Super Mario Bros. Wonder: Difference between revisions

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{{italic title}}
{{italic title}}
{{rewrite-expand|Expand the intro section to feature a summary on the game's design and artistic choices. A brief presentation of its standout gameplay mechanics, such Wonder Effects, power-ups, and badges, is paramount, but there should also be some emphasis placed on the game's aesthetics and the uniqueness of its items, characters, and setting, often noted by the game's developers and players alike}}
{{Redirect|SMBW|the game often abbreviated as "NSMBW"|[[New Super Mario Bros. Wii]]}}
{{Redirect|SMBW|the game often abbreviated as "NSMBW"|[[New Super Mario Bros. Wii]]}}
{{game infobox
{{game infobox
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|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD]]
|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|Japan|October 20, 2023<ref name=JPDirect>Nintendo 公式チャンネル (June 21, 2023). [https://youtu.be/nnCt1HUIqHo スーパーマリオブラザーズ ワンダー <nowiki>[Nintendo Direct 2023.6.21]</nowiki>]. ''YouTube''. Retrieved June 21, 2023.</ref>|USA|October 20, 2023<ref name=Direct/>|Mexico|October 20, 2023<ref name=MXWebsite>[https://www.nintendo.com/es-mx/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Sitio oficial de Nintendo]. ''Nintendo Mexico''. Retrieved June 21, 2023.</ref>|Brazil|October 20, 2023<ref>[https://www.nintendo.com/pt-br/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo]. ''Nintendo Brasil''. Retrieved June 21, 2023.</ref>|Europe|October 20, 2023<ref name=EU>@NintendoEurope (June 21, 2023). [https://twitter.com/NintendoEurope/status/1671529694385041412 "''Join Mario and friends on a new 2D side-scrolling adventure through a world of wonder – either solo or in local co-op with friends! #SuperMarioBrosWonder comes to #NintendoSwitch 20/10.''"] ''Twitter''. Retrieved June 21, 2023.</ref>|Australia|October 20, 2023<ref>NintendoAU (June 22, 2023). [https://youtu.be/IkbYA3eIW84 Super Mario Bros. Wonder hits Nintendo Switch October 20th!]. ''YouTube''. Retrieved June 22, 2023.</ref>|South Korea|October 20, 2023<ref>[https://www.youtube.com/watch?v=oWfrjqA-6c8 슈퍼 마리오브라더스 원더 Direct 2023.8.31]. Retrieved October 30, 2023.</ref>|HK|October 20, 2023<ref>[https://ec.nintendo.com/HK/zh/titles/70010000068691 超級瑪利歐兄弟 驚奇]. ''Nintendo HK''. Retrieved October 31, 2023.</ref>|ROC|October 20, 2023}}
|release={{flag list|Japan|October 20, 2023<ref name=JPDirect>Nintendo 公式チャンネル (June 21, 2023). [https://youtu.be/nnCt1HUIqHo スーパーマリオブラザーズ ワンダー <nowiki>[Nintendo Direct 2023.6.21]</nowiki>]. ''YouTube''. Retrieved June 21, 2023.</ref>|USA|October 20, 2023<ref name=Direct/>|Mexico|October 20, 2023<ref name=MXWebsite>[https://www.nintendo.com/es-mx/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Sitio oficial de Nintendo]. ''Nintendo Mexico''. Retrieved June 21, 2023.</ref>|Brazil|October 20, 2023<ref>[https://www.nintendo.com/pt-br/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo]. ''Nintendo Brasil''. Retrieved June 21, 2023.</ref>|Europe|October 20, 2023<ref name=EU>@NintendoEurope (June 21, 2023). [https://twitter.com/NintendoEurope/status/1671529694385041412 "''Join Mario and friends on a new 2D side-scrolling adventure through a world of wonder – either solo or in local co-op with friends! #SuperMarioBrosWonder comes to #NintendoSwitch 20/10.''"] ''Twitter''. Retrieved June 21, 2023.</ref>|Australia|October 20, 2023<ref>NintendoAU (June 22, 2023). [https://youtu.be/IkbYA3eIW84 Super Mario Bros. Wonder hits Nintendo Switch October 20th!]. ''YouTube''. Retrieved June 22, 2023.</ref>|South Korea|October 20, 2023<ref>[https://www.youtube.com/watch?v=oWfrjqA-6c8 슈퍼 마리오브라더스 원더 Direct 2023.8.31]. Retrieved October 30, 2023.</ref>|HK|October 20, 2023<ref>[https://ec.nintendo.com/HK/zh/titles/70010000068691 超級瑪利歐兄弟 驚奇]. ''Nintendo HK''. Retrieved October 31, 2023.</ref>|ROC|October 20, 2023}}
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|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|pt_br=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
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|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|format={{format|switch=1|switchdl=1}}
|format={{format|switch=1|switchdl=1}}
|input={{input|joy-con=1|switchpro=1}}
|input={{input|joy-con=1|joy-con-horizontal=1|switchpro=1}}
|serials=HAC-P-AQMXA (U.S.)
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}}
}}
'''''Super Mario Bros. Wonder''''' is a side-scrolling platform game released worldwide for the [[Nintendo Switch]] on October 20, 2023.<ref name=Direct>Nintendo of America (June 21, 2023). [https://youtu.be/JStAYvbeSHc Super Mario Bros. Wonder - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 21, 2023.</ref> First announced during the June 2023 Nintendo Direct, it is the twenty-second installment in the [[Super Mario (series)|''Super Mario'' series]] and the first new full-fledged 2D ''Super Mario'' game since ''[[New Super Mario Bros. U]]'' released almost 11 years prior. It is also the first game to feature [[Kevin Afghani]] as the voice of [[Mario]] and [[Luigi]], succeeding [[Charles Martinet]], as well as the first game in the [[Super Mario (franchise)|''Super Mario'' franchise]] as a whole to be released since the initial release of ''[[Mario + Rabbids Sparks of Hope]]'' exactly one year prior.
'''''Super Mario Bros. Wonder''''' is a side-scrolling platform game released worldwide for the [[Nintendo Switch]] on October 20, 2023.<ref name=Direct>Nintendo of America (June 21, 2023). [https://youtu.be/JStAYvbeSHc Super Mario Bros. Wonder - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 21, 2023.</ref> First announced during the June 2023 Nintendo Direct, it is the twenty-seventh installment in the [[Super Mario (series)|''Super Mario'' series]]<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> and the first new full-fledged 2D ''Super Mario'' game since ''[[New Super Mario Bros. U]]'' released almost 11 years prior. It is also the first game to feature [[Kevin Afghani]] as the voice of [[Mario]] and [[Luigi]], succeeding [[Charles Martinet]], as well as the first game in the [[Super Mario (franchise)|''Super Mario'' franchise]] as a whole to be released since the initial release of ''[[Mario + Rabbids Sparks of Hope]]'' exactly one year prior.


A dedicated Nintendo Direct for the game titled the "''Super Mario Bros. Wonder'' Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.<ref>@NintendoAmerica (August 29, 2023). [https://twitter.com/NintendoAmerica/status/1696523235138158892 "''Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!''"] ''Twitter''. Retrieved August 29, 2023.</ref>
A dedicated Nintendo Direct for the game titled the "''Super Mario Bros. Wonder'' Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.<ref>@NintendoAmerica (August 29, 2023). [https://twitter.com/NintendoAmerica/status/1696523235138158892 "''Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!''"] ''Twitter''. Retrieved August 29, 2023.</ref>
==Story==
==Story==
[[File:Flower_Kingdom_SMBW.jpg|thumb|left|upright=1.4|The main playable characters, Poplins, and Prince Florian in the [[Flower Kingdom]] in the opening cutscene.]]
[[File:Flower_Kingdom_SMBW.jpg|thumb|left|upright=1.4|The main playable characters, Poplins, and Prince Florian in the [[Flower Kingdom]] in the opening cutscene.]]
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==Gameplay==
==Gameplay==
''Super Mario Bros. Wonder'' is a {{wp|2.5D}}-style platformer that supports both single-player gameplay and simultaneous multiplayer with up to 4 players. The game uses an updated artstyle, iterating on the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series of games with brand-new models, expressions and animations. Alongside [[Mario]] and [[Luigi]], several other characters are also playable, including [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], [[Toadette]], [[Yoshi (species)|Yoshi]]s of four different colors, and [[Nabbit]].<ref name=SMBWDirect>Nintendo of America (August 31, 2023). [https://youtu.be/G0m_uNaSres Super Mario Bros. Wonder Direct 8.31.2023]. ''YouTube''. Retrieved August 31, 2023.</ref> All characters use the established base moveset from the ''New Super Mario Bros.'' series, including the ability to [[Wall Jump]], [[Ground Pound]], and [[Spin Jump]]. Nabbit retains his ability to not take damage from enemies from previous games, simply phasing through enemies instead. The Yoshis also do not take damage, but bump into enemies upon colliding with them. The Yoshis retain their ability to [[Flutter Jump]], be used as a mount for other characters, and use their tongue to swallow enemies and items. They can receive new abilities by consuming returning [[power-up]]s, as well as new ones like the [[Elephant Fruit]].
''Super Mario Bros. Wonder'' is a {{wp|2.5D}}-style platformer that supports both single-player gameplay and simultaneous multiplayer with up to 4 players. The game uses an updated artstyle, iterating on the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series of games with brand-new models, expressions and animations. Alongside [[Mario]] and [[Luigi]], several other characters are also playable, including [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad and Blue Toad|Yellow Toad, Blue Toad]], [[Toadette]], [[Yoshi (species)|Yoshi]]s of four different colors, and [[Nabbit]].<ref name=SMBWDirect>Nintendo of America (August 31, 2023). [https://youtu.be/G0m_uNaSres Super Mario Bros. Wonder Direct 8.31.2023]. ''YouTube''. Retrieved August 31, 2023.</ref> All characters use the established base moveset from the ''New Super Mario Bros.'' series, including the ability to [[Wall Jump]], [[Ground Pound]], and [[Spin Jump]]. Nabbit retains his ability to not take damage from enemies from previous games, simply phasing through enemies instead. The Yoshis also do not take damage, but bump into enemies upon colliding with them. The Yoshis retain their ability to [[Flutter Jump]], be used as a mount for other characters, and use their tongue to swallow enemies and items. They can receive new abilities by consuming returning [[List of power-ups|power-ups]], as well as new ones like the [[Elephant Fruit]]. A new feature sees the characters equipping [[Badge (Super Mario Bros. Wonder)|badges]] which allow them to obtain an additional special ability depending on which one is equipped, such as the Parachute Cap or the [[Scuttle]].


The game's story takes place in the [[Flower Kingdom]], a brand-new location. The game's levels incorporate similar general themes to the ''New Super Mario Bros.'' series, such as grassland, desert, and beach stages, but also unique level themes like autumnal forests and savannas. The hub consists of a contiguous world map, similar to that of ''New Super Mario Bros. U'', where each level is represented by a 3D modeled icon, as in ''[[Super Mario 3D World]]''. Similarly to both games, levels in this game have unique names. Each one is also assigned a difficulty rating in-game. This is a feature only found previously in the [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|Level Cards]] compatible with ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', as well as ''[[Super Mario Maker 2]]''{{'}}s Story Mode.
The game's story takes place in the [[Flower Kingdom]], a brand-new location. The game's levels incorporate similar general themes to the ''New Super Mario Bros.'' series, such as grassland, desert, and beach stages, but also unique level themes like autumnal forests and savannas. The hub consists of a contiguous world map, similar to that of ''New Super Mario Bros. U'', where each level is represented by a 3D modeled icon, as in ''[[Super Mario 3D World]]''. Similarly to both games, levels in this game have unique names. Each one is also assigned a difficulty rating in-game, from one to five. This is a feature only found previously in the [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|Level Cards]] compatible with ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', as well as ''[[Super Mario Maker 2]]''{{'}}s Story Mode.


The signature feature of ''Super Mario Bros. Wonder'' is the [[Wonder Flower]], a power-up that changes the world around [[Mario]] and friends in unique and strange ways, such as bringing [[Warp Pipe]]s to life or causing [[Trottin' Piranha Plant]]s to start singing. Wonder Flowers are exclusive to the Flower Kingdom, alongside [[Wonder Seed]]s and [[flower coin]]s, prominent collectibles of the region. Another notable addition are [[Talking Flower]]s, non-playable characters that populate levels and comment on in-game events and players' actions.
The signature feature of ''Super Mario Bros. Wonder'' is the [[Wonder Flower]], a power-up that changes the world around [[Mario]] and friends in unique and strange ways, such as bringing [[Warp Pipe]]s to life or causing [[Trottin' Piranha Plant]]s to start singing. Wonder Flowers are exclusive to the Flower Kingdom, alongside [[Wonder Seed]]s and [[flower coin]]s, prominent collectibles of the region. Another notable addition are [[Talking Flower]]s, non-playable characters that populate levels and comment on in-game events and players' actions.


This is the first 2D side-scrolling ''Super Mario'' game since ''[[Super Mario Bros. 2]]'' to omit a score system and [[Time Limit]], allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a [[Extra life|1-Up]].
This is the first 2D side-scrolling ''Super Mario'' game since ''[[Super Mario Bros. 2]]'' to omit a score system and [[Time Limit]], allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a [[Extra life|1-Up]].
Just like in ''Super Mario 3D World'', the number of lives is shared between players when playing multiplayer.
===Controls===
===Controls===
All actions using {{button|switch|leftstick}} can also be done with {{button|switch|pad}}. Selecting the "{{button|switch|B}} Dash · {{button|switch|A}} Jump" option in the Settings menu will rotate all face buttons once to the left, with {{button|switch|X}} functioning as {{button|switch|A}} and {{button|switch|Y}} functioning as {{button|switch|X}}.<ref>In-game Action Guide.</ref>
All actions using {{button|switch|leftstick}} can also be done with {{button|switch|pad}}. Selecting the "{{button|switch|B}} Dash · {{button|switch|A}} Jump" option in the Settings menu will rotate all face buttons once to the left, with {{button|switch|X}} functioning as {{button|switch|A}} and {{button|switch|Y}} functioning as {{button|switch|X}}.<ref>In-game Action Guide.</ref>
{|class="wikitable"style="width:60%;text-align:center"
<center>
!width=20%|Action
{|class="wikitable"style="width:65%;text-align:center"
!width=30%|Dual Joy-Con or Pro Controller
|-
!width=30%|Horizontal Joy-Con
!rowspan=2 width=20% style="background:red;color:white;"|Action(s)
!colspan=4 style="background:red;color:white;"|Input(s)
|-
!width=40% style="background:red;color:white;"|Dual Joy-Con or Pro Controller
!width=40% style="background:red;color:white;"|Horizontal Joy-Con
|-
!colspan=3 style="background:#FF7733"|Universal Actions
|-
|-
|Move
|Move
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|Menu
|Menu
|{{button|switch|plus}}
|{{button|switch|plus}}
|{{button|switch|minus}} ( {{button|switch|joy-con-l}} ) or {{button|switch|plus}} ( {{button|switch|joy-con-r}} )
|{{button|switch|minus}} or {{button|switch|plus}}
|-
|-
!colspan=3|Basic Actions
!colspan=3 style="background:#FF7733"|Basic Actions
|-
|-
|[[Crouch]]
|[[Crouch]]
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|{{button|switch|stick}}↑ in front of the door
|{{button|switch|stick}}↑ in front of the door
|-
|-
|Climb up/down a [[Beanstalk|vine]]
|Climb up/down a [[vine]]
|{{button|switch|leftstick}} ↑ / {{button|switch|leftstick}} ↓ while holding on to a vine
|{{button|switch|leftstick}} ↑ / {{button|switch|leftstick}} ↓ while holding on to a vine
|{{button|switch|stick}} ↑ / {{button|switch|stick}} ↓ while holding on to a vine
|{{button|switch|stick}} ↑ / {{button|switch|stick}} ↓ while holding on to a vine
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|Press {{button|switch|jc-top}} while crouching
|Press {{button|switch|jc-top}} while crouching
|-
|-
!colspan=3|Local Multiplayer / Online Play
!colspan=3 style="background:#FF7733"|Local Multiplayer / Online Play
|-
|-
|Become a [[Ghost (form)|ghost]]
|Become a [[Ghost (form)|ghost]]
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|Press {{button|switch|SL}} + {{button|switch|SR}}
|Press {{button|switch|SL}} + {{button|switch|SR}}
|-
|-
!colspan=3|Local Multiplayer
!colspan=3 style="background:#FF7733"|Local Multiplayer
|-
|-
|Ride Yoshi
|Ride Yoshi
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|Press {{button|switch|SR}} / Shake
|Press {{button|switch|SR}} / Shake
|-
|-
!colspan=3|[[Yoshi (species)|Yoshi]]
!colspan=3 style="background:#FF7733"|Yoshi
|-
|-
|[[Flutter Jump]]
|[[Flutter Jump]]
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|With a mouthful, press {{button|switch|jc-left}} while tilting {{button|switch|stick}} ↑
|With a mouthful, press {{button|switch|jc-left}} while tilting {{button|switch|stick}} ↑
|-
|-
!colspan=3|[[Elephant Mario]]
!colspan=3 style="background:#FF7733"|Elephant Mario
|-
|-
|Swing trunk
|Swing trunk
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|Press {{button|switch|jc-left}} when you have water in your trunk
|Press {{button|switch|jc-left}} when you have water in your trunk
|-
|-
!colspan=3|[[Fire Mario]]
!colspan=3 style="background:#FF7733"|Fire Mario
|-
|-
|Throw a fireball
|Throw a fireball
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|Press {{button|switch|SR}} / Shake
|Press {{button|switch|SR}} / Shake
|-
|-
!colspan=3|[[Bubble Mario]]
!colspan=3 style="background:#FF7733"|Bubble Mario
|-
|-
|Make a bubble
|Make a bubble
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|Stomp a bubble while holding {{button|switch|jc-bottom}}
|Stomp a bubble while holding {{button|switch|jc-bottom}}
|-
|-
!colspan=3|[[Drill Mario]]
!colspan=3 style="background:#FF7733"|Drill Mario
|-
|-
|Drill down
|Drill down
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|Tilt {{button|switch|stick}} while burrowed
|Tilt {{button|switch|stick}} while burrowed
|-
|-
!colspan=3|[[Badge (Super Mario Bros. Wonder)|Badges]]
!colspan=3 style="background:#FF7733"|Badges
|-
|-
|[[File:Badge Parachute Cap.png|30px]] Open parachute cap
|[[File:Badge Parachute Cap.png|30px]] Open parachute cap
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|Press {{button|switch|SR}} / Shake while in midair
|Press {{button|switch|SR}} / Shake while in midair
|}
|}
</center>


==Characters==
==Locations==
===Playable characters===
[[File:Character Select - Super Mario Bros Wonder.png|thumb|300px|All 12 playable characters in the game]]
Counting the colored Toads and Yoshis separately, ''Super Mario Bros. Wonder'' features 12 playable characters, the most playable characters in a mainline ''Super Mario'' game. Among them, Daisy and the Yoshis are playable for the first time in a home console ''Super Mario'' game after being previously playable in ''[[Super Mario Run]]''. Most characters have the same attributes and play identically aside from revealing different [[Hidden Character Block]]s. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to [[Flutter Jump]], use their tongues, and allow other characters to ride them. The random option on the selection screen cannot select the Yoshis or Nabbit.
 
The following descriptions of the playable characters are taken from the loading screens.
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
|width="17%"|[[File:SMBW Mario Jump.png|x100px]]<br>'''[[Mario]]'''
|width="16%"|[[File:SMBWLuigi.png|x100px]]<br>'''[[Luigi]]'''
|width="17%"|[[File:SMBW Peach Artwork.png|x100px]]<br>'''[[Princess Peach|Peach]]'''
|width="17%"|[[File:SMBW Daisy.png|x100px]]<br>'''[[Princess Daisy|Daisy]]'''
|width="16%"|[[File:SMBW Yellow Toad Artwork.png|x100px]]<br>'''[[Yellow Toad and Blue Toad|Yellow Toad]]'''
|width="17%"|[[File:SMBW Blue Toad Artwork.png|x100px]]<br>'''[[Yellow Toad and Blue Toad|Blue Toad]]'''
|-
|''Mario works as a plumber with his little brother Luigi.''
|''While they may be twin brothers, Luigi is taller and slightly younger than Mario.''
|''Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone.''
|''Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively!''
|colspan=2|''Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!''
|-
|[[File:SMBW Toadette.png|x100px]]<br>'''[[Toadette]]'''
|[[File:SMBW Yoshi.png|x100px]]<br>'''[[Yoshi]]'''
|[[File:SMBW Red Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Red Yoshi]]'''
|[[File:SMBW Yellow Yoshi.png|x100px]]<br>'''[[Yoshi (species)|Yellow Yoshi]]'''
|[[File:SMBW Light Blue Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Light-Blue Yoshi]]'''
|[[File:SMBW Nabbit.png|x100px]]<br>'''[[Nabbit]]'''
|-
|''Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails!''
|colspan=4|''Yoshis have extremely relaxed attitudes. They even let Mario and his friends ride on their backs.''<br>'''Ability:''' Yoshis can Flutter Jump, eat objects, and spit them back to attack enemies. They will take knockback from enemies and hazards.
|''Nabbit isn't an enemy or an ally, really—just someone keeping an eye on Mario and his friends…''<br>'''Ability:''' Nabbit won't flinch when touching most enemies or hazards.
|}
 
===Supporting characters===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=12%|Character
!width=88%|Description
|-
|align=center|[[File:SMBW Prince Florian Artwork.png|100px]]<br>[[Prince Florian]]
|A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping [[Badge (Super Mario Bros. Wonder)|Badge]]s on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a [[Game Over]], he will grant the player(s) five [[1-Up Mushroom]]s.
 
'''Loading screen:''' ''Prince Florian loves badges and all the Poplins that live in his kingdom.''
|-
|align=center|[[File:ArtworkTalkingflowerSMBW.png|100px]]<br>[[Talking Flower]]s
|Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language.
 
'''Loading screen:''' ''Talking Flowers love to talk. They often spend their days waiting for someone to visit them.''
|-
|align=center|[[File:SMBWPoplin.png|120px]]<br>[[Poplin]]s
|The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting [[Poplin Shop]]s in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins.
 
'''Loading screen:''' ''Poplins are residents of the Flower Kingdom. When they get surprised, their flowers may bloom!''
|-
|align=center|[[File:ProfConnect_Active.png|100px]][[File:SMBW screenshot Direct Professor Connect.png|100px]]<br>[[Professor Connect]]
|A robotic character that can be talked to to access online play.
|-
|align=center|[[File:SMBW screenshot Captain Toad.png|100px]]<br>[[Captain Toad]]
|The leader of the [[Toad Brigade]]. He is hidden away in most worlds and rewards [[flower coin]]s when found.
|-
|align=center|[[File:SMBW screenshot Big Wiggler skates.png|100px]]<br>[[Racing Wiggler]]
|A [[Big Wiggler]] that wears roller skates and races against players in Wiggler Race levels. It cannot be physically interacted with during a race.
|-
|align=center|[[File:SMBW Angler Poplin.png|110px]]<br>[[Angler Poplin]]
|A light-blue Poplin who carries a fishing pole and is found in the [[Petal Isles]], where [[Angler Poplin's House|their house]] is located.
|-
|align=center|[[File:Master Poplin.png|75px]]<br>[[Master Poplin]]
|A yellow Poplin who lives in [[Master Poplin's House|their house]] in [[Shining Falls]].
|-
|align=center|[[File:SMBW Loyal Poplin.png|90px]]<br>[[Loyal Poplin]]
|A green Poplin miner who lives in [[Loyal Poplin's House|their house]] near the entrance to [[Fungi Mines]].
|-
|align=center|[[File:SMBW Ancient Dragon Artwork.jpg|110px]]<br>[[Ancient Dragon]]s
|Blue dragons resembling [[Dragoneel]] or [[Gobblegut]] that fly and swim through lava during some [[Wonder Effect]]s. They help the player travel safely across hazards.
|-
|}
 
===Main antagonists===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=12%|Character
!width=88%|Description
|-
|align=center|[[File:SMBW Bowser Artwork.png|100px]] [[File:SMBW CastleBowser Render.png|100px]]<br>[[Bowser]]
|Bowser returns as the main villain in this game. Touching a Wonder Flower turned him into [[Castle Bowser]]<ref name="SMBW trading cards promo" /> by combining him with his [[Koopa Clown Car]] and Prince Florian's castle.
 
'''Loading screen:''' ''Bowser is the evil king of the Koopas, and he has combined himself with the Flower Castle!''
|-
|align=center|[[File:SMBW Bowser Jr Artwork 1.png|100px]] [[File:SMBW Bowser Jr Artwork 2.png|100px]]<br>[[Bowser Jr.]]
|Bowser's son appears as a boss and gains a new form referred to as [[Wonder Bowser Jr.]]<ref name="SMBW trading cards promo" /> He returns alongside his [[Junior Clown Car]].
 
'''Loading screen:''' ''Bowser's son, Bowser Jr., seems focused on claiming every palace he can get his hands on.''
|-
|align=center|[[File:Kamek SMBW Direct.png|100px]]<br>[[Kamek]]
|A [[Magikoopa]] who assists Bowser. He principally appears to summon battleships on the world maps.
|}
 
==Enemies and obstacles==
===Returning enemies===
{{content appearances|sortable=yes
|image4=[[File:SMBW Bob-omb.png|100px]]
|name4=[[Bob-omb]]
|description4=Bombs that ignite when they are jumped on or have a fireball thrown at them, then explode shortly after.
|firstlevel4=[[Fluff-Puff Peaks Flying Battleship]]
|lastlevel4=[[Fluff-Puff Peaks Flying Battleship]]
|image7=[[File:Boo SMBW.png|100px]]
|name7=[[Boo]]
|description7=Ghostly enemies that only follow players that are facing away from them, and stop when looked at.
|firstlevel7=[[Light-Switch Mansion]]
|lastlevel7=[[KO Arena Fungi Funk]]
|image18=[[File:SMBW King Boo.png|75px]]
|name18=[[King Boo]]
|description18=The king of Boos who appears during [[Wonder Effect]]s. He moves forward slowly as the camera follows him, similar to a [[Boohemoth]] from ''[[New Super Mario Bros. 2]]''.
|firstlevel18=[[Light-Switch Mansion]]
|lastlevel18={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}}
|image8=[[File:SMBW Bullet Bill.png|100px]]
|name8=[[Bullet Bill]]
|description8=Bullets that fly straight forward and are shot from [[Bill Blaster]]s.
|firstlevel8=[[Fluff-Puff Peaks Flying Battleship]]
|lastlevel8={{sort|Semifinal Test Piranha Plant Reprise|[[The Semifinal Test Piranha Plant Reprise]]}}
|image9=[[File:SMBW Screenshot Buzzy Beetle.png|100px]]
|name9=[[Buzzy Beetle]]
|description9=Koopas with shells that protect them from fire damage. They can be found walking in lava.
|firstlevel9=[[Raarghs in the Ruins]]
|lastlevel9=[[Dragon Boneyard]]
|image10=[[File:SMBW screenshot Cheep Cheep.png|81px]]
|name10=[[Cheep Cheep]]
|description10=Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them.
|firstlevel10=[[Leaping Smackerel]]
|lastlevel10=[[Search Party Item Park]]
|image11=[[File:SMBW Screenshot Dry Bones.png|100px]]
|name11=[[Dry Bones]]
|description11=Skeletal Koopas that regenerate themselves shortly after being stomped.
|firstlevel11=[[Pipe-Rock Plateau Palace]]
|lastlevel11=[[Deep Magma Bog Palace]]
|image13=[[File:SMBW screenshot Goomba sleeping.png|50px]][[File:SMBW screenshot Goomba long.png|50px]]
|name13=[[Goomba]]
|description13=Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up. They grow taller in [[Sproings in the Twilight Forest]]'s [[Wonder Effect]].
|firstlevel13=[[Welcome to the Flower Kingdom!]]
|lastlevel13={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|image16=[[File:SMBW Hefty Goomba.png|100px]]<br>[[File:SMBW Hefty Goomba (dandelion parachute).png|100px]]
|name16=[[Hefty Goomba]]
|description16=Larger variants of Goombas that split into two normal Goombas when stomped on.
|firstlevel16={{sort|Sharp Trial: Launch to Victory|[[The Sharp Trial: Launch to Victory]]}}
|lastlevel16={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}}
|image2=[[File:SMBW Big Goomba.png|100px]]<br>[[File:SMBW Big Goomba (dandelion parachute).png|100px]]
|name2=[[Big Goomba]]
|description2=Larger variants of [[Goomba]]s that split into two [[Hefty Goomba]]s when stomped on.
|firstlevel2={{sort|Sharp Trial: Launch to Victory|[[The Sharp Trial: Launch to Victory]]}}
|lastlevel2={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}}
|image5=[[File:SMBW Bone Goomba.png|100px]][[File:BoneGoombaUnmasked.jpg|100px]]
|name5=[[Bone Goomba]]
|description5=Teal-colored Goombas wearing skulls as headgear.
|firstlevel5=[[Pipe-Rock Plateau Palace]]
|lastlevel5=[[Sunbaked Desert Palace]]
|image14=[[File:SMBW screenshot Goombrat.png|50px]][[File:Goombrat SMBW.jpg|50px]]
|name14=[[Goombrat]]
|description14=Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to [[Parachute Galoomba]]s. Collisions with [[Bloomp]]s bounce them away and, if equipped, destroy their pappi.
|firstlevel14=[[Here Come the Hoppos]]
|lastlevel14=[[Taily's Toxic Pond]]
|image19=[[File:SMBW Big Goombrat Walking.jpg|100px]][[File:Big Goombrat SMBW.jpg|100px]]
|name19=[[Kodeka Kakibō]]
|description19=Larger variants of [[Goombrat]]s that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes.
|firstlevel19=[[Bloomps of the Desert Skies]]
|lastlevel19=[[Bloomps of the Desert Skies]]
|image15=[[File:SMBW Screenshot Hammer Bro.png|100px]]
|name15=[[Hammer Bro]]
|description15=Helmeted Koopas that throw hammers at the player.
|firstlevel15=[[Pipe-Rock Plateau Palace]]
|lastlevel15={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|image21=[[File:SMBW screenshot Troopa green.png|50px]][[File:SMBW screenshot Troopa red.png|50px]]
|name21=[[Koopa Troopa]]
|description21=Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Red-shelled ones turn around at edges, while green-shelled ones walk off them.
|firstlevel21=[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Scram, Skedaddlers!]] (red)
|lastlevel21=[[Raarghs in the Ruins]] (green)<br>{{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} (red)
|image20=[[File:SMBW screenshot Paratroopa green.png|50px]][[File:SMBW screenshot Paratroopa red.png|50px]]
|name20=[[Koopa Paratroopa]]
|description20=Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, while green-shelled ones are seen making large hops on the ground.
|firstlevel20=[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Sproings in the Twilight Forest]] (red)
|lastlevel20=[[Armads on the Roll]] (green)<br>{{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} (red)
|image22=[[File:SMBW Screenshot Lakitu.png|100px]]
|name22=[[Lakitu]]
|description22=Koopas that travel in [[Lakitu's Cloud|clouds]] and throw Spiny Eggs down onto the ground.
|firstlevel22=[[Countdown to Drop Down]]
|lastlevel22=[[Expert Badge Challenge Invisibility II]]
|image23=[[File:SMBW Screenshot Lava Bubble.png|100px]]
|name23=[[Lava Bubble]]
|description23=Orange fireball enemies that jump up and down in and out of [[lava]].
|firstlevel23=[[Pull, Turn, Burn]]
|lastlevel23=[[Pull, Turn, Burn]]
|image24=[[File:Lil' Sparky SMBW.png|100px]]
|name24=[[Lil Sparky]]
|description24=Small spark-like enemies that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like [[Amp]]s.
|firstlevel24=[[Color-Switch Dungeon]]
|lastlevel24={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|image17=[[File:Hothead SMBW.png|100px]]
|name17=[[Hothead]]
|description17=Larger variants of Lil Sparkies.
|firstlevel17=[[Color-Switch Dungeon]]
|lastlevel17={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|image25=[[File:MechakoopaSMBW.png|100px]]
|name25=[[Mechakoopa]]
|description25=Mechanical Koopas with keys on their backs.
|firstlevel25=[[Petal Isles Flying Battleship]]
|lastlevel25=[[Petal Isles Flying Battleship]]
|image26=[[File:MuncherSMBW.png|100px]]
|name26=[[Muncher]]
|description26=Black plants often found in large groups.
|firstlevel26=[[Muncher Fields]]
|lastlevel26={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|image28=[[File:SMBW Nipper.png|100px]]
|name28=[[Nipper Plant]]
|description28=Little white plants that damage the player in contact. They can walk on walls and ceilings.
|firstlevel28=[[Muncher Fields]]
|lastlevel28=[[KO Arena Petal Meddle]]
|image27=[[File:SMBW Ninji.png|96px]]
|name27=[[Ninji]]
|description27=Impish ninja enemies. They dance in rhythm in their debut level's [[Wonder Effect]].
|firstlevel27=[[Ninji Jump Party]]
|lastlevel27=[[Break Time! Raise the Stage]]
|image29=[[File:SMBW screenshot Piped Piranha Plant.png|100px]]
|name29=[[Piranha Plant]]
|description29=Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player.
|firstlevel29=[[Piranha Plants on Parade]]
|lastlevel29={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|image3=[[File:Big Piranha Plant SMBW.jpg|100px]]
|name3=[[Big Piranha Plant]]
|description3=Larger variants of [[Piranha Plant]]s.
|firstlevel3=[[Piranha Plants on Parade]]
|lastlevel3={{sort|Semifinal Test Piranha Plant Reprise|[[The Semifinal Test Piranha Plant Reprise]]}}
|image12=[[File:SMBW Screenshot Fire Piranha.png|100px]]
|name12=[[Fire Piranha Plant]]
|description12=Piranha Plants that spit fireballs. This time, they appear in their ''[[Super Mario 3D Land]]'' color scheme.
|firstlevel12=[[Upshroom Downshroom]]
|lastlevel12={{sort|Semifinal Test Piranha Plant Reprise|[[The Semifinal Test Piranha Plant Reprise]]}}
|image1=[[File:Fire piranha big full.png|100px]]
|name1=[[Big Fire Piranha]]
|description1=Larger variants of [[Fire Piranha Plant]]s that can spit multiple [[fireball]]s at once.
|firstlevel1=[[Upshroom Downshroom]]
|lastlevel1=[[Upshroom Downshroom]]
|image6=[[File:SMBW Bone Piranha.png|50px]][[File:SMBW Long Bone Piranha.png|50px]]
|name6=[[Bone Piranha Plant]]
|description6=Skeletal variants of [[Piranha Plant]]s. They grow taller in their sole appearance's [[Wonder Effect]].
|firstlevel6=[[Fluff-Puff Peaks Palace]]
|lastlevel6=[[Fluff-Puff Peaks Palace]]
|image30=[[File:SMBW Pokey.png|50px]]
|name30=[[Pokey]]
|description30=Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey.
|firstlevel30=[[Armads on the Roll]]
|lastlevel30=[[Armads on the Roll]]
|image31=[[File:Spike SMBW.png|87px]]
|name31=[[Spike]]
|description31=Koopa-like enemies that spit large green Spike Balls.
|firstlevel31=[[Angry Spikes and Sinkin' Pipes]]
|lastlevel31={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|image32=[[File:SMBW screenshot Spiny.png|87px]]
|name32=[[Spiny]]
|description32=Koopa enemies with spiked shells.
|firstlevel32=[[Countdown to Drop Down]]
|lastlevel32=[[Where the Rrrumbas Rule]]
|image33=[[File:SMBW screenshot Spiny Egg.png|87px]]
|name33=[[Spiny Egg]]
|description33=Spiky balls thrown by Lakitus that uncurl into Spinies upon landing.
|firstlevel33=[[Countdown to Drop Down]]
|lastlevel33=[[Countdown to Drop Down]]
|image34=[[File:ThwompSMBW.png|87px]]
|name34=[[Thwomp]]
|description34=Large stone enemies that slam down onto the ground.
|firstlevel34=[[Sunbaked Desert Palace]]
|lastlevel34=[[Petal Isles Special Way of the Goomba]]
|image35=[[File:SMBW Urchin.png|100px]]
|name35=[[Urchin]]
|description35=Spiked creatures that float in water.
|firstlevel35=[[Robbird Cove]]
|lastlevel35=[[Downpour Uproar]]
}}
 
