Super Mario Bros. Wonder: Difference between revisions

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{{About|the game sometimes abbreviated as "SMBW"|the game often abbreviated as "NSMBW"|[[New Super Mario Bros. Wii]]}}
{{italic title}}
{{italic title}}
{{rewrite-expand|Expand the intro section to feature a summary on the game's design and artistic choices. A brief presentation of its standout gameplay mechanics, such Wonder Effects, power-ups, and badges, is paramount, but there should also be some emphasis placed on the game's aesthetics and the uniqueness of its items, characters, and setting, often noted by the game's developers and players alike}}
{{Redirect|SMBW|the game often abbreviated as "NSMBW"|[[New Super Mario Bros. Wii]]}}
{{game infobox
{{game infobox
|image=[[File:SMBW box NA.png|200px]]<br>North American box art
|image=[[File:SMBW box NA.png|250px]]<br>North American box art
|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD]]
|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|Japan|October 20, 2023<ref name=JPDirect>Nintendo 公式チャンネル (June 21, 2023). [https://youtu.be/nnCt1HUIqHo スーパーマリオブラザーズ ワンダー <nowiki>[Nintendo Direct 2023.6.21]</nowiki>]. ''YouTube''. Retrieved June 21, 2023.</ref>|USA|October 20, 2023<ref name=Direct/>|Mexico|October 20, 2023<ref name=MXWebsite>[https://www.nintendo.com/es-mx/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Sitio oficial de Nintendo]. ''Nintendo Mexico''. Retrieved June 21, 2023.</ref>|Brazil|October 20, 2023<ref>[https://www.nintendo.com/pt-br/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo]. ''Nintendo Brasil''. Retrieved June 21, 2023.</ref>|Europe|October 20, 2023<ref name=EU>@NintendoEurope (June 21, 2023). [https://twitter.com/NintendoEurope/status/1671529694385041412 "''Join Mario and friends on a new 2D side-scrolling adventure through a world of wonder – either solo or in local co-op with friends! #SuperMarioBrosWonder comes to #NintendoSwitch 20/10.''"] ''Twitter''. Retrieved June 21, 2023.</ref>|Australia|October 20, 2023<ref>NintendoAU (June 22, 2023). [https://youtu.be/IkbYA3eIW84 Super Mario Bros. Wonder hits Nintendo Switch October 20th!]. ''YouTube''. Retrieved June 22, 2023.</ref>|South Korea|October 20, 2023<ref>[https://www.youtube.com/watch?v=oWfrjqA-6c8 슈퍼 마리오브라더스 원더 Direct 2023.8.31]. Retrieved October 30, 2023.</ref>|HK|October 20, 2023<ref>[https://ec.nintendo.com/HK/zh/titles/70010000068691 超級瑪利歐兄弟 驚奇]. ''Nintendo HK''. Retrieved October 31, 2023.</ref>|ROC|October 20, 2023}}
|release={{flag list|Japan|October 20, 2023<ref name=JPDirect>Nintendo 公式チャンネル (June 21, 2023). [https://youtu.be/nnCt1HUIqHo スーパーマリオブラザーズ ワンダー <nowiki>[Nintendo Direct 2023.6.21]</nowiki>]. ''YouTube''. Retrieved June 21, 2023.</ref>|USA|October 20, 2023<ref name=Direct/>|Mexico|October 20, 2023<ref name=MXWebsite>[https://www.nintendo.com/es-mx/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Sitio oficial de Nintendo]. ''Nintendo Mexico''. Retrieved June 21, 2023.</ref>|Brazil|October 20, 2023<ref>[https://www.nintendo.com/pt-br/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo]. ''Nintendo Brasil''. Retrieved June 21, 2023.</ref>|Europe|October 20, 2023<ref name=EU>@NintendoEurope (June 21, 2023). [https://twitter.com/NintendoEurope/status/1671529694385041412 "''Join Mario and friends on a new 2D side-scrolling adventure through a world of wonder – either solo or in local co-op with friends! #SuperMarioBrosWonder comes to #NintendoSwitch 20/10.''"] ''Twitter''. Retrieved June 21, 2023.</ref>|Australia|October 20, 2023<ref>NintendoAU (June 22, 2023). [https://youtu.be/IkbYA3eIW84 Super Mario Bros. Wonder hits Nintendo Switch October 20th!]. ''YouTube''. Retrieved June 22, 2023.</ref>|South Korea|October 20, 2023<ref>[https://www.youtube.com/watch?v=oWfrjqA-6c8 슈퍼 마리오브라더스 원더 Direct 2023.8.31]. Retrieved October 30, 2023.</ref>|HK|October 20, 2023<ref>[https://ec.nintendo.com/HK/zh/titles/70010000068691 超級瑪利歐兄弟 驚奇]. ''Nintendo HK''. Retrieved October 31, 2023.</ref>|ROC|October 20, 2023}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|pt_br=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|pt_br=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
|modes=Single player, multiplayer
|modes=Single player, multiplayer
|ratings={{ratings|cero=A|esrb=E|pegi=3|acb=G|grac=All|cadpa= |usk=6|dejus=L|gsrr=P|rars= |fpb=13|gcam=3|nmc=7}}
|ratings={{ratings|cero=A|esrb=E|pegi=3|acb=G|grac=All|cadpa= |usk=6|classind=L|smeccv=A|gsrr=P|rars= |fpb=13|gcam=3|mro=7}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|switch=1|switchdl=1}}
|format={{format|switch=1|switchdl=1}}
|input={{input|joy-con=1|switchpro=1}}
|input={{input|joy-con=1|joy-con-horizontal=1|switchpro=1}}
|serials={{flag list|Japan|LA-H-AQMXA-JPN|USA|LA-H-AQMXA-USA|Europe|LA-H-AQMXA-EUR|Australia|LA-H-AQMXA-AUS|South Korea|LA-H-AQMXA-KOR|ROC|LA-H-AQMXA-CHT}}
}}
}}
'''''Super Mario Bros. Wonder''''' is a side-scrolling platform game released worldwide for the [[Nintendo Switch]] on October 20, 2023.<ref name=Direct>Nintendo of America (June 21, 2023). [https://youtu.be/JStAYvbeSHc Super Mario Bros. Wonder - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 21, 2023.</ref> First announced during the June 2023 Nintendo Direct, it is the twenty-second installment in the [[Super Mario (series)|''Super Mario'' series]] and the first new full-fledged 2D ''Super Mario'' game since ''[[New Super Mario Bros. U]]'' released almost 11 years prior. It is also the first game to feature [[Kevin Afghani]] as the voice of [[Mario]] and [[Luigi]], succeeding [[Charles Martinet]], as well as the first game in the [[Super Mario (franchise)|''Super Mario'' franchise]] as a whole to be released since the initial release of ''[[Mario + Rabbids Sparks of Hope]]'' exactly one year prior.
'''''Super Mario Bros. Wonder''''' is a side-scrolling platform game released worldwide for the [[Nintendo Switch]] on October 20, 2023.<ref name=Direct>Nintendo of America (June 21, 2023). [https://youtu.be/JStAYvbeSHc Super Mario Bros. Wonder - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 21, 2023.</ref> First announced during the June 2023 Nintendo Direct, it is the twenty-seventh installment in the [[Super Mario (series)|''Super Mario'' series]]<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> and the first new full-fledged 2D ''Super Mario'' game since ''[[New Super Mario Bros. U]]'' released almost 11 years prior. It is also the first game to feature [[Kevin Afghani]] as the voice of [[Mario]] and [[Luigi]], succeeding [[Charles Martinet]], as well as the first game in the [[Super Mario (franchise)|''Super Mario'' franchise]] as a whole to be released since the initial release of ''[[Mario + Rabbids Sparks of Hope]]'' exactly one year prior.


A dedicated Nintendo Direct for the game titled the "''Super Mario Bros. Wonder'' Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.<ref>@NintendoAmerica (August 29, 2023). [https://twitter.com/NintendoAmerica/status/1696523235138158892 "''Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!''"] ''Twitter''. Retrieved August 29, 2023.</ref>
A dedicated Nintendo Direct for the game titled the "''Super Mario Bros. Wonder'' Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.<ref>@NintendoAmerica (August 29, 2023). [https://twitter.com/NintendoAmerica/status/1696523235138158892 "''Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!''"] ''Twitter''. Retrieved August 29, 2023.</ref>
==Story==
==Story==
[[File:Flower_Kingdom_SMBW.jpg|thumb|left|upright=1.4|The main playable characters, Poplins, and Prince Florian in the [[Flower Kingdom]] in the opening cutscene.]]
[[File:Flower_Kingdom_SMBW.jpg|thumb|left|upright=1.4|The main playable characters, Poplins, and Prince Florian in the [[Flower Kingdom]] in the opening cutscene.]]
[[Mario]], [[Luigi]], [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad and Blue Toad|Yellow Toad]], [[Yellow Toad and Blue Toad|Blue Toad]], and [[Toadette]] are invited to the [[Flower Kingdom]], a neighbor to the [[Mushroom Kingdom]] ruled by [[Prince Florian]]. Florian shows off the [[Wonder Flower]] to his visitors, when suddenly, [[Bowser]], [[Bowser Jr.]], and [[Kamek]] arrive. Bowser takes hold of the Wonder Flower, merging him, his [[Koopa Clown Car]], and Florian's castle, the [[Flower Castle]], to become [[Castle Bowser]]; he proceeds to spread havoc across the entire kingdom, including trapping the kingdom's inhabitants, the [[Poplin]]s, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and set off with Florian to stop Bowser's plans once again. The group is closely followed by four [[Yoshi (species)|Yoshi]]s and [[Nabbit]].
[[Mario]], [[Luigi]], [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad and Blue Toad|Yellow Toad]], [[Yellow Toad and Blue Toad|Blue Toad]], and [[Toadette]] are invited to the [[Flower Kingdom]], a neighbor to the [[Mushroom Kingdom]] ruled by [[Prince Florian]]. Florian shows off the [[Wonder Flower]] to his visitors, when suddenly, [[Bowser]], [[Bowser Jr.]], and [[Kamek]] arrive. Bowser takes hold of the Wonder Flower, merging him, his [[Koopa Clown Car]], and Florian's castle, the Flower Castle, to become [[Castle Bowser]]; he proceeds to spread havoc across the entire kingdom, including trapping the kingdom's inhabitants, the [[Poplin]]s, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and set off with Florian, who opts to be the gang's guide, to stop Bowser's plans once again. The group is closely followed by four [[Yoshi (species)|Yoshi]]s and [[Nabbit]].


Mario and his allies journey through [[Pipe-Rock Plateau]], [[Fluff-Puff Peaks]], [[Shining Falls]], [[Sunbaked Desert]], [[Fungi Mines]], and [[Deep Magma Bog]], collecting the [[Royal Seed]] from each in order to remove the [[Cloud Piranha]]s protecting Castle Bowser, defeating [[Wonder Bowser Jr.|an enhanced Bowser Jr.]] three times and disabling three flying battleships summoned by Kamek in the process, before confronting Bowser within the castle from [[Petal Isles]]. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, [[The Final Battle! Bowser's Rage Stage|preventing him from using Wonder powers to terrorize the universe]], and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.
Mario and his allies journey through [[Pipe-Rock Plateau]], [[Fluff-Puff Peaks]], [[Shining Falls]], [[Sunbaked Desert]], [[Fungi Mines]], and [[Deep Magma Bog]], collecting the [[Royal Seed]] from each in order to remove the [[Cloud Piranha]]s protecting Castle Bowser, defeating [[Wonder Bowser Jr.|an enhanced Bowser Jr.]] in four [[Castle|corrupted palace]]s and disabling three [[Airship|flying battleship]]s summoned by Kamek in the process, before confronting Bowser within the castle from [[Petal Isles]]. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, [[The Final Battle! Bowser's Rage Stage|preventing him from using Wonder powers to terrorize the universe]], and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.


Meanwhile, a post-credits scene shows Kamek attempting to carry Bowser Jr. and Bowser, who has reverted to his normal form, in the Koopa Clown Car; however, the weight is too heavy for Kamek and he sinks, causing them to crash into some hills near the Flower Castle.
Meanwhile, a post-credits scene shows Kamek attempting to carry Bowser Jr. and Bowser, who has reverted to his normal form, in the Koopa Clown Car; however, the weight is too heavy for Kamek and he sinks, causing them to crash into some hills near the Flower Castle.


==Gameplay==
==Gameplay==
''Super Mario Bros. Wonder'' is a {{wp|2.5D}}-style platformer that supports both single-player gameplay and simultaneous multiplayer with up to 4 players. The game uses an updated artstyle, iterating on the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series of games with brand-new models, expressions and animations. Alongside [[Mario]] and [[Luigi]], several other characters are also playable, including [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], [[Toadette]], [[Yoshi (species)|Yoshi]]s of four different colors, and [[Nabbit]].<ref name=SMBWDirect>Nintendo of America (August 31, 2023). [https://youtu.be/G0m_uNaSres Super Mario Bros. Wonder Direct 8.31.2023]. ''YouTube''. Retrieved August 31, 2023.</ref> All characters use the established base moveset from the ''New Super Mario Bros.'' series, including the ability to [[Wall Jump]], [[Ground Pound]], and [[Spin Jump]]. Nabbit retains his ability to not take damage from enemies from previous games, simply phasing through enemies instead. The Yoshis also do not take damage, but bump into enemies upon colliding with them. The Yoshis retain their ability to [[Flutter Jump]], be used as a mount for other characters, and use their tongue to swallow enemies and items. They can receive new abilities by consuming returning [[power-up]]s, as well as new ones like the [[Elephant Fruit]].
''Super Mario Bros. Wonder'' is a {{wp|2.5D}}-style platformer that supports both single-player gameplay and simultaneous multiplayer with up to 4 players. The game uses an updated artstyle, iterating on the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series of games with brand-new models, expressions and animations. Alongside [[Mario]] and [[Luigi]], several other characters are also playable, including [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad and Blue Toad|Yellow Toad, Blue Toad]], [[Toadette]], [[Yoshi (species)|Yoshi]]s of four different colors, and [[Nabbit]].<ref name=SMBWDirect>Nintendo of America (August 31, 2023). [https://youtu.be/G0m_uNaSres Super Mario Bros. Wonder Direct 8.31.2023]. ''YouTube''. Retrieved August 31, 2023.</ref> All characters use the established base moveset from the ''New Super Mario Bros.'' series, including the ability to [[Wall Jump]], [[Ground Pound]], and [[Spin Jump]]. Nabbit retains his ability to not take damage from enemies from previous games, simply phasing through enemies instead. The Yoshis also do not take damage, but bump into enemies upon colliding with them. The Yoshis retain their ability to [[Flutter Jump]], be used as a mount for other characters, and use their tongue to swallow enemies and items. They can receive new abilities by consuming returning [[List of power-ups|power-ups]], as well as new ones like the [[Elephant Fruit]]. A new feature sees the characters equipping [[Badge (Super Mario Bros. Wonder)|badges]] which allow them to obtain an additional special ability depending on which one is equipped, such as the Parachute Cap or the [[Scuttle]].


The game's story takes place in the [[Flower Kingdom]], a brand-new location. The game's levels incorporate similar general themes to the ''New Super Mario Bros.'' series, such as grassland, desert, and beach stages, but also unique level themes like autumnal forests and savannas. The hub consists of a contiguous world map, similar to that of ''New Super Mario Bros. U'', where each level is represented by a 3D modeled icon, as in ''[[Super Mario 3D World]]''. Similarly to both games, levels in this game have unique names. Each one is also assigned a difficulty rating in-game. This is a feature only found previously in the [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|Level Cards]] compatible with ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', as well as ''[[Super Mario Maker 2]]''{{'}}s Story Mode.
The game's story takes place in the [[Flower Kingdom]], a brand-new location. The game's levels incorporate similar general themes to the ''New Super Mario Bros.'' series, such as grassland, desert, and beach stages, but also unique level themes like autumnal forests and savannas. The hub consists of a contiguous world map, similar to that of ''New Super Mario Bros. U'', where each level is represented by a 3D modeled icon, as in ''[[Super Mario 3D World]]''. Similarly to both games, levels in this game have unique names. Each one is also assigned a difficulty rating in-game, from one to five. This is a feature only found previously in the [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|Level Cards]] compatible with ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', as well as ''[[Super Mario Maker 2]]''{{'}}s Story Mode.


The signature feature of ''Super Mario Bros. Wonder'' is the [[Wonder Flower]], a power-up that changes the world around [[Mario]] and friends in unique and strange ways, such as bringing [[Warp Pipe]]s to life or causing [[Trottin' Piranha Plant]]s to start singing. Wonder Flowers are exclusive to the Flower Kingdom, alongside [[Wonder Seed]]s and [[flower coin]]s, prominent collectibles of the region. Another notable addition are [[Talking Flower]]s, non-playable characters that populate levels and comment on in-game events and players' actions.
The signature feature of ''Super Mario Bros. Wonder'' is the [[Wonder Flower]], a power-up that changes the world around [[Mario]] and friends in unique and strange ways, such as bringing [[Warp Pipe]]s to life or causing [[Trottin' Piranha Plant]]s to start singing. Wonder Flowers are exclusive to the Flower Kingdom, alongside [[Wonder Seed]]s and [[flower coin]]s, prominent collectibles of the region. Another notable addition are [[Talking Flower]]s, non-playable characters that populate levels and comment on in-game events and players' actions.


Unlike every other 2D side-scrolling ''Super Mario'' game except ''[[Super Mario Bros. 2]]'', there is no score or [[Time Limit]] in this game, allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a [[Extra life|1-Up]].
This is the first 2D side-scrolling ''Super Mario'' game since ''[[Super Mario Bros. 2]]'' to omit a score system and [[Time Limit]], allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a [[Extra life|1-Up]].
 
Just like in ''Super Mario 3D World'', the number of lives is shared between players when playing multiplayer.
===Controls===
===Controls===
All actions using {{button|switch|leftstick}} can also be done with {{button|switch|pad}}. Selecting the "{{button|switch|B}} Dash · {{button|switch|A}} Jump" option in the Settings menu will rotate all face buttons once to the left, with {{button|switch|X}} functioning as {{button|switch|A}} and {{button|switch|Y}} functioning as {{button|switch|X}}.<ref>In-game Action Guide.</ref>
All actions using {{button|switch|leftstick}} can also be done with {{button|switch|pad}}. Selecting the "{{button|switch|B}} Dash · {{button|switch|A}} Jump" option in the Settings menu will rotate all face buttons once to the left, with {{button|switch|X}} functioning as {{button|switch|A}} and {{button|switch|Y}} functioning as {{button|switch|X}}.<ref>In-game Action Guide.</ref>
{|class="wikitable"style="width:60%;text-align:center"
{|class="wikitable"style="width:60%;text-align:center"
!width=20%|Action
!width=20%|Action
!width=30%|Dual Joy-Con or Pro Controller
!width=30%|Dual Joy-Con or Pro Controller {{button|switch|joy-con}}/{{button|switch|pro}}
!width=30%|Horizontal Joy-Con
!width=30%|Horizontal Joy-Con {{button|switch|joy-con-horizontal}}
|-
|-
|Move
|Move
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|{{button|switch|jc-left}}
|{{button|switch|jc-left}}
|-
|-
|Deploy [[Item Balloon]]
|Deploy [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]
|Hold {{button|switch|A}}
|Hold {{button|switch|A}}
|Hold {{button|switch|jc-right}}
|Hold {{button|switch|jc-right}}
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|Menu
|Menu
|{{button|switch|plus}}
|{{button|switch|plus}}
|{{button|switch|minus}} ( {{button|switch|joy-con-l}} ) or {{button|switch|plus}} ( {{button|switch|joy-con-r}} )
|{{button|switch|minus}} or {{button|switch|plus}}
|-
|-
!colspan=3|Basic Actions
!colspan=3|Basic Actions
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===Playable characters===
===Playable characters===
[[File:Character Select - Super Mario Bros Wonder.png|thumb|300px|All 12 playable characters in the game]]
[[File:Character Select - Super Mario Bros Wonder.png|thumb|300px|All 12 playable characters in the game]]
Counting the colored Toads and Yoshis separately, ''Super Mario Bros. Wonder'' features 12 playable characters, the most playable characters in a mainline ''Super Mario'' game. Among them, Daisy and the Yoshis are playable for the first time in a home console ''Super Mario'' game after being previously playable in ''[[Super Mario Run]]''. Most characters have the same attributes and play identically aside from revealing different [[Hidden Character Block]]s. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to [[Flutter Jump]], use their tongues, and allow other characters to ride them. The random option on the selection screen can only choose from Mario, Luigi, Peach, Daisy, the Toads, or Toadette.
Counting the colored Toads and Yoshis separately, ''Super Mario Bros. Wonder'' features 12 playable characters, the most playable characters in a mainline ''Super Mario'' game. Among them, Daisy and the Yoshis are playable for the first time in a home console ''Super Mario'' game after being previously playable in ''[[Super Mario Run]]''. Most characters have the same attributes and play identically aside from revealing different [[Hidden Character Block]]s. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to [[Flutter Jump]], use their tongues, and allow other characters to ride them. The random option on the selection screen cannot select the Yoshis or Nabbit.


