Super Kong: Difference between revisions

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(→‎Donkey Kong Country Returns (3D / HD): made 3D HD a full sentence for the fact the mode you're in matters.)
 
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{{quote|Super Kong? Bah, fiddlesticks. I could do a better job with my eyes tied behind my back! Now where did my cane get off to?|[[Cranky Kong]], ''[[Donkey Kong Country Returns]]'' manual}}
{{quote|Super Kong? Bah, fiddlesticks. I could do a better job with my eyes tied behind my back! Now where did my cane get off to?|[[Cranky Kong]], ''[[Donkey Kong Country Returns]]'' manual}}
The '''Super Kongs''' are clones of [[Donkey Kong]] and [[Diddy Kong]], and represent them during the [[Super Guide]] mode of ''[[Donkey Kong Country Returns]]'' and its [[Donkey Kong Country Returns 3D|Nintendo 3DS]] and [[Donkey Kong Country Returns HD|Nintendo Switch]] ports. Much like the Super Guides in other ''[[Super Mario (series)|Super Mario]]'' series installments, the Super Kongs assist the player with navigating levels, and feature slightly modified designs of their normal counterparts.<ref>Newton, James (November 9, 2010). [https://www.nintendolife.com/news/2010/11/if_donkey_kong_country_returns_is_too_hard_use_super_guide If Donkey Kong Country Returns is Too Hard, Use Super Guide]. ''Nintendo Life''. Retrieved March 13, 2020.</ref>
'''Super Kong''' is a white version of [[Donkey Kong]] who appears in the [[Super Guide]] mode of ''[[Donkey Kong Country Returns]]'' and its [[Donkey Kong Country Returns 3D|Nintendo 3DS]] and [[Donkey Kong Country Returns HD|Nintendo Switch]] ports. His clothes are blue instead of red. As per the Super Guide feature in games of the ''[[Super Mario (series)|Super Mario]]'' series, Super Kong automatically clear levels that the player finds too difficult, while giving the player an example of how to play the level.  


==History==
==History==
===''Donkey Kong Country Returns (3D / HD)''===
===''Donkey Kong Country Returns (3D / HD)''===
In ''Donkey Kong Country Returns'', if the player loses eight [[Extra life|lives]] in a level (or five in both ''[[Donkey Kong Country Returns 3D]]'' and ''[[Donkey Kong Country Returns HD]]''), the [[Professor Chops|Tutorial Pig]] appears and offers to activate Super Guide. If the player activates Super Guide, Super Kong appears and completes the level for the player. Any items collected by Super Kong, such as [[banana]]s, [[Banana Coin]]s, or [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]]s, are not kept by the Kongs themselves. Super Kong always goes on a predetermined path to the end goal, meaning he does not access hidden areas or any [[bonus room]]s. The player can press the {{button|wii|+}} button while Super Guide is activated to take control of Super Kong until the player reaches the goal or loses a life. In the sunset levels of the game, where characters are mainly silhouettes, the Super Kongs remain visually distinct, as they wear blue clothing instead of red.
In ''Donkey Kong Country Returns'', if the player loses eight [[Extra life|lives]] in a level, and they are playing in single-player mode, the [[Professor Chops|tutorial pig]] appears and offers to activate Super Guide.<ref name="3Dmanual">{{cite|date=2013|title=''Donkey Kong Country Returns 3D'' digital instruction manual|publisher=Nintendo|language=en|page=9}}</ref> In New Mode of ''[[Donkey Kong Country Returns 3D]]'' and Modern Mode of ''[[Donkey Kong Country Returns HD]]'', the player only has to lose five lives. Tutorial pig is present at the start of the level and at any checkpoint. If the player activates Super Guide, the level resets and Super Kong appears. Super Kong then completes the level for the player. The route may involve opening a [[DK Barrel]], in which case [[Diddy Kong]]'s Super Kong counterpart joins Super Kong. The player does not keep any items collected by Super Kong, such as [[banana]]s, [[Banana Coin]]s, or [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]]s.<ref>Newton, James (November 9, 2010). [https://www.nintendolife.com/news/2010/11/if_donkey_kong_country_returns_is_too_hard_use_super_guide If Donkey Kong Country Returns is Too Hard, Use Super Guide]. ''Nintendo Life''. Retrieved March 13, 2020.</ref> This is to the point where trackers for those items do not appear on the screen. The player can press the {{button|wii|+}} button while Super Guide is activated to take control of Super Kong until the player reaches the goal or loses a life. In the silhouette levels, Super Kong and Diddy Kong's Super Kong counterpart remain visually distinct from the normal Kongs due to their blue clothes.


While Super Kong can be activated during the final boss level, [[Tiki Tong Terror]], the ending cutscene still shows the normal Kongs as opposed to the Super Kongs, who appear in most other cutscenes. This is likely because [[Tiki Tong]]'s boss introduction is pre-rendered.
In the [[Factory (Donkey Kong Country Returns)|Factory]] levels [[Cog Jog (level)|Cog Jog]], [[Switcheroo]], and [[Music Madness]], Super Kong does locate the hidden buttons that unlock [[Lift-off Launch]].
 