===New enemies===
{{content appearances|sortable=yes
|image1=[[File:AnglefishIdle.jpg|100px]][[File:SMBW Screenshot Anglefish.png|100px]]
|name1=[[Anglefish]]
|description1=Teal, triangular fish enemies with white wings and red feet that jump out of water pools to attack the player(s).
|firstlevel1={{sort|Anglefish Trial: Ready, Aim, Fly!|[[The Anglefish Trial: Ready, Aim, Fly!]]}}
|lastlevel1={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|image2=[[File:ArmadSMBW.png|100px]][[File:SMBW Armad Ball.png|100px]]
|name2=[[Armad]]
|description2=Armadillo-like enemies that can curl into balls and roll down slopes.
|firstlevel2=[[Armads on the Roll]]
|lastlevel2=[[Sunbaked Desert Special Pole Block Allure]]
|image3=[[File:Firework-Bobomb.png|100px]]
|name3=[[Baboom]]
|description3=Firecracker-like [[Bob-omb]]s that release three fireworks one by one when hit, which can break blocks and defeat enemies.
|firstlevel3=[[Fluff-Puff Peaks Flying Battleship]]
|lastlevel3=[[KO Arena Magma Flare-Up]]
|image4=[[File:SMBW Bubble Bird Enemy.png|100px]]
|name4=[[Blewbird]]
|description4=Small bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. If defeated, another will burrow up from the ground in the same spot. A variant also appears that shoots bubbles out of their beaks instead during Wonder Effects. Derived from the {{wp|bluebird}}.
|firstlevel4=[[Blewbird Roost]]
|lastlevel4={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|image5=[[File:SMBW screenshot FishFrog Balloons.png|100px]]
|name5=[[Bloomp]]
|description5=Bouncy balloon-like fish enemies of varying sizes and colors.
|firstlevel5=[[Bloomps of the Desert Skies]]
|lastlevel5={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}} (green/pink)<br>[[Bloomps of the Desert Skies]] (blue/teal/silver)<br>[[Sunbaked Desert Special Pole Block Allure]] (light blue)
|image6=[[File:Giga Bloomp.png|100px]]
|name6=[[Wonder Būsuke]]
|description6=Large Bloomps filled with confetti that appear during certain Wonder Effects.
|firstlevel6=[[Flight of the Bloomps]]
|lastlevel6=[[Sunbaked Desert Special Pole Block Allure]]
|image7=[[File:Robo-Bowser Head.png|100px]]
|name7={{Conjectural|[[Bowser cannon]]}}
|description7=A giant [[Bowser]] robot that appears in the background, firing lasers at the player during every flying battleship's [[Wonder Effect]].
|firstlevel7=[[Fluff-Puff Peaks Flying Battleship]]
|lastlevel7=[[Deep Magma Bog Flying Battleship]]
|image8=[[File:SMBW Bowser machine.png|100px]]
|name8={{Conjectural|[[Bowser generator]]}}
|description8=A mechanical Bowser robot that produces enemies and objects, with a red button on top that causes it to self-destruct when pressed.
|firstlevel8=[[Fluff-Puff Peaks Flying Battleship]]
|lastlevel8=[[Deep Magma Bog Flying Battleship]]
|image9=[[File:BulrushArtworkWonder2.png|100px]]
|name9=[[Bulrush]]
|description9=Creatures based on both ''Triceratops'' and bison that try to ram into the player if they get close and will destroy any Hard Blocks in their way and can even jump off the tops of slopes while ramming. They get knocked out for a short time when they hit a wall. They travel in herds during some [[Wonder Effect]]s.
|firstlevel9=[[Bulrush Coming Through!]]
|lastlevel9={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}}
|image10=[[File:CloudPiranhaSMBW.png|100px]]
|name10=[[Cloud Piranha]]
|description10=Black, cloudy [[Piranha Plant]]s made of smoke that protect Castle Bowser and continuously swirl around it. They are vanquished by a [[Royal Seed]].
|firstlevel10=Overworld
|lastlevel10=Overworld
|image11=[[File:Condart Direct.png|100px]]
|name11=[[Condart]]
|description11=Yellow bird enemies with red beaks who launch themselves at the player(s) like darts until they hit a solid surface, which will cause their beaks to get stuck within said surface.
|firstlevel11=[[Condarts Away!]]
|lastlevel11={{sort|Desert Mystery|[[The Desert Mystery]]}}
|image12=[[File:Purple Bird.png|100px]]
|name12=[[Condrop]]
|description12=Purple birds wearing helmets that fly in one direction and drop items.
|firstlevel12=[[Cruising with Linking Lifts]]
|lastlevel12={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|image13=[[File:Dark Nokonoko.jpg|81px]]
|name13=[[Dark Nokonoko]]
|description13=Shadowy [[Koopa Troopa]]s that hurt the player on contact.
|firstlevel13=[[Beware of the Rifts]]
|lastlevel13=[[Beware of the Rifts]]
|image14=[[File:SMBW screenshot Fire Spike.png|100px]]
|name14=[[Fire Gabon]]
|description14=Red [[Spike]]s that spit and throw fireballs.
|firstlevel14=[[Wavy Ride through the Magma Tube]]
|lastlevel14=[[KO Arena Magma Flare-Up]]
|image15=[[File:Flying Mechakoopa.png|100px]]
|name15=[[Flying Mechakoopa]]
|description15=Red [[Mechakoopa]]s with propellers.
|firstlevel15=[[Deep Magma Bog Flying Battleship]]
|lastlevel15=[[High-Voltage Gauntlet]]
|image16=[[File:SMBW screenshot Takebo.png|50px]][[File:TakeboPurple.png|50px]]
|name16=[[Gamboo]]
|description16=Stacks of bamboo creatures that emerge from the ground that can be thrown when stomped. Some can be seen dancing in place during some Wonder Effects.
|firstlevel16={{sort|Midway Trial: Hop to It|[[The Midway Trial: Hop to It]]}} (green/purple)
|lastlevel16={{sort|Semifinal Test Piranha Plant Reprise|[[The Semifinal Test Piranha Plant Reprise]]}} (green)<br>{{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} (purple)
|image17=[[File:Gold Takebo.jpg|50px]][[File:Silver Takebo.jpg|50px]]
|name17=[[Metal Takebō]]
|description17=Metallic variants of Gamboos.
|firstlevel17=[[Missile Meg Mayhem]] (black)
|lastlevel17=[[KnuckleFest Bowser's Blazing Beats]]
|image18=[[File:WingChomps.png|50px]][[File:RedGnawsher.png|50px]]
|name18=[[Gnawsher]]
|description18=Winged [[Chain Chomp|Chomp]]-like enemies with golden eyes and teeth that chomp through blocks.
|firstlevel18=[[Gnawsher Lair]]
|lastlevel18={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} (normal)<br>[[KO Arena Magma Flare-Up]] (red)
|image19=[[File:SMBW Hoppo.png|100px]]
|name19=[[Hoppo]]
|description19=Spherical purple hippos that roll along the ground and can be bounced on. They can also be stuck in gaps.
|firstlevel19=[[Here Come the Hoppos]]
|lastlevel19={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|image20=[[File:SMBW screenshot Hippo Fat roll big.png|100px]]
|name20=[[Wonder Koronporin]]
|description20=A large Hoppo that appears during certain [[Wonder Effect]]s.
|firstlevel20=[[Here Come the Hoppos]]
|lastlevel20={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|image21=[[File:SMBW Hoppycat.png|100px]]
|name21=[[Hoppycat]]
|description21=Green spiked snail creatures that leap upwards when the player jumps, similar to [[Skipsqueak]]s. Small and giant variants appear.
|firstlevel21={{sort|Hoppycat Trial: Hop, Hop, and Awaaay|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]}} (green)<br>{{sort|Midway Trial: Hop to It|[[The Midway Trial: Hop to It]]}} (red)
|lastlevel21=[[Wiggler Race Spelunking!]] (green)<br>{{sort|Midway Trial: Hop to It|[[The Midway Trial: Hop to It]]}} (red)
|image22=[[File:WonderEffectHoppycat.jpg|100px]]
|name22=[[Deka Hoppin]]
|description22=Large Hoppycats that appear during certain Wonder Effects. They jump through ground, destroying it.
|firstlevel22={{sort|Hoppycat Trial: Hop, Hop, and Awaaay|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]}}
|lastlevel22={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|image23=[[File:Red Hoppycat screenshot.png|100px]]
|name23=[[Wonder Hoppin]]
|description23=An orange Hoppycat that can jump extremely high.
|firstlevel23={{sort|Midway Trial: Hop to It|[[The Midway Trial: Hop to It]]}}
|lastlevel23={{sort|Midway Trial: Hop to It|[[The Midway Trial: Hop to It]]}}
|image24=[[File:SMBWScreenshotUnknownCorn KernelEnemy.png|50px]][[File:SMBW Screenshot Popcorn Enemy.png|50px]]
|name24=[[Kerpop]]
|description24=Corn kernel-like enemies that transform into high-jumping popcorn when they come into contact with fire.
|firstlevel24=[[Hot-Hot Hot!]]
|lastlevel24=[[KO Arena Magma Flare-Up]]
|image25=[[File:Konk Direct.png|100px]][[File:Blue Konk.png|100px]]
|name25=[[Konk]]
|description25=Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s).
|firstlevel25=[[Jewel-Block Cave]]
|lastlevel25={{sort|Uncharted Area: Wubba Ruins|[[An Uncharted Area: Wubba Ruins]]}}
|image26=[[File:Giant Konk SMBW.jpg|100px]]
|name26=[[Wonder Gottsun]]
|description26=A large Konk that appears from above during the Wonder Effect in [[Jewel-Block Cave]], crushing anything directly below it.
|firstlevel26=[[Jewel-Block Cave]]
|lastlevel26=[[Jewel-Block Cave]]
|image27=[[File:Triple Lakitu enemy.png|100px]]
|name27={{conjectural|[[Lakitu trio]]}}
|description27=Three [[Lakitu]]s above a large cloud. They appear in the background and attack by throwing golden [[Spike Ball]]s at the player. In [[Cruising with Linking Lifts]], during the [[Wonder Effect]], they throw coins, power-ups, and [[Wonder Token]]s.
|firstlevel27=[[Cruising with Linking Lifts]]
|lastlevel27=[[Shining Falls Special Triple Threat Deluge]]
|image28=[[File:Track-riding Lava Bubble.png|100px]]
|name28=[[Lava Blobble]]
|description28=Large [[Lava Bubble]]-like enemies that ride on tracks.
|firstlevel28=[[Deep Magma Bog Flying Battleship]]
|lastlevel28=[[Deep Magma Bog Flying Battleship]]
|image29=[[File:Fryguy-like Enemy.png|100px]]
|name29=[[Li'l Scorcher]]
|description29=Lava Bubble-like enemies resembling [[Fryguy]] that spit fireballs.
|firstlevel29=[[Deep Magma Bog Palace]]
|lastlevel29=[[Deep Magma Bog Palace]]
|image30=[[File:MawmawIdle.jpg|100px]]
|name30=[[Maw-Maw]]
|description30={{wp|Giant salamander}} enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop.
|firstlevel30=[[Maw-Maw Mouthful]]
|lastlevel30={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|image31=[[File:Melon Piranha.png|100px]]
|name31=[[Melon Piranha Plant]]<ref name=SMBWDirect/>
|description31=Variants of [[Piranha Plant]]s that resemble [[watermelon]]s and spit seeds that can be jumped on from above without taking damage. Yoshis can eat and spit the seeds like them, akin to the mechanic of watermelons in ''[[Super Mario World 2: Yoshi's Island]]''.
|firstlevel31=[[Countdown to Drop Down]]
|lastlevel31={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|image32=[[File:SMBW screenshot Blasted Bill.png|100px]]
|name32=[[Missile Meg]]
|description32=Long, thin, missile-like [[Bullet Bill]] variants that can be stood on, which causes them to slowly descend.
|firstlevel32=[[Missile Meg Mayhem]]
|lastlevel32={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|image33=[[File:Mumsie.png|100px]]
|name33=[[Mumsy]]<ref name=SMBWDirect/>
|description33=Mummy-like enemies with loose wrappings on their backsides that can be pulled to defeat them.
|firstlevel33={{sort|Desert Mystery|[[The Desert Mystery]]}}
|lastlevel33=[[Sunbaked Desert Special Pole Block Allure]]
|image34=[[File:SMBW Screenshot Door Enemy.png|100px]]
|name34=[[Noknok]]
|description34=Teal, door-shaped enemies with large mouths filled with sharp teeth. They disguise as normal doors, and attack when a player gets near.
|firstlevel34=[[Light-Switch Mansion]]
|lastlevel34={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}}
|image35=[[File:Music Note Piranhas.png|100px]]
|name35={{Conjectural|[[Note Piranha Plant]]}}
|description35=Fiery music notes shaped like [[Piranha Plant]]s fired from [[Bowser]].
|firstlevel35={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}}
|lastlevel35={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}}
|image36=[[File:Giant Note Piranha.png|100px]]
|name36={{conjectural|[[Big Note Piranha Plant]]}}
|description36=Larger variants of {{conjectural|Note Piranha Plants}}.
|firstlevel36={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}}
|lastlevel36={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}}
|image37=[[File:SMBWscreenshotOutmaway.png|100px]]
|name37=[[Outmaway]]
|description37=White [[Goombrat]]-like creatures with red-rimmed goggles that kick [[Ice Block|ice block]]s and [[Koopa Shell]]s.
|firstlevel37=[[Outmaway Valley]]
|lastlevel37={{sort|Final Uncharted Area: Poison Ruins|[[A Final Uncharted Area: Poison Ruins]]}}
|image38=[[File:SMBWScreenshotUnknownBoxingWiggler-likeEnemy.png|100px]]
|name38=[[Pokipede]]
|description38=Boxing [[Wiggler]]-like enemies that wear spiked helmets and travel along tracks. They can also break through [[snow block]]s. Green ones move more slowly, while red ones have a faster movement pace.
|firstlevel38=[[Pokipede Pass]]
|lastlevel38=[[Wiggler Race Spelunking!]]
|image39=[[File:RaarghScreenshot.png|100px]]
|name39=[[Raargh]]
|description39=[[Blargg]]-like enemies that cling onto walls and charge in a straight line when they spot the player.
|firstlevel39=[[Raarghs in the Ruins]]
|lastlevel39=[[Raarghs in the Ruins]]
|image40=[[File:BullsEyeBillSMBW.png|100px]]
|name40=[[Renketsu Search Killer]]
|description40=[[Bull's-Eye Bill]]s with a dragon-like appearance that target the player.
|firstlevel40=[[KnuckleFest Bowser's Blazing Beats]]
|lastlevel40=[[KnuckleFest Bowser's Blazing Beats]]
|image41=[[File:SMBWScreenshotUnknownWheelChainLeashDryBones-likeEnemy.png|100px]]
|name41=[[Revver]]
|description41=Wheeled, [[Dry Bones]]-like enemies that wear a chain leash which the player(s) can grab and pull, sending them rushing forward like [[Chain Chomplet]]s from ''[[Super Mario Sunshine]]''.
|firstlevel41=[[Rolling-Ball Hall]]
|lastlevel41=[[Hot-Hot Hot!]]
|image42=[[File:DarkMarioScreenshot.png|100px]]
|name42=[[Rift Mario]]
|description42=A shadowy figure resembling [[Cosmic Mario]] and [[Cosmic Clone]]s that mimics the player's moves. In multiplayer, the enemy chases the player with the crown. The enemy can be temporarily stunned by fireballs and nearby activated POW Blocks.
|firstlevel42=[[Color-Switch Dungeon]]
|lastlevel42=[[Beware of the Rifts]]
|image43=[[File:SMBWScreenshotUnknownDivingBirdEnemy.png|100px]]
|name43=[[Robbird]]
|description43=Blue seabird enemies wearing goggles that dive into water, taking coins away.
|firstlevel43=[[Robbird Cove]]
|lastlevel43=[[Robbird Cove]]
|image44=[[File:SMBW screenshot Troopa pink.png|100px]]
|name44=[[Rolla Koopa]]
|description44=Magenta-shelled [[Koopa Troopa]]s with roller skates that skate along the ground and jump gaps between platforms.
|firstlevel44=[[Rolla Koopa Derby]]
|lastlevel44={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|image45=[[File:Rrrumba.png|50px]][[File:SMBW RrrumbaWithoutShell.png|50px]]
|name45=[[Rrrumba]]
|description45={{wp|Armadillidiidae|Pillbug}}-like creatures with large, breakable [[boulder]]-like shells. They attempt to roll at the player when they get near, and will also roll down slopes.
|firstlevel45=[[Where the Rrrumbas Rule]]
|lastlevel45=[[Where the Rrrumbas Rule]]
|image46=[[File:Smallseeker.jpg|100px]]
|name46=[[Seeker Bullet Bill]]
|description46=[[Bullet Bill]]s that hang on walls and attack the player on contact.
|firstlevel46=[[Evade the Seeker Bullet Bills!]]
|lastlevel46=[[Evade the Seeker Bullet Bills!]]
|image47=[[File:Bigseeker.jpg|100px]]
|name47=[[Deka Chase Killer]]
|description47=Larger variants of Seeker Bullet Bills.
|firstlevel47=[[Evade the Seeker Bullet Bills!]]
|lastlevel47=[[Evade the Seeker Bullet Bills!]]
|image48=[[File:SnakePotWonder.png|54px]][[File:TsubochanWonder.png|54px]]
|name48=[[Serpont]]
|description48=Purple snakes that wear [[pot]]s on their head. If their pots are broken, they move faster.
|firstlevel48=[[Color-Switch Dungeon]]
|lastlevel48=[[KO Arena Sunbaked Skirmish]]
|image49=[[File:Baby Thwomp (long).png|100px]]<br>[[File:Baby Thwomp (short).png|100px]]
|name49=[[Shoomp]]
|description49=Baby [[Thwomp]]-like enemies that slide left to right when the platform tilts, which cause them to have excited expressions.
|firstlevel49=[[Another Uncharted Area: Swaying Ruins]]
|lastlevel49=[[Another Uncharted Area: Swaying Ruins]]
|image50=[[File:ShovaForeground.png|100px]]
|name50=[[Shova]]
|description50=[[Sumo Bro]]-like creatures with big gloves that can push objects.
|firstlevel50=[[Swamp Pipe Crawl]]
|lastlevel50=[[Secrets of Shova Mansion]]
|image51=[[File:SMBW screenshot Skedaddler.png|100px]]
|name51=[[Skedaddler]]
|description51=Ground squirrel-like enemies with black shells. They spit seed-like projectiles and run away from the players as they get closer.
|firstlevel51=[[Scram, Skedaddlers!]]
|lastlevel51=[[Wiggler Race Mountaineering!]]
|image52=[[File:SMBW screenshot Hidey Nudibranch.png|100px]]
|name52=[[Sluglug]]
|description52=Creatures based on nudibranchs and sea cucumbers with long, spiked bodies that emerge from Warp Pipes. Like [[Piranha Creeper]]s, they must be attacked multiple times, which forces them to retreat, until they are finally defeated.
|firstlevel52=[[Leaping Smackerel]]
|lastlevel52=[[Wiggler Race Swimming!]]
|image53=[[File:UnknownFlounderEnemySMBW.png|100px]]
|name53=[[Smackerel]]
|description53=Chomp-like flounder enemies that leap out from the seabed and bite at the player.
|firstlevel53=[[Leaping Smackerel]]
|lastlevel53=[[Leaping Smackerel]]
|image54=[[File:Giga Smackerel.png|100px]]
|name54=[[Wonder Haiden]]
|description54=A large Smackerel that appears during a Wonder Effect and chomps through ground, destroying it.
|firstlevel54=[[Leaping Smackerel]]
|lastlevel54=[[Leaping Smackerel]]
|image55=[[File:SMBW screenshot Cloud Menace small.png|100px]]
|name55=[[Smogrin]]<ref name=GameInformerSMBWLevels/>
|description55=Purple clouds that move back and forth and are followed by smaller clouds.
|firstlevel55=[[Bulrush Coming Through!]]
|lastlevel55=[[Missile Meg Mayhem]]
|image56=[[File:Big Mokumokumo.png|100px]]
|name56=[[Big Mokumokumo]]
|description56=Mid-sized variants of Smogrins.
|firstlevel56=[[KO Arena Fluff-Puff Kerfuff]]
|lastlevel56=[[Expert Badge Challenge Spring Feet II]]
|image57=[[File:SMBW screenshot Cloud Menace big.png|100px]]
|name57=[[Giant Mokumokumo]]
|description57=Larger dark purple variants of Smogrins. They move back and forth similar to normal Smogrins, but are not followed by smaller clouds.
|firstlevel57=[[KO Arena Fluff-Puff Kerfuff]]
|lastlevel57=[[Expert Badge Challenge Spring Feet II]]
|image58=[[File:Snootle.png|100px]]
|name58=[[Snootle]]
|description58=Rolling green round enemies that bounce.
|firstlevel58=[[Valley Fulla Snootles]]
|lastlevel58=[[Valley Fulla Snootles]]
|image59=[[File:SMBW Big Snootle.png|100px]]
|name59=[[Deka Korobū]]
|description59=A larger variant of Snootles.
|firstlevel59=[[Valley Fulla Snootles]]
|lastlevel59=[[Valley Fulla Snootles]]
|image60=[[File:Sea Turtle Enemy.png|100px]]
|name60=[[Snortoise]]
|description60=Pig-nosed, sea turtle-like Koopa enemies that not only swim when underwater, but also crawl when on land.
|firstlevel60=[[Robbird Cove]]
|lastlevel60=[[Downpour Uproar]]
|image61=[[File:ExtendoSproing.png|100x100px]]
|name61=[[Sproing]]
|description61=Enemies that stretch themselves up when the player approaches them.
|firstlevel61=[[Sproings in the Twilight Forest]]
|lastlevel61={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|image62=[[File:SMBW screenshot Magenta Snowflakes of Doom.png|50px]][[File:Green Sugarstar SMBW.jpg|50px]]
|name62=[[Sugarstar]]
|description62=Spiked creatures based on {{wp|konpeitō}} that appear in swarms. Green Sugarstars move slowly while magenta ones move faster.
|firstlevel62={{sort|Sugarstar Trial: Across the Night Sky|[[The Sugarstar Trial: Across the Night Sky]]}}
|lastlevel62={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|image63=[[File:SMBW screenshot Climby Snail.png|100px]]
|name63=[[Swirlypod]]<ref name=GameInformerSMBWLevels>Shea, Brian (October 19, 2023). [https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide]. ''Game Informer''. Retrieved January 5, 2024.</ref>
|description63=Green snails with magenta shells that climb along surfaces and can be kicked out of their shells like Koopa Troopas.
|firstlevel63=[[Bulrush Coming Through!]]
|lastlevel63=[[Taily's Toxic Pond]]
|image64=[[File:SMBWScreenshotUnknownSnailEnemy.png|100px]]
|name64=[[Kodeka Maimai]]
|description64=Larger variants of Swirlypods whose shells can only be carried by Elephant Mario.
|firstlevel64=[[Swamp Pipe Crawl]]
|lastlevel64={{sort|Anglefish Trial: Ready, Aim, Fly!|[[The Anglefish Trial: Ready, Aim, Fly!]]}}
|image65=[[File:Taily.png|72px]]
|name65=[[Taily]]
|description65=Pitcher plant-like enemies that stand on the ceiling with vines hanging down. They periodically release Spike Balls and can be defeated by pulling on their vines. Yellow, red and blue variants also appear.
|firstlevel65=[[Taily's Toxic Pond]]
|lastlevel65=[[KO Arena Fungi Funk]]
|image66=[[File:SMBW screenshot Trompette.png|50px]][[File:SMBW Purple Trompette.png|50px]]
|name66=[[Trompette]]<ref name=GameInformerSMBWLevels/>
|description66=[[Goomba]]-like creatures with tops of varying heights, resembling a {{wp|Pleurotus eryngii|king trumpet mushroom}}. When knocked out, they knock out other enemies behind them. Brown and purple variants appear.
|firstlevel66=[[Bulrush Coming Through!]]
|lastlevel66=[[Fungi Mines Special Dangerous Donut Ride]] (brown)<br>[[POOF! Badge Challenge Crouching High Jump I]] (purple)
|image67=[[File:SMBW Singing Piranha Plants Artwork.png|100px]]
|name67=[[Trottin' Piranha Plant]]<ref name="SMBW trading cards promo">{{file link|SMBW Trading Cards.png}}</ref>
|description67=[[Piranha Plant]]s that are able to leave their pipes and walk around, similar to [[Ptooie]]s, and even enter other pipes. They can also walk along ceilings. They sing in unison during some [[Wonder Effect]]s.
|firstlevel67=[[Piranha Plants on Parade]]
|lastlevel67={{sort|Semifinal Test Piranha Plant Reprise|[[The Semifinal Test Piranha Plant Reprise]]}}
|image68=[[File:SMBW Big Trottin' Piranha Plant.png|100px]]
|name68=[[Big Run Run Packun]]
|description68=Larger Trottin' Piranha Plants that act like their smaller counterparts, but only emerge from and retreat into big [[Warp Pipe]]s.
|firstlevel68=[[Piranha Plants on Parade]]
|lastlevel68={{sort|Semifinal Test Piranha Plant Reprise|[[The Semifinal Test Piranha Plant Reprise]]}}
|image69=[[File:SMBW Trottin' Bone Piranha.png|50px]][[File:SMBW Long Trottin' Bone Piranha.png|50px]]
|name69=[[Bone Run Run Packun]]
|description69=Skeletal variants of [[Trottin' Piranha Plant]]s. They are resistant to fireballs, and grow taller during their sole appearance's [[Wonder Effect]].
|firstlevel69=[[Fluff-Puff Peaks Palace]]
|lastlevel69=[[Fluff-Puff Peaks Palace]]
|image70=[[File:SMBWScreenshotUnknownOwlEnemy.png|100px]]
|name70=[[Whohoo]]
|description70=Owl enemies that swoop down from nests on the ceiling.
|firstlevel70=[[Pokipede Pass]]
|lastlevel70=[[Pokipede Pass]]
|image71=[[File:WonderPackunSMBW.png|100px]]
|name71=[[Wonder Packun]]
|description71=Piranha Plants with long stalks that have appeared after [[Bowser]] has collected the [[Wonder Flower]] at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal [[Piranha Plant]]s.
|firstlevel71=Overworld
|lastlevel71=Overworld
|image72=[[File:SMBW Screenshot Wubba.png|100px]]
|name72=[[Wubba]]
|description72=Light-green slime enemies that pace back and forth and swim through goo.
|firstlevel72={{sort|Uncharted Area: Wubba Ruins|[[An Uncharted Area: Wubba Ruins]]}}
|lastlevel72=[[KO Arena Fungi Funk]]
|image73=[[File:JumpTogeJump.jpg|100px]]
|name73=[[Zip-Zap]]
|description73=Little sparks in clouds that jump.
|firstlevel73=[[Cruising with Linking Lifts]]
|lastlevel73=[[Cruising with Linking Lifts]]
}}
 
===Obstacles===
{{content appearances|sortable=yes
|image1=[[File:SMBW Bill Blaster.png|50px]]
|name1=[[Bill Blaster]]
|description1=Indestructible cannons that fire [[Bullet Bill]]s.
|firstlevel1=[[Fluff-Puff Peaks Flying Battleship]]
|lastlevel1={{sort|Semifinal Test Piranha Plant Reprise|[[The Semifinal Test Piranha Plant Reprise]]}}
|image2=[[File:Bowser Burner.png|100px]]
|name2={{Conjectural|Bowser Burner}}
|description2=Burner-like objects with Bowser's face that emit green fire.
|firstlevel2=[[Deep Magma Bog Flying Battleship]]
|lastlevel2=[[Deep Magma Bog Flying Battleship]]
|image3=[[File:SMBW Gold Bowser Statue.jpg|100px]]
|name3=[[Bowser Statue]]
|description3=Statues of Bowser that come in gold and gray variants. The gold one is pushed by a [[Shova]] during Secrets of Shova Mansion's [[Wonder Effect]], while the gray one blocks the player's path and is destroyed by a stampede of [[Bulrush]]es.
|firstlevel3=[[Secrets of Shova Mansion]]
|lastlevel3={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}}
|image4=[[File:BullsEyeBillBlasterSMBW.png|70px]]
|name4=[[Bull's-Eye Blaster]]
|description4=Red [[Bill Blaster]]s that fire [[Renketsu Search Killer]]s.
|firstlevel4=[[KnuckleFest Bowser's Blazing Beats]]
|lastlevel4=[[KnuckleFest Bowser's Blazing Beats]]
|image5=[[File:Burner SMBW.jpg|100px]]
|name5=[[Burner]]
|description5=Rotating jets that emit light-green flames.
|firstlevel5=[[Petal Isles Flying Battleship]]
|lastlevel5=[[Petal Isles Flying Battleship]]
|image6=[[File:Bloomp Blaster.png|54px]][[File:Bloompblaster.png|54px]]
|name6=[[Būsuke Hōdai]]<ref name=NintendoDREAM>''Super Mario Bros. Wonder Kanzen Kōryakubon'', Nintendo DREAM, 2023.</ref>
|description6=[[Bill Blaster]]- and [[cannon]]-like devices that pump out [[Bloomp]]s.
|firstlevel6=[[Bloomps of the Desert Skies]]
|lastlevel6={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|image7=[[File:SMBW Cannon.png|100px]]
|name7=[[Cannon]]
|description7=Cannons that fire [[Bob-omb]]s and [[Bullet Bill]]s.
|firstlevel7=[[Fluff-Puff Peaks Flying Battleship]]
|lastlevel7=[[Petal Isles Flying Battleship]]
|image8=[[File:SMBW skydiving level.jpg|100px]]
|name8=Cloud
|description8=Visible masses of condensed water vapor that obscure the player(s)' view and hide objects. They can be removed by passing through or [[Spin Jump]]ing near them.
|firstlevel8=[[Cosmic Hoppos]]
|lastlevel8={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|image9=[[File:CurrentSMBW.png|120px]]
|name9=[[Current]]
|description9=Strong underwater forces that push the player(s) in various directions.
|firstlevel9=[[Leaping Smackerel]]
|lastlevel9=[[Downpour Uproar]]
|image10=[[File:DarknessSMBW.png|120px]]
|name10=[[Dark]]
|description10=One type of darkness can be toggled on and off by [[ON/OFF Switch]]es and completely obscures level elements. Another type merely reduces the brightness of an area.
|firstlevel10=[[Sproings in the Twilight Forest]]
|lastlevel10={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|image11=[[File:SMBW Lightning Block 1.jpg|46px]]<br>[[File:SMBW Lightning Block 2.jpg|46px]]<br>[[File:SMBW Lightning.jpg|100px]]
|name11=[[Electricity Block]]
|description11=Voltage blocks that emit electricity.
|firstlevel11=[[High-Voltage Gauntlet]]
|lastlevel11={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|image12=[[File:SMBW Thundercloud.jpg|63px]]
|name12=Electricity Cloud<ref>''Super Mario Bros. Wonder'' internal filename (<tt>ObjectCloudElectricity.bfres.zs</tt>)</ref>
|description12=Thunder clouds that damage the player when touched. They appear exclusively in their level's [[Wonder Effect]].
|firstlevel12=[[Downpour Uproar]]
|lastlevel12=[[Downpour Uproar]]
|image13=[[File:Fire Bar SMBW.jpg|100px]]
|name13=[[Fire Bar]]
|description13=Bars of [[fireball]]s that rotate around an axis. Multiple bars can appear on one axis.
|firstlevel13=[[Sunbaked Desert Palace]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|lastlevel13={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}} (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|image14=[[File:No image.png|100px]]
|name14=[[Fireball (obstacle)|Fireball]]
|description14=Balls out of fire that are spawned by hazardous ooze.
|firstlevel14=[[Fluff-Puff Peaks Palace]]
|lastlevel14=[[Deep Magma Bog Palace]]
|image15=[[File:Flaming Fist.png|100px]]
|name15=[[Fire Knuckle]]<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectFireKnuckle.bfres.zs</tt>)</ref>
|description15=Large, fiery fists that not only attempt to crush the player(s) (similar to [[Skewer]]s), but can also destroy blocks.
|firstlevel15=[[KnuckleFest Bowser's Blazing Beats]]
|lastlevel15={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}}
|image16=[[File:Fiery Pinwheel-thing.png|100px]]
|name16=Fire Wheel<ref name=NintendoDREAM/>
|description16=A wheel of rotating fire that can be moved when pulling from a handle.
|firstlevel16=[[Pull, Turn, Burn]]
|lastlevel16=[[Pull, Turn, Burn]]
|image17=[[File:SMBW screenshot Giant Spiked Ball.png|50px]][[File:SMBW bigger Giant Spiked Ball.jpg|50px]]
|name17=[[Giant Spiked Ball]]
|description17=Giant, golden [[Spike Ball]]s covered in white spikes. A larger one also appears during Rolling Ball Hall's [[Wonder Effect]].
|firstlevel17=[[Rolling-Ball Hall]]
|lastlevel17={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}} (normal)<br>[[Rolling-Ball Hall]] (giant)
|image18=[[File:SMBW Goo.jpg|100px]]
|name18=[[Goo (obstacle)|Goo]]
|description18=Slime that players and [[Wubba]]s can swim through.
|firstlevel18={{sort|Uncharted Area: Wubba Ruins|[[An Uncharted Area: Wubba Ruins]]}}
|lastlevel18={{sort|Final Uncharted Area: Poison Ruins|[[A Final Uncharted Area: Poison Ruins]]}}
|image19=[[File:SMBW Wonder Bowser Jr. second fight.jpg|120px]]
|name19=[[Honey]]
|description19=A sticky substance that slows the player's speed.
|firstlevel19=[[Fluff-Puff Peaks Palace]]
|lastlevel19=[[Fluff-Puff Peaks Palace]]
|image20=[[File:SMBWScreenshotHot-HotRockSentient.png|100px]]<br>[[File:SMBWScreenshotHot-HotRockEmitingMagma.png|100px]]
|name20=[[Hot-Hot Rock]]
|description20=Sentient stone blocks of varying sizes that occasionally emit magma, which can be put out with water.
|firstlevel20=[[Hot-Hot Hot!]]
|lastlevel20={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|image21=[[File:LavaSMBW.png|120px]]
|name21=[[Lava]]
|description21=Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. Circular lava also appears during Wonder Effects.
|firstlevel21=[[Where the Rrrumbas Rule]] (normal)<br>{{sort|Final Uncharted Area: Poison Ruins|[[A Final Uncharted Area: Poison Ruins]]}} (circular)
|lastlevel21=[[Expert Badge Challenge Jet Run II]] (normal)<br>[[Deep Magma Bog Special Solar Roller]] (circular)
|image22=[[File:SMBW Lava Geyser.jpg|100px]]
|name22=[[Lava Geyser]]
|description22=Pillars of lava that rise up from pits carrying floats.
|firstlevel22=[[Pull, Turn, Burn]]
|lastlevel22=[[Pull, Turn, Burn]]
|image23=[[File:No image.png|100px]]
|name23=[[Lava tide]]
|description23=Lava that rises up.
|firstlevel23=[[Expert Badge Challenge Jet Run II]]
|lastlevel23=[[Expert Badge Challenge Jet Run II]]
|image24=[[File:DownpourUproar Wonder.jpg|100px]]
|name24=[[Lightning (obstacle)|Lightning]]
|description24=Lightning strikes that damage the player when touched. It appears during [[Wonder Effect]]s.
|firstlevel24=[[Downpour Uproar]]
|lastlevel24={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|image25=[[File:SMBW Smasher.png|100px]]
|name25=[[Piston]]
|description25=Purple columns that smash the ground, similar to [[Pillar]]s and Skewers.
|firstlevel25=[[Fluff-Puff Peaks Flying Battleship]]
|lastlevel25=[[Fluff-Puff Peaks Flying Battleship]]
|image26=[[File:PoisonSwampSMBW.png|120px]]<br>[[File:OozeSwampSMBW.png|120px]]
|name26=[[Poison (obstacle)|Poison]]
|description26=Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. A green variant appears in castles, which can spawn enemies or cause an effect on objects, as well as a dark blue version seen in certain levels in [[Fungi Mines]]. Circular variants also appear during Wonder Effects.
|firstlevel26=[[Swamp Pipe Crawl]] (purple)<br>[[Pipe-Rock Plateau Palace]] (green)<br>[[Taily's Toxic Pond]] (dark blue)<br>{{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}} (circular)
|lastlevel26={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} (purple)<br>{{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}} (green)<br>[[Another Uncharted Area: Swaying Ruins]] (dark blue)<br>[[Fungi Mines Special Dangerous Donut Ride]] (circular)
|image27=[[File:SMBW Poison Geyser.jpg|100px]]
|name27={{Conjectural|Poison geyser}}
|description27=Pillars of green poison that rise up from pits carrying floats.
|firstlevel27=[[Evade the Seeker Bullet Bills!]]
|lastlevel27={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|image28=[[File:PoisonTideSMBW.png|100px]]<br>[[File:PoisonTideGreenSMBW.png|100px]]
|name28=[[Poison tide]]
|description28=Poison that rises up, falls down, or go sideways.
|firstlevel28=[[Bulrush Express]] (purple)<br>{{sort|Final Uncharted Area: Poison Ruins|[[A Final Uncharted Area: Poison Ruins]]}} (green)
|lastlevel28=[[Fluff-Puff Peaks Special Climb to the Beat]] (purple)<br>{{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}} (green)
|image39=[[File:SMBW Rift.jpg|100px]]
|name39=[[Rift]]<ref name=GameInformerSMBWLevels/>
|description39=Antimatter obstacles that damage the player.
|firstlevel39=[[Beware of the Rifts]]
|lastlevel39={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|image40=[[File:SMBW Sand.png|100px]]
|name40={{Conjectural|Sand}}
|description40=Sand that slows the player's speed, like the {{conjectural|snow pit}}s of ''[[New Super Mario Bros.]]''
|firstlevel40=[[Armads on the Roll]]
|lastlevel40=[[Sunbaked Desert Palace]]
|image41=[[File:SwayingRuins Wonder.jpg|100px]]
|name41={{Conjectural|Slime}}
|description41=A slime-like substance that makes the player slide.
|firstlevel41=[[Another Uncharted Area: Swaying Ruins]]
|lastlevel41=[[Another Uncharted Area: Swaying Ruins]]
|image42=[[File:SMBW Spike Ball Green.jpg|50px]][[File:SMBW Spike Ball Brown.jpg|50px]][[File:Rolling-Ball Hall Thumbnail.png|100px]]
|name42=[[Spike Ball]]
|description42=Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by [[Spike]]s and [[Taily|Tailies]]. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact.
|firstlevel42=[[Up 'n' Down with Puffy Lifts]] (normal)<br>[[Angry Spikes and Sinkin' Pipes]] (Spike)<br>[[Taily's Toxic Pond]] (Taily)
|lastlevel42=[[Petal Isles Special Way of the Goomba]] (normal)<br>{{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} (Spike)<br>[[KO Arena Fungi Funk]] (Taily)
|image43=[[File:Spike Statue.png|100px]]
|name43={{Conjectural|Spike statue}}
|description43=A massive statue of a Spike that fires boulders during its level's [[Wonder Effect]].
|firstlevel43=[[Wavy Ride through the Magma Tube]]
|lastlevel43=[[Wavy Ride through the Magma Tube]]
|image44=[[File:SpikeTrapSMBW.png|46px]][[File:Spike Trap 1 SMBW.jpg|46px]][[File:Spike Trap 2 SMBW.jpg|46px]]
|name44=[[Spike Trap]]
|description44=Spike-covered obstacles of various forms. Some are Spike Balls, commonly found in clusters that damage the player(s) when touched. Others are spikes found in rows; in their [[Goomba]] form, players can walk, unharmed, on these Spike Traps in [[Maw-Maw Mouthful]].
|firstlevel44=[[Bulrush Coming Through!]]
|lastlevel44={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|image45=[[File:Spike Statue's Boulder.png|50px]]
|name45=[[Volcanic debris]]
|description45=Boulders on fire shot from the Spike statue.
|firstlevel45=[[Wavy Ride through the Magma Tube]]
|lastlevel45=[[Wavy Ride through the Magma Tube]]
|image46=[[File:WaterSMBW1.png|120px]]
|name46=[[Water]]
|description46=Large bodies of harmless liquid that the player(s) can [[swim]] through and store in their trunk in [[Elephant Mario|Elephant form]].
|firstlevel46=[[Welcome to the Flower Kingdom!]]
|lastlevel46=[[Break Time! Hot-Hot Rocks]]
|image47=[[File:WaterTideSMBW.png|100px]]
|name47=[[Water tide]]
|description47=[[Water]] that falls and rises.
|firstlevel47=[[Break Time! Watery Wonder Tokens]]
|lastlevel47=[[KO Arena Petal Meddle]]
}}
 
