Mario Kart 8 Deluxe in-game statistics: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Tag: Mobile edit
m (Small fix)
Tag: Mobile edit
 
(31 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{italic title|''Mario Kart 8 Deluxe'' in-game statistics}}
{{italic title|''Mario Kart 8 Deluxe'' in-game statistics}}


The following tables include all statistics for the both the drivers and vehicles part of ''[[Mario Kart 8 Deluxe]]'' in the format used internally by the game, as well as the tables used to convert those statistics in in-game statistics.
The following tables include all statistics for both the drivers and the vehicle parts of ''[[Mario Kart 8 Deluxe]]'' in the format used internally by the game, as well as the tables used to convert those statistics in in-game statistics.


==Statistics in in-game format==
==Statistics in in-game format==
Just like ''[[Mario Kart 7 in-game statistics#Statistics in in-game format|Mario Kart 7]]'' and ''[[Mario Kart 8 in-game statistics#Statistics in in-game format|Mario Kart 8]]'', the game stores statistics for drivers and parts in points.<ref name="MK8DXdata">[https://docs.google.com/spreadsheets/d/e/2PACX-1vS9BcLbnPgSgAftxuLx3xyOLf-GSAEnH8rkBNDWqO3vnbV5kRQAj4HaFBvbF0DUrSZ9j419PKJSNGXi/pubhtml# A transcription of Mario Kart 8 Deluxe in-game statistics].</ref> In each statistics, the sum of the points for the driver, body, tires and glider is a number potentially ranging from 0 to 20, called Level (''Lv'') in ''Mario Kart 7'', that then determines the values of the related in-game statistics. To obtain the value shown in the bars of the menu, three points are added to the Level and the result is divided by four. The following statistics are used by the game:
Just like ''[[Mario Kart 7 in-game statistics#Statistics in in-game format|Mario Kart 7]]'' and ''[[Mario Kart 8 in-game statistics#Statistics in in-game format|Mario Kart 8]]'', the game stores statistics for drivers and parts in points.<ref name="MK8DXdata">[https://docs.google.com/spreadsheets/d/e/2PACX-1vS9BcLbnPgSgAftxuLx3xyOLf-GSAEnH8rkBNDWqO3vnbV5kRQAj4HaFBvbF0DUrSZ9j419PKJSNGXi/pubhtml# A transcription of Mario Kart 8 Deluxe in-game statistics].</ref> In each statistics, the sum of the points for the driver, body, tires, and glider is a number potentially ranging from 0 to 20, called Level (''Lv'') in ''Mario Kart 7'', that then determines the values of the related in-game statistics. To obtain the value shown in the bars of the menu, three points are added to the Level and the result is divided by four. The following statistics are used by the game:


* '''WG''': Weight
* '''WG''': Weight
Line 95: Line 95:
| 0 || 5 || 4 || 3 || 5 || 1 || 1 || 1 || 1 || 9 || 9 || 9 || 9 || 6
| 0 || 5 || 4 || 3 || 5 || 1 || 1 || 1 || 1 || 9 || 9 || 9 || 9 || 6
|-
|-
![[File:MK8 Larry Icon.png|64px]]<br>[[Larry Koopa|Larry]]<br>''Lry''
![[File:MK8 Larry Icon.png|64px]]<br>[[Larry]]<br>''Lry''
| 3 || 4 || 3 || 4 || 4 || 4 || 4 || 4 || 4 || 7 || 7 || 7 || 7 || 3
| 3 || 4 || 3 || 4 || 4 || 4 || 4 || 4 || 4 || 7 || 7 || 7 || 7 || 3
|-
|-
![[File:MK8 Lemmy Icon.png|64px]]<br>[[Lemmy Koopa|Lemmy]]<br>''Lmy''
![[File:MK8 Lemmy Icon.png|64px]]<br>[[Lemmy]]<br>''Lmy''
| 0 || 5 || 4 || 3 || 5 || 1 || 1 || 1 || 1 || 9 || 9 || 9 || 9 || 6
| 0 || 5 || 4 || 3 || 5 || 1 || 1 || 1 || 1 || 9 || 9 || 9 || 9 || 6
|-
|-
![[File:MK8 Wendy Icon.png|64px]]<br>[[Wendy O. Koopa|Wendy]]<br>''Wdy''
![[File:MK8 Wendy Icon.png|64px]]<br>[[Wendy]]<br>''Wdy''
| 2 || 5 || 4 || 2 || 4 || 3 || 3 || 3 || 3 || 7 || 7 || 7 || 7 || 3
| 2 || 5 || 4 || 2 || 4 || 3 || 3 || 3 || 3 || 7 || 7 || 7 || 7 || 3
|-
|-
![[File:MK8 Ludwig Icon.png|64px]]<br>[[Ludwig von Koopa|Ludwig]]<br>''Ldw''
![[File:MK8 Ludwig Icon.png|64px]]<br>[[Ludwig]]<br>''Ldw''
| 6 || 2 || 4 || 2 || 3 || 7 || 7 || 7 || 7 || 4 || 4 || 4 || 4 || 3
| 6 || 2 || 4 || 2 || 3 || 7 || 7 || 7 || 7 || 4 || 4 || 4 || 4 || 3
|-
|-
![[File:MK8 Iggy Icon.png|64px]]<br>[[Iggy Koopa|Iggy]]<br>''Igy''
![[File:MK8 Iggy Icon.png|64px]]<br>[[Iggy]]<br>''Igy''
| 6 || 2 || 5 || 1 || 3 || 7 || 7 || 7 || 7 || 5 || 5 || 5 || 5 || 3
| 6 || 2 || 5 || 1 || 3 || 7 || 7 || 7 || 7 || 5 || 5 || 5 || 5 || 3
|-
|-
![[File:MK8 Roy Icon.png|64px]]<br>[[Roy Koopa|Roy]]<br>''Roy''
![[File:MK8 Roy Icon.png|64px]]<br>[[Roy]]<br>''Roy''
| 8 || 1 || 10 || 0 || 1 || 9 || 9 || 9 || 9 || 2 || 2 || 2 || 2 || 4
| 8 || 1 || 10 || 0 || 1 || 9 || 9 || 9 || 9 || 2 || 2 || 2 || 2 || 4
|-
|-
![[File:MK8 Morton Icon.png|64px]]<br>[[Morton Koopa Jr.|Morton]]<br>''Mtn''
![[File:MK8 Morton Icon.png|64px]]<br>[[Morton]]<br>''Mtn''
| 10 || 0 || 6 || 0 || 0 || 10 || 10 || 10 || 10 || 0 || 0 || 0 || 0 || 6
| 10 || 0 || 6 || 0 || 0 || 10 || 10 || 10 || 10 || 0 || 0 || 0 || 0 || 6
|-
|-
Line 386: Line 386:
| 3 || 3 || 3 || 6 || 3 || 3 || 4 || 2 || 1 || 1 || 1 || 2 || 2 || 5
| 3 || 3 || 3 || 6 || 3 || 3 || 4 || 2 || 1 || 1 || 1 || 2 || 2 || 5
|-
|-
![[File:Leaf Tires MK8.png|100px]]<br/>[[Leaf Tires]]<br>Leaf Tyres
![[File:Leaf Tires MK8.png|100px]]<br>[[Leaf Tires]]<br>Leaf Tyres
| 0 || 5 || 1 || 3 || 5 || 1 || 2 || 2 || 2 || 3 || 3 || 4 || 2 || 3
| 0 || 5 || 1 || 3 || 5 || 1 || 2 || 2 || 2 || 3 || 3 || 4 || 2 || 3
|-
|-
Line 439: Line 439:
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 2 || 1 || 0 || 1 || 1 || 1
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 2 || 1 || 0 || 1 || 1 || 1
|-
|-
![[File:PaperGliderIcon-MK8.png|100px]]<br/>[[Paper Glider]]
![[File:PaperGliderIcon-MK8.png|100px]]<br>[[Paper Glider]]
| 0 || 2 || 1 || 1 || 2 || 0 || 1 || 1 || 1 || 1 || 0 || 1 || 2 || 0
| 0 || 2 || 1 || 1 || 2 || 0 || 1 || 1 || 1 || 1 || 0 || 1 || 2 || 0
|-
|-
Line 447: Line 447:


==Statistics translation tables==
==Statistics translation tables==
The following tables are used by the game to convert the points of each statistics into actual in-game stats.<ref name="MK8DXdata"/>. Even though potentially 21 levels can be obtained per each stats, only 20 levels and the ''Default'' level are found in the statistics translation tables. A comparison with [[Mario Kart Tour in-game statistics#Mini-Turbo (mParamMiniTurbo)|the Mini-Turbo values used in ''Mario Kart Tour'']] revealed that the data about level 0 is missing.
The following tables are used by the game to convert the points of each statistics into actual in-game stats.<ref name="MK8DXdata"/> Even though potentially 21 levels can be obtained per stats, only 20 levels and the ''Default'' level are found in the statistics translation tables. A comparison with [[Mario Kart Tour in-game statistics#Mini-Turbo (mParamMiniTurbo)|the Mini-Turbo values used in ''Mario Kart Tour'']] revealed that the data about level 0 is missing.


'''Important notice:''' since Mario Kart 8 Deluxe in-game statistics, just like [[Mario Kart 8 in-game statistics#Statistics translation tables|the ones of ''Mario Kart 8'']], are directly derived from ''[[Mario Kart 7 in-game statistics#Statistics translation tables|Mario Kart 7]]'' and since in that game the statistics' tables included headers for columns and rows, that have not been included in the tables of ''Mario Kart 8 Deluxe'', the names of such headers will be used here as well, denoted in ''italics''. In the case of statistics that are still directly derived from preexisitng ''Mario Kart 7'' statistics, only the common part of the headers will be used, still denoted in ''italics''.
'''Note:''' As with [[Mario Kart 8 in-game statistics#Statistics translation tables|the list of statistics for ''Mario Kart 8'']], since these statistics are directly derived from ''[[Mario Kart 7 in-game statistics#Statistics translation tables|Mario Kart 7]]'', the following tables borrow headers for the columns and rows from that game's statistics list, denoted in ''italics''. In the case of statistics that are still directly derived from pre-existing ''Mario Kart 7'' statistics, only the common part of the headers will be used, still denoted in ''italics''.


===Weight (WG)===
===Weight (WG)===
Prior to the release of software version 2.1.0, the table was the same as the one found in ''Mario Kart 8''. There are three in-game statistics related to weight, known in ''Mario Kart 7'' as ''KartBound_MassL'', ''KartBound_MassH'', and ''KartBound_MassD''. ''KartBound_MassL'' is used when the vehicle on a standstill is bumped by other vehicles using a boost given by a [[Dash Mushroom]],<ref>yamaninmk1, [https://cdn.discordapp.com/attachments/188430490254966784/188439849320185858/weights.zip investigation on weight while being bumped by an opponent] using [https://www.youtube.com/watch?v=1NGBZNU_4qg an experiment to compare weights]. Retrieved June 5, 2016.</ref> ''KartBound_MassH'' is used when bumping other vehicles using a boost given by a Dash Mushroom,<ref>yamaninmk1, [https://cdn.discordapp.com/attachments/158582146469068801/169228932250468353/2.50vs1.003.jpg first result], [https://cdn.discordapp.com/attachments/158582146469068801/169228944472670210/2.25vs1.003.jpg second result], [https://cdn.discordapp.com/attachments/158582146469068801/169228957013508096/2.50vs1.002.jpg third result] and [https://cdn.discordapp.com/attachments/158582146469068801/169229067525029890/2.75vs1.002.jpg fourth result] of an investigation on weight while bumping an opponent, using a variant of [https://www.youtube.com/watch?v=1NGBZNU_4qg an experiment to compare weights]. Retrieved June 5, 2016.</ref> and it is unknown in which conditions ''KartBound_MassD'' is used.
Prior to the release of software version 2.1.0, the table was the same as the one found in ''Mario Kart 8''. There are three in-game statistics related to Weight, known in ''Mario Kart 7'' as ''KartBound_MassL'', ''KartBound_MassH'', and ''KartBound_MassD''.<br>
 
