Glohm Bowser: Difference between revisions

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{{new subject}}
{{form infobox
{{form infobox
|image=[[File:M&LB Glohm Bowser.png|200px]]<br>Glohm Bowser in ''[[Mario & Luigi: Brothership]]''
|image=[[File:M&LB Glohm Bowser.png|200px]]<br>Glohm Bowser in ''[[Mario & Luigi: Brothership]]''
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==History==
==History==
At the end of Mario and Luigi's first excursion into [[Fortress Zokket]], the two reach the top floor in time to witness Bowser confronting Zokket and the [[Extension Corps]], trying to rescue [[Bowser Jr]]. However, seeing potential in Bowser's raw power, Zokket resorted to parking the fortress in the [[Center of Concordia]], and firing the Glohmatic Quad-Ray from the four [[Great Lighthouse]]s directly at him, turning him into Glohm Bowser.
At the end of Mario and Luigi's first excursion into [[Fortress Zokket]], the two reach the top floor in time to witness Bowser confronting Zokket and the [[Extension Corps]], trying to rescue [[Bowser Jr.]] However, seeing potential in Bowser's raw power, Zokket resorted to parking the fortress in the [[Center of Concordia]], and firing the Glohmatic Quad-Ray from the four [[Great Lighthouse]]s directly at him, turning him into Glohm Bowser.


After Glohm Bowser's defeat, he drops the fifth [[Power Tap]], before fainting and reverting to his normal form, leaving Bowser Jr. to tend to him. Eventually, the two managed to escape the fortress through unknown methods.
After Glohm Bowser's defeat, he drops the fifth [[Power Tap]], before fainting and reverting to his normal form, leaving Bowser Jr. to tend to him. Eventually, the two managed to escape the fortress through unknown methods.


==Battle==
==Battle==
Glohm Bowser is a level 36 enemy, who is constantly afloat unless he is stunned, making him immune to all hammer attack and [[Bros. Attack]]s that target ground enemies. As a member of the Koopa Army, a Glohm-infected enemy, and a flying enemy, he is affected by the three corresponding "Specialist" [[Battle Plug]]s. Throughout the battle, he will occasionally take a turn to partially infuse the ground with Glohm, infecting any nearby Zok Troops with it, until eventually it spread to the entire arena, causing Mario and Luigi to always take a small amount of damage at the end of Glohm Bowser's turn.
Glohm Bowser is a level 36 enemy, who is constantly afloat unless he is stunned, making him immune to all hammer attacks, Green Shell, and Clockout Blow. As the king of the Koopa Army, a Glohm-infected enemy, and a flying enemy, he is affected by the three corresponding "Specialist" [[Battle Plug]]s. Throughout the battle, he will occasionally take a turn to partially infuse the ground with Glohm, infecting any nearby Zok Troops with it, until eventually it spread to the entire arena, causing Mario and Luigi to always take a small amount of damage at the end of Glohm Bowser's turn.


Glohm Bowser can use various moves against the Bros., some reminiscent of his moveset from his [[History of Bowser#First battle (Bowser's Castle)|previous fight]].
Glohm Bowser can use various moves against the Bros., some reminiscent of his moveset from his [[History of Bowser#First battle (Bowser's Castle)|previous fight]].
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*He may summon two large pipes that hide the Bros. entirely and spin around the arena to disorient the player, before shooting a fireball into each pipe, requiring the player to know which brother is in the pipe before the fireball hits in order to parry it.
*He may summon two large pipes that hide the Bros. entirely and spin around the arena to disorient the player, before shooting a fireball into each pipe, requiring the player to know which brother is in the pipe before the fireball hits in order to parry it.
*He may call some Zok Troopers or a [[Shy Guy Airtub]] to battle, the former of which might become their Glohm variants if the pool of Glohm under Glohm Bowser is big enough. the Zok troopers will perform their usual attacks, and the Shy Guy Airtubs will fire cannon shots either at or around the Bros, which can be batted back into Glohm Bowser.  
*He may call some Zok Troopers or a [[Shy Guy Airtub]] to battle, the former of which might become their Glohm variants if the pool of Glohm under Glohm Bowser is big enough. the Zok troopers will perform their usual attacks, and the Shy Guy Airtubs will fire cannon shots either at or around the Bros, which can be batted back into Glohm Bowser.  
*Finally, he can continuously spit a stream of fire, requiring Mario and Luigi to either jump over or stay under the flame as it sweeps across the arena at alternating altitudes.
*Finally, he can continuously spit a stream of fire, requiring Mario and Luigi to either jump over or stay under the flame as it sweeps across the arena at alternating altitudes. Getting hit may petrify the Bro.


After half his health is depleted, Glohm Bowser becomes more powerful, boasting a higher Attack and Defense, and is more likely to move multiple times per turn.
After half his health is depleted, Glohm Bowser becomes more powerful, boasting a higher Attack and Defense, and is more likely to move multiple times per turn.