==Levels==
[[File:SMBW Flower Kingdom Map.jpg|thumb|300px|A map of the [[Flower Kingdom]]]]
[[File:SMBW Flower Kingdom Map.jpg|thumb|300px|A map of the [[Flower Kingdom]]]]
The game is set in the [[Flower Kingdom]], and has eight different worlds, consisting of six main, numbered worlds, a central world to which all of them connect called the [[Petal Isles]], and the [[Special World]]. Each world contains a mix of both regular levels and smaller, bonus levels, of different types:
The game is set in the [[Flower Kingdom]], and has eight different worlds, consisting of six main, numbered worlds, a central world to which all of them connect called the [[Petal Isles]], and the [[Special World]]. Each world contains a mix of both regular levels and smaller, bonus levels, of different types:
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<br>
<br>
{|class=wikitable width=100% style="text-align:center"
{|class=wikitable width=100% style="text-align:center"
|-style="color:white;background:red"
!width=50%|Area
!width=50%|Area
!width=30%|Level
!width=30%|Level
!width=10%|[[Wonder Seed]]s
!width=10%|Wonder Seeds
!width=10%|Difficulty
!width=10%|Difficulty
|-
|-
|rowspan=20 bgcolor=#91CBFD|[[File:PipeRockPlateauSavannah.png|300px]]<br>[[File:SMBW Icon Pipe-Rock Plateau.png|35px]]'''World 1: [[Pipe-Rock Plateau]]'''<br>'''35 Wonder Seeds'''<br>A rocky landscape whose mountainous plateaus resemble that of [[Warp Pipe]]s, as the name implies.
|rowspan=20 bgcolor=#91CBFD|[[File:SuperMarioBrosWonder-World1-Pipe-RockPlateau(In-GameMap).png|300px]]<br>[[File:SMBW Icon Pipe-Rock Plateau.png|35px]]'''World 1: [[Pipe-Rock Plateau]]'''<br>'''35 Wonder Seeds'''<br>A rocky landscape whose mountainous plateaus resemble that of [[Warp Pipe]]s, as the name implies.
|[[Welcome to the Flower Kingdom!]]
|[[Welcome to the Flower Kingdom!]]
|2
|2
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|&mdash;
|&mdash;
|-
|-
|rowspan=18 bgcolor=#96E2DA|[[File:Fluff-Puff Peaks Overview.png|300px]]<br>[[File:SMBW Icon Fluff-Puff Peaks.png|35px]]'''World 2: [[Fluff-Puff Peaks]]'''<br>'''30 Wonder Seeds'''<br>A bright pink collection of clouds that lie atop a short, icy mountain top.
|rowspan=18 bgcolor=#96E2DA|[[File:Fluff-Puff Peaks Overview.png|300px]]<br>[[File:SMBW Icon Fluff-Puff Peaks.png|35px]]'''World 2: [[Fluff-Puff Peaks]]'''<br>'''30 Wonder Seeds'''<br>A bright pink collection of clouds that lie atop an icy mountain top.
|[[Outmaway Valley]]
|[[Outmaway Valley]]
|3
|3
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|&mdash;
|&mdash;
|-
|-
|rowspan=21 bgcolor=#FFF689|[[File:Sunbaked Desert.png|300px]]<br>[[File:SMBW Icon Sunbaked Desert.png|35px]]'''World 4: [[Sunbaked Desert]]'''<br>'''36 Wonder Seeds'''<br>A desert world with white sand once filled with [[water]] before [[Bowser Jr.]] took it all.
|rowspan=21 bgcolor=#FFF689|[[File:Sunbaked Desert.png|300px]]<br>[[File:SMBW Icon Sunbaked Desert.png|35px]]'''World 4: [[Sunbaked Desert]]'''<br>'''36 Wonder Seeds'''<br>A desert world with white sand once filled with [[water]] before [[Bowser Jr.]] stole it all.
|[[Armads on the Roll]]
|[[Armads on the Roll]]
|2
|2
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|&mdash;
|&mdash;
|&mdash;
|&mdash;
|}
==Characters==
===Playable characters===
[[File:Character Select - Super Mario Bros Wonder.png|thumb|300px|All 12 playable characters in the game]]
Counting the colored Toads and Yoshis separately, ''Super Mario Bros. Wonder'' features 12 playable characters, the most playable characters in a mainline ''Super Mario'' game. Among them, Daisy and the Yoshis are playable for the first time in a home console ''Super Mario'' game after being previously playable in ''[[Super Mario Run]]''. Most characters have the same attributes and play identically aside from revealing different [[Hidden Character Block]]s. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to [[Flutter Jump]], use their tongues, and allow other characters to ride them. The random option on the selection screen cannot select the Yoshis or Nabbit.
The following descriptions of the playable characters are taken from the loading screens.
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
|width="17%"|[[File:SMBW Mario Jump.png|x100px]]<br>'''[[Mario]]'''
|width="16%"|[[File:SMBWLuigi.png|x100px]]<br>'''[[Luigi]]'''
|width="17%"|[[File:SMBW Peach Artwork.png|x100px]]<br>'''[[Princess Peach|Peach]]'''
|width="17%"|[[File:SMBW Daisy.png|x100px]]<br>'''[[Princess Daisy|Daisy]]'''
|width="16%"|[[File:SMBW Yellow Toad Artwork.png|x100px]]<br>'''[[Yellow Toad and Blue Toad|Yellow Toad]]'''
|width="17%"|[[File:SMBW Blue Toad Artwork.png|x100px]]<br>'''[[Yellow Toad and Blue Toad|Blue Toad]]'''
|-
|''Mario works as a plumber with his little brother Luigi.''
|''While they may be twin brothers, Luigi is taller and slightly younger than Mario.''
|''Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone.''
|''Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively!''
|colspan=2|''Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!''
|-
|[[File:SMBW Toadette.png|x100px]]<br>'''[[Toadette]]'''
|[[File:SMBW Yoshi.png|x100px]]<br>'''[[Yoshi]]'''
|[[File:SMBW Red Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Red Yoshi]]'''
|[[File:SMBW Yellow Yoshi.png|x100px]]<br>'''[[Yoshi (species)|Yellow Yoshi]]'''
|[[File:SMBW Light Blue Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Light-Blue Yoshi]]'''
|[[File:SMBW Nabbit.png|x100px]]<br>'''[[Nabbit]]'''
|-
|''Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails!''
|colspan=4|''Yoshis have extremely relaxed attitudes. They even let Mario and his friends ride on their backs.''<br>'''Ability:''' Yoshis can Flutter Jump, eat objects, and spit them back to attack enemies. They will take knockback from enemies and hazards.
|''Nabbit isn't an enemy or an ally, really—just someone keeping an eye on Mario and his friends…''<br>'''Ability:''' Nabbit won't flinch when touching most enemies or hazards.
|}
===Non-playable characters===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
!width=15%|Locations
|-
|style="background:white"|[[File:SMBW Prince Florian Artwork.png|100x100px]]<br>[[Prince Florian]]
|align=left|A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping [[Badge (Super Mario Bros. Wonder)|Badge]]s on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a [[Game Over]], he will grant the player(s) five [[1-Up Mushroom]]s.
|All courses
|-
|style="background:white"|[[File:ArtworkTalkingflowerSMBW.png|100x100px]]<br>[[Talking Flower]]s
|align=left|Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language.
|All courses
|-
|style="background:white"|[[File:SMBWPoplin.png|100x100px]]<br>[[Poplin]]s
|align=left|The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting [[Poplin Shop]]s in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins.
|All courses
|-
|style="background:white"|[[File:SMBW Angler Poplin.png|100x100px]]<br>[[Angler Poplin]]
|align=left|A light-blue Poplin who carries a fishing pole and is found in the [[Petal Isles]], where [[Angler Poplin's House|their house]] is located.
|[[Petal Isles]]
|-
|style="background:white"|[[File:Master Poplin.png|100x100px]]<br>[[Master Poplin]]
|align=left|A yellow Poplin who lives in [[Master Poplin's House|their house]] in Shining Falls.
|[[Shining Falls]]
|-
|style="background:white"|[[File:SMBW Loyal Poplin.png|100x100px]]<br>[[Loyal Poplin]]
|align=left|A green Poplin miner who lives in [[Loyal Poplin's House|their house]] near the entrance to [[Fungi Mines]].
|[[Fungi Mines]]
|-
|style="background:white"|[[File:ProfConnect Active.png|100x100px]]<br>[[Professor Connect]]
|align=left|A robotic character that can be talked to to access online play.
|All areas
|-
|style="background:white"|[[File:SMBW screenshot Captain Toad.png|100x100px]]<br>[[Captain Toad]]
|align=left|The leader of the [[Toad Brigade]]. He is hidden away in most worlds and rewards [[flower coin]]s when found.
|[[Pipe-Rock Plateau]], [[Fluff-Puff Peaks]], [[Shining Falls]], [[Fungi Mines]], [[Deep Magma Bog]], [[Petal Isles]]
|-
|style="background:white"|[[File:SMBW Ancient Dragon Artwork.jpg|100x100px]]<br>[[Ancient Dragon]]
|align=left|Blue dragons that fly and swim through lava during some [[Wonder Effect]]s. They help the player travel safely across hazards.
|[[Dragon Boneyard]], [[Deep Magma Bog Special Solar Roller]], [[The Final Battle! Bowser's Rage Stage]]
|}
==Enemies and obstacles==
===Enemies===
The enemies listed in this table match those on the [[Mario Portal|Mario Portal Game Archive]].<ref name=portal>{{cite|author=Nintendo Co., Ltd.|date=circa Jan. 2025|title=Super Mario Bros. Wonder|url=www.nintendo.com/jp/character/mario/en/history/wonder/index.html|publisher=Mario Portal|accessdate=23 Jan. 2025}}</ref> The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. King Boo, Kamek, the Big Fire Piranha Plant, Cloud Piranha, Wonder Packun, Lakitu trio{{conjectural}}, and the two sizes of Note Piranha Plant{{conjectural}} are not present on the archive, but are listed below. The first four are recognized in other primary sources,<ref name=kai12>{{cite|author=Kai, editor|date=12 Jan. 2024|url=www.nintendo.com/jp/topics/article/81448599-29e6-4579-b553-6c95c7201f65|title=全て合わせて120以上。マリオたちが冒険するフラワー王国のいろんなコースをご紹介。【ワンダーの世界へ Vol.12】|publisher=Nintendo Official Site|language=ja|accessdate=28 Jan. 2025}}</ref><ref name=kai4>{{cite|author=Kai, editor|date=6 Oct. 2023|url=www.nintendo.com/jp/topics/article/b38c0fae-7a5d-45e8-8a31-9d7c04894470|title=花にふれると土管が動き出す!? 不思議な変化「ワンダー」の秘密に迫る。【ワンダーの世界へ Vol.4】|publisher=Nintendo Official Site|language=ja|accessdate=28 Jan. 2025}}</ref> and the final two exhibit unique behaviors that differentiate them from normal Piranha Plants and Lakitus, respectively. The default order that enemies are listed in derives from their occurrence in-game with adjustments to ensure they are listed next to their immediate relatives.
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!rowspan=2 width=10%|Name
!rowspan=2 class=unsortable|Description
!colspan=2 class=unsortable|Courses
!rowspan=2|New
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|data-sort-value=Gooa style="background:white"|[[File:SMBW Screenshot Goomba.png|100x100px]]<br>[[Goomba]]
|align=left|Squat mushroom creatures that walk along the ground and are weak to all attacks. Direct contact damages Mario unless he [[stomp]]s them on the head. Touching sleeping Goombas does not harm him, but it does wake them. In some courses, Goombas lack the space to move and instead sit on the ground, disgruntled.<ref name=kai14>{{cite|author=Kai, editor|date=9 Feb. 2024|url=topics.nintendo.co.jp/article/3c24e9ec-6583-401a-a5ab-818180c2c0a8|title=マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その2~【ワンダーの世界へ Vol.14】|publisher=Nintendo Official Site|language=ja|accessdate=9 Feb. 2024}}</ref> During the [[Wonder Effect]] in [[Sproings in the Twilight Forest]], their bodies greatly extend. In some other Wonder Effects, Mario is [[Goomba Mario|transformed into one]]. Goombas are the most common enemies in the game.
|data-sort-value=101|[[Welcome to the Flower Kingdom!]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|—
|-
|data-sort-value=HefGa style="background:white"|[[File:SMBW Hefty Goomba.png|100x100px]]<br>[[Hefty Goomba]]
|align=left|Larger Goombas. Stomping Hefty Goombas split them into two normal-sized ones. In some courses, they drift down on dandelion seeds.
|data-sort-value=304|[[The Sharp Trial: Launch to Victory]]
|data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|—
|-
|data-sort-value=BigG style="background:white"|[[File:SMBW Big Goomba.png|100x100px]]<br>[[Big Goomba]]
|align=left|The largest Goombas. Stomping them splits them into two Hefty Goombas.
|data-sort-value=304|[[The Sharp Trial: Launch to Victory]]
|data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|—
|-
|data-sort-value=BonG style="background:white"|[[File:SMBW Bone Goomba.png|100x100px]]<br>[[Bone Goomba]]
|align=left|Boneheaded Goombas that are impervious to [[fireball]]s. Unlike other skeletal enemies, Bone Goombas are not undead. They are revealed to be living blue Goombas when stomped, which knocks away the skull covering their head.
|data-sort-value=112|[[Pipe-Rock Plateau Palace]]
|data-sort-value=410|[[Sunbaked Desert Palace]]
|—
|-
|data-sort-value=Goor style="background:white"|[[File:SMBW screenshot Goombrat.png|100x100px]]<br>[[Goombrat]]
|align=left|Goomba-like {{wp|persimmon}} enemies. Unlike Goombas, Goombrats turn around when they reach the edge of platforms. In some courses, they float down on dandelion seeds. Collisions with Bloomps bounce them away and, if equipped, destroy their seeds.
|data-sort-value=105|[[Here Come the Hoppos]]
|data-sort-value=502|[[Taily's Toxic Pond]]
|—
|-
|data-sort-value=HefGr style="background:white"|[[File:SMBW Big Goombrat Walking.jpg|100x100px]]<br>[[Hefty Goombrat]]
|align=left|Big Goombrats. Like Hefty Goombas, stomping them causes them to split into two normal-sized Goombrats. They similarly float on dandelion seeds.
|colspan=2 data-sort-value=405|[[Bloomps of the Desert Skies]]
|—
|-
|data-sort-value=Bro style="background:white"|[[File:SMBW screenshot Trompette.png|100x100px]]<br>[[Trompette|Brown Trompette]]
|align=left|Mushroom enemies of varying heights. Struck Trompettes fall back and knock out any enemies behind them or collect coins for Mario. The brown ones walk off the edge of platforms like Goombas.
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=805|[[Fungi Mines Special Dangerous Donut Ride]]
|{{icon|new}}
|-
|data-sort-value=PurT style="background:white"|[[File:SMBW Purple Trompette.png|100x100px]]<br>Purple Trompette
|align=left|The Purple Trompettes turn around when they reach the edge of platforms.
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=307|[[POOF! Badge Challenge Crouching High Jump I]]
|{{icon|new}}
|-
|data-sort-value=Pir style="background:white"|[[File:SMBW screenshot Piped Piranha Plant.png|100x100px]]<br>[[Piranha Plant]]
|align=left|Carnivorous plants that sit in [[Warp Pipe|pipes]]. They pop out of them with snapping jaws in consistent intervals, tilting their heads towards Mario. Piranha Plants do not emerge if he stands next to or on top of their pipes. Some Piranha Plants occur outside of pipes, and some are even rooted to the ceiling, where they perpetually snap.
|data-sort-value=102|[[Piranha Plants on Parade]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|—
|-
|data-sort-value=BigP style="background:white"|[[File:SMBW Big Piranha Plant.png|100x100px]]<br>[[Big Piranha Plant]]
|align=left|The giant Piranha Plants occur inside [[Warp Pipe|giant pipes]], in which they behave like the normal-sized ones. In some areas, they are rooted to the ground and snap from side to side. Big Piranha Plants take three hits from [[fireball]]s to defeat.
|data-sort-value=102|[[Piranha Plants on Parade]]
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]]
|—
|-
|data-sort-value=TrotP style="background:white"|[[File:SMBW Singing Piranha Plants Artwork.png|100x100px]]<br>[[Trottin' Piranha Plant]]
|align=left|Walking Piranha Plants that exit their pipes to pursue Mario. Some even enter other pipes or walk along ceilings. Trottin' Piranha Plants sing and dance in unison during certain Wonder Effects.
|data-sort-value=102|[[Piranha Plants on Parade]]
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]]
|{{icon|new}}
|-
|data-sort-value=BigT style="background:white"|[[File:SMBW Big Trottin' Piranha Plant.png|100x100px]]<br>[[Big Trottin' Piranha Plant]]
|align=left|Big Trottin' Piranha Plants take three strikes from fireballs to be defeated, like stationary Big Piranha Plants. They otherwise behave like normal-sized Trottin' Piranha Plants, but emerge from and retreat into giant pipes.
|data-sort-value=102|[[Piranha Plants on Parade]]
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]]
|{{icon|new}}
|-
|data-sort-value=Mel style="background:white"|[[File:Melon Piranha.png|100x100px]]<br>[[Melon Piranha Plant]]
|align=left|Piranha Plants that look like [[watermelon]]s. They spit seeds that damage Mario, but they can be jumped on without taking damage. This allows Mario to cross large gaps or ascend tall platforms. Yoshis can eat and spit the seeds back at them and other enemies. Melon Piranha Plants are otherwise defeated when stomped.
|data-sort-value=207|[[Countdown to Drop Down]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|{{icon|new}}
|-
|data-sort-value=FirP style="background:white"|[[File:SMBW Screenshot Fire Piranha.png|100x100px]]<br>[[Fire Piranha Plant]]
|align=left|Piranha Plants that spit fireballs. They emerge from pipes and aim their heads towards Mario's position before firing. Some Fire Piranha Plants spit multiple fireballs at once.
|data-sort-value=501|[[Upshroom Downshroom]]
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]]
|—
|-
|data-sort-value=BigF style="background:white"|[[File:Fire piranha big full.png|100x100px]]<br>[[Big Fire Piranha|Big Fire Piranha Plant]]
|align=left|The giant Fire Piranha Plants are rooted to the earth and require three strikes from fireballs to defeat. They spit multiple fireballs at once.
|colspan=2 data-sort-value=501|[[Upshroom Downshroom]]
|—
|-
|data-sort-value=BonP style="background:white"|[[File:SMBW Bone Piranha.png|100x100px]]<br>[[Bone Piranha Plant]]
|align=left|Skeletal Piranhas. They behave like the living plants, but they are immune to fire. Bone Piranha Plants are heightened during the Wonder Effect in Fluff-Puff Peaks Palace.
|colspan=2 data-sort-value=210|[[Fluff-Puff Peaks Palace]]
|—
|-
|data-sort-value=TrotB style="background:white"|[[File:SMBW Trottin' Bone Piranha.png|100x100px]]<br>[[Trottin' Bone Piranha Plant]]
|align=left|Skeletal Trottin' Piranha Plants. Like the stationary ones, they are resistant to fireballs and heighten during their course's Wonder Effect.
|colspan=2 data-sort-value=210|[[Fluff-Puff Peaks Palace]]
|{{icon|new}}
|-
|data-sort-value=NotP style="background:white"|[[File:SMBW Screenshot Note Piranha Plant.png|100x100px]]<br>[[Note Piranha Plant]]<br>{{conjectural}}
|align=left|Blazing Piranha Plants spit by [[Bowser]]. Their movement is in synch with the music of the battle and encourages rhythmic dodges from Mario. Note Piranha Plants are only defeated by strikes from [[Elephant Mario]] or tossed [[bubble]]s. They can also appear in conjoined pairs.
|colspan=2|[[The Final Battle! Bowser's Rage Stage]]
|{{icon|new}}
|-
|data-sort-value=BigN style="background:white"|[[File:Giant Note Piranha.png|100x100px]]<br>[[Big Note Piranha Plant]]<br>{{conjectural}}
|align=left|Big Note Piranha Plants are too large to be avoided through normal [[jump]]s and are invincible. During later phases of the battle, Big Note Piranha Plants fall the sky and break into the normal-sized ones when they collide with the floor. Unlike the regular-sized ones, they can only appear in single units.
|colspan=2|[[The Final Battle! Bowser's Rage Stage]]
|{{icon|new}}
|-
|data-sort-value=WonP style="background:white"|[[File:WonderPackunSMBW.png|100x100px]]<br>[[Wonder Packun]]
|align=left|Piranha Plants with thorned stalks that appeared after Bowser collects a [[Wonder Flower]] at the start of the game. They guard locked courses and can be eliminated by collecting enough [[Wonder Seed]]s, reverting them to normal Piranha Plants.
|data-sort-value=121|[[Badge House in Pipe-Rock Plateau]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=Clo style="background:white"|[[File:CloudPiranhaSMBW.png|100x100px]]<br>[[Cloud Piranha]]
|align=left|Black, cloudy Piranha Plants that protect Castle Bowser and continuously swirl around him. One disappears once a [[Royal Seed]] is collected, and collecting all of the ones in the game makes Castle Bowser accessible.
|colspan=2 data-sort-value=700|[[Petal Isles]]
|{{icon|new}}
|-
|data-sort-value=Mun style="background:white"|[[File:MuncherSMBW.png|100x100px]]<br>[[Muncher]]
|align=left|Little Piranhas often found in large groups. Munchers are nearly invincible and make safe traversal unsafe for Mario. Yoshis are the only characters that can safely walk along them without touching a [[Super Star]]. Munchers are only defeated if struck by [[Red POW Block]]s.
|data-sort-value=708|[[Muncher Fields]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|—
|-
|data-sort-value=Nip style="background:white"|[[File:SMBW Nipper.png|100x100px]]<br>[[Nipper Plant]]
|align=left|Young Piranha Plants that walk along floors, walls, and ceilings. Though physically similar to Munchers, Nipper Plants are weak to all means of attack.
|data-sort-value=708|[[Muncher Fields]]
|data-sort-value=718|[[KO Arena Petal Meddle]]
|—
|-
|data-sort-value=RedKT style="background:white"|[[File:SMBW screenshot Troopa red.png|100x100px]]<br>[[Koopa Troopa|Red Koopa Troopa]]
|align=left|Common turtle enemies that walk along the ground. When Koopa Troopas walk into each other, they knock their shells together before turning around as a way of saying "hello" to each other.<ref name=kai14/> Stomping Koopa Troopas makes them retreat into their [[Koopa Shell|shells]], which can be picked up and tossed along the ground as a projectile. Koopa Troopas with different colored shells have unique behaviors. The red-shelled ones turn around when the reach the edge of platforms.
|data-sort-value=103|[[Scram, Skedaddlers!]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|—
|-
|data-sort-value=GreKT style="background:white"|[[File:SMBW screenshot Troopa green.png|100x100px]]<br>Green Koopa Troopa
|align=left|Green-shelled Koopa Troopas walk off edges at the end of platforms, but otherwise behave the same as the red-shelled ones.
|data-sort-value=205|[[Up 'n' Down with Puffy Lifts]]
|data-sort-value=602|[[Raarghs in the Ruins]]
|—
|-
|data-sort-value=Rol style="background:white"|[[File:SMBW screenshot Troopa pink.png|100x100px]]<br>[[Rolla Koopa]]
|align=left|Pink-shelled Koopa Troopas on roller skates. Rolla Koopas quickly skate along the ground and leap across gaps. They often occur in groups that skate together in the same direction.
|data-sort-value=106|[[Rolla Koopa Derby]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=RedKP style="background:white"|[[File:SMBW screenshot Paratroopa red.png|100x100px]]<br>[[Koopa Paratroopa|Red Koopa Paratroopa]]
|align=left|Winged Koopa Troopas. Stomping Koopa Paratroopas makes them lose their wings and become normal Koopa Troopas. The red-shelled ones fly through the air in fixed patterns, often back-and-forth or up-and-down.
|data-sort-value=110|[[Sproings in the Twilight Forest]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|—
|-
|data-sort-value=GreKP style="background:white"|[[File:SMBW screenshot Paratroopa green.png|100x100px]]<br>Green Koopa Paratroopa
|align=left|Green-shelled Koopa Paratroopas bounce along the ground in low arcs.
|data-sort-value=205|[[Up 'n' Down with Puffy Lifts]]
|data-sort-value=401|[[Armads on the Roll]]
|—
|-
|data-sort-value=Dry style="background:white"|[[File:SMBW Screenshot Dry Bones.png|100x100px]]<br>[[Dry Bones]]
|align=left|Undead Koopa Troopas that walk along the ground. Stomping Dry Bones causes them to collapse into a pile of bones for a brief period of time, but this does not defeat them. They are unfazed by fireballs. Yoshis can eat Dry Bones and spit projectile bones that take out other enemies.
|data-sort-value=112|[[Pipe-Rock Plateau Palace]]
|data-sort-value=608|[[Deep Magma Bog Palace]]
|—
|-
|data-sort-value=Shov style="background:white"|[[File:ShovaForeground.png|100x100px]]<br>[[Shova]]
|align=left|Burly [[Koopa (species)|Koopas]] in helmets and large gloves. Shovas push objects in the environment and contact with one head on simply pushes back Mario. Touching it anywhere else is damaging. The objects being pushed by Shovas can be pushed back against, often solving a puzzle in the level when it is shoved into a divot. For most attacks, Shovas take three hits to defeat.
|data-sort-value=107|[[Swamp Pipe Crawl]]
|data-sort-value=408|[[Secrets of Shova Mansion]]
|{{icon|new}}
|-
|data-sort-value=WonS style="background:white"|[[File:SMBW Screenshot Wonder Shova.png|100x100px]]<br>[[Wonder Shova]]
|align=left|A strong, invincible Shova that appears during a certain Wonder Effect. It pushes a gold [[Bowser Statue|Bowser statue]] from the left side of the course with the aide of normal Shovas. Unlike pushable walls, Mario cannot push back against the statue and must move rightward to avoid being crushed. Collecting a Wonder Seed makes the Wonder Shova disappear.
|colspan=2 data-sort-value=408|[[Secrets of Shova Mansion]]
|{{icon|new}}
|-
|data-sort-value=Ham style="background:white"|[[File:SMBW Screenshot Hammer Bro.png|100x100px]]<br>[[Hammer Bro]]
|align=left|Helmeted Koopas that toss [[hammer]]s. Hammer Bros often occur in pairs and leap between rows of platforms. Like the ''[[Super Mario Maker]]'' titles, Yoshis can eat Hammer Bros.
|data-sort-value=112|[[Pipe-Rock Plateau Palace]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|—
|-
|data-sort-value=Snor style="background:white"|[[File:Sea Turtle Enemy.png|100x100px]]<br>[[Snortoise]]
|align=left|Finned Koopas similar to {{wp|pig-nosed turtle}}s. Snortoises swim swiftly underwater and turn around when they reach walls. On land, they slowly crawl. Like Koopa Troopas, stomping Snortoises make them recede into their shell and makes to available to be grabbed. Mario can swim faster with a Snortoise's shell in hand.
|data-sort-value=702|[[Robbird Cove]]
|data-sort-value=704|[[Downpour Uproar]]
|{{icon|new}}
|-
|data-sort-value=Lak style="background:white"|[[File:SMBW Screenshot Lakitu.png|100x100px]]<br>[[Lakitu]]
|align=left|[[Lakitu's Cloud|Cloud]]-riding Koopas. They closely follow Mario and toss Spiny Eggs at him from the top of the screen. If a Lakitu is stomped, its cloud becomes available to ride.
|data-sort-value=207|[[Countdown to Drop Down]]
|data-sort-value=613|[[Expert Badge Challenge Invisibility II]]
|—
|-
|data-sort-value=Lakt style="background:white"|[[File:Triple Lakitu enemy.png|100x100px]]<br>[[Lakitu trio]]<br>{{conjectural}}
|align=left|During certain Wonder Effects, a trio of Lakitus that share the same cloud appear in the background. They throw coins, power-ups, and [[Wonder Token]]s.
|data-sort-value=208|[[Cruising with Linking Lifts]]
|data-sort-value=803|[[Shining Falls Special Triple Threat Deluge]]
|{{icon|new}}
|-
|data-sort-value=SpinE style="background:white"|[[File:SMBW screenshot Spiny Egg.png|100x100px]]<br>[[Spiny Egg]]
|align=left|The retracted form of Spinies tossed by Lakitus. Spiny Eggs damage Mario on contact. When they make contact with the ground, they become Spinies.
|colspan=2 data-sort-value=207|[[Countdown to Drop Down]]
|—
|-
|data-sort-value=Spin style="background:white"|[[File:SMBW screenshot Spiny.png|100x100px]]<br>[[Spiny]]
|align=left|Spiked, stout Koopas. The spikes protect them from being jumped on and damage Mario on contact, but they are weak to indirect attacks like fireballs. Spinies walk off the edge of platforms like Green Koopa Troopas.
|data-sort-value=207|[[Countdown to Drop Down]]
|data-sort-value=601|[[Where the Rrrumbas Rule]]
|—
|-
|data-sort-value=Kam style="background:white"|[[File:Kamek SMBW Direct.png|100x100px]]<br>[[Kamek]]
|align=left|Bowser's adviser—a broom-riding [[Magikoopa]]. Kamek summons [[Airship|flying battleship]]s on the overworld map to inhibit Mario's progress. He otherwise appears in certain cutscenes with Bowser and [[Bowser Jr.]]
|data-sort-value=209|[[Fluff-Puff Peaks Flying Battleship]]
|data-sort-value=607|[[Deep Magma Bog Flying Battleship]]
|—
|-
|data-sort-value=Buz style="background:white"|[[File:SMBW Screenshot Buzzy Beetle.png|100x100px]]<br>[[Buzzy Beetle]]
|align=left|Cave-dwelling Koopas with shells that protect them from fire. Unlike other Koopas, Buzzy Beetles cannot be damaged by fireballs and safely walk through [[lava]]. Mario can hopped off their shells to avoid falling into lava.
|data-sort-value=602|[[Raarghs in the Ruins]]
|data-sort-value=606|[[Dragon Boneyard]]
|—
|-
|data-sort-value=Spik style="background:white"|[[File:Spike SMBW.png|100x100px]]<br>[[Spike]]
|align=left|Big-mouthed Koopas that spit [[Spike Ball]]s. Spikes remain still and are usually elevated above the ground. The Spike Balls they spit-up are indestructible and roll along the ground. During a particular Wonder Effect, the Spikes roll the Spike Balls in rhythm to the music.
|data-sort-value=108|[[Angry Spikes and Sinkin' Pipes]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|—
|-
|data-sort-value=FirS style="background:white"|[[File:SMBW screenshot Fire Spike.png|100x100px]]<br>[[Fire Spike]]
|align=left| Red Spikes that spit balls of flame. Unlike normal Spikes, the balls tossed by Fire Spikes fly horizontally through the air.
|data-sort-value=605|[[Wavy Ride through the Magma Tube]]
|data-sort-value=616|[[KO Arena Magma Flare-Up]]
|{{icon|new}}
|-
|data-sort-value=Ske style="background:white"|[[File:SMBW Skedaddler.png|100x100px]]<br>[[Skedaddler]]
|align=left|Shelled squirrel-like creatures that frantically runaway from Mario when he is near. They fire large projectile seeds back at him as they skedaddle. These can be held by Yoshis and fired back. Skedaddlers do not run away if Mario has the [[Badge (Super Mario Bros. Wonder)#Expert Badges|Invisibility Expert Badge]] equipped.
|data-sort-value=103|[[Scram, Skedaddlers!]]
|data-sort-value=120|[[Wiggler Race Mountaineering!]]
|{{icon|new}}
|-
|data-sort-value=Bulr style="background:white"|[[File:BulrushArtworkWonder2.png|100x100px]]<br>[[Bulrush]]
|align=left|Herding [[dinosaur]]s in tracksuits. Bulrushes idly remain still until Mario is near, at which point they snort and charge at him. They destroy [[Hard Block|hard blocks]] in their path and leap at the end of upward [[slope]]s. Charging Bulrushes do not turn around if Mario leaps over them, and they are briefly stunned when they collide with indestructible terrain. Their backs can be safely stood on like platforms and used to reach otherwise inaccessible areas. Bulrushes appear on the savanna portion of the [[Pipe-Rock Plateau]] overworld, grazing.
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=413|[[Expert Badge Challenge Invisibility I]]
|{{icon|new}}
|-
|data-sort-value=WonBu style="background:white"|[[File:SMBW Screenshot Wonder Bulrush Herd.png|100x100px]]<br>[[Wonder Bulrush herd]]
|align=left|Nine Wonder Bulrushes stampede from the left side of the screen during certain Wonder Effects. Unlike normal Bulrushes, Wonder Bulrush herds are constantly on the the move and travel in predetermined paths, so they do not collide with walls. They are invincible and take out portions of the terrain as the run. Mario can reach secret areas and avoid oncoming hazards by standing on their backs.
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|{{icon|new}}
|-
|data-sort-value=Hop style="background:white"|[[File:SMBW Hoppo.png|100x100px]]<br>[[Hoppo]]
|align=left|Round-bodied hippopotamuses found on Pipe-Rock Plateau. Hoppos idly walk across the ground and unlike most enemies, they do not damage Mario on contact. Touching them instead causes them to roll along the ground. In most areas, they ultimately roll between gaps in the terrain and become wedged. They can be bounced on like [[trampoline]]s to reach higher areas. In the Wonder Effect for [[Cosmic Hoppos]], they float in space and function like [[Bumper (Super Mario series)|bumper]]s.
|data-sort-value=105|[[Here Come the Hoppos]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=WonH style="background:white"|[[File:SMBW screenshot Hoppo roll big.png|100x100px]]<br>[[Wonder Hoppo]]
|align=left|Giant Hoppos that appear during certain Wonder Effects. They perpetually roll along the ground on their own. In Here Come the Hoppos, a Wonder Hoppo necessary to reach the Wonder Seed.
|data-sort-value=105|[[Here Come the Hoppos]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=Swir style="background:white"|[[File:SMBW screenshot Climby Snail.png|100x100px]]<br>[[Swirlypod]]
|align=left|Snail enemies that adhere to surfaces, found crawling along floors, walls, and ceilings. Similarly to Koopa Troopas, stomping Swirlypods send them flying from their [[Swirlypod Shell|shell]]s, which can be used as projectiles. Unshelled Swirlypods are left dazed and vulnerable. When they come to, they try to return to their shells if they are still on the ground.
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=502|[[Taily's Toxic Pond]]
|{{icon|new}}
|-
|data-sort-value=HefSw style="background:white"|[[File:SMBWScreenshotUnknownSnailEnemy.png|100x100px]]<br>[[Hefty Swirlypod]]
|align=left|Big Swirlypods. They function like the smaller ones, but their [[big shell|shell]]s are so big that they can only be picked up by [[Elephant Mario]].
|data-sort-value=107|[[Swamp Pipe Crawl]]
|data-sort-value=302|[[The Anglefish Trial: Ready, Aim, Fly!]]
|{{icon|new}}
|-
|data-sort-value=Spr style="background:white"|[[File:ExtendoSproing.png|100x100px]]<br>[[Sproing]]
|align=left|Goomba-like enemies that protract their springy bodies when approached by Mario. Sproings are typically shrouded in darkness, but their bodies are briefly illuminated under certain conditions. In these moments, it is revealed that they look like acorns.
|data-sort-value=110|[[Sproings in the Twilight Forest]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=Rac style="background:white"|[[File:SMBW Screenshot Racing Wiggler.png|100x100px]]<br>[[Racing Wiggler]]
|align=left|A friendly [[Wiggler]]<ref name=portal/> that wears roller skates. The Racing Wiggler is Mario's opponent during Wiggler Races. The Racing Wiggler cannot directly touch Mario or any enemy in the Wiggler Race courses, and seems happy to give Mario the Wonder Seed if it loses.
|data-sort-value=120|[[Wiggler Race Mountaineering!]]
|data-sort-value=720|[[Wiggler Race Spelunking!]]
|{{icon|new}}
|-
|data-sort-value=Smo style="background:white"|[[File:SMBW screenshot Cloud Menace small.png|100x100px]]<br>[[Smogrin]]
|align=left|Grimacing storm clouds with trailing bodies. Smogrins hover back-and-forth or up-and-down. Stomping on their trailing clouds clears them, but Mario must stomp on their bodies to truly defeat them. Smogrins apparently aspire to become {{wp|cumulonimbus cloud}}s.<ref name=kai14/>
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=710|[[Missile Meg Mayhem]]
|{{icon|new}}
|-
|data-sort-value=HefSm style="background:white"|[[File:Big Mokumokumo.png|100x100px]]<br>[[Hefty Smogrin]]
|align=left|Larger Smogrins. They behave like the normal-sized ones, but they are not trailed by small clouds. Most Hefty Smogrins move left-and-right in the air.
|data-sort-value=217|[[KO Arena Fluff-Puff Kerfuff]]
|data-sort-value=614|[[Expert Badge Challenge Spring Feet II]]
|{{icon|new}}
|-
|data-sort-value=BigSm style="background:white"|[[File:SMBW screenshot Cloud Menace big.png|100x100px]]<br>[[Big Smogrin]]<ref>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=42}}</ref><ref name=portal/>
|align=left|The largest Smogrins. Like Hefty Smogrins, Big Smogrins lack trailing clouds and often move back-and-forth. In some courses, they float in place. No matter the size, all Smogrins are defeated when stomped.
|data-sort-value=217|[[KO Arena Fluff-Puff Kerfuff]]
|data-sort-value=614|[[Expert Badge Challenge Spring Feet II]]
|{{icon|new}}
|-
|data-sort-value=Cas style="background:white"|[[File:SMBW CastleBowser Render.png|100x100px]]<br>[[Castle Bowser]]
|align=left|[[Bowser]] after having fused with [[Prince Florian]]'s Flower Castle. Castle Bowser has trapped the inhabitants of the Flower Kingdom in small [[fortress]]es and has corrupted the region's palaces. The castle interior becomes accessible once all Royal Seeds have been collected, within which Castle Bowser releases a flurry of hazards and enemies. Castle Bowser is defeated once [[Wonder Bowser]] is defeated, who is at the apex of the castle.
|colspan=2 data-sort-value=800|[[Petal Isles]]
|{{icon|new}}
|-
|data-sort-value=Sma style="background:white"|[[File:UnknownFlounderEnemySMBW.png|100x100px]]<br>[[Smackerel]]
|align=left|{{wp|Flatfish}} that hide under sand on the seafloor. Smackerels rapidly swim upward with snapping jaws when Mario is detected above. They destroy blocks and defeat enemies in their path. Smackerels can only be stomped as the descend, when their white flank are facing the screen. Attempting to touch them otherwise damages Mario.
|colspan=2 data-sort-value=701|[[Leaping Smackerel]]
|{{icon|new}}
|-
|data-sort-value=WonS style="background:white"|[[File:Giga Smackerel.png|100x100px]]<br>[[Wonder Smackerel]]
|align=left|A giant Smackerel that appears during the Wonder Effect in Leaping Smackerel. The Wonder Smackerel chomps through large swaths of terrain and blocks, making certain parts of the course accessible. It disappears once the Wonder Seed is collected.
|colspan=2 data-sort-value=701|[[Leaping Smackerel]]
|{{icon|new}}
|-
|data-sort-value=Che style="background:white"|[[File:SMBW screenshot Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep]]
|align=left|Pudgy red fish. Cheep Cheeps slowly swim through [[water]] in straight lines, even passing over solid terrain. During the Wonder Effect of Robbird Cove, some become stranded on land where they weakly flop in place. Unlike previous ''Super Mario'' games, Cheep Cheeps can be stomped underwater.
|data-sort-value=701|[[Leaping Smackerel]]
|data-sort-value=617|[[Search Party Item Park]]
|—
|-
|data-sort-value=Slu style="background:white"|[[File:SMBW screenshot Hidey Nudibranch.png|100x100px]]<br>[[Sluglug]]
|align=left|Spiked {{wp|nudibranch}} enemies that emerge from underwater pipes. Sluglugs must be struck five times to be fully defeated, but each hit forces them to incrementally recede into their pipes. They slowly reemerge if not defeated immediately and need to be struck again.
|data-sort-value=701|[[Leaping Smackerel]]
|data-sort-value=719|[[Wiggler Race Swimming!]]
|{{icon|new}}
|-
|data-sort-value=Rob style="background:white"|[[File:SMBWScreenshotUnknownDivingBirdEnemy.png|100x100px]]<br>[[Robbird]]
|align=left|Flying {{wp|kingfisher}} enemies that dive into water. They flyoff as they exit, taking any [[coin]]s they touched with them.
|colspan=2 data-sort-value=702|[[Robbird Cove]]
|{{icon|new}}
|-
|data-sort-value=Urc style="background:white"|[[File:SMBW Urchin.png|100x100px]]<br>[[Urchin]]
|align=left|Sea creatures covered in spines. While underwater, Urchins float in the water without moving. On land, they roll along the ground like balls. Direct contact with Urchins damages Mario, but indirect means of attack defeats them.
|data-sort-value=702|[[Robbird Cove]]
|data-sort-value=704|[[Downpour Uproar]]
|—
|-
|data-sort-value=Ble style="background:white"|[[File:SMBW Bubble Bird Enemy.png|100x100px]]<br>[[Blewbird]]
|align=left|Shelled bird enemies that fire beak-like arrows like {{wp|blowgun}}s. The arrows extend into platforms upon hitting opposing walls. When a Blewbird is defeated, another emerges from the ground to take its place.
|colspan=2 data-sort-value=703|[[Blewbird Roost]]
|{{icon|new}}
|-
|data-sort-value=WonBle style="background:white"|[[File:SMBW Screenshot Wonder Blewbird.png|100x100px]]<br>[[Wonder Blewbird]]
|align=left|Wonder Blewbirds blow streams of colorful [[bubble]]s instead of arrows. The bubbles serve as bouncy platforms that are often required in the courses with Wonder Blewbirds. The enemies disappear once a nearby Wonder Seed is a collected.
|data-sort-value=703|[[Blewbird Roost]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=Out style="background:white"|[[File:SMBWscreenshotOutmaway.png|100x100px]]<br>[[Outmaway]]
|align=left|Masked snow creatures. Outmaways are often on top of elevated platforms, where they kick giant [[Ice Block]]s that emerge from generators in the ground before them. They otherwise occur walking along the ground and turn at the edge of platforms like Goombrats. Outmaways are weak to most attacks, but they kick projectile shells back the way they cam.
|data-sort-value=201|[[Outmaway Valley]]
|data-sort-value=507|[[A Final Uncharted Area: Poison Ruins]]
|{{icon|new}}
|-
|data-sort-value=GreP style="background:white"|[[File:SMBWScreenshotUnknownBoxingWiggler-likeEnemy.png|100x100px]]<br>[[Pokipede|Green Pokipede]]
|align=left|Wiggler-like centipedes that swiftly move along [[track]]s. Pokipedes punch as they move, clearing falling [[Snow Block (Super Mario Bros. Wonder)|Snow Block]]s. Stomping on their unarmored segment or tossing three fireballs at them defeats them. Touching any other part of a Pokipede damages Mario unless he is in his [[Drill Mario|Drill]] or Elephant forms.
|data-sort-value=202|[[Pokipede Pass]]
|data-sort-value=720|[[Wiggler Race Spelunking!]]
|{{icon|new}}
|-
|data-sort-value=RedP style="background:white"|[[File:Red pokipede.png|100x100px]]<br>Red Pokipede
|align=left|The red-clad Pokipedes move much more rapidly than the green ones.
|data-sort-value=202|[[Pokipede Pass]]
|data-sort-value=720|[[Wiggler Race Spelunking!]]
|{{icon|new}}
|-
|data-sort-value=Who style="background:white"|[[File:SMBWScreenshotUnknownOwlEnemy.png|100x100px]]<br>[[Whohoo]]
|align=left|Owl enemies that swoop down from upside-down nests. Whohoos destroy Snow Blocks as they fly and sometimes carry coins with them. If undefeated, they grow tired and return to their nests.
|colspan=2 data-sort-value=202|[[Pokipede Pass]]
|{{icon|new}}
|-
|data-sort-value=Cona style="background:white"|[[File:Melicondor.png|100x100px]]<br>[[Condart]]
|align=left|Hovering dart-like birds. When Mario crosses their line of sight, Condarts forcefully propel themselves at him, destroying [[Brick Block]]s in their path and lodging themselves into opposing terrain. While lodged, they are briefly immobile and vulnerable to attack. They either slam themselves into floors or walls, depending on the direction they face. Condarts apparently lose their memories on impact.<ref name=kai14/>
|data-sort-value=203|[[Condarts Away!]]
|data-sort-value=402|[[The Desert Mystery]]
|{{icon|new}}
|-
|data-sort-value=Zip style="background:white"|[[File:SMBW Screenshot Zip-Zap.png|100x100px]]<br>[[Zip-Zap]]
|align=left|Living bolts concealed in storm clouds. Zip-Zaps occur in groups. They leap vertically from the clouds in set intervals and shock Mario on contact. They are defeated only by bubbles.
|colspan=2 data-sort-value=208|[[Cruising with Linking Lifts]]
|{{icon|new}}
|-
|data-sort-value=Conr style="background:white"|[[File:HakandoruDry.jpg|100x100px]]<br>[[Condrop]]
|align=left|Helmeted birds that fly in straight horizontal lines. Condrops carry enemies or items as they travel. When Mario is detected below, they screech and drop them. Some Condrops have coins trailing after them.
|data-sort-value=208|[[Cruising with Linking Lifts]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=Bob style="background:white"|[[File:SMBW Bob-omb.png|100x100px]]<br>[[Bob-omb]]
|align=left|Walking bombs. Stomps or tossed fireballs light their fuses and renders them immobile. They can be picked up and tossed to destroy objects and enemies, but they damage Mario if they go off in his hands.
|colspan=2 data-sort-value=209|[[Fluff-Puff Peaks Flying Battleship]]
|—
|-
|data-sort-value=Bab style="background:white"|[[File:Firework-Bobomb.png|100x100px]]<br>[[Baboom]]
|align=left|Firework Bob-ombs composed of three segments. When struck, Babooms ignite. They discharge each body segment, one by one, into the sky. They explode at their apex, destroying [[crate]]s and defeating enemies in their blast radius. The fireworks do not damage Mario, and he can carry Babooms to direct them at desired targets.
|data-sort-value=209|[[Fluff-Puff Peaks Flying Battleship]]
|data-sort-value=616|[[KO Arena Magma Flare-Up]]
|{{icon|new}}
|-
|data-sort-value=Bulle style="background:white"|[[File:BulletBillMK8.png|100x100px]]<br>[[Bullet Bill]]
|align=left|Missiles fired from [[Bill Blaster]]s that fly horizontally. Bullet Bills are defeated by all means of attack.
|data-sort-value=209|[[Fluff-Puff Peaks Flying Battleship]]
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]]
|—
|-
|data-sort-value=See style="background:white"|[[File:SMBW Screenshot Seeker Bullet Bill.png|100x100px]]<br>[[Seeker Bullet Bill]]
|align=left|Bullet Bills that directly target Mario when he is near. Most Seeker Bullet Bills are fastened to terrain by their suction cup-like exhaust ports, bobbing back-and-forth in rhythm to the music as they wait for targets. They rapidly swing their arms and turn their heads to Mario's position before launching, flashing red. Once launched, Seeker Bullet Bills do not change their course of direction. When they collide with opposing terrain, they fasten themselves to it, positioned to launch back at Mario if he is within their sights. They can be damaged like normal Bullet Bills, but they can also be lured into [[Poison (obstacle)|poison swamps]]. There are rotating hexagonal objects in the ceiling that launch Seeker Bullet Bills like Bill Blasters.
|colspan=2 data-sort-value=712|[[Evade the Seeker Bullet Bills!]]
|{{icon|new}}
|-
|data-sort-value=BigSe style="background:white"|[[File:Bigseeker.jpg|100x100px]]<br>[[Big Seeker Bullet Bill]]
|align=left|Big Seeker Bullet Bills. They have a bigger attack radius than the normal-sized ones, but otherwise behave the same way.
|colspan=2 data-sort-value=712|[[Evade the Seeker Bullet Bills!]]
|{{icon|new}}
|-
|data-sort-value=Bull'sEB style="background:white"|[[File:BullsEyeBillSMBW.png|100x100px]]<br>[[Bull's-Eye Billet Train]]
|align=left|Serpentine [[Bull's-Eye Bill]]s. While launched, Bull's-Eye Billet Trains directly target Mario and will change their course of direction mid-air to pursue him.
|colspan=2 data-sort-value=713|[[KnuckleFest Bowser's Blazing Beats]]
|{{icon|new}}
|-
|data-sort-value=Mis style="background:white"|[[File:SMBW Screenshot Missile Meg.png|100x100px]]<br>[[Missile Meg]]
|align=left|Long-bodied Bullet Bills launched from off-screen blasters. Missile Megs fly through the air horizontally. Their backs can be stood on like platforms, but contact immediately knocks them out and causes them to slowly descend. Mario loses a life if he does not get off by the time it descends past he boundary of the bottom screen.
|data-sort-value=710|[[Missile Meg Mayhem]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|{{icon|new}}
|-
|data-sort-value=WonM style="background:white"|[[File:SMBW screenshot Blasted Bill.png|100x100px]]<br>[[Wonder Missile Meg]]
|align=left|During certain Wonder Effects, Wonder Missile Megs fly horizontally and do not lose altitude when stood on. Their exhaust is rainbow-colored.
|colspan=2 data-sort-value=710|[[Missile Meg Mayhem]]
|{{icon|new}}
|-
|data-sort-value=Hop style="background:white"|[[File:SMBW Hoppycat.png|100x100px]]<br>[[Hoppycat]]
|align=left|Spiked creatures that copy Mario's jumping movements, often ascending platforms with him or hopping out of pits. They otherwise compress their bodies and shiver in place, tracking Mario with their eyes. Hoppycats can be used to break blocks. The spikes on their back damage Mario on contact. Though not easily visible, the bottom of Hoppycats are lined with pointed teeth.
|data-sort-value=301|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|data-sort-value=720|[[Wiggler Race Spelunking!]]
|{{icon|new}}
|-
|data-sort-value=WonH style="background:white"|[[File:Red Hoppycat screenshot.png|100x100px]]<br>[[Wonder Hoppycat]]
|align=left|A Hoppycat that jumps extremely high. Its body has turned orange due to rigorous training.<ref name=kai14/> Striking the Wonder Hoppycat releases a Wonder Flower.
|colspan=2 data-sort-value=303|[[The Midway Trial: Hop to It]]
|{{icon|new}}
|-
|data-sort-value=BigH style="background:white"|[[File:WonderEffectHoppycat.jpg|100x100px]]<br>[[Big Hoppycat]]
|align=left|Giant Hoppycats that appear during certain Wonder Effects. They jump straight through earth, destroying it. They are invincible to all means of attack and disappear once a nearby Wonder Seed is collected.
|data-sort-value=301|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=Ang style="background:white"|[[File:AnglefishIdle.jpg|100x100px]]<br>[[Anglefish]]
|align=left|Tirangular fish that leap from water in high arcs when Mario is near. The arc of their jumps is dependent on Mario's position and conveyed by the light-blue glow of their flanks.
|colspan=2 data-sort-value=302|[[The Anglefish Trial: Ready, Aim, Fly!]]
|{{icon|new}}
|-
|data-sort-value=WonA style="background:white"|[[File:SMBW Screenshot Anglefish.png|100x100px]]<br>[[Wonder Anglefish]]
|align=left|In certain Wonder Effects, Anglefish shine green and fly through the air. Unlike most Wonder enemies, Wonder Anglefish are defeated when stomped and this provides Mario gives Mario a bigger boost than most other stomped enemies.
|data-sort-value=302|[[The Anglefish Trial: Ready, Aim, Fly!]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=GreG style="background:white"|[[File:SMBW Screenshot Gamboo (Green).png|100x100px]]<br>[[Gamboo|Green Gamboo]]
|align=left|Walking bamboo enemies. Gamboos emerge from the ground and stack together to form towers. Individuals that can be picked up and tossed once stomped. During some Wonder Effects, Gamboos dance to the music. The green ones walk off the edge of platforms like Goombas and Green Koopa Troopas.
|data-sort-value=303|[[The Midway Trial: Hop to It]]
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]]
|{{icon|new}}
|-
|data-sort-value=PurG style="background:white"|[[File:TakeboPurple.png|100x100px]]<br>Purple Gamboo
|align=left|Purple-colored Gamboos turn around when the reach the edge of platforms.
|data-sort-value=303|[[The Midway Trial: Hop to It]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=Gol style="background:white"|[[File:SMBW Screenshot Metal Gamboo (Gold).png|100x100px]]<br>[[Metal Gamboo|Gold Metal Gamboo]]
|align=left|Metal Gamboos are impervious to fire. When near an electric surge, they conduct the electricity for a brief period of time. Touching Metal Gamboos in this state damages Mario. The gold-rimmed ones walk off the edge of platforms.
|data-sort-value=710|[[Missile Meg Mayhem]]
|data-sort-value=713|[[KnuckleFest Bowser's Blazing Beats]]
|{{icon|new}}
|-
|data-sort-value=Sil style="background:white"|[[File:SMBW Screenshot Silver Metal Gamboo.png|100x100px]]<br>Silver Metal Gamboo
|align=left|The silver-rimmed Metal Gamboos turn around when the reach the edge of platforms.
|data-sort-value=710|[[Missile Meg Mayhem]]
|data-sort-value=713|[[KnuckleFest Bowser's Blazing Beats]]
|{{icon|new}}
|-
|data-sort-value=GreS style="background:white"|[[File:SMBW Screenshot Sugarstar (Green).png|100x100px]]<br>[[Sugarstar|Green Sugarstar]]
|align=left|Shimmering enemies similar to {{wp|konpeitō}}. Sugarstars appear in groups and move through the air in unison. Different groups move in different patterns and their paths can be tracked by the trailing streaks they leave in the sky. Sugarstars are temporarily reduced to undamaging black cores when struck, but they regenerate their crystalline exterior in a few seconds.
|data-sort-value=305|[[The Sugarstar Trial: Across the Night Sky]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|{{icon|new}}
|-
|data-sort-value=PurS style="background:white"|[[File:SMBW Screenshot Sugarstar (Purple).png|100x100px]]<br>Purple Sugarstar
|align=left|The purple-colored Sugarstars are speedier than the green ones.
|data-sort-value=305|[[The Sugarstar Trial: Across the Night Sky]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|{{icon|new}}
|-
|data-sort-value=Yel style="background:white"|[[File:Konk Direct.png|100x100px]]<br>[[Konk|Yellow Konk]]
|align=left|Thwomp-like enemies that follow Mario's movements. Yellow Konks slide along ceilings and slam down when he is detected below. They slowly rise back to the ceiling and can be used like rising [[lift]]s, but Mario will be crushed if he is still on top of them when the recollide with the ceiling. All Konks are indestructible.
|data-sort-value=705|[[Jewel-Block Cave]]
|data-sort-value=505|[[An Uncharted Area: Wubba Ruins]]
|{{icon|new}}
|-
|data-sort-value=Blu style="background:white"|[[File:Blue Konk.png|100x100px]]<br>Blue Konk
|align=left|The Blue Konks slide across the floor and thrust themselves skyward to strike Mario.
|data-sort-value=705|[[Jewel-Block Cave]]
|data-sort-value=505|[[An Uncharted Area: Wubba Ruins]]
|{{icon|new}}
|-
|data-sort-value=WonK style="background:white"|[[File:SMBW Screenshot Wonder Konk.png|100x100px]]<br>[[Wonder Konk]]
|align=left|A giant Yellow Konk that appears from during the Wonder Effect in Jewel-Block Cave. It crushes anything directly below it, including terrain, but it stalls briefly after breaking [[Rock Block]]s.
|colspan=2 data-sort-value=705|[[Jewel-Block Cave]]
|{{icon|new}}
|-
|data-sort-value=Arm style="background:white"|[[File:ArmadSMBW.png|100x100px]]<br>[[Armad]]
|align=left|Armadillo enemies that live in the [[Sunbaked Desert]]. They curl into a ball when Mario draws near and rapidly roll towards him. They also curl up when they reach a slope to roll downhill. Stomping Armads causes them to curl as well, which allows them to be picked up and tossed like a shell. They can be picked up and tossed. Some Armads are trailed by coins as they roll.
|data-sort-value=401|[[Armads on the Roll]]
|data-sort-value=804|[[Sunbaked Desert Special Pole Block Allure]]
|{{icon|new}}
|-
|data-sort-value=Pok style="background:white"|[[File:SMBW Pokey.png|100x100px]]<br>[[Pokey]]
|align=left|Segmented [[cactus]] enemies that shimmy back-and-forth across the ground. Pokeys are of varying heights, with some so tall that they are difficult to jump over. The damage Mario if he attempts to stomp them, but they are vulnerable to indirect attacks like fireballs, Elephant Mario's trunk, or Yoshi's tongue. Doing so knocks away individual segments, shortening them and making them easier to circumnavigate. Pokeys are defeated immediately when their heads are hit. During the Wonder Effect of Armads on the Roll, the speed of Pokeys rapidly increases.
|colspan=2 data-sort-value=401|[[Armads on the Roll]]
|—
|-
|data-sort-value=Mum style="background:white"|[[File:Mumsie.png|100x100px]]<br>[[Mumsy]]
|align=left|Mummy enemies enwrapped in loose cloth. The end of the cloth can be grabbed and pulled back to defeat them. Mumsies are of varying heights, with the tallest ones requiring the longest pulls to fully unfurl their bodies. They are otherwise difficult to defeat, with stomps, [[Ground Pound|ground pound]]s, and fireballs ineffective. When Mumsies reach the ends of platforms, they turn around.
|data-sort-value=402|[[The Desert Mystery]]
|data-sort-value=804|[[Sunbaked Desert Special Pole Block Allure]]
|{{icon|new}}
|-
|data-sort-value=Rev style="background:white"|[[File:SMBWScreenshotUnknownWheelChainLeashDryBones-likeEnemy.png|100x100px]]<br>[[Revver]]
|align=left|Skeletal dog-like enemies on wheels. Their chain leash is grabbable, and pulling back on it sends Revvers rolling forward like {{wp|pullback motor|pullback motor toys}}. They are defeated when they collide with a wall or obstacle. Stomping on one otherwise stuns it for a brief period of time.
|data-sort-value=403|[[Rolling-Ball Hall]]
|data-sort-value=604|[[Hot-Hot Hot!]]
|{{icon|new}}
|-
|data-sort-value=Nin style="background:white"|[[File:SMBW Ninji.png|96px]]<br>[[Ninji]]
|align=left|Impish ninja enemies that hop up and down. Ninjis are weak to all means of attack. During certain Wonder Effects, they dance and hop in rhythm to the background music.
|data-sort-value=404|[[Ninji Jump Party]]
|data-sort-value=415|[[Break Time! Raise the Stage]]
|—
|-
|data-sort-value=GreB style="background:white"|[[File:SMBWBLOOMP.png|100x100px]]<br>[[Bloomp|Green Bloomp]]
|align=left|{{wp|Balloonfish}} enemies that fly through the sky. Bloomps are inflated by [[Būsuke Hōdai|blaster-like turrets]] before release. Mario can bounce on their back to reach distant areas, but each bounce makes the ridden Bloomp deflate a little until eventually disappearing. Striking Bloomps from below immediately defeats them.
|data-sort-value=405|[[Bloomps of the Desert Skies]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|{{icon|new}}
|-
|data-sort-value=PurB style="background:white"|[[File:SMBW Screenshot Bloomp (Purple).jpg|100x100px]]<br>Purple Bloomp
|align=left|The Purple Bloomps fly faster than the green ones. Other colored varieties appear during certain Wonder effects.
|data-sort-value=405|[[Bloomps of the Desert Skies]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|{{icon|new}}
|-
|data-sort-value=WonBlo style="background:white"|[[File:SMBW Screenshot Wonder Bloomp.png|100x100px]]<br>[[Wonder Bloomp]]
|align=left|Big Green Bloomps filled with confetti. Mario bounces on Wonder Bloomps during certain Wonder Effects, but they do not deflate. Wonder Bloomps disappear when a nearby Wonder Seed is collected.
|data-sort-value=409|[[Flight of the Bloomps]]
|data-sort-value=804|[[Sunbaked Desert Special Pole Block Allure]]
|{{icon|new}}
|-
|data-sort-value=Snoo style="background:white"|[[File:Snootle.png|100x100px]]<br>[[Snootle]]
|align=left|Tumbling creatures that bounce around the immediate area. Some Snootles bounce Goombas around.
|colspan=2 data-sort-value=406|[[Valley Fulla Snootles]]
|{{icon|new}}
|-
|data-sort-value=BigSn style="background:white"|[[File:SMBW Big Snootle.png|100x100px]]<br>[[Big Snootle]]
|align=left|A large Snootle that withholds a [[10-flower coin]]. It otherwise behaves like normal-sized Snootles.
|colspan=2 data-sort-value=406|[[Valley Fulla Snootles]]
|{{icon|new}}
|-
|data-sort-value=Ser style="background:white"|[[File:SnakePotWonder.png|100x100px]][[File:TsubochanWonder.png|100x100px]]<br>[[Serpont]]
|align=left|Little snakes with [[jar]]s on their heads. Serponts slowly slither while their heads are covered. Striking them breaks their pots, exposing their heads and enabling them to move quickly.
|data-sort-value=407|[[Color-Switch Dungeon]]
|data-sort-value=420|[[KO Arena Sunbaked Skirmish]]
|{{icon|new}}
|-
|data-sort-value=Li'lP style="background:white"|[[File:Lil' Sparky SMBW.png|100x100px]]<br>[[Li'l Sparky]]
|align=left|Energized balls of fire that tightly roll around platforms. They illuminate the space around them and damage Mario on contact. Li'l Sparkies can only be defeated by indirect means of attack, but fireballs pass right through them.
|data-sort-value=407|[[Color-Switch Dungeon]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|—
|-
|data-sort-value=Hot style="background:white"|[[File:Hothead SMBW.png|100x100px]]<br>[[Hothead]]
|align=left|Big Sparkies. Hotheads move more slowly than Li'l Sparkies, but they also have larger [[:MarioWiki:Glossary#H|hitboxes]] and illuminate a larger amount of space.
|data-sort-value=407|[[Color-Switch Dungeon]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|—
|-
|data-sort-value=RifM style="background:white"|[[File:DarkMarioScreenshot.png|100x100px]]<br>[[Rift Mario]]
|align=left|A shadowy doppelgänger that mimics Mario's movement during certain Wonder Effects. In multiplayer, Rift Mario chases the player character with the crown. It can be temporarily stunned by fireballs and nearby [[Wonder POW Block]]s. It disappears when the Wonder Seed is touched, but it can be permanently defeated beforehand if struck by fireballs fifty times.
|data-sort-value=407|[[Color-Switch Dungeon]]
|data-sort-value=504|[[Beware of the Rifts]]
|{{icon|new}}
|-
|data-sort-value=RifK style="background:white"|[[File:Dark Nokonoko.png|100x100px]]<br>[[Rift Koopa]]
|align=left|Dark entities that look like Koopa Troopas. They appear during the Wonder Effect in Beware of the Rifts and damage Mario on contact. Like Rift Mario, Rift Koopas disappear when the Wonder Seed is grabbed.
|colspan=2 data-sort-value=504|[[Beware of the Rifts]]
|{{icon|new}}
|-
|data-sort-value=Thw style="background:white"|[[File:ThwompSMBW.png|100x100px]]<br>[[Thwomp]]
|align=left|Grimacing stones. Thwomps suspend themselves above ground and slam into the earth below when they detect Mario underneath. Crushing him makes him lose a live. Directly touching Thwomps, even grounded ones, is damaging. They are invincible to all attacks.
|data-sort-value=410|[[Sunbaked Desert Palace]]
|data-sort-value=807|[[Petal Isles Special Way of the Goomba]]
|—
|-
|data-sort-value=Shoo style="background:white"|[[File:Baby Thwomp (short).png|100x100px]]<br>[[Shoomp]]
|align=left|Enemies that look like baby Thwomps. They occur on terrain that rocks back and forth, causing their spiked bodies to slide left and right. Contact with their sides damages Mario, and being between them and a wall makes him lose a life. Their tops are harmless and can be stood on like platforms. The swaying ruins apparently are invocative of a rocking cradle for Shoomps.<ref name=kai13>{{cite|author=Kai, editor|date=26 Jan. 2024|url=www.nintendo.com/jp/topics/article/f6d2505a-dd79-410d-b350-b2b2036213f0|title=マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その1~【ワンダーの世界へ Vol.13】|publisher=Nintendo Official Site|language=ja|accessdate=11 Jul. 2024}}</ref>
|colspan=2 data-sort-value=506|[[Another Uncharted Area: Swaying Ruins]]
|{{icon|new}}
|-
|data-sort-value=Shoo style="background:white"|[[File:Baby Thwomp (long).png|100x100px]]<br>[[Big Shoomp]]
|align=left|Long-bodied Shoomps. Some of them are interlocked to form broad, shifting platforms in the swaying ruins.
|colspan=2 data-sort-value=506|[[Another Uncharted Area: Swaying Ruins]]
|{{icon|new}}
|-
|data-sort-value=Mec style="background:white"|[[File:MechakoopaSMBW.png|100x100px]]<br>[[Mechakoopa]]
|align=left|Toy Koopas modeled after Bowser. Mechakoopas walk back and forth on platforms, turning at ledges. Stomping on them makes them collapse briefly. They can be picked up and tossed in this state. Mechakoopas are created by [[Mecha Maker]]s in the hearts of battleships.
|colspan=2 data-sort-value=709|[[Petal Isles Flying Battleship]]
|—
|-
|data-sort-value=Fly style="background:white"|[[File:Flying Mechakoopa.png|100x100px]]<br>[[Flying Mechakoopa]]
|align=left|Airborne Mechakoopas. They ascend from the bottom screen until they match Mario's position, then directly pursue him. Flying Mechakoopas conduct nearby electricity and make them briefly damaging to touch. Stomping them makes them collapse on the ground and usable as a projectile, like their grounded counterparts.
|data-sort-value=607|[[Deep Magma Bog Flying Battleship]]
|data-sort-value=711|[[High-Voltage Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=Tai style="background:white"|[[File:Taily.png|100x100px]]<br>[[Taily]]
|align=left|{{wp|Pitcher plant}} enemies that stand on the ceiling with vines hanging down. Tailies periodically release spiked fruits that damage Mario on contact. Mario can defeat them by pulling their vines or by striking them from above in his [[Drill Mario|Drill form]]. [[:File:SMBW Taily's Toxic Pond Wonder Effect.jpg|Yellow, red, and blue Tailies]] appear during the Wonder Effect of Taily's Toxic Pond, with each one corresponding to the answers to a quiz.
|data-sort-value=502|[[Taily's Toxic Pond]]
|data-sort-value=511|[[KO Arena Fungi Funk]]
|{{icon|new}}
|-
|data-sort-value=Boo style="background:white"|[[File:Boo SMBW.png|100x100px]]<br>[[Boo]]
|align=left|Ghost enemies. Boos pursue Mario when his back is turned to them. They stop and shield their eyes when faced. Boos are unaffected by most normal attacks, but are weak to light. Turning on overhanging [[spotlight (object)|lamp]]s and luring them into the light defeats them. In the Wonder Effect of Light-Switch Mansion, Boos sing opera alongside their king.
|data-sort-value=503|[[Light-Switch Mansion]]
|data-sort-value=511|[[KO Arena Fungi Funk]]
|—
|-
|data-sort-value=Kin style="background:white"|[[File:SMBW King Boo.png|100x100px]]<br>[[King Boo]]
|align=left|The king of Boos. He appears during certain Wonder Effects, in which he takes up nearly the entire left-hand side of the screen and sings opera with a deep baritone voice. King Boo travels rightward with the camera following his movement, forcing Mario to move rightward or else risk being hit by him. King Boo is invincible, but the camera slows a bit if Mario turns to face him. He vanishes once a nearby Wonder Seed is collected.
|data-sort-value=503|[[Light-Switch Mansion]]
|data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|—
|-
|data-sort-value=Nok style="background:white"|[[File:SMBW Screenshot Door Enemy.png|100x100px]]<br>[[Noknok]]
|align=left|Monsters disguised as [[Warp Door|door]]s. Noknoks expose themselves and give chase when Mario tries to open them, an action accompanied by a fearful scream. Attacking them leaves them stunned and returns them to their door-like appearance. Some Noknoks can be used like normal doors in this state, but most release a [[coin]] and disappear when opened in this state. In the Wonder Effect of Light-Switch Mansion, Noknoks dance in place as the Boos sing.
|data-sort-value=503|[[Light-Switch Mansion]]
|data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|{{icon|new}}
|-
|data-sort-value=Wub style="background:white"|[[File:SMBW Screenshot Wubba.png|100x100px]]<br>[[Wubba]]
|align=left|Underground slimes. Wubbas slide back-and-forth and swim through larger bodies of [[goo]]. Some occur clinging to ceilings and walls. Few have coins in their bodies. Mario [[Wubba Mario|transforms into a Wubba]] during certain Wonder Effects.
|data-sort-value=505|[[An Uncharted Area: Wubba Ruins]]
|data-sort-value=511|[[KO Arena Fungi Funk]]
|{{icon|new}}
|-
|data-sort-value=Gna style="background:white"|[[File:WingChomps.png|100x100px]]<br>[[Gnawsher]]
|align=left|Metal spheres with wings and golden teeth. Gnawshers fly through the air in fixed horizontal or vertical paths, only stalling to eat certain objects that enter their proximity, including power-ups, coins, [[block]]s, and even other enemies. Their prominent teeth are apparently made of a special alloy that allows them to bite through hard blocks.<ref name=kai13/> Gnawshers are weak to all means of attack and take only one hit to defeat.
|colspan=2 data-sort-value=706|[[Gnawsher Lair]]
|{{icon|new}}
|-
|data-sort-value=WonG style="background:white"|[[File:SMBW Screenshot Wonder Gnawsher.png|100x100px]]<br>[[Wonder Gnawsher]]
|align=left|The black Gnawshers that appear during certain Wonder Effects appear in a large swarm. Unlike the normal ones, Wonder Gnawshers do not stall when they make contact with a consumable target and cannot be damaged. They are only stunned briefly when struck by [[Red POW Block]]s.
|data-sort-value=706|[[Gnawsher Lair]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=Bull'sEG style="background:white"|[[File:RedGnawsher.png|100x100px]]<br>[[Bull's-Eye Gnawsher]]
|align=left|Red-bodied Gnawshers. Unlike the more numerous black ones, Bull's-Eye Gnawshers move idly through the air. They actively try to bite targets of interest that enter their vicinity, including coins, other enemies, and the player character.
|data-sort-value=706|[[Gnawsher Lair]]
|data-sort-value=616|[[KO Arena Magma Flare-Up]]
|{{icon|new}}
|-
|data-sort-value=Maw style="background:white"|[[File:MawmawIdle.jpg|100x100px]]<br>[[Maw-Maw]]
|align=left|{{wp|Giant salamander}} enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop. While in his [[Goomba Mario|Goomba form]], Mario can only avoid Maw-Maws by hiding behind shrubs.
|data-sort-value=707|[[Maw-Maw Mouthful]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=Rrr style="background:white"|[[File:Rrrumba.png|100x100px]]<br>[[Rrrumba]]
|align=left|{{wp|Armadillidiidae|Pillbug}} enemies in [[boulder]]-like shells. Rrrumbas crawl on the ground until they reach a slope or see Mario, at which point they roll. They gain speed as the roll if they are on inclines, making them harder to avoid. Their shells protect them from most attacks, and attempting to stomp them simply sends them rolling. The only ways to defeat Rrrumbas is to ground pound them or strike them from below as Drill Mario. The cracks in the shells of some Rrrrumbas glow, indicating they contain items or Wonder Flowers.
|colspan=2 data-sort-value=601|[[Where the Rrrumbas Rule]]
|{{icon|new}}
|-
|data-sort-value=Raa style="background:white"|[[File:RaarghScreenshot.png|100x100px]]<br>[[Raargh]]
|align=left|Maned [[Blargg]]s that emerge from walls and ceilings. They roar and fling themselves in a straight line when Mario is in their line of sight. Raarghs fall apart when they collide with the opposing terrain, but new ones emerge to take their place after a few seconds. Raarghs are large and often the same width as the corridors in which they are encountered, making them difficult to avoid.
|colspan=2 data-sort-value=602|[[Raarghs in the Ruins]]
|{{icon|new}}
|-
|data-sort-value=LavBu style="background:white"|[[File:SMBW Screenshot Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|align=left|Incandescent drops of lava that leap vertically from greater magma pools. Direct contact damages Mario. They are weak only to bubbles.
|colspan=2 data-sort-value=603|[[Pull, Turn, Burn]]
|—
|-
|data-sort-value=LavBl style="background:white"|[[File:Track-riding Lava Bubble.png|100x100px]]<br>[[Lava Blobble]]
|align=left|Large Lava Bubble-like enemies that ride on tracks. They are invincible to normal attacks, but can be destroyed by attacks from a [[Flying battleship (Wonder Effect)|flying battleship]] during a Wonder Effect.
|colspan=2 data-sort-value=607|[[Deep Magma Bog Flying Battleship]]
|{{icon|new}}
|-
|data-sort-value=Ker style="background:white"|[[File:SMBWScreenshotUnknownCorn KernelEnemy.png|100x100px]][[File:SMBW Screenshot Popcorn Enemy.png|100x100px]]<br>[[Kerpop]]
|align=left|Corn kernel enemies that slowly walk along the ground. When Kerpops make contact with heated sources like [[Hot-Hot Rock]]s they turn into bouncy pieces of popcorn that make them more difficult to avoid. Kerpops apparently give off a savory aroma in this state.
|data-sort-value=604|[[Hot-Hot Hot!]]
|data-sort-value=616|[[KO Arena Magma Flare-Up]]
|{{icon|new}}
|-
|data-sort-value=Li'lC style="background:white"|[[File:Fryguy-like Enemy.png|100x100px]]<br>[[Li'l Scorcher]]
|align=left|Enflamed enemies that spit slow-moving fireballs at Mario. Li'l Scorchers occur on floors and ceilings. Despite resembling flames, they can be safely stomped on to defeat them. They are also defeated when doused with water or struck by bubbles.
|colspan=2 data-sort-value=608|[[Deep Magma Bog Palace]]
|{{icon|new}}
|}
===Obstacles===
These are objects that primarily function as damaging hazards or obstructions. Obstacles that cause the conventional player characters to lose a life on contact, such as lava or poison swamps, affect Yoshis and Nabbit as well.
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:SMBW Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|align=left|Turrets that fire [[Bullet Bill]]s. The direction they face determines the path of the fired Bullet Bills. Within certain Wonder Effects in [[Castle Bowser]], Bill Blasters fire Bullet Bills in rhythm with music. A hexagonal rotating object similar to Bill Blasters fires [[Seeker Bullet Bill]]s, and there apparently are unique types off-screen that launch [[Missile Meg]]s.<ref name=kai14/>
|[[Fluff-Puff Peaks Flying Battleship]]
|[[The Semifinal Test Piranha Plant Reprise]]
|-
|style="background:white"|[[File:SMBW Cannon.png|100x100px]]<br>[[Bob-omb Cannon]]
|align=left|[[Bob-omb]]-firing Mortars that look like small Bill Blasters. They are fastened to the tops of pushable walls.
|colspan=2|[[Fluff-Puff Peaks Flying Battleship]]
|-
|style="background:white"|[[File:SMBW Gold Bowser Statue.jpg|100x100px]]<br>[[Bowser Statue|Bowser statue]]
|align=left|Statues of Bowser that come in gold and gray variants. The gold one is pushed by a [[Wonder Shova]] during the Wonder Effect of Secrets of Shova Mansion, who tries to crush Mario with it. The stone ones appear on Bowser's Rage Stage where they block Mario's path until they are destroyed by a [[Wonder Bulrush herd]].
|[[Secrets of Shova Mansion]]
|[[The Final Battle! Bowser's Rage Stage]]
|-
|style="background:white"|[[File:SMBW Screenshot Bull's-Eye Blaster.png|100x100px]]<br>[[Bull's-Eye Blaster]]
|align=left|The red Bill Blasters that fire [[Bull's-Eye Billet Train]]s. Some are fastened to the ceiling upside down.
|colspan=2|[[KnuckleFest Bowser's Blazing Beats]]
|-
|style="background:white"|[[File:SMBW Screenshot Burner.png|100x100px]]<br>[[Burner]]
|align=left|Burners expel strong flames, typically in set intervals. They can safely be stood on when their flames are out. There are some double-barreled burners that spin in the air.
|colspan=2|[[Petal Isles Flying Battleship]]
|-
|style="background:white"|[[File:SMBW Screenshot Busuke Hodai.jpg|100x100px]]<br>[[Būsuke Hōdai]]<ref>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=45}}</ref>
|align=left|The Bill Blaster-like turrets the blow-up Bloomps like balloons. During the Wonder Effect of Bloomps of the Desert Skies, a Būsuke Hōdai fires a Wonder Bloomp instead of the normal green or purple ones.
|[[Bloomps of the Desert Skies]]
|[[The Final-Final Test Badge Marathon]]
|-
|style="background:white"|[[File:SMBW Screenshot Electricity Block.jpg|100x100px]]<br>[[Electricity Block]]
|align=left|[[Block]]s that generate damaging electrical circuits. They always occur in pairs, where the currents come out in rapid intervals. While damaging, they are the only source of light in some courses. [[Metal Mario]] is impervious to the circuits of Electricity Blocks, and certain enemies conduct the electricity when they walk through it themselves. It makes them damaging to touch for a brief period of time.
|[[High-Voltage Gauntlet]]
|[[The Final-Final Test Badge Marathon]]
|-
|style="background:white"|[[File:SMBW Thundercloud.jpg|100x100px]]<br>[[Electricity Cloud]]<ref>''Super Mario Bros. Wonder'' internal filename (<tt>ObjectCloudElectricity.bfres.zs</tt>)</ref><ref name=kikai56>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=56}}</ref>
|align=left|Small [[cloud (cover)|thundercloud]]s that damage Mario on contact. They appear only in the Wonder Effect of Downpour Uproar.
|colspan=2|[[Downpour Uproar]]
|-
|style="background:white"|[[File:Fire Bar SMBW.jpg|100x100px]]<br>[[Fire Bar]]
|align=left|Rotating bars of fireballs that burn Mario on contact. Fire Bars can be of varying lengths.
|[[Sunbaked Desert Palace]]
|[[The Final-Final Test Badge Marathon]]
|-
|style="background:white"|[[File:SMBW Screenshot Fire Knuckle.jpg|100x100px]]<br>[[Fire Knuckle]]<ref name=kikai56/>
|align=left|Fiery fists fastened to the ceilings and floors. They rapidly punch forward list pistons and can destroy blocks. During Wonder Effects, Fire Knuckles move in time with the beat of the background music.
|[[KnuckleFest Bowser's Blazing Beats]]
|[[The Final Battle! Bowser's Rage Stage]]
|-
|style="background:white"|[[File:Fiery Pinwheel-thing.png|100x100px]]<br>[[Fire Wheel]]<ref name=kikai56/>
|align=left|Spinning wheels of fire that travel along tracks. Their tracks are physically shifted by pulling nearby [[Handle (Super Mario Bros. Wonder)|handle]]s, but slowly move back to their original position.
|colspan=2|[[Pull, Turn, Burn]]
|-
|style="background:white"|[[File:SMBW Screenshot Fireball.jpg|100x100px]]<br>[[Fireball (obstacle)|Fireball]]
|align=left|Balls of flame that slowly travel through the air, often in groups of three or five. Fireballs sometimes materialize from streaks of Wonder power from corrupted palaces.
|[[Fluff-Puff Peaks Palace]]
|[[Deep Magma Bog Palace]]
|-
|style="background:white"|[[File:Robo-Bowser Head.png|100x100px]]<br>[[Flying battleship (Wonder Effect)]]
|align=left|During the Wonder Effects on [[Airship|flying battleship]]s, the figurehead of their bows disconnects and fires artillery from the background of the course. The blasts are strong enough to destroy terrain, [[Iron Block]]s, and otherwise indestructible enemies. The figureheads vanish when a nearby Wonder Seed is collected.
|[[Fluff-Puff Peaks Flying Battleship]]
|[[Deep Magma Bog Flying Battleship]]
|-
|style="background:white"|[[File:SMBW screenshot Giant Spiked Ball.png|100x100px]]<br>[[Giant Spiked Ball]]
|align=left|Giant, golden Spike-Balls that roll down [[slope]]s. A very large one appears during the Wonder Effect of Rolling Ball Hall, which much be outran. Collecting the course's Wonder Seed makes it disappear.
|[[Rolling-Ball Hall]]
|[[The Final Battle! Bowser's Rage Stage]]
|-
|style="background:white"|[[File:SMBW Screenshot Handle-controlled Burner.jpg|100x100px]]<br>[[Handle-controlled burner]]<br>{{conjectural}}
|align=left|Large burners whose flames recede when a corresponding handle is pulled. The flame returns after a few seconds when the handle is let go.
|colspan=2|[[Deep Magma Bog Flying Battleship]]
|-
|style="background:white"|[[File:SMBW Screenshot Honey.jpg|100x100px]]<br>[[Honey]]
|align=left|During the battle with [[Wonder Bowser Jr.]], he transforms the terrain into a sticky substance that reduces Mario's jump height and speed. Wonder Bowser Jr. himself swims through the honey.
|colspan=2|[[Fluff-Puff Peaks Palace]]
|-
|style="background:white"|[[File:SMBW Screenshot Hot-Hot Rock.jpg|100x100px]]<br>[[Hot-Hot Rock]]
|align=left|Craggy blocks that heat up in set intervals, generating damaging magma. Dowsing Hot-Hot Rocks with [[water]] cools them down early. They can be safely stood on and [[Wall Jump|wall-jumped]] between while cool. Like [[Atchi Muite Block]]s, they come in large and small sizes.
|[[Hot-Hot Hot!]]
|[[The Final-Final Test Badge Marathon]]
|-
|style="background:white"|[[File:SMBW Screenshot Ice.jpg|100x100px]]<br>[[Ice]]
|align=left|Frozen surfaces that reduce Mario's traction. Ice makes it difficult to make precise jumps and avoid oncoming hazards. [[Outmaway]]s are surefooted on ice.
|[[Outmaway Valley]]
|[[Fluff-Puff Peaks Palace]]
|-
|style="background:white"|[[File:SMBWLavaTide.png|100x100px]]<br>[[Lava]]
|align=left|Direct contact with lava causes Mario to lose a life. Some areas, particularly Deep Magma Bog, are completely covered in lava. During some Wonder Effects it appears as enclosed circles in the air that must be avoided. In [[Expert Badge Challenge Jet Run II]], the lava [[lava tide|rises like the tide]].
|[[Where the Rrrumbas Rule]]
|[[Deep Magma Bog Special Solar Roller]]
|-
|style="background:white"|[[File:SMBW Lava Geyser.jpg|100x100px]][[File:SMBW Poison Geyser.jpg|100px]]<br>[[Lava Geyser]]
|align=left|Lava Geysers rise and fall in set intervals that can be timed. [[Bone Lift (Super Mario Bros. Wonder)|Bone Lift]]s{{derived}} sit on top of some Lava Geysers. There are green equivalencies in the toxic ooze that appears in the game.
|colspan=2|[[Pull, Turn, Burn]]
|-
|style="background:white"|[[File:SMBW Screenshot Lightning.jpg|100x100px]]<br>[[Lightning (obstacle)|Lightning]]
|align=left|Lightning appears rapidly on the screen in set intervals during certain Wonder Effects. It is proceeded by faint outlines the bolts.
|[[Downpour Uproar]]
|[[The Final Test Wonder Gauntlet]]
|-
|style="background:white"|[[File:SMBW Bowser machine.png|100x100px]]<br>[[Mecha Maker]]
|align=left|The heart of the battleships that create [[Mechakoopa]]s and Bob-ombs. The red buttons on their tops causes them to malfunction and the battleships to self-destruct. Striking them completes flying battleship courses.
|[[Fluff-Puff Peaks Flying Battleship]]
|[[Deep Magma Bog Flying Battleship]]
|-
|style="background:white"|[[File:SMBW Screenshot Moving Torch.png|100x100px]]<br>[[Burner|Moving torch]]<ref>{{cite|author=Bueno, Fernando|date=2009|title=''New Super Mario Bros. Wii: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-3074-6767-6|page=90}}</ref>
|align=left|Burners fastened to pivots on the floors and ceilings. They rotate back and forth.
|colspan=2|[[Petal Isles Flying Battleship]]
|-
|style="background:white"|[[File:SMBW Screenshot Piston.jpg|100x100px]]<br>[[Piston]]
|align=left|Giant compressors within the Fluff-Puff Peaks Flying Battleship. They rapidly slam down onto the ship's internal [[Conveyor Belt]].
|colspan=2|[[Fluff-Puff Peaks Flying Battleship]]
|-
|style="background:white"|[[File:PoisonTideSMBW.png|100x100px]][[File:PoisonTideGreenSMBW.png|100x100px]]<br>[[Poison (obstacle)|Poison swamp]]
|align=left|Toxic swamp waters that cause Mario to lose a life on contact. In addition to the purple swamp water, a similar green ooze appears in the game. In some courses, poison swamps have a [[poison tide|rising tide]].
|[[Swamp Pipe Crawl]]
|[[The Final Test Wonder Gauntlet]]
|-
|style="background:white"|[[File:SMBW Rift.jpg|100x100px]]<br>[[Rift]]
|align=left|A mysterious, vacuous material that distorts space in some courses. Rifts open up and reseal perceivable space as they shift through environments, but platforms and enemies that are overlaid by Rifts can still be interacted with. Direct contact damages Mario.
|[[Beware of the Rifts]]
|[[The Final Test Wonder Gauntlet]]
|-
|style="background:white"|[[File:SMBW Sand.png|100x100px]]<br>[[Soft sand|Sand]]
|align=left|The sands of the Sunbaked Desert reduce the height of Mario's jumps, making it difficult for him to avoid oncoming [[Armad]]s and other desert enemies.
|[[Armads on the Roll]]
|[[Sunbaked Desert Palace]]
|-
|style="background:white"|[[File:SwayingRuins Wonder.jpg|100x100px]]<br>Slime<br>{{conjectural}}
|align=left|The swaying ruins become coated with a slimy substance during the course's Wonder Effect. Mario slides along the top with no means of stopping until he collects a Wonder Seed.
|colspan=2|[[Another Uncharted Area: Swaying Ruins]]
|-
|style="background:white"|[[File:SMBW Screenshot Spike Ball.jpg|100x100px]]<br>[[Spike Ball|Spike-Ball]]
|align=left|Balls covered in damaging spikes. Spike-Balls roll down inclines and damage Mario on contact. During two Wonder Effects, he is [[Spike-Ball Mario|transformed into one]].
|[[Up 'n' Down with Puffy Lifts]]
|[[Petal Isles Special Way of the Goomba]]
|-
|style="background:white"|[[File:SMBW Screenshot Spike Trap.jpg|100x100px]]<br>[[Spike Trap]]
|align=left|Spikes that damage Mario on contact. The design of Spike Traps vary on the environment. They sometimes are laid on the floor of an area or are fastened to orbs suspended in the air.
|[[Bulrush Coming Through!]]
|[[The Final-Final Test Badge Marathon]]
|-
|style="background:white"|[[File:Spike Statue's Boulder.png|100x100px]]<br>[[Volcanic debris]]
|align=left|Enflamed boulders launched from a giant statue of a [[Fire Spike]] during the Wonder Effect of Wavy Ride through the Magma Tube. Volcanic debris falls slowly, but is indestructible and can only be avoided. Direct contact damages Mario.
|colspan=2|[[Wavy Ride through the Magma Tube]]
|}
===Bosses===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:SMBW Artwork Bowser Jr.png|100x100px]][[File:SMBW Artwork Wonder Bowser Jr.png|100x100px]]<br>[[Bowser Jr.]] / [[Wonder Bowser Jr.]]
|align=left|Bowser's son. He is the boss fought at the end of the [[castle|palace]] courses. Initially, Bowser Jr. appears as he normally does and attacks Mario by spitting fireballs and spinning along the ground in his shell. However, once struck, [[Castle Bowser]] uses his Wonder power to transform his son into Wonder Bowser Jr. In this form, Bowser Jr. utilizes various Wonder Effects to battle Mario that vary from course to course. In the first battle, Wonder Bowser Jr. and Mario grow and shrink in size, whereas in the second the terrain is turned cycles between slippery [[ice]] and sticky [[honey]]. During the third encounter, [[water]] appears to float through the air like a lava lamp. In the final encounter with Wonder Bowser Jr., he creates copies of himself and hops around in the [[dark]].
|[[Pipe-Rock Plateau Palace]]
|[[Deep Magma Bog Palace]]
|-
|style="background:white"|[[File:SMBW Screenshot Wonder Bowser.png|100x100px]]<br>[[Wonder Bowser]]<ref name=portal/>
|align=left|The apex of Castle Bowser and the form of [[Bowser]] that is directly fought. Wonder Bowser appears as the spire of the Flower Castle with disembodied hands. The arena he is fought in as rhythmic segments of the floor the launch Mario high into the air if he jumps in time with the beat of the course, allowing him to avoid oncoming hazards and strike the Koopa King. His weak point is the [[large ! Switch]] beneath his chin. Wonder Bowser spits [[Note Piranha Plant]]s and drops disco ball-like [[Spike Ball|Spike-Ball]]s from his palms. Wonder Bowser takes three hits to fully defeat, and his means of attack become more complex with each strike. Beating him returns the Flower Castle to normal and frees the [[Flower Kingdom]] of his influence.
|colspan=2|[[The Final Battle! Bowser's Rage Stage]]
|}
|}