''KartBound_MassL'' is used when the vehicle is on a standstill (0% speed), while ''KartBound_MassH'' is used when the vehicle is going at its maximum speed without boosts (100% speed). An appropriate value between ''KartBound_MassL'' and ''KartBound_MassH'' is used depending on the relative speed (example: if the vehicle is going at 50% of its maximum speed, it will use exactly the average value between said parameters)<ref>This [https://w.atwiki.jp/mk-7/pages/18.html Japanese Mario Kart 7 guide] already knew about the purpose of weight parameters.</ref>.<br>
The following tables show the version 2.1.0 statistics, and the statistics that were used in the older software versions.
''KartBound_MassD'' is used when the vehicle is under a boost<ref>[https://ibb.co/9g6zZ4n Result] of a simulated dash bump between the two meta combos: Yoshi Scooty (KartBound_MassD=30, represented by King Boo) VS Yoshi Teddy (KartBound_MassD=45, represented by Rosalina). Used modded vehicles in order to get a fair visual representation of the effects of the weight stat. Test by ItzManu001.</ref> given by a [https://www.mariowiki.com/Dash_Mushroom|Dash Mushroom], a [https://www.mariowiki.com/Dash_Panel|Dash Panel] or a [https://www.mariowiki.com/Mini-Turbo Mini-Turbo]<ref>Tests from Bayzer investigating on mini-turbo bumps: [https://cdn.discordapp.com/attachments/750103711971409920/1316941812593725490/4W_VS_2.5W_With_Turbo.mov?ex=675ce123&is=675b8fa3&hm=a9b5715ec4629e5ea97ea6082650a1ee96b32439afdfe47736af38ecc44340b8& Mini-Turbo] VS [https://cdn.discordapp.com/attachments/750103711971409920/1316941813235322941/4W_VS_2.5W_No_Turbo.mov?ex=675ce123&is=675b8fa3&hm=321c7f07551fdce01a269753ac9adf89c935e7e33711a872459b39e420489f53& No Mini-Turbo].</ref>. It's currently not known whether other types of boosts count. Unlike the other two parameters, ''KartBound_MassD'' increases only every four levels of weight, meanining that every integer in-game value of Weight is a milestone<ref>[https://www.reddit.com/r/MarioKart8Deluxe/comments/1hao6hp/the_weight_stat_is_not_useless_here_is_how_it/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button Short documentary] about KartBound_MassD and weight milestones with an example clip by ItzManu001 on Reddit.</ref> for this parameter.<br>
Unlike most stats, weight can reach level 0 (0.75 points), which is not coded in the game. In this case level 1 values are used.<br>
The following tables show the version 2.1.0 statistics, and the statistics that were used in the older software versions. Weight milestones are highlighted in blue.
{|
{|
|'''Version 2.1.0'''
|'''Version 2.1.0'''
{|class="wikitable"
{|class="wikitable"
!colspan="4"|
!colspan="5"|
<big><big>'''In-game weight statistics (WG)'''</big></big>
<big><big>'''In-game weight statistics (WG)'''</big></big>
|- style="word-break: break-all;"
|- style="word-break: break-all;"
!''Level'' || ''KartBound_MassL'' || ''KartBound_MassH'' || ''KartBound_MassD''
!''Level'' || In-game value || Minimum Mass <br>''KartBound_MassL'' || Maximum Mass <br>''KartBound_MassH'' || Dash Mass <br>''KartBound_MassD''
|- style="color:gray;"
! 0
! 0.75
| 6 || 10 || 30
|-
|-
! 1
! 1
! 1.00
| 6 || 10 || 30
| 6 || 10 || 30
|-
|-
! 2
! 2
! 1.25
| 7 || 12 || 30
| 7 || 12 || 30
|-
|-
! 3
! 3
! 1.50
| 8 || 14 || 30
| 8 || 14 || 30
|-
|-
! 4
! 4
! 1.75
| 9 || 16 || 30
| 9 || 16 || 30
|-
|-
! 5
! <b style="color:blue;">5</b>
| 10 || 18 || 45
! <b style="color:blue;">2.00</b>
| 10 || 18 || <b style="color:blue;">45</b>
|-
|-
! 6
! 6
! 2.25
| 11 || 20 || 45
| 11 || 20 || 45
|-
|-
! 7
! 7
! 2.50
| 12 || 22 || 45
| 12 || 22 || 45
|-
|-
! 8
! 8
! 2.75
| 13 || 24 || 45
| 13 || 24 || 45
|-
|-
! 9
! <b style="color:blue;">9</b>
| 14 || 26 || 60
! <b style="color:blue;">3.00</b>
| 14 || 26 || <b style="color:blue;">60</b>
|-
|-
! 10
! 10
! 3.25
| 16 || 29 || 60
| 16 || 29 || 60
|-
|-
! 11
! 11
! 3.50
| 18 || 32 || 60
| 18 || 32 || 60
|-
|-
! 12
! 12
! 3.75
| 20 || 35 || 60
| 20 || 35 || 60
|-
|-
! 13
! <b style="color:blue;">13</b>
| 22 || 38 || 70
! <b style="color:blue;">4.00</b>
| 22 || 38 || <b style="color:blue;">70</b>
|-
|-
! 14
! 14
! 4.25
| 25 || 42 || 70
| 25 || 42 || 70
|-
|-
! 15
! 15
! 4.50
| 28 || 46 || 70
| 28 || 46 || 70
|-
|-
! 16
! 16
! 4.75
| 31 || 50 || 70
| 31 || 50 || 70
|-
|-
! 17
! <b style="color:blue;">17</b>
| 34 || 68 || 80
! <b style="color:blue;">5.00</b>
| 34 || 68 || <b style="color:blue;">80</b>
|-
|-
! 18
! 18
! 5.25
| 36 || 72 || 80
| 36 || 72 || 80
|-
|-
! 19
! 19
! 5.50
| 38 || 76 || 80
| 38 || 76 || 80
|-
|-
! 20
! 20
! 5.75
| 40 || 80 || 80
| 40 || 80 || 80
|-
|-
!''Default''
!colspan="2"|''Default''
| 8 || 11 || 40
| 8 || 11 || 40
|}
|}
|'''Version 2.0.0 and below'''
|'''Version 2.0.0 and below'''
{|class="wikitable"
{|class="wikitable"
!colspan="4"|
!colspan="5"|
<big><big>'''In-game weight statistics (WG)'''</big></big>
<big><big>'''In-game weight statistics (WG)'''</big></big>
|- style="word-break: break-all;"
|- style="word-break: break-all;"
!''Level'' || ''KartBound_MassL'' || ''KartBound_MassH'' || ''KartBound_MassD''
!''Level'' || In-game value || Minimum Mass <br>''KartBound_MassL'' || Maximum Mass <br>''KartBound_MassH'' || Dash Mass <br>''KartBound_MassD''
|- style="color:gray;"
! 0
! 0.75
| 5 || 5 || 20
|-
|-
! 1
! 1
! 1.00
| 5 || 5 || 20
| 5 || 5 || 20
|-
|-
! 2
! 2
! 1.25
| 5 || 5.5 || 20
| 5 || 5.5 || 20
|-
|-
! 3
! 3
! 1.50
| 6 || 6 || 20
| 6 || 6 || 20
|-
|-
! 4
! 4
! 1.75
| 6 || 6.5 || 20
| 6 || 6.5 || 20
|-
|-
! 5
! <b style="color:blue;">5</b>
| 8 || 10 || 40
! <b style="color:blue;">2.00</b>
| 8 || 10 || <b style="color:blue;">40</b>
|-
|-
! 6
! 6
! 2.25
| 8 || 11 || 40
| 8 || 11 || 40
|-
|-
! 7
! 7
! 2.50
| 9 || 12 || 40
| 9 || 12 || 40
|-
|-
! 8
! 8
| 9 || 13 || 40
! 2.75
| 9 || 13 || 45
|-
|-
! 9
! <b style="color:blue;">9</b>
| 12 || 22 || 60
! <b style="color:blue;">3.00</b>
| 12 || 22 || <b style="color:blue;">60</b>
|-
|-
! 10
! 10
! 3.25
| 13 || 23 || 60
| 13 || 23 || 60
|-
|-
! 11
! 11
! 3.50
| 14 || 24 || 60
| 14 || 24 || 60
|-
|-
! 12
! 12
! 3.75
| 16 || 25 || 60
| 16 || 25 || 60
|-
|-
! 13
! <b style="color:blue;">13</b>
| 22 || 44 || 80
! <b style="color:blue;">4.00</b>
| 22 || 44 || <b style="color:blue;">80</b>
|-
|-
! 14
! 14
! 4.25
| 23 || 46 || 80
| 23 || 46 || 80
|-
|-
! 15
! 15
! 4.50
| 24 || 48 || 80
| 24 || 48 || 80
|-
|-
! 16
! 16
! 4.75
| 25 || 50 || 80
| 25 || 50 || 80
|-
|-
! 17
! <b style="color:blue;">17</b>
| 44 || 88 || 100
! <b style="color:blue;">5.00</b>
| 44 || 88 || <b style="color:blue;">100</b>
|-
|-
! 18
! 18
! 5.25
| 46 || 92 || 100
| 46 || 92 || 100
|-
|-
! 19
! 19
! 5.50
| 48 || 96 || 100
| 48 || 96 || 100
|-
|-
! 20
! 20
! 5.75
| 50 || 100 || 100
| 50 || 100 || 100
|-
|-
!''Default''
!colspan="2"|''Default''
| 8 || 11 || 40
| 8 || 11 || 40
|}
|}
Line 599: Line 649:


===Acceleration (AC)===
===Acceleration (AC)===
While the in-game statistics are the same as the ones found in ''Mario Kart 8'', their values have been changed so that now acceleration always increase when increasing the Acceleration statistics. Acceleration is determined by two factors, whose names in ''Mario Kart 7'' are ''Drive_AccLmtFwd'' and ''Drive_SpdKfFwd''. ''Drive_SpdKfFwd'' actually determines how fast the vehicles accelerates, while ''Drive_AccLmtFwd'' works as a limiter, fixing the maximum amount of speed increase per frame. It is important to note that, while ''Drive_SpdKfFwd'' determines relative acceleration, i.e. how much the fraction of current speed to maximum speed increases over time, ''Drive_AccLmtFwd'' determines the maximum increase in absolute speed per frame, i.e. the maximum amount of distance units/frame that can be added to the current speed in each frame.
While the in-game statistics are the same as the ones found in ''Mario Kart 8'', their values have been changed so that now acceleration always increases each level. Acceleration is determined by two parameters, whose names in ''Mario Kart 7'' are ''Drive_AccLmtFwd'' and ''Drive_SpdKfFwd''.<br>
 
''Drive_SpdKfFwd'' actually determines how fast the vehicle accelerates relatively to its maximum speed, i.e. how much the fraction of current speed to maximum speed increases over time.<br>
''Drive_AccLmtFwd'' works as limiter, fixing the absbolute maximum amount of speed increase per frame, i.e. the maximum amount of distance units/frame that can be added to the current speed in each frame.
{|class="wikitable"
{|class="wikitable"
!colspan="3"|
!colspan="4"|
<big><big>'''In-game acceleration statistics (AC)'''</big></big>
<big><big>'''In-game acceleration statistics (AC)'''</big></big>
|- style="word-break: break-all;"
|- style="word-break: break-all;"
!''Level'' || ''Drive_AccLmtFwd'' || ''Drive_SpdKfFwd''
!''Level'' || In-game value || Acceleration Limiter <br>''Drive_AccLmtFwd'' || Relative Acceleration <br>''Drive_SpdKfFwd''
|-
|-
! 1
! 1
! 1.00
| 0.035 || 0.0055
| 0.035 || 0.0055
|-
|-
! 2
! 2
! 1.25
| 0.04 || 0.006
| 0.04 || 0.006
|-
|-
! 3
! 3
! 1.50
| 0.045 || 0.0065
| 0.045 || 0.0065
|-
|-
! 4
! 4
! 1.75
| 0.05 || 0.007
| 0.05 || 0.007
|-
|-
! 5
! 5
! 2.00
| 0.055 || 0.0075
| 0.055 || 0.0075
|-
|-
! 6
! 6
! 2.25
| 0.06 || 0.008
| 0.06 || 0.008
|-
|-
! 7
! 7
! 2.50
| 0.065 || 0.0085
| 0.065 || 0.0085
|-
|-
! 8
! 8
! 2.75
| 0.07 || 0.009
| 0.07 || 0.009
|-
|-
! 9
! 9
! 3.00
| 0.075 || 0.0095
| 0.075 || 0.0095
|-
|-
! 10
! 10
! 3.25
| 0.08 || 0.01
| 0.08 || 0.01
|-
|-
! 11
! 11
! 3.50
| 0.085 || 0.0105
| 0.085 || 0.0105
|-
|-
! 12
! 12
! 3.75
| 0.09 || 0.011
| 0.09 || 0.011
|-
|-
! 13
! 13
! 4.00
| 0.095 || 0.0115
| 0.095 || 0.0115
|-
|-
! 14
! 14
! 4.25
| 0.1 || 0.012
| 0.1 || 0.012
|-
|-
! 15
! 15
! 4.50
| 0.105 || 0.0125
| 0.105 || 0.0125
|-
|-
! 16
! 16
! 4.75
| 0.11 || 0.013
| 0.11 || 0.013
|-
|-
! 17
! 17
! 5.00
| 0.115 || 0.0135
| 0.115 || 0.0135
|-
|-
! 18
! 18
! 5.25
| 0.12 || 0.014
| 0.12 || 0.014
|-
|-
! 19
! 19
! 5.50
| 0.125 || 0.015
| 0.125 || 0.015
|-
|-
! 20
! 20
! 5.75
| 0.13 || 0.016
| 0.13 || 0.016
|-
|-
! Default
! colspan="2"|''Default''
| 0.08 || 0.01
| 0.08 || 0.01
|}
|}


===On-Road Traction (ON)===
===On-Road Traction (ON) [Unused Statistics]===
This table is the same as the one found in ''Mario Kart 8'' and, as a result, like in that game this statistics is unaffected by the Level. The related in-game statistics in ''Mario Kart 7'' have ''SlipRt'' in their names. It controls how much the vehicle slips in normal (not off-road) sections of the tracks, but is set to the same value of 0.75 regardless of the level.
This table is the same as the one found in ''Mario Kart 8'' and, as a result, like in that game this statistics is unaffected by the level.<br>
The related in-game statistics in ''Mario Kart 7'' have ''SlipRt'' in their names. It controls how much the vehicle slips in normal (not off-road) sections of the tracks, but is set to the same value of 0.75 regardless of the level.<br>
This statistics affects hops as well, and it appears to have a very unexpected and buggy behavior for ''SlipRt'' values lower than 0.75.<ref>[https://drive.google.com/file/d/1nbSdmPKAh8FYHTh1LGvqHdQUdJMX7eau/view?usp=sharing Clip] by ItzManu001 reveals what happens if you change the values of ''SlipRt'' using mods.</ref>


{|class="wikitable"
{|class="wikitable"
Line 678: Line 751:
<big><big>'''In-game on-road traction statistics (ON)'''</big></big>
<big><big>'''In-game on-road traction statistics (ON)'''</big></big>
|- style="word-break: break-all;"
|- style="word-break: break-all;"
!''Level'' || ''SlipRt''
!''Level'' || On-Road Slip <br>''SlipRt''
|-
|-
! 1
! 1
Line 740: Line 813:
| 0.75
| 0.75
|-
|-
! Default
! ''Default''
| 0.75
| 0.75
|}
|}