The following descriptions of the playable characters are taken from the loading screens.
The following descriptions of the playable characters are taken from the loading screens.
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|-
|-
|align=center|[[File:SMBW screenshot Big Wiggler skates.png|100px]]<br>[[Racing Wiggler]]
|align=center|[[File:SMBW screenshot Big Wiggler skates.png|100px]]<br>[[Racing Wiggler]]
|A [[Big Wiggler]] that wears roller skates and races against players in Wiggler Race levels. It cannot be physically interacted with during a race.
|A [[Mega Wiggler|Big Wiggler]] that wears roller skates and races against players in Wiggler Race levels. It cannot be physically interacted with during a race.
|-
|-
|align=center|[[File:SMBW Angler Poplin.png|110px]]<br>[[Angler Poplin]]
|align=center|[[File:SMBW Angler Poplin.png|110px]]<br>[[Angler Poplin]]
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==Enemies and obstacles==
==Enemies and obstacles==
===Returning enemies===
===Returning enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{{content appearances|sortable=yes
|-style="background:#FF2400;color:#fff;"
|image4=[[File:SMBW Bob-omb.png|100px]]
!width=10%|Enemy
|name4=[[Bob-omb]]
!width=70%|Description
|description4=Bombs that ignite when they are jumped on or have a fireball thrown at them, then explode shortly after.
!width=10%|First appearance
|onlylevel4=[[Fluff-Puff Peaks Flying Battleship]]
!width=10%|Last appearance
|image7=[[File:Boo SMBW.png|100px]]
|-
|name7=[[Boo]]
|align=center|[[File:Fire piranha big full.png|100px]]<br>[[Big Fire Piranha]]
|description7=Ghostly enemies that only follow players that are facing away from them, and stop when looked at.
|Larger variants of [[Fire Piranha Plant]]s that can spit multiple [[fireball]]s at once.
|firstlevel7=[[Light-Switch Mansion]]
|colspan="2"align=center|[[Upshroom Downshroom]]
|lastlevel7=[[KO Arena Fungi Funk]]
|-
|image18=[[File:SMBW King Boo.png|75px]]
|align=center|[[File:SMBW Big Goomba.png|100px]]<br>[[File:SMBW Big Goomba (dandelion parachute).png|100px]]<br>[[Big Goomba]]
|name18=[[King Boo]]
|Larger variants of [[Goomba]]s that split into two [[Hefty Goomba]]s when stomped on.
|description18=The king of Boos who appears during [[Wonder Effect]]s. He moves forward slowly as the camera follows him, similar to a [[Boohemoth]] from ''[[New Super Mario Bros. 2]]''.
|align=center|[[The Sharp Trial: Launch to Victory]]
|firstlevel18=[[Light-Switch Mansion]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|lastlevel18={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}}
|-
|image8=[[File:SMBW Bullet Bill.png|100px]]
|align=center|[[File:Big Piranha Plant SMBW.jpg|100px]]<br>[[Big Piranha Plant]]
|name8=[[Bullet Bill]]
|Larger variants of [[Piranha Plant]]s.
|description8=Bullets that fly straight forward and are shot from [[Bill Blaster]]s.
|align=center|[[Piranha Plants on Parade]]
|firstlevel8=[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|lastlevel8={{sort|Semifinal Test Piranha Plant Reprise|[[The Semifinal Test Piranha Plant Reprise]]}}
|-
|image9=[[File:SMBW Screenshot Buzzy Beetle.png|100px]]
|align=center|[[File:SMBW Bob-omb.png|100px]]<br>[[Bob-omb]]
|name9=[[Buzzy Beetle]]
|Bombs that ignite when they are jumped on or have a fireball thrown at them, then explode shortly after.
|description9=Koopas with shells that protect them from fire damage. They can be found walking in lava.
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|firstlevel9=[[Raarghs in the Ruins]]
|-
|lastlevel9=[[Dragon Boneyard]]
|align=center|[[File:SMBW Bone Goomba.png|100px]][[File:BoneGoombaUnmasked.jpg|100px]]<br>[[Bone Goomba]]
|image10=[[File:SMBW screenshot Cheep Cheep.png|81px]]
|Teal-colored Goombas wearing skulls as headgear.
|name10=[[Cheep Cheep]]
|align=center|[[Pipe-Rock Plateau Palace]]
|description10=Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them.
|align=center|[[Sunbaked Desert Palace]]
|firstlevel10=[[Leaping Smackerel]]
|-
|lastlevel10=[[Search Party Item Park]]
|align=center|[[File:SMBW Bone Piranha.png|50px]][[File:SMBW Long Bone Piranha.png|50px]]<br>[[Bone Piranha Plant]]
|image11=[[File:SMBW Screenshot Dry Bones.png|100px]]
|Skeletal variants of [[Piranha Plant]]s. They grow taller in their sole appearance's [[Wonder Effect]].
|name11=[[Dry Bones]]
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|description11=Skeletal Koopas that regenerate themselves shortly after being stomped.
|-
|firstlevel11=[[Pipe-Rock Plateau Palace]]
|align=center|[[File:Boo SMBW.png|100px]]<br>[[Boo]]
|lastlevel11=[[Deep Magma Bog Palace]]
|Ghostly enemies that only follow players that are facing away from them, and stop when looked at.
|image13=[[File:SMBW screenshot Goomba sleeping.png|50px]][[File:SMBW screenshot Goomba long.png|50px]]
|align=center|[[Light-Switch Mansion]]
|name13=[[Goomba]]
|align=center|[[KO Arena Fungi Funk]]
|description13=Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up. They grow taller in [[Sproings in the Twilight Forest]]'s [[Wonder Effect]].
|-
|firstlevel13=[[Welcome to the Flower Kingdom!]]
|align=center|[[File:SMBW Bullet Bill.png|100px]]<br>[[Bullet Bill]]
|lastlevel13={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|Bullets that fly straight forward and are shot from [[Bill Blaster]]s.
|image16=[[File:SMBW Hefty Goomba.png|100px]]<br>[[File:SMBW Hefty Goomba (dandelion parachute).png|100px]]
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|name16=[[Hefty Goomba]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|description16=Larger variants of Goombas that split into two normal Goombas when stomped on.
|-
|firstlevel16={{sort|Sharp Trial: Launch to Victory|[[The Sharp Trial: Launch to Victory]]}}
|align=center|[[File:SMBW Screenshot Buzzy Beetle.png|100px]]<br>[[Buzzy Beetle]]
|lastlevel16={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}}
|Koopas with shells that protect them from fire damage. They can be found walking in lava.
|image2=[[File:SMBW Big Goomba.png|100px]]<br>[[File:SMBW Big Goomba (dandelion parachute).png|100px]]
|align=center|[[Raarghs in the Ruins]]
|name2=[[Big Goomba]]
|align=center|[[Dragon Boneyard]]
|description2=Larger variants of [[Goomba]]s that split into two [[Hefty Goomba]]s when stomped on.
|-
|firstlevel2={{sort|Sharp Trial: Launch to Victory|[[The Sharp Trial: Launch to Victory]]}}
|align=center|[[File:SMBW screenshot Cheep Cheep.png|81px]]<br>[[Cheep Cheep]]
|lastlevel2={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}}
|Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them.
|image5=[[File:SMBW Bone Goomba.png|100px]][[File:BoneGoombaUnmasked.jpg|100px]]
|align=center|[[Leaping Smackerel]]
|name5=[[Bone Goomba]]
|align=center|[[Search Party Item Park]]
|description5=Teal-colored Goombas wearing skulls as headgear.
|-
|firstlevel5=[[Pipe-Rock Plateau Palace]]
|align=center|[[File:SMBW Screenshot Dry Bones.png|100px]]<br>[[Dry Bones]]
|lastlevel5=[[Sunbaked Desert Palace]]
|Skeletal Koopas that regenerate themselves shortly after being stomped.
|image14=[[File:SMBW screenshot Goombrat.png|50px]][[File:Goombrat SMBW.jpg|50px]]
|align=center|[[Pipe-Rock Plateau Palace]]
|name14=[[Goombrat]]
|align=center|[[Deep Magma Bog Palace]]
|description14=Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to [[Parachute Galoomba]]s. Collisions with [[Bloomp]]s bounce them away and, if equipped, destroy their pappi.
|-
|firstlevel14=[[Here Come the Hoppos]]
|align=center|[[File:SMBW Screenshot Fire Piranha.png|100px]]<br>[[Fire Piranha Plant]]
|lastlevel14=[[Taily's Toxic Pond]]
|Piranha Plants that spit fireballs. This time, they appear in their ''[[Super Mario 3D Land]]'' color scheme.
|image19=[[File:SMBW Big Goombrat Walking.jpg|100px]][[File:Big Goombrat SMBW.jpg|100px]]
|align=center|[[Upshroom Downshroom]]
|name19=[[Kodeka Kakibō]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|description19=Larger variants of [[Goombrat]]s that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes.
|-
|onlylevel19=[[Bloomps of the Desert Skies]]
|align=center|[[File:SMBW screenshot Goomba sleeping.png|50px]][[File:SMBW screenshot Goomba long.png|50px]]<br>[[Goomba]]
|image15=[[File:SMBW Screenshot Hammer Bro.png|100px]]
|Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up. They grow taller in [[Sproings in the Twilight Forest]]'s [[Wonder Effect]].
|name15=[[Hammer Bro]]
|align=center|[[Welcome to the Flower Kingdom!]]
|description15=Helmeted Koopas that throw hammers at the player.
|align=center|[[The Final Test Wonder Gauntlet]]
|firstlevel15=[[Pipe-Rock Plateau Palace]]
|-
|lastlevel15={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|align=center|[[File:SMBW screenshot Goombrat.png|50px]][[File:Goombrat SMBW.jpg|50px]]<br>[[Goombrat]]
|image21=[[File:SMBW screenshot Troopa green.png|50px]][[File:SMBW screenshot Troopa red.png|50px]]
|Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to [[Parachute Galoomba]]s. Collisions with [[Bloomp]]s bounce them away and, if equipped, destroy their pappi.
|name21=[[Koopa Troopa]]
|align=center|[[Here Come the Hoppos]]
|description21=Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Red-shelled ones turn around at edges, while green-shelled ones walk off them.
|align=center|[[Taily's Toxic Pond]]
|firstlevel21=[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Scram, Skedaddlers!]] (red)
|-
|lastlevel21=[[Raarghs in the Ruins]] (green)<br>{{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} (red)
|align=center|[[File:SMBW Screenshot Hammer Bro.png|100px]]<br>[[Hammer Bro]]
|image20=[[File:SMBW screenshot Paratroopa green.png|50px]][[File:SMBW screenshot Paratroopa red.png|50px]]
|Helmeted Koopas that throw hammers at the player.
|name20=[[Koopa Paratroopa]]
|align=center|[[Pipe-Rock Plateau Palace]]
|description20=Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, while green-shelled ones are seen making large hops on the ground.
|align=center|[[The Final Test Wonder Gauntlet]]
|firstlevel20=[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Sproings in the Twilight Forest]] (red)
|-
|lastlevel20=[[Armads on the Roll]] (green)<br>{{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} (red)
|align=center|[[File:SMBW Hefty Goomba.png|100px]]<br>[[File:SMBW Hefty Goomba (dandelion parachute).png|100px]]<br>[[Hefty Goomba]]
|image22=[[File:SMBW Screenshot Lakitu.png|100px]]
|Larger variants of Goombas that split into two normal Goombas when stomped on.
|name22=[[Lakitu]]
|align=center|[[The Sharp Trial: Launch to Victory]]
|description22=Koopas that travel in [[Lakitu's Cloud|clouds]] and throw Spiny Eggs down onto the ground.
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|firstlevel22=[[Countdown to Drop Down]]
|-
|lastlevel22=[[Expert Badge Challenge Invisibility II]]
|align=center|[[File:SMBW Big Goombrat Walking.jpg|100px]][[File:Big Goombrat SMBW.jpg|100px]]<br>[[Hefty Goombrat]]
|image23=[[File:SMBW Screenshot Lava Bubble.png|100px]]
|Larger variants of [[Goombrat]]s that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes.
|name23=[[Lava Bubble]]
|colspan="2"align=center|[[Bloomps of the Desert Skies]]
|description23=Orange fireball enemies that jump up and down in and out of [[lava]].
|-
|onlylevel23=[[Pull, Turn, Burn]]
|align=center|[[File:Hothead SMBW.png|100px]]<br>[[Hothead]]
|image24=[[File:Lil' Sparky SMBW.png|100px]]
|Larger variants of Lil Sparkies.
|name24=[[Lil Sparky]]
|align=center|[[Color-Switch Dungeon]]
|description24=Small spark-like enemies that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like [[Amp]]s.
|align=center|[[The Final-Final Test Badge Marathon]]
|firstlevel24=[[Color-Switch Dungeon]]
|-
|lastlevel24={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|align=center|[[File:SMBW King Boo.png|75px]]<br>[[King Boo]]
|image17=[[File:Hothead SMBW.png|100px]]
|The king of Boos who appears during [[Wonder Effect]]s. He moves forward slowly as the camera follows him, similar to a [[Boohemoth]] from ''[[New Super Mario Bros. 2]]''.
|name17=[[Hothead]]
|align=center|[[Light-Switch Mansion]]
|description17=Larger variants of Lil Sparkies.
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|firstlevel17=[[Color-Switch Dungeon]]
|-
|lastlevel17={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|align=center|[[File:SMBW screenshot Paratroopa green.png|50px]][[File:SMBW screenshot Paratroopa red.png|50px]]<br>[[Koopa Paratroopa]]
|image25=[[File:MechakoopaSMBW.png|100px]]
|Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, while green-shelled ones are seen making large hops on the ground.
|name25=[[Mechakoopa]]
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Sproings in the Twilight Forest]] (red)
|description25=Mechanical Koopas with keys on their backs.
|align=center|[[Armads on the Roll]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
|onlylevel25=[[Petal Isles Flying Battleship]]
|-
|image26=[[File:MuncherSMBW.png|100px]]
|align=center|[[File:SMBW screenshot Troopa green.png|50px]][[File:SMBW screenshot Troopa red.png|50px]]<br>[[Koopa Troopa]]
|name26=[[Muncher]]
|Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Red-shelled ones turn around at edges, while green-shelled ones walk off them.
|description26=Black plants often found in large groups.
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Scram, Skedaddlers!]] (red)
|firstlevel26=[[Muncher Fields]]
|align=center|[[Raarghs in the Ruins]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
|lastlevel26={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|-
|image28=[[File:SMBW Nipper.png|100px]]
|align=center|[[File:SMBW Screenshot Lakitu.png|100px]]<br>[[Lakitu]]
|name28=[[Nipper Plant]]
|Koopas that travel in [[Lakitu's Cloud|clouds]] and throw Spiny Eggs down onto the ground.
|description28=Little white plants that damage the player in contact. They can walk on walls and ceilings.
|align=center|[[Countdown to Drop Down]]
|firstlevel28=[[Muncher Fields]]
|align=center|[[Expert Badge Challenge Invisibility II]]
|lastlevel28=[[KO Arena Petal Meddle]]
|-
|image27=[[File:SMBW Ninji.png|96px]]
|align=center|[[File:SMBW Screenshot Lava Bubble.png|100px]]<br>[[Lava Bubble]]
|name27=[[Ninji]]
|Orange fireball enemies that jump up and down in and out of [[lava]].
|description27=Impish ninja enemies. They dance in rhythm in their debut level's [[Wonder Effect]].
|colspan="2"align=center|[[Pull, Turn, Burn]]
|firstlevel27=[[Ninji Jump Party]]
|-
|lastlevel27=[[Break Time! Raise the Stage]]
|align=center|[[File:Lil' Sparky SMBW.png|100px]]<br>[[Lil Sparky]]
|image29=[[File:SMBW screenshot Piped Piranha Plant.png|100px]]
|Small spark-like enemies that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like [[Amp]]s.
|name29=[[Piranha Plant]]
|align=center|[[Color-Switch Dungeon]]
|description29=Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player.
|align=center|[[The Final-Final Test Badge Marathon]]
|firstlevel29=[[Piranha Plants on Parade]]
|-
|lastlevel29={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|align=center|[[File:MechakoopaSMBW.png|100px]]<br>[[Mechakoopa]]
|image3=[[File:SMBW Big Piranha Plant.png|100px]]
|Mechanical Koopas with keys on their backs.
|name3=[[Big Piranha Plant]]
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|description3=Larger variants of [[Piranha Plant]]s.
|-
|firstlevel3=[[Piranha Plants on Parade]]
|align=center|[[File:MuncherSMBW.png|100px]]<br>[[Muncher]]
|lastlevel3={{sort|Semifinal Test Piranha Plant Reprise|[[The Semifinal Test Piranha Plant Reprise]]}}
|Black plants often found in large groups.
|image12=[[File:SMBW Screenshot Fire Piranha.png|100px]]
|align=center|[[Muncher Fields]]
|name12=[[Fire Piranha Plant]]
|align=center|[[The Final-Final Test Badge Marathon]]
|description12=Piranha Plants that spit fireballs. This time, they appear in their ''[[Super Mario 3D Land]]'' color scheme.
|-
|firstlevel12=[[Upshroom Downshroom]]
|align=center|[[File:SMBW Ninji.png|96px]]<br>[[Ninji]]
|lastlevel12={{sort|Semifinal Test Piranha Plant Reprise|[[The Semifinal Test Piranha Plant Reprise]]}}
|Impish ninja enemies. They dance in rhythm in their debut level's [[Wonder Effect]].
|image1=[[File:Fire piranha big full.png|100px]]
|align=center|[[Ninji Jump Party]]
|name1=[[Big Fire Piranha]]
|align=center|[[Break Time! Raise the Stage]]
|description1=Larger variants of [[Fire Piranha Plant]]s that can spit multiple [[fireball]]s at once.
|-
|onlylevel1=[[Upshroom Downshroom]]
|align=center|[[File:SMBW Nipper.png|100px]]<br>[[Nipper Plant]]
|image6=[[File:SMBW Bone Piranha.png|50px]][[File:SMBW Long Bone Piranha.png|50px]]
|Little white plants that damage the player in contact. They can walk on walls and ceilings.
|name6=[[Bone Piranha Plant]]
|align=center|[[Muncher Fields]]
|description6=Skeletal variants of [[Piranha Plant]]s. They grow taller in their sole appearance's [[Wonder Effect]].
|align=center|[[KO Arena Petal Meddle]]
|onlylevel6=[[Fluff-Puff Peaks Palace]]
|-
|image30=[[File:SMBW Pokey.png|50px]]
|align=center|[[File:SMBW screenshot Piped Piranha Plant.png|100px]]<br>[[Piranha Plant]]
|name30=[[Pokey]]
|Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player.
|description30=Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey.
|align=center|[[Piranha Plants on Parade]]
|firstlevel30=[[Armads on the Roll]]
|align=center|[[The Final-Final Test Badge Marathon]]
|lastlevel30=[[Armads on the Roll]]
|-
|image31=[[File:Spike SMBW.png|87px]]
|align=center|[[File:SMBW Pokey.png|100px]]<br>[[Pokey]]
|name31=[[Spike]]
|Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey.
|description31=Koopa-like enemies that spit large green Spike Balls.
|colspan="2"align=center|[[Armads on the Roll]]
|firstlevel31=[[Angry Spikes and Sinkin' Pipes]]
|-
|lastlevel31={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|align=center|[[File:Spike SMBW.png|87px]]<br>[[Spike]]
|image32=[[File:SMBW screenshot Spiny.png|87px]]
|Koopa-like enemies that spit large green Spike Balls.
|name32=[[Spiny]]
|align=center|[[Angry Spikes and Sinkin' Pipes]]
|description32=Koopa enemies with spiked shells.
|align=center|[[The Final Test Wonder Gauntlet]]
|firstlevel32=[[Countdown to Drop Down]]
|-
|lastlevel32=[[Where the Rrrumbas Rule]]
|align=center|[[File:SMBW screenshot Spiny.png|87px]]<br>[[Spiny]]
|image33=[[File:SMBW screenshot Spiny Egg.png|87px]]
|Koopa enemies with spiked shells.
|name33=[[Spiny Egg]]
|align=center|[[Countdown to Drop Down]]
|description33=Spiky balls thrown by Lakitus that uncurl into Spinies upon landing.
|align=center|[[Where the Rrrumbas Rule]]
|firstlevel33=[[Countdown to Drop Down]]
|-
|lastlevel33=[[Countdown to Drop Down]]
|align=center|[[File:SMBW screenshot Spiny Egg.png|87px]]<br>[[Spiny Egg]]
|image34=[[File:ThwompSMBW.png|87px]]
|Spiky balls thrown by Lakitus that uncurl into Spinies upon landing.
|name34=[[Thwomp]]
|colspan="2"align=center|[[Countdown to Drop Down]]
|description34=Large stone enemies that slam down onto the ground.
|-
|firstlevel34=[[Sunbaked Desert Palace]]
|align=center|[[File:ThwompSMBW.png|87px]]<br>[[Thwomp]]
|lastlevel34=[[Petal Isles Special Way of the Goomba]]
|Large stone enemies that slam down onto the ground.
|image35=[[File:SMBW Urchin.png|100px]]
|align=center|[[Sunbaked Desert Palace]]
|name35=[[Urchin]]
|align=center|[[Petal Isles Special Way of the Goomba]]
|description35=Spiked creatures that float in water.
|-
|firstlevel35=[[Robbird Cove]]
|align=center|[[File:SMBW Urchin.png|100px]]<br>[[Urchin]]
|lastlevel35=[[Downpour Uproar]]
|Spiked creatures that float in water.
}}
|align=center|[[Robbird Cove]]
|align=center|[[Downpour Uproar]]
|}


===New enemies===
===New enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{{content appearances|sortable=yes
|-style="background:#FF2400;color:#fff;"
|image1=[[File:AnglefishIdle.jpg|100px]][[File:SMBW Screenshot Anglefish.png|100px]]
!width=10%|Enemy
|name1=[[Anglefish]]
!width=70%|Description
|description1=Teal, triangular fish enemies with white wings and red feet that jump out of water pools to attack the player(s).
!width=10%|First appearance
|firstlevel1={{sort|Anglefish Trial: Ready, Aim, Fly!|[[The Anglefish Trial: Ready, Aim, Fly!]]}}
!width=10%|Last appearance
|lastlevel1={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|-
|image2=[[File:ArmadSMBW.png|50px]][[File:SMBW Armad Ball.png|50px]]
|align=center|[[File:AnglefishIdle.jpg|100px]][[File:SMBW Screenshot Anglefish.png|100px]]<br>[[Anglefish]]
|name2=[[Armad]]
|Teal, triangular fish enemies with white wings and red feet that jump out of water pools to attack the player(s).
|description2=Armadillo-like enemies that can curl into balls and roll down slopes.
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
|firstlevel2=[[Armads on the Roll]]
|align=center|[[The Final Test Wonder Gauntlet]]
|lastlevel2=[[Sunbaked Desert Special Pole Block Allure]]
|-
|image3=[[File:Firework-Bobomb.png|100px]]
|align=center|[[File:ArmadSMBW.png|100px]][[File:SMBW Armad Ball.png|100px]]<br>[[Armad]]
|name3=[[Baboom]]
|Armadillo-like enemies that can curl into balls and roll down slopes.
|description3=Firecracker-like [[Bob-omb]]s that release three fireworks one by one when hit, which can break blocks and defeat enemies.
|align=center|[[Armads on the Roll]]
|firstlevel3=[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|lastlevel3=[[KO Arena Magma Flare-Up]]
|-
|image4=[[File:SMBW Bubble Bird Enemy.png|100px]]
|align=center|[[File:Firework-Bobomb.png|100px]]<br>[[Baboom]]
|name4=[[Blewbird]]
|[[Bob-omb]]-like enemies that release three fireworks one by one when hit, which can break blocks and defeat enemies.
|description4=Small bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. If defeated, another will burrow up from the ground in the same spot.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[KO Arena Magma Flare