Line 1,688: Line 1,851:
===Wonder Effect forms===
===Wonder Effect forms===
<gallery>
<gallery>
SMBW Screenshot Stretchy Mario.png|'''[[Biyon Mario]]'''<ref>(October 6, 2023). [https://topics.nintendo.co.jp/article/b38c0fae-7a5d-45e8-8a31-9d7c04894470 花にふれると土管が動き出す!? 不思議な変化「ワンダー」の秘密に迫る。【ワンダーの世界へ Vol.4】]. ''nintendo.co.jp''. Retrieved October 21, 2023.</ref>
SMBW Screenshot Stretchy Mario.png|'''[[Sproing Mario]]'''<br>{{derived}}
SMBW Screenshot Puffy Lift Mario.png|'''{{conjectural|[[Puffy Lift Mario]]}}'''
SMBW Screenshot Puffy Lift Mario.png|'''[[Puffy Lift Mario]]'''<br>{{conjectural}}
SMBW Hoppycat Mario.png|'''[[Hoppycat Mario]]'''
SMBW Hoppycat Mario.png|'''[[Hoppycat Mario]]'''
SMBW Screenshot Balloon Mario.png|'''[[Balloon Mario]]'''
SMBW Screenshot Balloon Mario.png|'''[[Balloon Mario]]'''
SMBW Wubba Mario Artwork.png|'''[[Wubba Mario]]'''<ref name="SMBW trading cards promo" />
SMBW Wubba Mario Artwork.png|'''[[Wubba Mario]]'''
SMBW Screenshot Spike Ball Mario.png|'''[[Spike-Ball Mario]]'''
SMBW Screenshot Spike Ball Mario.png|'''[[Spike-Ball Mario]]'''
SMBWGoombas.png|'''[[Goomba Mario]]'''
SMBWGoombas.png|'''[[Goomba Mario]]'''
Line 1,703: Line 1,866:
===Items===
===Items===
====Power-ups====
====Power-ups====
{{content description|sortable=yes
{|class="wikitable sortable"
|image1=[[File:SMBW Bubble Flower.png|100px]]
!width=12%|Power-up
|name1=[[Bubble Flower]]*
!width=88%|Description
|description1=Turns the player(s) into their [[Bubble Mario|Bubble form]], granting them the ability to blow bubbles that can both defeat enemies and be jumped on.
|-
|image2=[[File:SMBW Drill Mushroom.png|100px]]
|align=center|[[File:SMBW Bubble Flower.png|100px]]<br>[[Bubble Flower]]*
|name2=[[Drill Mushroom]]*
|Turns the player(s) into their [[Bubble Mario|Bubble form]], granting them the ability to blow bubbles that can both defeat enemies and be jumped on.
|description2=Turns the player(s) into their [[Drill Mario|Drill form]], letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated.
|-
|image3=[[File:SMBW Elephant Fruit.png|100px]]
|align=center|[[File:SMBW Drill Mushroom.png|100px]]<br>[[Drill Mushroom]]*
|name3=[[Elephant Fruit]]*
|Turns the player(s) into their [[Drill Mario|Drill form]], letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated.
|description3=A fruit that resembles an elephant. Transforms the player(s) into their [[Elephant Mario|Elephant form]] when collected.
|-
|image4=[[File:FireFlowerMK8.png|100px]]
|align=center|[[File:SMBW Elephant Fruit.png|100px]]<br>[[Elephant Fruit]]*
|name4=[[Fire Flower]]
|A fruit that resembles an elephant. Transforms the player(s) into their [[Elephant Mario|Elephant form]] when collected.
|description4=A flower that turns the player(s) into their [[Fire Mario|Fire form]], granting them the ability to throw fireballs to defeat enemies.
|-
|image5=[[File:SMP Dash Mushroom.png|100px]]
|align=center|[[File:FireFlowerMK8.png|100px]]<br>[[Fire Flower]]
|name5=[[Super Mushroom]]
|A flower that turns the player(s) into their [[Fire Mario|Fire form]], granting them the ability to throw fireballs to defeat enemies.
|description5=A red mushroom with white spots that transforms characters in their [[Small Mario|Small form]] into their [[Super Mario (form)|Super form]].
|-
|image6=[[File:MPS Star.png|100px]]
|align=center|[[File:SMP Dash Mushroom.png|100px]]<br>[[Super Mushroom]]
|name6=[[Super Star]]
|A red mushroom with white spots that transforms characters in their [[Small Mario|Small form]] into their [[Super Mario (form)|Super form]].
|description6=Grants the player(s) [[Invincible Mario|invincibility]] for a limited time.
|-
|image7=[[File:SMBW Wonder Flower.png|100px]]
|align=center|[[File:MPS Star.png|100px]]<br>[[Super Star]]
|name7=[[Wonder Flower]]*
|Grants the player(s) [[Invincible Mario|invincibility]] for a limited time.
|description7=Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a [[Wonder Effect]] will occur.
|-
}}
|align=center|[[File:SMBW Wonder Flower.png|100px]]<br>[[Wonder Flower]]*
|Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a [[Wonder Effect]] will occur.
|}


====Collectibles====
====Collectibles====
{{content description|sortable=yes
{|class="wikitable sortable"
|image1=[[File:1-Up Mushroom SMBW.jpg|100px]]
!width=12%|Item
|name1=[[1-Up Mushroom]]
!width=88%|Description
|description1=A green mushroom with white spots. Grants the player(s) an extra life when collected.
|-
|image2=[[File:SMBW 10-Flower Coin.png|100px]]
|align=center|[[File:1-Up Mushroom SMBW.jpg|100px]]<br>[[1-Up Mushroom]]
|name2=[[10-flower coin]]*
|A green mushroom with white spots. Grants the player(s) an extra life when collected.
|description2=Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course. If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file.
|-
|image3=[[File:SMBW Blue Coin.png|100px]]
|align=center|[[File:SMBW 10-Flower Coin.png|100px]]<br>[[10-flower coin]]*
|name3=[[Blue Coin]]
|Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course. If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file.
|description3=Coins that are activated by a [[P Switch]].
|-
|image4=[[File:FlowerCoinsSMBW.png|100px]]
|align=center|[[File:SMBW Blue Coin.png|100px]]<br>[[Blue Coin]]
|name4=Chibi Flower Coin*<ref name=NintendoDREAM/>
|Coins that are activated by a [[P Switch]].
|description4=Smaller variants of flower coins that appear during Wonder Effects and add 0.1 to the counter.
|-
|image5=[[File:SMBW coin.png|100px]]
|align=center|[[File:FlowerCoinsSMBW.png|100px]]<br>Chibi Flower Coin*<ref name=NintendoDREAM>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6}}</ref>
|name5=[[Coin]]
|Smaller variants of flower coins that appear during Wonder Effects and add 0.1 to the counter.
|description5=Golden coins found all throughout the [[Flower Kingdom]]. Grants the player(s) an extra life when 100 coins are collected.
|-
|image6=[[File:Gimmick coin 02.png|100px]]
|align=center|[[File:SMBW coin.png|100px]]<br>[[Coin]]
|name6=[[Flower coin]]*
|Golden coins found all throughout the [[Flower Kingdom]]. Grants the player(s) an extra life when 100 coins are collected.
|description6=Purple flower-shaped coins that appear all throughout the Flower Kingdom.
|-
|image7=[[File:SMBW Blue Key.png|54px]]<br>[[File:SMBW Red Key.png|54px]]
|align=center|[[File:Gimmick coin 02.png|100px]]<br>[[Flower coin]]*
|name7=[[Key]]
|Purple flower-shaped coins that appear all throughout the Flower Kingdom.
|description7=Items that are required to unlock [[Key Door]]s.
|-
|image8=[[File:Royal Seed model SMBW.png|100px]]
|align=center|[[File:SMBW Blue Key.png|54px]]<br>[[File:SMBW Red Key.png|54px]]<br>[[Key]]
|name8=[[Royal Seed]]*
|Keys that are required to unlock [[Key Door]]s.
|description8=Giant seeds that are collected after defeating a boss.
|-
|image9=[[File:SMBW Wonder Seed Artwork.jpg|100px]]
|align=center|[[File:Royal Seed model SMBW.png|100px]]<br>[[Royal Seed]]*
|name9=[[Wonder Seed]]*
|Giant seeds that are collected after defeating a boss.
|description9=Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a [[Wonder Effect]]. It also functions as a [[goal]] in some courses.
|-
|image10=[[File:SMBW WonderFlowerCoin.png|100px]]
|align=center|[[File:SMBW Wonder Seed Artwork.jpg|100px]]<br>[[Wonder Seed]]*
|name10=[[Wonder Token]]*
|Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a [[Wonder Effect]]. It also functions as a [[goal]] in some courses.
|description10=Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to [[Star Chip]]s and [[Key Coin]]s.
|-
}}
|align=center|[[File:SMBW WonderFlowerCoin.png|100px]]<br>[[Wonder Token]]*
|Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to [[Star Chip]]s and [[Key Coin]]s.
|}


===Blocks===
===Blocks===
{{content description|sortable=yes
{|class="wikitable sortable"
|image1=[[File:Exclamationblock sighting SMBW.png|70px]]
!width=12%|Block
|name1=[[! Block]]
!width=88%|Description
|description1=Yellow blocks bearing white exclamation points. They appear when the Add ! Blocks [[Badge (Super Mario Bros. Wonder)|badge]] is equipped, and can contain items or powerups or serve as platforms.
|-
|image2=[[File:SMBW question block.png|70px]]
|align=center|[[File:Exclamationblock sighting SMBW.png|70px]]<br>[[! Block]]
|name2=[[? Block]]
|Yellow blocks bearing white exclamation points. They appear when the Add ! Blocks [[Badge (Super Mario Bros. Wonder)|badge]] is equipped, and can contain items or powerups or serve as platforms.
|description2=Yellow blocks bearing scrolling white question marks. They may contain power-ups or [[coin]]s.
|-
|image3=[[File:SMBW Atchi Muite Block.png|70px]]
|align=center|[[File:SMBW question block.png|70px]]<br>[[? Block]]
|name3=[[Atchi Muite Block]]*<ref name=NintendoDREAM/>
|Yellow blocks bearing scrolling white question marks. They may contain power-ups or [[coin]]s.
|description3=Blue blocks that turn visible when the player approaches one within close range.
|-
|image4=[[File:SMBW Artwork Brick Block.png|46px]][[File:BrickBlock3SMBW.png|45px]][[File:BrickBlock4.png|49px]]
|align=center|[[File:SMBW Atchi Muite Block.png|70px]]<br>[[Atchi Muite Block]]*<ref name=NintendoDREAM/>
|name4=[[Brick Block]]
|Blue blocks that turn visible when the player approaches one within close range.
|description4=Blocks that can only be broken by players in at least their [[Super Mario (form)|Super form]].
|-
|image5=[[File:HardBlock5SMBW.png|70px]]
|align=center|[[File:SMBW Artwork Brick Block.png|46px]][[File:BrickBlock3SMBW.png|45px]][[File:BrickBlock4.png|49px]]<br>[[Brick Block]]
|name5={{Conjectural|Bump block}}*
|Blocks that can only be broken by players in at least their [[Super Mario (form)|Super form]].
|description5=Solid, unbreakable blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.
|-
|image6=[[File:Blue Block SMBW.jpg|70px]]
|align=center|[[File:HardBlock5SMBW.png|70px]]<br>{{Conjectural|Bump block}}*
|name6=[[Bumper (Super Mario series)|Bumper]]
|Solid, unbreakable blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.
|description6=Blue, bouncy blocks that move along [[track]]s. There are also circular and triangle variants.
|-
|image7=[[File:SMBW Candyblocks.png|100px]]
|align=center|[[File:Blue Block SMBW.jpg|70px]]<br>[[Bumper (Super Mario series)|Bumper]]
|name7={{conjectural|[[Candy Block]]}}*
|Blue, bouncy blocks that move along [[track]]s. There are also circular and triangle variants.
|description7=Colorful blocks that are eaten by [[Gnawsher]]s.
|-
|image8=[[File:CloudBlock2SMBW.png|70px]]
|align=center|[[File:CloudBlock2SMBW.png|70px]]<br>[[Cloud Block]]
|name8=[[Cloud Block]]
|Semisolid blocks that resemble clouds.
|description8=Semisolid blocks that resemble clouds.
|-
|image9=[[File:No image.png|100px]]
|align=center|[[Crate]]
|name9=[[Crate]]
|Wooden boxes that come in various sizes. It can be destroyed by [[Ground Pound|ground-pounding]] and in [[Elephant Mario|Elephant form]].
|description9=Wooden boxes that come in various sizes. It can be destroyed by [[Ground Pound|ground-pounding]] and in [[Elephant Mario|Elephant form]].
|-
|image10=[[File:No image.png|100px]]
|align=center|[[Donut Block]]
|name10=[[Donut Block]]
|A platform that falls under weight if the player stands there for too long.
|description10=A platform that falls under weight if the player stands there for too long.
|-
|image11=[[File:UnknownDottedLineBlockSMBW.png|70px]][[File:UnknownDottedLineBlockSolidSMBW.png|68px]]
|align=center|[[File:UnknownDottedLineBlockSMBW.png|70px]][[File:UnknownDottedLineBlockSolidSMBW.png|68px]]<br>[[Dotted-Line Block]]
|name11=[[Dotted-Line Block]]
|Transparent blocks that are activated by [[ON/OFF Switch]]es and [[Timer-Switch]]es. Some become tangible or intangible based on the level's music during certain [[Wonder Effect]]s.
|description11=Transparent blocks that are activated by [[ON/OFF Switch]]es and [[Timer-Switch]]es. Some become tangible or intangible based on the level's music during certain [[Wonder Effect]]s.
|-
|image12=[[File:PN Block.png|70px]]
|align=center|[[File:PN Block.png|70px]]<br>[[Empty Block]]
|name12=[[Empty Block]]
|Left behind after a block containing an item has been emptied.
|description12=Left behind after a block containing an item has been emptied.
|-
|image13=[[File:HardBlockSMBW.png|50px]][[File:HardBlock2SMBW.png|50px]][[File:HardBlock3SMBW.png|50px]][[File:HardBlock4SMBW.png|50px]][[File:HardBlock6SMBW.png|50px]][[File:Golden Block SMBW.jpg|50px]]
|align=center|[[File:HardBlockSMBW.png|50px]][[File:HardBlock2SMBW.png|50px]][[File:HardBlock3SMBW.png|50px]][[File:HardBlock4SMBW.png|50px]][[File:HardBlock6SMBW.png|50px]][[File:Golden Block SMBW.jpg|50px]]<br>[[Hard Block]]
|name13=[[Hard Block]]
|Blocks that cannot be broken normally like a Brick Block.
|description13=Blocks that cannot be broken normally like a Brick Block.
|-
|image14=[[File:InvisibleCharacterBlockRedYoshiSMBW.png|70px]]
|align=center|[[File:InvisibleCharacterBlockRedYoshiSMBW.png|70px]]<br>[[Hidden Character Block]]*<ref>January 9, 2024. [https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Super Mario Bros. Wonder: Here’s a few tips for secret seekers!]. nintendo.com. Retrieved January 9, 2024. ([https://web.archive.org/web/20240109205346/https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Archived] January 9, 2024, 20:53:46 UTC via Wayback Machine.)</ref><ref name=TreehouseSep1>[https://youtu.be/nq8-ONShIZQ?si=yh57ibqAUcinEMoi Nintendo Treehouse Live: Super Mario Bros. Wonder]</ref>
|name14=<br>[[Hidden Character Block]]*<ref>January 9, 2024. [https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Super Mario Bros. Wonder: Here’s a few tips for secret seekers!]. nintendo.com. Retrieved January 9, 2024. ([https://web.archive.org/web/20240109205346/https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Archived] January 9, 2024, 20:53:46 UTC via Wayback Machine.)</ref><ref name=TreehouseSep1>[https://youtu.be/nq8-ONShIZQ?si=yh57ibqAUcinEMoi Nintendo Treehouse Live: Super Mario Bros. Wonder]</ref>
|Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
|description14=Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
|-
|image15=[[File:IceBlockSMBW.png|70px]]
|align=center|[[File:IceBlockSMBW.png|70px]]<br>[[Ice Block|Ice block]]
|name15=[[Ice Block|Ice block]]
|Slippery blocks that can be destroyed using [[fireball]]s.
|description15=Slippery blocks that can be destroyed using [[fireball]]s.
|-
|image16=[[File:Evil cube SMBW.jpg|70px]]
|align=center|[[File:Evil cube SMBW.jpg|70px]]<br>[[Iron Block]]
|name16=[[Iron Block]]
|A block with [[Bowser]]'s [[emblem]] on it that can be broken by the Bowser robot's laser during Wonder Effects on airship levels.
|description16=A block with [[Bowser]]'s [[emblem]] on it that can be broken by the Bowser robot's laser during Wonder Effects on airship levels.
|-
|image17=[[File:JewelBlockSMBW.png|70px]]
|align=center|[[File:JewelBlockSMBW.png|70px]]<br>[[Jewel block]]*
|name17=[[Jewel block]]*
|Large blocks of varying sizes made of crystal. They can contain items or [[Talking Flower|Talking Flowers]], and take several hits to break, although [[Drill Mario|drilling]] them can destroy them easily.
|description17=Large blocks of varying sizes made of crystal. They can contain items or [[Talking Flower|Talking Flowers]], and it takes several hits to break them, although [[Drill Mario|drilling]] them can destroy them easily.
|-
|image18=[[File:Green Timer Block.jpg|47px]]
|align=center|[[File:Green Timer Block.jpg|47px]]<br>[[Light-Switch]]*
|name18=[[Light-Switch]]*
|A blocks with a clock that activates lights for a limited time.
|description18=A blocks with a clock that activates lights for a limited time.
|-
|image19=[[File:SMBW question block long.png|100px]]<br>[[File:Long Purple Block SMBW.jpg|100px]]
|align=center|[[File:SMBW question block long.png|100px]]<br>[[File:Long Purple Block SMBW.jpg|100px]]<br>[[? Block|Long ? Block]]
|name19=[[? Block|Long ? Block]]
|Longer variants of ? blocks. Purple variants containing power-ups or fully-sized [[flower coin]]s appear during Wonder Effects.
|description19=Longer variants of ? blocks. Purple variants containing power-ups or fully-sized [[flower coin]]s appear during Wonder Effects.
|-
|image20=[[File:Long Empty Block SMBW.jpg|100px]]
|align=center|[[File:Long Empty Block SMBW.jpg|100px]]<br>[[Empty Block|Long Empty Block]]
|name20=[[Empty Block|Long Empty Block]]
|Left behind after a long ? Block containing an item has been emptied.
|description20=Blocks that are left behind after a long ? Block containing an item has been emptied.
|-
|image21=[[File:SMBW Long Rotating Block.jpg|100px]]
|align=center|[[File:SMBW Long Rotating Block.jpg|100px]]<br>{{conjectural|Long Rotating Block}}*
|name21={{conjectural|Long Rotating Block}}*
|Longer variants of Rotating Blocks.
|description21=Longer variants of Rotating Blocks.
|-
|image22=[[File:SMBW gimmick sound long.png|100px]]
|align=center|[[File:SMBW gimmick sound long.png|100px]]<br>[[Marimba Block]]*
|name22=[[Marimba Block]]*
|A [[Note Block]] variant that does not cause the player to bounce upon landing, but rather when jumping.
|description22=A [[Note Block]] variant that does not cause the player to bounce upon landing, but rather when jumping.
|-
|image23=[[File:SMBW On OnOffSwitch.jpg|50px]][[File:SMBW Off OnOffSwitch.jpg|50px]]
|align=center|[[File:SMBW On OnOffSwitch.jpg|50px]][[File:SMBW Off OnOffSwitch.jpg|50px]]<br>[[ON/OFF Switch]]
|name23=[[ON/OFF Switch]]
|Blocks that can be hit to toggle various elements on and off, such as [[Dotted-Line Block]]s, platforms, and the [[dark]].
|description23=Blocks that can be hit to toggle various elements on and off, such as [[Dotted-Line Block]]s, platforms, and the [[dark]].
|-
|image24=[[File:HorizontalUnknownBlock2SMBW.png|50px]][[File:VerticalUnknownBlockSMBW.png|47px]]<br>[[File:Extended Pole Block Horizontal.png|100px]]<br>[[File:Extended Pole Block Vertical.png|25px]]
|align=center|[[File:HorizontalUnknownBlock2SMBW.png|50px]][[File:VerticalUnknownBlockSMBW.png|47px]]<br>[[File:Extended Pole Block Horizontal.png|100px]]<br>[[File:Extended Pole Block Vertical.png|25px]]<br>[[Pole Block]]*
|name24=[[Pole Block]]*
|Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation.
|description24=Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation.
|-
|image25=[[File:SMBW POW Artwork.png|70px]]
|align=center|[[File:SMBW POW Artwork.png|70px]]<br>[[POW Block]]
|name25=[[POW Block]]
|Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit.
|description25=Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit.
|-
|image26=[[File:Race Block SMBW.jpg|70px]]
|align=center|[[File:Race Block SMBW.jpg|70px]]<br>[[Race Block]]*<ref name=SMBWDirect/>
|name26=[[Race Block]]*<ref name=SMBWDirect/>
|A block that all players must hit in order to initiate a multiplayer race.
|description26=A block that all players must hit in order to initiate a multiplayer race.
|-
|image27=[[File:1RedPOWBlockSMBW.png|70px]]
|align=center|[[File:1RedPOWBlockSMBW.png|70px]]<br>[[Red POW Block]]
|name27=[[Red POW Block]]
|Red variants of [[POW Block]]s that, when interacted with, destroy any breakable blocks surrounding them.
|description27=Red variants of [[POW Block]]s that, when interacted with, destroy any breakable blocks surrounding them.
|-
|image28=[[File:Rock Block SMBW.jpg|70px]]
|align=center|[[File:Rock Block SMBW.jpg|70px]]<br>[[Rock Block]]
|name28=[[Rock Block]]
|Blocks that can be destroyed by the [[Big Konk]].
|description28=Blocks that can be destroyed by the [[Wonder Gottsun]].
|-
|image29=[[File:Rolly Block.jpg|70px]][[File:Rolly Block 2.jpg|70px]]
|align=center|[[File:Rolly Block.jpg|70px]][[File:Rolly Block 2.jpg|70px]]<br>{{Conjectural|Roller block}}*
|name29={{Conjectural|Roller block}}*
|Large blocks that can be pushed around on wheels.
|description29=Large blocks that can be pushed around on wheels.
|-
|image30=[[File:SMBW Rotating Block.jpg|70px]]
|align=center|[[File:SMBW Rotating Block.jpg|70px]]<br>[[Rotating Block]]
|name30=[[Rotating Block]]
|Yellow blocks with eyes that spin around when hit.
|description30=Yellow blocks with eyes that spin around when hit.
|-
|image31=[[File:Roulette Block SMBW.jpg|70px]]
|align=center|[[File:Roulette Block SMBW.jpg|70px]]<br>[[Roulette Block]]
|name31=[[Roulette Block]]
|Blocks that cycle through several items, and release the one shown on it when hit.
|description31=Blocks that cycle through several items, and release the one shown on it when hit.
|-
|image32=[[File:UnknownVerticalArrowBlockSMBW.png|70px]]
|align=center|[[File:ArrowBlockSMBW.png|70px]]<br>Shoot Block*<ref name=NintendoDREAM/>
|name32=Shoot Block*<ref name=NintendoDREAM/>
|Arrow blocks that fly vertically when hit.
|description32=Arrow blocks that fly vertically when hit.
|-
|image33=[[File:SnowBlockSMBW.png|50px]]
|align=center|[[File:SnowBlockSMBW.png|50px]]<br>[[Snow block]]
|name33=[[Snow block]]
|Breakable blocks of snow.
|description33=Breakable blocks out of snow.
|-
|image34=[[File:No image.png]]
|align=center|{{conjectural|Springboard block}}*
|name34={{conjectural|Springboard block}}*
|Red and blue springboards with double springs that can bounce projectiles up when hit from below.
|description34=Red and blue springboards with double springs that can bounce projectiles up when hit from below.
|-
|image35=[[File:Purple Timer Block.jpg|47px]]
|align=center|[[File:Purple Timer Block.jpg|47px]]<br>[[Timer-Switch]]*
|name35=[[Timer-Switch]]*
|A block with a clock that activates [[Dotted-Line Block]]s for a limited time.
|description35=A block with a clock that activates [[Dotted-Line Block]]s for a limited time.
|-
|image36=[[File:Symbol Block SMBW.jpeg|70px]]
|align=center|{{conjectural|Yellow block}}*
|name36={{Conjectural|Wonder block}}*
|Blocks that can be turned on and off via a [[? Switch]] in [[Deep Magma Bog Flying Battleship]], and turned on temporarily via a [[! Switch]] in [[The Midway Trial: Hop to It]].
|description36=Solid blocks that only exist during Wonder Effects, often used to block off unintended paths. There are also purple variants that only disappear during Wonder Effects, and gold variants that can be broken by spike blocks.
|-
}}
|align=center|[[File:Symbol Block SMBW.jpeg|70px]]<br>{{Conjectural|Wonder block}}*
|Solid blocks that only exist during Wonder Effects, often used to block off unintended paths. There are also purple variants that only disappear during Wonder Effects, and gold variants that can be broken by spike blocks.
|}