===(Off-Road) Traction (OF)===
===(Off-Road) Traction (OF)===
This table is the same as the one found in ''Mario Kart 8''. There are 2 in-game statistics related to Traction, named ''BrakeRt'' and ''SlipRt'' in ''Mario Kart 7'', that are applied to three types of off-road terrains (named ''DIRT'', ''SAND'' and ''ICE'' in ''Mario Kart 7''), each one of which has three degree (indicated with ''L'', ''M'', ''H'' in ''Mario Kart 7''). ''BrakeRt'' is the relative maximum speed while in off-road terrains, while ''SlipRt'' determines how much the vehicle slips in said terrains.
This table is the same as the one found in ''Mario Kart 8''. There are two in-game statistics related to Traction, named ''BrakeRt'' and ''SlipRt'' in ''Mario Kart 7'', that are applied to three types of off-road and slippery terrains (named ''DIRT'', ''SAND'' and ''ICE'' in ''Mario Kart 7''), each one of which has three degrees (indicated with ''L'', ''M'', ''H'' in ''Mario Kart 7''). ''DIRT'' is used for off-road terrains, while ''SAND'' and ''ICE'' are used for for slippery terrains.<br>
''BrakeRt'' is the relative maximum speed while in off-road and slippery terrains, while ''SlipRt'' determines how much the vehicle slips in said terrains.<br>
Like in ''Mario Kart 8'', the ''DIRT'' parameters are not affected by the level, meaning that, despite the name, Off-Road Traction doesn't actually work on off-road terrains. Also note that the same degrees of different slippery terrain types share the same ''BrakeRt'' scaling, while different degrees of the same type share the same ''SlipRt'' scaling.<br>
Unlike most stats, Traction can reach level 0 (0.75 points), which is not coded in the game. In this case level 1 values are used.<br>


{|class="wikitable"
{|class="wikitable"  
!colspan="10"|
!colspan="11"|
<big><big>'''In-game off-road traction statistics (OF)'''</big></big>
<big><big>'''In-game off-road traction statistics (OF)'''</big></big>
|- style="word-break: break-all;"
|- style="word-break: break-all;"
!''Level'' || ''BrakeRt_DIRT_L'' || ''BrakeRt_DIRT_M'' || ''BrakeRt_DIRT_H'' || ''BrakeRt_SAND_L'' || ''BrakeRt_SAND_M'' || ''BrakeRt_SAND_H'' || ''BrakeRt_ICE_L'' || ''BrakeRt_ICE_M'' || ''BrakeRt_ICE_H''
|-
!colspan="11"| <big>Relative Speed</big>
|-
!rowspan="2"| ''Level''
!rowspan="2"| In-game value
!colspan="3"| Off-Road Terrain
!colspan="3"| Slippery Terrain - ''SAND''
!colspan="3"| Slippery Terrain - ''ICE''
|-
! ''BrakeRt_DIRT_L'' || ''BrakeRt_DIRT_M'' || ''BrakeRt_DIRT_H'' || ''BrakeRt_SAND_L'' || ''BrakeRt_SAND_M'' || ''BrakeRt_SAND_H'' || ''BrakeRt_ICE_L'' || ''BrakeRt_ICE_M'' || ''BrakeRt_ICE_H''
|- style="color:gray;"
! 0
! 0.75
| 0.7 || 0.5 || 0.3 || 0.981 || 0.981 || 0.981 || 0.971 || 0.971 || 0.971
|-
|-
! 1
! 1
! 1.00
| 0.7 || 0.5 || 0.3 || 0.981 || 0.981 || 0.981 || 0.971 || 0.971 || 0.971
| 0.7 || 0.5 || 0.3 || 0.981 || 0.981 || 0.981 || 0.971 || 0.971 || 0.971
|-
|-
! 2
! 2
! 1.25
| 0.7 || 0.5 || 0.3 || 0.982 || 0.982 || 0.982 || 0.972 || 0.972 || 0.972
| 0.7 || 0.5 || 0.3 || 0.982 || 0.982 || 0.982 || 0.972 || 0.972 || 0.972
|-
|-
! 3
! 3
! 1.50
| 0.7 || 0.5 || 0.3 || 0.983 || 0.983 || 0.983 || 0.973 || 0.973 || 0.973
| 0.7 || 0.5 || 0.3 || 0.983 || 0.983 || 0.983 || 0.973 || 0.973 || 0.973
|-
|-
! 4
! 4
! 1.75
| 0.7 || 0.5 || 0.3 || 0.984 || 0.984 || 0.984 || 0.974 || 0.974 || 0.974
| 0.7 || 0.5 || 0.3 || 0.984 || 0.984 || 0.984 || 0.974 || 0.974 || 0.974
|-
|-
! 5
! 5
! 2.00
| 0.7 || 0.5 || 0.3 || 0.985 || 0.985 || 0.985 || 0.975 || 0.975 || 0.975
| 0.7 || 0.5 || 0.3 || 0.985 || 0.985 || 0.985 || 0.975 || 0.975 || 0.975
|-
|-
! 6
! 6
! 2.25
| 0.7 || 0.5 || 0.3 || 0.986 || 0.986 || 0.986 || 0.976 || 0.976 || 0.976
| 0.7 || 0.5 || 0.3 || 0.986 || 0.986 || 0.986 || 0.976 || 0.976 || 0.976
|-
|-
! 7
! 7
! 2.50
| 0.7 || 0.5 || 0.3 || 0.987 || 0.987 || 0.987 || 0.977 || 0.977 || 0.977
| 0.7 || 0.5 || 0.3 || 0.987 || 0.987 || 0.987 || 0.977 || 0.977 || 0.977
|-
|-
! 8
! 8
! 2.75
| 0.7 || 0.5 || 0.3 || 0.988 || 0.988 || 0.988 || 0.978 || 0.978 || 0.978
| 0.7 || 0.5 || 0.3 || 0.988 || 0.988 || 0.988 || 0.978 || 0.978 || 0.978
|-
|-
! 9
! 9
! 3.00
| 0.7 || 0.5 || 0.3 || 0.989 || 0.989 || 0.989 || 0.979 || 0.979 || 0.979
| 0.7 || 0.5 || 0.3 || 0.989 || 0.989 || 0.989 || 0.979 || 0.979 || 0.979
|-
|-
! 10
! 10
! 3.25
| 0.7 || 0.5 || 0.3 || 0.99 || 0.99 || 0.99 || 0.98 || 0.98 || 0.98
| 0.7 || 0.5 || 0.3 || 0.99 || 0.99 || 0.99 || 0.98 || 0.98 || 0.98
|-
|-
! 11
! 11
! 3.50
| 0.7 || 0.5 || 0.3 || 0.991 || 0.991 || 0.991 || 0.981 || 0.981 || 0.981
| 0.7 || 0.5 || 0.3 || 0.991 || 0.991 || 0.991 || 0.981 || 0.981 || 0.981
|-
|-
! 12
! 12
! 3.75
| 0.7 || 0.5 || 0.3 || 0.992 || 0.992 || 0.992 || 0.982 || 0.982 || 0.982
| 0.7 || 0.5 || 0.3 || 0.992 || 0.992 || 0.992 || 0.982 || 0.982 || 0.982
|-
|-
! 13
! 13
! 4.00
| 0.7 || 0.5 || 0.3 || 0.993 || 0.993 || 0.993 || 0.983 || 0.983 || 0.983
| 0.7 || 0.5 || 0.3 || 0.993 || 0.993 || 0.993 || 0.983 || 0.983 || 0.983
|-
|-
! 14
! 14
! 4.25
| 0.7 || 0.5 || 0.3 || 0.994 || 0.994 || 0.994 || 0.984 || 0.984 || 0.984
| 0.7 || 0.5 || 0.3 || 0.994 || 0.994 || 0.994 || 0.984 || 0.984 || 0.984
|-
|-
! 15
! 15
! 4.50
| 0.7 || 0.5 || 0.3 || 0.995 || 0.995 || 0.995 || 0.985 || 0.985 || 0.985
| 0.7 || 0.5 || 0.3 || 0.995 || 0.995 || 0.995 || 0.985 || 0.985 || 0.985
|-
|-
! 16
! 16
! 4.75
| 0.7 || 0.5 || 0.3 || 0.996 || 0.996 || 0.996 || 0.986 || 0.986 || 0.986
| 0.7 || 0.5 || 0.3 || 0.996 || 0.996 || 0.996 || 0.986 || 0.986 || 0.986
|-
|-
! 17
! 17
! 5.00
| 0.7 || 0.5 || 0.3 || 0.997 || 0.997 || 0.997 || 0.987 || 0.987 || 0.987
| 0.7 || 0.5 || 0.3 || 0.997 || 0.997 || 0.997 || 0.987 || 0.987 || 0.987
|-
|-
! 18
! 18
! 5.25
| 0.7 || 0.5 || 0.3 || 0.998 || 0.998 || 0.998 || 0.988 || 0.988 || 0.988
| 0.7 || 0.5 || 0.3 || 0.998 || 0.998 || 0.998 || 0.988 || 0.988 || 0.988
|-
|-
! 19
! 19
! 5.50
| 0.7 || 0.5 || 0.3 || 0.999 || 0.999 || 0.999 || 0.989 || 0.989 || 0.989
| 0.7 || 0.5 || 0.3 || 0.999 || 0.999 || 0.999 || 0.989 || 0.989 || 0.989
|-
|-
! 20
! 20
! 5.75
| 0.7 || 0.5 || 0.3 || 1 || 1 || 1 || 0.99 || 0.99 || 0.99
| 0.7 || 0.5 || 0.3 || 1 || 1 || 1 || 0.99 || 0.99 || 0.99
|-
|-
! Default
! colspan="2"| ''Default''
| 0.7 || 0.5 || 0.3 || 0.981 || 0.981 || 0.981 || 0.981 || 0.981 || 0.981
| 0.7 || 0.5 || 0.3 || 0.981 || 0.981 || 0.981 || 0.981 || 0.981 || 0.981
|- style="word-break: break-all;"
|- style="word-break: break-all;"
!''Level'' || ''SlipRt_DIRT_L'' || ''SlipRt_DIRT_M'' || ''SlipRt_DIRT_H'' || ''SlipRt_SAND_L'' || ''SlipRt_SAND_M'' || ''SlipRt_SAND_H'' || ''SlipRt_ICE_L'' || ''SlipRt_ICE_M'' || ''SlipRt_ICE_H''
|-
!colspan="11"| <big>Slip</big>
|-
!rowspan="2"| ''Level''
!rowspan="2"| In-game value
!colspan="3"| Off-Road Terrain
!colspan="3"| Slippery Terrain - ''SAND''
!colspan="3"| Slippery Terrain - ''ICE''
|-
! ''SlipRt_DIRT_L'' || ''SlipRt_DIRT_M'' || ''SlipRt_DIRT_H'' || ''SlipRt_SAND_L'' || ''SlipRt_SAND_M'' || ''SlipRt_SAND_H'' || ''SlipRt_ICE_L'' || ''SlipRt_ICE_M'' || ''SlipRt_ICE_H''
|- style="color:gray;"
! 0
! 0.75
| 0.95 || 0.95 || 0.95 || 0.915 || 0.925 || 0.935 || 0.915 || 0.925 || 0.935
|-
|-
! 1
! 1
! 1.00
| 0.95 || 0.95 || 0.95 || 0.915 || 0.925 || 0.935 || 0.915 || 0.925 || 0.935
| 0.95 || 0.95 || 0.95 || 0.915 || 0.925 || 0.935 || 0.915 || 0.925 || 0.935
|-
|-
! 2
! 2
! 1.25
| 0.95 || 0.95 || 0.95 || 0.914 || 0.924 || 0.934 || 0.914 || 0.924 || 0.934
| 0.95 || 0.95 || 0.95 || 0.914 || 0.924 || 0.934 || 0.914 || 0.924 || 0.934
|-
|-
! 3
! 3
! 1.50
| 0.95 || 0.95 || 0.95 || 0.913 || 0.923 || 0.933 || 0.913 || 0.923 || 0.933
| 0.95 || 0.95 || 0.95 || 0.913 || 0.923 || 0.933 || 0.913 || 0.923 || 0.933
|-
|-
! 4
! 4
! 1.75
| 0.95 || 0.95 || 0.95 || 0.912 || 0.922 || 0.932 || 0.912 || 0.922 || 0.932
| 0.95 || 0.95 || 0.95 || 0.912 || 0.922 || 0.932 || 0.912 || 0.922 || 0.932
|-
|-
! 5
! 5
! 2.00
| 0.95 || 0.95 || 0.95 || 0.911 || 0.921 || 0.931 || 0.911 || 0.921 || 0.931
| 0.95 || 0.95 || 0.95 || 0.911 || 0.921 || 0.931 || 0.911 || 0.921 || 0.931
|-
|-
! 6
! 6
! 2.25
| 0.95 || 0.95 || 0.95 || 0.91 || 0.92 || 0.93 || 0.91 || 0.92 || 0.93
| 0.95 || 0.95 || 0.95 || 0.91 || 0.92 || 0.93 || 0.91 || 0.92 || 0.93
|-
|-
! 7
! 7
! 2.50
| 0.95 || 0.95 || 0.95 || 0.909 || 0.919 || 0.929 || 0.909 || 0.919 || 0.929
| 0.95 || 0.95 || 0.95 || 0.909 || 0.919 || 0.929 || 0.909 || 0.919 || 0.929
|-
|-
! 8
! 8
! 2.75
| 0.95 || 0.95 || 0.95 || 0.908 || 0.918 || 0.928 || 0.908 || 0.918 || 0.928
| 0.95 || 0.95 || 0.95 || 0.908 || 0.918 || 0.928 || 0.908 || 0.918 || 0.928
|-
|-
! 9
! 9
! 3.00
| 0.95 || 0.95 || 0.95 || 0.907 || 0.917 || 0.927 || 0.907 || 0.917 || 0.927
| 0.95 || 0.95 || 0.95 || 0.907 || 0.917 || 0.927 || 0.907 || 0.917 || 0.927
|-
|-
! 10
! 10
! 3.25
| 0.95 || 0.95 || 0.95 || 0.906 || 0.916 || 0.926 || 0.906 || 0.916 || 0.926
| 0.95 || 0.95 || 0.95 || 0.906 || 0.916 || 0.926 || 0.906 || 0.916 || 0.926
|-
|-
! 11
! 11
! 3.50
| 0.95 || 0.95 || 0.95 || 0.905 || 0.915 || 0.925 || 0.905 || 0.915 || 0.925
| 0.95 || 0.95 || 0.95 || 0.905 || 0.915 || 0.925 || 0.905 || 0.915 || 0.925
|-
|-
! 12
! 12
! 3.75
| 0.95 || 0.95 || 0.95 || 0.903 || 0.913 || 0.923 || 0.903 || 0.913 || 0.923
| 0.95 || 0.95 || 0.95 || 0.903 || 0.913 || 0.923 || 0.903 || 0.913 || 0.923
|-
|-
! 13
! 13
! 4.00
| 0.95 || 0.95 || 0.95 || 0.901 || 0.911 || 0.921 || 0.901 || 0.911 || 0.921
| 0.95 || 0.95 || 0.95 || 0.901 || 0.911 || 0.921 || 0.901 || 0.911 || 0.921
|-
|-
! 14
! 14
! 4.25
| 0.95 || 0.95 || 0.95 || 0.899 || 0.909 || 0.919 || 0.899 || 0.909 || 0.919
| 0.95 || 0.95 || 0.95 || 0.899 || 0.909 || 0.919 || 0.899 || 0.909 || 0.919
|-
|-
! 15
! 15
! 4.50
| 0.95 || 0.95 || 0.95 || 0.897 || 0.907 || 0.917 || 0.897 || 0.907 || 0.917
| 0.95 || 0.95 || 0.95 || 0.897 || 0.907 || 0.917 || 0.897 || 0.907 || 0.917
|-
|-
! 16
! 16
! 4.75
| 0.95 || 0.95 || 0.95 || 0.895 || 0.905 || 0.915 || 0.895 || 0.905 || 0.915
| 0.95 || 0.95 || 0.95 || 0.895 || 0.905 || 0.915 || 0.895 || 0.905 || 0.915
|-
|-
! 17
! 17
! 5.00
| 0.95 || 0.95 || 0.95 || 0.885 || 0.895 || 0.905 || 0.885 || 0.895 || 0.905
| 0.95 || 0.95 || 0.95 || 0.885 || 0.895 || 0.905 || 0.885 || 0.895 || 0.905
|-
|-
! 18
! 18
! 5.25
| 0.95 || 0.95 || 0.95 || 0.875 || 0.885 || 0.895 || 0.875 || 0.885 || 0.895
| 0.95 || 0.95 || 0.95 || 0.875 || 0.885 || 0.895 || 0.875 || 0.885 || 0.895
|-
|-
! 19
! 19
! 5.50
| 0.95 || 0.95 || 0.95 || 0.865 || 0.875 || 0.885 || 0.865 || 0.875 || 0.885
| 0.95 || 0.95 || 0.95 || 0.865 || 0.875 || 0.885 || 0.865 || 0.875 || 0.885
|-
|-
! 20
! 20
! 5.75
| 0.95 || 0.95 || 0.95 || 0.855 || 0.865 || 0.875 || 0.855 || 0.865 || 0.875
| 0.95 || 0.95 || 0.95 || 0.855 || 0.865 || 0.875 || 0.855 || 0.865 || 0.875
|-
|-
! Default
! colspan="2" | ''Default''
| 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75
| 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75
|}
The following table shows under which type (''SAND'', ''ICE'') and degree (''L'', ''M'', ''H'') each slippery terrain is coded, and in which tracks they are found. The names given to the terrains are mostly based on how they appear in the game (i.e. their texture), not what they are actually called in the game files.<br>
Note that Dirt and Gravel aren't always slippery terrains: the table shows only the tracks where said terrains are actually slippery. The main path of Ice Ice Outpost is slippery only on the ground section, while it's a normal surface on the anti-gravity section despite having the same texture (Black Ice).
{| class="wikitable"
|-
! Terrain !! Type !! Location
|-
! Light Sand
| ''SAND_L'' || {{course icon|MK8|DS Cheep Cheep Beach}}
|-
! Red Sand
| ''SAND_L'' || {{course icon|MK8|Bone-Dry Dunes}} {{course icon|MK8D|GBA Sunset Wilds}}
|-
! Light Snow
| ''SAND_L'' || {{course icon|MK8|Mount Wario}} {{course icon|MK8|GCN Sherbet Land}}
|-
! Mud
| ''SAND_L'' || {{course icon|MK8D|GCN Waluigi Stadium}}
|-
! Cheese
| ''SAND_L'' || {{course icon|MK8|GBA Cheese Land}}
|-
! Dirt/Gravel<br>(Slippery)
| ''SAND_M'' || {{course icon|MK8D|Ninja Hideaway}} {{course icon|MK8D|Tour New York Minute}} {{course icon|MK8D|Tour London Loop}} {{course icon|MK8D|Yoshi's Island}}
|-
! Wet Dirt/Gravel
| ''SAND_M'' || {{course icon|MK8|Shy Guy Falls}} {{course icon|MK8|SNES Donut Plains 3}} {{course icon|MK8D|Wii Koopa Cape}}
|-
! Sand
| ''SAND_M'' || {{course icon|MK8|Dolphin Shoals}} {{course icon|MK8|GCN Dry Dry Desert}} {{course icon|MK8|SNES Donut Plains 3}} {{course icon|MK8|Animal Crossing}} {{course icon|MK8D|Tour Amsterdam Drift}} {{course icon|MK8D|Yoshi's Island}} {{course icon|MK8D|Tour Los Angeles Laps}} {{course icon|MK8D|Piranha Plant Cove}}
|-
! Snow
| ''SAND_M'' || {{course icon|MK8D|Merry Mountain}} {{course icon|MK8D|Wii DK Summit}}
|-
! Ice-Cream
| ''SAND_M'' || {{course icon|MK8D|Sky-High Sundae}}
|-
! Snowy Sand
| ''SAND_H'' || {{course icon|MK8|Animal Crossing}}
|-
! Wet Asphalt<br>(Special)
| ''ICE_L'' || {{course icon|MK8|3DS Neo Bowser City}}
|-
! Ice
| ''ICE_L'' || {{course icon|MK8|Mount Wario}} {{course icon|MK8|Ice Ice Outpost}} {{course icon|MK8D|3DS Rosalina's Ice World}}
|-
! Black Ice<br>(No Anti-Gravity)
| ''ICE_L'' || {{course icon|MK8|Ice Ice Outpost}}
|-
! Wet Asphalt
| ''ICE_M'' || {{course icon|MK8D|Tour New York Minute}} {{course icon|MK8D|Tour Vancouver Velocity}}
|-
! Synthetic Ice
| ''ICE_M'' || {{course icon|MK8D|Tour Vancouver Velocity}}
|-
! Snowy Dirt
| ''ICE_H'' || {{course icon|MK8|Animal Crossing}}
|-
! Packed Ice
| ''ICE_H'' || {{course icon|MK8|GCN Sherbet Land}}
|}
|}