===Obstacles===
===Obstacles===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{{content appearances|sortable=yes
|-style="background:#FF2400;color:#fff;"
|image1=[[File:SMBW Bill Blaster.png|50px]]
!width=10%|Enemy
|name1=[[Bill Blaster]]
!width=70%|Description
|description1=Indestructible cannons that fire [[Bullet Bill]]s.
!width=10%|First appearance
|firstlevel1=[[Fluff-Puff Peaks Flying Battleship]]
!width=10%|Last appearance
|lastlevel1={{sort|Semifinal Test Piranha Plant Reprise|[[The Semifinal Test Piranha Plant Reprise]]}}
|-
|image2=[[File:Bowser Burner.png|100px]]
|align=center|[[File:SMBW Bill Blaster.png|50px]]<br>[[Bill Blaster]]
|name2={{Conjectural|Bowser Burner}}
|Indestructible cannons that fire [[Bullet Bill]]s.
|description2=[[Burner]]-like objects with Bowser's face that emit green fire.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|firstlevel2=[[Deep Magma Bog Flying Battleship]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|lastlevel2=[[Deep Magma Bog Flying Battleship]]
|-
|image3=[[File:SMBW Gold Bowser Statue.jpg|100px]]
|align=center|[[File:SMBW Thundercloud.jpg|63px]]<br>Biribiri Kumo<ref name=NintendoDREAM/>
|name3=[[Bowser Statue]]
|Thunder clouds that damage the player when touched. They appear exclusively in their level's [[Wonder Effect]].
|description3=Statues of Bowser that come in gold and gray variants. The gold one is pushed by a [[Shova]] during Secrets of Shova Mansion's [[Wonder Effect]], while the gray one blocks the player's path and is destroyed by a stampede of [[Bulrush]]es.
|colspan="2"align=center|[[Downpour Uproar]]
|firstlevel3=[[Secrets of Shova Mansion]]
|-
|lastlevel3={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}}
|align=center|[[File:Bowser Burner.png|100px]]<br>{{Conjectural|Bowser Burner}}
|image4=[[File:BullsEyeBillBlasterSMBW.png|70px]]
|Burner-like objects with Bowser's face that emit green fire.
|name4=[[Bull's-Eye Blaster]]
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|description4=Red [[Bill Blaster]]s that fire [[Renketsu Search Killer]]s.
|-
|firstlevel4=[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[File:SMBW Gold Bowser Statue.jpg|100px]]<br>[[Bowser Statue]]
|lastlevel4=[[KnuckleFest Bowser's Blazing Beats]]
|Statues of Bowser that come in gold and gray variants. The gold one is pushed by a [[Shova]] during Secrets of Shova Mansion's [[Wonder Effect]], while the gray one blocks the player's path and is destroyed by a stampede of [[Bulrush]]es.
|image5=[[File:Burner SMBW.jpg|100px]]
|align=center|[[Secrets of Shova Mansion]]
|name5=[[Burner]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|description5=Rotating jets that emit light-green flames.
|-
|firstlevel5=[[Petal Isles Flying Battleship]]
|align=center|[[File:BullsEyeBillBlasterSMBW.png|70px]]<br>[[Bull's-Eye Blaster]]
|lastlevel5=[[Petal Isles Flying Battleship]]
|Red [[Bill Blaster]]s that fire [[Renketsu Search Killer]]s.
|image6=[[File:Bloomp Blaster.png|54px]][[File:Bloompblaster.png|54px]]
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|name6=[[Būsuke Hōdai]]<ref name=NintendoDREAM>Super Mario Bros. Wonder Kanzen Kōryakubon, Nintendo DREAM, 2023.</ref>
|-
|description6=[[Bill Blaster]]- and [[cannon]]-like devices that pump out [[Bloomp]]s.
|align=center|[[File:Burner SMBW.jpg|100px]]<br>[[Burner]]
|firstlevel6=[[Bloomps of the Desert Skies]]
|Rotating jets that emit light-green flames.
|lastlevel6={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|image7=[[File:SMBW Cannon.png|100px]]
|-
|name7=[[Cannon]]
|align=center|[[File:Bloomp Blaster.png|54px]][[File:Bloompblaster.png|54px]]<br>[[Būsuke Hōdai]]<ref name=NintendoDREAM>Official Japanese name found in ''Super Mario Bros. Wonder Kanzen Kōryakubon'', Nintendo DREAM, 2023.</ref>
|description7=Cannons that fire [[Bob-omb]]s and [[Bullet Bill]]s.
|[[Bill Blaster]]- and [[cannon]]-like devices that pump out [[Bloomp]]s.
|firstlevel7=[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Bloomps of the Desert Skies]]
|lastlevel7=[[Petal Isles Flying Battleship]]
|align=center|[[The Final-Final Test Badge Marathon]]
|image8=[[File:SMBW skydiving level.jpg|100px]]
|-
|name8=Cloud
|align=center|[[File:SMBW Cannon.png|100px]]<br>[[Cannon]]
|description8=Visible masses of condensed water vapor that obscure the player(s)' view and hide objects. They can be removed by passing through or [[Spin Jump]]ing near them.
|Cannons that fire [[Bob-omb]]s.
|firstlevel8=[[Cosmic Hoppos]]
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|lastlevel8={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|-
|image9=[[File:CurrentSMBW.png|120px]]
|align=center|[[File:SMBW skydiving level.jpg|100px]]<br>Cloud
|name9=[[Current]]
|Clouds obscure the player(s)' view and hide objects. They can be removed by passing through or [[Spin Jump]]ing near them.
|description9=Strong underwater forces that push the player(s) in various directions.
|align=center|[[Cosmic Hoppos]]
|firstlevel9=[[Leaping Smackerel]]
|align=center|[[The Final-Final Test Badge Marathon]]
|lastlevel9=[[Downpour Uproar]]
|-
|image10=[[File:DarknessSMBW.png|120px]]
|align=center|[[File:CurrentSMBW.png|120px]]<br>[[Current]]
|name10=[[Dark]]
|Strong underwater forces that push the player(s) in various directions.
|description10=One type of darkness can be toggled on and off by [[ON/OFF Switch]]es and completely obscures level elements. Another type merely reduces the brightness of an area.
|align=center|[[Leaping Smackerel]]
|firstlevel10=[[Sproings in the Twilight Forest]]
|align=center|[[Downpour Uproar]]
|lastlevel10={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|-
|image11=[[File:SMBW Lightning Block 1.jpg|46px]]<br>[[File:SMBW Lightning Block 2.jpg|46px]]<br>[[File:SMBW Lightning.jpg|100px]]
|align=center|[[File:DarknessSMBW.png|120px]]<br>[[Dark]]
|name11=[[Electricity Block]]
|One type of darkness can be toggled on and off by [[ON/OFF Switch]]es and completely obscures level elements. Another type merely reduces the brightness of an area.
|description11=Voltage blocks that emit electricity.
|align=center|[[Sproings in the Twilight Forest]]
|firstlevel11=[[High-Voltage Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|lastlevel11={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|-
|image12=[[File:SMBW Thundercloud.jpg|63px]]  
|align=center|[[File:Fire Bar SMBW.jpg|100px]]<br>[[Fire Bar]]
|name12=Electricity Cloud<ref>''Super Mario Bros. Wonder'' internal filename (<tt>ObjectCloudElectricity.bfres.zs</tt>)</ref>
|Bars of [[fireball]]s that rotate around an axis. Multiple bars can appear on one axis.
|description12=Thunder clouds that damage the player when touched. They appear exclusively in their level's [[Wonder Effect]].
|align=center|[[Sunbaked Desert Palace]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|firstlevel12=[[Downpour Uproar]]
|align=center|[[The Final-Final Test Badge Marathon]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|lastlevel12=[[Downpour Uproar]]
|-
|image13=[[File:Fire Bar SMBW.jpg|100px]]  
|align=center|[[Fireball (obstacle)|Fireball]]
|name13=[[Fire Bar]]
|Fireballs are spawned by hazardous ooze.
|description13=Bars of [[fireball]]s that rotate around an axis. Multiple bars can appear on one axis.
|align=center|[[Fluff-Puff Peaks Palace]]
|firstlevel13=[[Sunbaked Desert Palace]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|align=center|[[Deep Magma Bog Palace]]
|lastlevel13={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}} (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|-
|image14=[[File:FireballSMBW.png|50px]]
|align=center|[[File:Flaming Fist.png|100px]]<br>[[Fire Knuckle]]<ref name=NintendoDREAM/>
|name14=[[Fireball (obstacle)|Fireball]]
|Large, fiery fists that attempt to crush the player(s), similar to [[Skewer]]s. They can also destroy blocks.
|description14=Balls of fire that are spawned by hazardous ooze.
|align=center|[[KnuckleFest Bowser's Blazing Beats]]
|firstlevel14=[[Fluff-Puff Peaks Palace]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|lastlevel14=[[Deep Magma Bog Palace]]
|-
|image15=[[File:Flaming Fist.png|100px]]
|align=center|[[File:Fiery Pinwheel-thing.png|100px]]<br>Fire Wheel<ref name=NintendoDREAM/>
|name15=[[Fire Knuckle]]<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectFireKnuckle.bfres.zs</tt>)</ref>
|A wheel of rotating fire that can be moved when pulling from a handle.
|description15=Large, fiery fists that not only attempt to crush the player(s) (similar to [[Skewer]]s), but can also destroy blocks.
|colspan="2"align=center|[[Pull, Turn, Burn]]
|firstlevel15=[[KnuckleFest Bowser's Blazing Beats]]
|-
|lastlevel15={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}}
|align=center|[[File:SMBW screenshot Giant Spiked Ball.png|50px]][[File:SMBW bigger Giant Spiked Ball.jpg|50px]]<br>[[Giant Spiked Ball]]
|image16=[[File:Fiery Pinwheel-thing.png|100px]]
|Giant, golden [[Spike Ball]]s covered in white spikes. A larger one also appears during Rolling Ball Hall's [[Wonder Effect]].
|name16=[[Fire Wheel]]<ref name=NintendoDREAM/>
|align=center|[[Rolling-Ball Hall]]
|description16=A wheel of rotating fire that can be moved when pulling from a handle.
|align=center|[[The Final Battle! Bowser's Rage Stage]] (normal)<br>[[Rolling-Ball Hall]] (giant)
|firstlevel16=[[Pull, Turn, Burn]]
|-
|lastlevel16=[[Pull, Turn, Burn]]
|align=center|[[File:SMBW Goo.jpg|100px]]<br>[[Goo]]
|image17=[[File:SMBW screenshot Giant Spiked Ball.png|50px]][[File:SMBW bigger Giant Spiked Ball.jpg|50px]]
|Slime that players and [[Wubba]]s can swim through.
|name17=[[Giant Spiked Ball]]
|align=center|[[An Uncharted Area: Wubba Ruins]]
|description17=Giant, golden [[Spike Ball]]s covered in white spikes. A larger one also appears during Rolling Ball Hall's [[Wonder Effect]].  
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|firstlevel17=[[Rolling-Ball Hall]]
|-
|lastlevel17={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}} (normal)<br>[[Rolling-Ball Hall]] (giant)
|align=center|[[File:SMBW Lightning Block 1.jpg|46px]]<br>[[File:SMBW Lightning Block 2.jpg|46px]]<br>[[File:SMBW Lightning.jpg|100px]]<br>[[Hōden Block]]
|image18=[[File:SMBW Goo.jpg|100px]]
|Voltage blocks that emit electricity.
|name18=[[Goo]]
|align=center|[[High-Voltage Gauntlet]]
|description18=Slime that players and [[Wubba]]s can swim through.  
|align=center|[[The Final-Final Test Badge Marathon]]
|firstlevel18={{sort|Uncharted Area: Wubba Ruins|[[An Uncharted Area: Wubba Ruins]]}}
|-
|lastlevel18={{sort|Final Uncharted Area: Poison Ruins|[[A Final Uncharted Area: Poison Ruins]]}}
|align=center|[[File:SMBW Wonder Bowser Jr. second fight.jpg|120px]]<br>[[Honey]]
|image19=[[File:SMBW Wonder Bowser Jr. second fight.jpg|120px]]
|A sticky substance that slows the player's speed.
|name19=[[Honey]]  
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|description19=A sticky substance that slows the player's speed.  
|-
|firstlevel19=[[Fluff-Puff Peaks Palace]]
|align=center|[[File:SMBWScreenshotHot-HotRockSentient.png|100px]]<br>[[File:SMBWScreenshotHot-HotRockEmitingMagma.png|100px]]<br>[[Hot-Hot Rock]]
|lastlevel19=[[Fluff-Puff Peaks Palace]]
|Sentient stone blocks of varying sizes that occasionally emit magma that can be put out with water.
|image20=[[File:SMBWScreenshotHot-HotRockSentient.png|100px]]<br>[[File:SMBWScreenshotHot-HotRockEmitingMagma.png|100px]]
|align=center|[[Hot-Hot Hot!]]
|name20=[[Hot-Hot Rock]]
|align=center|[[The Final-Final Test Badge Marathon]]
|description20=Sentient stone blocks of varying sizes that occasionally emit magma, which can be put out with water.
|-
|firstlevel20=[[Hot-Hot Hot!]]
|align=center|[[File:LavaSMBW.png|120px]]<br>[[Lava]]
|lastlevel20={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. Circular lava also appears during Wonder Effects.
|image21=[[File:LavaSMBW.png|120px]]
|align=center|[[Where the Rrrumbas Rule]] (normal)<br>[[A Final Uncharted Area: Poison Ruins]] (circular)
|name21=[[Lava]]
|align=center|[[Expert Badge Challenge Jet Run II]] (normal)<br>[[Deep Magma Bog Special Solar Roller]] (circular)
|description21=Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. A green variant found in palaces and [[Castle Bowser]] can spawn enemies or cause an effect on objects. Circular lava also appears during Wonder Effects.
|-
|firstlevel21=[[Pipe-Rock Plateau Palace]] (green)<br>[[Where the Rrrumbas Rule]] (normal)<br>{{sort|Final Uncharted Area: Poison Ruins|[[A Final Uncharted Area: Poison Ruins]]}} (circular)  
|align=center|[[File:SMBW Lava Geyser.jpg|100px]]<br>[[Lava Geyser]]
|lastlevel21={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}} (green)<br>[[Expert Badge Challenge Jet Run II]] (normal)<br>[[Deep Magma Bog Special Solar Roller]] (circular)
|Pillars of lava that rise up from pits carrying floats.
|image22=[[File:SMBW Lava Geyser.jpg|100px]][[File:SMBW Poison Geyser.jpg|100px]]
|colspan="2"align=center|[[Pull, Turn, Burn]]
|name22=[[Lava Geyser]]
|-
|description22=Pillars of lava that rise up from pits carrying floats.
|align=center|[[Lava tide]]
|firstlevel22=[[Pull, Turn, Burn]] (normal)<br>[[Evade the Seeker Bullet Bills!]] (green)
|Lava that rises up.
|lastlevel22=[[Pull, Turn, Burn]] (normal)<br>{{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}} (green)
|colspan="2"align=center|[[Expert Badge Challenge Jet Run II]]
|image23=[[File:SMBWLavaTide.png|100px]]
|-
|name23=[[Lava tide]]
|align=center|[[File:DownpourUproar Wonder.jpg|100px]]<br>[[Lightning (obstacle)|Lightning]]
|description23=Lava that rises up or falls down.
|Lightning strikes that damage the player when touched. It appears during [[Wonder Effect]]s.
|firstlevel23=[[Expert Badge Challenge Jet Run II]] (normal)<br>{{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} (green)
|align=center|[[Downpour Uproar]]
|lastlevel23=[[Expert Badge Challenge Jet Run II]] (normal)<br>{{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} (green)
|align=center|[[The Final Test Wonder Gauntlet]]
|image24=[[File:DownpourUproar Wonder.jpg|100px]]
|-
|name24=[[Lightning (obstacle)|Lightning]]
|align=center|[[File:SMBW Smasher.png|100px]]<br>[[Piston]]
|description24=Lightning strikes that damage the player when touched. It appears during [[Wonder Effect]]s.
|Purple columns that smash the ground, similar to [[Pillar]]s and Skewers.
|firstlevel24=[[Downpour Uproar]]
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|lastlevel24={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|-
|image25=[[File:SMBW Smasher.png|100px]]
|align=center|[[File:PoisonSwampSMBW.png|120px]]<br>[[File:OozeSwampSMBW.png|120px]]<br>[[Poison (obstacle)|Poison]]
|name25=[[Piston]]
|Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. A green variant appears in castles, which can spawn enemies or cause an effect on objects, as well as a dark blue version seen in certain levels in [[Fungi Mines]]. Circular variants also appear during Wonder Effects.
|description25=Purple columns that smash the ground, similar to [[Pillar]]s and Skewers.  
|align=center|[[Swamp Pipe Crawl]] (purple)<br>[[Pipe-Rock Plateau Palace]] (green)<br>[[Taily's Toxic Pond]] (dark blue)<br>[[The Final Battle! Bowser's Rage Stage]] (circular)
|firstlevel25=[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[The Final Test Wonder Gauntlet]] (purple)<br>[[The Final-Final Test Badge Marathon]] (green)<br>[[Another Uncharted Area: Swaying Ruins]] (dark blue)<br>[[Fungi Mines Special Dangerous Donut Ride]] (circular)
|lastlevel25=[[Fluff-Puff Peaks Flying Battleship]]
|-
|image26=[[File:PoisonSwampSMBW.png|120px]]<br>[[File:OozeSwampSMBW.png|120px]]
|align=center|[[File:SMBW Poison Geyser.jpg|100px]]<br>{{Conjectural|Poison geyser}}
|name26=[[Poison (obstacle)|Poison]]
|Pillars of green poison that rise up from pits carrying floats.
|description26=Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. A dark blue version is seen in certain levels in [[Fungi Mines]]. Circular variants also appear during Wonder Effects.  
|align=center|[[Evade the Seeker Bullet Bills!]]
|firstlevel26=[[Swamp Pipe Crawl]] (purple)<br>[[Taily's Toxic Pond]] (dark blue)<br>[[Fungi Mines Special Dangerous Donut Ride]] (circular)
|align=center|[[The Final-Final Test Badge Marathon]]
|lastlevel26={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} (purple)<br>[[Fungi Mines Special Dangerous Donut Ride]] (dark blue / circular)
|-
|image27=[[File:PoisonTideSMBW.png|100px]]<br>[[File:PoisonTideGreenSMBW.png|100px]]
|align=center|[[File:PoisonTideSMBW.png|100px]]<br>[[File:PoisonTideGreenSMBW.png|100px]]<br>[[Poison tide]]
|name27=[[Poison tide]]
|Poison that rises up, down or sideways.
|description27=Poison that rises up, falls down, or go sideways.
|align=center|[[Bulrush Express]] (purple)<br>[[A Final Uncharted Area: Poison Ruins]] (green)
|firstlevel27=[[Bulrush Express]] (purple)<br>{{sort|Final Uncharted Area: Poison Ruins|[[A Final Uncharted Area: Poison Ruins]]}} (dark blue)
|align=center|[[Fluff-Puff Peaks Special Climb to the Beat]] (purple)<br>[[The Final-Final Test Badge Marathon]] (green)
|lastlevel27=[[Fluff-Puff Peaks Special Climb to the Beat]] (purple)<br>[[Fungi Mines Special Dangerous Donut Ride]] (dark blue)
|-
|image38=[[File:SMBW Rift.jpg|100px]]
|align=center|[[File:SMBW Rift.jpg|100px]]<br>[[Rift]]<ref name=GameInformerSMBWLevels/>
|name38=[[Rift]]<ref name=GameInformerSMBWLevels/>
|Antimatter obstacles that damage the player.
|description38=Antimatter obstacles that damage the player.
|align=center|[[Beware of the Rifts]]
|firstlevel38=[[Beware of the Rifts]]
|align=center|[[The Final Test Wonder Gauntlet]]
|lastlevel38={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|-
|image39=[[File:SMBW Sand.png|100px]]
|align=center|[[File:SMBW Sand.png|100px]]<br>{{Conjectural|Sand}}
|name39={{Conjectural|Sand}}
|Sand that slows the player's speed, like the {{conjectural|snow pit}}s of ''[[New Super Mario Bros.]]''
|description39=Sand that slows the player's speed, like the {{conjectural|snow pit}}s of ''[[New Super Mario Bros.]]''
|align=center|[[Armads on the Roll]]
|firstlevel39=[[Armads on the Roll]]
|align=center|[[Sunbaked Desert Palace]]
|lastlevel39=[[Sunbaked Desert Palace]]
|-
|image40=[[File:SwayingRuins Wonder.jpg|100px]]
|align=center|[[File:SwayingRuins Wonder.jpg|100px]]<br>{{Conjectural|Slime}}
|name40={{Conjectural|Slime}}
|A slime-like substance that makes the player slide.
|description40=A slime-like substance that makes the player slide.
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|firstlevel40=[[Another Uncharted Area: Swaying Ruins]]
|-
|lastlevel40=[[Another Uncharted Area: Swaying Ruins]]
|align=center|[[File:SMBW Spike Ball Green.jpg|50px]][[File:SMBW Spike Ball Brown.jpg|50px]][[File:Rolling-Ball Hall Thumbnail.png|100px]]<br>[[Spike Ball]]
|image41=[[File:SMBW Spike Ball Green.jpg|50px]][[File:SMBW Spike Ball Brown.jpg|50px]][[File:Rolling-Ball Hall Thumbnail.png|100px]]
|Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by [[Spike]]s and [[Taily|Tailies]]. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact.
|name41=[[Spike Ball]]
|align=center|[[Up 'n' Down with Puffy Lifts]] (normal)<br>[[Angry Spikes and Sinkin' Pipes]] (Spike)<br>[[Taily's Toxic Pond]] (Taily)
|description41=Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by [[Spike]]s and [[Taily|Tailies]]. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact.  
|align=center|[[Petal Isles Special Way of the Goomba]] (normal)<br>[[The Final Test Wonder Gauntlet]] (Spike)<br>[[KO Arena Fungi Funk]] (Taily)
|firstlevel41=[[Up 'n' Down with Puffy Lifts]] (normal)<br>[[Angry Spikes and Sinkin' Pipes]] (Spike)<br>[[Taily's Toxic Pond]] (Taily)
|-
|lastlevel41=[[Petal Isles Special Way of the Goomba]] (normal)<br>{{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} (Spike)<br>[[KO Arena Fungi Funk]] (Taily)
|align=center|[[File:Spike Statue.png|100px]]<br>{{Conjectural|Spike statue}}
|image42=[[File:Spike Statue.png|100px]]
|Fires boulders during their level's [[Wonder Effect]].
|name42={{Conjectural|Spike statue}}
|colspan="2"align=center|[[Wavy Ride through the Magma Tube]]
|description42=A massive statue of a Spike that fires boulders during its level's [[Wonder Effect]].
|-
|firstlevel42=[[Wavy Ride through the Magma Tube]]
|align=center|[[File:SpikeTrapSMBW.png|46px]][[File:Spike Trap 1 SMBW.jpg|46px]][[File:Spike Trap 2 SMBW.jpg|46px]]<br>[[Spike Trap]]
|lastlevel42=[[Wavy Ride through the Magma Tube]]
|Various forms return. Some are Spike Balls, commonly found in clusters that damage the player(s) when touched. Others are spikes found in rows; in their [[Goomba]] form, players can walk, unharmed, on these Spike Traps in [[Maw-Maw Mouthful]].
|image43=[[File:SpikeTrapSMBW.png|46px]][[File:Spike Trap 1 SMBW.jpg|46px]][[File:Spike Trap 2 SMBW.jpg|46px]]
|align=center|[[Bulrush Coming Through!]]
|name43=[[Spike Trap]]
|align=center|[[The Final-Final Test Badge Marathon]]
|description43=Spike-covered obstacles of various forms. Some are Spike Balls, commonly found in clusters that damage the player(s) when touched. Others are spikes found in rows; in their [[Goomba]] form, players can walk, unharmed, on these Spike Traps in [[Maw-Maw Mouthful]].
|-
|firstlevel43=[[Bulrush Coming Through!]]
|align=center|[[File:Spike Statue's Boulder.png|50px]]<br>[[Volcanic debris]]
|lastlevel43={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|Boulders on fire shot from the Spike statue.
|image44=[[File:Spike Statue's Boulder.png|50px]]
|colspan="2"align=center|[[Wavy Ride through the Magma Tube]]
|name44=[[Volcanic debris]]
|-
|description44=Boulders on fire shot from the Spike statue.
|align=center|[[File:WaterSMBW1.png|120px]]<br>[[Water]]
|firstlevel44=[[Wavy Ride through the Magma Tube]]
|Large bodies of harmless liquid that the player can [[swim]] through and store in their trunk in [[Elephant Mario|Elephant form]].
|lastlevel44=[[Wavy Ride through the Magma Tube]]
|align=center|[[Welcome to the Flower Kingdom!]]
|image45=[[File:WaterSMBW1.png|120px]]
|align=center|[[Break Time! Hot-Hot Rocks]]
|name45=[[Water]]
|-
|description45=Large bodies of harmless liquid that the player(s) can [[swim]] through and store in their trunk in [[Elephant Mario|Elephant form]].  
|align=center|[[File:WaterTideSMBW.png|100px]]<br>[[Water tide]]
|firstlevel45=[[Welcome to the Flower Kingdom!]]
|[[Water]] that falls and rises.
|lastlevel45=[[Break Time! Hot-Hot Rocks]]
|align=center|[[Break Time! Watery Wonder Tokens]]
|image46=[[File:WaterTideSMBW.png|100px]]
|align=center|[[KO Arena Petal Meddle]]
|name46=[[Water tide]]
|}
|description46=[[Water]] that falls and rises.
|firstlevel46=[[Break Time! Watery Wonder Tokens]]
|lastlevel46=[[KO Arena Petal Meddle]]
}}


==Levels==
==Levels==
Line 1,114: Line 1,141:
!width=10%|Difficulty
!width=10%|Difficulty
|-
|-
|rowspan=20 bgcolor=#91CBFD|[[File:PipeRockPlateauSavannah.png|300px]]<br>[[File:SMBW Icon Pipe-Rock Plateau.png|35px]]'''World 1: [[Pipe-Rock Plateau]]'''<br>'''35 Wonder Seeds'''<br>A rocky landscape whose mountainous plateaus resemble that of [[Warp Pipe]]s, as the name implies.
|rowspan=20 bgcolor=#91CBFD|[[File:SuperMarioBrosWonder-World1-Pipe-RockPlateau(In-GameMap).png|300px]]<br>[[File:SMBW Icon Pipe-Rock Plateau.png|35px]]'''World 1: [[Pipe-Rock Plateau]]'''<br>'''35 Wonder Seeds'''<br>A rocky landscape whose mountainous plateaus resemble that of [[Warp Pipe]]s, as the name implies.
|[[Welcome to the Flower Kingdom!]]
|[[Welcome to the Flower Kingdom!]]
|2
|2
Line 1,196: Line 1,223:
|&mdash;
|&mdash;
|-
|-
|rowspan=18 bgcolor=#96E2DA|[[File:Fluff-Puff Peaks Overview.png|300px]]<br>[[File:SMBW Icon Fluff-Puff Peaks.png|35px]]'''World 2: [[Fluff-Puff Peaks]]'''<br>'''30 Wonder Seeds'''<br>A bright pink collection of clouds that lie atop a short, icy mountain top.
|rowspan=18 bgcolor=#96E2DA|[[File:Fluff-Puff Peaks Overview.png|300px]]<br>[[File:SMBW Icon Fluff-Puff Peaks.png|35px]]'''World 2: [[Fluff-Puff Peaks]]'''<br>'''30 Wonder Seeds'''<br>A bright pink collection of clouds that lie atop an icy mountain top.
|[[Outmaway Valley]]
|[[Outmaway Valley]]
|3
|3
Line 1,318: Line 1,345:
|&mdash;
|&mdash;
|-
|-
|rowspan=21 bgcolor=#FFF689|[[File:Sunbaked Desert.png|300px]]<br>[[File:SMBW Icon Sunbaked Desert.png|35px]]'''World 4: [[Sunbaked Desert]]'''<br>'''36 Wonder Seeds'''<br>A desert world with white sand once filled with [[water]] before [[Bowser Jr.]] took it all.
|rowspan=21 bgcolor=#FFF689|[[File:Sunbaked Desert.png|300px]]<br>[[File:SMBW Icon Sunbaked Desert.png|35px]]'''World 4: [[Sunbaked Desert]]'''<br>'''36 Wonder Seeds'''<br>A desert world with white sand once filled with [[water]] before [[Bowser Jr.]] stole it all.
|[[Armads on the Roll]]
|[[Armads on the Roll]]
|2
|2
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==Items and objects==
==Items and objects==
New items and objects are indicated by an asterisk (*).
New items and objects are indicated by an asterisk (*).
===Items===
===Items===
====Power-ups====
====Power-ups====
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{{content description|sortable=yes
|-style="background:#FF2400;color:#fff;"
|image1=[[File:SMBW Bubble Flower.png|100px]]
!width=12%|Power-up
|name1=[[Bubble Flower]]*
!width=88%|Description
|description1=Turns the player(s) into their [[Bubble Mario|Bubble form]], granting them the ability to blow bubbles that can both defeat enemies and be jumped on.
|-
|image2=[[File:SMBW Drill Mushroom.png|100px]]
|align=center|[[File:SMBW Bubble Flower.png|100px]]<br>[[Bubble Flower]]*
|name2=[[Drill Mushroom]]*
|Turns the player(s) into their [[Bubble Mario|Bubble form]], granting them the ability to blow bubbles that can both defeat enemies and be jumped on.
|description2=Turns the player(s) into their [[Drill Mario|Drill form]], letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated.
|-
|image3=[[File:SMBW Elephant Fruit.png|100px]]
|align=center|[[File:SMBW Drill Mushroom.png|100px]]<br>[[Drill Mushroom]]*
|name3=[[Elephant Fruit]]*
|Turns the player(s) into their [[Drill Mario|Drill form]], letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated.
|description3=A fruit that resembles an elephant. Transforms the player(s) into their [[Elephant Mario|Elephant form]] when collected.
|-
|image4=[[File:FireFlowerMK8.png|100px]]
|align=center|[[File:SMBW Elephant Fruit.png|100px]]<br>[[Elephant Fruit]]*
|name4=[[Fire Flower]]
|A fruit that resembles an elephant. Transforms the player(s) into their [[Elephant Mario|Elephant form]] when collected.
|description4=A flower that turns the player(s) into their [[Fire Mario|Fire form]], granting them the ability to throw fireballs to defeat enemies.
|-
|image5=[[File:SMP Dash Mushroom.png|100px]]
|align=center|[[File:FireFlowerMK8.png|100px]]<br>[[Fire Flower]]
|name5=[[Super Mushroom]]
|A flower that turns the player(s) into their [[Fire Mario|Fire form]], granting them the ability to throw fireballs to defeat enemies.
|description5=A red mushroom with white spots that transforms characters in their [[Small Mario|Small form]] into their [[Super Mario (form)|Super form]].
|-
|image6=[[File:MPS Star.png|100px]]
|align=center|[[File:SMP Dash Mushroom.png|100px]]<br>[[Super Mushroom]]
|name6=[[Super Star]]
|A red mushroom with white spots that transforms characters in their [[Small Mario|Small form]] into their [[Super Mario (form)|Super form]].
|description6=Grants the player(s) [[Invincible Mario|invincibility]] for a limited time.
|-
|image7=[[File:SMBW Wonder Flower.png|100px]]
|align=center|[[File:MPS Star.png|100px]]<br>[[Super Star]]
|name7=[[Wonder Flower]]*
|Grants the player(s) [[Invincible Mario|invincibility]] for a limited time.
|description7=Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a [[Wonder Effect]] will occur.
|-
}}
|align=center|[[File:SMBW Wonder Flower.png|100px]]<br>[[Wonder Flower]]*
|Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a [[Wonder Effect]] will occur.
|}


====Collectibles====
====Collectibles====
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{{content description|sortable=yes
|-style="background:#FF2400;color:#fff;"
|image1=[[File:1-Up Mushroom SMBW.jpg|100px]]
!width=12%|Item
|name1=[[1-Up Mushroom]]
!width=88%|Description
|description1=A green mushroom with white spots. Grants the player(s) an extra life when collected.
|-
|image2=[[File:SMBW 10-Flower Coin.png|100px]]
|align=center|[[File:1-Up Mushroom SMBW.jpg|100px]]<br>[[1-Up Mushroom]]
|name2=[[10-flower coin]]*
|A green mushroom with white spots. Grants the player(s) an extra life when collected.
|description2=Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course. If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file.
|-
|image3=[[File:SMBW Blue Coin.png|100px]]
|align=center|[[File:SMBW 10-Flower Coin.png|100px]]<br>[[10-flower coin]]*
|name3=[[Blue Coin]]
|Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course. If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file.
|description3=Coins that are activated by a [[P Switch]].
|-
|image4=[[File:FlowerCoinsSMBW.png|100px]]
|align=center|[[File:SMBW Blue Coin.png|100px]]<br>[[Blue Coin]]
|name4=Chibi Flower Coin*<ref name=NintendoDREAM/>
|Coins that are activated by a [[P Switch]].
|description4=Smaller variants of flower coins that appear during Wonder Effects and add 0.1 to the counter.
|-
|image5=[[File:SMBW coin.png|100px]]
|align=center|[[File:FlowerCoinsSMBW.png|100px]]<br>Chibi Flower Coin*<ref name=NintendoDREAM/>
|name5=[[Coin]]
|Smaller variants of flower coins that appear during Wonder Effects and add 0.1 to the counter.
|description5=Golden coins found all throughout the [[Flower Kingdom]]. Grants the player(s) an extra life when 100 coins are collected.
|-
|image6=[[File:Gimmick coin 02.png|100px]]
|align=center|[[File:SMBW coin.png|100px]]<br>[[Coin]]
|name6=[[Flower coin]]*
|Golden coins found all throughout the [[Flower Kingdom]]. Grants the player(s) an extra life when 100 coins are collected.
|description6=Purple flower-shaped coins that appear all throughout the Flower Kingdom.
|-
|image7=[[File:SMBW Blue Key.png|54px]]<br>[[File:SMBW Red Key.png|54px]]
|align=center|[[File:Gimmick coin 02.png|100px]]<br>[[Flower coin]]*
|name7=[[Key]]
|Purple flower-shaped coins that appear all throughout the Flower Kingdom.
|description7=Items that are required to unlock [[Key Door]]s.
|-
|image8=[[File:Royal Seed model SMBW.png|100px]]
|align=center|[[File:SMBW Blue Key.png|54px]]<br>[[File:SMBW Red Key.png|54px]]<br>[[Key]]
|name8=[[Royal Seed]]*
|Keys that are required to unlock [[Key Door]]s.
|description8=Giant seeds that are collected after defeating a boss.
|-
|image9=[[File:SMBW Wonder Seed Artwork.png|100px]]
|align=center|[[File:Royal Seed model SMBW.png|100px]]<br>[[Royal Seed]]*
|name9=[[Wonder Seed]]*
|Giant seeds that are collected after defeating a boss.
|description9=Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a [[Wonder Effect]]. It also functions as a [[goal]] in some courses.
|-
|image10=[[File:SMBW WonderFlowerCoin.png|100px]]
|align=center|[[File:SMBW Wonder Seed Artwork.jpg|100px]]<br>[[Wonder Seed]]*
|name10=[[Wonder Token]]*
|Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a [[Wonder Effect]]. It also functions as a [[goal]] in some courses.
|description10=Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to [[Star Chip]]s and [[Key Coin]]s.
|-
}}
|align=center|[[File:SMBW WonderFlowerCoin.png|100px]]<br>[[Wonder Token]]*
|Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to [[Star Chip]]s and [[Key Coin]]s.
|}