===Transportation objects===
===Transportation objects===
{{content description|sortable=yes
{|class="wikitable sortable"
|image1=[[File:PushablePipeSMBW.png|70px]][[File:PushablePipeBaseSMBW.png|70px]]
!width=12%|Object
|name1={{Conjectural|Crawling Pipe}}*
!width=88%|Description
|description1=[[Warp Pipe]]s that can be pushed and occasionally connected to form a longer, functioning pipe.
|-
|image2=[[File:Propeller 3 SMBW.jpg|70px]]
|align=center|[[File:PushablePipeSMBW.png|70px]][[File:PushablePipeBaseSMBW.png|70px]]<br>{{Conjectural|Crawling Pipe}}*
|name2={{Conjectural|Golden Propeller Flower}}*
|Warp Pipes that can be pushed and occasionally connected to form a longer, functioning pipe.
|description2=Golden Propeller Flowers take players to bonus levels from the world map.
|-
|image3=[[File:SMBW Living Pipe Alt.png|100px]]
|align=center|[[File:Propeller 3 SMBW.jpg|70px]]<br>{{Conjectural|Golden Propeller Flower}}*
|name3=[[Inchworm Pipe]]*<ref>Nintendo of America (October 13, 2023). [https://www.youtube.com/watch?v=scjpu5uRozc Super Mario Bros. Wonder – All aboard the Inchworm Pipe! #Shorts]. ''YouTube''. Retrieved October 13, 2023.</ref>
|Golden Propeller Flowers take players to bonus levels from the world map.
|description3=[[Warp Pipes|Pipes]] that move like worms during [[Wonder Effect]]s. It can help the player travel safely across poison or hazardous ooze.
|-
|image4=[[File:SMBW Blue Key Door.png|50px]]<br>[[File:SMBW Red Key Door.png|50px]]
|align=center|[[File:SMBW Living Pipe Alt.png|100px]]<br>[[Inchworm Pipe]]*<ref>Nintendo of America (October 13, 2023). [https://www.youtube.com/watch?v=scjpu5uRozc Super Mario Bros. Wonder – All aboard the Inchworm Pipe! #Shorts]. ''YouTube''. Retrieved October 13, 2023.</ref>
|name4=[[Key Door]]
|[[Warp Pipe|Pipe]]s that move like worms during [[Wonder Effect]]s. It can help the player travel safely across poison or hazardous ooze.
|description4=Doors that require a key to enter.
|-
|image5=[[File:LakitusCloudSMBW.png|80px]]
|align=center|[[File:SMBW Blue Key Door.png|50px]]<br>[[File:SMBW Red Key Door.png|50px]]<br>[[Key Door]]
|name5=[[Lakitu's Cloud]]
|Doors that require a key to enter.
|description5=Clouds that can be ridden by the player(s). They can be obtained by defeating a [[Lakitu]], or from certain [[Warp Pipe|pipes]].
|-
|image6=[[File:Propeller 2 SMBW.jpg|70px]]
|align=center|[[File:LakitusCloudSMBW.png|80px]]<br>[[Lakitu's Cloud]]
|name6=[[Propeller Flower]]*
|Clouds that can be ridden by the player(s). They can be obtained by defeating a [[Lakitu]], or from certain [[Warp Pipe|pipes]].
|description6=Objects that players can grab onto to reach higher parts of levels and aerial sub areas.
|-
|image7=[[File:Door SMBW.jpg|70px]]
|align=center|[[File:Propeller 2 SMBW.jpg|70px]]<br>[[Propeller Flower]]*
|name7=[[Warp Door]]
|Objects that players can grab onto to reach higher parts of levels and aerial sub areas.
|description7=Doors that transport the player(s) to another area within the level.
|-
|image8=[[File:SMBW Pipe.png|70px]][[File:SMBW Big Pipe.jpg|70px]]
|align=center|[[File:Door SMBW.jpg|70px]]<br>[[Warp Door]]
|name8=[[Warp Pipe]]
|Doors that transport the player(s) to another area within the level
|description8=Pipes that transport the player(s) to another area within the level upon entering. Giant variants also appear.
|-
|image9=[[File:Wonder Ship.jpg|100px]]
|align=center|[[File:SMBW Pipe.png|70px]][[File:SMBW Big Pipe.jpg|70px]]<br>[[Warp Pipe]]
|name9={{conjectural|Wonder ship}}*
|Pipes that transport the player(s) to another area within the level upon entering. Giant variants also appear.
|description9=A ship with a [[cannon]] that appears during some Wonder Effects and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way.
|-
}}
|align=center|[[File:Wonder Ship.jpg|100px]]<br>{{conjectural|Wonder ship}}*
|A ship with a [[cannon]] that appears during some Wonder Effects and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way.
|}


===Platforms===
===Platforms===
{{content description|sortable=yes
{|class="wikitable sortable"
|image1=[[File:SMBW Bone Platform.jpg|100px]]
!width=12%|Platform
|name1={{Conjectural|Bone raft}}*
!width=88%|Description
|description1=Bone platforms that float on lava or hazardous ooze.
|-
|image2=[[File:BridgeSMBW.png|120px]]
|align=center|[[File:SMBW Bone Platform.jpg|100px]]<br>{{Conjectural|Bone raft}}*
|name2=[[Bridge]]
|Bone platforms that float on lava or hazardous ooze.
|description2=Thin, semisolid platforms made up of smaller sections.
|-
|image3=[[File:Disappearing Platform SMBW.jpg|120px]]
|align=center|[[File:BridgeSMBW.png|120px]]<br>[[Bridge]]
|name3={{Conjectural|Carpet}}*
|Thin, semisolid platforms made up of smaller sections.
|description3=Floating platforms that momentarily disappear in rhythm during [[Ninji Jump Party]]'s Wonder Effect.
|-
|image4=[[File:Chandelier SMBW.jpg|120px]]
|align=center|[[File:Disappearing Platform SMBW.jpg|120px]]<br>{{Conjectural|Carpet}}*
|name4={{conjectural|Chandelier}}*
|Floating platforms that momentarily disappear in rhythm during [[Ninji Jump Party]]'s Wonder Effect.
|description4=Platforms that hang on chains and can emit light.
|-
|image5=[[File:CloudBlockSMBW.png|120px]]
|align=center|[[File:Chandelier SMBW.jpg|120px]]<br>{{conjectural|Chandelier}}*
|name5=[[Cloud Lift]]
|Platforms that hang on chains and can emit light.
|description5=Lifts that resemble clouds.
|-
|image6=[[File:No image.png|100px]]
|align=center|[[File:CloudBlockSMBW.png|120px]]<br>[[Cloud Lift]]
|name6=[[Conveyor Belt]]
|Platforms resembling clouds.
|description6=Moving platforms that carry the player from one place to another without them having to move at all.
|-
|image7=[[File:SemisolidAngryCloudSMBW.png|150px]]
|align=center|[[Conveyor Belt]]
|name7=[[Downpour Cloud]]
|Moving platforms that carry the player from one place to another without them having to move at all.
|description7=Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to [[Rotating Block]]s containing items, when idle or raining, respectively.
|-
|image8=[[File:Fossil Wheel.jpg|100px]]
|align=center|[[File:SemisolidAngryCloudSMBW.png|150px]]<br>[[Downpour Cloud]]
|name8={{conjectural|Dragon fossil wheel}}*
|Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to [[Rotating Block]]s containing items, when idle or raining, respectively.
|description8=A giant, rolling wheel with an [[Ancient Dragon]] fossil and a gap.
|-
|image9=[[File:CountdownPlatformSMBW.png|120px]]
|align=center|[[File:CountdownPlatformSMBW.png|120px]]<br>[[Dropdown Countdown Lift]]
|name9=[[Dropdown Countdown Lift]]
|A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.
|description9=A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.
|-
|image10=[[File:SavannaTreeSMBW.png|100px]]
|align=center|[[File:SavannaTreeSMBW.png|100px]]<br>Hip Tree*<ref name=NintendoDREAM/>
|name10=Hip Tree*<ref name=NintendoDREAM/>
|Semisolid tree platforms that rise or lower when [[Ground Pound|ground-pounded]].
|description10=Semisolid tree platforms that rise or lower when [[Ground Pound|ground-pounded]].
|-
|image11=[[File:No image.png|100px]]
|align=center|[[File:Fossil Wheel.jpg|100px]]<br>[[Fossilized dragon]]<ref>{{cite|quote=Imagine what it would be like for those fossilized dragons to soar freely through the air...|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref>
|name11=Jump stage*
|A giant, rolling wheel with an [[Ancient Dragon]] fossil and a gap.
|description11=A platform that raises when the player jumps to the beat.
|-
|image12=[[File:LiftSMBW.png|130px]]
|align=center|Jump stage*
|name12=[[Lift]]
|A platform that raises when the player jumps to the beat.
|description12=Moving platforms often found floating or traveling along tracks.
|-
|image13=[[File:Linking Lift.png|130px]]
|align=center|[[File:LiftSMBW.png|130px]]<br>[[Lift]]
|name13=[[Linking Lift]]
|Moving platforms often found floating or traveling along tracks.
|description13=Green lifts that can be extended using puzzle piece-like blocks.
|-
|image14=[[File:Unknown Hoppycat Lift.png|130px]]
|align=center|[[File:Linking Lift.png|130px]]<br>[[Linking Lift]]
|name14={{conjectural|Log lift}}*
|Green lifts that can be extended using puzzle piece-like blocks.
|description14=A lift variant that releases [[Hoppycat]]s.
|-
|image15=[[File:MushroomPlatformSMBW.png|120px]]
|align=center|[[File:Unknown Hoppycat Lift.png|130px]]<br>{{conjectural|Log lift}}*
|name15=[[Mushroom Platform]]
|A lift variant that releases [[Hoppycat]]s.
|description15=Large mushrooms of varying colors that serve as platforms.
|-
|image16=[[File:Mushroom Trampoline SMBW.jpg|120px]]
|align=center|[[File:MushroomPlatformSMBW.png|120px]]<br>[[Mushroom Platform]]
|name16=[[Mushroom Trampoline]]
|Large mushrooms of varying colors that serve as platforms.
|description16=Mushroom platforms that bounce the player. They largely retain their design from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''.
|-
|image17=[[File:ON-OFF platform SMBW.png|120px]]
|align=center|[[File:Mushroom Trampoline SMBW.jpg|120px]]<br>[[Mushroom Trampoline]]
|name17={{Conjectural|ON/OFF bridge}}*
|Mushroom platforms that bounce the player. They largely retain their design from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''.
|description17=Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can only be passed through from above.
|-
|image18=[[File:OnOffZipTrackRedSMBW.png|120px]][[File:OnOffZipTrackBlueSMBW.png|120px]]
|align=center|[[File:ON-OFF platform SMBW.png|120px]]<br>{{Conjectural|ON/OFF bridge}}*
|name18={{Conjectural|ON/OFF Zip Track}}*
|Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above but not below.
|description18=Red and blue Zip Tracks that switch directions when an ON/OFF Switch is hit.
|-
|image19=[[File:Bubblegum Platform SMBW.jpg|120px]]
|align=center|[[File:OnOffZipTrackRedSMBW.png|120px]][[File:OnOffZipTrackBlueSMBW.png|120px]]<br>{{Conjectural|ON/OFF Zip Track}}*
|name19=[[Puffy Lift]]*
|Red and blue Zip Tracks that switch directions when an ON/OFF Switch is hit.
|description19=Elongated platforms that players slowly fall through unless they jump out, much like [[quicksand]].
|-
|image20=[[File:(Unknown name)Harmonica platform.png|120px]]
|align=center|[[File:Bubblegum Platform SMBW.jpg|120px]]<br>[[Puffy Lift]]*
|name20=Pump Lift*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectLiftPump.bfres.zs</tt>)</ref>
|Elongated platforms that players slowly fall through unless they jump out, much like [[quicksand]].
|description20=An accordion-like lift that moves when the player lands on it.
|-
|image21=[[File:Pushable wall.png|120px]]
|align=center|[[File:(Unknown name)Harmonica platform.png|120px]]<br>Pump Lift*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectLiftPump.bfres.zs</tt>)</ref>
|name21={{conjectural|Pushable wall}}*
|An accordion-like lift that moves when the player lands on it.
|description21=Walls that can be pushed while the player is in [[Elephant Mario|Elephant form]] to avoid being crushed.
|-
|image22=[[File:No image.png|100px]]
|align=center|[[File:Pushable wall.png|120px]]<br>{{conjectural|Pushable wall}}*
|name22={{conjectural|Ruined pillar}}*
|Walls that can be pushed while the player is in [[Elephant Mario|Elephant form]] to avoid being crushed.
|description22=Pillars that move when interacted by a [[Wow Bud]].
|-
|image23=[[File:Bounce pad.png|120px]]
|align=center|{{conjectural|Ruined pillar}}*
|name23={{conjectural|Rhythm platform}}*
|Pillars that move when interacted by a [[Wow Bud]].
|description23=Platforms with arrows that give the player a jump boost when launched at the beat.
|-
|image24=[[File:SemisolidPlatformGrassSMBW.png|70px]][[File:SMW Platform SMBW.jpg|70px]]<br>[[File:Walking Platform.jpg|100px]]
|align=center|[[File:Bounce pad.png|120px]]<br>{{conjectural|Rhythm platform}}*
|name24=[[Semisolid Platform]]
|Platforms with arrows that give the player a jump boost when launched at the beat.
|description24=Platforms that have solid surfaces (sometimes sloped like in ''[[Super Mario World]]''), but can be jumped through from below. Some come to life during some Wonder Effects, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the [[dark]] but can be illuminated by [[fireball]]s.
|-
|image25=[[File:SMBW snow level.jpg|200px]]
|align=center|[[File:SemisolidPlatformGrassSMBW.png|70px]][[File:SMW Platform SMBW.jpg|70px]]<br>[[File:Walking Platform.jpg|100px]]<br>[[Semisolid Platform]]
|name25=[[Snowball]]
|Platforms that have solid surfaces (sometimes sloped like in ''[[Super Mario World]]''), but can be jumped through from below. Some come to life during some Wonder Effects, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the [[dark]] but can be illuminated by [[fireball]]s.
|description25=An enormous snowball that destroys the level during the [[Outmaway Valley]] [[Wonder Effect]].
|-
|image26=[[File:SMBW Conveyor Belt.png|60px]]
|align=center|[[File:SMBW snow level.jpg|200px]]<br>[[Snowball]]
|name26=[[Zip Track]]*
|An enormous snowball that destroys the level during the [[Outmaway Valley]] [[Wonder Effect]].
|description26=A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.
|-
}}
|align=center|[[File:SMBW Conveyor Belt.png|60px]]<br>[[Zip Track]]*
|A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.
|}


===Other objects===
===Other objects===
{{content description|sortable=yes
{|class="wikitable sortable"
|image1=[[File:ArrowSignSMBW.png|70px]]
!width=12%|Object
|name1=[[Arrow Sign]]
!width=88%|Description
|description1=Symbols that point in a specific direction, guiding the player(s) to certain locations.
|-
|image2=[[File:SMBW Drillbeacon screenshot.png|70px]]
|align=center|[[! Switch]]
|name2=[[Beacon (Super Mario Odyssey)|Beacon]]
|A button that only appears in [[The Midway Trial: Hop to It]] and temporarily activates yellow blocks when pressed.
|description2=Light that releases [[coin]]s or other items when the player(s) use a [[Ground Pound|ground pound]], digging in [[Drill Mario|Drill form]], or other moves.
|-
|image3=[[File:Vine SMBW.jpg|50px]][[File:Aquatic Beanstalk SMBW.jpg|50px]]
|align=center|[[? Switch]]
|name3=[[Beanstalk]]
|A button that causes a different effect when pressed depending on the level.
|description3=Climbable plants that can be germinated using water. They can also emerge from blocks like in previous games. An aquatic, purple variant is introduced with "leaves" that resemble the capitula of young, retracted {{wp|Sarcophyton (coral)|toadstool corals}}.
|-
|image4=[[File:WonderEffectBubbleSMBW.png|70px]][[File:BubbleMarioBubbleSMBW.png|70px]]
|align=center|[[File:ArrowSignSMBW.png|70px]]<br>[[Arrow Sign]]
|name4=[[Bubble]]
|Points in a specific direction, guiding the player to certain locations.
|description4=Thin spheres of liquid. Player(s) can create after transforming into their [[Bubble Mario|Bubble form]]. These bubbles can capture and defeat enemies or be bounced on. Bubbles also appear during certain [[Wonder Effect]]s for the player(s) to bounce on.
|-
|image5=[[File:SMBW Checkpoint.png|70px]]
|align=center|[[File:SMBW Drillbeacon screenshot.png|70px]]<br>[[Beacon (Super Mario Odyssey)|Beacon]]
|name5=[[Checkpoint Flag]]
|Releases [[coin]]s or other items when the player(s) use a [[Ground Pound|ground pound]], digging in [[Drill Mario|Drill form]], or other moves.
|description5=Flags that create a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in [[Small Mario|Small form]], they will transform into [[Super Mario (form)|Super form]] upon touching it.
|-
|image6=[[File:CoinBlasterSMBW.png|50px]]
|align=center|[[File:Vine SMBW.jpg|50px]][[File:Aquatic Beanstalk SMBW.jpg|50px]]<br>[[Beanstalk]]
|name6={{Conjectural|Coin Blaster}}*
|Climbable plants that can be germinated using water. They can also emerge from blocks like in previous games. An aquatic, purple variant is introduced with "leaves" that resemble the capitula of young, retracted {{wp|Sarcophyton (coral)|toadstool corals}}.
|description6=[[Bill Blaster]]-like devices found in [[Bonus: Coins Galore!]] They shoot [[coin]]s and [[flower coin]]s.
|-
|image7=[[File:UnknownPillarSMBW.png|50px]]
|align=center|[[File:WonderEffectBubbleSMBW.png|70px]][[File:BubbleMarioBubbleSMBW.png|70px]]<br>[[Bubble]]
|name7=[[Domino Stone]]*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectDominoStone.bfres.zs</tt>)</ref>
|Players can create their own bubbles after transforming into their [[Bubble Mario|Bubble form]], which can capture and defeat enemies or be bounced on. Bubbles also appear during certain [[Wonder Effect]]s for the player(s) to bounce on.
|description7=Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and [[Rrrumba]]s can roll into them and destroy them.
|-
|image8=[[File:Fountain SMBW.jpg|120px]]
|align=center|[[File:SMBW Checkpoint.png|70px]]<br>[[Checkpoint Flag]]
|name8={{conjectural|Fountain}}
|Creates a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in [[Small Mario|Small form]], they will transform into [[Super Mario (form)|Super form]] upon touching it.
|description8=A structure that generates water where a player in their [[Elephant Mario|Elephant form]] can collect water and store in their trunk.
|-
|image9=[[File:No image.png]]
|align=center|[[File:CoinBlasterSMBW.png|50px]]<br>{{Conjectural|Coin Blaster}}*
|name9={{Conjectural|Gate}}*
|[[Bill Blaster]]-like devices found in [[Bonus: Coins Galore!]] They spew [[coin]]s and [[flower coin]]s.
|description9=Barriers connected to blocks that block the player's path at the start of Wiggler Races and in each round in KO Arenas until the player defeats all of the enemies in that round.
|-
|image10=[[File:GoalPoleSMBW.png|50px]][[File:UnknownBlueGoalPoleSMBW.png|50px]]
|align=center|[[File:UnknownPillarSMBW.png|50px]]<br>[[Domino Stone]]*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectDominoStone.bfres.zs</tt>)</ref>
|name10=[[Goal Pole]]
|Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and [[Rrrumba]]s can roll into them and destroy them.
|description10=A flag pole bearing a black flag with a white [[Bowser]] symbol that must be grabbed by the player(s) to complete the level. For Goal Poles that have already been found, a flag with a blue flower emblem on it replaces the black flag. Grabbing a Goal Pole also ends a [[Wonder Effect]].
|-
|image11=[[File:Secret SMBW.jpg|50px]]
|align=center|[[File:Fountain SMBW.jpg|120px]]<br>{{conjectural|Fountain}}
|name11=[[Goal Pole (secret)]]
|A structure that generates water where a player in their [[Elephant Mario|Elephant form]] can collect water and store in their trunk.
|description11=A flag pole bearing a red flag with a white [[Bowser]] symbol, used to indicate a secret goal.
|-
|image12=[[File:Unknown name goal post.png|50px]]
|align=center|{{Conjectural|Gate}}*
|name12={{Conjectural|Goal posts}}*
|Barriers connected to blocks that block the player's path at the start of Wiggler Races and in each round in KO Arenas until the player defeats all of the enemies in that round.
|description12=Checkered poles resembling [[Giant Gate]]s that appear at the end of Wiggler Races.
|-
|image13=[[File:Door knocker SMBW.jpg|80px]]
|align=center|[[File:GoalPoleSMBW.png|50px]][[File:UnknownBlueGoalPoleSMBW.png|50px]]<br>[[Goal Pole]]
|name13=[[Handle (Super Mario Bros. Wonder)|Handle]]*<ref>Talking Flower in Deep Magma Bog Observatory #1: "''All guests are required to pull that handle.''"</ref>
|A flag pole bearing a black flag with a white [[Bowser]] symbol that must be grabbed by the player(s) to complete the level. For Goal Poles that have already been found, a flag with a blue flower emblem on it replaces the black flag. Grabbing a Goal Pole also ends a [[Wonder Effect]].
|description13=Grapples on ropes that can be pulled to reveal collectibles like [[coin]]s and [[Hatena Capsule]]s. They resemble those found on [[Mumsy|Mumsies]].
|-
|image14=[[File:No image.png|100px]]
|align=center|[[File:Secret SMBW.jpg|50px]]<br>[[Goal Pole (secret)]]
|name14=[[Hatena Capsule]]*<ref name=NintendoDREAM/>
|A flag pole bearing a red flag with a white [[Bowser]] symbol, used to indicate a secret goal.
|description14=? Block-like capsules that pop open, revealing a power-up. They are hidden within handles.
|-
|image15=[[File:Super Mario Wonder Invisible Coin.png|50px]]<br>[[File:UnknownDottedFlowersSMBW.png|110px]]
|align=center|[[File:Unknown name goal post.png|50px]]<br>{{Conjectural|Goal posts}}*
|name15=[[Hidden Coin]]
|Checkered poles resembling [[Giant Gate]]s that appear at the end of Wiggler Races.
|description15=[[Coin]]s with dashed outlines that become solid once the player passes them. Some can be found as flowers.
|-
|image16=[[File:SMBW BowserBaddieBoxVeryBad.png|70px]]
|align=center|[[File:Door knocker SMBW.jpg|80px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]]*<ref>Talking Flower in Deep Magma Bog Observatory #1: "''All guests are required to pull that handle.''"</ref>
|name16={{Conjectural|Ice block generator}}*
|Grapples on ropes that can be pulled to reveal collectibles like [[coin]]s and ? Capsules. They resemble those found on [[Mumsy|Mumsies]].
|description16=Objects of varying sizes with Bowser's emblem that spawn [[Ice Block|ice block]]s.
|-
|image17=[[File:ItemBalloonElephantFruitSMBW.png|80px]]
|align=center|[[File:SMBW Q Capsule.jpg|80px]]<br>[[? Capsule]]{{derived}}
|name17=[[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]*<ref name=SMBWDirect/>
|? Block-like capsules that pop open, revealing a power-up. They are hidden within handles.
|description17=Balloons that produce the item held in the [[item storage]] or an item for another player in online play.
|-
|image18=[[File:Lifting Shabon SMBW.jpg|80px]]
|align=center|[[File:Super Mario Wonder Invisible Coin.png|50px]]<br>[[File:UnknownDottedFlowersSMBW.png|110px]]<br>[[Hidden Coin]]
|name18=[[Lifting Shabon]]
|[[Coin]]s with dashed outlines that become solid once the player passes them. Some can be found as flowers.
|description18=Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.
|-
|image19=[[File:OnOffWallRedSMBW.png|50px]][[File:OnOffWallBlueSMBW.png|49px]]
|align=center|[[File:SMBW BowserBaddieBoxVeryBad.png|70px]]<br>{{Conjectural|Ice block generator}}*
|name19={{Conjectural|ON/OFF gate}}*
|Objects of varying sizes with Bowser's emblem that spawn [[Ice Block|ice block]]s.
|description19=Red and blue vertical barriers that are activated by an [[ON/OFF Switch]].
|-
|image20=[[File:No image.png]]
|align=center|[[File:ItemBalloonElephantFruitSMBW.png|80px]]<br>[[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]*<ref name=SMBWDirect/>
|name20=[[P Switch]]
|Balloons that produce the item held in the [[item storage]] or an item for another player in online play.
|description20=Blue switches with the letter "P" that activate [[Blue Coin]]s.
|-
|image21=[[File:UnknownBreakableYellowBlockSmallSMBW.png|50px]][[File:UnknownBreakableYellowBlockSMBW.png|80px]]
|align=center|[[File:Lifting Shabon SMBW.jpg|80px]]<br>[[Lifting Shabon]]
|name21=Peanut box*<ref name=NintendoDREAM/><ref>{{cite| quote = As Elephant Mario, you can smash through blocks and peanut boxes. | author = [[Play Nintendo]] | date = March 9, 2024 | title =  [https://youtu.be/GuxaMEOFEKU?t=118 Meet Mario and Donkey Kong: Fierce Rivals or Best Buddies? 😎🤝 <nowiki>|</nowiki> @playnintendo] (1:58) | publisher = YouTube | accessdate = March 17, 2024 }}</ref>
|Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.
|description21=Yellow containers of small and large sizes that can be broken through means such as [[Elephant Mario]]'s trunk and may release items. They resemble peanuts, a reference to a real world connection between them and elephants.
|-
|image22=[[File:UnknownPotSMBW.png|80px]]
|align=center|[[File:OnOffWallRedSMBW.png|50px]][[File:OnOffWallBlueSMBW.png|49px]]<br>{{Conjectural|ON/OFF gate}}*
|name22=[[Pot]]
|Red and blue vertical barriers that are activated by an [[ON/OFF Switch]].
|description22=Jars that can be picked up and thrown. They occasionally contain water.
|-
|image23=[[File:UnknownBreakablePumpkinSMBW.png|120px]]
|align=center|[[P Switch]]
|name23=Pumpkin
|Activates [[Blue Coin]]s.
|description23=Breakable pumpkins.
|-
|image24=[[File:Cactus Block.jpg|100px]]
|align=center|[[File:SMBW Screenshot Peanut Box.png|50px]][[File:UnknownBreakableYellowBlockSMBW.png|80px]]<br>Peanut box*<ref name=NintendoDREAM/><ref>{{cite| quote = As Elephant Mario, you can smash through blocks and peanut boxes. | author = [[Play Nintendo]] | date = March 9, 2024 | title =  [https://youtu.be/GuxaMEOFEKU?t=118 Meet Mario and Donkey Kong: Fierce Rivals or Best Buddies? 😎🤝 <nowiki>|</nowiki> @playnintendo] (1:58) | publisher = YouTube | accessdate = March 17, 2024 }}</ref>
|name24=Saboten Box<ref name=NintendoDREAM/>
|Small and large yellow containers that can be broken through means such as [[Elephant Mario]]'s trunk and may release items. They resemble peanuts, a reference to a real world connection between them and elephants.
|description24=Breakable [[Cactus|cacti]].
|-
|image25=[[File:MarioStandeeSMBW.png|80px]]
|align=center|[[File:UnknownPotSMBW.png|80px]]<br>[[Pot]]
|name25=[[Standee]]*
|Jars that can be picked up and thrown. They occasionally contain water.
|description25=Scarecrow-like cutouts that are used to revive [[Ghost (form)|ghosts]] during online play. [[Standee Surprise]]s can be purchased at [[Poplin Shop]]s to add to the player(s)' standee collection.
|-
|image26=[[File:TrackSMBW.png|135px]]
|align=center|[[File:UnknownBreakablePumpkinSMBW.png|120px]]<br>Pumpkin
|name26=[[Track]]
|Breakable pumpkins.
|description26=Carries objects and enemies along a specific path.
|-
|image27=[[File:Treasure Chest SMBW.jpg|80px]]
|align=center|[[File:Cactus Block.jpg|100px]]<br>Saboten Box<ref name=NintendoDREAM/>
|name27=[[Treasure chest]]
|Breakable [[Cactus|cacti]].
|description27=Containers that hold badges.
|-
|image28=[[File:Tasty Tree SMBW.jpg|80px]]
|align=center|[[File:MarioStandeeSMBW.png|80px]]<br>[[Standee]]*
|name28=[[Tree]]
|Used to revive [[Ghost (form)|ghosts]] during online play. [[Standee Surprise]]s can be purchased at [[Poplin Shop]]s to add to the player(s)' standee collection.
|description28=Flora that [[Goomba Mario]] can hide behind to avoid detection from [[Maw-Maw]]s.
|-
|image29=[[File:No image.png|100px]]
|align=center|[[File:TrackSMBW.png|135px]]<br>[[Track]]
|name29=[[Water Ball]]
|Carries objects and enemies along a specific path.
|description29=A huge mass of water floating in the air that players can swim through. It is produced by [[Wonder Bowser Jr.]] in the [[Sunbaked Desert Palace]] battle and the [[Wonder Effect]] in [[Hot-Hot Hot!]], and extinguishes [[Hot-Hot Rock]]s.
|-
|image30=[[File:Fountain Pipe SMBW.jpg|70px]]
|align=center|[[File:Treasure Chest SMBW.jpg|80px]]<br>[[Treasure chest]]
|name30=[[Water spout]]
|Containers that hold badges.
|description30=Water that shoots out from pipes.
|-
|image31=[[File:UnknownFlowerBlueSMBW.png|70px]]<br>[[File:SMBW Flower.png|80px]]
|align=center|[[File:Tasty Tree SMBW.jpg|80px]]<br>[[Tree]]
|name31=[[Wow Bud]]
|Flora that [[Goomba Mario]] can hide behind to avoid detection from [[Maw-Maw]]s.
|description31=Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their [[Elephant Mario|Elephant form]].
|-
}}
|align=center|[[Water Ball]]
|A huge mass of water floating in the air that players can swim through. It is produced by [[Wonder Bowser Jr.]] in the [[Sunbaked Desert Palace]] battle and the [[Wonder Effect]] in [[Hot-Hot Hot!]], and extinguishes [[Hot-Hot Rock]]s.
|-
|align=center|[[File:Fountain Pipe SMBW.jpg|70px]]<br>[[Water spout]]
|Water that shoots out from pipes.
|-
|align=center|[[File:UnknownFlowerBlueSMBW.png|70px]]<br>[[File:SMBW Flower.png|80px]]<br>[[Wow Bud]]
|Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their [[Elephant Mario|Elephant form]].
|}


==Badges==
==Badges==
{{main|Badge (Super Mario Bros. Wonder)}}
{{main|Badge (Super Mario Bros. Wonder)}}
A new element in this game are badges, which make their return from the ''Paper Mario'' and ''Mario & Luigi'' series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.
A new element in this game are badges, which are similar to those from the ''Paper Mario'' and ''Mario & Luigi'' series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.