===Mini-Turbo (MT)===
===Mini-Turbo (MT)===
This table is significantly different from the one seen in ''Mario Kart 8''. There are now 12 in-game statstics related to Mini-Turbo. However, due to lack of specific testing, their purpose is not confirmed, but only guessed from the results of tests performed on various aspects of Mini-Turbo boosts.<ref name="LF2">Luigi_Fan2. [https://docs.google.com/spreadsheets/d/1g7A-38tn9UAIbB2B3sZI-MpILsS3ZS870UTVMRRxh4Q/edit#gid=0 Luigi_Fan2's Mario Kart 8 Deluxe Stat Chart]. The measurement on the Mini-Turbo statistics can be found below the statistics tables.</ref> There are two in-game statistics related to Mini-Turbo that were already present in ''Mario Kart 8'', which were called ''Dash_FrmMiniT_Lv1'' and ''Dash_FrmMiniT_Lv2'' in ''Mario Kart 7''. The first is the length of the Mini-Turbo boost in frames, and the second is the length of the Super Mini-Turbo boost in frames. '''The other statistics do not have their own name reported in the tables; therefore, their names provided in the following table are not the official ones'''. There is now an additional in-game statistic, ''Dash_Frm''JumpB, that determines the duration of the Jump Boost in frames. Three statistics, here called '''MT Threshold''', '''SMT Threshold''' and '''UMT Threshold''', indicate how many units of Boost Counter are needed to charge a Mini-Turbo boost, Super Mini-Turbo boost and Ultra Mini-Turbo boost respectively. The boost counter increases per frame range from 1 unit to 5 units when drifting.<ref name="LF2"/> Three values, here called ''MT Speed'', ''SMT Speed'' and ''JB Speed'', determine the relative max speed during a Mini-Turbo boost, a Super Mini-Turbo boost and a Jump Boost respectively, coded as fraction of the maximum speed during the boost over the maximum speed when not boosting. Finally, the purpose of three other values related to the boosts are still unknown, but their values in both ''Mario Kart 8 Deluxe'' and ''Mario Kart Tour'' are consistent with the relative speed loss when the boost ends.  
This table is significantly different from the one seen in'' Mario Kart 8''.
 