===Blocks===
===Blocks===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{{content description|sortable=yes
|-style="background:#FF2400;color:#fff;"
|image1=[[File:Exclamationblock sighting SMBW.png|70px]]
!width=12%|Block
|name1=[[! Block]]
!width=88%|Description
|description1=Yellow blocks bearing white exclamation points. They appear when the Add ! Blocks [[Badge (Super Mario Bros. Wonder)|badge]] is equipped, and can contain items or powerups or serve as platforms.
|-
|image2=[[File:SMBW question block.png|70px]]
|align=center|[[File:Exclamationblock sighting SMBW.png|70px]]<br>[[! Block]]
|name2=[[? Block]]
|Yellow blocks bearing white exclamation points. They appear when the Add ! Blocks [[Badge (Super Mario Bros. Wonder)|badge]] is equipped, and can contain items or powerups or serve as platforms.
|description2=Yellow blocks bearing scrolling white question marks. They may contain power-ups or [[coin]]s.
|-
|image3=[[File:SMBW Atchi Muite Block.png|70px]]
|align=center|[[File:SMBW question block.png|70px]]<br>[[? Block]]
|name3=[[Atchi Muite Block]]*<ref name=NintendoDREAM/>
|Yellow blocks bearing scrolling white question marks. They may contain power-ups or [[coin]]s.
|description3=Blue blocks that turn visible when the player approaches one within close range.
|-
|image4=[[File:SMBW Artwork Brick Block.png|46px]][[File:BrickBlock3SMBW.png|45px]][[File:BrickBlock4.png|49px]]
|align=center|[[File:SMBW Atchi Muite Block.png|70px]]<br>Atchi Muite Block*<ref name=NintendoDREAM/>
|name4=[[Brick Block]]
|Blue blocks that turn visible when the player approaches one within close range.
|description4=Blocks that can only be broken by players in at least their [[Super Mario (form)|Super form]].
|-
|image5=[[File:HardBlock5SMBW.png|70px]]
|align=center|[[File:SMBW Artwork Brick Block.png|46px]][[File:BrickBlock3SMBW.png|45px]][[File:BrickBlock4.png|49px]]<br>[[Brick Block]]
|name5={{Conjectural|Bump block}}*
|Blocks that can only be broken by players in at least their [[Super Mario (form)|Super form]].
|description5=Solid, unbreakable blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.
|-
|image6=[[File:Blue Block SMBW.jpg|70px]]
|align=center|[[File:HardBlock5SMBW.png|70px]]<br>{{Conjectural|Bump block}}*
|name6=[[Bumper (Super Mario series)|Bumper]]
|Solid, unbreakable blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.
|description6=Blue, bouncy blocks that move along [[track]]s. There are also circular and triangle variants.
|-
|image7=[[File:SMBW Candyblocks.png|100px]]
|align=center|[[File:Blue Block SMBW.jpg|70px]]<br>[[Bumper (Super Mario series)|Bumper]]
|name7={{conjectural|[[Candy Block]]}}*
|Blue, bouncy blocks that move along [[track]]s. There are also circular and triangle variants.
|description7=Colorful blocks that are eaten by [[Gnawsher]]s.
|-
|image8=[[File:CloudBlock2SMBW.png|70px]]
|align=center|[[File:SMBW_Candyblocks.png|100px]]<br>{{conjectural|[[Candy Block]]}}*
|name8=[[Cloud Block]]
|Colorful blocks that are eaten by [[Gnawsher]]s.
|description8=Semisolid blocks that resemble clouds.
|-
|image9=[[File:No image.png|100px]]
|align=center|[[File:CloudBlock2SMBW.png|70px]]<br>[[Cloud Block]]
|name9=[[Crate]]
|Semisolid blocks that resemble clouds.
|description9=Wooden boxes that come in various sizes. It can be destroyed by [[Ground Pound|ground-pounding]] and in [[Elephant Mario|Elephant form]].
|-
|image10=[[File:No image.png|100px]]
|align=center|[[Crate]]
|name10=[[Donut Block]]
|Wooden boxes that come in various sizes. It can be destroyed by [[Ground Pound|ground-pounding]] and in [[Elephant Mario|Elephant form]].
|description10=A platform that falls under weight if the player stands there for too long.
|-
|image11=[[File:UnknownDottedLineBlockSMBW.png|70px]][[File:UnknownDottedLineBlockSolidSMBW.png|68px]]
|align=center|[[Donut Block]]
|name11=[[Dotted-Line Block]]
|A platform that falls under weight if the player stands there for too long.
|description11=Transparent blocks that are activated by [[ON/OFF Switch]]es and [[Timer-Switch]]es. Some become tangible or intangible based on the level's music during certain [[Wonder Effect]]s.
|-
|image12=[[File:PN Block.png|70px]]
|align=center|[[File:UnknownDottedLineBlockSMBW.png|70px]][[File:UnknownDottedLineBlockSolidSMBW.png|68px]]<br>[[Dotted-Line Block]]
|name12=[[Empty Block]]
|Transparent blocks that are activated by [[ON/OFF Switch]]es and [[timer switch]]es. Some become tangible or intangible based on the level's music during certain [[Wonder Effect]]s.
|description12=Left behind after a block containing an item has been emptied.
|-
|image13=[[File:HardBlockSMBW.png|50px]][[File:HardBlock2SMBW.png|50px]][[File:HardBlock3SMBW.png|50px]][[File:HardBlock4SMBW.png|50px]][[File:HardBlock6SMBW.png|50px]][[File:Golden Block SMBW.jpg|50px]]
|align=center|[[File:PN Block.png|70px]]<br>[[Empty Block]]
|name13=[[Hard Block]]
|Left behind after a block containing an item has been emptied.
|description13=Blocks that cannot be broken normally like a Brick Block.
|-
|image14=[[File:InvisibleCharacterBlockRedYoshiSMBW.png|70px]]
|align=center|[[File:Frozen Coin SMBW.jpg|70px]]<br>[[Frozen Coin]]
|name14=<br>[[Hidden Character Block]]*<ref>January 9, 2024. [https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Super Mario Bros. Wonder: Here’s a few tips for secret seekers!]. nintendo.com. Retrieved January 9, 2024. ([https://web.archive.org/web/20240109205346/https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Archived] January 9, 2024, 20:53:46 UTC via Wayback Machine.)</ref><ref name=TreehouseSep1>[https://youtu.be/nq8-ONShIZQ?si=yh57ibqAUcinEMoi Nintendo Treehouse Live: Super Mario Bros. Wonder]</ref>
|A coin encased in solid ice that can be melted by fire to be collected.
|description14=Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
|-
|image15=[[File:IceBlockSMBW.png|70px]]
|align=center|[[File:HardBlockSMBW.png|50px]][[File:HardBlock2SMBW.png|50px]][[File:HardBlock3SMBW.png|50px]][[File:HardBlock4SMBW.png|50px]][[File:HardBlock6SMBW.png|50px]][[File:Golden Block SMBW.jpg|50px]]<br>[[Hard Block]]
|name15=[[Ice Block|Ice block]]
|Blocks that cannot be broken normally like a Brick Block.
|description15=Slippery blocks that can be destroyed using [[fireball]]s.
|-
|image16=[[File:Evil cube SMBW.jpg|70px]]
|align=center|[[File:InvisibleCharacterBlockRedYoshiSMBW.png|70px]]<br>[[Hidden Character Block]]*<ref>January 9, 2024. [https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Super Mario Bros. Wonder: Here’s a few tips for secret seekers!]. nintendo.com. Retrieved January 9, 2024. ([https://web.archive.org/web/20240109205346/https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Archived] January 9, 2024, 20:53:46 UTC via Wayback Machine.)</ref><ref name=TreehouseSep1>[https://youtu.be/nq8-ONShIZQ?si=yh57ibqAUcinEMoi Nintendo Treehouse Live: Super Mario Bros. Wonder]</ref>
|name16=[[Iron Block]]
|Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
|description16=A block with [[Bowser]]'s [[emblem]] on it that can be broken by the Bowser robot's laser during Wonder Effects on airship levels.
|-
|image17=[[File:JewelBlockSMBW.png|70px]]
|align=center|[[File:IceBlockSMBW.png|70px]]<br>[[Ice Block|Ice block]]
|name17=[[Jewel block]]*
|Slippery blocks that can be destroyed using [[fireball]]s.
|description17=Large blocks of varying sizes made of crystal. They can contain items or [[Talking Flower|Talking Flowers]], and it takes several hits to break them, although [[Drill Mario|drilling]] them can destroy them easily.
|-
|image18=[[File:Green Timer Block.jpg|47px]]
|align=center|[[File:Evil cube SMBW.jpg|70px]]<br>[[Iron Block]]
|name18=[[Light-Switch]]*
|A block with [[Bowser]]'s [[emblem]] on it that can be broken by the Bowser robot's laser during Wonder Effects on airship levels.
|description18=A blocks with a clock that activates lights for a limited time.
|-
|image19=[[File:SMBW question block long.png|100px]]<br>[[File:Long Purple Block SMBW.jpg|100px]]
|align=center|[[File:JewelBlockSMBW.png|70px]]<br>[[Jewel block]]*
|name19=[[? Block|Long ? Block]]
|Large blocks of varying sizes made of crystal. They can contain items or [[Talking Flower|Talking Flowers]], and take several hits to break, although [[Drill Mario|drilling]] them can destroy them easily.
|description19=Longer variants of ? blocks. Purple variants containing power-ups or fully-sized [[flower coin]]s appear during Wonder Effects.
|-
|image20=[[File:Long Empty Block SMBW.jpg|100px]]
|align=center|[[File:Green Timer Block.jpg|47px]]<br>[[Light-Switch]]*
|name20=[[Empty Block|Long Empty Block]]
|A blocks with a clock that activates lights for a limited time.
|description20=Blocks that are left behind after a long ? Block containing an item has been emptied.
|-
|image21=[[File:SMBW Long Rotating Block.jpg|100px]]
|align=center|[[File:SMBW question block long.png|100px]]<br>[[File:Long Purple Block SMBW.jpg|100px]]<br>[[? Block|Long ? Block]]
|name21={{conjectural|Long Rotating Block}}*
|Longer variants of ? blocks. Purple variants containing power-ups or fully-sized [[flower coin]]s appear during Wonder Effects.
|description21=Longer variants of Rotating Blocks.
|-
|image22=[[File:SMBW gimmick sound long.png|100px]]
|align=center|[[File:Long Empty Block SMBW.jpg|100px]]<br>[[Empty Block|Long Empty Block]]
|name22=[[Marimba Block]]*
|Left behind after a long ? Block containing an item has been emptied.
|description22=A [[Note Block]] variant that does not cause the player to bounce upon landing, but rather when jumping.
|-
|image23=[[File:SMBW On OnOffSwitch.jpg|50px]][[File:SMBW Off OnOffSwitch.jpg|50px]]
|align=center|[[File:SMBW Long Rotating Block.jpg|100px]]<br>{{conjectural|Long Rotating Block}}*
|name23=[[ON/OFF Switch]]
|Longer variants of Rotating Blocks.
|description23=Blocks that can be hit to toggle various elements on and off, such as [[Dotted-Line Block]]s, platforms, and the [[dark]].
|-
|image24=[[File:HorizontalUnknownBlock2SMBW.png|50px]][[File:VerticalUnknownBlockSMBW.png|47px]]<br>[[File:Extended Pole Block Horizontal.png|100px]]<br>[[File:Extended Pole Block Vertical.png|25px]]
|align=center|[[File:SMBW gimmick sound long.png|100px]]<br>[[Marimba Block]]*
|name24=[[Pole Block]]*
|A [[Note Block]] variant that does not cause the player to bounce upon landing, but rather when jumping.
|description24=Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation.
|-
|image25=[[File:SMBW POW Artwork.png|70px]]
|align=center|[[File:SMBW On OnOffSwitch.jpg|50px]][[File:SMBW Off OnOffSwitch.jpg|50px]]<br>[[ON/OFF Switch]]
|name25=[[POW Block]]
|Blocks that can be hit to toggle various elements on and off, such as [[Dotted-Line Block]]s, platforms, and the [[dark]].
|description25=Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit.
|-
|image26=[[File:Race Block SMBW.jpg|70px]]
|align=center|[[File:HorizontalUnknownBlock2SMBW.png|50px]][[File:VerticalUnknownBlockSMBW.png|47px]]<br>[[File:Extended Pole Block Horizontal.png|100px]]<br>[[File:Extended Pole Block Vertical.png|25px]]<br>[[Pole Block]]*
|name26=[[Race Block]]*<ref name=SMBWDirect/>
|Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation.
|description26=A block that all players must hit in order to initiate a multiplayer race.
|-
|image27=[[File:1RedPOWBlockSMBW.png|70px]]
|align=center|[[File:SMBW POW Artwork.png|70px]]<br>[[POW Block]]
|name27=[[Red POW Block]]
|Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit.
|description27=Red variants of [[POW Block]]s that, when interacted with, destroy any breakable blocks surrounding them.
|-
|image28=[[File:Rock Block SMBW.jpg|70px]]
|align=center|[[File:Race Block SMBW.jpg|70px]]<br>[[Race Block]]*<ref name=SMBWDirect/>
|name28=[[Rock Block]]
|A block that all players must hit in order to initiate a multiplayer race.
|description28=Blocks that can be destroyed by the [[Wonder Gottsun]].
|-
|image29=[[File:Rolly Block.jpg|70px]][[File:Rolly Block 2.jpg|70px]]
|align=center|[[File:1RedPOWBlockSMBW.png|70px]]<br>[[Red POW Block]]
|name29={{Conjectural|Roller block}}*
|Red variants of [[POW Block]]s that, when interacted with, destroy any breakable blocks surrounding them.
|description29=Large blocks that can be pushed around on wheels.
|-
|image30=[[File:SMBW Rotating Block.jpg|70px]]
|align=center|[[File:Rock Block SMBW.jpg|70px]]<br>[[Rock Block]]
|name30=[[Rotating Block]]
|Blocks that can be destroyed by the [[Big Konk]].
|description30=Yellow blocks with eyes that spin around when hit.
|-
|image31=[[File:Roulette Block SMBW.jpg|70px]]
|align=center|[[File:Rolly Block.jpg|70px]][[File:Rolly Block 2.jpg|70px]]<br>{{Conjectural|Roller block}}*
|name31=[[Roulette Block]]
|Large blocks that can be pushed around on wheels.
|description31=Blocks that cycle through several items, and release the one shown on it when hit.
|-
|image32=[[File:UnknownVerticalArrowBlockSMBW.png|70px]]
|align=center|[[File:SMBW Rotating Block.jpg|70px]]<br>[[Rotating Block]]
|name32=Shoot Block*<ref name=NintendoDREAM/>
|Yellow blocks with eyes that spin around when hit.
|description32=Arrow blocks that fly vertically when hit.
|-
|image33=[[File:SnowBlockSMBW.png|50px]]
|align=center|[[File:Roulette Block SMBW.jpg|70px]]<br>[[Roulette Block]]
|name33=[[Snow block]]
|Blocks that cycle through several items, and release the one shown on it when hit.
|description33=Breakable blocks out of snow.
|-
|image34=[[File:No image.png]]
|align=center|[[File:UnknownVerticalArrowBlockSMBW.png|70px]]<br>Shoot Block*<ref name=NintendoDREAM/>
|name34={{conjectural|Springboard block}}*
|Arrow blocks that fly vertically when hit.
|description34=Red and blue springboards with double springs that can bounce projectiles up when hit from below.
|-
|image35=[[File:Purple Timer Block.jpg|47px]]
|align=center|[[File:SnowBlockSMBW.png|50px]]<br>[[Snow block]]
|name35=[[Timer-Switch]]*
|Breakable blocks of snow.
|description35=A block with a clock that activates [[Dotted-Line Block]]s for a limited time.
|-
|image36=[[File:Symbol Block SMBW.jpeg|70px]]
|align=center|{{conjectural|Springboard block}}*
|name36={{Conjectural|Wonder block}}*
|Red and blue springboards with double springs that can bounce projectiles up when hit from below.
|description36=Solid blocks that only exist during Wonder Effects, often used to block off unintended paths. There are also purple variants that only disappear during Wonder Effects, and gold variants that can be broken by spike blocks.
|-
}}
|align=center|[[File:Purple Timer Block.jpg|47px]]<br>[[Timer switch]]*
|A block with a clock that activates [[Dotted-Line Block]]s for a limited time.
|-
|align=center|[[File:Symbol Block SMBW.jpeg|70px]]<br>{{Conjectural|Wonder block}}*
|Solid blocks that only exist during Wonder Effects, often used to block off unintended paths. There are also purple variants that only disappear during Wonder Effects, and gold variants that can be broken by spike blocks.
|}


===Transportation objects===
===Transportation objects===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{{content description|sortable=yes
|-style="background:#FF2400;color:#fff;"
|image1=[[File:PushablePipeSMBW.png|70px]][[File:PushablePipeBaseSMBW.png|70px]]
!width=12%|Object
|name1={{Conjectural|Crawling Pipe}}*
!width=88%|Description
|description1=[[Warp Pipe]]s that can be pushed and occasionally connected to form a longer, functioning pipe.
|-
|image2=[[File:Propeller 3 SMBW.jpg|70px]]
|align=center|[[File:PushablePipeSMBW.png|70px]][[File:PushablePipeBaseSMBW.png|70px]]<br>{{Conjectural|Crawling Pipe}}*
|name2={{Conjectural|Golden Propeller Flower}}*
|Warp Pipes that can be pushed and occasionally connected to form a longer, functioning pipe.
|description2=Golden Propeller Flowers take players to bonus levels from the world map.
|-
|image3=[[File:SMBW Living Pipe Alt.png|100px]]
|align=center|[[File:Propeller 3 SMBW.jpg|70px]]<br>{{Conjectural|Golden Propeller Flower}}*
|name3=[[Inchworm Pipe]]*<ref>Nintendo of America (October 13, 2023). [https://www.youtube.com/watch?v=scjpu5uRozc Super Mario Bros. Wonder – All aboard the Inchworm Pipe! #Shorts]. ''YouTube''. Retrieved October 13, 2023.</ref>
|Golden Propeller Flowers take players to bonus levels from the world map.
|description3=[[Warp Pipes|Pipes]] that move like worms during [[Wonder Effect]]s. It can help the player travel safely across poison or hazardous ooze.
|-
|image4=[[File:SMBW Blue Key Door.png|50px]]<br>[[File:SMBW Red Key Door.png|50px]]
|align=center|[[File:SMBW Living Pipe Alt.png|100px]]<br>[[Inchworm Pipe]]*<ref>Nintendo of America (October 13, 2023). [https://www.youtube.com/watch?v=scjpu5uRozc Super Mario Bros. Wonder – All aboard the Inchworm Pipe! #Shorts]. ''YouTube''. Retrieved October 13, 2023.</ref>
|name4=[[Key Door]]
|[[Warp Pipe|Pipe]]s that move like worms during [[Wonder Effect]]s. It can help the player travel safely across poison or hazardous ooze.
|description4=Doors that require a key to enter.
|-
|image5=[[File:LakitusCloudSMBW.png|80px]]
|align=center|[[File:SMBW Blue Key Door.png|50px]]<br>[[File:SMBW Red Key Door.png|50px]]<br>[[Key Door]]
|name5=[[Lakitu's Cloud]]
|Doors that require a key to enter.
|description5=Clouds that can be ridden by the player(s). They can be obtained by defeating a [[Lakitu]], or from certain [[Warp Pipe|pipes]].
|-
|image6=[[File:Propeller 2 SMBW.jpg|70px]]
|align=center|[[File:LakitusCloudSMBW.png|80px]]<br>[[Lakitu's Cloud]]
|name6=[[Propeller Flower]]*
|Clouds that can be ridden by the player(s). They can be obtained by defeating a [[Lakitu]], or from certain [[Warp Pipe|pipes]].
|description6=Objects that players can grab onto to reach higher parts of levels and aerial sub areas.
|-
|image7=[[File:Door SMBW.jpg|70px]]
|align=center|[[File:Propeller 2 SMBW.jpg|70px]]<br>[[Propeller Flower]]*
|name7=[[Warp Door]]
|Objects that players can grab onto to reach higher parts of levels and aerial sub areas.
|description7=Doors that transport the player(s) to another area within the level.
|-
|image8=[[File:SMBW Pipe.png|70px]][[File:SMBW Big Pipe.jpg|70px]]
|align=center|[[File:Door SMBW.jpg|70px]]<br>[[Warp Door]]
|name8=[[Warp Pipe]]
|Doors that transport the player(s) to another area within the level
|description8=Pipes that transport the player(s) to another area within the level upon entering. Giant variants also appear.
|-
|image9=[[File:Wonder Ship.jpg|100px]]
|align=center|[[File:SMBW Pipe.png|70px]][[File:SMBW Big Pipe.jpg|70px]]<br>[[Warp Pipe]]
|name9={{conjectural|Wonder ship}}*
|Pipes that transport the player(s) to another area within the level upon entering. Giant variants also appear.
|description9=A ship with a [[cannon]] that appears during some Wonder Effects and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way.
|-
}}
|align=center|[[File:Wonder Ship.jpg|100px]]<br>{{conjectural|Wonder ship}}*
|A ship with a [[cannon]] that appears during some Wonder Effects and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way.
|}


===Platforms===
===Platforms===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{{content description|sortable=yes
|-style="background:#FF2400;color:#fff;"
|image1=[[File:SMBW Bone Platform.jpg|100px]]
!width=12%|Platform
|name1={{Conjectural|Bone raft}}*
!width=88%|Description
|description1=Bone platforms that float on lava or hazardous ooze.
|-
|image2=[[File:BridgeSMBW.png|120px]]
|align=center|[[File:SMBW Bone Platform.jpg|100px]]<br>{{Conjectural|Bone raft}}*
|name2=[[Bridge]]
|Bone platforms that float on lava or hazardous ooze.
|description2=Thin, semisolid platforms made up of smaller sections.
|-
|image3=[[File:Disappearing Platform SMBW.jpg|120px]]
|align=center|[[File:BridgeSMBW.png|120px]]<br>[[Bridge]]
|name3={{Conjectural|Carpet}}*
|Thin, semisolid platforms made up of smaller sections.
|description3=Floating platforms that momentarily disappear in rhythm during [[Ninji Jump Party]]'s Wonder Effect.
|-
|image4=[[File:Chandelier SMBW.jpg|120px]]
|align=center|[[File:Disappearing Platform SMBW.jpg|120px]]<br>{{Conjectural|Carpet}}*
|name4={{conjectural|Chandelier}}*
|Floating platforms that momentarily disappear in rhythm during [[Ninji Jump Party]]'s Wonder Effect.
|description4=Platforms that hang on chains and can emit light.
|-
|image5=[[File:CloudBlockSMBW.png|120px]]
|align=center|[[File:Chandelier SMBW.jpg|120px]]<br>{{conjectural|Chandelier}}*
|name5=[[Cloud Lift]]
|Platforms that hang on chains and can emit light.
|description5=Lifts that resemble clouds.
|-
|image6=[[File:No image.png|100px]]
|align=center|[[File:CloudBlockSMBW.png|120px]]<br>[[Cloud Lift]]
|name6=[[Conveyor Belt]]
|Platforms resembling clouds.
|description6=Moving platforms that carry the player from one place to another without them having to move at all.
|-
|image7=[[File:SemisolidAngryCloudSMBW.png|150px]]
|align=center|[[Conveyor Belt]]
|name7=[[Downpour Cloud]]
|Moving platforms that carry the player from one place to another without them having to move at all.
|description7=Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to [[Rotating Block]]s containing items, when idle or raining, respectively.
|-
|image8=[[File:Fossil Wheel.jpg|100px]]
|align=center|[[File:CountdownPlatformSMBW.png|120px]]<br>[[Countdown Lift]]<ref name=NintendoDREAM/>
|name8={{conjectural|Dragon fossil wheel}}*
|A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.
|description8=A giant, rolling wheel with an [[Ancient Dragon]] fossil and a gap.
|-
|image9=[[File:CountdownPlatformSMBW.png|120px]]
|align=center|[[File:SemisolidAngryCloudSMBW.png|150px]]<br>[[Downpour Cloud]]
|name9=[[Dropdown Countdown Lift]]
|Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to [[Rotating Block]]s containing items, when idle or raining, respectively.
|description9=A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.
|-
|image10=[[File:SavannaTreeSMBW.png|100px]]
|align=center|[[File:Fossil Wheel.jpg|100px]]<br>{{conjectural|Dragon fossil wheel}}*
|name10=Hip Tree*<ref name=NintendoDREAM/>
|A giant, rolling wheel with an [[Ancient Dragon]] fossil and a gap.
|description10=Semisolid tree platforms that rise or lower when [[Ground Pound|ground-pounded]].
|-
|image11=[[File:No image.png|100px]]
|align=center|[[File:SavannaTreeSMBW.png|100px]]<br>Hip Tree*<ref name=NintendoDREAM/>
|name11=Jump stage*
|Semisolid tree platforms that rise or lower when [[Ground Pound|ground-pounded]].
|description11=A platform that raises when the player jumps to the beat.
|-
|image12=[[File:LiftSMBW.png|130px]]
|align=center|Jump stage*
|name12=[[Lift]]
|A platform that raises when the player jumps to the beat.
|description12=Moving platforms often found floating or traveling along tracks.
|-
|image13=[[File:Linking Lift.png|130px]]
|align=center|[[File:LiftSMBW.png|130px]]<br>[[Lift]]
|name13=[[Linking Lift]]
|Moving platforms often found floating or traveling along tracks.
|description13=Green lifts that can be extended using puzzle piece-like blocks.
|-
|image14=[[File:Unknown Hoppycat Lift.png|130px]]
|align=center|[[File:Linking Lift.png|130px]]<br>[[Linking Lift]]
|name14={{conjectural|Log lift}}*
|Green lifts that can be extended using puzzle piece-like blocks.
|description14=A lift variant that releases [[Hoppycat]]s.
|-
|image15=[[File:MushroomPlatformSMBW.png|120px]]
|align=center|[[File:Unknown Hoppycat Lift.png|130px]]<br>{{conjectural|Log lift}}*
|name15=[[Mushroom Platform]]
|A lift variant that releases [[Hoppycat]]s.
|description15=Large mushrooms of varying colors that serve as platforms.
|-
|image16=[[File:Mushroom Trampoline SMBW.jpg|120px]]
|align=center|[[File:MushroomPlatformSMBW.png|120px]]<br>[[Mushroom Platform]]
|name16=[[Mushroom Trampoline]]
|Large mushrooms of varying colors that serve as platforms.
|description16=Mushroom platforms that bounce the player. They largely retain their design from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''.
|-
|image17=[[File:ON-OFF platform SMBW.png|120px]]
|align=center|[[File:Mushroom Trampoline SMBW.jpg|120px]]<br>[[Mushroom Trampoline]]
|name17={{Conjectural|ON/OFF bridge}}*
|Mushroom platforms that bounce the player. They largely retain their design from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''.
|description17=Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can only be passed through from above.
|-
|image18=[[File:OnOffZipTrackRedSMBW.png|120px]][[File:OnOffZipTrackBlueSMBW.png|120px]]
|align=center|[[File:ON-OFF platform SMBW.png|120px]]<br>{{Conjectural|ON/OFF bridge}}*
|name18={{Conjectural|ON/OFF Zip Track}}*
|Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above but not below.
|description18=Red and blue Zip Tracks that switch directions when an ON/OFF Switch is hit.
|-
|image19=[[File:Bubblegum Platform SMBW.jpg|120px]]
|align=center|[[File:OnOffZipTrackRedSMBW.png|120px]][[File:OnOffZipTrackBlueSMBW.png|120px]]<br>{{Conjectural|ON/OFF Zip Track}}*
|name19=[[Puffy Lift]]*
|Red and blue Zip Tracks that switch directions when an ON/OFF Switch is hit.
|description19=Elongated platforms that players slowly fall through unless they jump out, much like [[quicksand]].
|-
|image20=[[File:(Unknown name)Harmonica platform.png|120px]]
|align=center|[[File:Bubblegum Platform SMBW.jpg|120px]]<br>[[Puffy Lift]]*
|name20=Pump Lift*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectLiftPump.bfres.zs</tt>)</ref>
|Elongated platforms that players slowly fall through unless they jump out, much like [[quicksand]].
|description20=An accordion-like lift that moves when the player lands on it.
|-
|image21=[[File:Pushable wall.png|120px]]
|align=center|[[File:(Unknown name)Harmonica platform.png|120px]]<br>Pump Lift*<ref name=NintendoDREAM/>
|name21={{conjectural|Pushable wall}}*
|An accordion-like lift that moves when the player lands on it.
|description21=Walls that can be pushed while the player is in [[Elephant Mario|Elephant form]] to avoid being crushed.
|-
|image22=[[File:No image.png|100px]]
|align=center|[[File:Pushable wall.png|120px]]<br>{{conjectural|Pushable wall}}*
|name22={{conjectural|Ruined pillar}}*
|Walls that can be pushed while the player is in [[Elephant Mario|Elephant form]] to avoid being crushed.
|description22=Pillars that move when interacted by a [[Wow Bud]].
|-
|image23=[[File:Bounce pad.png|120px]]
|align=center|{{conjectural|Ruined pillar}}*
|name23={{conjectural|Rhythm platform}}*
|Pillars that move when interacted by a [[Wow Bud]].
|description23=Platforms with arrows that give the player a jump boost when launched at the beat.
|-
|image24=[[File:SemisolidPlatformGrassSMBW.png|70px]][[File:SMW Platform SMBW.jpg|70px]]<br>[[File:Walking Platform.jpg|100px]]
|align=center|[[File:Bounce pad.png|120px]]<br>{{conjectural|Rhythm platform}}*
|name24=[[Semisolid Platform]]
|Platforms with arrows that give the player a jump boost when launched at the beat.
|description24=Platforms that have solid surfaces (sometimes sloped like in ''[[Super Mario World]]''), but can be jumped through from below. Some come to life during some Wonder Effects, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the [[dark]] but can be illuminated by [[fireball]]s.
|-
|image25=[[File:SMBW snow level.jpg|200px]]
|align=center|[[File:SemisolidPlatformGrassSMBW.png|70px]][[File:SMW Platform SMBW.jpg|70px]]<br>[[File:Walking Platform.jpg|100px]]<br>[[Semisolid Platform]]
|name25=[[Snowball]]
|Platforms that have solid surfaces (sometimes sloped like in ''[[Super Mario World]]''), but can be jumped through from below. Some come to life during some Wonder Effects, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the [[dark]] but can be illuminated by [[fireball]]s.
|description25=An enormous snowball that destroys the level during the [[Outmaway Valley]] [[Wonder Effect]].
|-
|image26=[[File:SMBW Conveyor Belt.png|60px]]
|align=center|[[File:SMBW snow level.jpg|200px]]<br>[[Snowball]]
|name26=[[Zip Track]]*
|An enormous snowball that destroys the level during the [[Outmaway Valley]] [[Wonder Effect]].
|description26=A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.
|-
}}
|align=center|[[File:SMBW Conveyor Belt.png|60px]]<br>[[Zip Track]]*
|A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.
|}


