting Bowser in this game and the music that plays when fighting Bowser plays when Mario captures Bowser, and can also be heard during a part of "Break Free (Lead the Way)". Mario can perform this game's variation of the Spin Jump when he jumps off one of the red, bouncy flowers found in-game. The backyard in Peach's castle from this game returns, and it and the castle proper are set to an arrangement of the location's original music cue, "Inside the Castle Walls." The jingle that plays when the player has triggered an event returns. The map that Hint Toad consults is a map of Bob-omb Battlefield.[53] Torkdrift is also a notable Spindrift. There is also promotional art of Mario swinging Bowser by the tail, a reference to the method of defeating Bowser in this game. Finally, the post-credits ending screen reuses Mario's dialogue line "Thank you so much for-a playing my game!"
  • Super Mario Sunshine: Super Mario Odyssey is the first 3D main series game since Super Mario Sunshine to feature open sandbox-style levels. Additionally, Mario can once again slide while grabbing on a ledge. Mario retains this game’s version of the Spin Jump move as well. Some areas feature platforming challenges without the aid of Cappy, similarly to some of the secret courses in this game requiring completion without the aid of F.L.U.D.D. [54] The Gushen enemy capture grants Mario abilities very similar to F.L.U.D.D's various nozzles, including the ability to clean burning goop in the Seaside Kingdom, being propelled forward upon the surface of a body of water, and providing a method of defeating Mollusque-Lanceur which is very similar to how numerous bosses in Sunshine are defeated (dousing in water by hovering from above). Isle Delfino, the main setting of this game, is visually referenced on the world atlas present on an Japanese billboard advertisement for Super Mario Odyssey[55][56]. When Mario stands in smoke or the poison spit out by Poison Piranha Plants, he gets covered in soot or the poison, resembling him being covered in goop from this game. Through an update released on February 21, 2018, Mario can receive the outfit and sunglasses like he got from the Sunglasses vendor.
  • Super Mario Galaxy / Super Mario Galaxy 2: The animation of Mario and Cappy getting a Multi Moon is similar to Mario getting a Grand Star in these games. The low health buzzer sound also plays when Mario is low on health. Ground-Pound Switches also reappear. Captain Toad and the Toad Brigade together with the Toad Brigade theme[57], appears in the game. The Life-Up Heart functions exactly like the Life Mushroom from these games. Mario's idle animation of falling asleep is similar to these games. The sound clip of Mario when he touches lava is reused from these games. The currency in the Moon Kingdom resembles Star Bits and is described as such. Rosalina has a sprite of her doing a spinning jump found on a vegetable on the Dark Side of the Moon and in a wall on the Darker Side of the Moon.[58] The jingle that plays when the Odyssey is restored is reused from the jingle that plays when Mario collects a new power-up in these games. A few of Yoshi's sound clips are reused from Super Mario Galaxy 2 as well as being able to find him in eggs. With its sunglasses on, Moe-Eye sometimes hums Gusty Garden Galaxy's music from this game. Also, there is a musical Easter egg in the pause menu, where it plays one of few different notes; if one selects the right options, the player will hear the Comet Observatory theme from this game.
  • Super Mario 3D Land: The Tail Tree appears in the Mushroom Kingdom. The invincibility theme, when tapping any Mario amiibo, is taken from this game. Bowser attacks by stomping to creating fire rings and swinging his tail, similar to this game. The regional coins of the Lost Kingdom look similar to how the Super Leaves look in this game. Statue Mario's design appears when controlling the Jizo Statues.
  • Mario Kart 7: Some of Lakitu's voice clips are reused from this game.
  • New Super Mario Bros. 2: Gold Mario appears as an unlockable outfit.
  • Super Mario 3D World: Some of the elements and sound effects are reused in this game. Cat Mario's Costume Mario sprite from Super Mario Maker can be seen in walls of the kingdoms, on the side of one of the skyscrapers in New Donk City, a building in Tostarena, and a pillar in the Mt. Volbono region;[59] and Cat Peach's sprite can be seen behind the right black-colored wall in the New Donk City Auditorium[60] and on the base of the lighthouse in the Seaside Kingdom.[61] Captain Toad retains his design from this game. When the Broodals are defeated together, the fireworks of their faces explodes in the sky, similar to how Bowser turns into a firework of his face when he is defeated in the final battle. The bonus areas in Dark Side are harder or alternate versions of previously visited bonus areas similar to the levels in World Mushroom and World Flower from this game.
  • Mario Kart 8 / Mario Kart 8 Deluxe: Mario's Mechanic Outfit features some logos of sponsors appearing in the game, including Bowser Oil.
  • Captain Toad: Treasure Tracker: The Jaxi maze in Tostarena uses the same arrangement of the Super Mario Bros. underground theme from this game. Toadette returns and retains her outfit from this game. When encountering Captain Toad in the Lost Kingdom, he mentions he was dropped by a giant bird, but a different bird than usual.
  • Super Mario Maker: The Builder Helmet and Builder Outfit originate from this game. Sprites of Cat Mario and Cat Peach can be found in hidden areas of most of the kingdoms. Koopa Shells retain their spinning animation from this game's Super Mario Bros. style. An arrangement of the Super Mario Bros.-style airship theme plays during cutscenes with Bowser (where his airship flies away). The sprite for Bowser in the 2D sections is the same as the sprite used when Bowser is seen when Mario collects a Big Mushroom in this game.[62]