There are two parameters related to '''Mini-Turbo''' that were already present in ''Mario Kart 8'', which were called <i style="color:blue;">Dash_FrmMiniT_Lv1</i> (<b style="color:blue;">Mini-Turbo Length</b>) and <i style="color:darkorange;">Dash_FrmMiniT_Lv2</i> (<b style="color:darkorange;">Super Mini-Turbo Length</b>) in ''Mario Kart 7''. The first is the duration of the Mini-Turbo boost in frames, and the second is duration of the Super Mini-Turbo boost in frames. '''The other parameters do not have their own name reported in the tables; therefore, their names provided in the following table are not the official ones.'''<br>
The parameters of Ultra Mini-Turbos except for the boost counter threshold values are not coded in this table, but a comparison with [[Mario Kart Tour in-game statistics#Mini-Turbo (mParamMiniTurbo)|the table of ''Mario Kart Tour'']] revealed the values used: 120 frames for level 0 and 180 frames for level 20, with steps of 3 frames per level, relative speed ranging from 1.05 for level 0 to 1.15 for level 20, with steps of 0.005 per level, unknown value ranging from 0.013 for level 0 to 0.012 for level 20, with steps of 0.0005 per level.
There is now an additional length parameter, <b style="color:goldenrod;">Jump Boost Length</b>, that determines the duration of the Jump Boost in frames.<br>
{|class="wikitable"
Three statistics, here called <b style="color:blue;">Mini-Turbo Threshold</b>, <b style="color:darkorange;">Super Mini-Turbo Threshold</b> and <b style="color:magenta;">Ultra Mini-Turbo Threshold</b>, indicate how many units of boost counter are needed to charge a Mini-Turbo boost, Super Mini-Turbo boost and Ultra Mini-Turbo boost respectively. The boost counter increases every frame by either 2 or 5 units, depending on how hard you're drifting.<br>
!colspan="13"|
Three parameters, here called <b style="color:blue;">Mini-Turbo Speed</b>, <b style="color:darkorange;">Super Mini-Turbo Speed</b> and <b style="color:goldenrod;">Jump Boost Speed</b>, determine the relative max speed during a Mini-Turbo boost, a Super Mini-Turbo boost and a Jump Boost respectively, coded as fraction of the maximum speed during the boost over the maximum speed when not boosting.<br>
Finally, the purpose of three other parameters related to the boosts are still not totally clear, but they seem to determine how fast the vehicle reaches its max speed during a Mini-Turbo boost, Super Mini-Turbo boost and Jump Boost; therefore, here they are called <b style="color:blue;">Mini-Turbo Angle</b>, <b style="color:darkorange;">Super Mini-Turbo Angle</b> and <b style="color:goldenrod;">Jump Boost Angle</b>.<br>
<b style="color:magenta;">Ultra Mini-Turbo Length</b> seems to be hard-coded, but a comparison with [[Mario Kart Tour in-game statistics#Mini-Turbo (mParamMiniTurbo)|the table of ''Mario Kart Tour'']] revealed the values used: 120 frames for level 0 and 180 frames for level 20, with steps of 3 frames per level. <b style="color:magenta;">Ultra Mini-Turbo Speed</b> and <b style="color:magenta;">Ultra Mini-Turbo Angle</b> are determined by <b style="color:darkorange;">Super Mini-Turbo Speed</b> and <b style="color:darkorange;">Super Mini-Turbo Angle</b> respectively.<br>
The parameters related to Mini-Turbo boosts seem to also apply to [https://www.mariowiki.com/Potted_Piranha_Plant Piranha Plant] boosts.<br>
Unlike most stats, '''Mini-Turbo''' can't go below level 6 (2.25 points); therefore  all the values between level 1 and 5 are gray in this table.<br>
{|class="wikitable"  
!colspan="17"|
<big><big>'''In-game Mini-Turbo statistics (MT)'''</big></big>
<big><big>'''In-game Mini-Turbo statistics (MT)'''</big></big>
|- style="word-break: break-all;"
|- style="word-break: break-all;"
!''Level'' || ''Dash_FrmMiniT_Lv1'' || MT Speed || Unknown || ''Dash_FrmMiniT_Lv2'' || SMT Speed || Unknown || ''Dash_Frm''JumpB || JB Speed || Unknown || MT Threshold || SMT Threshold || UMT Threshold
|-
|-
!rowspan="2"| ''Level''
!rowspan="2"| In-game value
!colspan="3"width="170px"style="color:blue"| Mini-Turbo
!colspan="3"width="170px"style="color:darkorange"| Super Mini-Turbo
!colspan="3"width="170px"style="color:magenta"| Ultra Mini-Turbo
!colspan="3"width="170px"style="color:goldenrod"| Jump Boost
!colspan="3"width="170px"| Thresholds
|-
!style="color:blue"| Length
!style="color:blue"| Speed
!style="color:blue"| Angle
!style="color:darkorange"| Length
!style="color:darkorange"| Speed
!style="color:darkorange"| Angle
!style="color:magenta"| Length
!style="color:magenta"| Speed
!style="color:magenta"| Angle
!style="color:goldenrod"| Length
!style="color:goldenrod"| Speed
!style="color:goldenrod"| Angle
!style="color:blue"| Lv. 1
!style="color:darkorange"| Lv. 2
!style="color:magenta"| Lv. 3
|- style="color:gray";
! 1
! 1
| 21 || 1.055 || 0.1395 || 72 || 1.055 || 0.1295 || 16 || 1.305 || 0.219 || 280 || 590 || 900
! 1.00
|-
| 21 || 1.055 || 0.1395 || 72 || 1.055 || 0.1295 || 123 || 1.055 || 0.1295 || 16 || 1.305 || 0.219 || 280 || 590 || 900
|- style="color:gray";
! 2
! 2
| 22 || 1.06 || 0.139 || 74 || 1.06 || 0.129 || 17 || 1.31 || 0.218 || 278 || 586 || 894
! 1.25
|-
| 22 || 1.06 || 0.139 || 74 || 1.06 || 0.129 || 126 || 1.06 || 0.129 || 17 || 1.31 || 0.218 || 278 || 586 || 894
|- style="color:gray";
! 3
! 3
| 23 || 1.065 || 0.1385 || 76 || 1.065 || 0.1285 || 18 || 1.315 || 0.217 || 276 || 582 || 888
! 1.50
|-
| 23 || 1.065 || 0.1385 || 76 || 1.065 || 0.1285 || 129 || 1.065 || 0.1285 || 18 || 1.315 || 0.217 || 276 || 582 || 888
|- style="color:gray";
! 4
! 4
| 24 || 1.07 || 0.138 || 78 || 1.07 || 0.128 || 19 || 1.32 || 0.216 || 274 || 578 || 882
! 1.75
|-
| 24 || 1.07 || 0.138 || 78 || 1.07 || 0.128 || 132 || 1.07 || 0.1285 || 19 || 1.32 || 0.216 || 274 || 578 || 882
|- style="color:gray";
! 5
! 5
| 25 || 1.075 || 0.1375 || 80 || 1.075 || 0.1275 || 20 || 1.325 || 0.215 || 272 || 574 || 876
! 2.00
| 25 || 1.075 || 0.1375 || 80 || 1.075 || 0.1275 || 135 || 1.075 || 0.1275 || 20 || 1.325 || 0.215 || 272 || 574 || 876
|-
|-
! 6
! 6
| 26 || 1.08 || 0.137 || 82 || 1.08 || 0.127 || 21 || 1.33 || 0.214 || 269 || 568 || 867
! 2.25
| 26 || 1.08 || 0.137 || 82 || 1.08 || 0.127 || 138 || 1.08 || 0.127 || 21 || 1.33 || 0.214 || 269 || 568 || 867
|-
|-
! 7
! 7
| 27 || 1.085 || 0.1365 || 84 || 1.085 || 0.1265 || 22 || 1.335 || 0.213 || 266 || 562 || 858
! 2.50
| 27 || 1.085 || 0.1365 || 84 || 1.085 || 0.1265 || 141 || 1.085 || 0.1265 || 22 || 1.335 || 0.213 || 266 || 562 || 858
|-
|-
! 8
! 8
| 28 || 1.09 || 0.136 || 86 || 1.09 || 0.126 || 23 || 1.34 || 0.212 || 263 || 556 || 849
! 2.75
| 28 || 1.09 || 0.136 || 86 || 1.09 || 0.126 || 144 || 1.09 || 0.126 || 23 || 1.34 || 0.212 || 263 || 556 || 849
|-
|-
! 9
! 9
| 29 || 1.095 || 0.1355 || 88 || 1.095 || 0.1255 || 24 || 1.345 || 0.211 || 260 || 550 || 840
! 3.00
| 29 || 1.095 || 0.1355 || 88 || 1.095 || 0.1255 || 147 || 1.095 || 0.1255 || 24 || 1.345 || 0.211 || 260 || 550 || 840
|-
|-
! 10
! 10
| 30 || 1.1 || 0.135 || 90 || 1.1 || 0.125 || 25 || 1.35 || 0.21 || 256 || 542 || 828
! 3.25
| 30 || 1.1 || 0.135 || 90 || 1.1 || 0.125 || 150 || 1.1 || 0.125 || 25 || 1.35 || 0.21 || 256 || 542 || 828
|-
|-
! 11
! 11
| 31 || 1.105 || 0.1345 || 92 || 1.105 || 0.1245 || 26 || 1.355 || 0.209 || 252 || 534 || 816
! 3.50
| 31 || 1.105 || 0.1345 || 92 || 1.105 || 0.1245 || 153 || 1.105 || 0.1245 || 26 || 1.355 || 0.209 || 252 || 534 || 816
|-
|-
! 12
! 12
| 32 || 1.11 || 0.134 || 94 || 1.11 || 0.124 || 27 || 1.36 || 0.208 || 248 || 526 || 804
! 3.75
| 32 || 1.11 || 0.134 || 94 || 1.11 || 0.124 || 156 || 1.11 || 0.124 || 27 || 1.36 || 0.208 || 248 || 526 || 804
|-
|-
! 13
! 13
| 33 || 1.115 || 0.1335 || 96 || 1.115 || 0.1235 || 28 || 1.365 || 0.207 || 244 || 518 || 792
! 4.00
| 33 || 1.115 || 0.1335 || 96 || 1.115 || 0.1235 || 159 || 1.115 || 0.1235 || 28 || 1.365 || 0.207 || 244 || 518 || 792
|-
|-
! 14
! 14
| 34 || 1.12 || 0.133 || 98 || 1.12 || 0.123 || 29 || 1.37 || 0.206 || 240 || 510 || 780
! 4.25
| 34 || 1.12 || 0.133 || 98 || 1.12 || 0.123 || 162 || 1.12 || 0.123 || 29 || 1.37 || 0.206 || 240 || 510 || 780
|-
|-
! 15
! 15
| 35 || 1.125 || 0.1325 || 100 || 1.125 || 0.1225 || 30 || 1.375 || 0.205 || 235 || 500 || 765
! 4.50
| 35 || 1.125 || 0.1325 || 100 || 1.125 || 0.1225 || 165 || 1.125 || 0.1225 || 30 || 1.375 || 0.205 || 235 || 500 || 765
|-
|-
! 16
! 16
| 36 || 1.13 || 0.132 || 102 || 1.13 || 0.122 || 31 || 1.38 || 0.204 || 230 || 490 || 750
! 4.75
| 36 || 1.13 || 0.132 || 102 || 1.13 || 0.122 || 168 || 1.13 || 0.122 || 31 || 1.38 || 0.204 || 230 || 490 || 750
|-
|-
! 17
! 17
| 37 || 1.135 || 0.1315 || 104 || 1.135 || 0.1215 || 32 || 1.385 || 0.203 || 223 || 476 || 729
! 5.00
| 37 || 1.135 || 0.1315 || 104 || 1.135 || 0.1215 || 171 || 1.135 || 0.1215 || 32 || 1.385 || 0.203 || 223 || 476 || 729
|-
|-
! 18
! 18
| 38 || 1.14 || 0.131 || 106 || 1.14 || 0.121 || 33 || 1.39 || 0.202 || 216 || 462 || 708
! 5.25
| 38 || 1.14 || 0.131 || 106 || 1.14 || 0.121 || 174 || 1.14 || 0.121 || 33 || 1.39 || 0.202 || 216 || 462 || 708
|-
|-
! 19
! 19
| 39 || 1.145 || 0.1305 || 108 || 1.145 || 0.1205 || 34 || 1.395 || 0.201 || 208 || 446 || 684
! 5.50
| 39 || 1.145 || 0.1305 || 108 || 1.145 || 0.1205 || 177 || 1.145 || 0.1205 || 34 || 1.395 || 0.201 || 208 || 446 || 684
|-
|-
! 20
! 20
| 40 || 1.15 || 0.13 || 110 || 1.15 || 0.12 || 35 || 1.4 || 0.2 || 200 || 430 || 660
! 5.75
| 40 || 1.15 || 0.13 || 110 || 1.15 || 0.12 || 180 || 1.15 || 0.12 || 35 || 1.4 || 0.2 || 200 || 430 || 660
|-
|-
! Default
! colspan="2"| ''Default''
| 30 || 1.1 || 0.135 || 90 || 1.1 || 0.125 || 25 || 1.35 || 0.21 || 250 || 660 || 1100
| 30 || 1.1 || 0.135 || 90 || 1.1 || 0.125 || 150 || 1.1 || 0.125 || 25 || 1.35 || 0.21 || 250 || 660 || 1100
|}
|}


===Speed (SL, SW, SA and SG)===
===Speed (SL, SW, SA and SG)===
The in-game statistics are the same as the found in ''Mario Kart 8'', but their values have been changed. There are two in-game statistics related to speed, named ''SpdMaxFwd_L'' and ''SpdMaxFwd_H'' in ''Mario Kart 7'': the first is the maximum speed without coins, expressed in distance units/frame, the second is the maximum speed with 10 coins, expressed in distance units/frame. Air Speed has only one in-game statistics, called ''Wing_SpdMaxFwd_N'' in ''Mario Kart 7'' and expressed in distance units/frame as well, suggesting that the maximum speed while gliding is unaffected by coins.<br />
The in-game statistics are the same as the found in ''Mario Kart 8'', but their values have been changed. There are two in-game statistics related to speed, named ''SpdMaxFwd_L'' and ''SpdMaxFwd_H'' in ''Mario Kart 7'': the first is the maximum speed without coins, expressed in distance units/frame, the second is the maximum speed with 10 coins, expressed in distance units/frame. Air Speed has only one in-game statistics, called ''Wing_SpdMaxFwd_N'' in ''Mario Kart 7'' and expressed in distance units/frame as well, suggesting that the maximum speed while gliding is unaffected by coins.<br>
The values found in the table are those of the 150cc engine class.
The values found in the table are those of the 150cc engine class.


Line 1,327: Line 1,580:
==References==
==References==
<references/>
<references/>
 
{{MK8}}
[[Category:Mario Kart 8 Deluxe|*]]
[[Category:Mario Kart 8 Deluxe|*]]

Latest revision as of 21:52, December 15, 2024

The following tables include all statistics for both the drivers and the vehicle parts of Mario Kart 8 Deluxe in the format used internally by the game, as well as the tables used to convert those statistics in in-game statistics.

Statistics in in-game format[edit]

Just like Mario Kart 7 and Mario Kart 8, the game stores statistics for drivers and parts in points.[1] In each statistics, the sum of the points for the driver, body, tires, and glider is a number potentially ranging from 0 to 20, called Level (Lv) in Mario Kart 7, that then determines the values of the related in-game statistics. To obtain the value shown in the bars of the menu, three points are added to the Level and the result is divided by four. The following statistics are used by the game:

  • WG: Weight
  • AC: Acceleration
  • ON: On-Road traction
  • OF: (Off-Road) Traction
  • MT: Mini-Turbo
  • SL: Ground Speed
  • SW: Water Speed
  • SA: Anti-Gravity Speed
  • SG: Air Speed
  • TL: Ground Handling
  • TW: Water Handling
  • TA: Anti-Gravity Handling
  • TG: Air Handling
  • IV: Invincibility

Drivers' statistics (DV)[edit]

Note: Statistics shown below are as of version 3.0.0.

Drivers (DV)

Driver WG AC ON OF MT SL SW SA SG TL TW TA TG IV
Mario's head icon in Mario Kart 8
Mario
Mro
6 2 4 2 3 7 7 7 7 4 4 4 4 3
Luigi's head icon in Mario Kart 8
Luigi
Lig
6 2 5 1 3 7 7 7 7 5 5 5 5 3
Peach's head icon in Mario Kart 8
Peach
Pch
4 3 3 3 4 6 6 6 6 5 5 5 5 1
Daisy's head icon in Mario Kart 8
Daisy
Dsy
4 3 3 3 4 6 6 6 6 5 5 5 5 1
Yoshi's head icon in Mario Kart 8
Yoshi
Ysi 1
4 3 3 3 4 6 6 6 6 5 5 5 5 1
Toad's head icon in Mario Kart 8
Toad
Kno
3 4 3 4 4 4 4 4 4 7 7 7 7 3
Toadette's head icon in Mario Kart 8
Toadette
Knc
2 5 4 2 4 3 3 3 3 7 7 7 7 3
Koopa Troopa's head icon in Mario Kart 8
Koopa Troopa
Nok
2 4 1 5 4 3 3 3 3 8 8 8 8 4
Bowser's head icon in Mario Kart 8
Bowser
Kop
10 0 6 0 0 10 10 10 10 0 0 0 0 6
Donkey Kong's head icon in Mario Kart 8
Donkey Kong
Dkg
8 1 10 0 1 9 9 9 9 2 2 2 2 4
Wario's head icon in Mario Kart 8
Wario
Wro
9 0 5 1 0 10 10 10 10 1 1 1 1 5
Waluigi's head icon in Mario Kart 8
Waluigi
Wlg
8 1 10 0 1 9 9 9 9 2 2 2 2 4
Rosalina's head icon in Mario Kart 8
Rosalina
Rst
7 1 9 3 2 8 8 8 8 3 3 3 3 4
Metal Mario's head icon in Mario Kart 8
Metal Mario
MroM
10 1 8 1 1 8 8 8 8 3 3 3 3 3
Pink Gold Peach's head icon in Mario Kart 8
Pink Gold Peach
PchG
10 1 8 1 1 8 8 8 8 3 3 3 3 3
Lakitu's head icon in Mario Kart 8
Lakitu
Jgm
2 4 1 5 4 3 3 3 3 8 8 8 8 4
Shy Guy's head icon in Mario Kart 8
Shy Guy
Hyh 1
3 4 3 4 4 4 4 4 4 7 7 7 7 3
Baby Mario's head icon in Mario Kart 8
Baby Mario
MroB 2
1 5 2 4 5 2 2 2 2 8 8 8 8 5
Baby Luigi's head icon in Mario Kart 8
Baby Luigi
LigB
1 5 2 4 5 2 2 2 2 8 8 8 8 5
Baby Peach's head icon in Mario Kart 8
Baby Peach
PchB
0 4 3 5 5 1 1 1 1 10 10 10 10 6
Baby Daisy's head icon in Mario Kart 8
Baby Daisy
DsyB
0 4 3 5 5 1 1 1 1 10 10 10 10 6
Baby Rosalina's head icon in Mario Kart 8
Baby Rosalina
RstB
0 5 4 3 5 1 1 1 1 9 9 9 9 6
Larry's head icon in Mario Kart 8
Larry
Lry
3 4 3 4 4 4 4 4 4 7 7 7 7 3
Lemmy's head icon in Mario Kart 8
Lemmy
Lmy
0 5 4 3 5 1 1 1 1 9 9 9 9 6
Wendy's head icon in Mario Kart 8
Wendy
Wdy
2 5 4 2 4 3 3 3 3 7 7 7 7 3
Ludwig's head icon in Mario Kart 8
Ludwig
Ldw
6 2 4 2 3 7 7 7 7 4 4 4 4 3
Iggy's head icon in Mario Kart 8
Iggy
Igy
6 2 5 1 3 7 7 7 7 5 5 5 5 3
Roy's head icon in Mario Kart 8
Roy
Roy
8 1 10 0 1 9 9 9 9 2 2 2 2 4
Morton's head icon in Mario Kart 8
Morton
Mtn
10 0 6 0 0 10 10 10 10 0 0 0 0 6
Mii icon, from Mario Kart 8.
Mii (medium)
MiiM 2 3
6 2 4 2 3 7 7 7 7 4 4 4 4 3
Tanooki Mario's icon from Mario Kart 8
Tanooki Mario
MroT
5 3 7 1 4 6 6 6 6 5 5 5 5 1
Link's icon from Mario Kart 8
Link
Lnk
7 1 9 3 2 8 8 8 8 3 3 3 3 4
Male Villager's icon.
Villager (male)
Mrb
5 3 7 1 4 6 6 6 6 5 5 5 5 1
Isabelle's icon, from Mario Kart 8.
Isabelle
Shz
2 5 4 2 4 3 3 3 3 7 7 7 7 3
Cat Peach's icon from Mario Kart 8
Cat Peach
PchC
3 4 2 3 4 5 5 5 5 6 6 6 6 3
Dry Bowser's icon, from Mario Kart 8.
Dry Bowser
KopB 3
9 0 5 1 0 10 10 10 10 1 1 1 1 5
Female Villager's icon.
Villager (female)
Mrg
3 4 2 3 4 5 5 5 5 6 6 6 6 3
Gold Mario's icon from Mario Kart 8 Deluxe
Gold Mario
MroG
10 1 8 1 1 8 8 8 8 3 3 3 3 3
Dry Bones's head icon in Mario Kart 8 Deluxe.
Dry Bones
Krn
1 5 2 4 5 2 2 2 2 8 8 8 8 5
Bowser Jr.'s head icon in Mario Kart 8 Deluxe.
Bowser Jr.
KopJ
2 4 1 5 4 3 3 3 3 8 8 8 8 4
King Boo's head icon in Mario Kart 8 Deluxe.
King Boo
Ktr
7 1 9 3 2 8 8 8 8 3 3 3 3 4
Female Inkling's head icon in Mario Kart 8 Deluxe.
Inkling Girl
Spg 1
3 4 2 3 4 5 5 5 5 6 6 6 6 3
Male Inkling's head icon in Mario Kart 8 Deluxe.
Inkling Boy
Spb 1
5 3 7 1 4 6 6 6 6 5 5 5 5 1
MK8D BotW Link Icon.png
Link (Breath of the Wild)
7 1 9 3 2 8 8 8 8 3 3 3 3 4
Birdo's head icon in Mario Kart 8 Deluxe.
Birdo 1
4 3 3 3 4 6 6 6 6 5 5 5 5 1
Kamek's head icon in Mario Kart 8 Deluxe
Kamek
6 2 5 1 3 7 7 7 7 5 5 5 5 3
Petey Piranha's head icon in Mario Kart 8 Deluxe
Petey Piranha
10 1 8 1 1 8 8 8 8 3 3 3 3 6
Wiggler's head icon in Mario Kart 8 Deluxe
Wiggler
8 1 10 0 1 9 9 9 9 2 2 2 2 4
Diddy Kong's head icon in Mario Kart 8 Deluxe
Diddy Kong
3 4 2 3 4 5 5 5 5 6 6 6 6 3
Funky Kong's head icon in Mario Kart 8 Deluxe
Funky Kong
9 0 5 1 0 10 10 10 10 1 1 1 1 5
Peachette's head icon in Mario Kart 8 Deluxe
Peachette
4 3 3 3 4 6 6 6 6 5 5 5 5 1
Pauline's head icon in Mario Kart 8 Deluxe
Pauline
7 1 9 3 2 8 8 8 8 3 3 3 3 4
1: Even though there are multiple versions of the characters having different colors, only one set of statistics is defined for them.
2: Small-sized Miis are programmed to have the same statistics as Baby Mario.
3: Large-sized Miis are programmed to have the same statistics as Dry Bowser.