===Other objects===
===Other objects===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{{content description|sortable=yes
|-style="background:#FF2400;color:#fff;"
|image1=[[File:ArrowSignSMBW.png|70px]]
!width=12%|Object
|name1=[[Arrow Sign]]
!width=88%|Description
|description1=Symbols that point in a specific direction, guiding the player(s) to certain locations.
|-
|image2=[[File:SMBW Drillbeacon screenshot.png|70px]]
|align=center|[[File:ArrowSignSMBW.png|70px]]<br>[[Arrow Sign]]
|name2=[[Beacon (Super Mario Odyssey)|Beacon]]
|Points in a specific direction, guiding the player to certain locations.
|description2=Light that releases [[coin]]s or other items when the player(s) use a [[Ground Pound|ground pound]], digging in [[Drill Mario|Drill form]], or other moves.
|-
|image3=[[File:Vine SMBW.jpg|50px]][[File:Aquatic Beanstalk SMBW.jpg|50px]]
|align=center|[[File:SMBW Drillbeacon screenshot.png|70px]]<br>[[Beacon (Super Mario Odyssey)|Beacon]]
|name3=[[Beanstalk]]
|Releases [[coin]]s or other items when the player(s) use a [[Ground Pound|ground pound]], digging in [[Drill Mario|Drill form]], or other moves.
|description3=Climbable plants that can be germinated using water. They can also emerge from blocks like in previous games. An aquatic, purple variant is introduced with "leaves" that resemble the capitula of young, retracted {{wp|Sarcophyton (coral)|toadstool corals}}.
|-
|image4=[[File:WonderEffectBubbleSMBW.png|70px]][[File:BubbleMarioBubbleSMBW.png|70px]]
|align=center|[[File:Vine SMBW.jpg|50px]][[File:Aquatic Beanstalk SMBW.jpg|50px]]<br>[[Beanstalk]]
|name4=[[Bubble]]
|Climbable plants that can be germinated using water. They can also emerge from blocks like in previous games. An aquatic, purple variant is introduced with "leaves" that resemble the capitula of young, retracted {{wp|Sarcophyton (coral)|toadstool corals}}.
|description4=Thin spheres of liquid. Player(s) can create after transforming into their [[Bubble Mario|Bubble form]]. These bubbles can capture and defeat enemies or be bounced on. Bubbles also appear during certain [[Wonder Effect]]s for the player(s) to bounce on.
|-
|image5=[[File:SMBW Checkpoint.png|70px]]
|align=center|[[File:WonderEffectBubbleSMBW.png|70px]][[File:BubbleMarioBubbleSMBW.png|70px]]<br>[[Bubble]]
|name5=[[Checkpoint Flag]]
|Players can create their own bubbles after transforming into their [[Bubble Mario|Bubble form]], which can capture and defeat enemies or be bounced on. Bubbles also appear during certain [[Wonder Effect]]s for the player(s) to bounce on.
|description5=Flags that create a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in [[Small Mario|Small form]], they will transform into [[Super Mario (form)|Super form]] upon touching it.
|-
|image6=[[File:CoinBlasterSMBW.png|50px]]
|align=center|[[File:SMBW Checkpoint.png|70px]]<br>[[Checkpoint Flag]]
|name6={{Conjectural|Coin Blaster}}*
|Creates a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in [[Small Mario|Small form]], they will transform into [[Super Mario (form)|Super form]] upon touching it.
|description6=[[Bill Blaster]]-like devices found in [[Bonus: Coins Galore!]] They shoot [[coin]]s and [[flower coin]]s.
|-
|image7=[[File:UnknownPillarSMBW.png|50px]]
|align=center|[[File:CoinBlasterSMBW.png|50px]]<br>{{Conjectural|Coin Blaster}}*
|name7=[[Domino Stone]]*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectDominoStone.bfres.zs</tt>)</ref>
|[[Bill Blaster]]-like devices found in [[Bonus: Coins Galore!]] They spew [[coin]]s and [[flower coin]]s.
|description7=Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and [[Rrrumba]]s can roll into them and destroy them.
|-
|image8=[[File:Fountain SMBW.jpg|120px]]
|align=center|[[File:UnknownPillarSMBW.png|50px]]<br>[[Domino Iwa]]*<ref name=NintendoDREAM/>
|name8={{conjectural|Fountain}}
|Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and [[Rrrumba]]s can roll into them and destroy them.
|description8=A structure that generates water where a player in their [[Elephant Mario|Elephant form]] can collect water and store in their trunk.
|-
|image9=[[File:No image.png]]
|align=center|[[File:Fountain SMBW.jpg|120px]]<br>{{conjectural|Fountain}}
|name9={{Conjectural|Gate}}*
|A structure that generates water where a player in their [[Elephant Mario|Elephant form]] can collect water and store in their trunk.
|description9=Barriers connected to blocks that block the player's path at the start of Wiggler Races and in each round in KO Arenas until the player defeats all of the enemies in that round.
|-
|image10=[[File:GoalPoleSMBW.png|50px]][[File:UnknownBlueGoalPoleSMBW.png|50px]]
|align=center|<br>{{Conjectural|Gate}}*
|name10=[[Goal Pole]]
|Barriers connected to blocks that block the player's path at the start of Wiggler Races and in each round in KO Arenas until the player defeats all of the enemies in that round.
|description10=A flag pole bearing a black flag with a white [[Bowser]] symbol that must be grabbed by the player(s) to complete the level. For Goal Poles that have already been found, a flag with a blue flower emblem on it replaces the black flag. Grabbing a Goal Pole also ends a [[Wonder Effect]].
|-
|image11=[[File:Secret SMBW.jpg|50px]]
|align=center|[[File:GoalPoleSMBW.png|50px]][[File:UnknownBlueGoalPoleSMBW.png|50px]]<br>[[Goal Pole]]
|name11=[[Goal Pole (secret)]]
|A flag pole bearing a black flag with a white [[Bowser]] symbol that must be grabbed by the player(s) to complete the level. For Goal Poles that have already been found, a flag with a blue flower emblem on it replaces the black flag. Grabbing a Goal Pole also ends a [[Wonder Effect]].
|description11=A flag pole bearing a red flag with a white [[Bowser]] symbol, used to indicate a secret goal.
|-
|image12=[[File:Unknown name goal post.png|50px]]
|align=center|[[File:Secret SMBW.jpg|50px]]<br>[[Goal Pole (secret)]]
|name12={{Conjectural|Goal posts}}*
|A flag pole bearing a red flag with a white [[Bowser]] symbol, used to indicate a secret goal.
|description12=Checkered poles resembling [[Giant Gate]]s that appear at the end of Wiggler Races.
|-
|image13=[[File:Door knocker SMBW.jpg|80px]]
|align=center|[[File:Unknown name goal post.png|50px]]<br>{{Conjectural|Goal posts}}*
|name13=[[Handle (Super Mario Bros. Wonder)|Handle]]*<ref>Talking Flower in Deep Magma Bog Observatory #1: "''All guests are required to pull that handle.''"</ref>
|Checkered poles resembling [[Giant Gate]]s that appear at the end of Wiggler Races.
|description13=Grapples on ropes that can be pulled to reveal collectibles like [[coin]]s and [[Hatena Capsule]]s. They resemble those found on [[Mumsy|Mumsies]].
|-
|image14=[[File:No image.png|100px]]
|align=center|[[File:Door knocker SMBW.jpg|80px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]]*<ref>Talking Flower in Deep Magma Bog Observatory #1: "''All guests are required to pull that handle.''"</ref>
|name14=[[Hatena Capsule]]*<ref name=NintendoDREAM/>
|Grapples on ropes that can be pulled to reveal collectibles like [[coin]]s and [[Hatena Capsule]]s. They resemble those found on [[Mumsy|Mumsies]].
|description14=? Block-like capsules that pop open, revealing a power-up. They are hidden within handles.
|-
|image15=[[File:Super Mario Wonder Invisible Coin.png|50px]]<br>[[File:UnknownDottedFlowersSMBW.png|110px]]
|align=center|[[Hatena Capsule]]*<ref name=NintendoDREAM/>
|name15=[[Hidden Coin]]
|? Block-like capsules that pop open, revealing a power-up. They are hidden within handles.
|description15=[[Coin]]s with dashed outlines that become solid once the player passes them. Some can be found as flowers.
|-
|image16=[[File:SMBW BowserBaddieBoxVeryBad.png|70px]]
|align=center|[[File:Super Mario Wonder Invisible Coin.png|50px]]<br>[[File:UnknownDottedFlowersSMBW.png|110px]]<br>[[Hidden Coin]]
|name16={{Conjectural|Ice block generator}}*
|[[Coin]]s with dashed outlines that become solid once the player passes them. Some can be found as flowers.
|description16=Objects of varying sizes with Bowser's emblem that spawn [[Ice Block|ice block]]s.
|-
|image17=[[File:ItemBalloonElephantFruitSMBW.png|80px]]
|align=center|[[File:SMBW BowserBaddieBoxVeryBad.png|70px]]<br>{{Conjectural|Ice block generator}}*
|name17=[[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]*<ref name=SMBWDirect/>
|Objects of varying sizes with Bowser's emblem that spawn [[Ice Block|ice block]]s.
|description17=Balloons that produce the item held in the [[item storage]] or an item for another player in online play.
|-
|image18=[[File:Lifting Shabon SMBW.jpg|80px]]
|align=center|[[File:ItemBalloonElephantFruitSMBW.png|80px]]<br>[[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]*<ref name=SMBWDirect/>
|name18=[[Lifting Shabon]]
|Balloons that produce the item held in the [[item storage]] or an item for another player in online play.
|description18=Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.
|-
|image19=[[File:OnOffWallRedSMBW.png|50px]][[File:OnOffWallBlueSMBW.png|49px]]
|align=center|[[File:Lifting Shabon SMBW.jpg|80px]]<br>[[Lifting Shabon]]
|name19={{Conjectural|ON/OFF gate}}*
|Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.
|description19=Red and blue vertical barriers that are activated by an [[ON/OFF Switch]].
|-
|image20=[[File:No image.png]]
|align=center|[[File:OnOffWallRedSMBW.png|50px]][[File:OnOffWallBlueSMBW.png|49px]]<br>{{Conjectural|ON/OFF gate}}*
|name20=[[P Switch]]
|Red and blue vertical barriers that are activated by an [[ON/OFF Switch]].
|description20=Blue switches with the letter "P" that activate [[Blue Coin]]s.
|-
|image21=[[File:UnknownBreakableYellowBlockSmallSMBW.png|50px]][[File:UnknownBreakableYellowBlockSMBW.png|80px]]
|align=center|[[P Switch]]
|name21=Peanut box*<ref name=NintendoDREAM/><ref>{{cite| quote = As Elephant Mario, you can smash through blocks and peanut boxes. | author = [[Play Nintendo]] | date = March 9, 2024 | title =  [https://youtu.be/GuxaMEOFEKU?t=118 Meet Mario and Donkey Kong: Fierce Rivals or Best Buddies? 😎🤝 <nowiki>|</nowiki> @playnintendo] (1:58) | publisher = YouTube | accessdate = March 17, 2024 }}</ref>
|Activates [[Blue Coin]]s.
|description21=Yellow containers of small and large sizes that can be broken through means such as [[Elephant Mario]]'s trunk and may release items. They resemble peanuts, a reference to a real world connection between them and elephants.
|-
|image22=[[File:UnknownPotSMBW.png|80px]]
|align=center|[[File:UnknownBreakableYellowBlockSmallSMBW.png|50px]][[File:UnknownBreakableYellowBlockSMBW.png|80px]]<br>Peanut Box*<ref name=NintendoDREAM/>
|name22=[[Pot]]
|Small and large yellow containers that can be broken through means such as [[Elephant Mario]]'s trunk and may release items. They resemble peanuts, a reference to a real world connection between them and elephants.
|description22=Jars that can be picked up and thrown. They occasionally contain water.
|-
|image23=[[File:UnknownBreakablePumpkinSMBW.png|120px]]
|align=center|[[File:UnknownPotSMBW.png|80px]]<br>[[Pot]]
|name23=[[Pumpkin]]
|Jars that can be picked up and thrown. They occasionally contain water.
|description23=Breakable pumpkins.
|-
|image24=[[File:Cactus Block.jpg|100px]]
|align=center|[[File:UnknownBreakablePumpkinSMBW.png|120px]]<br>Pumpkin
|name24=Saboten Box<ref name=NintendoDREAM/>
|Breakable pumpkins.
|description24=Breakable [[Cactus|cacti]].
|-
|image25=[[File:MarioStandeeSMBW.png|80px]]
|align=center|[[File:Cactus Block.jpg|100px]]<br>Saboten Box<ref name=NintendoDREAM/>
|name25=[[Standee]]*
|Breakable [[Cactus|cacti]].
|description25=Scarecrow-like cutouts that are used to revive [[Ghost (form)|ghosts]] during online play. [[Standee Surprise]]s can be purchased at [[Poplin Shop]]s to add to the player(s)' standee collection.
|-
|image26=[[File:TrackSMBW.png|135px]]
|align=center|[[File:MarioStandeeSMBW.png|80px]]<br>[[Standee]]*
|name26=[[Track]]
|Used to revive [[Ghost (form)|ghosts]] during online play. [[Standee Surprise]]s can be purchased at [[Poplin Shop]]s to add to the player(s)' standee collection.
|description26=Carries objects and enemies along a specific path.
|-
|image27=[[File:Treasure Chest SMBW.jpg|80px]]
|align=center|[[File:TrackSMBW.png|135px]]<br>[[Track]]
|name27=[[Treasure chest]]
|Carries objects and enemies along a specific path.
|description27=Containers that hold badges.
|-
|image28=[[File:Tasty Tree SMBW.jpg|80px]]
|align=center|[[File:Treasure Chest SMBW.jpg|80px]]<br>[[Treasure chest]]
|name28=[[Tree]]
|Containers that hold badges.
|description28=Flora that [[Goomba Mario]] can hide behind to avoid detection from [[Maw-Maw]]s.
|-
|image29=[[File:No image.png|100px]]
|align=center|[[File:Tasty Tree SMBW.jpg|80px]]<br>[[Tree]]
|name29=[[Water Ball]]
|Flora that [[Goomba Mario]] can hide behind to avoid detection from [[Maw-Maw]]s.
|description29=A huge mass of water floating in the air that players can swim through. It is produced by [[Wonder Bowser Jr.]] in the [[Sunbaked Desert Palace]] battle and the [[Wonder Effect]] in [[Hot-Hot Hot!]], and extinguishes [[Hot-Hot Rock]]s.
|-
|image30=[[File:Fountain Pipe SMBW.jpg|70px]]
|align=center|[[Water Ball]]
|name30=[[Water spout]]
|A huge mass of water floating in the air that players can swim through. It is produced by [[Wonder Bowser Jr.]] in the [[Sunbaked Desert Palace]] battle and the [[Wonder Effect]] in [[Hot-Hot Hot!]], and extinguishes [[Hot-Hot Rock]]s.
|description30=Water that shoots out from pipes.
|-
|image31=[[File:UnknownFlowerBlueSMBW.png|70px]]<br>[[File:SMBW Flower.png|80px]]
|align=center|[[File:Fountain Pipe SMBW.jpg|70px]]<br>[[Water spout]]
|name31=[[Wow Bud]]
|Water that shoots out from pipes.
|description31=Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their [[Elephant Mario|Elephant form]].
|-
}}
|align=center|[[File:UnknownFlowerBlueSMBW.png|70px]]<br>[[File:SMBW Flower.png|80px]]<br>[[Wow Bud]]
|Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their [[Elephant Mario|Elephant form]].
|}


==Badges==
==Badges==
{{main|Badge (Super Mario Bros. Wonder)}}
{{main|Badge (Super Mario Bros. Wonder)}}
A new element in this game are badges, which make their return from the ''Paper Mario'' and ''Mario & Luigi'' series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.
A new element in this game are badges, which are similar to those from the ''Paper Mario'' and ''Mario & Luigi'' series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.


==Update history==
==Update history==
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Advertisements for the game were shown in {{wp|Times Square}}.<ref>@DigitalCaptn (October 9, 2023). [https://twitter.com/DigitalCaptn/status/1711545547310477734 Mario Wonder Billboard In Time Square!]. ''Twitter''. Retrieved October 9, 2023. ([https://web.archive.org/web/20231010012042/https://twitter.com/DigitalCaptn/status/1711545547310477734 Archived] October 9, 2023, 21:21:00 EST via Wayback Machine).</ref>
Advertisements for the game were shown in {{wp|Times Square}}.<ref>@DigitalCaptn (October 9, 2023). [https://twitter.com/DigitalCaptn/status/1711545547310477734 Mario Wonder Billboard In Time Square!]. ''Twitter''. Retrieved October 9, 2023. ([https://web.archive.org/web/20231010012042/https://twitter.com/DigitalCaptn/status/1711545547310477734 Archived] October 9, 2023, 21:21:00 EST via Wayback Machine).</ref>
From September 1st, 2023 to April 26th, 2024, a series of articles titled "[https://www.nintendo.com/jp/topics/category?c=%E3%82%B9%E3%83%BC%E3%83%91%E3%83%BC%E3%83%9E%E3%83%AA%E3%82%AA%E3%83%96%E3%83%A9%E3%82%B6%E3%83%BC%E3%82%BA%20%E3%83%AF%E3%83%B3%E3%83%80%E3%83%BC 『スーパーマリオブラザーズ ワンダー』の{{ruby|世界|せかい}}へ]" (Into the World of Super Mario Bros. Wonder) or simply "ワンダーの{{ruby|世界|せかい}}へ" (Into the World of Wonder) was released on the official Japanese Nintendo website. The series consisted of eighteen volumes, detailing various aspects of the gameplay and story of the game.
<gallery>
<gallery>
SMBW GS Stickers Promo.jpg|Promotional image for exclusive sticker set as a pre-order bonus from GameStop
SMBW GS Stickers Promo.jpg|Promotional image for exclusive sticker set as a pre-order bonus from GameStop
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===Sales===
===Sales===
''Super Mario Bros. Wonder'' sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" ''[[Super Mario (franchise)|Super Mario]]''-related title ever.<ref>https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18</ref><ref>Nintendo Life. [https://www.nintendolife.com/news/2023/11/super-mario-bros-wonder-is-officially-the-fastest-selling-super-mario-title-ever Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever].</ref>
''Super Mario Bros. Wonder'' sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" ''[[Super Mario (franchise)|Super Mario]]''-related title ever.<ref>https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18</ref><ref>Nintendo Life. [https://www.nintendolife.com/news/2023/11/super-mario-bros-wonder-is-officially-the-fastest-selling-super-mario-title-ever Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever].</ref>
As of March 31, 2024, the game had sold 13.44 million units worldwide.<ref>Nintendo (May 7, 2024) [https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf]. ''Nintendo Japan''. Retrieved May 8, 2024. [https://web.archive.org/web/20240507081558/https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf Archived] from the original on May 7, 2024.</ref>


==Descriptions==
==Descriptions==
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|file1=Pipe-rock-plateau.wav
|file1=Pipe-rock-plateau.wav
|length1=0:30
|length1=0:30
|title1={{Conjectural|Welcome to the Flower Kingdom!}}
|title1="Grassland Theme"
|file2=SMBW Wonder Effect Theme.oga
|file2=SMBW Wonder Effect Theme.oga
|title2={{Conjectural|Wonder Effect}}
|title2="Bendy-Boing Wonder"
|length2=0:30
|length2=0:30
|file3=SMBW Elephant Promo.ogv
|file3=SMBW Elephant Promo.ogv
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|length4=0:28
|length4=0:28
|file5=SMBW Sleeping Goombas Promo.ogv
|file5=SMBW Sleeping Goombas Promo.ogv
|title5=Promotional animation of Elephant Mario popping the snot bubble of a sleeping Goomba
|title5=Promotional animation of Elephant Mario popping the bubble of a sleeping Goomba
|length5=0:26
|length5=0:26
|file6=SMBW Inchworm Pipe Promo.ogv
|file6=SMBW Inchworm Pipe Promo.ogv
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==References to other media==
==References to other media==
*''[[Mario Bros. (game)|Mario Bros.]]'': This game's demonstration cutscene music track (a snippet of Mozart's ''{{wp|Eine kleine Nachtmusik}}'') is rearranged for the introduction screen of KO Arena levels, and the phase start music track (phase 2 onward) is rearranged for the music tracks played during rounds in these levels.
*''[[Mario Bros. (game)|Mario Bros.]]'': This game's demonstration cutscene music track (a snippet of Mozart's ''{{wp|Eine kleine Nachtmusik}}'') is rearranged for the introduction screen of KO Arena levels, and the phase start music track (phase 2 onward) is rearranged for the music tracks played during rounds in these levels.
*''[[Super Mario Bros.]]'': Mario's jumping animation closely resembles the {{media link|Mario and mushroom SMB1 artwork.png|pose}} he makes on the Japanese box art from this game. Several notes from the ending fanfare are played at the beginning of the intro cutscene. The secret exit in [[Piranha Plants on Parade]], the second level of the game, shows a pipe configuration identical to the one in [[World 1-2 (Super Mario Bros.)|World 1-2]] shortly after the end-of-level fortress. [[Shining Falls Special Triple Threat Deluge]]'s first section remakes the beginning of [[World 1-1 (Super Mario Bros.)|World 1-1]] and the [[lift]] section of World 1-2. In [[The Sharp Trial: Launch to Victory]], during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite from this game.
*''[[Super Mario Bros.]]'': Mario's [[jump]]ing animation closely resembles the {{file link|Mario and mushroom SMB1 artwork.png|pose}} he makes on the Japanese box art from this game. Several notes from the ending fanfare are played at the beginning of the intro cutscene. The secret exit in [[Piranha Plants on Parade]], the second level of the game, shows a pipe configuration identical to the one in [[World 1-2 (Super Mario Bros.)|World 1-2]] shortly after the end-of-level fortress. [[Shining Falls Special Triple Threat Deluge]]'s first section remakes the beginning of [[World 1-1 (Super Mario Bros.)|World 1-1]] and the [[lift]] section of World 1-2. In [[The Sharp Trial: Launch to Victory]], during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite from this game.
*''[[Super Mario Bros. 2]]'': The [[Crouching High Jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. The secret exit in [[Hot-Hot Hot!]] involves entering a door to access a silhouetted version of the level similar to [[Subspace]] (except not mirrored).
*''[[Super Mario Bros. 2]]'': The [[Crouching High Jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. The secret exit in [[Hot-Hot Hot!]] involves entering a door to access a silhouetted version of the level similar to [[Subspace]] (except not mirrored).
*''[[Super Mario Bros. 3]]'': [[Nipper Plant]]s and lava on the ceiling return. [[Boo]]s are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The [[Enemy Course (theme)|Enemy Course]] theme is reused in the Trottin' Piranha Plants minigame. A cover of the [[P-Meter]] sound effect can faintly be heard behind the sound of an inflating [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]. The sound effect that plays when hitting a [[Hidden Character Block]] resembles the sound effect that plays when matching card pairs in a [[N-Mark Spade Panel|Matching Game]]. [[Muncher Fields]] is based on [[World 7-7 (Super Mario Bros. 3)|World 7-7]]. The minigame theme is reused for the Wonder Effect in [[Taily's Toxic Pond]] and a portion of the end credits.
*''[[Super Mario Bros. 3]]'': [[Nipper Plant]]s and lava on the ceiling return. [[Boo]]s are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The [[Enemy Course (theme)|Enemy Course]] theme is reused in the Trottin' Piranha Plants minigame. A cover of the [[P-Meter]] sound effect can faintly be heard behind the sound of an inflating [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]. The sound effect that plays when hitting a [[Hidden Character Block]] resembles the sound effect that plays when matching card pairs in a [[N-Mark Spade Panel|Matching Game]]. [[Muncher Fields]] is based on [[World 7-7 (Super Mario Bros. 3)|World 7-7]]. The minigame theme is reused for the Wonder Effect in [[Taily's Toxic Pond]] and a portion of the end credits. Part of the [[Dark Land]] theme is arranged in the [[Castle Bowser]] map theme.
*''[[Super Mario Land]]'': A loading screen tip describing Daisy mentions [[Sarasaland]], a location from this game.
*''[[Super Mario Land]]'': A loading screen tip describing Daisy mentions [[Sarasaland]], a location from this game.
*''[[Super Mario World]]'': [[Princess Peach]] is escorted to the [[Flower Kingdom]] by Yoshi with her hands on her lap, similar to the ending from this game. The Yoshis' design shares traits from their design from this game and are the same colors (except with Light-Blue Yoshi instead of Blue Yoshi). Several of Mario and Luigi's animations are similar to the ones in this game such as ducking, falling with their caps floating up slightly, and losing a life. Ground is differentiated from [[Semisolid Platform]]s by being sodded on all of its sides as opposed to only being sodded on its upper side, like in this game. The digging sound when using the Drill powerup resembles the sound effect for when a block is broken from this game. The player can throw shells upward and crouch while holding items. The new snail enemies can be removed from their shells when stomped on similar to Koopa Troopas. One of the Wonder Effects is the playable character inflating like a [[Balloon Mario|balloon]]. [[Lil Sparky|Lil Sparkies]], [[Hothead]]s, [[Rotating Block]]s, and [[Semisolid Platform|semisolid]] [[slope]]s return. The Add ! Blocks badge functions similarly to this game's [[Switch Palace]]s. [[Yoshi (species)|Yoshi]]s can extend their tongues through walls like in this game. [[Cheep Cheep]]s actively avoid changing [[water tide]]s like in this game. After completing a [[World]], a cutscene plays with dialogue that reflects on the player's journey, which are reminiscent of similar cutscenes that play when the player destroys a [[Castle]] in this game. The final line in the final [[Poplin]] house, "YOU ARE A SUPER {{color|WONDER|#8D52E8}}!", is a homage to the phrase "YOU ARE A SUPER PLAYER!" from the level [[Funky (level)|Funky]].
*''[[Super Mario World]]'': [[Princess Peach]] is escorted to the [[Flower Kingdom]] by Yoshi with her hands on her lap, similar to the ending from this game. The Yoshis' design shares traits from their design from this game and are the same colors (except with Light-Blue Yoshi instead of Blue Yoshi). Several of Mario and Luigi's animations are similar to the ones in this game such as ducking, falling with their caps floating up slightly, and losing a life. Ground is differentiated from [[Semisolid Platform]]s by being sodded on all of its sides as opposed to only being sodded on its upper side, like in this game. The digging sound when using the Drill powerup resembles the sound effect for when a block is broken from this game. The player can throw shells upward and crouch while holding items. The new snail enemies can be removed from their shells when stomped on similar to Koopa Troopas. One of the Wonder Effects is the playable character inflating like a [[Balloon Mario|balloon]]. [[Lil Sparky|Lil Sparkies]], [[Hothead]]s, [[Rotating Block]]s, and [[Semisolid Platform|semisolid]] [[slope]]s return. The Add ! Blocks badge functions similarly to this game's [[Switch Palace]]s. [[Yoshi (species)|Yoshi]]s can extend their tongues through walls like in this game. [[Cheep Cheep]]s actively avoid changing [[water tide]]s like in this game. After completing a [[World]], a cutscene plays with dialogue that reflects on the player's journey, which are reminiscent of similar cutscenes that play when the player destroys a [[Castle]] in this game. The final line in the final [[Poplin]] house, "YOU ARE A SUPER {{color|#8D52E8|WONDER}}!", is a homage to the phrase "YOU ARE A SUPER PLAYER!" from the level [[Funky (level)|Funky]].
*''[[Super Mario World 2: Yoshi's Island]]'': The 1-Up jingle sounds very similar to how it did in this game. Melon Piranha Plants spit seeds similar to Yoshi and [[Ukiki]]s with a [[watermelon]], and Yoshis can spit seeds by eating them as well. The Yoshis' animations like running and falling is similar to this game's.
*''[[Super Mario World 2: Yoshi's Island]]'': The 1-Up jingle sounds very similar to how it did in this game. Melon Piranha Plants spit seeds similar to Yoshi and [[Ukiki]]s with a [[watermelon]], and Yoshis can spit seeds by eating them as well. The Yoshis' animations like running and falling is similar to this game's.
*''[[Super Mario 64]]'': Part of "[[Koopa's Theme]]" plays when Bowser is transformed into [[Castle Bowser]] from the effects of the Wonder Flower. An arrangement of "[[Slider]]" plays during the bonus level Coins Galore! The player can gain their [[Metal Mario|Metal]] form during a Wonder Effect, with a new arrangement of the form's theme from this game playing during it and a portion of the end credits.
*''[[Super Mario 64]]'': Part of "[[Koopa's Theme]]" plays when Bowser is transformed into [[Castle Bowser]] from the effects of the Wonder Flower. An arrangement of "[[Slider]]" plays during the bonus level Coins Galore! The player can gain their [[Metal Mario|Metal]] form during a Wonder Effect, with a new arrangement of the form's theme from this game playing during it and a portion of the end credits.
*''[[Yoshi's Story]]'': [[Wheel lift]]s return.
*''[[Yoshi's Story]]'': [[Wheel lift]]s return.
*''[[Super Mario Sunshine]]'': The [[Underground Theme]] arrangement reduces the main motif to three notes, sounding similar to the [[Delfino Airstrip]] theme. The "[[Isle Delfino (theme)|Isle Delfino]]" and "[[Super Mario Sunshine#Secret courses|Secret Course]]" themes are reused for Break Time! levels. [[Revver]]s can be pulled from their leashes and launched forwards and wear red, spiked collars similar to [[Chain Chomplet]]s.
*''[[Super Mario Sunshine]]'': The [[Underground Theme]] arrangement reduces the main motif to three notes, sounding similar to the [[Delfino Airstrip]] theme. The "[[Isle Delfino (theme)|Isle Delfino]]" and "[[Super Mario Sunshine#Secret courses|Secret Course]]" themes are reused for Break Time! levels. [[Revver]]s can be pulled from their leashes and launched forwards and wear red, spiked collars similar to [[Chain Chomplet]]s.
*''[[Yoshi Topsy-Turvy]]'': Red Yoshi's artwork from the character select screen has a similar pose to {{media link|Yoshi Topsy-Turvy - Yoshi artwork.png|Yoshi's artwork}} from this game.
*''[[Yoshi Topsy-Turvy]]'': Red Yoshi's artwork from the character select screen has a similar pose to {{file link|Yoshi Topsy-Turvy - Yoshi artwork.png|Yoshi's artwork}} from this game.
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: The "Super Mario Bros." part of the series' logo is used in this game's logo, with the design being based on its more three-dimensional appearance as of ''[[New Super Mario Bros. 2]]''. The sound that [[Yoshi (species)|Yoshi]]s make when stomping on enemies is reused.<ref name=NSMBW>Nintendo Life (September 28, 2023). [https://www.youtube.com/watch?v=QLF0FXcW25E&t=96s NEW Super Mario Bros. Wonder Gameplay]. ''YouTube''. Retrieved September 29, 2023.</ref> [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself and the [[Koopalings]] in this series.
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: The "Super Mario Bros." part of the series' logo is used in this game's logo, with the design being based on its more three-dimensional appearance as of ''[[New Super Mario Bros. 2]]''. The sound that [[Yoshi (species)|Yoshi]]s make when stomping on enemies is reused.<ref name=NSMBW>Nintendo Life (September 28, 2023). [https://www.youtube.com/watch?v=QLF0FXcW25E&t=96s NEW Super Mario Bros. Wonder Gameplay]. ''YouTube''. Retrieved September 29, 2023.</ref> [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself and the [[Koopalings]] in this series, albeit without the ability to retreat inside his shell when he is about to get stomped present in the [[New Super Mario Bros.|original game]]. In the final phase of the first Wonder Bowser Jr. battle, the players shrunken by Wonder Bowser Jr. have floatier physics, like the [[Mini Mario|Mini power-up]]. [[10-flower coin]]s act as the equivalent of [[Star Coin]]s, behaving identically with three to collect in every normal stage.
*''[[New Super Mario Bros.]]'': The new [[Bob-omb]]-esque enemies function similarly to [[Kab-omb]]s.
*''[[New Super Mario Bros.]]'': [[Baboom]]s function similarly to [[Kab-omb]]s, also exploding into [[fireworks]] when defeated.
*''[[Super Mario Galaxy]]'': Captain Toad's theme returns from this game. Pumpkins with a [[Jack O'Goomba]]'s face carving appear. The theme that plays when the [[Cosmic Clone]]-esque enemy is chasing the player is based on the [[Prankster Comet#Cosmic Comet|Cosmic Comet]] theme.
*''[[Super Mario Galaxy]]'': Captain Toad's theme returns from this game. Pumpkins with a [[Jack O'Goomba]]'s face carving appear. The theme that plays when the [[Cosmic Clone]]-esque enemy is chasing the player is based on the [[Prankster Comet#Cosmic Comet|Cosmic Comet]] theme.
*''[[Mario Party 8]]'': Peach's artwork from the character select screen has a similar pose to {{media link|PeachMP8a.png|her render}} from this game.
*''[[Mario Party 8]]'': Peach's artwork from the character select screen has a similar pose to {{file link|PeachMP8a.png|her render}} from this game.
*''[[New Super Mario Bros. Wii]]'': [[Invincible Mario]]'s artwork is reused from this game. The [[Goomba]] artwork is an updated version of one from this game. The last eight notes of the ''Super Mario Bros. 3'' Enemy Course theme are played when all enemies are defeated in the Trottin' Piranha Plants minigame, like in this game's Enemy Courses. Light-Blue Yoshi's artwork for this game has a very similar pose to {{media link|YellowToadLightBlueYoshi.jpg|its artwork}} from this game, but without Yellow Toad riding on him. The secret area containing the third [[10-flower coin]] of [[Downpour Uproar]] is based on the secret area containing the third [[Star Coin]] in [[World 4-3 (New Super Mario Bros. Wii)|World 4-3]].
*''[[New Super Mario Bros. Wii]]'': [[Invincible Mario]]'s artwork is reused from this game. The [[Goomba]] artwork is an updated version of one from this game. The last eight notes of the ''Super Mario Bros. 3'' Enemy Course theme are played when all enemies are defeated in the Trottin' Piranha Plants minigame, like in this game's Enemy Courses. Light-Blue Yoshi's artwork for this game has a very similar pose to {{file link|YellowToadLightBlueYoshi.jpg|its artwork}} from this game, but without Yellow Toad riding on him. The secret area containing the third [[10-flower coin]] of [[Downpour Uproar]] is based on the secret area containing the third [[Star Coin]] in [[World 4-3 (New Super Mario Bros. Wii)|World 4-3]].
*''[[Super Mario Galaxy 2]]'': The Drill Mushroom powerup resembles and functions similarly to the [[Spin Drill]] item from this game. Mario's [[Spike Ball]] form under the effects of the [[Wonder Flower]] functions similar to [[Rock Mario]]. The song that plays when the player enters outer space is similar to the [[Tip Network]] theme from this game.
*''[[Super Mario Galaxy 2]]'': The Drill Mushroom powerup resembles and functions similarly to the [[Spin Drill]] item from this game. Mario's [[Spike Ball]] form under the effects of the [[Wonder Flower]] functions similar to [[Rock Mario]]. The song that plays when the player enters outer space is similar to the [[Tip Network]] theme from this game.
*''[[Donkey Kong Country Returns]]'': The course Sproings in the Twilight Forest resembles [[Sunset Shore]], with a similar background and silhouettes.
*''[[Super Mario 3D Land]]'': Fire Piranha Plants use their coloration from this game.
*''[[Super Mario 3D Land]]'': Fire Piranha Plants use their coloration from this game.
*''[[Mario Party 9]]'': Yellow Yoshi's artwork uses the same pose as an updated version of Yoshi's artwork from this game.
*''[[Mario Party 9]]'': Yellow Yoshi's artwork uses the same pose as an updated version of Yoshi's artwork from this game.
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*''[[New Super Luigi U]]'': Nabbit returns as a playable character with a very similar gameplay style.
*''[[New Super Luigi U]]'': Nabbit returns as a playable character with a very similar gameplay style.
*''[[Super Mario 3D World]]'': Certain sections of maps can be freely roamed and zoomed out of like the [[world]]s of this game. Fire Mario's artwork is reused from this game. The [[Dash|Super Dash]] move returns as the Fast Dash badge. The mechanic of defeating Boos with light sources returns.
*''[[Super Mario 3D World]]'': Certain sections of maps can be freely roamed and zoomed out of like the [[world]]s of this game. Fire Mario's artwork is reused from this game. The [[Dash|Super Dash]] move returns as the Fast Dash badge. The mechanic of defeating Boos with light sources returns.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Yellow Yoshi's artwork from the character select screen has a similar pose to {{media link|YoshiSSB4.png|Yoshi's render}} from this game.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Yellow Yoshi's artwork from the character select screen has a similar pose to {{file link|YoshiSSB4.png|Yoshi's render}} from this game.
*''[[Captain Toad: Treasure Tracker]]'': The [[Bonus: Coins Galore!]] stage functions like the Coins Galore levels in this game, including using an arrangement of "Slider".
*''[[Captain Toad: Treasure Tracker]]'': The [[Bonus: Coins Galore!]] stage functions like the Coins Galore levels in this game, including using an arrangement of "Slider".
*[[Super Mario Maker (disambiguation)|''Super Mario Maker'' series]]: After a [[Yoshi (species)|Yoshi]] eats [[Dry Bones]], [[Bone Goomba]]s, or [[Bone Piranha Plant]]s, it can spit out three bones that act as projectiles, like in this series' ''Super Mario World'' and ''New Super Mario Bros. U'' styles. [[List of power-ups|Power-ups]], items, or objects can appear out of pipes like in this series if they are inserted into pipes in editing mode. [[POW Block]]s can defeat [[Muncher]]s, like in this series. [[Bill Blaster]]s are affected by gravity, like in this series. Stand-alone [[Beanstalk|Vine]]s return. Players reappear in multiplayer with the same way and sound effect from ''Super Mario Maker 2''. An arrangement of the ''Super Mario Bros.''-style airship theme from this game plays in the Airship levels.
*''[[Super Mario Maker]]'' series: After a [[Yoshi (species)|Yoshi]] eats [[Dry Bones]], [[Bone Goomba]]s, or [[Bone Piranha Plant]]s, it can spit out three bones that act as projectiles, like in this series' ''Super Mario World'' and ''New Super Mario Bros. U'' styles. [[List of power-ups|Power-ups]], items, or objects can appear out of pipes like in this series if they are inserted into pipes in editing mode. [[POW Block]]s can defeat [[Muncher]]s, like in this series. [[Bill Blaster]]s are affected by gravity, like in this series. Stand-alone [[Beanstalk|Vine]]s return. An arrangement of the ''Super Mario Bros.''-style airship theme plays in the battleship levels.
*''[[Super Mario Run]]'': The playable character roster from this game returns, albeit with some color variations: [[Toad]] is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game, albeit at a faster pace. [[Invincible Mario]] can attract nearby coins like in this game.
*''[[Super Mario Run]]'': The playable character roster from this game returns, albeit with some color variations: [[Toad]] is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game, but faster paced. [[Invincible Mario]] can attract nearby coins like in this game.
*''[[Super Mario Odyssey]]'': [[Beacon (Super Mario Odyssey)|Beacon]]s return. The distinction between generic gold Coins and their [[Regional coin|purple setting-themed variants]] returns. The player can skip the [[Warp Pipe]]-entering animation by performing a [[Ground Pound]], like in this game.
*''[[Super Mario Odyssey]]'': The distinction between generic gold Coins and their [[Regional coin|purple setting-themed variants]] returns. The player can skip the [[Warp Pipe]]-entering animation by performing a [[Ground Pound]], like in this game.
*''[[Super Smash Bros. Ultimate]]'': [[Princess Daisy|Daisy]]'s artwork from the character select screen has a similar pose to {{media link|Daisy SSBUltimate.png|her render}} and her up taunt from this game.
*''[[Super Smash Bros. Ultimate]]'': [[Princess Daisy|Daisy]]'s artwork from the character select screen has a similar pose to {{file link|Daisy SSBUltimate.png|her render}} and her up taunt from this game.
*''[[New Super Mario Bros. U Deluxe]]'': [[Peachette]]'s ability of bouncing back out of bottomless pits, lava, and poison returns as the Safety Bounce badge.
*''[[New Super Mario Bros. U Deluxe]]'': [[Peachette]]'s ability of bouncing back out of bottomless pits, lava, and poison returns as the Safety Bounce badge.
*''[[Yoshi's Crafted World]]'': Yoshis riding other Yoshis returns from this game.
*''[[Yoshi's Crafted World]]'': Yoshis riding other Yoshis returns from this game.
*''[[Dr. Mario World]]'': One of the trivia questions that can be asked during the Wonder Effect in [[Taily's Toxic Pond]] concerns the name of Bowser's son, with [[History_of_Bowser#Dr._Mario_World|Dr. Bowser]] being listed as one of the three options.
*''[[Dr. Mario World]]'': One of the trivia questions that can be asked during the Wonder Effect in [[Taily's Toxic Pond]] concerns the name of Bowser's son, with [[History_of_Bowser#Dr._Mario_World|Dr. Bowser]] being listed as one of the three options.
*''[[Mario Kart Tour]]'': Daisy's artwork uses the same pointing pose as the {{media link|MKT London Tour launch artwork.jpg|launch artwork}} from the [[London Tour]].
*''[[Mario Kart Tour]]'': Daisy's artwork uses the same pointing pose as the {{file link|MKT London Tour launch artwork.jpg|launch artwork}} from the [[London Tour]].
*''[[The Super Mario Bros. Movie]]'': The increased animation expressiveness was implemented to coincide with the release of the film, due to both products releasing the same year.<ref name=inter/> Fire Peach has her hair down instead of in a ponytail, like in this movie.
*''[[The Super Mario Bros. Movie]]'': The increased animation expressiveness was implemented to coincide with the release of the film, due to both products releasing the same year.<ref name=inter/> Fire Peach has her hair down instead of in a ponytail, like in this movie.