If enough damage is dealt to him in one attack, Glohm Bowser might start to stumble. If this repeats enough time, he will eventually become dazed, dropping onto the ground and become briefly immobile, though he usually recovers within one turn. During this period, hammer attacks will not miss, and attempts to use [[Luigi Logic]] against Glohm Bowser won't be interrupted.
If enough damage is dealt to him in one attack, Glohm Bowser might start to stumble. If this repeats enough time, he will eventually become dazed, dropping onto the ground and become briefly immobile, though he usually recovers within one turn. During this period, hammer attacks will not miss, and attempts to use [[Luigi Logic]] against Glohm Bowser will not be interrupted.


===Luigi Logic===
===Luigi Logic===
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After doing this twice, no more Shy Guy Airtubs will arrive to assist Glohm Bowser, and thus, Luigi Logic cannot be activated again.
After doing this twice, no more Shy Guy Airtubs will arrive to assist Glohm Bowser, and thus, Luigi Logic cannot be activated again.
==Statistics==
{{:Mario & Luigi: Brothership bestiary|transcludesection=Glohm Bowser}}


==Gallery==
==Gallery==
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|Dut=Doem-Bowser
|Dut=Doem-Bowser
|DutM=Glohm Bowser
|DutM=Glohm Bowser
|FreE=Bowser Fléohm
|FreEM=Glohm Bowser
|FreEC=<ref>[https://www.youtube.com/watch?v=CVO9LN92V2s&list=PLP8YHaXaJrsAfx6k_KA8SvUUs-YwHUs3i&index=15 BOWSER A ÉTÉ FLÉOHMISÉ ?? MARIO & LUIGI L'ÉPOPÉE FRATERNELLE #28]. By Kirbendo - Let's Play on ''YouTube''. Retrieved on December 22, 2024.</ref>
|Ita=Bowser isolantium
|ItaM=Bowser glohm
|ItaC=<ref>[https://youtube.com/live/ASl7CkoYn1c Mario & Luigi: Fraternauti alla carica - LIVE #10]. By Mariuigi Khed on ''YouTube''. Retrieved on December 10, 2024.</ref>
|Por=Bowser Sohmbra
|Por=Bowser Sohmbra
|PorM=Glohm Bowser
|PorM=Glohm Bowser
|PorC=<ref>''Mario & Luigi: Brothership'' in-game name (Brazilian Portuguese localization)</ref>
|PorC=<ref>''Mario & Luigi: Brothership'' in-game name (Brazilian Portuguese localization)</ref>
|Spa=Bowser inconexo<ref>https://www.youtube.com/watch?v=5fqMxqpXvWI</ref>
|Spa=Bowser inconexo<ref>[https://www.youtube.com/watch?v=5fqMxqpXvWI Mario & Luigi: Brothership - TODOS los JEFES + FINAL (All Bosses & Ending)]. By TheNanashy on ''YouTube''.</ref>
|SpaM=Glohm Bowser
|SpaM=Glohm Bowser
|Ita=Bowser isolantium
|ItaM=Glohm Bowser
}}
}}
==Trivia==
*If Glohm Bowser is defeated with a counterattack on the same turn where the Glohm on the ground reaches the Bros. to damage them, some visual glitches may occur with the death animation, result screen, and level up screen.<ref>[https://www.youtube.com/watch?v=Mx6keanAJKc Glohm Bowser Defeat Glitch (Mario and Luigi: Brothership) - YouTube]</ref>


==References==
==References==
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{{M&LB}}
{{M&LB}}
[[Category:Bowser forms]]
[[Category:Bowser forms]]
[[Category:Glohm enemies]]
[[Category:Glohm enemies|Bowser]]
[[Category:Mario & Luigi: Brothership bosses]]
[[Category:Mario & Luigi: Brothership bosses]]

Latest revision as of 07:45, December 22, 2024

Glohm Bowser
Glohm Bowser
Glohm Bowser in Mario & Luigi: Brothership
Applies to Bowser
Item needed Glohm
First appearance Mario & Luigi: Brothership (2024)
Mariooo! Luigiii!
Glohm Bowser, Mario & Luigi: Brothership

Glohm Bowser is the form Bowser takes after being infused with Glohm by the Zok Troops' Glohmatic Quad-Ray in Mario & Luigi: Brothership. In this form, his strength is amplified, allowing him to manipulate Glohm to his advantage.

History[edit]

At the end of Mario and Luigi's first excursion into Fortress Zokket, the two reach the top floor in time to witness Bowser confronting Zokket and the Extension Corps, trying to rescue Bowser Jr. However, seeing potential in Bowser's raw power, Zokket resorted to parking the fortress in the Center of Concordia, and firing the Glohmatic Quad-Ray from the four Great Lighthouses directly at him, turning him into Glohm Bowser.

After Glohm Bowser's defeat, he drops the fifth Power Tap, before fainting and reverting to his normal form, leaving Bowser Jr. to tend to him. Eventually, the two managed to escape the fortress through unknown methods.