==Update history==
==Update history==
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Advertisements for the game were shown in {{wp|Times Square}}.<ref>@DigitalCaptn (October 9, 2023). [https://twitter.com/DigitalCaptn/status/1711545547310477734 Mario Wonder Billboard In Time Square!]. ''Twitter''. Retrieved October 9, 2023. ([https://web.archive.org/web/20231010012042/https://twitter.com/DigitalCaptn/status/1711545547310477734 Archived] October 9, 2023, 21:21:00 EST via Wayback Machine).</ref>
Advertisements for the game were shown in {{wp|Times Square}}.<ref>@DigitalCaptn (October 9, 2023). [https://twitter.com/DigitalCaptn/status/1711545547310477734 Mario Wonder Billboard In Time Square!]. ''Twitter''. Retrieved October 9, 2023. ([https://web.archive.org/web/20231010012042/https://twitter.com/DigitalCaptn/status/1711545547310477734 Archived] October 9, 2023, 21:21:00 EST via Wayback Machine).</ref>
From September 1st, 2023 to April 26th, 2024, a series of articles titled "[https://www.nintendo.com/jp/topics/category?c=%E3%82%B9%E3%83%BC%E3%83%91%E3%83%BC%E3%83%9E%E3%83%AA%E3%82%AA%E3%83%96%E3%83%A9%E3%82%B6%E3%83%BC%E3%82%BA%20%E3%83%AF%E3%83%B3%E3%83%80%E3%83%BC 『スーパーマリオブラザーズ ワンダー』の{{ruby|世界|せかい}}へ]" (Into the World of Super Mario Bros. Wonder) or simply "ワンダーの{{ruby|世界|せかい}}へ" (Into the World of Wonder) was released on the official Japanese Nintendo website. The series consisted of eighteen volumes, detailing various aspects of the gameplay and story of the game.
<gallery>
<gallery>
SMBW GS Stickers Promo.jpg|Promotional image for exclusive sticker set as a pre-order bonus from GameStop
SMBW GS Stickers Promo.jpg|Promotional image for exclusive sticker set as a pre-order bonus from GameStop
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|file1=Pipe-rock-plateau.wav
|file1=Pipe-rock-plateau.wav
|length1=0:30
|length1=0:30
|title1={{Conjectural|Welcome to the Flower Kingdom!}}
|title1="Grassland Theme"
|file2=SMBW Wonder Effect Theme.oga
|file2=SMBW Wonder Effect Theme.oga
|title2={{Conjectural|Wonder Effect}}
|title2="Bendy-Boing Wonder"
|length2=0:30
|length2=0:30
|file3=SMBW Elephant Promo.ogv
|file3=SMBW Elephant Promo.ogv
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*''[[Super Mario Bros.]]'': Mario's [[jump]]ing animation closely resembles the {{file link|Mario and mushroom SMB1 artwork.png|pose}} he makes on the Japanese box art from this game. Several notes from the ending fanfare are played at the beginning of the intro cutscene. The secret exit in [[Piranha Plants on Parade]], the second level of the game, shows a pipe configuration identical to the one in [[World 1-2 (Super Mario Bros.)|World 1-2]] shortly after the end-of-level fortress. [[Shining Falls Special Triple Threat Deluge]]'s first section remakes the beginning of [[World 1-1 (Super Mario Bros.)|World 1-1]] and the [[lift]] section of World 1-2. In [[The Sharp Trial: Launch to Victory]], during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite from this game.
*''[[Super Mario Bros.]]'': Mario's [[jump]]ing animation closely resembles the {{file link|Mario and mushroom SMB1 artwork.png|pose}} he makes on the Japanese box art from this game. Several notes from the ending fanfare are played at the beginning of the intro cutscene. The secret exit in [[Piranha Plants on Parade]], the second level of the game, shows a pipe configuration identical to the one in [[World 1-2 (Super Mario Bros.)|World 1-2]] shortly after the end-of-level fortress. [[Shining Falls Special Triple Threat Deluge]]'s first section remakes the beginning of [[World 1-1 (Super Mario Bros.)|World 1-1]] and the [[lift]] section of World 1-2. In [[The Sharp Trial: Launch to Victory]], during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite from this game.
*''[[Super Mario Bros. 2]]'': The [[Crouching High Jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. The secret exit in [[Hot-Hot Hot!]] involves entering a door to access a silhouetted version of the level similar to [[Subspace]] (except not mirrored).
*''[[Super Mario Bros. 2]]'': The [[Crouching High Jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. The secret exit in [[Hot-Hot Hot!]] involves entering a door to access a silhouetted version of the level similar to [[Subspace]] (except not mirrored).
*''[[Super Mario Bros. 3]]'': [[Nipper Plant]]s and lava on the ceiling return. [[Boo]]s are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The [[Enemy Course (theme)|Enemy Course]] theme is reused in the Trottin' Piranha Plants minigame. A cover of the [[P-Meter]] sound effect can faintly be heard behind the sound of an inflating [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]. The sound effect that plays when hitting a [[Hidden Character Block]] resembles the sound effect that plays when matching card pairs in a [[N-Mark Spade Panel|Matching Game]]. [[Muncher Fields]] is based on [[World 7-7 (Super Mario Bros. 3)|World 7-7]]. The minigame theme is reused for the Wonder Effect in [[Taily's Toxic Pond]] and a portion of the end credits.
*''[[Super Mario Bros. 3]]'': [[Nipper Plant]]s and lava on the ceiling return. [[Boo]]s are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The [[Enemy Course (theme)|Enemy Course]] theme is reused in the Trottin' Piranha Plants minigame. A cover of the [[P-Meter]] sound effect can faintly be heard behind the sound of an inflating [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]. The sound effect that plays when hitting a [[Hidden Character Block]] resembles the sound effect that plays when matching card pairs in a [[N-Mark Spade Panel|Matching Game]]. [[Muncher Fields]] is based on [[World 7-7 (Super Mario Bros. 3)|World 7-7]]. The minigame theme is reused for the Wonder Effect in [[Taily's Toxic Pond]] and a portion of the end credits. Part of the [[Dark Land]] theme is arranged in the [[Castle Bowser]] map theme.
*''[[Super Mario Land]]'': A loading screen tip describing Daisy mentions [[Sarasaland]], a location from this game.
*''[[Super Mario Land]]'': A loading screen tip describing Daisy mentions [[Sarasaland]], a location from this game.
*''[[Super Mario World]]'': [[Princess Peach]] is escorted to the [[Flower Kingdom]] by Yoshi with her hands on her lap, similar to the ending from this game. The Yoshis' design shares traits from their design from this game and are the same colors (except with Light-Blue Yoshi instead of Blue Yoshi). Several of Mario and Luigi's animations are similar to the ones in this game such as ducking, falling with their caps floating up slightly, and losing a life. Ground is differentiated from [[Semisolid Platform]]s by being sodded on all of its sides as opposed to only being sodded on its upper side, like in this game. The digging sound when using the Drill powerup resembles the sound effect for when a block is broken from this game. The player can throw shells upward and crouch while holding items. The new snail enemies can be removed from their shells when stomped on similar to Koopa Troopas. One of the Wonder Effects is the playable character inflating like a [[Balloon Mario|balloon]]. [[Lil Sparky|Lil Sparkies]], [[Hothead]]s, [[Rotating Block]]s, and [[Semisolid Platform|semisolid]] [[slope]]s return. The Add ! Blocks badge functions similarly to this game's [[Switch Palace]]s. [[Yoshi (species)|Yoshi]]s can extend their tongues through walls like in this game. [[Cheep Cheep]]s actively avoid changing [[water tide]]s like in this game. After completing a [[World]], a cutscene plays with dialogue that reflects on the player's journey, which are reminiscent of similar cutscenes that play when the player destroys a [[Castle]] in this game. The final line in the final [[Poplin]] house, "YOU ARE A SUPER {{color|#8D52E8|WONDER}}!", is a homage to the phrase "YOU ARE A SUPER PLAYER!" from the level [[Funky (level)|Funky]].
*''[[Super Mario World]]'': [[Princess Peach]] is escorted to the [[Flower Kingdom]] by Yoshi with her hands on her lap, similar to the ending from this game. The Yoshis' design shares traits from their design from this game and are the same colors (except with Light-Blue Yoshi instead of Blue Yoshi). Several of Mario and Luigi's animations are similar to the ones in this game such as ducking, falling with their caps floating up slightly, and losing a life. Ground is differentiated from [[Semisolid Platform]]s by being sodded on all of its sides as opposed to only being sodded on its upper side, like in this game. The digging sound when using the Drill powerup resembles the sound effect for when a block is broken from this game. The player can throw shells upward and crouch while holding items. The new snail enemies can be removed from their shells when stomped on similar to Koopa Troopas. One of the Wonder Effects is the playable character inflating like a [[Balloon Mario|balloon]]. [[Li'l Sparky|Lil Sparkies]], [[Hothead]]s, [[Rotating Block]]s, and [[Semisolid Platform|semisolid]] [[slope]]s return. The Add ! Blocks badge functions similarly to this game's [[Switch Palace]]s. [[Yoshi (species)|Yoshi]]s can extend their tongues through walls like in this game. [[Cheep Cheep]]s actively avoid changing [[water tide]]s like in this game. After completing a [[World]], a cutscene plays with dialogue that reflects on the player's journey, which are reminiscent of similar cutscenes that play when the player destroys a [[Castle]] in this game. The final line in the final [[Poplin]] house, "YOU ARE A SUPER {{color|#8D52E8|WONDER}}!", is a homage to the phrase "YOU ARE A SUPER PLAYER!" from the level [[Funky (level)|Funky]].
*''[[Super Mario World 2: Yoshi's Island]]'': The 1-Up jingle sounds very similar to how it did in this game. Melon Piranha Plants spit seeds similar to Yoshi and [[Ukiki]]s with a [[watermelon]], and Yoshis can spit seeds by eating them as well. The Yoshis' animations like running and falling is similar to this game's.
*''[[Super Mario World 2: Yoshi's Island]]'': The 1-Up jingle sounds very similar to how it did in this game. Melon Piranha Plants spit seeds similar to Yoshi and [[Ukiki]]s with a [[watermelon]], and Yoshis can spit seeds by eating them as well. The Yoshis' animations like running and falling is similar to this game's.
*''[[Super Mario 64]]'': Part of "[[Koopa's Theme]]" plays when Bowser is transformed into [[Castle Bowser]] from the effects of the Wonder Flower. An arrangement of "[[Slider]]" plays during the bonus level Coins Galore! The player can gain their [[Metal Mario|Metal]] form during a Wonder Effect, with a new arrangement of the form's theme from this game playing during it and a portion of the end credits.
*''[[Super Mario 64]]'': Part of "[[Koopa's Theme]]" plays when Bowser is transformed into [[Castle Bowser]] from the effects of the Wonder Flower. An arrangement of "[[Slider]]" plays during the bonus level Coins Galore! The player can gain their [[Metal Mario|Metal]] form during a Wonder Effect, with a new arrangement of the form's theme from this game playing during it and a portion of the end credits.
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*''[[Super Mario Sunshine]]'': The [[Underground Theme]] arrangement reduces the main motif to three notes, sounding similar to the [[Delfino Airstrip]] theme. The "[[Isle Delfino (theme)|Isle Delfino]]" and "[[Super Mario Sunshine#Secret courses|Secret Course]]" themes are reused for Break Time! levels. [[Revver]]s can be pulled from their leashes and launched forwards and wear red, spiked collars similar to [[Chain Chomplet]]s.
*''[[Super Mario Sunshine]]'': The [[Underground Theme]] arrangement reduces the main motif to three notes, sounding similar to the [[Delfino Airstrip]] theme. The "[[Isle Delfino (theme)|Isle Delfino]]" and "[[Super Mario Sunshine#Secret courses|Secret Course]]" themes are reused for Break Time! levels. [[Revver]]s can be pulled from their leashes and launched forwards and wear red, spiked collars similar to [[Chain Chomplet]]s.
*''[[Yoshi Topsy-Turvy]]'': Red Yoshi's artwork from the character select screen has a similar pose to {{file link|Yoshi Topsy-Turvy - Yoshi artwork.png|Yoshi's artwork}} from this game.
*''[[Yoshi Topsy-Turvy]]'': Red Yoshi's artwork from the character select screen has a similar pose to {{file link|Yoshi Topsy-Turvy - Yoshi artwork.png|Yoshi's artwork}} from this game.
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: The "Super Mario Bros." part of the series' logo is used in this game's logo, with the design being based on its more three-dimensional appearance as of ''[[New Super Mario Bros. 2]]''. The sound that [[Yoshi (species)|Yoshi]]s make when stomping on enemies is reused.<ref name=NSMBW>Nintendo Life (September 28, 2023). [https://www.youtube.com/watch?v=QLF0FXcW25E&t=96s NEW Super Mario Bros. Wonder Gameplay]. ''YouTube''. Retrieved September 29, 2023.</ref> [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself and the [[Koopalings]] in this series, albeit without the ability to retreat inside his shell when he's about to get stomped present in the [[New Super Mario Bros.|original game]]. [[10-flower coin]]s act as the equivalent of [[Star Coin]]s, behaving identically with three to collect in every normal stage.
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: The "Super Mario Bros." part of the series' logo is used in this game's logo, with the design being based on its more three-dimensional appearance as of ''[[New Super Mario Bros. 2]]''. The sound that [[Yoshi (species)|Yoshi]]s make when stomping on enemies is reused.<ref name=NSMBW>Nintendo Life (September 28, 2023). [https://www.youtube.com/watch?v=QLF0FXcW25E&t=96s NEW Super Mario Bros. Wonder Gameplay]. ''YouTube''. Retrieved September 29, 2023.</ref> [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself and the [[Koopalings]] in this series, albeit without the ability to retreat inside his shell when he is about to get stomped present in the [[New Super Mario Bros.|original game]]. In the final phase of the first Wonder Bowser Jr. battle, the players shrunken by Wonder Bowser Jr. have floatier physics, like the [[Mini Mario|Mini power-up]]. [[10-flower coin]]s act as the equivalent of [[Star Coin]]s, behaving identically with three to collect in every normal stage.
*''[[New Super Mario Bros.]]'': [[Baboom]]s function similarly to [[Kab-omb]]s, also exploding into [[fireworks]] when defeated.
*''[[New Super Mario Bros.]]'': [[Baboom]]s function similarly to [[Kab-omb]]s, also exploding into [[fireworks]] when defeated.
*''[[Super Mario Galaxy]]'': Captain Toad's theme returns from this game. Pumpkins with a [[Jack O'Goomba]]'s face carving appear. The theme that plays when the [[Cosmic Clone]]-esque enemy is chasing the player is based on the [[Prankster Comet#Cosmic Comet|Cosmic Comet]] theme.
*''[[Super Mario Galaxy]]'': Captain Toad's theme returns from this game. Pumpkins with a [[Jack O'Goomba]]'s face carving appear. The theme that plays when the [[Cosmic Clone]]-esque enemy is chasing the player is based on the [[Prankster Comet#Cosmic Comet|Cosmic Comet]] theme.
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*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Yellow Yoshi's artwork from the character select screen has a similar pose to {{file link|YoshiSSB4.png|Yoshi's render}} from this game.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Yellow Yoshi's artwork from the character select screen has a similar pose to {{file link|YoshiSSB4.png|Yoshi's render}} from this game.
*''[[Captain Toad: Treasure Tracker]]'': The [[Bonus: Coins Galore!]] stage functions like the Coins Galore levels in this game, including using an arrangement of "Slider".
*''[[Captain Toad: Treasure Tracker]]'': The [[Bonus: Coins Galore!]] stage functions like the Coins Galore levels in this game, including using an arrangement of "Slider".
*[[Super Mario Maker (disambiguation)|''Super Mario Maker'' series]]: After a [[Yoshi (species)|Yoshi]] eats [[Dry Bones]], [[Bone Goomba]]s, or [[Bone Piranha Plant]]s, it can spit out three bones that act as projectiles, like in this series' ''Super Mario World'' and ''New Super Mario Bros. U'' styles. [[List of power-ups|Power-ups]], items, or objects can appear out of pipes like in this series if they are inserted into pipes in editing mode. [[POW Block]]s can defeat [[Muncher]]s, like in this series. [[Bill Blaster]]s are affected by gravity, like in this series. Stand-alone [[Beanstalk|Vine]]s return. Players reappear in multiplayer with the same way and sound effect from ''Super Mario Maker 2''. An arrangement of the ''Super Mario Bros.''-style airship theme from this game plays in the Airship levels.
*''[[Super Mario Maker]]'' series: After a [[Yoshi (species)|Yoshi]] eats [[Dry Bones]], [[Bone Goomba]]s, or [[Bone Piranha Plant]]s, it can spit out three bones that act as projectiles, like in this series' ''Super Mario World'' and ''New Super Mario Bros. U'' styles. [[List of power-ups|Power-ups]], items, or objects can appear out of pipes like in this series if they are inserted into pipes in editing mode. [[POW Block]]s can defeat [[Muncher]]s, like in this series. [[Bill Blaster]]s are affected by gravity, like in this series. Stand-alone [[Beanstalk|Vine]]s return. An arrangement of the ''Super Mario Bros.''-style airship theme plays in the battleship levels.
*''[[Super Mario Run]]'': The playable character roster from this game returns, albeit with some color variations: [[Toad]] is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game, but faster paced. [[Invincible Mario]] can attract nearby coins like in this game.
*''[[Super Mario Run]]'': The playable character roster from this game returns, albeit with some color variations: [[Toad]] is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game, but faster paced. [[Invincible Mario]] can attract nearby coins like in this game.
*''[[Super Mario Odyssey]]'': The distinction between generic gold Coins and their [[Regional coin|purple setting-themed variants]] returns. The player can skip the [[Warp Pipe]]-entering animation by performing a [[Ground Pound]], like in this game.
*''[[Super Mario Odyssey]]'': The distinction between generic gold Coins and their [[Regional coin|purple setting-themed variants]] returns. The player can skip the [[Warp Pipe]]-entering animation by performing a [[Ground Pound]], like in this game.
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパーマリオブラザーズ ワンダー<ref name=JPDirect/>
|Jpn=スーパーマリオブラザーズ ワンダー<ref name=JPDirect/>
|JapR=Sūpā Mario Burazāzu Wandā
|JpnR=Sūpā Mario Burazāzu Wandā
|JapM=Super Mario Bros. Wonder
|JpnM=Super Mario Bros. Wonder
|ChiS=超级马力欧兄弟 惊奇
|ChiS=超级马力欧兄弟 惊奇
|ChiSR=Chāojí Mǎlì'ōu Xiōngdì Jīngqí
|ChiSR=Chāojí Mǎlìōu Xiōngdì Jīngqí
|ChiSM=Super Mario Bros. Wonder
|ChiSM=Super Mario Bros. Wonder
|ChiT=超級瑪利歐兄弟 驚奇<ref>[https://www.nintendo.com.hk/topics/article/3TCT7LvW5JmSpBZR4WnNnv 《超級瑪利歐兄弟 驚奇》的最新資訊公開! | TOPICS | 任天堂(香港)有限公司網站] ''Nintendo''. Retrieved June 20, 2023.</ref>
|ChiT=超級瑪利歐兄弟 驚奇<ref>[https://www.nintendo.com.hk/topics/article/3TCT7LvW5JmSpBZR4WnNnv 《超級瑪利歐兄弟 驚奇》的最新資訊公開! | TOPICS | 任天堂(香港)有限公司網站] ''Nintendo''. Retrieved June 20, 2023.</ref>
|ChiTR=Chāojí Mǎlì'ōu Xiōngdì Jīngqí
|ChiTR=Chāojí Mǎlìōu Xiōngdì Jīngqí
|ChiTM=Super Mario Bros. Wonder
|ChiTM=Super Mario Bros. Wonder
|Dut=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=ACKGvUtPZP0 ''"Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!"''] - ''Nintendo Nederland''</ref>
|Dut=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=ACKGvUtPZP0 ''"Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!"''] - ''Nintendo Nederland''</ref>
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|Rus=Super Mario Bros. Wonder
|Rus=Super Mario Bros. Wonder
}}
}}
==References==
<references/>


==External links==
==External links==
{{TCRF}}
{{columns|
*[https://www.nintendo.com/jp/character/mario/en/history/wonder/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/wonder/index.html Mario Portal Game Archive (JP)]
*[https://supermariobroswonder.nintendo.com/ Official North American site]
*[https://supermariobroswonder.nintendo.com/ Official North American site]
*[https://www.nintendo.co.uk/Games/Nintendo-Switch-games/Super-Mario-Bros-Wonder-2404150.html Official United Kingdom game page]
*[https://www.nintendo.co.uk/Games/Nintendo-Switch-games/Super-Mario-Bros-Wonder-2404150.html Official United Kingdom game page]
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*[https://www.nintendo.ch/fr/Jeux/Jeux-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Swiss (French) game page]
*[https://www.nintendo.ch/fr/Jeux/Jeux-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Swiss (French) game page]
*[https://www.nintendo.de/Spiele/Nintendo-Switch-Spiele/Super-Mario-Bros-Wonder-2404150.html Official German game page]
*[https://www.nintendo.de/Spiele/Nintendo-Switch-Spiele/Super-Mario-Bros-Wonder-2404150.html Official German game page]
*[https://store.nintendo.de/de/super-mario-bros-wonder-70010000068689 Official German My Nintendo Store page]
*[https://www.nintendo.ch/de/Spiele/Nintendo-Switch-Spiele/Super-Mario-Bros-Wonder-2404150.html Official Swiss (German) game page]
*[https://www.nintendo.ch/de/Spiele/Nintendo-Switch-Spiele/Super-Mario-Bros-Wonder-2404150.html Official Swiss (German) game page]
*[https://www.nintendo.at/Spiele/Nintendo-Switch-Spiele/Super-Mario-Bros-Wonder-2404150.html Official Austrian game page]
*[https://www.nintendo.at/Spiele/Nintendo-Switch-Spiele/Super-Mario-Bros-Wonder-2404150.html Official Austrian game page]
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*[https://www.nintendo.com.hk/switch/aqmxa/ Official Hong Kong site]
*[https://www.nintendo.com.hk/switch/aqmxa/ Official Hong Kong site]
*[https://www.nintendo.tw/switch/aqmxa/ Official Taiwanese site]
*[https://www.nintendo.tw/switch/aqmxa/ Official Taiwanese site]
}}


==References==
<references/>
{{SMBW}}
{{SMBW}}
{{Super Mario games}}
{{Super Mario games}}

Latest revision as of 13:13, January 29, 2025

It has been requested that this article be rewritten and expanded to include more information. Reason: Expand the intro section to feature a summary on the game's design and artistic choices. A brief presentation of its standout gameplay mechanics, such Wonder Effects, power-ups, and badges, is paramount, but there should also be some emphasis placed on the game's aesthetics and the uniqueness of its items, characters, and setting, often noted by the game's developers and players alike

"SMBW" redirects here. For the game often abbreviated as "NSMBW", see New Super Mario Bros. Wii.
Super Mario Bros. Wonder
Final North American box art for Super Mario Bros. Wonder
North American box art
For alternate box art, see the game's gallery.
Developer Nintendo EPD
Publisher Nintendo
Platform(s) Nintendo Switch
Release date Japan October 20, 2023[1]
USA October 20, 2023[2]
Mexico October 20, 2023[3]
Brazil October 20, 2023[4]
Europe October 20, 2023[5]
Australia October 20, 2023[6]
South Korea October 20, 2023[7]
HK October 20, 2023[8]
ROC October 20, 2023[?]
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Portuguese (Portugal)
Portuguese (Brazil)
Russian
Japanese
Simplified Chinese
Traditional Chinese
Korean
Genre Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:6 - Six years and older
ClassInd:L - General audience
SMECCV:A - All ages
GRAC:All - All ages
GSRR:P - Six years and older
FPB:13 - Thirteen years and older
Gmedia:3 - Three years and older
MRO:7 - Seven years and older
Mode(s) Single player, multiplayer
Format
Nintendo Switch:
Game Card
Digital download
Input
Nintendo Switch:
Joy-Con (horizontal)
Serial code(s) Japan LA-H-AQMXA-JPN
USA LA-H-AQMXA-USA
Europe LA-H-AQMXA-EUR
Australia LA-H-AQMXA-AUS
South Korea LA-H-AQMXA-KOR
ROC LA-H-AQMXA-CHT

Super Mario Bros. Wonder is a side-scrolling platform game released worldwide for the Nintendo Switch on October 20, 2023.[2] First announced during the June 2023 Nintendo Direct, it is the twenty-seventh installment in the Super Mario series[9] and the first new full-fledged 2D Super Mario game since New Super Mario Bros. U released almost 11 years prior. It is also the first game to feature Kevin Afghani as the voice of Mario and Luigi, succeeding Charles Martinet, as well as the first game in the Super Mario franchise as a whole to be released since the initial release of Mario + Rabbids Sparks of Hope exactly one year prior.

A dedicated Nintendo Direct for the game titled the "Super Mario Bros. Wonder Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.[10]

Story

Flower Kingdom from the August 31, 2023 Nintendo Direct
The main playable characters, Poplins, and Prince Florian in the Flower Kingdom in the opening cutscene.

Mario, Luigi, Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, and Toadette are invited to the Flower Kingdom, a neighbor to the Mushroom Kingdom ruled by Prince Florian. Florian shows off the Wonder Flower to his visitors, when suddenly, Bowser, Bowser Jr., and Kamek arrive. Bowser takes hold of the Wonder Flower, merging him, his Koopa Clown Car, and Florian's castle, the Flower Castle, to become Castle Bowser; he proceeds to spread havoc across the entire kingdom, including trapping the kingdom's inhabitants, the Poplins, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and set off with Florian, who opts to be the gang's guide, to stop Bowser's plans once again. The group is closely followed by four Yoshis and Nabbit.

Mario and his allies journey through Pipe-Rock Plateau, Fluff-Puff Peaks, Shining Falls, Sunbaked Desert, Fungi Mines, and Deep Magma Bog, collecting the Royal Seed from each in order to remove the Cloud Piranhas protecting Castle Bowser, defeating an enhanced Bowser Jr. in four corrupted palaces and disabling three flying battleships summoned by Kamek in the process, before confronting Bowser within the castle from Petal Isles. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, preventing him from using Wonder powers to terrorize the universe, and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.

Meanwhile, a post-credits scene shows Kamek attempting to carry Bowser Jr. and Bowser, who has reverted to his normal form, in the Koopa Clown Car; however, the weight is too heavy for Kamek and he sinks, causing them to crash into some hills near the Flower Castle.

Gameplay

Super Mario Bros. Wonder is a 2.5D-style platformer that supports both single-player gameplay and simultaneous multiplayer with up to 4 players. The game uses an updated artstyle, iterating on the New Super Mario Bros. series of games with brand-new models, expressions and animations. Alongside Mario and Luigi, several other characters are also playable, including Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, Toadette, Yoshis of four different colors, and Nabbit.[11] All characters use the established base moveset from the New Super Mario Bros. series, including the ability to Wall Jump, Ground Pound, and Spin Jump. Nabbit retains his ability to not take damage from enemies from previous games, simply phasing through enemies instead. The Yoshis also do not take damage, but bump into enemies upon colliding with them. The Yoshis retain their ability to Flutter Jump, be used as a mount for other characters, and use their tongue to swallow enemies and items. They can receive new abilities by consuming returning power-ups, as well as new ones like the Elephant Fruit. A new feature sees the characters equipping badges which allow them to obtain an additional special ability depending on which one is equipped, such as the Parachute Cap or the Scuttle.

The game's story takes place in the Flower Kingdom, a brand-new location. The game's levels incorporate similar general themes to the New Super Mario Bros. series, such as grassland, desert, and beach stages, but also unique level themes like autumnal forests and savannas. The hub consists of a contiguous world map, similar to that of New Super Mario Bros. U, where each level is represented by a 3D modeled icon, as in Super Mario 3D World. Similarly to both games, levels in this game have unique names. Each one is also assigned a difficulty rating in-game, from one to five. This is a feature only found previously in the Level Cards compatible with Super Mario Advance 4: Super Mario Bros. 3, as well as Super Mario Maker 2's Story Mode.

The signature feature of Super Mario Bros. Wonder is the Wonder Flower, a power-up that changes the world around Mario and friends in unique and strange ways, such as bringing Warp Pipes to life or causing Trottin' Piranha Plants to start singing. Wonder Flowers are exclusive to the Flower Kingdom, alongside Wonder Seeds and flower coins, prominent collectibles of the region. Another notable addition are Talking Flowers, non-playable characters that populate levels and comment on in-game events and players' actions.

This is the first 2D side-scrolling Super Mario game since Super Mario Bros. 2 to omit a score system and Time Limit, allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a 1-Up.

Just like in Super Mario 3D World, the number of lives is shared between players when playing multiplayer.

Controls

All actions using Left Stick can also be done with Directional Buttons. Selecting the "B Button Dash · A Button Jump" option in the Settings menu will rotate all face buttons once to the left, with X Button functioning as A Button and Y Button functioning as X Button.[12]

Action(s) Input(s)
Dual Joy-Con or Pro Controller Horizontal Joy-Con
Universal Actions
Move Left Stick / Directional Buttons Control Stick
Jump B Button Single Joy-Con Bottom Button
Dash Y Button Single Joy-Con Left Button
Deploy Item Balloon Hold A Button Hold Single Joy-Con Right Button
Greeting X Button Single Joy-Con Top Button
Select greeting Hold X Button, then tilt Left Stick Hold Single Joy-Con Top Button, then tilt Control Stick
Menu Plus Button Minus Button or Plus Button
Basic Actions
Crouch Left Stick ↓ / Press ZL Button Control Stick
Crouch and move Left Stick ↘ while crouching Control Stick ↘ while crouching
Slide on a slope Left Stick ↓ / Press ZL Button on a slope Control Stick ↓ on a slope
Ground Pound Left Stick ↓ / Press ZL Button in midair Control Stick ↓ in midair
Spin Jump Press R Button / Press ZR Button / Shake Press SR Button / Shake
Midair Spin Press R Button / Press ZR Button / Shake in midair Press SR Button / Shake in midair
Hold item Touch item while holding Y Button Touch item while holding Single Joy-Con Left Button
Kick held item Release Y Button Release Single Joy-Con Left Button
Kick item upward Release Y Button while tilting Left Stick Release Single Joy-Con Left Button while tilting Control Stick
Drop held item Release Y Button while crouching Release Single Joy-Con Left Button while crouching
Pull Hold Y Button, and tilt Left Stick in the direction you want to pull Hold Single Joy-Con Left Button, and tilt Control Stick in the direction you want to pull
Push Tilt Left Stick in the direction you want to push Tilt Control Stick in the direction you want to push
Swim Press B Button while underwater Press Single Joy-Con Bottom Button while underwater
Swim while holding an item While underwater, hold Y Button and tilt Left Stick While underwater, hold Single Joy-Con Left Button and tilt Control Stick
Enter a pipe Tilt Left Stick towards the entrance Tilt Control Stick towards the entrance
Enter a door Left Stick↑ in front of the door Control Stick↑ in front of the door
Climb up/down a vine Left Stick ↑ / Left Stick ↓ while holding on to a vine Control Stick ↑ / Control Stick ↓ while holding on to a vine
Wall Jump Jump against a wall, then press B Button to jump again Jump against a wall, then press Single Joy-Con Bottom Button to jump again
Wall slide While against a wall, tilt Left Stick towards the wall While against a wall, tilt Control Stick towards the wall
Place standee Press X Button while crouching Press Single Joy-Con Top Button while crouching
Local Multiplayer / Online Play
Become a ghost Press and hold L Button + R Button Press and hold SL Button + SR Button
Float Left Stick Control Stick
Float faster Tilt Left Stick while pressing B Button repeatedly Tilt Control Stick while pressing Single Joy-Con Bottom Button repeatedly
Give up Press L Button + R Button Press SL Button + SR Button
Local Multiplayer
Ride Yoshi Jump on top of Yoshi
Dismount Yoshi Press B Button Press Single Joy-Con Bottom Button
Backflip off Yoshi Press R Button / Press ZR Button / Shake Press SR Button / Shake
Yoshi
Flutter Jump Press and hold B Button while in midair Press and hold Single Joy-Con Bottom Button while in midair
Eat Press Y Button Press Single Joy-Con Left Button
Spit out Press Y Button with something in your mouth Press Single Joy-Con Left Button with something in your mouth
Spit upwards With a mouthful, press Y Button while tilting Left Stick With a mouthful, press Single Joy-Con Left Button while tilting Control Stick
Elephant Mario
Swing trunk Press Y Button Press Single Joy-Con Left Button
Swing trunk while crouching Press Y Button while crouching Press Single Joy-Con Left Button while crouching
Spray Press Y Button when you have water in your trunk Press Single Joy-Con Left Button when you have water in your trunk
Fire Mario
Throw a fireball Press Y Button Press Single Joy-Con Left Button
Throw a fireball while crouching Press Y Button while crouching Press Single Joy-Con Left Button while crouching
Throw fireballs while spin jumping Press R Button / Press ZR Button / Shake Press SR Button / Shake
Bubble Mario
Make a bubble Press Y Button Press Single Joy-Con Left Button
Make a bubble while crouching Press Y Button while crouching Press Single Joy-Con Left Button while crouching
Make bubbles while spin jumping Press R Button / Press ZR Button / Shake Press SR Button / Shake
Bubble jump Stomp a bubble while holding B Button Stomp a bubble while holding Single Joy-Con Bottom Button
Drill Mario
Drill down Left Stick ↓ / Press ZL Button Control Stick
Drill up Jump toward the ceiling
Move while burrowed Tilt Left Stick while burrowed Tilt Control Stick while burrowed
Badges
Artwork of the parachute cap badge from Super Mario Bros. Wonder Open parachute cap Press R Button / Press ZR Button / Shake while in midair Press SR Button / Shake while in midair
Artwork of the parachute cap badge from Super Mario Bros. Wonder Fall slowly Press and hold R Button / ZR Button while in midair Press and hold SR Button while in midair
Artwork of the wall climb jump badge from Super Mario Bros. Wonder Wall-climb jump Jump against a wall, and press B Button Jump against a wall, and press Single Joy-Con Bottom Button
Artwork of the dolphin kick badge from Super Mario Bros. Wonder Dolphin kick Press R Button / Press ZR Button / Shake while underwater Press SR Button / Shake while underwater
Artwork of the crouching high jump badge from Super Mario Bros. Wonder Crouching high jump Press B Button after crouching for a short period of time Press Single Joy-Con Bottom Button after crouching for a short period of time
Artwork of the Grappling Vine badge from Super Mario Bros. Wonder Vine-grapple Press R Button / Press ZR Button / Shake while in midair Press SR Button / Shake while in midair
Badge of Boosting Spin Jump from Super Mario Bros. Wonder. Boosting spin jump Press R Button / Press ZR Button / Shake while in midair Press SR Button / Shake while in midair

Locations

Map of the Flower Kingdom in Super Mario Bros. Wonder
A map of the Flower Kingdom

The game is set in the Flower Kingdom, and has eight different worlds, consisting of six main, numbered worlds, a central world to which all of them connect called the Petal Isles, and the Special World. Each world contains a mix of both regular levels and smaller, bonus levels, of different types:

  • Break Time! levels are short levels with a specific objective in order to obtain the Wonder Seed.
  • Badge Challenge and Expert Badge Challenge levels involve using the abilities of a particular badge in order to reach the goal. The player is also rewarded with the badge upon completing the level. Players temporarily start the level in their Small form, and failing the challenge will not cause any lives to be lost. Despite their short length, they still hold three 10-flower coins in them, but unlike regular levels, the 10-flower coins are not saved if the player fails the challenge.
  • Wiggler Race levels involve racing a Wiggler wearing roller skates to the goal.
  • KO Arena levels involve defeating gauntlet of enemies in succession, similar to some of the Mystery House levels in Super Mario 3D World. These levels also have three 10-flower coins which are awarded based on how fast the player completes the gauntlet.
  • Search Party levels involve finding five hidden Wonder Tokens to obtain a Wonder Seed.

There is also a special bonus level known as Bonus: Coins Galore!, which contains many coins and flower coins for the player to collect. It appears when the player(s) receive(s) a Game Over, which causes a golden Propeller Flower to appear on the world map.

Each regular level contains two Wonder Seeds, one of which is obtained by finding the level's Wonder Flower and reaching the end of the Wonder Effect section, and the other obtained by reaching the end of the level and grabbing the Goal Pole. Some levels also have a hidden third Wonder Seed which is obtained by finding a secret exit. Bonus levels and palaces only have one Wonder Seed, the former of which is obtained by completing the level, and the latter of which stems from the Wonder Flower, while the end of palaces instead awards the player with a Royal Seed. Additionally, every regular level, Badge Challenge, and KO Arena level hides three 10-flower coins, which behave similarly to the Star Coins from the New Super Mario Bros. series, the Star Medals from Super Mario 3D Land, and the Green Stars from Super Mario 3D World.

Each location of the Flower Kingdom has a corresponding color for its Wonder Flowers, Wonder Seeds, and Wow Buds.

Area Level Wonder Seeds Difficulty
A map of Pipe-Rock Plateau
Pipe-Rock Plateau's icon from Super Mario Bros. WonderWorld 1: Pipe-Rock Plateau
35 Wonder Seeds
A rocky landscape whose mountainous plateaus resemble that of Warp Pipes, as the name implies.
Welcome to the Flower Kingdom! 2
Piranha Plants on Parade 3
Scram, Skedaddlers! 2
Bulrush Coming Through! 3
Here Come the Hoppos 2 ★★
Rolla Koopa Derby 2 ★★
Swamp Pipe Crawl 2 ★★★
Angry Spikes and Sinkin' Pipes 2 ★★
Bulrush Express 3 ★★★★
Sproings in the Twilight Forest 2 ★★
Cosmic Hoppos 2 ★★★
Badge Challenge Parachute Cap I 1
Badge Challenge Wall-Climb Jump I 1
Expert Badge Challenge Jet Run I 1 ★★★
Wiggler Race Mountaineering! 1
Pipe-Rock Plateau Palace 1 ★★★
KO Arena Pipe-Rock Rumble 1
Break Time! Hurry, Hurry 1
Break Time! Wonder Token Tunes 1
Break Time! Pop Up, Hoppo! 1
Fluff-Puff Peaks in Super Mario Bros. Wonder.
Fluff-Puff Peaks' icon from Super Mario Bros. WonderWorld 2: Fluff-Puff Peaks
30 Wonder Seeds
A bright pink collection of clouds that lie atop an icy mountain top.
Outmaway Valley 3 ★★★
Pokipede Pass 2
Condarts Away! 2 ★★
Pole Block Passage 2 ★★
Up 'n' Down with Puffy Lifts 2 ★★
Jump! Jump! Jump! 2 ★★★★
Countdown to Drop Down 2 ★★★
Cruising with Linking Lifts 2 ★★
Badge Challenge Wall-Climb Jump II 1 ★★★★
Badge Challenge Floating High Jump I 1
Expert Badge Challenge Spring Feet I 1 ★★★
Fluff-Puff Peaks Flying Battleship 1 ★★★
Fluff-Puff Peaks Palace 1 ★★★★
KO Arena Fluff-Puff Kerfuff 1
Search Party Puzzling Park 1
Break Time! Kick It, Outmaway 1
Break Time! Cloud Cover 1
Break Time! Zip-Go-Round 1
1-The top of Shining Falls in Super Mario Bros. Wonder.
Shining Falls' icon from Super Mario Bros. WonderWorld 3: Shining Falls
20 Wonder Seeds
A dark, metallic, golden polygonal landscape comprised of large oblongs and octahedrons.
The Hoppycat Trial: Hop, Hop, and Awaaay 2 ★★★
The Anglefish Trial: Ready, Aim, Fly! 2 ★★
The Midway Trial: Hop to It 2 ★★
The Sharp Trial: Launch to Victory 2 ★★★★
The Sugarstar Trial: Across the Night Sky 2 ★★★
The Final Trial: Zip Track Dash 2 ★★★
POOF! Badge Challenge Crouching High Jump I 1
Search Party An Empty Park? 1
Break Time! Unreachable Treasure? 1
Break Time! Watery Wonder Tokens 1
Break Time! Timer-Switch Climb 1
Break Time! Timer-Switch Dash 1
Overview of Sunbaked Desert.
Sunbaked Desert's icon from Super Mario Bros. WonderWorld 4: Sunbaked Desert
36 Wonder Seeds
A desert world with white sand once filled with water before Bowser Jr. stole it all.
Armads on the Roll 2 ★★★
The Desert Mystery 2 ★★
Rolling-Ball Hall 2 ★★
Ninji Jump Party 2
Bloomps of the Desert Skies 2 ★★★
Valley Fulla Snootles 2 ★★
Color-Switch Dungeon 2 ★★
Secrets of Shova Mansion 3 ★★
Flight of the Bloomps 2 ★★★★
Badge Challenge Parachute Cap II 1 ★★★
Badge Challenge Crouching High Jump II 1 ★★★★
Expert Badge Challenge Invisibility I 1 ★★★
Sunbaked Desert Palace 1 ★★★★
KO Arena Sunbaked Skirmish 1
Search Party Pipe Park 1
Break Time! Treasure Vault 1
Break Time! Raise the Stage 1
Break Time! Revver Run 1
Break Time! Floating Wonder Tokens 1
Break Time! Bouncy Tunes 1
Break Time! Lights Out 1
Fungi Mines in Super Mario Bros. Wonder
Fungi Mines' icon from Super Mario Bros. WonderWorld 5: Fungi Mines
21 Wonder Seeds
A poison- and mushroom-filled mine where the Loyal Poplin's crew become trapped.
Upshroom Downshroom 2
Taily's Toxic Pond 2 ★★★
Light-Switch Mansion 2 ★★
Beware of the Rifts 2 ★★★
An Uncharted Area: Wubba Ruins 2 ★★
Another Uncharted Area: Swaying Ruins 2 ★★★
A Final Uncharted Area: Poison Ruins 2 ★★★★
Badge Challenge Grappling Vine I 1 ★★
KO Arena Fungi Funk 1
Break Time! Tumble House 1
Break Time! Trottin' Piranha Plants 1
Deep Magma Bog in Super Mario Bros. Wonder
Deep Magma Bog's icon from Super Mario Bros. WonderWorld 6: Deep Magma Bog
30 Wonder Seeds
An underground bog filled with lava that contains many paths.
Where the Rrrumbas Rule 3 ★★
Raarghs in the Ruins 2 ★★★
Pull, Turn, Burn 2 ★★★★
Hot-Hot Hot! 3 ★★
Wavy Ride through the Magma Tube 2 ★★★★
Dragon Boneyard 2 ★★★★
Badge Challenge Floating High Jump II 1 ★★★
Badge Challenge Boosting Spin Jump II 1 ★★★
Badge Challenge Grappling Vine II 1 ★★★
Expert Badge Challenge Jet Run II 1 ★★★
Expert Badge Challenge Invisibility II 1 ★★★
Expert Badge Challenge Spring Feet II 1 ★★★★
Deep Magma Bog Flying Battleship 1 ★★★
Deep Magma Bog Palace 1 ★★★★
KO Arena Magma Flare-Up 1
Search Party Item Park 1
Break Time! Hot-Hot Rocks 1
The Petal Isles in Super Mario Bros. Wonder.
Petal Isles' icon from Super Mario Bros. WonderPetal Isles
34 Wonder Seeds
A small archipelago in the center of the Flower Kingdom comprised of many islands of different colors and climates.
Leaping Smackerel 2 ★★
Robbird Cove 2 ★★
Blewbird Roost 2 ★★
Downpour Uproar 2 ★★★
Jewel-Block Cave 2 ★★
Gnawsher Lair 2 ★★★
Maw-Maw Mouthful 2 ★★
Muncher Fields 2 ★★
Badge Challenge Dolphin Kick I 1
Badge Challenge Dolphin Kick II 1 ★★
Badge Challenge Boosting Spin Jump I 1
Wiggler Race Swimming! 1 ★★
Wiggler Race Spelunking! 1 ★★★★
Petal Isles Flying Battleship 1 ★★★
KO Arena Petal Meddle 1
Missile Meg Mayhem 2 ★★★
High-Voltage Gauntlet 2 ★★★★
Evade the Seeker Bullet Bills! 2 ★★★★
KnuckleFest Bowser's Blazing Beats 2 ★★★★
The Final Battle! Bowser's Rage Stage 0 ★★★★★
The Special World in Super Mario Bros. Wonder
Special World's icon from Super Mario Bros. WonderSpecial World
19 Wonder Seeds
A secret special world designed to test the player's skills. Each level has a 5-star difficulty rating.
Pipe-Rock Plateau Special Bounce, Bounce, Bounce 2 ★★★★★
Fluff-Puff Peaks Special Climb to the Beat 2 ★★★★★
Shining Falls Special Triple Threat Deluge 2 ★★★★★
Sunbaked Desert Special Pole Block Allure 2 ★★★★★
Fungi Mines Special Dangerous Donut Ride 2 ★★★★★
Deep Magma Bog Special Solar Roller 2 ★★★★★
Petal Isles Special Way of the Goomba 2 ★★★★★
The Semifinal Test Piranha Plant Reprise 2 ★★★★★
The Final Test Wonder Gauntlet 2 ★★★★★
The Final-Final Test Badge Marathon 1 ★★★★★
WONDER?

Characters

Playable characters

Playable roster for Super Mario Bros. Wonder.
All 12 playable characters in the game

Counting the colored Toads and Yoshis separately, Super Mario Bros. Wonder features 12 playable characters, the most playable characters in a mainline Super Mario game. Among them, Daisy and the Yoshis are playable for the first time in a home console Super Mario game after being previously playable in Super Mario Run. Most characters have the same attributes and play identically aside from revealing different Hidden Character Blocks. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to Flutter Jump, use their tongues, and allow other characters to ride them. The random option on the selection screen cannot select the Yoshis or Nabbit.

The following descriptions of the playable characters are taken from the loading screens.

Mario jumping
Mario
Artwork for Luigi in SMBW
Luigi
Artwork of Princess Peach from Super Mario Bros. Wonder
Peach
Artwork of Daisy from Super Mario Bros. Wonder
Daisy
Artwork of Yellow Toad from Super Mario Bros. Wonder
Yellow Toad
Artwork of Blue Toad from Super Mario Bros. Wonder
Blue Toad
Mario works as a plumber with his little brother Luigi. While they may be twin brothers, Luigi is taller and slightly younger than Mario. Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone. Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively! Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!
Artwork of Toadette from Super Mario Bros. Wonder
Toadette
Artwork of Yoshi and a Red Shell from Super Mario Bros. Wonder
Yoshi
Artwork of red Yoshi from Super Mario Bros. Wonder
Red Yoshi
Artwork of Yellow Yoshi from Super Mario Bros. Wonder
Yellow Yoshi
Artwork of light-blue Yoshi from Super Mario Bros. Wonder
Light-Blue Yoshi
Artwork of Nabbit for Super Mario Bros. Wonder
Nabbit
Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails! Yoshis have extremely relaxed attitudes. They even let Mario and his friends ride on their backs.
Ability: Yoshis can Flutter Jump, eat objects, and spit them back to attack enemies. They will take knockback from enemies and hazards.
Nabbit isn't an enemy or an ally, really—just someone keeping an eye on Mario and his friends…
Ability: Nabbit won't flinch when touching most enemies or hazards.

Non-playable characters

Name Description Locations
Artwork of Prince Florian from Super Mario Bros. Wonder
Prince Florian
A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping Badges on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a Game Over, he will grant the player(s) five 1-Up Mushrooms. All courses
Artwork of a Talking Flower in Super Mario Bros. Wonder
Talking Flowers
Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language. All courses
Poplin with Wonder Seed render
Poplins
The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting Poplin Shops in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins. All courses
Screenshot of Angler Poplin
Angler Poplin
A light-blue Poplin who carries a fishing pole and is found in the Petal Isles, where their house is located. Petal Isles
Master Poplin in Super Mario Bros. Wonder
Master Poplin
A yellow Poplin who lives in their house in Shining Falls. Shining Falls
Screenshot of Loyal Poplin
Loyal Poplin
A green Poplin miner who lives in their house near the entrance to Fungi Mines. Fungi Mines
ProfConnect Active.png
Professor Connect
A robotic character that can be talked to to access online play. All areas
Screenshot of Captain Toad from Super Mario Bros. Wonder
Captain Toad
The leader of the Toad Brigade. He is hidden away in most worlds and rewards flower coins when found. Pipe-Rock Plateau, Fluff-Puff Peaks, Shining Falls, Fungi Mines, Deep Magma Bog, Petal Isles
Artwork of an Ancient Dragon from Super Mario Bros. Wonder
Ancient Dragon
Blue dragons that fly and swim through lava during some Wonder Effects. They help the player travel safely across hazards. Dragon Boneyard, Deep Magma Bog Special Solar Roller, The Final Battle! Bowser's Rage Stage

Enemies and obstacles

Enemies

The enemies listed in this table match those on the Mario Portal Game Archive.[13] The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. King Boo, Kamek, the Big Fire Piranha Plant, Cloud Piranha, Wonder Packun, Lakitu trio[conjectural], and the two sizes of Note Piranha Plant[conjectural] are not present on the archive, but are listed below. The first four are recognized in other primary sources,[14][15] and the final two exhibit unique behaviors that differentiate them from normal Piranha Plants and Lakitus, respectively. The default order that enemies are listed in derives from their occurrence in-game with adjustments to ensure they are listed next to their immediate relatives.