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*''[[Tetris 99]]'': A theme based on ''Super Mario Bros. Wonder'' was made available during the 38th Maximus Cup.
*''[[Tetris 99]]'': A theme based on ''Super Mario Bros. Wonder'' was made available during the 38th Maximus Cup.
*''[[Super Mario Run]]'': An event based on ''Super Mario Bros. Wonder'' was held from November 20, 2023 to March 15, 2024, where the [[Coin Rush Star]] in Toad Rally is replaced by a Wonder Flower, which transforms all coins into [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coins]] into flower coins. The Stamp Cards for the event use stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin.
*''[[Super Mario Run]]'': An event based on ''Super Mario Bros. Wonder'' was held from November 20, 2023 to March 15, 2024, where the [[Coin Rush Star]] in Toad Rally is replaced by a Wonder Flower, which transforms all coins into [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coins]] into flower coins. The Stamp Cards for the event use stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin.
*''[[Super Smash Bros. Ultimate]]'': An event called "Showtime and Wonder Spirits" added two [[Spirit (Super Smash Bros. Ultimate)|spirit]]s: one for Elephant Mario and one with both the Wonder Flower and Talking Flower.
*''[[Super Mario Party Jamboree]]'': Many characters reuse voice clips from this game.


==Names in other languages==
==Names in other languages==
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|JapR=Sūpā Mario Burazāzu Wandā
|JapR=Sūpā Mario Burazāzu Wandā
|JapM=Super Mario Bros. Wonder
|JapM=Super Mario Bros. Wonder
|ChiS=超级马力欧兄弟 惊奇
|ChiS=超级马利欧兄弟 惊奇
|ChiSR=Chāojí Mǎlì'ōu Xiōngdì Jīngqí
|ChiSR=Chāojí Mǎlìōu Xiōngdì Jīngqí
|ChiSM=Super Mario Bros. Wonder
|ChiSM=Super Mario Bros. Wonder
|ChiT=超級瑪利歐兄弟 驚奇<ref>[https://www.nintendo.com.hk/topics/article/3TCT7LvW5JmSpBZR4WnNnv 《超級瑪利歐兄弟 驚奇》的最新資訊公開! | TOPICS | 任天堂(香港)有限公司網站] ''Nintendo''. Retrieved June 20, 2023.</ref>
|ChiT=超級瑪利歐兄弟 驚奇<ref>[https://www.nintendo.com.hk/topics/article/3TCT7LvW5JmSpBZR4WnNnv 《超級瑪利歐兄弟 驚奇》的最新資訊公開! | TOPICS | 任天堂(香港)有限公司網站] ''Nintendo''. Retrieved June 20, 2023.</ref>
|ChiTR=Chāojí Mǎlì'ōu Xiōngdì Jīngqí
|ChiTR=Chāojí Mǎlìōu Xiōngdì Jīngqí
|ChiTM=Super Mario Bros. Wonder
|ChiTM=Super Mario Bros. Wonder
|Dut=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=ACKGvUtPZP0 ''"Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!"''] - ''Nintendo Nederland''</ref>
|Dut=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=ACKGvUtPZP0 ''"Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!"''] - ''Nintendo Nederland''</ref>
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|Rus=Super Mario Bros. Wonder
|Rus=Super Mario Bros. Wonder
}}
}}
==References==
<references/>


==External links==
==External links==
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/wonder/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/wonder/index.html Mario Portal Game Archive (JP)]
*[https://supermariobroswonder.nintendo.com/ Official North American site]
*[https://supermariobroswonder.nintendo.com/ Official North American site]
*[https://www.nintendo.co.uk/Games/Nintendo-Switch-games/Super-Mario-Bros-Wonder-2404150.html Official United Kingdom game page]
*[https://www.nintendo.co.uk/Games/Nintendo-Switch-games/Super-Mario-Bros-Wonder-2404150.html Official United Kingdom game page]
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*[https://www.nintendo.ch/fr/Jeux/Jeux-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Swiss (French) game page]
*[https://www.nintendo.ch/fr/Jeux/Jeux-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Swiss (French) game page]
*[https://www.nintendo.de/Spiele/Nintendo-Switch-Spiele/Super-Mario-Bros-Wonder-2404150.html Official German game page]
*[https://www.nintendo.de/Spiele/Nintendo-Switch-Spiele/Super-Mario-Bros-Wonder-2404150.html Official German game page]
*[https://store.nintendo.de/de/super-mario-bros-wonder-70010000068689 Official German My Nintendo Store page]
*[https://www.nintendo.ch/de/Spiele/Nintendo-Switch-Spiele/Super-Mario-Bros-Wonder-2404150.html Official Swiss (German) game page]
*[https://www.nintendo.ch/de/Spiele/Nintendo-Switch-Spiele/Super-Mario-Bros-Wonder-2404150.html Official Swiss (German) game page]
*[https://www.nintendo.at/Spiele/Nintendo-Switch-Spiele/Super-Mario-Bros-Wonder-2404150.html Official Austrian game page]
*[https://www.nintendo.at/Spiele/Nintendo-Switch-Spiele/Super-Mario-Bros-Wonder-2404150.html Official Austrian game page]
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*[https://www.nintendo.tw/switch/aqmxa/ Official Taiwanese site]
*[https://www.nintendo.tw/switch/aqmxa/ Official Taiwanese site]


==References==
<references/>
{{SMBW}}
{{SMBW}}
{{Super Mario games}}
{{Super Mario games}}

Latest revision as of 21:40, December 20, 2024

It has been requested that this article be rewritten and expanded to include more information. Reason: Expand the intro section to feature a summary on the game's design and artistic choices. A brief presentation of its standout gameplay mechanics, such Wonder Effects, power-ups, and badges, is paramount, but there should also be some emphasis placed on the game's aesthetics and the uniqueness of its items, characters, and setting, often noted by the game's developers and players alike

"SMBW" redirects here. For the game often abbreviated as "NSMBW", see New Super Mario Bros. Wii.
Super Mario Bros. Wonder
Final North American box art for Super Mario Bros. Wonder
North American box art
For alternate box art, see the game's gallery.
Developer Nintendo EPD
Publisher Nintendo
Platform(s) Nintendo Switch
Release date Japan October 20, 2023[1]
USA October 20, 2023[2]
Mexico October 20, 2023[3]
Brazil October 20, 2023[4]
Europe October 20, 2023[5]
Australia October 20, 2023[6]
South Korea October 20, 2023[7]
HK October 20, 2023[8]
ROC October 20, 2023[?]
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Portuguese (Portugal)
Portuguese (Brazil)
Russian
Japanese
Simplified Chinese
Traditional Chinese
Korean
Genre Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:6 - Six years and older
ClassInd:L - General audience
SMECCV:A - All ages
GRAC:All - All ages
GSRR:P - Six years and older
FPB:13 - Thirteen years and older
Gmedia:3 - Three years and older
MRO:7 - Seven years and older
Mode(s) Single player, multiplayer
Format
Nintendo Switch:
Game Card
Digital download
Input
Nintendo Switch:
Joy-Con (horizontal)
Serial code(s) Japan LA-H-AQMXA-JPN
USA LA-H-AQMXA-USA
Europe LA-H-AQMXA-EUR
Australia LA-H-AQMXA-AUS
South Korea LA-H-AQMXA-KOR
ROC LA-H-AQMXA-CHT

Super Mario Bros. Wonder is a side-scrolling platform game released worldwide for the Nintendo Switch on October 20, 2023.[2] First announced during the June 2023 Nintendo Direct, it is the twenty-seventh installment in the Super Mario series[9] and the first new full-fledged 2D Super Mario game since New Super Mario Bros. U released almost 11 years prior. It is also the first game to feature Kevin Afghani as the voice of Mario and Luigi, succeeding Charles Martinet, as well as the first game in the Super Mario franchise as a whole to be released since the initial release of Mario + Rabbids Sparks of Hope exactly one year prior.

A dedicated Nintendo Direct for the game titled the "Super Mario Bros. Wonder Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.[10]

Story

Flower Kingdom from the August 31, 2023 Nintendo Direct
The main playable characters, Poplins, and Prince Florian in the Flower Kingdom in the opening cutscene.

Mario, Luigi, Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, and Toadette are invited to the Flower Kingdom, a neighbor to the Mushroom Kingdom ruled by Prince Florian. Florian shows off the Wonder Flower to his visitors, when suddenly, Bowser, Bowser Jr., and Kamek arrive. Bowser takes hold of the Wonder Flower, merging him, his Koopa Clown Car, and Florian's castle, the Flower Castle, to become Castle Bowser; he proceeds to spread havoc across the entire kingdom, including trapping the kingdom's inhabitants, the Poplins, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and set off with Florian, who opts to be the gang's guide, to stop Bowser's plans once again. The group is closely followed by four Yoshis and Nabbit.

Mario and his allies journey through Pipe-Rock Plateau, Fluff-Puff Peaks, Shining Falls, Sunbaked Desert, Fungi Mines, and Deep Magma Bog, collecting the Royal Seed from each in order to remove the Cloud Piranhas protecting Castle Bowser, defeating an enhanced Bowser Jr. in four corrupted palaces and disabling three flying battleships summoned by Kamek in the process, before confronting Bowser within the castle from Petal Isles. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, preventing him from using Wonder powers to terrorize the universe, and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.

Meanwhile, a post-credits scene shows Kamek attempting to carry Bowser Jr. and Bowser, who has reverted to his normal form, in the Koopa Clown Car; however, the weight is too heavy for Kamek and he sinks, causing them to crash into some hills near the Flower Castle.

Gameplay

Super Mario Bros. Wonder is a 2.5D-style platformer that supports both single-player gameplay and simultaneous multiplayer with up to 4 players. The game uses an updated artstyle, iterating on the New Super Mario Bros. series of games with brand-new models, expressions and animations. Alongside Mario and Luigi, several other characters are also playable, including Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, Toadette, Yoshis of four different colors, and Nabbit.[11] All characters use the established base moveset from the New Super Mario Bros. series, including the ability to Wall Jump, Ground Pound, and Spin Jump. Nabbit retains his ability to not take damage from enemies from previous games, simply phasing through enemies instead. The Yoshis also do not take damage, but bump into enemies upon colliding with them. The Yoshis retain their ability to Flutter Jump, be used as a mount for other characters, and use their tongue to swallow enemies and items. They can receive new abilities by consuming returning power-ups, as well as new ones like the Elephant Fruit. A new feature sees the characters equipping badges which allow them to obtain an additional special ability depending on which one is equipped, such as the Parachute Cap or the Scuttle.

The game's story takes place in the Flower Kingdom, a brand-new location. The game's levels incorporate similar general themes to the New Super Mario Bros. series, such as grassland, desert, and beach stages, but also unique level themes like autumnal forests and savannas. The hub consists of a contiguous world map, similar to that of New Super Mario Bros. U, where each level is represented by a 3D modeled icon, as in Super Mario 3D World. Similarly to both games, levels in this game have unique names. Each one is also assigned a difficulty rating in-game, from one to five. This is a feature only found previously in the Level Cards compatible with Super Mario Advance 4: Super Mario Bros. 3, as well as Super Mario Maker 2's Story Mode.

The signature feature of Super Mario Bros. Wonder is the Wonder Flower, a power-up that changes the world around Mario and friends in unique and strange ways, such as bringing Warp Pipes to life or causing Trottin' Piranha Plants to start singing. Wonder Flowers are exclusive to the Flower Kingdom, alongside Wonder Seeds and flower coins, prominent collectibles of the region. Another notable addition are Talking Flowers, non-playable characters that populate levels and comment on in-game events and players' actions.

This is the first 2D side-scrolling Super Mario game since Super Mario Bros. 2 to omit a score system and Time Limit, allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a 1-Up.

Just like in Super Mario 3D World, the number of lives is shared between players when playing multiplayer.

Controls

All actions using Left Stick can also be done with Directional Buttons. Selecting the "B Button Dash · A Button Jump" option in the Settings menu will rotate all face buttons once to the left, with X Button functioning as A Button and Y Button functioning as X Button.[12]

Action Dual Joy-Con or Pro Controller Joy-Con/Nintendo Switch Pro Controller Horizontal Joy-Con Joy-Con (horizontal)
Move Left Stick / Directional Buttons Control Stick
Jump B Button Single Joy-Con Bottom Button
Dash Y Button Single Joy-Con Left Button
Deploy Item Balloon Hold A Button Hold Single Joy-Con Right Button
Greeting X Button Single Joy-Con Top Button
Select greeting Hold X Button, then tilt Left Stick Hold Single Joy-Con Top Button, then tilt Control Stick
Menu Plus Button Minus Button or Plus Button
Basic Actions
Crouch Left Stick ↓ / Press ZL Button Control Stick
Crouch and move Left Stick ↘ while crouching Control Stick ↘ while crouching
Slide on a slope Left Stick ↓ / Press ZL Button on a slope Control Stick ↓ on a slope
Ground Pound Left Stick ↓ / Press ZL Button in midair Control Stick ↓ in midair
Spin Jump Press R Button / Press ZR Button / Shake Press SR Button / Shake
Midair Spin Press R Button / Press ZR Button / Shake in midair Press SR Button / Shake in midair
Hold item Touch item while holding Y Button Touch item while holding Single Joy-Con Left Button
Kick held item Release Y Button Release Single Joy-Con Left Button
Kick item upward Release Y Button while tilting Left Stick Release Single Joy-Con Left Button while tilting Control Stick
Drop held item Release Y Button while crouching Release Single Joy-Con Left Button while crouching
Pull Hold Y Button, and tilt Left Stick in the direction you want to pull Hold Single Joy-Con Left Button, and tilt Control Stick in the direction you want to pull
Push Tilt Left Stick in the direction you want to push Tilt Control Stick in the direction you want to push
Swim Press B Button while underwater Press Single Joy-Con Bottom Button while underwater
Swim while holding an item While underwater, hold Y Button and tilt Left Stick While underwater, hold Single Joy-Con Left Button and tilt Control Stick
Enter a pipe Tilt Left Stick towards the entrance Tilt Control Stick towards the entrance
Enter a door Left Stick↑ in front of the door Control Stick↑ in front of the door
Climb up/down a vine Left Stick ↑ / Left Stick ↓ while holding on to a vine Control Stick ↑ / Control Stick ↓ while holding on to a vine
Wall Jump Jump against a wall, then press B Button to jump again Jump against a wall, then press Single Joy-Con Bottom Button to jump again
Wall slide While against a wall, tilt Left Stick towards the wall While against a wall, tilt Control Stick towards the wall
Place standee Press X Button while crouching Press Single Joy-Con Top Button while crouching
Local Multiplayer / Online Play
Become a ghost Press and hold L Button + R Button Press and hold SL Button + SR Button
Float Left Stick Control Stick
Float faster Tilt Left Stick while pressing B Button repeatedly Tilt Control Stick while pressing Single Joy-Con Bottom Button repeatedly
Give up Press L Button + R Button Press SL Button + SR Button
Local Multiplayer
Ride Yoshi Jump on top of Yoshi
Dismount Yoshi Press B Button Press Single Joy-Con Bottom Button
Backflip off Yoshi Press R Button / Press ZR Button / Shake Press SR Button / Shake
Yoshi
Flutter Jump Press and hold B Button while in midair Press and hold Single Joy-Con Bottom Button while in midair
Eat Press Y Button Press Single Joy-Con Left Button
Spit out Press Y Button with something in your mouth Press Single Joy-Con Left Button with something in your mouth
Spit upwards With a mouthful, press Y Button while tilting Left Stick With a mouthful, press Single Joy-Con Left Button while tilting Control Stick
Elephant Mario
Swing trunk Press Y Button Press Single Joy-Con Left Button
Swing trunk while crouching Press Y Button while crouching Press Single Joy-Con Left Button while crouching
Spray Press Y Button when you have water in your trunk Press Single Joy-Con Left Button when you have water in your trunk
Fire Mario
Throw a fireball Press Y Button Press Single Joy-Con Left Button
Throw a fireball while crouching Press Y Button while crouching Press Single Joy-Con Left Button while crouching
Throw fireballs while spin jumping Press R Button / Press ZR Button / Shake Press SR Button / Shake
Bubble Mario
Make a bubble Press Y Button Press Single Joy-Con Left Button
Make a bubble while crouching Press Y Button while crouching Press Single Joy-Con Left Button while crouching
Make bubbles while spin jumping Press R Button / Press ZR Button / Shake Press SR Button / Shake
Bubble jump Stomp a bubble while holding B Button Stomp a bubble while holding Single Joy-Con Bottom Button
Drill Mario
Drill down Left Stick ↓ / Press ZL Button Control Stick
Drill up Jump toward the ceiling
Move while burrowed Tilt Left Stick while burrowed Tilt Control Stick while burrowed
Badges
Artwork of the parachute cap badge from Super Mario Bros. Wonder Open parachute cap Press R Button / Press ZR Button / Shake while in midair Press SR Button / Shake while in midair
Artwork of the parachute cap badge from Super Mario Bros. Wonder Fall slowly Press and hold R Button / ZR Button while in midair Press and hold SR Button while in midair
Artwork of the wall climb jump badge from Super Mario Bros. Wonder Wall-climb jump Jump against a wall, and press B Button Jump against a wall, and press Single Joy-Con Bottom Button
Artwork of the dolphin kick badge from Super Mario Bros. Wonder Dolphin kick Press R Button / Press ZR Button / Shake while underwater Press SR Button / Shake while underwater
Artwork of the crouching high jump badge from Super Mario Bros. Wonder Crouching high jump Press B Button after crouching for a short period of time Press Single Joy-Con Bottom Button after crouching for a short period of time
Artwork of the Grappling Vine badge from Super Mario Bros. Wonder Vine-grapple Press R Button / Press ZR Button / Shake while in midair Press SR Button / Shake while in midair
Badge of Boosting Spin Jump from Super Mario Bros. Wonder. Boosting spin jump Press R Button / Press ZR Button / Shake while in midair Press SR Button / Shake while in midair

Characters

Playable characters

Playable roster for Super Mario Bros. Wonder.
All 12 playable characters in the game

Counting the colored Toads and Yoshis separately, Super Mario Bros. Wonder features 12 playable characters, the most playable characters in a mainline Super Mario game. Among them, Daisy and the Yoshis are playable for the first time in a home console Super Mario game after being previously playable in Super Mario Run. Most characters have the same attributes and play identically aside from revealing different Hidden Character Blocks. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to Flutter Jump, use their tongues, and allow other characters to ride them. The random option on the selection screen cannot select the Yoshis or Nabbit.