Bodies' statistics (BD)[edit]

Bodies (BD)

Body WG AC ON OF MT SL SW SA SG TL TW TA TG IV
Mario's and red Mii's Standard Kart body from Mario Kart 8
Standard Kart
2 4 3 3 5 3 3 3 3 3 2 3 3 3
Red Mii's Pipe Frame body from Mario Kart 8
Pipe Frame
1 6 3 4 6 2 3 1 1 5 4 4 2 3
Mach 8 body from Mario Kart 8
Mach 8
3 3 2 4 5 3 3 5 4 2 2 4 2 3
Steel Driver from Mario Kart 8
Steel Driver
4 1 1 3 3 4 5 2 0 1 5 1 1 6
Cat Cruiser body from Mario Kart 8
Cat Cruiser
2 5 4 3 6 2 2 3 4 4 2 3 4 3
Circuit Special body from Mario Kart 8
Circuit Special
3 1 3 1 3 5 1 4 2 1 1 2 0 6
Tri-Speeder body from Mario Kart 8
Tri-Speeder
4 1 1 3 3 4 5 2 0 1 5 1 1 6
Badwagon body from Mario Kart 8
Badwagon
4 0 2 5 3 5 2 3 1 0 1 1 0 7
Prancer body from Mario Kart 8
Prancer
1 2 1 2 4 4 3 3 3 3 3 2 3 5
Biddybuggy body from Mario Kart 8
Biddybuggy
Buggybud
0 7 1 4 7 0 1 2 1 5 4 5 4 0
Landship
Landship
0 6 0 6 6 2 5 0 2 4 5 2 3 2
Sneeker body, from Mario Kart 8.
Sneeker
Bounder
2 2 1 0 4 4 2 3 3 3 2 3 2 5
Sports Coupe body from Mario Kart 8
Sports Coupe
Sports Coupé
3 3 2 4 5 3 3 5 4 2 2 4 2 3
Gold Standard from Mario Kart 8
Gold Standard
Gold Kart
2 2 1 0 4 4 2 3 3 3 2 3 2 4
Mario's and red Mii's Standard Bike body from Mario Kart 8
Standard Bike
1 5 3 5 5 2 2 4 3 4 3 4 3 4
Comet body from Mario Kart 8
Comet
2 5 4 3 6 2 2 3 4 4 2 3 4 2
Sport Bike body from Mario Kart 8
Sport Bike
1 2 1 2 4 4 3 3 3 3 3 2 3 3
The Duke body from Mario Kart 8
The Duke
2 4 3 3 5 3 3 3 3 3 2 3 3 3
Flame Rider body from Mario Kart 8
Flame Rider
1 5 3 5 5 2 2 4 3 4 3 4 3 4
Varmint body from Mario Kart 8
Varmint
1 6 3 4 6 2 3 1 1 5 4 4 2 2
Mr. Scooty body from Mario Kart 8
Mr. Scooty
Mr Scooty
0 7 1 4 7 0 1 2 1 5 4 5 4 0
Jet Bike body from Mario Kart 8
Jet Bike
1 2 1 2 4 4 3 3 3 3 3 2 3 3
Yoshi Bike body from Mario Kart 8
Yoshi Bike
2 5 4 3 6 2 2 3 4 4 2 3 4 2
Mario's and red Mii's Standard ATV body from Mario Kart 8
Standard ATV
Standard Quad
4 0 2 5 3 5 2 3 1 0 1 1 0 6
Wild Wiggler body from Mario Kart 8
Wild Wiggler
1 5 3 5 5 2 2 4 3 4 3 4 3 4
Bear Rider body from Mario Kart 8
Teddy Buggy
2 5 4 3 6 2 2 3 4 4 2 3 4 1
GLA icon from Mario Kart 8
GLA
4 0 2 5 3 5 2 3 1 0 1 1 0 7
W 25 Silver Arrow icon.
W 25 Silver Arrow
1 5 3 5 5 2 2 4 3 4 3 4 3 4
300 SL Roadster icon.
300 SL Roadster
2 4 3 3 5 3 3 3 3 3 2 3 3 4
Blue Falcon from Mario Kart 8
Blue Falcon
0 3 1 3 4 4 2 4 3 2 3 5 1 4
Tanooki Kart, from Mario Kart 8.
Tanooki Kart
3 2 4 7 5 3 4 3 3 4 4 3 3 4
B Dasher from Mario Kart 8
B Dasher
3 1 3 1 3 5 1 4 2 1 1 2 0 6
Master Cycle, from Mario Kart 8.
Master Cycle
2 2 1 0 4 4 2 3 3 3 2 3 2 3
Streetle from Mario Kart 8
Streetle
0 6 0 6 6 2 5 0 2 4 5 2 3 3
P-Wing from Mario Kart 8
P-Wing
3 1 3 1 3 5 1 4 2 1 1 2 0 6
City Tripper from Mario Kart 8
City Tripper
1 6 3 4 6 2 3 1 1 5 4 4 2 2
Bone Rattler from Mario Kart 8
Bone Rattler
4 1 1 3 3 4 5 2 0 1 5 1 1 5
Koopa Clown from Mario Kart 8 Deluxe.
Koopa Clown
3 2 4 7 5 3 4 3 3 4 4 3 3 3
Splat Buggy, from Mario Kart 8 Deluxe.
Splat Buggy
0 3 1 3 4 4 2 4 3 2 3 5 1 3
Inkstriker, from Mario Kart 8 Deluxe.
Inkstriker
3 3 2 4 5 3 3 5 4 2 2 4 2 1
MK8D Master Cycle Zero.png
Master Cycle Zero
3 2 4 7 5 3 4 3 3 4 4 3 3 3

Tires' statistics (TR)[edit]

Tires (TR)

Tire WG AC ON OF MT SL SW SA SG TL TW TA TG IV
Standard Tires from Mario Kart 8
Standard
Normal
2 4 2 5 4 2 3 2 3 3 3 3 3 4
Monster from Mario Kart 8
Monster
4 2 3 7 3 3 2 2 1 0 1 0 1 6
Roller tires from Mario Kart 8
Roller
0 6 0 4 6 0 3 0 3 4 4 4 4 0
Slim Tires from Mario Kart 8
Slim
2 2 4 1 3 3 2 4 2 4 4 3 4 5
Slick tires from Mario Kart 8
Slick
3 1 4 0 2 4 0 4 0 2 0 2 1 5
Metal tires from Mario Kart 8
Metal
4 0 1 2 2 4 3 1 2 2 2 1 0 6
Button tires from Mario Kart 8
Button
0 5 1 3 5 1 2 2 2 3 3 4 2 3
Picture of the kart part Off-Road in Mario Kart 8.
Off-Road
3 3 3 6 3 3 4 2 1 1 1 2 2 6
Sponge tires from Mario Kart 8
Sponge
1 4 2 6 5 1 1 1 4 2 1 2 3 4
Wood tires from Mario Kart 8
Wood
Wooden
2 2 4 1 3 3 2 4 2 4 4 3 4 5
Cushion tires from Mario Kart 8
Cushion
1 4 2 6 5 1 1 1 4 2 1 2 3 6
Blue Standard tires from Mario Kart 8
Blue Standard
Normal Blue
2 4 2 5 4 2 3 2 3 3 3 3 3 4
Hot Monster tires from Mario Kart 8
Hot Monster
Funky Monster
4 2 3 7 3 3 2 2 1 0 1 0 1 6
Azure Roller tires from Mario Kart 8
Azure Roller
0 6 0 4 6 0 3 0 3 4 4 4 4 0
Crimson Slim tires from Mario Kart 8
Crimson Slim
2 2 4 1 3 3 2 4 2 4 4 3 4 5
Cyber Slick tires from Mario Kart 8
Cyber Slick
3 1 4 0 2 4 0 4 0 2 0 2 1 5
Retro Off-Road tires from Mario Kart 8
Retro Off-Road
3 3 3 6 3 3 4 2 1 1 1 2 2 6
Gold Tires from Mario Kart 8
Gold Tires
Gold Wheels
4 0 1 2 2 4 3 1 2 2 2 1 0 5
GLA Tires icon.
GLA Tires
GLA Wheels
2 4 2 5 4 2 3 2 3 3 3 3 3 5
Triforce Tires
Triforce Tires
Triforce Tyres
3 3 3 6 3 3 4 2 1 1 1 2 2 5
Leaf Tires
Leaf Tires
Leaf Tyres
0 5 1 3 5 1 2 2 2 3 3 4 2 3
MK8D Ancient Tires.png
Ancient Tires
Ancient Tyres
4 2 3 7 3 3 2 2 1 0 1 0 1 5

Gliders' statistics (WG)[edit]

Gliders (WG)

Glider WG AC ON OF MT SL SW SA SG TL TW TA TG IV
Mario's and red Mii's Super Glider from Mario Kart 8
Super Glider
1 1 1 1 1 1 1 0 2 1 0 1 1 1
Cloud Glider from Mario Kart 8
Cloud Glider
0 2 1 1 2 0 1 1 1 1 0 1 2 0
Wario Wing from Mario Kart 8
Wario Wing
2 1 2 0 1 1 0 1 2 1 1 0 1 1
Waddle Wing glider from Mario Kart 8
Waddle Wing
1 1 1 1 1 1 1 0 2 1 0 1 1 1
Peach Parasol glider, from Mario Kart 8.
Peach Parasol
1 2 2 0 2 0 0 1 1 1 1 0 2 0
Parachute glider from Mario Kart 8
Parachute
0 2 1 1 2 0 1 1 1 1 0 1 2 0
Parafoil glider from Mario Kart 8
Parafoil
1 2 2 0 2 0 0 1 1 1 1 0 2 0
A Flower Glider from Mario Kart 8
Flower Glider
0 2 1 1 2 0 1 1 1 1 0 1 2 0
Bowser Kite glider from Mario Kart 8
Bowser Kite
1 2 2 0 2 0 0 1 1 1 1 0 2 0
Plane Glider from Mario Kart 8
Plane Glider
2 1 2 0 1 1 0 1 2 1 1 0 1 1
MKTV Parafoil glider from Mario Kart 8
MKTV Parafoil
1 2 2 0 2 0 0 1 1 1 1 0 2 0
Gold Glider, in Mario Kart 8.
Gold Glider
2 1 2 0 1 1 0 1 2 1 1 0 1 1
Hylian Kite
Hylian Kite
1 1 1 1 1 1 1 0 2 1 0 1 1 1
Paper Glider
Paper Glider
0 2 1 1 2 0 1 1 1 1 0 1 2 0
MK8D Paraglider.png
Paraglider
2 1 2 0 1 1 0 1 2 1 1 0 1 1

Statistics translation tables[edit]

The following tables are used by the game to convert the points of each statistics into actual in-game stats.[1] Even though potentially 21 levels can be obtained per stats, only 20 levels and the Default level are found in the statistics translation tables. A comparison with the Mini-Turbo values used in Mario Kart Tour revealed that the data about level 0 is missing.