If Super Kong is activated during [[Tiki Tong Terror]], the final boss level, the cutscenes preceding and concluding the battle against [[Tiki Tong]] show Donkey Kong and Diddy Kong as opposed to Super Kong and Diddy Kong's Super Kong counterpart. This is likely because the cutscenes [[List of extras in Donkey Kong Country Returns#Movie gallery|Prebattle and Postbattle]] are pre-rendered.
 
Super Kong is sometimes described as invincible<ref name="3Dmanual"/>, though in practice this is because the playthrough Super Kong uses does not involve taking damage. If the player takes control of Super Kong, they can take damage.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
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<gallery>
<gallery>
Super kong.png|Super Kong in a temple
Super kong.png|Super Kong in a temple
SuperDuo.png|Super Kongs in a silhouette level
SuperDuo.png|Super Kong and Diddy Kong's Super Kong counterpart in [[Sunset Shore]]
Super Diddy Kong.png|Model of Super Kong (Diddy Kong version)
Super Diddy Kong.png|Model of Diddy Kong's Super Kong counterpart
</gallery>
</gallery>


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{{Kongs}}
{{Kongs}}
{{DKCR}}
{{DKCR}}
[[Category:Clones]]
[[Category:Lookalikes]]
[[Category:Kongs]]
[[Category:Kongs]]
[[Category:Donkey Kong allies]]
[[Category:Donkey Kong allies]]
[[de:Super Kong]]
[[de:Super Kong]]

Latest revision as of 19:27, February 2, 2025

Super Kong
Super Kong
Super Kong's in-game model
Species Kong
First appearance Donkey Kong Country Returns (2010)
Latest appearance Donkey Kong Country Returns HD (2025)
“Super Kong? Bah, fiddlesticks. I could do a better job with my eyes tied behind my back! Now where did my cane get off to?”
Cranky Kong, Donkey Kong Country Returns manual

Super Kong is a white version of Donkey Kong who appears in the Super Guide mode of Donkey Kong Country Returns and its Nintendo 3DS and Nintendo Switch ports. His clothes are blue instead of red. As per the Super Guide feature in games of the Super Mario series, Super Kong automatically clear levels that the player finds too difficult, while giving the player an example of how to play the level.

History[edit]

Donkey Kong Country Returns (3D / HD)[edit]

In Donkey Kong Country Returns, if the player loses eight lives in a level, and they are playing in single-player mode, the tutorial pig appears and offers to activate Super Guide.[1] In New Mode of Donkey Kong Country Returns 3D and Modern Mode of Donkey Kong Country Returns HD, the player only has to lose five lives. Tutorial pig is present at the start of the level and at any checkpoint. If the player activates Super Guide, the level resets and Super Kong appears. Super Kong then completes the level for the player. The route may involve opening a DK Barrel, in which case Diddy Kong's Super Kong counterpart joins Super Kong. The player does not keep any items collected by Super Kong, such as bananas, Banana Coins, or Puzzle Pieces.[2] This is to the point where trackers for those items do not appear on the screen. The player can press the Plus Button button while Super Guide is activated to take control of Super Kong until the player reaches the goal or loses a life. In the silhouette levels, Super Kong and Diddy Kong's Super Kong counterpart remain visually distinct from the normal Kongs due to their blue clothes.

In the Factory levels Cog Jog, Switcheroo, and Music Madness, Super Kong does locate the hidden buttons that unlock Lift-off Launch.

If Super Kong is activated during Tiki Tong Terror, the final boss level, the cutscenes preceding and concluding the battle against Tiki Tong show Donkey Kong and Diddy Kong as opposed to Super Kong and Diddy Kong's Super Kong counterpart. This is likely because the cutscenes Prebattle and Postbattle are pre-rendered.

Super Kong is sometimes described as invincible[1], though in practice this is because the playthrough Super Kong uses does not involve taking damage. If the player takes control of Super Kong, they can take damage.

Super Smash Bros. series[edit]

A white-furred variant of Donkey Kong appears as a playable skin throughout the Super Smash Bros. series. While this alternate color scheme predates Super Kong, it is used as an explicit reference to Super Kong in Super Smash Bros. Ultimate during Professor Chops' spirit battle. Aside from alluding to the connection between Professor Chops and Super Kong in Donkey Kong Country Returns, the white-furred Donkey Kong in this spirit battle references Super Kong's invincibility by being able to escape from movement-disabling moves.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese スーパードンキー[?]
Sūpā Donkī
Super Donkey
Chinese (simplified) 超级咚奇[?]
Chāojí Dōngqí
Super Donkey
Chinese (traditional) 超級咚奇[?]
Chāojí Dōngqí
Super Donkey
Italian Super Kong[?] -

References[edit]

  1. ^ a b 2013. Donkey Kong Country Returns 3D digital instruction manual. Nintendo (English). Page 9.
  2. ^ Newton, James (November 9, 2010). If Donkey Kong Country Returns is Too Hard, Use Super Guide. Nintendo Life. Retrieved March 13, 2020.