Name Description Courses New
First Last
Squared screenshot of a Goomba from Super Mario Bros. Wonder.
Goomba
Squat mushroom creatures that walk along the ground and are weak to all attacks. Direct contact damages Mario unless he stomps them on the head. Touching sleeping Goombas does not harm him, but it does wake them. In some courses, Goombas lack the space to move and instead sit on the ground, disgruntled.[16] During the Wonder Effect in Sproings in the Twilight Forest, their bodies greatly extend. In some other Wonder Effects, Mario is transformed into one. Goombas are the most common enemies in the game. Welcome to the Flower Kingdom! The Final Test Wonder Gauntlet
A Hefty Goomba in Super Mario Bros. Wonder.
Hefty Goomba
Larger Goombas. Stomping Hefty Goombas split them into two normal-sized ones. In some courses, they drift down on dandelion seeds. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
Squared screenshot of a Big Goomba from Super Mario Bros. Wonder.
Big Goomba
The largest Goombas. Stomping them splits them into two Hefty Goombas. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
Screenshot of a Bone Goomba from Super Mario Bros. Wonder.
Bone Goomba
Boneheaded Goombas that are impervious to fireballs. Unlike other skeletal enemies, Bone Goombas are not undead. They are revealed to be living blue Goombas when stomped, which knocks away the skull covering their head. Pipe-Rock Plateau Palace Sunbaked Desert Palace
Squared screenshot of a Goombrat from Super Mario Bros. Wonder.
Goombrat
Goomba-like persimmon enemies. Unlike Goombas, Goombrats turn around when they reach the edge of platforms. In some courses, they float down on dandelion seeds. Collisions with Bloomps bounce them away and, if equipped, destroy their seeds. Here Come the Hoppos Taily's Toxic Pond
Screenshot of a Hefty Goombrat from Super Mario Bros. Wonder
Hefty Goombrat
Big Goombrats. Like Hefty Goombas, stomping them causes them to split into two normal-sized Goombrats. They similarly float on dandelion seeds. Bloomps of the Desert Skies
Squared screenshot of a Brown Trompette from Super Mario Bros. Wonder.
Brown Trompette
Mushroom enemies of varying heights. Struck Trompettes fall back and knock out any enemies behind them or collect coins for Mario. The brown ones walk off the edge of platforms like Goombas. Bulrush Coming Through! Fungi Mines Special Dangerous Donut Ride New to the franchise
Squared screenshot of a Purple Trompette from Super Mario Bros. Wonder.
Purple Trompette
The Purple Trompettes turn around when they reach the edge of platforms. Bulrush Coming Through! POOF! Badge Challenge Crouching High Jump I New to the franchise
Screenshot of a Piranha Plant in Super Mario Bros. Wonder.
Piranha Plant
Carnivorous plants that sit in pipes. They pop out of them with snapping jaws in consistent intervals, tilting their heads towards Mario. Piranha Plants do not emerge if he stands next to or on top of their pipes. Some Piranha Plants occur outside of pipes, and some are even rooted to the ceiling, where they perpetually snap. Piranha Plants on Parade The Final-Final Test Badge Marathon
A Big Piranha Plant emerging from a pipe in Piranha Plants on Parade from Super Mario Bros. Wonder
Big Piranha Plant
The giant Piranha Plants occur inside giant pipes, in which they behave like the normal-sized ones. In some areas, they are rooted to the ground and snap from side to side. Big Piranha Plants take three hits from fireballs to defeat. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
Artwork of Trottin' Piranha Plants singing due to a Wonder Effect
Trottin' Piranha Plant
Walking Piranha Plants that exit their pipes to pursue Mario. Some even enter other pipes or walk along ceilings. Trottin' Piranha Plants sing and dance in unison during certain Wonder Effects. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise New to the franchise
Squared screenshot of a Big Trottin' Piranha Plant from Super Mario Bros. Wonder.
Big Trottin' Piranha Plant
Big Trottin' Piranha Plants take three strikes from fireballs to be defeated, like stationary Big Piranha Plants. They otherwise behave like normal-sized Trottin' Piranha Plants, but emerge from and retreat into giant pipes. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise New to the franchise
Squared screenshot of a Melon Piranha Plant from Super Mario Bros. Wonder.
Melon Piranha Plant
Piranha Plants that look like watermelons. They spit seeds that damage Mario, but they can be jumped on without taking damage. This allows Mario to cross large gaps or ascend tall platforms. Yoshis can eat and spit the seeds back at them and other enemies. Melon Piranha Plants are otherwise defeated when stomped. Countdown to Drop Down The Final-Final Test Badge Marathon New to the franchise
Squared screenshot of a Fire Piranha Plant from Super Mario Bros. Wonder.
Fire Piranha Plant
Piranha Plants that spit fireballs. They emerge from pipes and aim their heads towards Mario's position before firing. Some Fire Piranha Plants spit multiple fireballs at once. Upshroom Downshroom The Semifinal Test Piranha Plant Reprise
Screenshot of a Big Fire Piranha from Super Mario Bros. Wonder
Big Fire Piranha Plant
The giant Fire Piranha Plants are rooted to the earth and require three strikes from fireballs to defeat. They spit multiple fireballs at once. Upshroom Downshroom
Squared screenshot of a Bone Piranha Plant from Super Mario Bros. Wonder.
Bone Piranha Plant
Skeletal Piranhas. They behave like the living plants, but they are immune to fire. Bone Piranha Plants are heightened during the Wonder Effect in Fluff-Puff Peaks Palace. Fluff-Puff Peaks Palace
Squared screenshot of a Trottin' Bone Piranha Plant from Super Mario Bros. Wonder.
Trottin' Bone Piranha Plant
Skeletal Trottin' Piranha Plants. Like the stationary ones, they are resistant to fireballs and heighten during their course's Wonder Effect. Fluff-Puff Peaks Palace New to the franchise
Squared screenshot of a Note Piranha Plant from Super Mario Bros. Wonder.
Note Piranha Plant
[conjectural]
Blazing Piranha Plants spit by Bowser. Their movement is in synch with the music of the battle and encourages rhythmic dodges from Mario. Note Piranha Plants are only defeated by strikes from Elephant Mario or tossed bubbles. They can also appear in conjoined pairs. The Final Battle! Bowser's Rage Stage New to the franchise
Squared screenshot of a Big Note Piranha Plant from Super Mario Bros. Wonder.
Big Note Piranha Plant
[conjectural]
Big Note Piranha Plants are too large to be avoided through normal jumps and are invincible. During later phases of the battle, Big Note Piranha Plants fall the sky and break into the normal-sized ones when they collide with the floor. Unlike the regular-sized ones, they can only appear in single units. The Final Battle! Bowser's Rage Stage New to the franchise
A Wonder Packun.
Wonder Packun
Piranha Plants with thorned stalks that appeared after Bowser collects a Wonder Flower at the start of the game. They guard locked courses and can be eliminated by collecting enough Wonder Seeds, reverting them to normal Piranha Plants. Badge House in Pipe-Rock Plateau The Final Test Wonder Gauntlet New to the franchise
CloudPiranhaSMBW.png
Cloud Piranha
Black, cloudy Piranha Plants that protect Castle Bowser and continuously swirl around him. One disappears once a Royal Seed is collected, and collecting all of the ones in the game makes Castle Bowser accessible. Petal Isles New to the franchise
Squared screenshot of Munchers from Super Mario Bros. Wonder.
Muncher
Little Piranhas often found in large groups. Munchers are nearly invincible and make safe traversal unsafe for Mario. Yoshis are the only characters that can safely walk along them without touching a Super Star. Munchers are only defeated if struck by Red POW Blocks. Muncher Fields The Final-Final Test Badge Marathon
Squared screenshot of a Nipper Plant from Super Mario Bros. Wonder.
Nipper Plant
Young Piranha Plants that walk along floors, walls, and ceilings. Though physically similar to Munchers, Nipper Plants are weak to all means of attack. Muncher Fields KO Arena Petal Meddle
Squared screenshot of a red Koopa Troopa from Super Mario Bros. Wonder.
Red Koopa Troopa
Common turtle enemies that walk along the ground. When Koopa Troopas walk into each other, they knock their shells together before turning around as a way of saying "hello" to each other.[16] Stomping Koopa Troopas makes them retreat into their shells, which can be picked up and tossed along the ground as a projectile. Koopa Troopas with different colored shells have unique behaviors. The red-shelled ones turn around when the reach the edge of platforms. Scram, Skedaddlers! The Final Test Wonder Gauntlet
Squared screenshot of a green Koopa Troopa from Super Mario Bros. Wonder.
Green Koopa Troopa
Green-shelled Koopa Troopas walk off edges at the end of platforms, but otherwise behave the same as the red-shelled ones. Up 'n' Down with Puffy Lifts Raarghs in the Ruins
Squared screenshot of a Rolla Koopa from Super Mario Bros. Wonder.
Rolla Koopa
Pink-shelled Koopa Troopas on roller skates. Rolla Koopas quickly skate along the ground and leap across gaps. They often occur in groups that skate together in the same direction. Rolla Koopa Derby The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a red Koopa Paratroopa from Super Mario Bros. Wonder.
Red Koopa Paratroopa
Winged Koopa Troopas. Stomping Koopa Paratroopas makes them lose their wings and become normal Koopa Troopas. The red-shelled ones fly through the air in fixed patterns, often back-and-forth or up-and-down. Sproings in the Twilight Forest The Final Test Wonder Gauntlet
Squared screenshot of a green Koopa Paratroopa from Super Mario Bros. Wonder.
Green Koopa Paratroopa
Green-shelled Koopa Paratroopas bounce along the ground in low arcs. Up 'n' Down with Puffy Lifts Armads on the Roll
Squared screenshot of a Dry Bones from Super Mario Bros. Wonder.
Dry Bones
Undead Koopa Troopas that walk along the ground. Stomping Dry Bones causes them to collapse into a pile of bones for a brief period of time, but this does not defeat them. They are unfazed by fireballs. Yoshis can eat Dry Bones and spit projectile bones that take out other enemies. Pipe-Rock Plateau Palace Deep Magma Bog Palace
Squared screenshot of a Shova from Super Mario Bros. Wonder.
Shova
Burly Koopas in helmets and large gloves. Shovas push objects in the environment and contact with one head on simply pushes back Mario. Touching it anywhere else is damaging. The objects being pushed by Shovas can be pushed back against, often solving a puzzle in the level when it is shoved into a divot. For most attacks, Shovas take three hits to defeat. Swamp Pipe Crawl Secrets of Shova Mansion New to the franchise
Squared screenshot of a Wonder Shova from Super Mario Bros. Wonder.
Wonder Shova
A strong, invincible Shova that appears during a certain Wonder Effect. It pushes a gold Bowser statue from the left side of the course with the aide of normal Shovas. Unlike pushable walls, Mario cannot push back against the statue and must move rightward to avoid being crushed. Collecting a Wonder Seed makes the Wonder Shova disappear. Secrets of Shova Mansion New to the franchise
Squared screenshot of a Hammer Bro from Super Mario Bros. Wonder.
Hammer Bro
Helmeted Koopas that toss hammers. Hammer Bros often occur in pairs and leap between rows of platforms. Like the Super Mario Maker titles, Yoshis can eat Hammer Bros. Pipe-Rock Plateau Palace The Final Test Wonder Gauntlet
Squared screenshot of a Snortoise from Super Mario Bros. Wonder.
Snortoise
Finned Koopas similar to pig-nosed turtles. Snortoises swim swiftly underwater and turn around when they reach walls. On land, they slowly crawl. Like Koopa Troopas, stomping Snortoises make them recede into their shell and makes to available to be grabbed. Mario can swim faster with a Snortoise's shell in hand. Robbird Cove Downpour Uproar New to the franchise
Screenshot of Lakitu in Super Mario Bros. Wonder
Lakitu
Cloud-riding Koopas. They closely follow Mario and toss Spiny Eggs at him from the top of the screen. If a Lakitu is stomped, its cloud becomes available to ride. Countdown to Drop Down Expert Badge Challenge Invisibility II
A new Lakitu enemy in Super Mario Bros. Wonder.
Lakitu trio
[conjectural]
During certain Wonder Effects, a trio of Lakitus that share the same cloud appear in the background. They throw coins, power-ups, and Wonder Tokens. Cruising with Linking Lifts Shining Falls Special Triple Threat Deluge New to the franchise
Screenshot of a Spiny Eggs from Super Mario Bros. Wonder
Spiny Egg
The retracted form of Spinies tossed by Lakitus. Spiny Eggs damage Mario on contact. When they make contact with the ground, they become Spinies. Countdown to Drop Down
Squared screenshot of a Spiny from Super Mario Bros. Wonder.
Spiny
Spiked, stout Koopas. The spikes protect them from being jumped on and damage Mario on contact, but they are weak to indirect attacks like fireballs. Spinies walk off the edge of platforms like Green Koopa Troopas. Countdown to Drop Down Where the Rrrumbas Rule
Kamek
Kamek
Bowser's adviser—a broom-riding Magikoopa. Kamek summons flying battleships on the overworld map to inhibit Mario's progress. He otherwise appears in certain cutscenes with Bowser and Bowser Jr. Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
Squared screenshot of a Buzzy Beetle from Super Mario Bros. Wonder.
Buzzy Beetle
Cave-dwelling Koopas with shells that protect them from fire. Unlike other Koopas, Buzzy Beetles cannot be damaged by fireballs and safely walk through lava. Mario can hopped off their shells to avoid falling into lava. Raarghs in the Ruins Dragon Boneyard
Squared screenshot of a Spike from Super Mario Bros. Wonder.
Spike
Big-mouthed Koopas that spit Spike Balls. Spikes remain still and are usually elevated above the ground. The Spike Balls they spit-up are indestructible and roll along the ground. During a particular Wonder Effect, the Spikes roll the Spike Balls in rhythm to the music. Angry Spikes and Sinkin' Pipes The Final Test Wonder Gauntlet
Squared screenshot of a Fire Spike[derived] from Super Mario Bros. Wonder.
Fire Spike
Red Spikes that spit balls of flame. Unlike normal Spikes, the balls tossed by Fire Spikes fly horizontally through the air. Wavy Ride through the Magma Tube KO Arena Magma Flare-Up New to the franchise
Squared screenshot of a Skedaddler from Super Mario Bros. Wonder.
Skedaddler
Shelled squirrel-like creatures that frantically runaway from Mario when he is near. They fire large projectile seeds back at him as they skedaddle. These can be held by Yoshis and fired back. Skedaddlers do not run away if Mario has the Invisibility Expert Badge equipped. Scram, Skedaddlers! Wiggler Race Mountaineering! New to the franchise
A Bulrush's artwork from Super Mario Bros. Wonder
Bulrush
Herding dinosaurs in tracksuits. Bulrushes idly remain still until Mario is near, at which point they snort and charge at him. They destroy hard blocks in their path and leap at the end of upward slopes. Charging Bulrushes do not turn around if Mario leaps over them, and they are briefly stunned when they collide with indestructible terrain. Their backs can be safely stood on like platforms and used to reach otherwise inaccessible areas. Bulrushes appear on the savanna portion of the Pipe-Rock Plateau overworld, grazing. Bulrush Coming Through! Expert Badge Challenge Invisibility I New to the franchise
Squared screenshot of a Wonder Bulrush herd from Super Mario Bros. Wonder.
Wonder Bulrush herd
Nine Wonder Bulrushes stampede from the left side of the screen during certain Wonder Effects. Unlike normal Bulrushes, Wonder Bulrush herds are constantly on the the move and travel in predetermined paths, so they do not collide with walls. They are invincible and take out portions of the terrain as the run. Mario can reach secret areas and avoid oncoming hazards by standing on their backs. Bulrush Coming Through! The Final Battle! Bowser's Rage Stage New to the franchise
Artwork of a Hoppo from Super Mario Bros. Wonder
Hoppo
Round-bodied hippopotamuses found on Pipe-Rock Plateau. Hoppos idly walk across the ground and unlike most enemies, they do not damage Mario on contact. Touching them instead causes them to roll along the ground. In most areas, they ultimately roll between gaps in the terrain and become wedged. They can be bounced on like trampolines to reach higher areas. In the Wonder Effect for Cosmic Hoppos, they float in space and function like bumpers. Here Come the Hoppos The Final Test Wonder Gauntlet New to the franchise
Screenshot of a Hoppo during a Wonder Effect from Super Mario Bros. Wonder
Wonder Hoppo
Giant Hoppos that appear during certain Wonder Effects. They perpetually roll along the ground on their own. In Here Come the Hoppos, a Wonder Hoppo necessary to reach the Wonder Seed. Here Come the Hoppos The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a Swirlypod from Super Mario Bros. Wonder.
Swirlypod
Snail enemies that adhere to surfaces, found crawling along floors, walls, and ceilings. Similarly to Koopa Troopas, stomping Swirlypods send them flying from their shells, which can be used as projectiles. Unshelled Swirlypods are left dazed and vulnerable. When they come to, they try to return to their shells if they are still on the ground. Bulrush Coming Through! Taily's Toxic Pond New to the franchise
Squared screenshot of a Hefty Swirlypod from Super Mario Bros. Wonder.
Hefty Swirlypod
Big Swirlypods. They function like the smaller ones, but their shells are so big that they can only be picked up by Elephant Mario. Swamp Pipe Crawl The Anglefish Trial: Ready, Aim, Fly! New to the franchise
Squared screenshot of a Sproing from Super Mario Bros. Wonder.
Sproing
Goomba-like enemies that protract their springy bodies when approached by Mario. Sproings are typically shrouded in darkness, but their bodies are briefly illuminated under certain conditions. In these moments, it is revealed that they look like acorns. Sproings in the Twilight Forest The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of the Racing Wiggler from Super Mario Bros. Wonder.
Racing Wiggler
A friendly Wiggler[13] that wears roller skates. The Racing Wiggler is Mario's opponent during Wiggler Races. The Racing Wiggler cannot directly touch Mario or any enemy in the Wiggler Race courses, and seems happy to give Mario the Wonder Seed if it loses. Wiggler Race Mountaineering! Wiggler Race Spelunking! New to the franchise
Screenshot of an enemy from Super Mario Bros. Wonder
Smogrin
Grimacing storm clouds with trailing bodies. Smogrins hover back-and-forth or up-and-down. Stomping on their trailing clouds clears them, but Mario must stomp on their bodies to truly defeat them. Smogrins apparently aspire to become cumulonimbus clouds.[16] Bulrush Coming Through! Missile Meg Mayhem New to the franchise
A Hefty Smogrin from Super Mario Bros. Wonder.
Hefty Smogrin
Larger Smogrins. They behave like the normal-sized ones, but they are not trailed by small clouds. Most Hefty Smogrins move left-and-right in the air. KO Arena Fluff-Puff Kerfuff Expert Badge Challenge Spring Feet II New to the franchise
Screenshot of a Big Smogrin from Super Mario Bros. Wonder
Big Smogrin[17][13]
The largest Smogrins. Like Hefty Smogrins, Big Smogrins lack trailing clouds and often move back-and-forth. In some courses, they float in place. No matter the size, all Smogrins are defeated when stomped. KO Arena Fluff-Puff Kerfuff Expert Badge Challenge Spring Feet II New to the franchise
Render of Castle Bowser from Super Mario Bros. Wonder
Castle Bowser
Bowser after having fused with Prince Florian's Flower Castle. Castle Bowser has trapped the inhabitants of the Flower Kingdom in small fortresses and has corrupted the region's palaces. The castle interior becomes accessible once all Royal Seeds have been collected, within which Castle Bowser releases a flurry of hazards and enemies. Castle Bowser is defeated once Wonder Bowser is defeated, who is at the apex of the castle. Petal Isles New to the franchise
Squared screenshot of a Smackerel from Super Mario Bros. Wonder.
Smackerel
Flatfish that hide under sand on the seafloor. Smackerels rapidly swim upward with snapping jaws when Mario is detected above. They destroy blocks and defeat enemies in their path. Smackerels can only be stomped as the descend, when their white flank are facing the screen. Attempting to touch them otherwise damages Mario. Leaping Smackerel New to the franchise
The Wonder Smackerel[derived] in Super Mario Bros. Wonder.
Wonder Smackerel
A giant Smackerel that appears during the Wonder Effect in Leaping Smackerel. The Wonder Smackerel chomps through large swaths of terrain and blocks, making certain parts of the course accessible. It disappears once the Wonder Seed is collected. Leaping Smackerel New to the franchise
Squared screenshot of a Cheep Cheep from Super Mario Bros. Wonder.
Cheep Cheep
Pudgy red fish. Cheep Cheeps slowly swim through water in straight lines, even passing over solid terrain. During the Wonder Effect of Robbird Cove, some become stranded on land where they weakly flop in place. Unlike previous Super Mario games, Cheep Cheeps can be stomped underwater. Leaping Smackerel Search Party Item Park
Squared screenshot of a Sluglug from Super Mario Bros. Wonder.
Sluglug
Spiked nudibranch enemies that emerge from underwater pipes. Sluglugs must be struck five times to be fully defeated, but each hit forces them to incrementally recede into their pipes. They slowly reemerge if not defeated immediately and need to be struck again. Leaping Smackerel Wiggler Race Swimming! New to the franchise
Squared screenshot of a Robbird from Super Mario Bros. Wonder.
Robbird
Flying kingfisher enemies that dive into water. They flyoff as they exit, taking any coins they touched with them. Robbird Cove New to the franchise
Squared screenshot of an Urchin from Super Mario Bros. Wonder.
Urchin
Sea creatures covered in spines. While underwater, Urchins float in the water without moving. On land, they roll along the ground like balls. Direct contact with Urchins damages Mario, but indirect means of attack defeats them. Robbird Cove Downpour Uproar
Squared screenshot of a Blewbird from Super Mario Bros. Wonder.
Blewbird
Shelled bird enemies that fire beak-like arrows like blowguns. The arrows extend into platforms upon hitting opposing walls. When a Blewbird is defeated, another emerges from the ground to take its place. Blewbird Roost New to the franchise
Squared screenshot of a Wonder Blewbird from Super Mario Bros. Wonder.
Wonder Blewbird
Wonder Blewbirds blow streams of colorful bubbles instead of arrows. The bubbles serve as bouncy platforms that are often required in the courses with Wonder Blewbirds. The enemies disappear once a nearby Wonder Seed is a collected. Blewbird Roost The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a Outmaway from Super Mario Bros. Wonder.
Outmaway
Masked snow creatures. Outmaways are often on top of elevated platforms, where they kick giant Ice Blocks that emerge from generators in the ground before them. They otherwise occur walking along the ground and turn at the edge of platforms like Goombrats. Outmaways are weak to most attacks, but they kick projectile shells back the way they cam. Outmaway Valley A Final Uncharted Area: Poison Ruins New to the franchise
Squared screenshot of a green Pokipede from Super Mario Bros. Wonder.
Green Pokipede
Wiggler-like centipedes that swiftly move along tracks. Pokipedes punch as they move, clearing falling Snow Blocks. Stomping on their unarmored segment or tossing three fireballs at them defeats them. Touching any other part of a Pokipede damages Mario unless he is in his Drill or Elephant forms. Pokipede Pass Wiggler Race Spelunking! New to the franchise
Squared screenshot of a red Pokipede from Super Mario Bros. Wonder.
Red Pokipede
The red-clad Pokipedes move much more rapidly than the green ones. Pokipede Pass Wiggler Race Spelunking! New to the franchise
Squared screenshot of a Whohoo from Super Mario Bros. Wonder.
Whohoo
Owl enemies that swoop down from upside-down nests. Whohoos destroy Snow Blocks as they fly and sometimes carry coins with them. If undefeated, they grow tired and return to their nests. Pokipede Pass New to the franchise
A flying Condart
Condart
Hovering dart-like birds. When Mario crosses their line of sight, Condarts forcefully propel themselves at him, destroying Brick Blocks in their path and lodging themselves into opposing terrain. While lodged, they are briefly immobile and vulnerable to attack. They either slam themselves into floors or walls, depending on the direction they face. Condarts apparently lose their memories on impact.[16] Condarts Away! The Desert Mystery New to the franchise
Squared screenshot of a Zip-Zap from Super Mario Bros. Wonder.
Zip-Zap
Living bolts concealed in storm clouds. Zip-Zaps occur in groups. They leap vertically from the clouds in set intervals and shock Mario on contact. They are defeated only by bubbles. Cruising with Linking Lifts New to the franchise
Condrop from Super Mario Bros. Wonder
Condrop
Helmeted birds that fly in straight horizontal lines. Condrops carry enemies or items as they travel. When Mario is detected below, they screech and drop them. Some Condrops have coins trailing after them. Cruising with Linking Lifts The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a Bob-omb from Super Mario Bros. Wonder.
Bob-omb
Walking bombs. Stomps or tossed fireballs light their fuses and renders them immobile. They can be picked up and tossed to destroy objects and enemies, but they damage Mario if they go off in his hands. Fluff-Puff Peaks Flying Battleship
Squared screenshot of a Baboom from Super Mario Bros. Wonder.
Baboom
Firework Bob-ombs composed of three segments. When struck, Babooms ignite. They discharge each body segment, one by one, into the sky. They explode at their apex, destroying crates and defeating enemies in their blast radius. The fireworks do not damage Mario, and he can carry Babooms to direct them at desired targets. Fluff-Puff Peaks Flying Battleship KO Arena Magma Flare-Up New to the franchise
Bullet Bill in Mario Kart 8
Bullet Bill
Missiles fired from Bill Blasters that fly horizontally. Bullet Bills are defeated by all means of attack. Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
Squared screenshot of a Seeker Bullet Bill from Super Mario Bros. Wonder.
Seeker Bullet Bill
Bullet Bills that directly target Mario when he is near. Most Seeker Bullet Bills are fastened to terrain by their suction cup-like exhaust ports, bobbing back-and-forth in rhythm to the music as they wait for targets. They rapidly swing their arms and turn their heads to Mario's position before launching, flashing red. Once launched, Seeker Bullet Bills do not change their course of direction. When they collide with opposing terrain, they fasten themselves to it, positioned to launch back at Mario if he is within their sights. They can be damaged like normal Bullet Bills, but they can also be lured into poison swamps. There are rotating hexagonal objects in the ceiling that launch Seeker Bullet Bills like Bill Blasters. Evade the Seeker Bullet Bills! New to the franchise
A big Seeker Bullet Bill
Big Seeker Bullet Bill
Big Seeker Bullet Bills. They have a bigger attack radius than the normal-sized ones, but otherwise behave the same way. Evade the Seeker Bullet Bills! New to the franchise
Squared screenshot of a Bull's-Eye Billet Train from Super Mario Bros. Wonder.
Bull's-Eye Billet Train
Serpentine Bull's-Eye Bills. While launched, Bull's-Eye Billet Trains directly target Mario and will change their course of direction mid-air to pursue him. KnuckleFest Bowser's Blazing Beats New to the franchise
Screenshot of a Missile Meg in Super Mario Bros. Wonder.
Missile Meg
Long-bodied Bullet Bills launched from off-screen blasters. Missile Megs fly through the air horizontally. Their backs can be stood on like platforms, but contact immediately knocks them out and causes them to slowly descend. Mario loses a life if he does not get off by the time it descends past he boundary of the bottom screen. Missile Meg Mayhem The Final-Final Test Badge Marathon New to the franchise
Screenshot of a Missile Meg from Super Mario Bros. Wonder
Wonder Missile Meg
During certain Wonder Effects, Wonder Missile Megs fly horizontally and do not lose altitude when stood on. Their exhaust is rainbow-colored. Missile Meg Mayhem New to the franchise
Artwork of a Hoppycat from Super Mario Bros. Wonder
Hoppycat
Spiked creatures that copy Mario's jumping movements, often ascending platforms with him or hopping out of pits. They otherwise compress their bodies and shiver in place, tracking Mario with their eyes. Hoppycats can be used to break blocks. The spikes on their back damage Mario on contact. Though not easily visible, the bottom of Hoppycats are lined with pointed teeth. The Hoppycat Trial: Hop, Hop, and Awaaay Wiggler Race Spelunking! New to the franchise
Squared screenshot of the Wonder Hoppycat[derived] from Super Mario Bros. Wonder.
Wonder Hoppycat
A Hoppycat that jumps extremely high. Its body has turned orange due to rigorous training.[16] Striking the Wonder Hoppycat releases a Wonder Flower. The Midway Trial: Hop to It New to the franchise
One of many Giant Hoppycat from Super Mario Bros. Wonder that spawn after collecting a Wonder Flower
Big Hoppycat
Giant Hoppycats that appear during certain Wonder Effects. They jump straight through earth, destroying it. They are invincible to all means of attack and disappear once a nearby Wonder Seed is collected. The Hoppycat Trial: Hop, Hop, and Awaaay The Final Test Wonder Gauntlet New to the franchise
Anglefish from Smb Wonder
Anglefish
Tirangular fish that leap from water in high arcs when Mario is near. The arc of their jumps is dependent on Mario's position and conveyed by the light-blue glow of their flanks. The Anglefish Trial: Ready, Aim, Fly! New to the franchise
Squared screenshot of Wonder Anglefish from Super Mario Bros. Wonder.
Wonder Anglefish
In certain Wonder Effects, Anglefish shine green and fly through the air. Unlike most Wonder enemies, Wonder Anglefish are defeated when stomped and this provides Mario gives Mario a bigger boost than most other stomped enemies. The Anglefish Trial: Ready, Aim, Fly! The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a green Gamboo from Super Mario Bros. Wonder.
Green Gamboo
Walking bamboo enemies. Gamboos emerge from the ground and stack together to form towers. Individuals that can be picked up and tossed once stomped. During some Wonder Effects, Gamboos dance to the music. The green ones walk off the edge of platforms like Goombas and Green Koopa Troopas. The Midway Trial: Hop to It The Semifinal Test Piranha Plant Reprise New to the franchise
Squared screenshot of a purple Gamboo from Super Mario Bros. Wonder.
Purple Gamboo
Purple-colored Gamboos turn around when the reach the edge of platforms. The Midway Trial: Hop to It The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a gold Metal Gamboo from Super Mario Bros. Wonder.
Gold Metal Gamboo
Metal Gamboos are impervious to fire. When near an electric surge, they conduct the electricity for a brief period of time. Touching Metal Gamboos in this state damages Mario. The gold-rimmed ones walk off the edge of platforms. Missile Meg Mayhem KnuckleFest Bowser's Blazing Beats New to the franchise
A silver Metal Gamboo from Super Mario Bros. Wonder.
Silver Metal Gamboo
The silver-rimmed Metal Gamboos turn around when the reach the edge of platforms. Missile Meg Mayhem KnuckleFest Bowser's Blazing Beats New to the franchise
Squared screenshot of a green Sugarstar from Super Mario Bros. Wonder.
Green Sugarstar
Shimmering enemies similar to konpeitō. Sugarstars appear in groups and move through the air in unison. Different groups move in different patterns and their paths can be tracked by the trailing streaks they leave in the sky. Sugarstars are temporarily reduced to undamaging black cores when struck, but they regenerate their crystalline exterior in a few seconds. The Sugarstar Trial: Across the Night Sky The Final-Final Test Badge Marathon New to the franchise
Squared screenshot of a purple Sugarstar from Super Mario Bros. Wonder.
Purple Sugarstar
The purple-colored Sugarstars are speedier than the green ones. The Sugarstar Trial: Across the Night Sky The Final-Final Test Badge Marathon New to the franchise
Squared screenshot of a yellow Konk from Super Mario Bros. Wonder.
Yellow Konk
Thwomp-like enemies that follow Mario's movements. Yellow Konks slide along ceilings and slam down when he is detected below. They slowly rise back to the ceiling and can be used like rising lifts, but Mario will be crushed if he is still on top of them when the recollide with the ceiling. All Konks are indestructible. Jewel-Block Cave An Uncharted Area: Wubba Ruins New to the franchise
Blue Konk
Blue Konk
The Blue Konks slide across the floor and thrust themselves skyward to strike Mario. Jewel-Block Cave An Uncharted Area: Wubba Ruins New to the franchise
Squared screenshot of a Wonder Konk from Super Mario Bros. Wonder.
Wonder Konk
A giant Yellow Konk that appears from during the Wonder Effect in Jewel-Block Cave. It crushes anything directly below it, including terrain, but it stalls briefly after breaking Rock Blocks. Jewel-Block Cave New to the franchise
Squared screenshot of an Armad from Super Mario Bros. Wonder.
Armad
Armadillo enemies that live in the Sunbaked Desert. They curl into a ball when Mario draws near and rapidly roll towards him. They also curl up when they reach a slope to roll downhill. Stomping Armads causes them to curl as well, which allows them to be picked up and tossed like a shell. They can be picked up and tossed. Some Armads are trailed by coins as they roll. Armads on the Roll Sunbaked Desert Special Pole Block Allure New to the franchise
Screenshot of a Pokey from Super Mario Bros. Wonder
Pokey
Segmented cactus enemies that shimmy back-and-forth across the ground. Pokeys are of varying heights, with some so tall that they are difficult to jump over. The damage Mario if he attempts to stomp them, but they are vulnerable to indirect attacks like fireballs, Elephant Mario's trunk, or Yoshi's tongue. Doing so knocks away individual segments, shortening them and making them easier to circumnavigate. Pokeys are defeated immediately when their heads are hit. During the Wonder Effect of Armads on the Roll, the speed of Pokeys rapidly increases. Armads on the Roll
Mumsie
Mumsy
Mummy enemies enwrapped in loose cloth. The end of the cloth can be grabbed and pulled back to defeat them. Mumsies are of varying heights, with the tallest ones requiring the longest pulls to fully unfurl their bodies. They are otherwise difficult to defeat, with stomps, ground pounds, and fireballs ineffective. When Mumsies reach the ends of platforms, they turn around. The Desert Mystery Sunbaked Desert Special Pole Block Allure New to the franchise
Squared screenshot of a Revver from Super Mario Bros. Wonder.
Revver
Skeletal dog-like enemies on wheels. Their chain leash is grabbable, and pulling back on it sends Revvers rolling forward like pullback motor toys. They are defeated when they collide with a wall or obstacle. Stomping on one otherwise stuns it for a brief period of time. Rolling-Ball Hall Hot-Hot Hot! New to the franchise
Squared screenshot of a Ninji from Super Mario Bros. Wonder.
Ninji
Impish ninja enemies that hop up and down. Ninjis are weak to all means of attack. During certain Wonder Effects, they dance and hop in rhythm to the background music. Ninji Jump Party Break Time! Raise the Stage
Squared screenshot of a Green Bloomp from Super Mario Bros. Wonder.
Green Bloomp
Balloonfish enemies that fly through the sky. Bloomps are inflated by blaster-like turrets before release. Mario can bounce on their back to reach distant areas, but each bounce makes the ridden Bloomp deflate a little until eventually disappearing. Striking Bloomps from below immediately defeats them. Bloomps of the Desert Skies The Final-Final Test Badge Marathon New to the franchise
Squared screenshot of a purple Bloomp from Super Mario Bros. Wonder.
Purple Bloomp
The Purple Bloomps fly faster than the green ones. Other colored varieties appear during certain Wonder effects. Bloomps of the Desert Skies The Final-Final Test Badge Marathon New to the franchise
Squared screenshot of a Wonder Bloomp from Super Mario Bros. Wonder.
Wonder Bloomp
Big Green Bloomps filled with confetti. Mario bounces on Wonder Bloomps during certain Wonder Effects, but they do not deflate. Wonder Bloomps disappear when a nearby Wonder Seed is collected. Flight of the Bloomps Sunbaked Desert Special Pole Block Allure New to the franchise
Squared screenshot of a Snootle from Super Mario Bros. Wonder.
Snootle
Tumbling creatures that bounce around the immediate area. Some Snootles bounce Goombas around. Valley Fulla Snootles New to the franchise
Screenshot of a big Snootle Super Mario Bros. Wonder
Big Snootle
A large Snootle that withholds a 10-flower coin. It otherwise behaves like normal-sized Snootles. Valley Fulla Snootles New to the franchise
Squared screenshot of a Serpont from Super Mario Bros. Wonder.Screenshot of a Serpont from Super Mario Bros. Wonder
Serpont
Little snakes with jars on their heads. Serponts slowly slither while their heads are covered. Striking them breaks their pots, exposing their heads and enabling them to move quickly. Color-Switch Dungeon KO Arena Sunbaked Skirmish New to the franchise
Squared screenshot of a Li'l Sparky from Super Mario Bros. Wonder.
Li'l Sparky
Energized balls of fire that tightly roll around platforms. They illuminate the space around them and damage Mario on contact. Li'l Sparkies can only be defeated by indirect means of attack, but fireballs pass right through them. Color-Switch Dungeon The Final-Final Test Badge Marathon
Squared screenshot of a Hothead from Super Mario Bros. Wonder.
Hothead
Big Sparkies. Hotheads move more slowly than Li'l Sparkies, but they also have larger hitboxes and illuminate a larger amount of space. Color-Switch Dungeon The Final-Final Test Badge Marathon
Screenshot of Rift Mario spawned by a certain Wonder Effect.
Rift Mario
A shadowy doppelgänger that mimics Mario's movement during certain Wonder Effects. In multiplayer, Rift Mario chases the player character with the crown. It can be temporarily stunned by fireballs and nearby Wonder POW Blocks. It disappears when the Wonder Seed is touched, but it can be permanently defeated beforehand if struck by fireballs fifty times. Color-Switch Dungeon Beware of the Rifts New to the franchise
A Rift Koopa in Super Mario Bros. Wonder.
Rift Koopa
Dark entities that look like Koopa Troopas. They appear during the Wonder Effect in Beware of the Rifts and damage Mario on contact. Like Rift Mario, Rift Koopas disappear when the Wonder Seed is grabbed. Beware of the Rifts New to the franchise
Squared screenshot of a Thwomp from Super Mario Bros. Wonder.
Thwomp
Grimacing stones. Thwomps suspend themselves above ground and slam into the earth below when they detect Mario underneath. Crushing him makes him lose a live. Directly touching Thwomps, even grounded ones, is damaging. They are invincible to all attacks. Sunbaked Desert Palace Petal Isles Special Way of the Goomba
Squared screenshot of a Shoomp from Super Mario Bros. Wonder.
Shoomp
Enemies that look like baby Thwomps. They occur on terrain that rocks back and forth, causing their spiked bodies to slide left and right. Contact with their sides damages Mario, and being between them and a wall makes him lose a life. Their tops are harmless and can be stood on like platforms. The swaying ruins apparently are invocative of a rocking cradle for Shoomps.[18] Another Uncharted Area: Swaying Ruins New to the franchise
Squared screenshot of a Big Shoomp from Super Mario Bros. Wonder.
Big Shoomp
Long-bodied Shoomps. Some of them are interlocked to form broad, shifting platforms in the swaying ruins. Another Uncharted Area: Swaying Ruins New to the franchise
Squared screenshot of a Mechakoopa from Super Mario Bros. Wonder.
Mechakoopa
Toy Koopas modeled after Bowser. Mechakoopas walk back and forth on platforms, turning at ledges. Stomping on them makes them collapse briefly. They can be picked up and tossed in this state. Mechakoopas are created by Mecha Makers in the hearts of battleships. Petal Isles Flying Battleship
Squared screenshot of a Flying Mechakoopa from Super Mario Bros. Wonder.
Flying Mechakoopa
Airborne Mechakoopas. They ascend from the bottom screen until they match Mario's position, then directly pursue him. Flying Mechakoopas conduct nearby electricity and make them briefly damaging to touch. Stomping them makes them collapse on the ground and usable as a projectile, like their grounded counterparts. Deep Magma Bog Flying Battleship High-Voltage Gauntlet New to the franchise
Taily SMBW
Taily
Pitcher plant enemies that stand on the ceiling with vines hanging down. Tailies periodically release spiked fruits that damage Mario on contact. Mario can defeat them by pulling their vines or by striking them from above in his Drill form. Yellow, red, and blue Tailies appear during the Wonder Effect of Taily's Toxic Pond, with each one corresponding to the answers to a quiz. Taily's Toxic Pond KO Arena Fungi Funk New to the franchise
Squared screenshot of a Boo from Super Mario Bros. Wonder.
Boo
Ghost enemies. Boos pursue Mario when his back is turned to them. They stop and shield their eyes when faced. Boos are unaffected by most normal attacks, but are weak to light. Turning on overhanging lamps and luring them into the light defeats them. In the Wonder Effect of Light-Switch Mansion, Boos sing opera alongside their king. Light-Switch Mansion KO Arena Fungi Funk
King Boo in Super Mario Bros. Wonder
King Boo
The king of Boos. He appears during certain Wonder Effects, in which he takes up nearly the entire left-hand side of the screen and sings opera with a deep baritone voice. King Boo travels rightward with the camera following his movement, forcing Mario to move rightward or else risk being hit by him. King Boo is invincible, but the camera slows a bit if Mario turns to face him. He vanishes once a nearby Wonder Seed is collected. Light-Switch Mansion The Final Battle! Bowser's Rage Stage
Squared screenshot of a Noknok from Super Mario Bros. Wonder.
Noknok
Monsters disguised as doors. Noknoks expose themselves and give chase when Mario tries to open them, an action accompanied by a fearful scream. Attacking them leaves them stunned and returns them to their door-like appearance. Some Noknoks can be used like normal doors in this state, but most release a coin and disappear when opened in this state. In the Wonder Effect of Light-Switch Mansion, Noknoks dance in place as the Boos sing. Light-Switch Mansion The Final Battle! Bowser's Rage Stage New to the franchise
Screenshot of a Wubba in Super Mario Bros. Wonder
Wubba
Underground slimes. Wubbas slide back-and-forth and swim through larger bodies of goo. Some occur clinging to ceilings and walls. Few have coins in their bodies. Mario transforms into a Wubba during certain Wonder Effects. An Uncharted Area: Wubba Ruins KO Arena Fungi Funk New to the franchise
Squared screenshot of a black Gnawsher from Super Mario Bros. Wonder.
Gnawsher
Metal spheres with wings and golden teeth. Gnawshers fly through the air in fixed horizontal or vertical paths, only stalling to eat certain objects that enter their proximity, including power-ups, coins, blocks, and even other enemies. Their prominent teeth are apparently made of a special alloy that allows them to bite through hard blocks.[18] Gnawshers are weak to all means of attack and take only one hit to defeat. Gnawsher Lair New to the franchise
Squared screenshot of Wonder Gnawshers from Super Mario Bros. Wonder.
Wonder Gnawsher
The black Gnawshers that appear during certain Wonder Effects appear in a large swarm. Unlike the normal ones, Wonder Gnawshers do not stall when they make contact with a consumable target and cannot be damaged. They are only stunned briefly when struck by Red POW Blocks. Gnawsher Lair The Final Test Wonder Gauntlet New to the franchise
A Super Mario Bros. Wonder enemy
Bull's-Eye Gnawsher
Red-bodied Gnawshers. Unlike the more numerous black ones, Bull's-Eye Gnawshers move idly through the air. They actively try to bite targets of interest that enter their vicinity, including coins, other enemies, and the player character. Gnawsher Lair KO Arena Magma Flare-Up New to the franchise
Maw-Maw from Smb Wonder
Maw-Maw
Giant salamander enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop. While in his Goomba form, Mario can only avoid Maw-Maws by hiding behind shrubs. Maw-Maw Mouthful The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a Rrrumba from Super Mario Bros. Wonder.
Rrrumba
Pillbug enemies in boulder-like shells. Rrrumbas crawl on the ground until they reach a slope or see Mario, at which point they roll. They gain speed as the roll if they are on inclines, making them harder to avoid. Their shells protect them from most attacks, and attempting to stomp them simply sends them rolling. The only ways to defeat Rrrumbas is to ground pound them or strike them from below as Drill Mario. The cracks in the shells of some Rrrrumbas glow, indicating they contain items or Wonder Flowers. Where the Rrrumbas Rule New to the franchise
Raargh from Super Mario Bros. Wonder
Raargh
Maned Blarggs that emerge from walls and ceilings. They roar and fling themselves in a straight line when Mario is in their line of sight. Raarghs fall apart when they collide with the opposing terrain, but new ones emerge to take their place after a few seconds. Raarghs are large and often the same width as the corridors in which they are encountered, making them difficult to avoid. Raarghs in the Ruins New to the franchise
Squared screenshot of a Lava Bubble from Super Mario Bros. Wonder.
Lava Bubble
Incandescent drops of lava that leap vertically from greater magma pools. Direct contact damages Mario. They are weak only to bubbles. Pull, Turn, Burn
Squared screenshot of a Lava Blobble from Super Mario Bros. Wonder.
Lava Blobble
Large Lava Bubble-like enemies that ride on tracks. They are invincible to normal attacks, but can be destroyed by attacks from a flying battleship during a Wonder Effect. Deep Magma Bog Flying Battleship New to the franchise
Squared screenshot of a Kerpop from Super Mario Bros. Wonder.Screenshot of a Kerpop enemy in Super Mario Bros. Wonder
Kerpop
Corn kernel enemies that slowly walk along the ground. When Kerpops make contact with heated sources like Hot-Hot Rocks they turn into bouncy pieces of popcorn that make them more difficult to avoid. Kerpops apparently give off a savory aroma in this state. Hot-Hot Hot! KO Arena Magma Flare-Up New to the franchise
Squared screenshot of a Li'l Scorcher from Super Mario Bros. Wonder.
Li'l Scorcher
Enflamed enemies that spit slow-moving fireballs at Mario. Li'l Scorchers occur on floors and ceilings. Despite resembling flames, they can be safely stomped on to defeat them. They are also defeated when doused with water or struck by bubbles. Deep Magma Bog Palace New to the franchise

Obstacles

These are objects that primarily function as damaging hazards or obstructions. Obstacles that cause the conventional player characters to lose a life on contact, such as lava or poison swamps, affect Yoshis and Nabbit as well.

