Red Block: Difference between revisions
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|latest_appearance=''[[Super Mario Run]]'' ([[list of games by date#2016|2016]]) | |latest_appearance=''[[Super Mario Run]]'' ([[list of games by date#2016|2016]]) | ||
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'''Red Blocks''' (also formatted as '''red blocks''')<ref>{{cite|author=Loe, Casey|title=''New Super Mario Bros.'' Player's Guide|page=9|date=May 15, 2006|publisher=Nintendo of America|language=en | '''Red Blocks''' (also formatted as '''red blocks''')<ref>{{cite|author=Loe, Casey|title=''New Super Mario Bros.'' Player's Guide|page=9|date=May 15, 2006|publisher=Nintendo of America|language=en|isbn=1-59812-009-3}}</ref><ref>{{cite|author=Bueno, Fernando|title=''New Super Mario Bros. Wii'' PRIMA Official Game Guide|page=67 and 69|date=November 15, 2009|publisher=[[Prima Games]]|language=en-us|isbn=978-0-307-46592-4}}</ref> are [[block]]s in the [[Super Mario (series)|''Super Mario'' series]]. They start out as [[Dotted-Line Block]]s, but after the player hits a [[! Switch]], they become solid. | ||
==History== | ==History== | ||
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===''New Super Mario Bros. Wii''=== | ===''New Super Mario Bros. Wii''=== | ||
In ''[[New Super Mario Bros. Wii]]'', Red Blocks are instead activated and deactivated by giant ! Switches on the [[World 3 (New Super Mario Bros. Wii)|World 3]] map. Red Blocks appear only in [[World 3-4 (New Super Mario Bros. Wii)|World 3-4]] and [[World 3-5 (New Super Mario Bros. Wii)|World 3-5]], where activating them | In ''[[New Super Mario Bros. Wii]]'', Red Blocks are instead activated and deactivated by giant ! Switches on the [[World 3 (New Super Mario Bros. Wii)|World 3]] map. Red Blocks appear only in [[World 3-4 (New Super Mario Bros. Wii)|World 3-4]] and [[World 3-5 (New Super Mario Bros. Wii)|World 3-5]], where activating them helps the player reach the main [[Goal Pole]] of the former and the [[Goal Pole (secret)|secret Goal Pole]] of the latter. The switch is inaccessible unless the other exits to those [[level]]s are found. | ||
===''Super Mario Run''=== | ===''Super Mario Run''=== | ||
In ''[[Super Mario Run]]'', Red Blocks work as they | In ''[[Super Mario Run]]'', Red Blocks work as they do in ''New Super Mario Bros.'' They appear prominently in [[Red Block Run]], but they can also be found in other courses, such as [[Switch Ghost House]]. | ||
==See also== | ==See also== |
Latest revision as of 09:49, December 9, 2024
- This article is about the recurring block debuting in New Super Mario Bros. For the block from Wario: Master of Disguise, see Red block (Wario: Master of Disguise). For the red block from Super Mario 64, see Cap Block.
- Not to be confused with red-and-yellow block.
Red Block | |
---|---|
First appearance | New Super Mario Bros. (2006) |
Latest appearance | Super Mario Run (2016) |
Red Blocks (also formatted as red blocks)[1][2] are blocks in the Super Mario series. They start out as Dotted-Line Blocks, but after the player hits a ! Switch, they become solid.
History[edit]
New Super Mario Bros.[edit]
In New Super Mario Bros., the effect of hitting a switch to make Red Blocks solid is temporary, and the switches hit are reusable.
New Super Mario Bros. Wii[edit]
In New Super Mario Bros. Wii, Red Blocks are instead activated and deactivated by giant ! Switches on the World 3 map. Red Blocks appear only in World 3-4 and World 3-5, where activating them helps the player reach the main Goal Pole of the former and the secret Goal Pole of the latter. The switch is inaccessible unless the other exits to those levels are found.
Super Mario Run[edit]
In Super Mario Run, Red Blocks work as they do in New Super Mario Bros. They appear prominently in Red Block Run, but they can also be found in other courses, such as Switch Ghost House.
See also[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Italian | Blocco rosso[?] | Red block |
References[edit]
- ^ Loe, Casey (May 15, 2006). New Super Mario Bros. Player's Guide. Nintendo of America (English). ISBN 1-59812-009-3. Page 9.
- ^ Bueno, Fernando (November 15, 2009). New Super Mario Bros. Wii PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-46592-4. Page 67 and 69.