References in other games

Names in other languages

Language Name Meaning Notes
Japanese スーパーマリオ オデッセイ[?]
Sūpā Mario Odessei
Super Mario Odyssey
Chinese 超级马力欧 奥德赛 (Simplified)
超級瑪利歐 奧德賽 (Traditional)
[?]

Chāojí Mǎlìōu Àodésài
Super Mario Odyssey
Korean 슈퍼 마리오 오디세이[?]
Syupeo Mario Odisei
Super Mario Odyssey

Trivia

  • Super Mario Odyssey is the first ever Mario series title to receive a B rating by the CERO in Japan. All other titles released prior have been rated at A. Similarly, Super Mario Odyssey is the first Super Mario series title to receive "Everyone 10+" by ESRB in North America. All other titles released prior have been rated E. According to the ESRB, this is because of the following content contained in the game: the ways the enemies are defeated, the capture of a cartoony military tank (the enemy Sherm) to fire large cannonballs at Mechawiggler and the large explosion that occurs upon the defeat of the latter, the various punches landed at Bowser during his fights, and the pink liquid trails that Cookatiel spits out towards Mario during its boss fight.[63]
  • Although prior Mario media have featured Bowser trying to initiate a forced marriage with Princess Peach, such as the anime Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen! as well as The Super Mario Bros. Super Show episode "Do You Princess Toadstool Take This Koopa...?" and the Super Mario Adventures comic, Odyssey is the first time such a plot line occurred in one of the games and second to have Bowser and Peach marry, with Super Paper Mario being the first, but with Count Bleck planning it instead.

External links

Websites
Twitter Pages

References

  1. ^ http://www.ign.com/articles/2017/06/13/e3-2017-super-mario-odyssey-release-date-announced?utm_source=zergnet&utm_medium=Web&utm_campaign=Zergnet_1782972
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  3. ^ https://www.nintendo.co.jp/hardware/amiibo/chart/index.html
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  5. ^ a b Super Mario Odyssey interview with Yoshiaki Koizumi and Kenta Motokura – ‘Please look forward to it!’ Metro. Retrieved September 27, 2017.
  6. ^ I played 30 minutes of Super Mario Odyssey and it sure is impressive. Kotaku. Retrieved September 24, 2017.
  7. ^ How Shigeru Miyamoto Influenced Mario Odyssey’s Development. Gameinformer. Retrieved September 27, 2017.
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  9. ^ What's in a Box?. Nintendo Treehouse Log, Tumblr. Retrieved September 26, 2017.
  10. ^ Nintendo Finally Answers: Is Mario Human?. Vice. Retrieved September 26, 2017
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  14. ^ Super Mario Odyssey producer explains why Pauline has returned Polygon. Retrieved June 14, 2017.
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  30. ^ EDGE issue showed up in stores
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  59. ^ https://youtu.be/Fi9jMX1OggI?t=819
  60. ^ https://youtu.be/Qb7VhfZcA7g?t=2m48s
  61. ^ https://youtu.be/A1dEnKdTpJg?t=36
  62. ^ https://www.youtube.com/watch?v=IIjF1ZicnHc
  63. ^ Entertainment Software Rating Board's rating for Super Mario Odyssey. Retrieved November 24, 2017.

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