3DS DK Jungle: Difference between revisions
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==Course layout== | ==Course layout== | ||
The track passes through a jungle, where some [[DK Barrel]]s appear. After going out of the jungle the drivers have to bounce on a large, red flower from ''Donkey Kong Country Returns'', to land in a path near waterfalls and a lake. DK's House appear there and some Tiki Goons move on the track. Then it continues in a second jungle, similar to the first with giant leaping frogs similar to [[Frogoon]]s, before going in the [[Golden Temple]]. After some turns, past the gold banana, the drivers have to glide over a lake where several Screaming Pillars stay and once in a while scream shooting out air to blow back hanggliding players. Finally they land and with a trick ramp rejoin the first jungle. Also in the background of the course is a flying, airship-like craft with a sort of parachute. | The track passes through a jungle, where some [[DK Barrel]]s appear. After going out of the jungle the drivers have to bounce on a large, red flower from ''Donkey Kong Country Returns'', to land in a path near waterfalls and a lake. DK's House appear there and some Tiki Goons move on the track. Then it continues in a second jungle, similar to the first with giant leaping frogs similar to [[Frogoon]]s, before going in the [[Golden Temple]]. After some turns, past the gold banana, the drivers have to glide over a lake where several Screaming Pillars stay and once in a while scream shooting out air to blow back hanggliding players. Finally they land and with a trick ramp rejoin the first jungle. Also in the background of the course is a flying, airship-like craft with a sort of parachute. As a shortcut, in the second jungle area there is a secret glider ramp that brings the driver into the Banana Temple. The player can use a [[mushroom]] to go through the grass. | ||
==''Mario Kart 8''== | ==''Mario Kart 8''== | ||
{{newsubject-section}} | {{newsubject-section}} | ||
DK Jungle is set to return as the final course in the [[Banana Cup]] in ''[[Mario Kart 8]]''. In this rendition of the course, some objects are changed and replaced; the entrance to the temple is now slanted upward and acts as an anti-gravity section, and the mud near the beginning of the track is absent. The layout remains the same, except for the anti-gravity section. The course has updated graphics and lighting. [[Screaming Pillar]]s now exhale smokes when they are shouting. This is one of two courses to appear in both the Special Cup and Banana Cup. The other is [[Donut Plains 3 (course)|Donut Plains 3]]. Unlike other courses that receive | DK Jungle is set to return as the final course in the [[Banana Cup]] in ''[[Mario Kart 8]]''. In this rendition of the course, some objects are changed and replaced; the entrance to the temple is now slanted upward and acts as an anti-gravity section, and the mud near the beginning of the track is absent. The layout remains the same, except for the anti-gravity section. The course has updated graphics and lighting. [[Screaming Pillar]]s now exhale smokes when they are shouting. This is one of two courses to appear in both the Special Cup and Banana Cup. The other is [[Donut Plains 3 (course)|Donut Plains 3]]. Unlike other courses that receive orchestrated music, the music in this course remains unchanged, along with [[Grumble Volcano|<small>Wii</small> Grumble Volcano]]. | ||
==Gallery== | ==Gallery== |
Revision as of 09:25, May 24, 2014
Template:Racecourse DK Jungle is the first race course in the Special Cup of Mario Kart 7 and takes place in Donkey Kong Island. The course is based on Donkey Kong Country Returns. Some elements and enemies of this game make their appearance in this course, like Tiki Goons, Screaming Pillars and also DK's House. The soundtrack is a cover version of Jungle Hijinxs from Donkey Kong Country. This track will return in Mario Kart 8.
Course layout
The track passes through a jungle, where some DK Barrels appear. After going out of the jungle the drivers have to bounce on a large, red flower from Donkey Kong Country Returns, to land in a path near waterfalls and a lake. DK's House appear there and some Tiki Goons move on the track. Then it continues in a second jungle, similar to the first with giant leaping frogs similar to Frogoons, before going in the Golden Temple. After some turns, past the gold banana, the drivers have to glide over a lake where several Screaming Pillars stay and once in a while scream shooting out air to blow back hanggliding players. Finally they land and with a trick ramp rejoin the first jungle. Also in the background of the course is a flying, airship-like craft with a sort of parachute. As a shortcut, in the second jungle area there is a secret glider ramp that brings the driver into the Banana Temple. The player can use a mushroom to go through the grass.
Mario Kart 8
Template:Newsubject-section DK Jungle is set to return as the final course in the Banana Cup in Mario Kart 8. In this rendition of the course, some objects are changed and replaced; the entrance to the temple is now slanted upward and acts as an anti-gravity section, and the mud near the beginning of the track is absent. The layout remains the same, except for the anti-gravity section. The course has updated graphics and lighting. Screaming Pillars now exhale smokes when they are shouting. This is one of two courses to appear in both the Special Cup and Banana Cup. The other is Donut Plains 3. Unlike other courses that receive orchestrated music, the music in this course remains unchanged, along with Wii Grumble Volcano.
Gallery
- MK3DS2.jpg
Donkey Kong and Mario driving through the jungle.
- MK7MetalMario.jpg
Metal Mario, Yoshi and Bowser driving through the jungle.
Yoshi past the jungle and entering the Golden Temple.
Donkey Kong encounters a giant frog with resemblance to Frogoons.
- MK8 - 3DS DK Jungle.PNG
The track in Mario Kart 8.
- MK8 - 3DS DK Jungle Temple.PNG
Donkey Kong racing in the temple in Mario Kart 8.
Names in other languages
References