Anti-gravity: Difference between revisions
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==Trivia== | ==Trivia== | ||
*No SNES or WII | *No SNES or WII [[Retro Course]]s received anti-gravity in Mario Kart 8. | ||
{{BoxTop}} | {{BoxTop}} | ||
{{MK8}} | {{MK8}} | ||
[[Category:Terms]] | [[Category:Terms]] | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
[[Category:Mario Kart 8]] | [[Category:Mario Kart 8]] | ||
[[Category:Mario Kart Moves]] | [[Category:Mario Kart Moves]] |
Revision as of 08:54, June 27, 2014
Anti-gravity is a fundamental game mechanic introduced in Mario Kart 8. When drivers are in anti-gravity mode, they can drive upside-down as well as on walls and various other surfaces. Additionally, drivers receive a speed boost whenever they bump into other drivers or designated obstacles. Drivers enter anti-gravity mode when they pass over blue panels in the road akin to Boost Pads. While driving in anti-gravity mode, the wheels of the player's vehicle turn so that they are on their sides. Every nitro course in the game is given an anti-gravity section, likely to fully incorporate the new feature. However, only seven retro courses are given this feature;
- GBA Mario Circuit
- N64 Toad's Turnpike
- 3DS DK Jungle
- DS Wario Stadium
- GCN Sherbet Land
- 3DS Piranha Plant Slide
- N64 Rainbow Road
Name in other languages
Trivia
- No SNES or WII Retro Courses received anti-gravity in Mario Kart 8.