Note: As with the list of statistics for Mario Kart 8, since these statistics are directly derived from Mario Kart 7, the following tables borrow headers for the columns and rows from that game's statistics list, denoted in italics. In the case of statistics that are still directly derived from pre-existing Mario Kart 7 statistics, only the common part of the headers will be used, still denoted in italics.

Weight (WG)[edit]

Prior to the release of software version 2.1.0, the table was the same as the one found in Mario Kart 8. There are three in-game statistics related to Weight, known in Mario Kart 7 as KartBound_MassL, KartBound_MassH, and KartBound_MassD.
KartBound_MassL is used when the vehicle is on a standstill (0% speed), while KartBound_MassH is used when the vehicle is going at its maximum speed without boosts (100% speed). An appropriate value between KartBound_MassL and KartBound_MassH is used depending on the relative speed (example: if the vehicle is going at 50% of its maximum speed, it will use exactly the average value between said parameters)[2].
KartBound_MassD is used when the vehicle is under a boost[3] given by a Mushroom, a Panel or a Mini-Turbo[4]. It's currently not known whether other types of boosts count. Unlike the other two parameters, KartBound_MassD increases only every four levels of weight, meanining that every integer in-game value of Weight is a milestone[5] for this parameter.
Unlike most stats, weight can reach level 0 (0.75 points), which is not coded in the game. In this case level 1 values are used.
The following tables show the version 2.1.0 statistics, and the statistics that were used in the older software versions. Weight milestones are highlighted in blue.

Version 2.1.0

In-game weight statistics (WG)

Level In-game value Minimum Mass
KartBound_MassL
Maximum Mass
KartBound_MassH
Dash Mass
KartBound_MassD
0 0.75 6 10 30
1 1.00 6 10 30
2 1.25 7 12 30
3 1.50 8 14 30
4 1.75 9 16 30
5 2.00 10 18 45
6 2.25 11 20 45
7 2.50 12 22 45
8 2.75 13 24 45
9 3.00 14 26 60
10 3.25 16 29 60
11 3.50 18 32 60
12 3.75 20 35 60
13 4.00 22 38 70
14 4.25 25 42 70
15 4.50 28 46 70
16 4.75 31 50 70
17 5.00 34 68 80
18 5.25 36 72 80
19 5.50 38 76 80
20 5.75 40 80 80
Default 8 11 40
Version 2.0.0 and below

In-game weight statistics (WG)

Level In-game value Minimum Mass
KartBound_MassL
Maximum Mass
KartBound_MassH
Dash Mass
KartBound_MassD
0 0.75 5 5 20
1 1.00 5 5 20
2 1.25 5 5.5 20
3 1.50 6 6 20
4 1.75 6 6.5 20
5 2.00 8 10 40
6 2.25 8 11 40
7 2.50 9 12 40
8 2.75 9 13 45
9 3.00 12 22 60
10 3.25 13 23 60
11 3.50 14 24 60
12 3.75 16 25 60
13 4.00 22 44 80
14 4.25 23 46 80
15 4.50 24 48 80
16 4.75 25 50 80
17 5.00 44 88 100
18 5.25 46 92 100
19 5.50 48 96 100
20 5.75 50 100 100
Default 8 11 40

Acceleration (AC)[edit]

While the in-game statistics are the same as the ones found in Mario Kart 8, their values have been changed so that now acceleration always increases each level. Acceleration is determined by two parameters, whose names in Mario Kart 7 are Drive_AccLmtFwd and Drive_SpdKfFwd.
Drive_SpdKfFwd actually determines how fast the vehicle accelerates relatively to its maximum speed, i.e. how much the fraction of current speed to maximum speed increases over time.
Drive_AccLmtFwd works as limiter, fixing the absbolute maximum amount of speed increase per frame, i.e. the maximum amount of distance units/frame that can be added to the current speed in each frame.

In-game acceleration statistics (AC)

Level In-game value Acceleration Limiter
Drive_AccLmtFwd
Relative Acceleration
Drive_SpdKfFwd
1 1.00 0.035 0.0055
2 1.25 0.04 0.006
3 1.50 0.045 0.0065
4 1.75 0.05 0.007
5 2.00 0.055 0.0075
6 2.25 0.06 0.008
7 2.50 0.065 0.0085
8 2.75 0.07 0.009
9 3.00 0.075 0.0095
10 3.25 0.08 0.01
11 3.50 0.085 0.0105
12 3.75 0.09 0.011
13 4.00 0.095 0.0115
14 4.25 0.1 0.012
15 4.50 0.105 0.0125
16 4.75 0.11 0.013
17 5.00 0.115 0.0135
18 5.25 0.12 0.014
19 5.50 0.125 0.015
20 5.75 0.13 0.016
Default 0.08 0.01

On-Road Traction (ON) [Unused Statistics][edit]

This table is the same as the one found in Mario Kart 8 and, as a result, like in that game this statistics is unaffected by the level.
The related in-game statistics in Mario Kart 7 have SlipRt in their names. It controls how much the vehicle slips in normal (not off-road) sections of the tracks, but is set to the same value of 0.75 regardless of the level.
This statistics affects hops as well, and it appears to have a very unexpected and buggy behavior for SlipRt values lower than 0.75.[6]

In-game on-road traction statistics (ON)

Level On-Road Slip
SlipRt
1 0.75
2 0.75
3 0.75
4 0.75
5 0.75
6 0.75
7 0.75
8 0.75
9 0.75
10 0.75
11 0.75
12 0.75
13 0.75
14 0.75
15 0.75
16 0.75
17 0.75
18 0.75
19 0.75
20 0.75
Default 0.75

(Off-Road) Traction (OF)[edit]

This table is the same as the one found in Mario Kart 8. There are two in-game statistics related to Traction, named BrakeRt and SlipRt in Mario Kart 7, that are applied to three types of off-road and slippery terrains (named DIRT, SAND and ICE in Mario Kart 7), each one of which has three degrees (indicated with L, M, H in Mario Kart 7). DIRT is used for off-road terrains, while SAND and ICE are used for for slippery terrains.
BrakeRt is the relative maximum speed while in off-road and slippery terrains, while SlipRt determines how much the vehicle slips in said terrains.
Like in Mario Kart 8, the DIRT parameters are not affected by the level, meaning that, despite the name, Off-Road Traction doesn't actually work on off-road terrains. Also note that the same degrees of different slippery terrain types share the same BrakeRt scaling, while different degrees of the same type share the same SlipRt scaling.
Unlike most stats, Traction can reach level 0 (0.75 points), which is not coded in the game. In this case level 1 values are used.

In-game off-road traction statistics (OF)

Relative Speed
Level In-game value Off-Road Terrain Slippery Terrain - SAND Slippery Terrain - ICE
BrakeRt_DIRT_L BrakeRt_DIRT_M BrakeRt_DIRT_H BrakeRt_SAND_L BrakeRt_SAND_M BrakeRt_SAND_H BrakeRt_ICE_L BrakeRt_ICE_M BrakeRt_ICE_H
0 0.75 0.7 0.5 0.3 0.981 0.981 0.981 0.971 0.971 0.971
1 1.00 0.7 0.5 0.3 0.981 0.981 0.981 0.971 0.971 0.971
2 1.25 0.7 0.5 0.3 0.982 0.982 0.982 0.972 0.972 0.972
3 1.50 0.7 0.5 0.3 0.983 0.983 0.983 0.973 0.973 0.973
4 1.75 0.7 0.5 0.3 0.984 0.984 0.984 0.974 0.974 0.974
5 2.00 0.7 0.5 0.3 0.985 0.985 0.985 0.975 0.975 0.975
6 2.25 0.7 0.5 0.3 0.986 0.986 0.986 0.976 0.976 0.976
7 2.50 0.7 0.5 0.3 0.987 0.987 0.987 0.977 0.977 0.977
8 2.75 0.7 0.5 0.3 0.988 0.988 0.988 0.978 0.978 0.978
9 3.00 0.7 0.5 0.3 0.989 0.989 0.989 0.979 0.979 0.979
10 3.25 0.7 0.5 0.3 0.99 0.99 0.99 0.98 0.98 0.98
11 3.50 0.7 0.5 0.3 0.991 0.991 0.991 0.981 0.981 0.981
12 3.75 0.7 0.5 0.3 0.992 0.992 0.992 0.982 0.982 0.982
13 4.00 0.7 0.5 0.3 0.993 0.993 0.993 0.983 0.983 0.983
14 4.25 0.7 0.5 0.3 0.994 0.994 0.994 0.984 0.984 0.984
15 4.50 0.7 0.5 0.3 0.995 0.995 0.995 0.985 0.985 0.985
16 4.75 0.7 0.5 0.3 0.996 0.996 0.996 0.986 0.986 0.986
17 5.00 0.7 0.5 0.3 0.997 0.997 0.997 0.987 0.987 0.987
18 5.25 0.7 0.5 0.3 0.998 0.998 0.998 0.988 0.988 0.988
19 5.50 0.7 0.5 0.3 0.999 0.999 0.999 0.989 0.989 0.989
20 5.75 0.7 0.5 0.3 1 1 1 0.99 0.99 0.99
Default 0.7 0.5 0.3 0.981 0.981 0.981 0.981 0.981 0.981
Slip
Level In-game value Off-Road Terrain Slippery Terrain - SAND Slippery Terrain - ICE
SlipRt_DIRT_L SlipRt_DIRT_M SlipRt_DIRT_H SlipRt_SAND_L SlipRt_SAND_M SlipRt_SAND_H SlipRt_ICE_L SlipRt_ICE_M SlipRt_ICE_H
0 0.75 0.95 0.95 0.95 0.915 0.925 0.935 0.915 0.925 0.935
1 1.00 0.95 0.95 0.95 0.915 0.925 0.935 0.915 0.925 0.935
2 1.25 0.95 0.95 0.95 0.914 0.924 0.934 0.914 0.924 0.934
3 1.50 0.95 0.95 0.95 0.913 0.923 0.933 0.913 0.923 0.933
4 1.75 0.95 0.95 0.95 0.912 0.922 0.932 0.912 0.922 0.932
5 2.00 0.95 0.95 0.95 0.911 0.921 0.931 0.911 0.921 0.931
6 2.25 0.95 0.95 0.95 0.91 0.92 0.93 0.91 0.92 0.93
7 2.50 0.95 0.95 0.95 0.909 0.919 0.929 0.909 0.919 0.929
8 2.75 0.95 0.95 0.95 0.908 0.918 0.928 0.908 0.918 0.928
9 3.00 0.95 0.95 0.95 0.907 0.917 0.927 0.907 0.917 0.927
10 3.25 0.95 0.95 0.95 0.906 0.916 0.926 0.906 0.916 0.926
11 3.50 0.95 0.95 0.95 0.905 0.915 0.925 0.905 0.915 0.925
12 3.75 0.95 0.95 0.95 0.903 0.913 0.923 0.903 0.913 0.923
13 4.00 0.95 0.95 0.95 0.901 0.911 0.921 0.901 0.911 0.921
14 4.25 0.95 0.95 0.95 0.899 0.909 0.919 0.899 0.909 0.919
15 4.50 0.95 0.95 0.95 0.897 0.907 0.917 0.897 0.907 0.917
16 4.75 0.95 0.95 0.95 0.895 0.905 0.915 0.895 0.905 0.915
17 5.00 0.95 0.95 0.95 0.885 0.895 0.905 0.885 0.895 0.905
18 5.25 0.95 0.95 0.95 0.875 0.885 0.895 0.875 0.885 0.895
19 5.50 0.95 0.95 0.95 0.865 0.875 0.885 0.865 0.875 0.885
20 5.75 0.95 0.95 0.95 0.855 0.865 0.875 0.855 0.865 0.875
Default 0.75 0.75 0.75 0.75 0.75 0.75 0.75 0.75 0.75

The following table shows under which type (SAND, ICE) and degree (L, M, H) each slippery terrain is coded, and in which tracks they are found. The names given to the terrains are mostly based on how they appear in the game (i.e. their texture), not what they are actually called in the game files.
Note that Dirt and Gravel aren't always slippery terrains: the table shows only the tracks where said terrains are actually slippery. The main path of Ice Ice Outpost is slippery only on the ground section, while it's a normal surface on the anti-gravity section despite having the same texture (Black Ice).