Battle[edit]

Glohm Bowser is a level 36 enemy, who is constantly afloat unless he is stunned, making him immune to all hammer attacks, Green Shell, and Clockout Blow. As the king of the Koopa Army, a Glohm-infected enemy, and a flying enemy, he is affected by the three corresponding "Specialist" Battle Plugs. Throughout the battle, he will occasionally take a turn to partially infuse the ground with Glohm, infecting any nearby Zok Troops with it, until eventually it spread to the entire arena, causing Mario and Luigi to always take a small amount of damage at the end of Glohm Bowser's turn.

Glohm Bowser can use various moves against the Bros., some reminiscent of his moveset from his previous fight.

  • He may shrink into his shell and dash around the Bros., occasionally closing in to hit one of them, or jumping up to drop onto his target. Before he does either, a "woosh" sound plays to indicate the incoming attack.
  • He may attempt to face off against one of the brothers, alternating between breathing fire at the target, throwing a quick punch, do a ground pound that stuns the target and create several Glohm shockwaves, or jumping aside to target the other brother.
  • He may summon two large pipes that hide the Bros. entirely and spin around the arena to disorient the player, before shooting a fireball into each pipe, requiring the player to know which brother is in the pipe before the fireball hits in order to parry it.
  • He may call some Zok Troopers or a Shy Guy Airtub to battle, the former of which might become their Glohm variants if the pool of Glohm under Glohm Bowser is big enough. the Zok troopers will perform their usual attacks, and the Shy Guy Airtubs will fire cannon shots either at or around the Bros, which can be batted back into Glohm Bowser.
  • Finally, he can continuously spit a stream of fire, requiring Mario and Luigi to either jump over or stay under the flame as it sweeps across the arena at alternating altitudes. Getting hit may petrify the Bro.

After half his health is depleted, Glohm Bowser becomes more powerful, boasting a higher Attack and Defense, and is more likely to move multiple times per turn.

If enough damage is dealt to him in one attack, Glohm Bowser might start to stumble. If this repeats enough time, he will eventually become dazed, dropping onto the ground and become briefly immobile, though he usually recovers within one turn. During this period, hammer attacks will not miss, and attempts to use Luigi Logic against Glohm Bowser will not be interrupted.

Luigi Logic[edit]

The option to use Luigi Logic during this battle appears whenever a Shy Guy Airtub is on standby in the background. However, it can only be used if Glohm Bowser is stunned, since he would otherwise destroy the air ship before Luigi can manage to board it. If this condition is met, Luigi successfully hijacks the airtub with Mario's help, and the two fly away with Glohm Bowser hot in pursuit.

While fleeing on the airtub, the Bros. can use Left Stick to control the ship, and B Button to fire the cannon at Glohm Bowser and do additional damage, though this ends after a set amount of time had passed, or if Glohm Bowser successfully hit the air ship once. Regardless of the time spent in air, the Bros. will crash land on a different area, resetting Glohm Bowser's attempt to infect the whole arena with Glohm.

After doing this twice, no more Shy Guy Airtubs will arrive to assist Glohm Bowser, and thus, Luigi Logic cannot be activated again.

Statistics[edit]

Mario & Luigi: Brothership enemy
Glohm Bowser
Glohm Bowser HP 8700 POW 182 Defense 138
Experience 14000 Coins 1500 Speed 366
Location(s) Fortress Zokket Role Boss Item drop(s) Ouch Charge Battle Plug (100%)
Level 36 Type Bowser's army, Flying, Glohm
Notes: This enemy will drop down to the ground when stunned.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ゼツエン クッパ[?]
Zetsuen Kuppa
Glohm Bowser
Chinese 绝缘酷霸[?]
Juéyuán Kùbà
Glohm Bowser
Dutch Doem-Bowser[?] Glohm Bowser
French (NOE) Bowser Fléohm[1] Glohm Bowser
Italian Bowser isolantium[2] Bowser glohm
Portuguese Bowser Sohmbra[3] Glohm Bowser
Spanish Bowser inconexo[4] Glohm Bowser

Trivia[edit]

  • If Glohm Bowser is defeated with a counterattack on the same turn where the Glohm on the ground reaches the Bros. to damage them, some visual glitches may occur with the death animation, result screen, and level up screen.[5]

References[edit]

  1. ^ BOWSER A ÉTÉ FLÉOHMISÉ ?? MARIO & LUIGI L'ÉPOPÉE FRATERNELLE #28. By Kirbendo - Let's Play on YouTube. Retrieved on December 22, 2024.
  2. ^ Mario & Luigi: Fraternauti alla carica - LIVE #10. By Mariuigi Khed on YouTube. Retrieved on December 10, 2024.
  3. ^ Mario & Luigi: Brothership in-game name (Brazilian Portuguese localization)
  4. ^ Mario & Luigi: Brothership - TODOS los JEFES + FINAL (All Bosses & Ending). By TheNanashy on YouTube.
  5. ^ Glohm Bowser Defeat Glitch (Mario and Luigi: Brothership) - YouTube