The following descriptions of the playable characters are taken from the loading screens.

Mario jumping
Mario
Artwork for Luigi in SMBW
Luigi
Artwork of Princess Peach from Super Mario Bros. Wonder
Peach
Artwork of Daisy from Super Mario Bros. Wonder
Daisy
Artwork of Yellow Toad from Super Mario Bros. Wonder
Yellow Toad
Artwork of Blue Toad from Super Mario Bros. Wonder
Blue Toad
Mario works as a plumber with his little brother Luigi. While they may be twin brothers, Luigi is taller and slightly younger than Mario. Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone. Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively! Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!
Artwork of Toadette from Super Mario Bros. Wonder
Toadette
Artwork of Yoshi and a Red Shell from Super Mario Bros. Wonder
Yoshi
Artwork of red Yoshi from Super Mario Bros. Wonder
Red Yoshi
Artwork of Yellow Yoshi from Super Mario Bros. Wonder
Yellow Yoshi
Artwork of light-blue Yoshi from Super Mario Bros. Wonder
Light-Blue Yoshi
Artwork of Nabbit for Super Mario Bros. Wonder
Nabbit
Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails! Yoshis have extremely relaxed attitudes. They even let Mario and his friends ride on their backs.
Ability: Yoshis can Flutter Jump, eat objects, and spit them back to attack enemies. They will take knockback from enemies and hazards.
Nabbit isn't an enemy or an ally, really—just someone keeping an eye on Mario and his friends…
Ability: Nabbit won't flinch when touching most enemies or hazards.

Supporting characters

Character Description
Artwork of Prince Florian from Super Mario Bros. Wonder
Prince Florian
A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping Badges on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a Game Over, he will grant the player(s) five 1-Up Mushrooms.

Loading screen: Prince Florian loves badges and all the Poplins that live in his kingdom.

Artwork of a Talking Flower in Super Mario Bros. Wonder
Talking Flowers
Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language.

Loading screen: Talking Flowers love to talk. They often spend their days waiting for someone to visit them.

Poplin with Wonder Seed render
Poplins
The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting Poplin Shops in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins.

Loading screen: Poplins are residents of the Flower Kingdom. When they get surprised, their flowers may bloom!

ProfConnect Active.pngScreenshot of Professor Connect from Super Mario Bros. Wonder
Professor Connect
A robotic character that can be talked to to access online play.
Screenshot of Captain Toad from Super Mario Bros. Wonder
Captain Toad
The leader of the Toad Brigade. He is hidden away in most worlds and rewards flower coins when found.
Screenshot of a Racing Wiggler from Super Mario Bros. Wonder
Racing Wiggler
A Big Wiggler that wears roller skates and races against players in Wiggler Race levels. It cannot be physically interacted with during a race.
Screenshot of Angler Poplin
Angler Poplin
A light-blue Poplin who carries a fishing pole and is found in the Petal Isles, where their house is located.
Master Poplin in Super Mario Bros. Wonder
Master Poplin
A yellow Poplin who lives in their house in Shining Falls.
Screenshot of Loyal Poplin
Loyal Poplin
A green Poplin miner who lives in their house near the entrance to Fungi Mines.
Artwork of an Ancient Dragon from Super Mario Bros. Wonder
Ancient Dragons
Blue dragons resembling Dragoneel or Gobblegut that fly and swim through lava during some Wonder Effects. They help the player travel safely across hazards.

Main antagonists

Character Description
Artwork of Bowser from Super Mario Bros. Wonder Render of Castle Bowser from Super Mario Bros. Wonder
Bowser
Bowser returns as the main villain in this game. Touching a Wonder Flower turned him into Castle Bowser[13] by combining him with his Koopa Clown Car and Prince Florian's castle.

Loading screen: Bowser is the evil king of the Koopas, and he has combined himself with the Flower Castle!

Artwork of Bowser Jr. from Super Mario Bros. Wonder Artwork of Wonder Bowser Jr. from Super Mario Bros. Wonder
Bowser Jr.
Bowser's son appears as a boss and gains a new form referred to as Wonder Bowser Jr.[13] He returns alongside his Junior Clown Car.

Loading screen: Bowser's son, Bowser Jr., seems focused on claiming every palace he can get his hands on.

Kamek
Kamek
A Magikoopa who assists Bowser. He principally appears to summon battleships on the world maps.

Enemies and obstacles

Returning enemies

Image Name Description First level Last level

Squared screenshot of a Bob-omb from Super Mario Bros. Wonder. Bob-omb Bombs that ignite when they are jumped on or have a fireball thrown at them, then explode shortly after. Fluff-Puff Peaks Flying Battleship
Squared screenshot of a Boo from Super Mario Bros. Wonder. Boo Ghostly enemies that only follow players that are facing away from them, and stop when looked at. Light-Switch Mansion KO Arena Fungi Funk
King Boo in Super Mario Bros. Wonder King Boo The king of Boos who appears during Wonder Effects. He moves forward slowly as the camera follows him, similar to a Boohemoth from New Super Mario Bros. 2. Light-Switch Mansion The Final Battle! Bowser's Rage Stage
Squared screenshot of a Bullet Bill from Super Mario Bros. Wonder. Bullet Bill Bullets that fly straight forward and are shot from Bill Blasters. Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
Squared screenshot of a Buzzy Beetle from Super Mario Bros. Wonder. Buzzy Beetle Koopas with shells that protect them from fire damage. They can be found walking in lava. Raarghs in the Ruins Dragon Boneyard
Squared screenshot of a Cheep Cheep from Super Mario Bros. Wonder. Cheep Cheep Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them. Leaping Smackerel Search Party Item Park
Squared screenshot of a Dry Bones from Super Mario Bros. Wonder. Dry Bones Skeletal Koopas that regenerate themselves shortly after being stomped. Pipe-Rock Plateau Palace Deep Magma Bog Palace
Screenshot of a sleeping Goomba from Super Mario Bros. WonderScreenshot of a stretchy Goomba from Super Mario Bros. Wonder Goomba Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up. They grow taller in Sproings in the Twilight Forest's Wonder Effect. Welcome to the Flower Kingdom! The Final Test Wonder Gauntlet
A Hefty Goomba in Super Mario Bros. Wonder.
A Hefty Goomba using a dandelion-like parachute in Super Mario Bros. Wonder.
Hefty Goomba Larger variants of Goombas that split into two normal Goombas when stomped on. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
A Big Goomba in Super Mario Bros. Wonder.
A Big Goomba using a dandelion-like parachute in Super Mario Bros. Wonder.
Big Goomba Larger variants of Goombas that split into two Hefty Goombas when stomped on. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
Screenshot of a Bone Goomba from Super Mario Bros. Wonder.Bone Goomba in Wonder, without helmet Bone Goomba Teal-colored Goombas wearing skulls as headgear. Pipe-Rock Plateau Palace Sunbaked Desert Palace
Squared screenshot of a Goombrat from Super Mario Bros. Wonder.Screenshot of a Goombrat from Super Mario Bros. Wonder Goombrat Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to Parachute Galoombas. Collisions with Bloomps bounce them away and, if equipped, destroy their pappi. Here Come the Hoppos Taily's Toxic Pond
Screenshot of a Kodeka Kakibō from Super Mario Bros. WonderScreenshot of a Big Goombrat from Super Mario Bros. Wonder Kodeka Kakibō Larger variants of Goombrats that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes. Bloomps of the Desert Skies
Screenshot of Hammer Bro. in Super Mario Bros. Wonder Hammer Bro Helmeted Koopas that throw hammers at the player. Pipe-Rock Plateau Palace The Final Test Wonder Gauntlet
Screenshot of a green Koopa Troopa from Super Mario Bros. WonderSquared screenshot of a red Koopa Troopa from Super Mario Bros. Wonder. Koopa Troopa Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Red-shelled ones turn around at edges, while green-shelled ones walk off them. Up 'n' Down with Puffy Lifts (green)
Scram, Skedaddlers! (red)
Raarghs in the Ruins (green)
The Final Test Wonder Gauntlet (red)
Screenshot of a green Koopa Paratroopa from Super Mario Bros. WonderSquared screenshot of a red Koopa Paratroopa from Super Mario Bros. Wonder. Koopa Paratroopa Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, while green-shelled ones are seen making large hops on the ground. Up 'n' Down with Puffy Lifts (green)
Sproings in the Twilight Forest (red)
Armads on the Roll (green)
The Final Test Wonder Gauntlet (red)
Screenshot of Lakitu in Super Mario Bros. Wonder Lakitu Koopas that travel in clouds and throw Spiny Eggs down onto the ground. Countdown to Drop Down Expert Badge Challenge Invisibility II
Squared screenshot of a Lava Bubble from Super Mario Bros. Wonder. Lava Bubble Orange fireball enemies that jump up and down in and out of lava. Pull, Turn, Burn
Squared screenshot of a Lil Sparky from Super Mario Bros. Wonder. Lil Sparky Small spark-like enemies that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like Amps. Color-Switch Dungeon The Final-Final Test Badge Marathon
Squared screenshot of a Hothead from Super Mario Bros. Wonder. Hothead Larger variants of Lil Sparkies. Color-Switch Dungeon The Final-Final Test Badge Marathon
Squared screenshot of a Mechakoopa from Super Mario Bros. Wonder. Mechakoopa Mechanical Koopas with keys on their backs. Petal Isles Flying Battleship
Muncher SMBW Muncher Black plants often found in large groups. Muncher Fields The Final-Final Test Badge Marathon
Squared screenshot of a Nipper Plant from Super Mario Bros. Wonder. Nipper Plant Little white plants that damage the player in contact. They can walk on walls and ceilings. Muncher Fields KO Arena Petal Meddle
Squared screenshot of a Ninji from Super Mario Bros. Wonder. Ninji Impish ninja enemies. They dance in rhythm in their debut level's Wonder Effect. Ninji Jump Party Break Time! Raise the Stage
Screenshot of a Piranha Plant in Super Mario Bros. Wonder. Piranha Plant Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player. Piranha Plants on Parade The Final-Final Test Badge Marathon
A Big Piranha Plant emerging from a pipe in Piranha Plants on Parade from Super Mario Bros. Wonder Big Piranha Plant Larger variants of Piranha Plants. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
Squared screenshot of a Fire Piranha Plant from Super Mario Bros. Wonder. Fire Piranha Plant Piranha Plants that spit fireballs. This time, they appear in their Super Mario 3D Land color scheme. Upshroom Downshroom The Semifinal Test Piranha Plant Reprise
Screenshot of a Big Fire Piranha from Super Mario Bros. Wonder Big Fire Piranha Larger variants of Fire Piranha Plants that can spit multiple fireballs at once. Upshroom Downshroom
Squared screenshot of a Bone Piranha Plant from Super Mario Bros. Wonder.SMBW Long Bone Piranha.png Bone Piranha Plant Skeletal variants of Piranha Plants. They grow taller in their sole appearance's Wonder Effect. Fluff-Puff Peaks Palace
Screenshot of a Pokey from Super Mario Bros. Wonder Pokey Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey. Armads on the Roll Armads on the Roll
Squared screenshot of a Spike from Super Mario Bros. Wonder. Spike Koopa-like enemies that spit large green Spike Balls. Angry Spikes and Sinkin' Pipes The Final Test Wonder Gauntlet
Squared screenshot of a Spiny from Super Mario Bros. Wonder. Spiny Koopa enemies with spiked shells. Countdown to Drop Down Where the Rrrumbas Rule
Screenshot of a Spiny Eggs from Super Mario Bros. Wonder Spiny Egg Spiky balls thrown by Lakitus that uncurl into Spinies upon landing. Countdown to Drop Down Countdown to Drop Down
Squared screenshot of a Thwomp from Super Mario Bros. Wonder. Thwomp Large stone enemies that slam down onto the ground. Sunbaked Desert Palace Petal Isles Special Way of the Goomba
An Urchin in Super Mario Bros. Wonder Urchin Spiked creatures that float in water. Robbird Cove Downpour Uproar

New enemies

Image Name Description First level Last level

Anglefish from Smb WonderScreenshot of an Anglefish in Super Mario Bros. Wonder Anglefish Teal, triangular fish enemies with white wings and red feet that jump out of water pools to attack the player(s). The Anglefish Trial: Ready, Aim, Fly! The Final Test Wonder Gauntlet
Armad SMBWAn Armad rolled up into a ball, from Super Mario Bros. Wonder Armad Armadillo-like enemies that can curl into balls and roll down slopes. Armads on the Roll Sunbaked Desert Special Pole Block Allure
Squared screenshot of a Baboom from Super Mario Bros. Wonder. Baboom Firecracker-like Bob-ombs that release three fireworks one by one when hit, which can break blocks and defeat enemies. Fluff-Puff Peaks Flying Battleship KO Arena Magma Flare-Up
Squared screenshot of a Blewbird from Super Mario Bros. Wonder. Blewbird Small bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. If defeated, another will burrow up from the ground in the same spot. A variant also appears that shoots bubbles out of their beaks instead during Wonder Effects. Derived from the bluebird. Blewbird Roost The Final Test Wonder Gauntlet
Screenshot of an enemy from Super Mario Bros. Wonder Bloomp Bouncy balloon-like fish enemies of varying sizes and colors. Bloomps of the Desert Skies The Final-Final Test Badge Marathon (green/pink)
Bloomps of the Desert Skies (blue/teal/silver)
Sunbaked Desert Special Pole Block Allure (light blue)
A giant Bloomp in Super Mario Bros. Wonder. Wonder Būsuke Large Bloomps filled with confetti that appear during certain Wonder Effects. Flight of the Bloomps Sunbaked Desert Special Pole Block Allure
The giant, robotic Bowser head in Super Mario Bros. Wonder. Bowser cannon
[conjectural]
A giant Bowser robot that appears in the background, firing lasers at the player during every flying battleship's Wonder Effect. Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
A Bulrush's artwork from Super Mario Bros. Wonder Bulrush Creatures based on both Triceratops and bison that try to ram into the player if they get close and will destroy any Hard Blocks in their way and can even jump off the tops of slopes while ramming. They get knocked out for a short time when they hit a wall. They travel in herds during some Wonder Effects. Bulrush Coming Through! The Final Battle! Bowser's Rage Stage
CloudPiranhaSMBW.png Cloud Piranha Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around it. They are vanquished by a Royal Seed. Overworld Overworld
Condart Condart Yellow bird enemies with red beaks who launch themselves at the player(s) like darts until they hit a solid surface, which will cause their beaks to get stuck within said surface. Condarts Away! The Desert Mystery
Condrop Condrop Purple birds wearing helmets that fly in one direction and drop items. Cruising with Linking Lifts The Final Test Wonder Gauntlet
A Dark Nokonoko from Super Mario Bros. Wonder. Dark Nokonoko Shadowy Koopa Troopas that hurt the player on contact. Beware of the Rifts Beware of the Rifts
Squared screenshot of a Fire Spike[derived] from Super Mario Bros. Wonder. Fire Spike
[derived]
Red Spikes that spit and throw fireballs. Wavy Ride through the Magma Tube KO Arena Magma Flare-Up
Squared screenshot of a Flying Mechakoopa from Super Mario Bros. Wonder. Flying Mechakoopa Red Mechakoopas with propellers. Deep Magma Bog Flying Battleship High-Voltage Gauntlet
Screenshot of a Gamboo tower from Super Mario Bros. WonderSquared screenshot of a purple Gamboo from Super Mario Bros. Wonder. Gamboo Stacks of bamboo creatures that emerge from the ground that can be thrown when stomped. Some can be seen dancing in place during some Wonder Effects. The Midway Trial: Hop to It (green/purple) The Semifinal Test Piranha Plant Reprise (green)
The Final Test Wonder Gauntlet (purple)
Squared screenshot of a gold Metal Gamboo[derived] from Super Mario Bros. Wonder.A silver Gamboo in Super Mario Bros. Wonder. Metal Takebō Metallic variants of Gamboos. Missile Meg Mayhem (black) KnuckleFest Bowser's Blazing Beats
Squared screenshot of a black Gnawsher from Super Mario Bros. Wonder. Gnawsher Winged Chomp-like enemies with golden eyes and teeth that fly in straight line and chomp through blocks. Gnawsher Lair The Final Test Wonder Gauntlet
A Super Mario Bros. Wonder enemy Search Gashigashi Red Gnashers that fly in any direction. They target anything close to them to eat or attack it. Gnawsher Lair KO Arena Magma Flare-Up
Artwork of a Hoppo from Super Mario Bros. Wonder Hoppo Spherical purple hippos that roll along the ground and can be bounced on. They can also be stuck in gaps. Here Come the Hoppos The Final Test Wonder Gauntlet
Screenshot of a Hoppo during a Wonder Effect from Super Mario Bros. Wonder Wonder Hoppo[derived] A large Hoppo that appears during certain Wonder Effects. Here Come the Hoppos The Final Test Wonder Gauntlet
Artwork of a Hoppycat from Super Mario Bros. Wonder Hoppycat Green spiked snail creatures that leap upwards when the player jumps, similar to Skipsqueaks. Small and giant variants appear. The Hoppycat Trial: Hop, Hop, and Awaaay Wiggler Race Spelunking!
One of many Giant Hoppycat from Super Mario Bros. Wonder that spawn after collecting a Wonder Flower Kyodai na Hoppin Large Hoppycats that appear during certain Wonder Effects. They jump through ground, destroying it. The Hoppycat Trial: Hop, Hop, and Awaaay The Final Test Wonder Gauntlet
Red Hoppycat screenshot.png Wonder Hoppin An orange Hoppycat that can jump extremely high. The Midway Trial: Hop to It The Midway Trial: Hop to It
Squared screenshot of a Kerpop from Super Mario Bros. Wonder.Screenshot of a Kerpop enemy in Super Mario Bros. Wonder Kerpop Corn kernel-like enemies that transform into high-jumping popcorn when they come into contact with fire. Hot-Hot Hot! KO Arena Magma Flare-Up
Squared screenshot of a yellow Konk from Super Mario Bros. Wonder.Blue Konk Konk Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s). Jewel-Block Cave An Uncharted Area: Wubba Ruins
Screenshot of the Wonder Konk[derived] from Super Mario Bros. Wonder Wonder Gottsun A large Konk that appears from above during the Wonder Effect in Jewel-Block Cave, crushing anything directly below it. Jewel-Block Cave Jewel-Block Cave
A new Lakitu enemy in Super Mario Bros. Wonder. Lakitu trio
[conjectural]
Three Lakitus above a large cloud. They appear in the background and attack by throwing golden Spike Balls at the player. In Cruising with Linking Lifts, during the Wonder Effect, they throw coins, power-ups, and Wonder Tokens. Cruising with Linking Lifts Shining Falls Special Triple Threat Deluge
Squared screenshot of a Lava Blobble from Super Mario Bros. Wonder. Lava Blobble Large Lava Bubble-like enemies that ride on tracks. Deep Magma Bog Flying Battleship Deep Magma Bog Flying Battleship
Squared screenshot of a Li'l Scorcher from Super Mario Bros. Wonder. Li'l Scorcher Lava Bubble-like enemies resembling Fryguy that spit fireballs. Deep Magma Bog Palace Deep Magma Bog Palace
Maw-Maw from Smb Wonder Maw-Maw Giant salamander enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop. Maw-Maw Mouthful The Final Test Wonder Gauntlet
SMBW Bowser machine.png Mecha Maker A mechanical Bowser robot that produces enemies and objects, with a red button on top that causes it to self-destruct when pressed. Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
Squared screenshot of a Melon Piranha Plant from Super Mario Bros. Wonder. Melon Piranha Plant Variants of Piranha Plants that resemble watermelons and spit seeds that can be jumped on from above without taking damage. Yoshis can eat and spit the seeds like them, akin to the mechanic of watermelons in Super Mario World 2: Yoshi's Island. Countdown to Drop Down The Final-Final Test Badge Marathon
Screenshot of a Missile Meg from Super Mario Bros. Wonder Missile Meg Long, thin, missile-like Bullet Bill variants that can be stood on, which causes them to slowly descend. Missile Meg Mayhem The Final-Final Test Badge Marathon
Mumsie Mumsy Mummy-like enemies with loose wrappings on their backsides that can be pulled to defeat them. The Desert Mystery Sunbaked Desert Special Pole Block Allure
Squared screenshot of a Noknok from Super Mario Bros. Wonder. Noknok Teal, door-shaped enemies with large mouths filled with sharp teeth. They disguise as normal doors, and attack when a player gets near. Light-Switch Mansion The Final Battle! Bowser's Rage Stage
Screenshot of an enemy from Super Mario Bros. Wonder Note Piranha Plant
[conjectural]
Fiery music notes shaped like Piranha Plants fired from Bowser. The Final Battle! Bowser's Rage Stage The Final Battle! Bowser's Rage Stage
Screenshot of an enemy from Super Mario Bros. Wonder Big Note Piranha Plant
[conjectural]
Larger variants of Note Piranha Plants. The Final Battle! Bowser's Rage Stage The Final Battle! Bowser's Rage Stage
Squared screenshot of a Outmaway from Super Mario Bros. Wonder. Outmaway White Goombrat-like creatures with red-rimmed goggles that kick ice blocks and Koopa Shells. Outmaway Valley A Final Uncharted Area: Poison Ruins
Screenshot of a Pokipede from Super Mario Bros. Wonder Pokipede Boxing Wiggler-like enemies that wear spiked helmets and travel along tracks. They can also break through snow blocks. Green ones move more slowly, while red ones have a faster movement pace. Pokipede Pass Wiggler Race Spelunking!
Raargh from Super Mario Bros. Wonder Raargh Blargg-like enemies that cling onto walls and charge in a straight line when they spot the player. Raarghs in the Ruins Raarghs in the Ruins
Renketsu Search Killer Renketsu Search Killer Bull's-Eye Bills with a dragon-like appearance that target the player. KnuckleFest Bowser's Blazing Beats KnuckleFest Bowser's Blazing Beats
An unnamed enemy from Super Mario Bros. Wonder Revver Wheeled, Dry Bones-like enemies that wear a chain leash which the player(s) can grab and pull, sending them rushing forward like Chain Chomplets from Super Mario Sunshine. Rolling-Ball Hall Hot-Hot Hot!
Screenshot of Rift Mario spawned by a certain Wonder Effect. Rift Mario A shadowy figure resembling Cosmic Mario and Cosmic Clones that mimics the player's moves. In multiplayer, the enemy chases the player with the crown. The enemy can be temporarily stunned by fireballs and nearby activated POW Blocks. Color-Switch Dungeon Beware of the Rifts
Squared screenshot of a Robbird from Super Mario Bros. Wonder. Robbird Blue seabird enemies wearing goggles that dive into water, taking coins away. Robbird Cove Robbird Cove
Screenshot of a Rolla Koopa from Super Mario Bros. Wonder Rolla Koopa Magenta-shelled Koopa Troopas with roller skates that skate along the ground and jump gaps between platforms. Rolla Koopa Derby The Final Test Wonder Gauntlet
RrrumbaA Rrrumba without its shell from Super Mario Bros. Wonder Rrrumba Pillbug-like creatures with large, breakable boulder-like shells. They attempt to roll at the player when they get near, and will also roll down slopes. Where the Rrrumbas Rule Where the Rrrumbas Rule
Squared screenshot of a Seeker Bullet Bill from Super Mario Bros. Wonder. Seeker Bullet Bill Bullet Bills that hang on walls and attack the player on contact. Evade the Seeker Bullet Bills! Evade the Seeker Bullet Bills!
A big Seeker Bullet Bill Deka Chase Killer Larger variants of Seeker Bullet Bills. Evade the Seeker Bullet Bills! Evade the Seeker Bullet Bills!
Squared screenshot of a Serpont from Super Mario Bros. Wonder.Screenshot of a Serpont from Super Mario Bros. Wonder Serpont Purple snakes that wear pots on their head. If their pots are broken, they move faster. Color-Switch Dungeon KO Arena Sunbaked Skirmish
Squared screenshot of a long Shoomp from Super Mario Bros. Wonder.
The short variation of the Shoomp enemy in Super Mario Bros. Wonder.
Shoomp Baby Thwomp-like enemies that slide left to right when the platform tilts, which cause them to have excited expressions. Another Uncharted Area: Swaying Ruins Another Uncharted Area: Swaying Ruins
Squared screenshot of a Shova from Super Mario Bros. Wonder. Shova Sumo Bro-like creatures with big gloves that can push objects. Swamp Pipe Crawl Secrets of Shova Mansion
Screenshot of a Skedaddler from Super Mario Bros. Wonder Skedaddler Ground squirrel-like enemies with black shells. They spit seed-like projectiles and run away from the players as they get closer. Scram, Skedaddlers! Wiggler Race Mountaineering!
Screenshot of a Sluglug from Super Mario Bros. Wonder Sluglug Creatures based on nudibranchs and sea cucumbers with long, spiked bodies that emerge from Warp Pipes. Like Piranha Creepers, they must be attacked multiple times, which forces them to retreat, until they are finally defeated. Leaping Smackerel Wiggler Race Swimming!
Squared screenshot of a Smackerel from Super Mario Bros. Wonder. Smackerel Chomp-like flounder enemies that leap out from the seabed and bite at the player. Leaping Smackerel Leaping Smackerel
The Wonder Smackerel[derived] in Super Mario Bros. Wonder. Wonder Haiden A large Smackerel that appears during a Wonder Effect and chomps through ground, destroying it. Leaping Smackerel Leaping Smackerel
Screenshot of an enemy from Super Mario Bros. Wonder Smogrin[14] Purple clouds that move back and forth and are followed by smaller clouds. Bulrush Coming Through! Missile Meg Mayhem
A Big Mokumokumo Kodeka Mokumokumo Mid-sized variants of Smogrins. KO Arena Fluff-Puff Kerfuff Expert Badge Challenge Spring Feet II
Screenshot of an enemy from Super Mario Bros. Wonder Deka Mokumokumo Larger dark purple variants of Smogrins. They move back and forth similar to normal Smogrins, but are not followed by smaller clouds. KO Arena Fluff-Puff Kerfuff Expert Badge Challenge Spring Feet II
Squared screenshot of a Snootle from Super Mario Bros. Wonder. Snootle Rolling green round enemies that bounce. Valley Fulla Snootles Valley Fulla Snootles
Screenshot of a big Snootle Super Mario Bros. Wonder Deka Korobū A larger variant of Snootles. Valley Fulla Snootles Valley Fulla Snootles
Squared screenshot of a Snortoise from Super Mario Bros. Wonder. Snortoise Pig-nosed, sea turtle-like Koopa enemies that not only swim when underwater, but also crawl when on land. Robbird Cove Downpour Uproar
Squared screenshot of a Sproing from Super Mario Bros. Wonder. Sproing Enemies that stretch themselves up when the player approaches them. Sproings in the Twilight Forest The Final Test Wonder Gauntlet
Screenshot of an enemy from Super Mario Bros. WonderScreenshot of a green Sugarstar from Super Mario Bros. Wonder Sugarstar Spiked creatures based on konpeitō that appear in swarms. Green Sugarstars move slowly while magenta ones move faster. The Sugarstar Trial: Across the Night Sky The Final-Final Test Badge Marathon
Squared screenshot of a Swirlypod from Super Mario Bros. Wonder. Swirlypod[14] Green snails with magenta shells that climb along surfaces and can be kicked out of their shells like Koopa Troopas. Bulrush Coming Through! Taily's Toxic Pond
Squared screenshot of a Kodeka Maimai from Super Mario Bros. Wonder. Kodeka Maimai Larger variants of Swirlypods whose shells can only be carried by Elephant Mario. Swamp Pipe Crawl The Anglefish Trial: Ready, Aim, Fly!
Taily SMBW Taily Pitcher plant-like enemies that stand on the ceiling with vines hanging down. They periodically release Spike Balls and can be defeated by pulling on their vines. Yellow, red and blue variants also appear. Taily's Toxic Pond KO Arena Fungi Funk
Screenshot of a Trompette from Super Mario Bros. WonderScreenshot of a purple Trompette from Super Mario Bros. Wonder Trompette[14] Goomba-like creatures with tops of varying heights, resembling a king trumpet mushroom. When knocked out, they knock out other enemies behind them. Brown and purple variants appear. Bulrush Coming Through! Fungi Mines Special Dangerous Donut Ride (brown)
POOF! Badge Challenge Crouching High Jump I (purple)
Artwork of Trottin' Piranha Plants singing due to a Wonder Effect Trottin' Piranha Plant[13] Piranha Plants that are able to leave their pipes and walk around, similar to Ptooies, and even enter other pipes. They can also walk along ceilings. They sing in unison during some Wonder Effects. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
Screenshot of an enemy from Super Mario Bros. Wonder Big Trottin' Piranha Plant
[derived]
Larger Trottin' Piranha Plants that act like their smaller counterparts, but only emerge from and retreat into big Warp Pipes. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
Squared screenshot of a Trottin' Bone Piranha Plant from Super Mario Bros. Wonder.SMBW Long Trottin' Bone Piranha.png Trottin' Bone Piranha Plant
[derived]
Skeletal variants of Trottin' Piranha Plants. They are resistant to fireballs, and grow taller during their sole appearance's Wonder Effect. Fluff-Puff Peaks Palace Fluff-Puff Peaks Palace
Squared screenshot of a Whohoo from Super Mario Bros. Wonder. Whohoo Owl enemies that swoop down from nests on the ceiling. Pokipede Pass Pokipede Pass
A Wonder Packun. Wonder Packun Piranha Plants with long stalks that have appeared after Bowser has collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal Piranha Plants. Overworld Overworld
Screenshot of a Wubba in Super Mario Bros. Wonder Wubba Light-green slime enemies that pace back and forth and swim through goo. An Uncharted Area: Wubba Ruins KO Arena Fungi Funk
Squared screenshot of a Zip-Zap from Super Mario Bros. Wonder. Zip-Zap Little sparks in clouds that jump. Cruising with Linking Lifts Cruising with Linking Lifts