Terrain Type Location
Light Sand SAND_L DS Cheep Cheep Beach
Red Sand SAND_L Bone-Dry Dunes GBA Sunset Wilds
Light Snow SAND_L Mount Wario GCN Sherbet Land
Mud SAND_L GCN Waluigi Stadium
Cheese SAND_L GBA Cheese Land
Dirt/Gravel
(Slippery)
SAND_M Ninja Hideaway Tour New York Minute Tour London Loop Yoshi's Island
Wet Dirt/Gravel SAND_M Shy Guy Falls SNES Donut Plains 3 Wii Koopa Cape
Sand SAND_M Dolphin Shoals GCN Dry Dry Desert SNES Donut Plains 3 Animal Crossing Tour Amsterdam Drift Yoshi's Island Tour Los Angeles Laps Piranha Plant Cove
Snow SAND_M Merry Mountain Wii DK Summit
Ice-Cream SAND_M Sky-High Sundae
Snowy Sand SAND_H Animal Crossing
Wet Asphalt
(Special)
ICE_L 3DS Neo Bowser City
Ice ICE_L Mount Wario Ice Ice Outpost 3DS Rosalina's Ice World
Black Ice
(No Anti-Gravity)
ICE_L Ice Ice Outpost
Wet Asphalt ICE_M Tour New York Minute Tour Vancouver Velocity
Synthetic Ice ICE_M Tour Vancouver Velocity
Snowy Dirt ICE_H Animal Crossing
Packed Ice ICE_H GCN Sherbet Land

Mini-Turbo (MT)[edit]

This table is significantly different from the one seen in Mario Kart 8. There are two parameters related to Mini-Turbo that were already present in Mario Kart 8, which were called Dash_FrmMiniT_Lv1 (Mini-Turbo Length) and Dash_FrmMiniT_Lv2 (Super Mini-Turbo Length) in Mario Kart 7. The first is the duration of the Mini-Turbo boost in frames, and the second is duration of the Super Mini-Turbo boost in frames. The other parameters do not have their own name reported in the tables; therefore, their names provided in the following table are not the official ones.
There is now an additional length parameter, Jump Boost Length, that determines the duration of the Jump Boost in frames.
Three statistics, here called Mini-Turbo Threshold, Super Mini-Turbo Threshold and Ultra Mini-Turbo Threshold, indicate how many units of boost counter are needed to charge a Mini-Turbo boost, Super Mini-Turbo boost and Ultra Mini-Turbo boost respectively. The boost counter increases every frame by either 2 or 5 units, depending on how hard you're drifting.
Three parameters, here called Mini-Turbo Speed, Super Mini-Turbo Speed and Jump Boost Speed, determine the relative max speed during a Mini-Turbo boost, a Super Mini-Turbo boost and a Jump Boost respectively, coded as fraction of the maximum speed during the boost over the maximum speed when not boosting.
Finally, the purpose of three other parameters related to the boosts are still not totally clear, but they seem to determine how fast the vehicle reaches its max speed during a Mini-Turbo boost, Super Mini-Turbo boost and Jump Boost; therefore, here they are called Mini-Turbo Angle, Super Mini-Turbo Angle and Jump Boost Angle.
Ultra Mini-Turbo Length seems to be hard-coded, but a comparison with the table of Mario Kart Tour revealed the values used: 120 frames for level 0 and 180 frames for level 20, with steps of 3 frames per level. Ultra Mini-Turbo Speed and Ultra Mini-Turbo Angle are determined by Super Mini-Turbo Speed and Super Mini-Turbo Angle respectively.
The parameters related to Mini-Turbo boosts seem to also apply to Piranha Plant boosts.
Unlike most stats, Mini-Turbo can't go below level 6 (2.25 points); therefore all the values between level 1 and 5 are gray in this table.

In-game Mini-Turbo statistics (MT)

Level In-game value Mini-Turbo Super Mini-Turbo Ultra Mini-Turbo Jump Boost Thresholds
Length Speed Angle Length Speed Angle Length Speed Angle Length Speed Angle Lv. 1 Lv. 2 Lv. 3
1 1.00 21 1.055 0.1395 72 1.055 0.1295 123 1.055 0.1295 16 1.305 0.219 280 590 900
2 1.25 22 1.06 0.139 74 1.06 0.129 126 1.06 0.129 17 1.31 0.218 278 586 894
3 1.50 23 1.065 0.1385 76 1.065 0.1285 129 1.065 0.1285 18 1.315 0.217 276 582 888
4 1.75 24 1.07 0.138 78 1.07 0.128 132 1.07 0.1285 19 1.32 0.216 274 578 882
5 2.00 25 1.075 0.1375 80 1.075 0.1275 135 1.075 0.1275 20 1.325 0.215 272 574 876
6 2.25 26 1.08 0.137 82 1.08 0.127 138 1.08 0.127 21 1.33 0.214 269 568 867
7 2.50 27 1.085 0.1365 84 1.085 0.1265 141 1.085 0.1265 22 1.335 0.213 266 562 858
8 2.75 28 1.09 0.136 86 1.09 0.126 144 1.09 0.126 23 1.34 0.212 263 556 849
9 3.00 29 1.095 0.1355 88 1.095 0.1255 147 1.095 0.1255 24 1.345 0.211 260 550 840
10 3.25 30 1.1 0.135 90 1.1 0.125 150 1.1 0.125 25 1.35 0.21 256 542 828
11 3.50 31 1.105 0.1345 92 1.105 0.1245 153 1.105 0.1245 26 1.355 0.209 252 534 816
12 3.75 32 1.11 0.134 94 1.11 0.124 156 1.11 0.124 27 1.36 0.208 248 526 804
13 4.00 33 1.115 0.1335 96 1.115 0.1235 159 1.115 0.1235 28 1.365 0.207 244 518 792
14 4.25 34 1.12 0.133 98 1.12 0.123 162 1.12 0.123 29 1.37 0.206 240 510 780
15 4.50 35 1.125 0.1325 100 1.125 0.1225 165 1.125 0.1225 30 1.375 0.205 235 500 765
16 4.75 36 1.13 0.132 102 1.13 0.122 168 1.13 0.122 31 1.38 0.204 230 490 750
17 5.00 37 1.135 0.1315 104 1.135 0.1215 171 1.135 0.1215 32 1.385 0.203 223 476 729
18 5.25 38 1.14 0.131 106 1.14 0.121 174 1.14 0.121 33 1.39 0.202 216 462 708
19 5.50 39 1.145 0.1305 108 1.145 0.1205 177 1.145 0.1205 34 1.395 0.201 208 446 684
20 5.75 40 1.15 0.13 110 1.15 0.12 180 1.15 0.12 35 1.4 0.2 200 430 660
Default 30 1.1 0.135 90 1.1 0.125 150 1.1 0.125 25 1.35 0.21 250 660 1100

Speed (SL, SW, SA and SG)[edit]

The in-game statistics are the same as the found in Mario Kart 8, but their values have been changed. There are two in-game statistics related to speed, named SpdMaxFwd_L and SpdMaxFwd_H in Mario Kart 7: the first is the maximum speed without coins, expressed in distance units/frame, the second is the maximum speed with 10 coins, expressed in distance units/frame. Air Speed has only one in-game statistics, called Wing_SpdMaxFwd_N in Mario Kart 7 and expressed in distance units/frame as well, suggesting that the maximum speed while gliding is unaffected by coins.
The values found in the table are those of the 150cc engine class.

In-game speed statistics (SL, SW, SA and SG)

Level Ground (SL) Water (SW) Anti-Gravity (SA) Air (SG)
Drive_SpdMaxFwd_L Drive_SpdMaxFwd_H Float_SpdMaxFwd_L Float_SpdMaxFwd_H SpdMaxFwd_L SpdMaxFwd_H Wing_SpdMaxFwd_N
1 7.475 7.975 7.475 7.975 7.475 7.975 7.595
2 7.5 8 7.5 8 7.5 8 7.64
3 7.525 8.025 7.525 8.025 7.525 8.025 7.685
4 7.55 8.05 7.55 8.05 7.55 8.05 7.73
5 7.575 8.075 7.575 8.075 7.575 8.075 7.775
6 7.6 8.1 7.6 8.1 7.6 8.1 7.82
7 7.625 8.125 7.625 8.125 7.625 8.125 7.865
8 7.65 8.15 7.65 8.15 7.65 8.15 7.91
9 7.675 8.175 7.675 8.175 7.675 8.175 7.955
10 7.7 8.2 7.7 8.2 7.7 8.2 8
11 7.725 8.225 7.725 8.225 7.725 8.225 8.045
12 7.75 8.25 7.75 8.25 7.75 8.25 8.09
13 7.775 8.275 7.775 8.275 7.775 8.275 8.135
14 7.8 8.3 7.8 8.3 7.8 8.3 8.18
15 7.825 8.325 7.825 8.325 7.825 8.325 8.225
16 7.85 8.35 7.85 8.35 7.85 8.35 8.27
17 7.875 8.375 7.875 8.375 7.875 8.375 8.315
18 7.9 8.4 7.9 8.4 7.9 8.4 8.36
19 7.925 8.425 7.925 8.425 7.925 8.425 8.405
20 7.95 8.45 7.95 8.45 7.95 8.45 8.45
Default 7.6 8.1 7.6 8.1 7.6 8.1 7.82

Handling (TL, TW, TA and TG)[edit]

This table is the same as the one found in Mario Kart 8. There are three in-game statistics related to handling, known as Drive_DirRotH, Drift_DirRotH and AutoDrift_ChargeRt in Mario Kart 7. The first is proportional to the angular velocity while steering and to the angular velocity during the automatic drift, the second determines how much the drift can be widened or made sharper, while the third is how fast is the automatic drift charged while steering in a direction. When at full charge, the automatic drift begins. Drifting and automatic drifting can begin only if the speed of the vehicle is greater than a specific percentage of its top speed, when such treshold is passed, the smoke coming out of the exhaust pipes suddenly disappear. Air handling has only two in-game statistics, named Wing_StickLR_Roll and Wing_StickLR_Move in Mario Kart 7, that are respectively proprotional to how much the vehicle rolls (tilts sideways) and actually changes direction over time while steering during a glide.

In-game handling statistics (TL, TW, TA and TG)

Level Ground (TL) Water (TW) Anti-Gravity (TA) Air (TG)
Drive_DirRotH Drift_DirRotH AutoDrift_ChargeRt Float_Drive_DirRotH Float_Drift_DirRotH Float_AutoDrift_ChargeRt Drive_DirRotH Drift_DirRotH AutoDrift_ChargeRt Wing_StickLR_Roll Wing_StickLR_Move
1 0.0065 0.0145 1.5 0.0085 0.0125 1.5 0.0065 0.0145 1.5 0.15 0.4
2 0.007 0.015 1.5 0.009 0.013 1.5 0.007 0.015 1.5 0.155 0.41
3 0.0075 0.0155 1.5 0.0095 0.0135 1.5 0.0075 0.0155 1.5 0.16 0.42
4 0.008 0.016 1.5 0.01 0.014 1.5 0.008 0.016 1.5 0.165 0.43
5 0.0085 0.0165 1.5 0.0105 0.0145 1.5 0.0085 0.0165 1.5 0.17 0.44
6 0.009 0.017 1.2 0.011 0.015 1.2 0.009 0.017 1.2 0.175 0.45
7 0.0095 0.0175 1.2 0.0115 0.0155 1.2 0.0095 0.0175 1.2 0.18 0.46
8 0.01 0.018 1.2 0.012 0.016 1.2 0.01 0.018 1.2 0.185 0.47
9 0.0105 0.0185 1.2 0.0125 0.0165 1.2 0.0105 0.0185 1.2 0.19 0.48
10 0.011 0.019 1.2 0.013 0.017 1.2 0.011 0.019 1.2 0.195 0.49
11 0.0114 0.0193 0.9 0.0134 0.0173 0.9 0.0114 0.0193 0.9 0.2 0.5
12 0.0118 0.0196 0.9 0.0138 0.0176 0.9 0.0118 0.0196 0.9 0.205 0.51
13 0.0122 0.0199 0.9 0.0142 0.0179 0.9 0.0122 0.0199 0.9 0.21 0.52
14 0.0126 0.0202 0.9 0.0146 0.0182 0.9 0.0126 0.0202 0.9 0.215 0.53
15 0.013 0.0205 0.9 0.015 0.0185 0.9 0.013 0.0205 0.9 0.22 0.54
16 0.0132 0.0208 0.6 0.0152 0.0188 0.6 0.0132 0.0208 0.6 0.225 0.55
17 0.0134 0.0211 0.6 0.0154 0.0191 0.6 0.0134 0.0211 0.6 0.23 0.56
18 0.0136 0.0214 0.6 0.0156 0.0194 0.6 0.0136 0.0214 0.6 0.235 0.57
19 0.0138 0.0217 0.6 0.0158 0.0197 0.6 0.0138 0.0217 0.6 0.24 0.58
20 0.014 0.022 0.6 0.016 0.02 0.6 0.014 0.022 0.6 0.245 0.59
Default 0.01 0.018 1 0.012 0.016 1 0.012 0.016 1 0.2 0.5

Invincibility (IV)[edit]

Since version 2.2.0, each driver, kart, tires, and glider has a new hidden statistic that's used to calculate the invincibility frames that players are granted upon being hit. When players are hit by an item, or by any hazard, they will be unable to move during a certain period, and then the invincibility time will start. Each item has an inner stop time and an inner invincibility time.

Stop time and invincibility time per item

Item Stop time (frames) Invincibility time (frames)
Banana in Mario Kart 8 90 90
Green Shell in Mario Kart 8 90 91
Red Shell in Mario Kart 8 90 91
Bob-omb in Mario Kart 8 90 90
Spiny Shell in Mario Kart 8 90 90
Star in Mario Kart 8 60 60
Bullet Bill in Mario Kart 8 65 56
Lightning in Mario Kart 8 60 90
Fire Flower in Mario Kart 8 63 56
Piranha Plant in Mario Kart 8 60 60
Super Horn in Mario Kart 8 65 56
Boomerang Flower in Mario Kart 8 65 57
Other 60 60

The amount of time that players are invincible after being stopped is calculated by multiplying the base invincibility time of what stopped them by a number defined by their Invincibility (IV) stat.

Version 3.0.0

Invincibility time multiplier per level

Level Multiplier
1 0.65
2 0.74
3 0.79
4 0.85
5 0.91
6 0.97
7 1.03
8 1.09
9 1.15
10 1.2
11 1.25
12 1.29
13 1.33
14 1.37
15 1.42
16 1.45
17 1.5
18 1.6
19 1.8
20 2
Default 1
Versions 2.2.0 - 2.4.0

Invincibility time multiplier per level

Level Multiplier
1 0.65
2 0.67
3 0.7
4 0.74
5 0.79
6 0.85
7 0.91
8 0.97
9 1.03
10 1.09
11 1.15
12 1.2
13 1.25
14 1.29
15 1.33
16 1.37
17 1.41
18 1.44
19 1.47
20 1.5
Default 1

References[edit]

  1. ^ a b A transcription of Mario Kart 8 Deluxe in-game statistics.
  2. ^ This Japanese Mario Kart 7 guide already knew about the purpose of weight parameters.
  3. ^ Result of a simulated dash bump between the two meta combos: Yoshi Scooty (KartBound_MassD=30, represented by King Boo) VS Yoshi Teddy (KartBound_MassD=45, represented by Rosalina). Used modded vehicles in order to get a fair visual representation of the effects of the weight stat. Test by ItzManu001.
  4. ^ Tests from Bayzer investigating on mini-turbo bumps: Mini-Turbo VS No Mini-Turbo.
  5. ^ Short documentary about KartBound_MassD and weight milestones with an example clip by ItzManu001 on Reddit.
  6. ^ Clip by ItzManu001 reveals what happens if you change the values of SlipRt using mods.