Giant Red Shell: Difference between revisions

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[[File:Big Shells SMB3.png|thumbnail|''[[Super Mario Bros. 3]]'']]
[[File:Big Shells SMB3.png|thumbnail|''[[Super Mario Bros. 3]]'']]
[[File:SMB3GiantShells.png|thumb|Big Koopa Troopa shell sprites.]]
[[File:SMB3GiantShells.png|thumb|Big Koopa Troopa shell sprites.]]
'''Giant Red Shells''' are items found in some [[Mario (franchise)|''Mario'' games]]. In ''[[Super Mario Bros. 3]]'', the red-shelled [[Big Koopa Troopa]]s wear these giant shells; [[Mario]] or [[Luigi]] can [[jump]] on these oversized [[Koopa (species)|Koopa]]s, making them retreat in their shell. As with other [[Koopa (species)|Koopa]] shells, they can also be picked up and [[kick]]ed. They return in ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]'', where they serve the same purpose. In ''[[Super Mario Maker]]'', if the player shakes a green Koopa Troopa and turns it red, then give it a [[Super Mushroom]], it will turn into a Big Red Koopa Troopa, and when stomped on, will hide in its shell. They have the ability to break through [[Brick Block]]s and [[Hard Block]]s without rebounding, although they cannot be picked up.
'''Giant Red Shells''' are items found in some [[Mario (franchise)|''Mario'' games]]. In ''[[Super Mario Bros. 3]]'', the red-shelled [[Big Koopa Troopa]]s wear these giant shells; [[Mario]] or [[Luigi]] can [[jump]] on these oversized [[Koopa (species)|Koopa]]s, making them retreat in their shell. As with other [[Koopa (species)|Koopa]] shells, they can also be picked up and [[kick]]ed. They return in ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]'', where they serve the same purpose. In ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'', if the player shakes a green Koopa Troopa and turns it red, then give it a [[Super Mushroom]], it will turn into a Big Red Koopa Troopa, and when stomped on, will hide in its shell. They have the ability to break through [[Brick Block]]s and [[Hard Block]]s without rebounding, although they cannot be picked up.


Giant Red Shells make a return in the ''[[Mario Strikers (series)|Mario Strikers]]'' series as an item, along with their [[Red Shell|smaller counterparts]]. Working similarly to their smaller counterparts from the [[Mario Kart (series)|''Mario Kart'' series]], they can be collected and fired. The item homes into opposing team members, squishing and stunning them for a short while. After hitting its target, it randomly bounces around the stage until it wears out.
Giant Red Shells make a return in the ''[[Mario Strikers (series)|Mario Strikers]]'' series as an item, along with their [[Red Shell|smaller counterparts]]. Working similarly to their smaller counterparts from the [[Mario Kart (series)|''Mario Kart'' series]], they can be collected and fired. The item homes into opposing team members, squishing and stunning them for a short while. After hitting its target, it randomly bounces around the stage until it wears out.

Revision as of 08:38, August 7, 2018

File:SMB3GiantShells.png
Big Koopa Troopa shell sprites.

Giant Red Shells are items found in some Mario games. In Super Mario Bros. 3, the red-shelled Big Koopa Troopas wear these giant shells; Mario or Luigi can jump on these oversized Koopas, making them retreat in their shell. As with other Koopa shells, they can also be picked up and kicked. They return in New Super Mario Bros. U and New Super Luigi U, where they serve the same purpose. In Super Mario Maker and Super Mario Maker for Nintendo 3DS, if the player shakes a green Koopa Troopa and turns it red, then give it a Super Mushroom, it will turn into a Big Red Koopa Troopa, and when stomped on, will hide in its shell. They have the ability to break through Brick Blocks and Hard Blocks without rebounding, although they cannot be picked up.

Giant Red Shells make a return in the Mario Strikers series as an item, along with their smaller counterparts. Working similarly to their smaller counterparts from the Mario Kart series, they can be collected and fired. The item homes into opposing team members, squishing and stunning them for a short while. After hitting its target, it randomly bounces around the stage until it wears out.