Name Description Levels
First Last
A Bill Blaster in Super Mario Bros. Wonder
Bill Blaster
Turrets that fire Bullet Bills. The direction they face determines the path of the fired Bullet Bills. Within certain Wonder Effects in Castle Bowser, Bill Blasters fire Bullet Bills in rhythm with music. A hexagonal rotating object similar to Bill Blasters fires Seeker Bullet Bills, and there apparently are unique types off-screen that launch Missile Megs.[16] Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
A Bob-omb Cannon in Super Mario Bros. Wonder
Bob-omb Cannon
Bob-omb-firing Mortars that look like small Bill Blasters. They are fastened to the tops of pushable walls. Fluff-Puff Peaks Flying Battleship
A gold Bowser Statue in Super Mario Bros. Wonder.
Bowser statue
Statues of Bowser that come in gold and gray variants. The gold one is pushed by a Wonder Shova during the Wonder Effect of Secrets of Shova Mansion, who tries to crush Mario with it. The stone ones appear on Bowser's Rage Stage where they block Mario's path until they are destroyed by a Wonder Bulrush herd. Secrets of Shova Mansion The Final Battle! Bowser's Rage Stage
Squared screenshot of a Bull's-Eye Blaster from Super Mario Bros. Wonder.
Bull's-Eye Blaster
The red Bill Blasters that fire Bull's-Eye Billet Trains. Some are fastened to the ceiling upside down. KnuckleFest Bowser's Blazing Beats
Squared screenshot from Super Mario Bros. Wonder.
Burner
Burners expel strong flames, typically in set intervals. They can safely be stood on when their flames are out. There are some double-barreled burners that spin in the air. Petal Isles Flying Battleship
Squared screenshot from Super Mario Bros. Wonder.
Būsuke Hōdai[19]
The Bill Blaster-like turrets the blow-up Bloomps like balloons. During the Wonder Effect of Bloomps of the Desert Skies, a Būsuke Hōdai fires a Wonder Bloomp instead of the normal green or purple ones. Bloomps of the Desert Skies The Final-Final Test Badge Marathon
Squared screenshot from Super Mario Bros. Wonder.
Electricity Block
Blocks that generate damaging electrical circuits. They always occur in pairs, where the currents come out in rapid intervals. While damaging, they are the only source of light in some courses. Metal Mario is impervious to the circuits of Electricity Blocks, and certain enemies conduct the electricity when they walk through it themselves. It makes them damaging to touch for a brief period of time. High-Voltage Gauntlet The Final-Final Test Badge Marathon
An Electricity Cloud in Super Mario Bros. Wonder.
Electricity Cloud[20][21]
Small thunderclouds that damage Mario on contact. They appear only in the Wonder Effect of Downpour Uproar. Downpour Uproar
Screenshot of a Fire Bar from Super Mario Bros. Wonder
Fire Bar
Rotating bars of fireballs that burn Mario on contact. Fire Bars can be of varying lengths. Sunbaked Desert Palace The Final-Final Test Badge Marathon
Squared screenshot from Super Mario Bros. Wonder.
Fire Knuckle[21]
Fiery fists fastened to the ceilings and floors. They rapidly punch forward list pistons and can destroy blocks. During Wonder Effects, Fire Knuckles move in time with the beat of the background music. KnuckleFest Bowser's Blazing Beats The Final Battle! Bowser's Rage Stage
The fiery pinwheel-like objects in Super Mario Bros. Wonder.
Fire Wheel[21]
Spinning wheels of fire that travel along tracks. Their tracks are physically shifted by pulling nearby handles, but slowly move back to their original position. Pull, Turn, Burn
Squared screenshot from Super Mario Bros. Wonder.
Fireball
Balls of flame that slowly travel through the air, often in groups of three or five. Fireballs sometimes materialize from streaks of Wonder power from corrupted palaces. Fluff-Puff Peaks Palace Deep Magma Bog Palace
The giant, robotic Bowser head in Super Mario Bros. Wonder.
Flying battleship (Wonder Effect)
During the Wonder Effects on flying battleships, the figurehead of their bows disconnects and fires artillery from the background of the course. The blasts are strong enough to destroy terrain, Iron Blocks, and otherwise indestructible enemies. The figureheads vanish when a nearby Wonder Seed is collected. Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
Screenshot of a Giant Spiked Ball from Super Mario Bros. Wonder
Giant Spiked Ball
Giant, golden Spike-Balls that roll down slopes. A very large one appears during the Wonder Effect of Rolling Ball Hall, which much be outran. Collecting the course's Wonder Seed makes it disappear. Rolling-Ball Hall The Final Battle! Bowser's Rage Stage
Squared screenshot of the handle-controlled burner-like object from Super Mario Bros. Wonder.
Handle-controlled burner
[conjectural]
Large burners whose flames recede when a corresponding handle is pulled. The flame returns after a few seconds when the handle is let go. Deep Magma Bog Flying Battleship
Squared screenshot from Super Mario Bros. Wonder.
Honey
During the battle with Wonder Bowser Jr., he transforms the terrain into a sticky substance that reduces Mario's jump height and speed. Wonder Bowser Jr. himself swims through the honey. Fluff-Puff Peaks Palace
Squared screenshot from Super Mario Bros. Wonder.
Hot-Hot Rock
Craggy blocks that heat up in set intervals, generating damaging magma. Dowsing Hot-Hot Rocks with water cools them down early. They can be safely stood on and wall-jumped between while cool. Like Atchi Muite Blocks, they come in large and small sizes. Hot-Hot Hot! The Final-Final Test Badge Marathon
Squared screenshot of ice from Super Mario Bros. Wonder.
Ice
Frozen surfaces that reduce Mario's traction. Ice makes it difficult to make precise jumps and avoid oncoming hazards. Outmaways are surefooted on ice. Outmaway Valley Fluff-Puff Peaks Palace
SMBW Lava Tide
Lava
Direct contact with lava causes Mario to lose a life. Some areas, particularly Deep Magma Bog, are completely covered in lava. During some Wonder Effects it appears as enclosed circles in the air that must be avoided. In Expert Badge Challenge Jet Run II, the lava rises like the tide. Where the Rrrumbas Rule Deep Magma Bog Special Solar Roller
A Lava Geyser in Super Mario Bros. Wonder.A Poison Geyser in Super Mario Bros. Wonder.
Lava Geyser
Lava Geysers rise and fall in set intervals that can be timed. Bone Lifts[derived] sit on top of some Lava Geysers. There are green equivalencies in the toxic ooze that appears in the game. Pull, Turn, Burn
Squared screenshot from Super Mario Bros. Wonder.
Lightning
Lightning appears rapidly on the screen in set intervals during certain Wonder Effects. It is proceeded by faint outlines the bolts. Downpour Uproar The Final Test Wonder Gauntlet
A Mecha Maker in Super Mario Bros. Wonder
Mecha Maker
The heart of the battleships that create Mechakoopas and Bob-ombs. The red buttons on their tops causes them to malfunction and the battleships to self-destruct. Striking them completes flying battleship courses. Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
Squared screenshot from Super Mario Bros. Wonder.
Moving torch[22]
Burners fastened to pivots on the floors and ceilings. They rotate back and forth. Petal Isles Flying Battleship
Squared screenshot from Super Mario Bros. Wonder.
Piston
Giant compressors within the Fluff-Puff Peaks Flying Battleship. They rapidly slam down onto the ship's internal Conveyor Belt. Fluff-Puff Peaks Flying Battleship
Poison Tide SMBWPoison Tide (Green) SMBW
Poison swamp
Toxic swamp waters that cause Mario to lose a life on contact. In addition to the purple swamp water, a similar green ooze appears in the game. In some courses, poison swamps have a rising tide. Swamp Pipe Crawl The Final Test Wonder Gauntlet
A Rift in Super Mario Bros. Wonder.
Rift
A mysterious, vacuous material that distorts space in some courses. Rifts open up and reseal perceivable space as they shift through environments, but platforms and enemies that are overlaid by Rifts can still be interacted with. Direct contact damages Mario. Beware of the Rifts The Final Test Wonder Gauntlet
Sand in Super Mario Bros. Wonder.
Sand
The sands of the Sunbaked Desert reduce the height of Mario's jumps, making it difficult for him to avoid oncoming Armads and other desert enemies. Armads on the Roll Sunbaked Desert Palace
Another Uncharted Area: Swaying Ruins' Wonder Effect
Slime
[conjectural]
The swaying ruins become coated with a slimy substance during the course's Wonder Effect. Mario slides along the top with no means of stopping until he collects a Wonder Seed. Another Uncharted Area: Swaying Ruins
Squared screenshot from Super Mario Bros. Wonder.
Spike-Ball
Balls covered in damaging spikes. Spike-Balls roll down inclines and damage Mario on contact. During two Wonder Effects, he is transformed into one. Up 'n' Down with Puffy Lifts Petal Isles Special Way of the Goomba
Squared screenshot from Super Mario Bros. Wonder.
Spike Trap
Spikes that damage Mario on contact. The design of Spike Traps vary on the environment. They sometimes are laid on the floor of an area or are fastened to orbs suspended in the air. Bulrush Coming Through! The Final-Final Test Badge Marathon
The Boulder fired from the Spike statue in Super Mario Bros. Wonder.
Volcanic debris
Enflamed boulders launched from a giant statue of a Fire Spike during the Wonder Effect of Wavy Ride through the Magma Tube. Volcanic debris falls slowly, but is indestructible and can only be avoided. Direct contact damages Mario. Wavy Ride through the Magma Tube

Bosses

Name Description Levels
First Last
Artwork of Bowser Jr. from Super Mario Bros. Wonder.Artwork of Wonder Bowser Jr. from Super Mario Bros. Wonder.
Bowser Jr. / Wonder Bowser Jr.
Bowser's son. He is the boss fought at the end of the palace courses. Initially, Bowser Jr. appears as he normally does and attacks Mario by spitting fireballs and spinning along the ground in his shell. However, once struck, Castle Bowser uses his Wonder power to transform his son into Wonder Bowser Jr. In this form, Bowser Jr. utilizes various Wonder Effects to battle Mario that vary from course to course. In the first battle, Wonder Bowser Jr. and Mario grow and shrink in size, whereas in the second the terrain is turned cycles between slippery ice and sticky honey. During the third encounter, water appears to float through the air like a lava lamp. In the final encounter with Wonder Bowser Jr., he creates copies of himself and hops around in the dark. Pipe-Rock Plateau Palace Deep Magma Bog Palace
Squared screenshot of Wonder Bowser from Super Mario Bros. Wonder.
Wonder Bowser[13]
The apex of Castle Bowser and the form of Bowser that is directly fought. Wonder Bowser appears as the spire of the Flower Castle with disembodied hands. The arena he is fought in as rhythmic segments of the floor the launch Mario high into the air if he jumps in time with the beat of the course, allowing him to avoid oncoming hazards and strike the Koopa King. His weak point is the large ! Switch beneath his chin. Wonder Bowser spits Note Piranha Plants and drops disco ball-like Spike-Balls from his palms. Wonder Bowser takes three hits to fully defeat, and his means of attack become more complex with each strike. Beating him returns the Flower Castle to normal and frees the Flower Kingdom of his influence. The Final Battle! Bowser's Rage Stage

Forms

Wonder Effect forms

Items and objects

New items and objects are indicated by an asterisk (*).

Items

Power-ups

Power-up Description
Artwork of a Bubble Flower in Super Mario Bros. Wonder.
Bubble Flower*
Turns the player(s) into their Bubble form, granting them the ability to blow bubbles that can both defeat enemies and be jumped on.
Artwork of the mushroom that provides the Drill Mario powerup
Drill Mushroom*
Turns the player(s) into their Drill form, letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated.
Artwork of the elephant-like fruit from Super Mario Bros. Wonder
Elephant Fruit*
A fruit that resembles an elephant. Transforms the player(s) into their Elephant form when collected.
Fire Flower in Mario Kart 8
Fire Flower
A flower that turns the player(s) into their Fire form, granting them the ability to throw fireballs to defeat enemies.
Artwork of a Dash Mushroom in Super Mario Party. Also used for Super Mushroom in Super Mario Bros. Wonder, and Mushroom for Super Mario Party Jamboree.
Super Mushroom
A red mushroom with white spots that transforms characters in their Small form into their Super form.
Artwork of a Star in Mario Party Superstars. Also used for Super Star in Super Mario Bros. Wonder.
Super Star
Grants the player(s) invincibility for a limited time.
Artwork of a Wonder Flower from Super Mario Bros. Wonder
Wonder Flower*
Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a Wonder Effect will occur.

Collectibles

Item Description
Screenshot of a 1-Up Mushroom from Super Mario Bros. Wonder
1-Up Mushroom
A green mushroom with white spots. Grants the player(s) an extra life when collected.
10-flower coin from Super Mario Bros. Wonder
10-flower coin*
Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course. If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file.
A Blue Coin in Super Mario Bros. Wonder.
Blue Coin
Coins that are activated by a P Switch.
Flower Coins SMBW
Chibi Flower Coin*[23]
Smaller variants of flower coins that appear during Wonder Effects and add 0.1 to the counter.
Animated coin from Super Mario Bros. Wonder
Coin
Golden coins found all throughout the Flower Kingdom. Grants the player(s) an extra life when 100 coins are collected.
Artwork of a spinning flower coin from Super Mario Bros. Wonder
Flower coin*
Purple flower-shaped coins that appear all throughout the Flower Kingdom.
A blue Key in Super Mario Bros. Wonder.
A red Key in Super Mario Bros. Wonder.
Key
Keys that are required to unlock Key Doors.
Royal Seed
Royal Seed*
Giant seeds that are collected after defeating a boss.
Artwork of a Wonder Seed from Super Mario Bros. Wonder
Wonder Seed*
Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a Wonder Effect. It also functions as a goal in some courses.
Wonder Flower Coin in Super Mario Bros. Wonder
Wonder Token*
Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to Star Chips and Key Coins.

Blocks

Block Description
! Block from Super Mario Bros. Wonder
! Block
Yellow blocks bearing white exclamation points. They appear when the Add ! Blocks badge is equipped, and can contain items or powerups or serve as platforms.
Animated ? Block from Super Mario Bros. Wonder
? Block
Yellow blocks bearing scrolling white question marks. They may contain power-ups or coins.
Atchi Muite Blocks
Atchi Muite Block*[23]
Blue blocks that turn visible when the player approaches one within close range.
Artwork of a Brick Block from Super Mario Bros. Wonder.Brick Block 3 SMBWBrick Block 4 SMBW
Brick Block
Blocks that can only be broken by players in at least their Super form.
Hard Block 5 SMBW
Bump block*
Solid, unbreakable blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.
Screenshot of a Block from Super Mario Bros. Wonder
Bumper
Blue, bouncy blocks that move along tracks. There are also circular and triangle variants.
Cloud Block Super Mario Bros. Wonder
Cloud Block
Semisolid blocks that resemble clouds.
Crate Wooden boxes that come in various sizes. It can be destroyed by ground-pounding and in Elephant form.
Donut Block A platform that falls under weight if the player stands there for too long.
Unknown Dotted Line Block (Purple) SMBWUnknown Dotted Line Block Solid (Purple) SMBW
Dotted-Line Block
Transparent blocks that are activated by ON/OFF Switches and Timer-Switches. Some become tangible or intangible based on the level's music during certain Wonder Effects.
Block
Empty Block
Left behind after a block containing an item has been emptied.
Hard Block SMBWHard Block 2 SMBWHard Block 3 SMBWHard Block 4 SMBWHard Block 6 SMBWScreenshot of a block from Super Mario Bros. Wonder
Hard Block
Blocks that cannot be broken normally like a Brick Block.
Invisible Character Block (Red Yoshi) NSMBW
Hidden Character Block*[24][25]
Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
Ice Block SMBW
Ice block
Slippery blocks that can be destroyed using fireballs.
Screenshot of an Iron Block from Super Mario Bros. Wonder
Iron Block
A block with Bowser's emblem on it that can be broken by the Bowser robot's laser during Wonder Effects on airship levels.
Squared screenshot of a jewel block from Super Mario Bros. Wonder.
Jewel block*
Large blocks of varying sizes made of crystal. They can contain items or Talking Flowers, and take several hits to break, although drilling them can destroy them easily.
A green Light-Switch in Super Mario Bros. Wonder.
Light-Switch*
A blocks with a clock that activates lights for a limited time.
Animated long ? Block from Super Mario Bros. Wonder
Screenshot of a block from Super Mario Bros. Wonder
Long ? Block
Longer variants of ? blocks. Purple variants containing power-ups or fully-sized flower coins appear during Wonder Effects.
Screenshot of a Long Empty Block from Super Mario Bros. Wonder
Long Empty Block
Left behind after a long ? Block containing an item has been emptied.
Screenshot of a block from Super Mario Bros. Wonder
Long Rotating Block*
Longer variants of Rotating Blocks.
Colorful note blocks from Super Mario Bros. Wonder
Marimba Block*
A Note Block variant that does not cause the player to bounce upon landing, but rather when jumping.
An on ON/OFF Switch in Super Mario Bros. WonderAn off ON/OFF Switch in Super Mario Bros. Wonder
ON/OFF Switch
Blocks that can be hit to toggle various elements on and off, such as Dotted-Line Blocks, platforms, and the dark.
Unknown Block SMBWUnknown Block SMBW
Extended Pole Block - Horizontal
Extended Pole Block - Vertical
Pole Block*
Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation.
Pow Block from SMBW
POW Block
Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit.
Screenshot of a Race Block from Super Mario Bros. Wonder
Race Block*[11]
A block that all players must hit in order to initiate a multiplayer race.
Red POW Block SMBW
Red POW Block
Red variants of POW Blocks that, when interacted with, destroy any breakable blocks surrounding them.
Screenshot of a Rock Block from Super Mario Bros. Wonder
Rock Block
Blocks that can be destroyed by the Big Konk.
Screenshot of a Block from Super Mario Bros. WonderScreenshot of a Block from Super Mario Bros. Wonder
Roller block*
Large blocks that can be pushed around on wheels.
Screenshot of a Rotating Block from Super Mario Bros. Wonder
Rotating Block
Yellow blocks with eyes that spin around when hit.
Screenshot of a Roulette Block from Super Mario Bros. Wonder
Roulette Block
Blocks that cycle through several items, and release the one shown on it when hit.
Unknown Arrow Block SMBW
Shoot Block*[23]
Arrow blocks that fly vertically when hit.
Snow Block SMBW
Snow block
Breakable blocks of snow.
Springboard block* Red and blue springboards with double springs that can bounce projectiles up when hit from below.
A purple timer switch in Super Mario Bros. Wonder.
Timer-Switch*
A block with a clock that activates Dotted-Line Blocks for a limited time.
Yellow block* Blocks that can be turned on and off via a ? Switch in Deep Magma Bog Flying Battleship, and turned on temporarily via a ! Switch in The Midway Trial: Hop to It.
Screenshot of a block from Super Mario Bros. Wonder
Wonder block*
Solid blocks that only exist during Wonder Effects, often used to block off unintended paths. There are also purple variants that only disappear during Wonder Effects, and gold variants that can be broken by spike blocks.

Transportation objects

Object Description
Pushable Pipe SMBWPushable Pipe Base SMBW
Crawling Pipe*
Warp Pipes that can be pushed and occasionally connected to form a longer, functioning pipe.
Screenshot of a flower from Super Mario Bros. Wonder
Golden Propeller Flower*
Golden Propeller Flowers take players to bonus levels from the world map.
Artwork of an Inchworm Pipe for Super Mario Bros. Wonder
Inchworm Pipe*[26]
Pipes that move like worms during Wonder Effects. It can help the player travel safely across poison or hazardous ooze.
A blue Key Door in Super Mario Bros. Wonder
A red Key Door in Super Mario Bros. Wonder
Key Door
Doors that require a key to enter.
Lakitu's Cloud in Super Mario Bros. Wonder
Lakitu's Cloud
Clouds that can be ridden by the player(s). They can be obtained by defeating a Lakitu, or from certain pipes.
Screenshot of a flower from Super Mario Bros. Wonder
Propeller Flower*
Objects that players can grab onto to reach higher parts of levels and aerial sub areas.
Screenshot of a door from Super Mario Bros. Wonder
Warp Door
Doors that transport the player(s) to another area within the level
Artwork of a Warp Pipe for Super Mario Bros. WonderScreenshot of a big Pipe from Super Mario Bros. Wonder
Warp Pipe
Pipes that transport the player(s) to another area within the level upon entering. Giant variants also appear.
The ship that appears during certain Wonder Effects in Super Mario Bros. Wonder.
Wonder ship*
A ship with a cannon that appears during some Wonder Effects and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way.

Platforms

Platform Description
A bone platform in Super Mario Bros. Wonder.
Bone raft*
Bone platforms that float on lava or hazardous ooze.
Bridge SMBW
Bridge
Thin, semisolid platforms made up of smaller sections.
Screenshot of a platform from Super Mario Bros. Wonder
Carpet*
Floating platforms that momentarily disappear in rhythm during Ninji Jump Party's Wonder Effect.
Screenshot of a chandelier from Super Mario Bros. Wonder
Chandelier*
Platforms that hang on chains and can emit light.
Cloud Lift in Super Mario Bros. Wonder
Cloud Lift
Platforms resembling clouds.
Conveyor Belt Moving platforms that carry the player from one place to another without them having to move at all.
Semisolid Angry Cloud SMBW
Downpour Cloud
Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to Rotating Blocks containing items, when idle or raining, respectively.
Dropdown Countdown Lift in Super Mario Bros. Wonder
Dropdown Countdown Lift
A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.
Savanna Tree SMBW
Hip Tree*[23]
Semisolid tree platforms that rise or lower when ground-pounded.
A dragon fossil wheel in Super Mario Bros. Wonder.
Fossilized dragon[27]
A giant, rolling wheel with an Ancient Dragon fossil and a gap.
Jump stage* A platform that raises when the player jumps to the beat.
Lift SMBW
Lift
Moving platforms often found floating or traveling along tracks.
Linking Lift
Linking Lift
Green lifts that can be extended using puzzle piece-like blocks.
Unknown Hoppycat Lift SMBW
Log lift*
A lift variant that releases Hoppycats.
Mushroom Platform SMBW
Mushroom Platform
Large mushrooms of varying colors that serve as platforms.
Screenshot of a Mushroom Trampoline from Super Mario Bros. Wonder
Mushroom Trampoline
Mushroom platforms that bounce the player. They largely retain their design from Super Mario 3D Land and Super Mario 3D World.
image of ON/OFF platform
ON/OFF bridge*
Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above but not below.
ON/OFF Zip Track (Red) SMBWON/OFF Zip Track (Blue) SMBW
ON/OFF Zip Track*
Red and blue Zip Tracks that switch directions when an ON/OFF Switch is hit.
Screenshot of a platform from Super Mario Bros. Wonder
Puffy Lift*
Elongated platforms that players slowly fall through unless they jump out, much like quicksand.
Pump Lift in Super Mario Bros. Wonder
Pump Lift*[28]
An accordion-like lift that moves when the player lands on it.
pushable wall
Pushable wall*
Walls that can be pushed while the player is in Elephant form to avoid being crushed.
Ruined pillar* Pillars that move when interacted by a Wow Bud.
(Unknown) Bounce pad
Rhythm platform*
Platforms with arrows that give the player a jump boost when launched at the beat.
Semisolid Platform Grass SMBWScreenshot of a platform from Super Mario Bros. Wonder
A walking platform in Super Mario Bros. Wonder.
Semisolid Platform
Platforms that have solid surfaces (sometimes sloped like in Super Mario World), but can be jumped through from below. Some come to life during some Wonder Effects, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the dark but can be illuminated by fireballs.
A snow level in Super Mario Bros. Wonder
Snowball
An enormous snowball that destroys the level during the Outmaway Valley Wonder Effect.
Zip Track from Super Mario Bros. Wonder
Zip Track*
A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.

Other objects

Object Description
! Switch A button that only appears in The Midway Trial: Hop to It and temporarily activates yellow blocks when pressed.
? Switch A button that causes a different effect when pressed depending on the level.
Arrow Sign SMBW
Arrow Sign
Points in a specific direction, guiding the player to certain locations.
Screenshot of a beacon from Super Mario Bros. Wonder
Beacon
Releases coins or other items when the player(s) use a ground pound, digging in Drill form, or other moves.
Screenshot of a Vine from Super Mario Bros. WonderA purple Beanstalk from Super Mario Bros. Wonder.
Beanstalk
Climbable plants that can be germinated using water. They can also emerge from blocks like in previous games. An aquatic, purple variant is introduced with "leaves" that resemble the capitula of young, retracted toadstool corals.
Wonder Effect Bubble SMBWBubble Mario Bubble SMBW
Bubble
Players can create their own bubbles after transforming into their Bubble form, which can capture and defeat enemies or be bounced on. Bubbles also appear during certain Wonder Effects for the player(s) to bounce on.
SMBW Checkpoint.png
Checkpoint Flag
Creates a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in Small form, they will transform into Super form upon touching it.
Coin Blaster SMBW
Coin Blaster*
Bill Blaster-like devices found in Bonus: Coins Galore! They spew coins and flower coins.
Domino Stone in Super Mario Bros. Wonder
Domino Stone*[29]
Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and Rrrumbas can roll into them and destroy them.
Screenshot of a fountain from Super Mario Bros. Wonder
Fountain
A structure that generates water where a player in their Elephant form can collect water and store in their trunk.
Gate* Barriers connected to blocks that block the player's path at the start of Wiggler Races and in each round in KO Arenas until the player defeats all of the enemies in that round.
Goal Pole SMBWUnknown Blue Goal Pole SMBW
Goal Pole
A flag pole bearing a black flag with a white Bowser symbol that must be grabbed by the player(s) to complete the level. For Goal Poles that have already been found, a flag with a blue flower emblem on it replaces the black flag. Grabbing a Goal Pole also ends a Wonder Effect.
Screenshot of a Goal Pole (secret) from Super Mario Bros. Wonder
Goal Pole (secret)
A flag pole bearing a red flag with a white Bowser symbol, used to indicate a secret goal.
(Unknown name) goal post
Goal posts*
Checkered poles resembling Giant Gates that appear at the end of Wiggler Races.
Screenshot from Super Mario Bros. Wonder
Handle*[30]
Grapples on ropes that can be pulled to reveal collectibles like coins and ? Capsules. They resemble those found on Mumsies.
? Capsule
? Capsule[derived]
? Block-like capsules that pop open, revealing a power-up. They are hidden within handles.
Invisible Coin (From Super Mario Wonder)
Unknown Dotted Flowers SMBW
Hidden Coin
Coins with dashed outlines that become solid once the player passes them. Some can be found as flowers.
Screenshot of a block from SMBWonder that generates Ice Blocks
Ice block generator*
Objects of varying sizes with Bowser's emblem that spawn ice blocks.
Elephant Fruit Item Balloon SMBW
Item Balloon*[11]
Balloons that produce the item held in the item storage or an item for another player in online play.
A Lifting Shabon
Lifting Shabon
Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.
ON/OFF Wall (Red) SMBWON/OFF Wall (Blue) SMBW
ON/OFF gate*
Red and blue vertical barriers that are activated by an ON/OFF Switch.
P Switch Activates Blue Coins.
Unknown Breakable Yellow Block (Small) SMBWUnknown Breakable Yellow Block SMBW
Peanut box*[23][31]
Small and large yellow containers that can be broken through means such as Elephant Mario's trunk and may release items. They resemble peanuts, a reference to a real world connection between them and elephants.
Unknown Pot SMBW
Pot
Jars that can be picked up and thrown. They occasionally contain water.
Unknown Breakable Pumpkin SMBW
Pumpkin
Breakable pumpkins.
A Cactus Block in Super Mario Bros. Wonder.
Saboten Box[23]
Breakable cacti.
Mario Standee SMBW
Standee*
Used to revive ghosts during online play. Standee Surprises can be purchased at Poplin Shops to add to the player(s)' standee collection.
Track SMBW
Track
Carries objects and enemies along a specific path.
Screenshot of a Treasure Chest from Super Mario Bros. Wonder
Treasure chest
Containers that hold badges.
Screenshot of a Tree from Super Mario Bros. Wonder
Tree
Flora that Goomba Mario can hide behind to avoid detection from Maw-Maws.
Water Ball A huge mass of water floating in the air that players can swim through. It is produced by Wonder Bowser Jr. in the Sunbaked Desert Palace battle and the Wonder Effect in Hot-Hot Hot!, and extinguishes Hot-Hot Rocks.
Screenshot of water from Super Mario Bros. Wonder
Water spout
Water that shoots out from pipes.
A blue Wow Bud in Super Mario Bros. Wonder
SMBW Flower.png
Wow Bud
Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their Elephant form.

Badges

Main article: Badge (Super Mario Bros. Wonder)

A new element in this game are badges, which are similar to those from the Paper Mario and Mario & Luigi series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.

Update history

Version Release date
(UTC+00:00)
Official notes[32] Unlisted changes Additional information
1.0.0
(Initial release version)
N/A
N/A
N/A
1.0.1

November 20, 2023[33]
Heart Points
  • Selecting “Restart” or “Exit Course” will revert points to what they were before entering the course.

Staff Credits

  • Additions and adjustments have been made to staff names.

General Updates

  • Several issues have been addressed to improve the gameplay experience.

Title Screen

  • The current version number of the game is now visible and displayed in the upper right corner of the title screen.

Staff Credits

  • Two additional names have been added to the credits; David Potts in Testing and Berenice Hofsetz in NOA Localization Management.
    • The maximum achievable credit score was increased from 435 to 437 as a result of the additional names.

Glitch/Bug fixes

Showcase of the glitch no longer working
  • This update was first announced on November 20, 2023 at 01:24 UTC via the Nintendo Support Twitter account.[34]

Staff

Main article: List of Super Mario Bros. Wonder staff

Super Mario Bros. Wonder was produced by Takashi Tezuka and directed by Shiro Mouri,[35] who previously served as the programming director for New Super Mario Bros. U and director for New Super Mario Bros. U Deluxe. This is the first game in the Mario franchise to feature Kevin Afghani[36] as the voice of Mario and Luigi, succeeding Charles Martinet, who voiced the brothers since Mario in Real Time in 1991.[37] It is also the first game to feature Giselle Fernandez[38] as the voice of Daisy in lieu of Deanna Mustard, who voiced the character since 2003's Mario Golf: Toadstool Tour; and Dawn M. Bennett as Nabbit.

Development

Concept art for Super Mario Bros. Wonder showing a mushroom warping Mario
Masanobu Sato's proposed concept of warping the player after collecting an item. This would eventually become the final game's Wonder Effects.

Takashi Tezuka began conceptualizing ideas for Super Mario Bros. Wonder during the development of Super Mario Maker 2.[39] He had already planned for the game to be very different from the Super Mario Maker games which was further motivated by public sentiment saying the Super Mario Maker games eliminated the need for another 2D Super Mario game. Shiro Mouri also said that the game should run on a new engine during the beginning of development. In order for the developers to reach Tezuka's proposal, no deadline was given. They held an idea-sharing session in order to come up with ideas that would surprise players, a strategy used during the creation of 3D Super Mario games. Koji Kondo even suggested some ideas, including that Mario be transformed into an anatomically realistic version of himself. In the end, they ended up with over 2,000 ideas written down on sticky notes.

One of the ideas Masanobu Sato had come up with was warping the player to another world after collecting an item. Tezuka dismissed the idea since warping to a different location has already been used in the games and instead suggested that the level itself transforms. After making a prototype where a Warp Pipe moves like a creature, Mouri came up with the central theme where the world would dramatically change in a way unseen in previous games. They contextualized this radical change through the Wonder Effect mechanic. To compliment this change, the soundscape also changed to be more unconventional. More emphasis is given to environmental sounds and sound effects and the background music incorporates digital synthesizers, contrasting against the analog synthesizer used in New Super Mario Bros.

The increased expressiveness in the animations was inspired by The Super Mario Bros. Movie.[40] Tezuka comments that new players will expect Mario to animate similarly to how he does in the movie. He later clarifies that the developers did not know the specifics of the movie and were just aware that new players would base their expectations of the game on the movie.[41] With the increased detail in the animations, the number of animations and joints on the models have more than doubled when compared to New Super Mario Bros. U.

Promotion

By pre-ordering the game through GameStop, customers received an exclusive sticker set depicting the playable characters, a Wonder Flower, and a Talking Flower.[42]

Promotional image for the Super Mario Bros. Wonder trading cards available for pre-ordering the game at Walmart.
The promotional image showing all of the possible cards

By pre-ordering the game through Walmart's website, customers received a trading card pack, each containing ten cards randomly pulled from a total of 20 difference cards to get. All of the possible cards that were distributed in the card packs include 15 base cards, 4 holofoil cards, and a limited edition holofoil card depicting Elephant Mario with only 1,000 produced.

At Target, an exclusive shadowbox collectable depicting the game's main artwork could be received with purchase of the game in-store.[43]

By pre-ordering the game through Best Buy's website, customers received a free art print with the game's main artwork.

In Canada, customers were given a free Elephant Mario keychain as a pre-order bonus for the game at GameStop. Those who pre-ordered the game at Walmart received an exclusive pop-out magnetic set.[44]

An Elephant Fruit stress ball was initially announced as a pre-order bonus for certain retailers in multiple regions, including the My Nintendo Store in Europe (alongside pins of an Elephant Fruit, Talking Flower, and Wonder Flower),[45] GAME in the UK,[46] and JB Hi-Fi in Australia,[47] though it was later canceled due to production issues.[48][49] My Nintendo Store customers instead only received the pins, while the stress ball was replaced by the same pins with GAME[50] and a pin of Elephant Mario with JB Hi-Fi.[51] A bundle containing the game, a Talking Flower resin figure, 2D diorama, and magnets using the game's promotional artwork is also available at the My Nintendo Store in the UK and Ireland.[45] Customers in Australia who pre-ordered the game through EB Games received the same pins as Europe's My Nintendo Store and GAME.[52]

In Italy, a "Super Mario Immersive Hub" was open in Milan on October 14 and 15, in which the game's demo could be played.[53] A promotional event made in collaboration with soccer club Catania FC took place at Stadio Angelo Massimino in Catania on October 22.[54]

Advertisements for the game were shown in Times Square.[55]

From September 1st, 2023 to April 26th, 2024, a series of articles titled "『スーパーマリオブラザーズ ワンダー』の世界せかい" (Into the World of Super Mario Bros. Wonder) or simply "ワンダーの世界せかいへ" (Into the World of Wonder) was released on the official Japanese Nintendo website. The series consisted of eighteen volumes, detailing various aspects of the gameplay and story of the game.

Reception

Super Mario Bros. Wonder received critical acclaim, with an aggregate score of 92 out of 100 based on 130 reviews on aggregator Metacritic,[56] the highest for a 2D Super Mario Bros. title since New Super Mario Bros., released in 2006 for the Nintendo DS.[57]

Reviews
Release Reviewer, Publication Score Comment
Nintendo Switch John Rairdin, NintendoWorldReport 9/10 "However, even with these blemishes, at the end of the day Super Mario Bros. Wonder is an incredible breath of fresh air overall. It has reaffirmed that 2D Mario has the potential to be more than just good, it can be incredible. It sweeps away any concerns I had that my love of the best games in the series isn’t just nostalgia and that a truly original 2D Mario absolutely has the potential to stand alongside Super Mario Bros. 3, and Super Mario World. While Super Mario Bros. Wonder isn’t quite perfect, it is a gleaming star we can hopefully follow into a new era for 2D Mario."
Nintendo Switch Jess Lee, Digital Spy 3.5/5 "It is a game that tries to evoke a feeling of discovery at every possible turn, but in doing so loses the element of wonder fairly quickly. Instead, Wonder's strongest moments are when it takes a breather, taking the time to set the scene while letting the platforming do the talking."
Nintendo Switch Jenni Lada, Silconera 9/10 "Super Mario Bros Wonder is clearly designed to be a game for everyone, regardless of skill level. The relative ease of main campaign stages that aren’t hidden away and addition of badges and “easy mode” characters Yoshi and Nabbit absolutely feel welcoming. The plethora of secrets and variety in stages feel more suited for people familiar with the series, giving them something to dig into as they play. While the downside means a somewhat decreased challenge, it’s still a delight."
Aggregators
Compiler Platform / Score
Metacritic 92

Awards and acknowledgements

Super Mario Bros. Wonder was nominated for five awards at The Game Awards 2023, in the following categories:

  • "Game of the Year"[58]
  • "Best Game Direction"[58]
  • "Best Art Direction"[58]
  • "Best Family Game"[58]
  • "Best Multiplayer"[58]

The game would go on to win "Best Family Game", though it lost "Game of the Year" and "Best Multiplayer" to Baldur's Gate 3 and "Best Game Direction" and "Best Art Direction" to Alan Wake 2.

Sales

Super Mario Bros. Wonder sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" Super Mario-related title ever.[59][60]

As of March 31, 2024, the game had sold 13.44 million units worldwide.[61]

Descriptions

  • Nintendo Australia website: Classic Mario side-scrolling gameplay is turned on its head with the addition of Wonder Flowers! These game-changing items trigger spectacular moments you have to see to believe. Witness pipes coming alive, wreak havoc as a giant spiky ball, and see even more unexpected events called Wonder Effects.[62]

Glitches

Skip half of World 1, 2, and 3

Two players are required to perform this glitch.

The player must complete the first three levels of the game to have access to the rest of World 1, then reach the end of the level Break Time! Hurry, Hurry. The player must add a second player and have them collect the Wonder Seed. On the map, the player who has the crown has to move towards the Badge House to the west of the level. The player without the crown must move to the north east, so that they are not visible on the screen. Once this is done, the player has to reselect the characters. The character who did not have the crown will teleport to the one who did have it, but will be able to move out of bounds. Using the character with the crown as a guide to better visualize, the player has to guide the character without the crown to the bottom past the cloud, where the player must reselect and choose only the character who is out of bounds. There will be a point when the character has to jump to be able to bypass the Wonder Packun. A cutscene will cause the character to be stuck in place, so the player will have to repeat the process, since this time the cutscene will not appear; after this, the character will be able to access the entrance of Petal Isles. Although World 1 is not completed, Florian's cutscene will play out as normal, and the Royal Seed will eliminate one of the Cloud Piranhas, even though the player did not collect it.

To skip World 2, the player must continue playing until they clear the level Blewbird Roost to unlock the island that leads to World 2, where they must add a second character again. One of the players has to stand at the beginning of the path (but from the island where the two players are) and the other character has to be up to the north-west (north-east side for the player), jump and open the menu while in the air. Reselecting the two players again, the character who was at the beginning of the path has to move down and the one who was next to the Wonder Packun will follow them, but will be out of bounds. The player must carefully move the character that is out of bounds to the island to the east and enter any level. Both players have to leave the level and clear the Wiggler Race level Swimming!, after which players will have access to the next part of Petal Isles, skipping the completion of World 2.

To skip World 3, the player must collect all eight Wonder Seeds to access said world. When the player has passed Master Poplin's House, they have to add the second player again. The player must move one of the characters to the first golden square and move the second player to the level to the south. Players have to reselect the characters and the one that was at the bottom will be out of bounds. Going to the north west will allow the character who was out of bounds to access the pipe that leads to World 4, skipping the rest of World 3. The player will be stuck because they never opened the door, but by entering the only level there and losing all lives, the character will be in the same world but from outside the door, leaving free access to the rest of the world. Returning to Petal Isles, the game will never tell the player the name of World 4 (this also happens in World 3) and the player will no longer be able to return to World 4. The player will only be able to return to World 4 (in this state) by selecting a level in that world, as long as the player has passed it. Beating the palace in World 4 will make the game believe that the other three worlds have already been beaten.

When World 6 has been cleared, the player will have access to Castle Bowser even though there are still two Cloud Piranhas surrounding him.

This glitch works because the game only checks that the last three Royal Seeds have been obtained before allowing access to Castle Bowser.[63]

This glitch was patched in the version 1.0.1 update, released on November 21, 2023.

Gallery

For this subject's image gallery, see Gallery:Super Mario Bros. Wonder.

Media

For a complete list of media for this subject, see List of Super Mario Bros. Wonder media.
Icon of an audio speaker. "Grassland Theme"
File infoMedia:Pipe-rock-plateau.wav
0:30
Icon of an audio speaker. "Bendy-Boing Wonder"
File infoMedia:SMBW Wonder Effect Theme.oga
0:30
Icon of a film clapperboard. Promotional animation of Mario turning into Elephant Mario
File infoMedia:SMBW Elephant Promo.ogv
0:26
Icon of a film clapperboard. Promotional animation of Bowser presenting flowers to Peach
File infoMedia:SMBW Peach Bowser Promo.ogv
0:28
Icon of a film clapperboard. Promotional animation of Elephant Mario popping the bubble of a sleeping Goomba
File infoMedia:SMBW Sleeping Goombas Promo.ogv
0:26
Icon of a film clapperboard. Promotional animation of Mario riding an Inchworm Pipe
File infoMedia:SMBW Inchworm Pipe Promo.ogv
0:43
Help:MediaHaving trouble playing?

References to other media

References in other games

  • Tetris 99: A theme based on Super Mario Bros. Wonder was made available during the 38th Maximus Cup.
  • Super Mario Run: An event based on Super Mario Bros. Wonder was held from November 20, 2023 to March 15, 2024, where the Coin Rush Star in Toad Rally is replaced by a Wonder Flower, which transforms all coins into Gold Goombas and Pink Coins into flower coins. The Stamp Cards for the event use stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin.
  • Super Smash Bros. Ultimate: An event called "Showtime and Wonder Spirits" added two spirits: one for Elephant Mario and one with both the Wonder Flower and Talking Flower.

Names in other languages

Language Name Meaning Notes
Japanese スーパーマリオブラザーズ ワンダー[1]
Sūpā Mario Burazāzu Wandā
Super Mario Bros. Wonder
Chinese (simplified) 超级马力欧兄弟 惊奇[?]
Chāojí Mǎlìōu Xiōngdì Jīngqí
Super Mario Bros. Wonder
Chinese (traditional) 超級瑪利歐兄弟 驚奇[66]
Chāojí Mǎlìōu Xiōngdì Jīngqí
Super Mario Bros. Wonder
Dutch Super Mario Bros. Wonder[67] -
French Super Mario Bros. Wonder[68][69] -
German Super Mario Bros. Wonder[70] -
Hebrew Super Mario Bros. Wonder[71] -
Italian Super Mario Bros. Wonder[72] -
Korean 슈퍼 마리오브라더스 원더[73]
Syupeo Mario Beuradeoseu Wondeo
Super Mario Bros. Wonder
Portuguese Super Mario Bros. Wonder[74] -
Russian Super Mario Bros. Wonder[?] -
Spanish Super Mario Bros. Wonder[3][75] -
Thai Super Mario Bros. Wonder[76] -

References

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  4. ^ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo. Nintendo Brasil. Retrieved June 21, 2023.
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  7. ^ 슈퍼 마리오브라더스 원더 Direct 2023.8.31. Retrieved October 30, 2023.
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  12. ^ In-game Action Guide.
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  19. ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 45.
  20. ^ Super Mario Bros. Wonder internal filename (ObjectCloudElectricity.bfres.zs)
  21. ^ a b c kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 56.
  22. ^ Bueno, Fernando (2009). New Super Mario Bros. Wii: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-3074-6767-6. Page 90.
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  25. ^ Nintendo Treehouse Live: Super Mario Bros. Wonder
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  27. ^ "Imagine what it would be like for those fossilized dragons to soar freely through the air..." – Tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
  28. ^ Super Mario Bros. Wonder internal filename (Model/ObjectLiftPump.bfres.zs)
  29. ^ Super Mario Bros. Wonder internal filename (Model/ObjectDominoStone.bfres.zs)
  30. ^ Talking Flower in Deep Magma Bog Observatory #1: "All guests are required to pull that handle."
  31. ^ "As Elephant Mario, you can smash through blocks and peanut boxes." – Play Nintendo (March 9, 2024). Meet Mario and Donkey Kong: Fierce Rivals or Best Buddies? 😎🤝 | @playnintendo (1:58). YouTube. Retrieved March 17, 2024.
  32. ^ "How to Update Super Mario Bros. Wonder" Nintendo Support. Nintendo. Archived from the original on January 8, 2024. Retrieved January 7, 2024.
  33. ^ "Latest update: Ver. 1.0.1 (Released November 20, 2023)" Nintendo Support. Nintendo. Archived from the original on January 8, 2024. Retrieved January 7, 2024.
  34. ^ @nintendo_cs (November 20, 2023). "Nintendo Switchソフト『スーパーマリオブラザーズ ワンダー』の更新データVer.1.0.1の配信を開始しました。更新内容についてはこちらのページをご覧ください。" (Tweet) – via Twitter. Archived from the original on January 8, 2024. Retrieved January 7, 2024.
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  36. ^ https://twitter.com/KevinAfghani/status/1712900880218181648
  37. ^ https://www.ign.com/articles/nintendo-confirms-charles-martinet-is-not-involved-in-super-mario-bros-wonder
  38. ^ https://twitter.com/GZFernVO/status/1715442836169183277
  39. ^ (October 17, 2023). Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 1. Nintendo. Retrieved October 17, 2023. (Archived October 17, 2023, 13:10:59 UTC via Wayback Machine.)
  40. ^ a b Cheng, Alex and Mastromarino, James Perkins (August 31, 2023). 'Super Mario Bros. Wonder' makers explain new gameplay — and the elephant in the room. NPR. Retrieved October 17, 2023. (Archived September 1, 2023, 00:55:32 UTC via Wayback Machine.)
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  42. ^ Super Mario Bros. Wonder GameStop Pre-Orders Revealed (North America). Nintendo Life.
  43. ^ Target's Bonus For Super Mario Bros. Wonder Revealed (US). Nintendo Life.
  44. ^ https://www.walmart.ca/en/ip/super-mario-bros-wonder-nintendo-switch/6000206705618
  45. ^ a b Pre-order Super Mario Bros. Wonder on My Nintendo Store and receive a Pin Set and Stress Ball as bonus items with purchase!. Nintendo.co.uk. Retrieved (September 18, 2023).
  46. ^ @GAMEdigital (September 13, 2023). "Super Mario Bros. Wonder is getting closer! 🍄 You can really mix things up with wild new power-ups! You can even turn into an elephant! 🐘 Pre-order Super Mario Bros. Wonder and receive GAME Exclusive Elephant Power-Up Stress Ball!" Twitter. Retrieved October 15, 2023.
  47. ^ Super Mario Bros. Wonder - JB Hi-Fi. jbhifi.com.au. Retrieved September 18, 2023. (Archived September 19, 2023, 00:50:33 UTC via Wayback Machine.)
  48. ^ @nexus_captain (October 10, 2023). "I had received some devastating news". Twitter. Retrieved October 15, 2023.
  49. ^ u/Sweaty_Daikon (October 10, 2023). "Nintendo cancelled the Elephant stressball pre-order bonus due to 'production difficulties'". Reddit. Retrieved October 15, 2023.
  50. ^ https://www.game.co.uk/en/super-mario-bros-wonder-2915979?clickref=1101lxQfWFZQ
  51. ^ @vooksdotnet (September 26, 2023). "JB Hi-Fi has notified customers that the Elephant Mario stress ball with Wonder preorders is changing to an Elephant Pin. 'the pre order bonus we had online at the time your preorder was placed is unfortunately different to what we are being supplied.'" Twitter. Retrieved September 26, 2023.
  52. ^ Vuckovic, D. (September 26, 2023). Aussie Bargain & Preorder Bonus Roundup: Super Mario Bros. Wonder. Vooks. Retrieved September 26, 2023.
  53. ^ Melani, G. (October 11, 2023). Super Mario Bros. Wonder: apre a Milano il Super Mario Immersive Hub dedicato al gioco Nintendo. multiplayer.it. Retrieved October 23, 2023. (Archived October 23, 2023, 11:48:14 UTC via Wayback Machine.)
  54. ^ Sperandio, S. (October 23, 2023). Super Mario Elefante ovviamente ha già conquistato Catania. spaziogames.it. Retrieved October 23, 2023. (Archived October 23, 2023, 18:43:43 UTC via Wayback Machine.)
  55. ^ @DigitalCaptn (October 9, 2023). Mario Wonder Billboard In Time Square!. Twitter. Retrieved October 9, 2023. (Archived October 9, 2023, 21:21:00 EST via Wayback Machine).
  56. ^ Super Mario Bros. Wonder - Metacritic Retrieved October 18, 2023
  57. ^ Super Mario Bros. - Metacritic Retrieved October 18, 2023
  58. ^ a b c d e [1]. The Game Awards. Retrieved November 13, 2023.
  59. ^ https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18
  60. ^ Nintendo Life. Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever.
  61. ^ Nintendo (May 7, 2024) [2]. Nintendo Japan. Retrieved May 8, 2024. Archived from the original on May 7, 2024.
  62. ^ Super Mario Bros. Wonder on Nintendo Australia website
  63. ^ Icay (October 30, 2023) THIS GLITCH Skips HALF THE GAME - Super Mario Bros. Wonder. Youtube. Retrieved November 24, 2023.
  64. ^ Nintendo Life (September 28, 2023). NEW Super Mario Bros. Wonder Gameplay. YouTube. Retrieved September 29, 2023.
  65. ^ (October 3, 2023). Game Informer. Issue 360. Page 44.
  66. ^ 《超級瑪利歐兄弟 驚奇》的最新資訊公開! | TOPICS | 任天堂(香港)有限公司網站 Nintendo. Retrieved June 20, 2023.
  67. ^ "Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!" - Nintendo Nederland
  68. ^ "Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre." - @NintendoCanada
  69. ^ "Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !" - Nintendo France
  70. ^ "Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!" - Nintendo DE
  71. ^ Official Israel game page
  72. ^ "Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!" - NintendoItalia
  73. ^ "『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!" - Nintendo of Korea. Retrieved June 21, 2023.
  74. ^ "Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!" - Nintendo Portugal
  75. ^ "¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!" - Nintendo España
  76. ^ Official Thai game page

External links