Obstacles

Image Name Description First level Last level

SMBW Bill Blaster.png Bill Blaster Indestructible cannons that fire Bullet Bills. Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
The Burner-like Bowser head in Super Mario Bros. Wonder. Bowser Burner Burner-like objects with Bowser's face that emit green fire. Deep Magma Bog Flying Battleship Deep Magma Bog Flying Battleship
A gold Bowser Statue in Super Mario Bros. Wonder. Bowser Statue Statues of Bowser that come in gold and gray variants. The gold one is pushed by a Shova during Secrets of Shova Mansion's Wonder Effect, while the gray one blocks the player's path and is destroyed by a stampede of Bulrushes. Secrets of Shova Mansion The Final Battle! Bowser's Rage Stage
Bull's-Eye Blaster SMBW Bull's-Eye Blaster Red Bill Blasters that fire Renketsu Search Killers. KnuckleFest Bowser's Blazing Beats KnuckleFest Bowser's Blazing Beats
Screenshot of a Burner from Super Mario Bros. Wonder Burner Rotating jets that emit light-green flames. Petal Isles Flying Battleship Petal Isles Flying Battleship
A Bill Blaster-like devices that pump out Bloomps.A block that pumps out Bloomps Būsuke Hōdai[15] Bill Blaster- and cannon-like devices that pump out Bloomps. Bloomps of the Desert Skies The Final-Final Test Badge Marathon
SMBW Cannon.png Cannon Cannons that fire Bob-ombs and Bullet Bills. Fluff-Puff Peaks Flying Battleship Petal Isles Flying Battleship
The characters skydiving through clouds in Super Mario Bros. Wonder Cloud Visible masses of condensed water vapor that obscure the player(s)' view and hide objects. They can be removed by passing through or Spin Jumping near them. Cosmic Hoppos The Final-Final Test Badge Marathon
Water Current SMBW Current Strong underwater forces that push the player(s) in various directions. Leaping Smackerel Downpour Uproar
Darkness SMBW Dark One type of darkness can be toggled on and off by ON/OFF Switches and completely obscures level elements. Another type merely reduces the brightness of an area. Sproings in the Twilight Forest The Final Test Wonder Gauntlet
The 1st variation of Lightning Block in Super Mario Bros. Wonder.
The 2nd variation of Lightning Block in Super Mario Bros. Wonder.
Electricity Blocks in Super Mario Bros. Wonder.
Electricity Block Voltage blocks that emit electricity. High-Voltage Gauntlet The Final-Final Test Badge Marathon
An Electricity Cloud in Super Mario Bros. Wonder. Electricity Cloud[16] Thunder clouds that damage the player when touched. They appear exclusively in their level's Wonder Effect. Downpour Uproar Downpour Uproar
Screenshot of a Fire Bar from Super Mario Bros. Wonder Fire Bar Bars of fireballs that rotate around an axis. Multiple bars can appear on one axis. Sunbaked Desert Palace (single/triple)
Shining Falls Special Triple Threat Deluge (double)
The Final-Final Test Badge Marathon (single/triple)
Shining Falls Special Triple Threat Deluge (double)
SMBW Fireball Fireball Balls of fire that are spawned by hazardous ooze. Fluff-Puff Peaks Palace Deep Magma Bog Palace
The Fire Knuckle in Super Mario Bros. Wonder. Fire Knuckle[17] Large, fiery fists that not only attempt to crush the player(s) (similar to Skewers), but can also destroy blocks. KnuckleFest Bowser's Blazing Beats The Final Battle! Bowser's Rage Stage
The fiery pinwheel-like objects in Super Mario Bros. Wonder. Fire Wheel[15] A wheel of rotating fire that can be moved when pulling from a handle. Pull, Turn, Burn Pull, Turn, Burn
Screenshot of a Giant Spiked Ball from Super Mario Bros. WonderScreenshot of a Giant Spiked Ball from Super Mario Bros. Wonder Giant Spiked Ball Giant, golden Spike Balls covered in white spikes. A larger one also appears during Rolling Ball Hall's Wonder Effect. Rolling-Ball Hall The Final Battle! Bowser's Rage Stage (normal)
Rolling-Ball Hall (giant)
A block of goo in Super Mario Bros. Wonder. Goo Slime that players and Wubbas can swim through. An Uncharted Area: Wubba Ruins A Final Uncharted Area: Poison Ruins
Second fight against Wonder Bowser Jr. in Super Mario Bros. Wonder Honey A sticky substance that slows the player's speed. Fluff-Puff Peaks Palace Fluff-Puff Peaks Palace
SMBWScreenshotHot-HotRockSentient.png
SMBWScreenshotHot-HotRockEmitingMagma.png
Hot-Hot Rock Sentient stone blocks of varying sizes that occasionally emit magma, which can be put out with water. Hot-Hot Hot! The Final-Final Test Badge Marathon
Lava SMBW Lava Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. A green variant found in palaces and Castle Bowser can spawn enemies or cause an effect on objects. Circular lava also appears during Wonder Effects. Pipe-Rock Plateau Palace (green)
Where the Rrrumbas Rule (normal)
A Final Uncharted Area: Poison Ruins (circular)
The Final-Final Test Badge Marathon (green)
Expert Badge Challenge Jet Run II (normal)
Deep Magma Bog Special Solar Roller (circular)
A Lava Geyser in Super Mario Bros. Wonder.A Poison Geyser in Super Mario Bros. Wonder. Lava Geyser Pillars of lava that rise up from pits carrying floats. Pull, Turn, Burn (normal)
Evade the Seeker Bullet Bills! (green)
Pull, Turn, Burn (normal)
The Final-Final Test Badge Marathon (green)
SMBW Lava Tide Lava tide Lava that rises up or falls down. Expert Badge Challenge Jet Run II (normal)
The Final Test Wonder Gauntlet (green)
Expert Badge Challenge Jet Run II (normal)
The Final Test Wonder Gauntlet (green)
Downpour Uproar's Wonder Effect Lightning Lightning strikes that damage the player when touched. It appears during Wonder Effects. Downpour Uproar The Final Test Wonder Gauntlet
The purple, smashing column in Super Mario Bros. Wonder. Piston Purple columns that smash the ground, similar to Pillars and Skewers. Fluff-Puff Peaks Flying Battleship Fluff-Puff Peaks Flying Battleship
Poison Swamp SMBW
Unknown Ooze Swamp SMBW
Poison Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. A dark blue version is seen in certain levels in Fungi Mines. Circular variants also appear during Wonder Effects. Swamp Pipe Crawl (purple)
Taily's Toxic Pond (dark blue)
Fungi Mines Special Dangerous Donut Ride (circular)
The Final Test Wonder Gauntlet (purple)
Fungi Mines Special Dangerous Donut Ride (dark blue / circular)
Poison Tide SMBW
Poison Tide (Green) SMBW
Poison tide Poison that rises up, falls down, or go sideways. Bulrush Express (purple)
A Final Uncharted Area: Poison Ruins (dark blue)
Fluff-Puff Peaks Special Climb to the Beat (purple)
Fungi Mines Special Dangerous Donut Ride (dark blue)
A Rift in Super Mario Bros. Wonder. Rift[18] Antimatter obstacles that damage the player. Beware of the Rifts The Final Test Wonder Gauntlet
Sand in Super Mario Bros. Wonder. Sand Sand that slows the player's speed, like the snow pits of New Super Mario Bros. Armads on the Roll Sunbaked Desert Palace
Another Uncharted Area: Swaying Ruins' Wonder Effect Slime A slime-like substance that makes the player slide. Another Uncharted Area: Swaying Ruins Another Uncharted Area: Swaying Ruins
Screenshot of a Spike Ball from Super Mario Bros. WonderScreenshot of a Spike Ball from Super Mario Bros. WonderRolling-Ball Hall level thumbnail Spike Ball Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by Spikes and Tailies. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact. Up 'n' Down with Puffy Lifts (normal)
Angry Spikes and Sinkin' Pipes (Spike)
Taily's Toxic Pond (Taily)
Petal Isles Special Way of the Goomba (normal)
The Final Test Wonder Gauntlet (Spike)
KO Arena Fungi Funk (Taily)
The Spike statue in Super Mario Bros. Wonder. Spike statue A massive statue of a Spike that fires boulders during its level's Wonder Effect. Wavy Ride through the Magma Tube Wavy Ride through the Magma Tube
Spike Trap SMBWScreenshot of a Spike Trap from Super Mario Bros. WonderScreenshot of a Spike Trap from Super Mario Bros. Wonder Spike Trap Spike-covered obstacles of various forms. Some are Spike Balls, commonly found in clusters that damage the player(s) when touched. Others are spikes found in rows; in their Goomba form, players can walk, unharmed, on these Spike Traps in Maw-Maw Mouthful. Bulrush Coming Through! The Final-Final Test Badge Marathon
The Boulder fired from the Spike statue in Super Mario Bros. Wonder. Volcanic debris Boulders on fire shot from the Spike statue. Wavy Ride through the Magma Tube Wavy Ride through the Magma Tube
Water SMBW Water Large bodies of harmless liquid that the player(s) can swim through and store in their trunk in Elephant form. Welcome to the Flower Kingdom! Break Time! Hot-Hot Rocks
Water Tide SMBW Water tide Water that falls and rises. Break Time! Watery Wonder Tokens KO Arena Petal Meddle

Levels

Map of the Flower Kingdom in Super Mario Bros. Wonder
A map of the Flower Kingdom

The game is set in the Flower Kingdom, and has eight different worlds, consisting of six main, numbered worlds, a central world to which all of them connect called the Petal Isles, and the Special World. Each world contains a mix of both regular levels and smaller, bonus levels, of different types:

  • Break Time! levels are short levels with a specific objective in order to obtain the Wonder Seed.
  • Badge Challenge and Expert Badge Challenge levels involve using the abilities of a particular badge in order to reach the goal. The player is also rewarded with the badge upon completing the level. Players temporarily start the level in their Small form, and failing the challenge will not cause any lives to be lost. Despite their short length, they still hold three 10-flower coins in them, but unlike regular levels, the 10-flower coins are not saved if the player fails the challenge.
  • Wiggler Race levels involve racing a Wiggler wearing roller skates to the goal.
  • KO Arena levels involve defeating gauntlet of enemies in succession, similar to some of the Mystery House levels in Super Mario 3D World. These levels also have three 10-flower coins which are awarded based on how fast the player completes the gauntlet.
  • Search Party levels involve finding five hidden Wonder Tokens to obtain a Wonder Seed.

There is also a special bonus level known as Bonus: Coins Galore!, which contains many coins and flower coins for the player to collect. It appears when the player(s) receive(s) a Game Over, which causes a golden Propeller Flower to appear on the world map.

Each regular level contains two Wonder Seeds, one of which is obtained by finding the level's Wonder Flower and reaching the end of the Wonder Effect section, and the other obtained by reaching the end of the level and grabbing the Goal Pole. Some levels also have a hidden third Wonder Seed which is obtained by finding a secret exit. Bonus levels and palaces only have one Wonder Seed, the former of which is obtained by completing the level, and the latter of which stems from the Wonder Flower, while the end of palaces instead awards the player with a Royal Seed. Additionally, every regular level, Badge Challenge, and KO Arena level hides three 10-flower coins, which behave similarly to the Star Coins from the New Super Mario Bros. series, the Star Medals from Super Mario 3D Land, and the Green Stars from Super Mario 3D World.

Each location of the Flower Kingdom has a corresponding color for its Wonder Flowers, Wonder Seeds, and Wow Buds.

Area Level Wonder Seeds Difficulty
A map of Pipe-Rock Plateau
Pipe-Rock Plateau's icon from Super Mario Bros. WonderWorld 1: Pipe-Rock Plateau
35 Wonder Seeds
A rocky landscape whose mountainous plateaus resemble that of Warp Pipes, as the name implies.
Welcome to the Flower Kingdom! 2
Piranha Plants on Parade 3
Scram, Skedaddlers! 2
Bulrush Coming Through! 3
Here Come the Hoppos 2 ★★
Rolla Koopa Derby 2 ★★
Swamp Pipe Crawl 2 ★★★
Angry Spikes and Sinkin' Pipes 2 ★★
Bulrush Express 3 ★★★★
Sproings in the Twilight Forest 2 ★★
Cosmic Hoppos 2 ★★★
Badge Challenge Parachute Cap I 1
Badge Challenge Wall-Climb Jump I 1
Expert Badge Challenge Jet Run I 1 ★★★
Wiggler Race Mountaineering! 1
Pipe-Rock Plateau Palace 1 ★★★
KO Arena Pipe-Rock Rumble 1
Break Time! Hurry, Hurry 1
Break Time! Wonder Token Tunes 1
Break Time! Pop Up, Hoppo! 1
Fluff-Puff Peaks in Super Mario Bros. Wonder.
Fluff-Puff Peaks' icon from Super Mario Bros. WonderWorld 2: Fluff-Puff Peaks
30 Wonder Seeds
A bright pink collection of clouds that lie atop an icy mountain top.
Outmaway Valley 3 ★★★
Pokipede Pass 2
Condarts Away! 2 ★★
Pole Block Passage 2 ★★
Up 'n' Down with Puffy Lifts 2 ★★
Jump! Jump! Jump! 2 ★★★★
Countdown to Drop Down 2 ★★★
Cruising with Linking Lifts 2 ★★
Badge Challenge Wall-Climb Jump II 1 ★★★★
Badge Challenge Floating High Jump I 1
Expert Badge Challenge Spring Feet I 1 ★★★
Fluff-Puff Peaks Flying Battleship 1 ★★★
Fluff-Puff Peaks Palace 1 ★★★★
KO Arena Fluff-Puff Kerfuff 1
Search Party Puzzling Park 1
Break Time! Kick It, Outmaway 1
Break Time! Cloud Cover 1
Break Time! Zip-Go-Round 1
1-The top of Shining Falls in Super Mario Bros. Wonder.
Shining Falls' icon from Super Mario Bros. WonderWorld 3: Shining Falls
20 Wonder Seeds
A dark, metallic, golden polygonal landscape comprised of large oblongs and octahedrons.
The Hoppycat Trial: Hop, Hop, and Awaaay 2 ★★★
The Anglefish Trial: Ready, Aim, Fly! 2 ★★
The Midway Trial: Hop to It 2 ★★
The Sharp Trial: Launch to Victory 2 ★★★★
The Sugarstar Trial: Across the Night Sky 2 ★★★
The Final Trial: Zip Track Dash 2 ★★★
POOF! Badge Challenge Crouching High Jump I 1
Search Party An Empty Park? 1
Break Time! Unreachable Treasure? 1
Break Time! Watery Wonder Tokens 1
Break Time! Timer-Switch Climb 1
Break Time! Timer-Switch Dash 1
Overview of Sunbaked Desert.
Sunbaked Desert's icon from Super Mario Bros. WonderWorld 4: Sunbaked Desert
36 Wonder Seeds
A desert world with white sand once filled with water before Bowser Jr. stole it all.
Armads on the Roll 2 ★★★
The Desert Mystery 2 ★★
Rolling-Ball Hall 2 ★★
Ninji Jump Party 2
Bloomps of the Desert Skies 2 ★★★
Valley Fulla Snootles 2 ★★
Color-Switch Dungeon 2 ★★
Secrets of Shova Mansion 3 ★★
Flight of the Bloomps 2 ★★★★
Badge Challenge Parachute Cap II 1 ★★★
Badge Challenge Crouching High Jump II 1 ★★★★
Expert Badge Challenge Invisibility I 1 ★★★
Sunbaked Desert Palace 1 ★★★★
KO Arena Sunbaked Skirmish 1
Search Party Pipe Park 1
Break Time! Treasure Vault 1
Break Time! Raise the Stage 1
Break Time! Revver Run 1
Break Time! Floating Wonder Tokens 1
Break Time! Bouncy Tunes 1
Break Time! Lights Out 1
Fungi Mines in Super Mario Bros. Wonder
Fungi Mines' icon from Super Mario Bros. WonderWorld 5: Fungi Mines
21 Wonder Seeds
A poison- and mushroom-filled mine where the Loyal Poplin's crew become trapped.
Upshroom Downshroom 2
Taily's Toxic Pond 2 ★★★
Light-Switch Mansion 2 ★★
Beware of the Rifts 2 ★★★
An Uncharted Area: Wubba Ruins 2 ★★
Another Uncharted Area: Swaying Ruins 2 ★★★
A Final Uncharted Area: Poison Ruins 2 ★★★★
Badge Challenge Grappling Vine I 1 ★★
KO Arena Fungi Funk 1
Break Time! Tumble House 1
Break Time! Trottin' Piranha Plants 1
Deep Magma Bog in Super Mario Bros. Wonder
Deep Magma Bog's icon from Super Mario Bros. WonderWorld 6: Deep Magma Bog
30 Wonder Seeds
An underground bog filled with lava that contains many paths.
Where the Rrrumbas Rule 3 ★★
Raarghs in the Ruins 2 ★★★
Pull, Turn, Burn 2 ★★★★
Hot-Hot Hot! 3 ★★
Wavy Ride through the Magma Tube 2 ★★★★
Dragon Boneyard 2 ★★★★
Badge Challenge Floating High Jump II 1 ★★★
Badge Challenge Boosting Spin Jump II 1 ★★★
Badge Challenge Grappling Vine II 1 ★★★
Expert Badge Challenge Jet Run II 1 ★★★
Expert Badge Challenge Invisibility II 1 ★★★
Expert Badge Challenge Spring Feet II 1 ★★★★
Deep Magma Bog Flying Battleship 1 ★★★
Deep Magma Bog Palace 1 ★★★★
KO Arena Magma Flare-Up 1
Search Party Item Park 1
Break Time! Hot-Hot Rocks 1
The Petal Isles in Super Mario Bros. Wonder.
Petal Isles' icon from Super Mario Bros. WonderPetal Isles
34 Wonder Seeds
A small archipelago in the center of the Flower Kingdom comprised of many islands of different colors and climates.
Leaping Smackerel 2 ★★
Robbird Cove 2 ★★
Blewbird Roost 2 ★★
Downpour Uproar 2 ★★★
Jewel-Block Cave 2 ★★
Gnawsher Lair 2 ★★★
Maw-Maw Mouthful 2 ★★
Muncher Fields 2 ★★
Badge Challenge Dolphin Kick I 1
Badge Challenge Dolphin Kick II 1 ★★
Badge Challenge Boosting Spin Jump I 1
Wiggler Race Swimming! 1 ★★
Wiggler Race Spelunking! 1 ★★★★
Petal Isles Flying Battleship 1 ★★★
KO Arena Petal Meddle 1
Missile Meg Mayhem 2 ★★★
High-Voltage Gauntlet 2 ★★★★
Evade the Seeker Bullet Bills! 2 ★★★★
KnuckleFest Bowser's Blazing Beats 2 ★★★★
The Final Battle! Bowser's Rage Stage 0 ★★★★★
The Special World in Super Mario Bros. Wonder
Special World's icon from Super Mario Bros. WonderSpecial World
19 Wonder Seeds
A secret special world designed to test the player's skills. Each level has a 5-star difficulty rating.
Pipe-Rock Plateau Special Bounce, Bounce, Bounce 2 ★★★★★
Fluff-Puff Peaks Special Climb to the Beat 2 ★★★★★
Shining Falls Special Triple Threat Deluge 2 ★★★★★
Sunbaked Desert Special Pole Block Allure 2 ★★★★★
Fungi Mines Special Dangerous Donut Ride 2 ★★★★★
Deep Magma Bog Special Solar Roller 2 ★★★★★
Petal Isles Special Way of the Goomba 2 ★★★★★
The Semifinal Test Piranha Plant Reprise 2 ★★★★★
The Final Test Wonder Gauntlet 2 ★★★★★
The Final-Final Test Badge Marathon 1 ★★★★★
WONDER?

Forms

Wonder Effect forms

Items and objects

New items and objects are indicated by an asterisk (*).

Items

Power-ups

Image Name Description

Artwork of a Bubble Flower in Super Mario Bros. Wonder. Bubble Flower* Turns the player(s) into their Bubble form, granting them the ability to blow bubbles that can both defeat enemies and be jumped on.
Artwork of the mushroom that provides the Drill Mario powerup Drill Mushroom* Turns the player(s) into their Drill form, letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated.
Artwork of the elephant-like fruit from Super Mario Bros. Wonder Elephant Fruit* A fruit that resembles an elephant. Transforms the player(s) into their Elephant form when collected.
Fire Flower in Mario Kart 8 Fire Flower A flower that turns the player(s) into their Fire form, granting them the ability to throw fireballs to defeat enemies.
Artwork of a Dash Mushroom in Super Mario Party. Also used for Super Mushroom in Super Mario Bros. Wonder, and Mushroom for Super Mario Party Jamboree. Super Mushroom A red mushroom with white spots that transforms characters in their Small form into their Super form.
Artwork of a Star in Mario Party Superstars. Also used for Super Star in Super Mario Bros. Wonder. Super Star Grants the player(s) invincibility for a limited time.
Artwork of a Wonder Flower from Super Mario Bros. Wonder Wonder Flower* Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a Wonder Effect will occur.

Collectibles

Image Name Description

Screenshot of a 1-Up Mushroom from Super Mario Bros. Wonder 1-Up Mushroom A green mushroom with white spots. Grants the player(s) an extra life when collected.
10-flower coin from Super Mario Bros. Wonder 10-flower coin* Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course. If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file.
A Blue Coin in Super Mario Bros. Wonder. Blue Coin Coins that are activated by a P Switch.
Flower Coins SMBW Chibi Flower Coin*[15] Smaller variants of flower coins that appear during Wonder Effects and add 0.1 to the counter.
Animated coin from Super Mario Bros. Wonder Coin Golden coins found all throughout the Flower Kingdom. Grants the player(s) an extra life when 100 coins are collected.
Artwork of a spinning flower coin from Super Mario Bros. Wonder Flower coin* Purple flower-shaped coins that appear all throughout the Flower Kingdom.
A blue Key in Super Mario Bros. Wonder.
A red Key in Super Mario Bros. Wonder.
Key Items that are required to unlock Key Doors.
Royal Seed Royal Seed* Giant seeds that are collected after defeating a boss.
Artwork of a Wonder Seed from Super Mario Bros. Wonder Wonder Seed* Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a Wonder Effect. It also functions as a goal in some courses.
Wonder Flower Coin in Super Mario Bros. Wonder Wonder Token* Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to Star Chips and Key Coins.

Blocks

Image Name Description

! Block from Super Mario Bros. Wonder ! Block Yellow blocks bearing white exclamation points. They appear when the Add ! Blocks badge is equipped, and can contain items or powerups or serve as platforms.
Animated ? Block from Super Mario Bros. Wonder ? Block Yellow blocks bearing scrolling white question marks. They may contain power-ups or coins.
Atchi Muite Blocks Atchi Muite Block*[15] Blue blocks that turn visible when the player approaches one within close range.
Artwork of a Brick Block from Super Mario Bros. Wonder.Brick Block 3 SMBWBrick Block 4 SMBW Brick Block Blocks that can only be broken by players in at least their Super form.
Hard Block 5 SMBW Bump block* Solid, unbreakable blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.
Screenshot of a Block from Super Mario Bros. Wonder Bumper Blue, bouncy blocks that move along tracks. There are also circular and triangle variants.
Blocks from Super Mario Bros. Wonder Candy Block* Colorful blocks that are eaten by Gnawshers.
Cloud Block Super Mario Bros. Wonder Cloud Block Semisolid blocks that resemble clouds.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Crate Wooden boxes that come in various sizes. It can be destroyed by ground-pounding and in Elephant form.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Donut Block A platform that falls under weight if the player stands there for too long.
Unknown Dotted Line Block (Purple) SMBWUnknown Dotted Line Block Solid (Purple) SMBW Dotted-Line Block Transparent blocks that are activated by ON/OFF Switches and Timer-Switches. Some become tangible or intangible based on the level's music during certain Wonder Effects.
Block Empty Block Left behind after a block containing an item has been emptied.
Hard Block SMBWHard Block 2 SMBWHard Block 3 SMBWHard Block 4 SMBWHard Block 6 SMBWScreenshot of a block from Super Mario Bros. Wonder Hard Block Blocks that cannot be broken normally like a Brick Block.
Invisible Character Block (Red Yoshi) NSMBW
Hidden Character Block*[20][21]
Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
Ice Block SMBW Ice block Slippery blocks that can be destroyed using fireballs.
Screenshot of a block from Super Mario Bros. Wonder Iron Block A block with Bowser's emblem on it that can be broken by the Bowser robot's laser during Wonder Effects on airship levels.
Jewel Block SMBW Jewel block* Large blocks of varying sizes made of crystal. They can contain items or Talking Flowers, and it takes several hits to break them, although drilling them can destroy them easily.
A green Light-Switch in Super Mario Bros. Wonder. Light-Switch* A blocks with a clock that activates lights for a limited time.
Animated long ? Block from Super Mario Bros. Wonder
Screenshot of a block from Super Mario Bros. Wonder
Long ? Block Longer variants of ? blocks. Purple variants containing power-ups or fully-sized flower coins appear during Wonder Effects.
Screenshot of a Long Empty Block from Super Mario Bros. Wonder Long Empty Block Blocks that are left behind after a long ? Block containing an item has been emptied.
Screenshot of a block from Super Mario Bros. Wonder Long Rotating Block* Longer variants of Rotating Blocks.
Colorful note blocks from Super Mario Bros. Wonder Marimba Block* A Note Block variant that does not cause the player to bounce upon landing, but rather when jumping.
An on ON/OFF Switch in Super Mario Bros. WonderAn off ON/OFF Switch in Super Mario Bros. Wonder ON/OFF Switch Blocks that can be hit to toggle various elements on and off, such as Dotted-Line Blocks, platforms, and the dark.
Unknown Block SMBWUnknown Block SMBW
Extended Pole Block - Horizontal
Extended Pole Block - Vertical
Pole Block* Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation.
Pow Block from SMBW POW Block Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit.
Screenshot of a Race Block from Super Mario Bros. Wonder Race Block*[11] A block that all players must hit in order to initiate a multiplayer race.
Red POW Block SMBW Red POW Block Red variants of POW Blocks that, when interacted with, destroy any breakable blocks surrounding them.
Screenshot of a Rock Block from Super Mario Bros. Wonder Rock Block Blocks that can be destroyed by the Wonder Gottsun.
Screenshot of a Block from Super Mario Bros. WonderScreenshot of a Block from Super Mario Bros. Wonder Roller block* Large blocks that can be pushed around on wheels.
Screenshot of a Rotating Block from Super Mario Bros. Wonder Rotating Block Yellow blocks with eyes that spin around when hit.
Screenshot of a Roulette Block from Super Mario Bros. Wonder Roulette Block Blocks that cycle through several items, and release the one shown on it when hit.
Unknown Arrow Block SMBW Shoot Block*[15] Arrow blocks that fly vertically when hit.
Snow Block SMBW Snow block Breakable blocks out of snow.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Springboard block* Red and blue springboards with double springs that can bounce projectiles up when hit from below.
A purple timer switch in Super Mario Bros. Wonder. Timer-Switch* A block with a clock that activates Dotted-Line Blocks for a limited time.
Screenshot of a block from Super Mario Bros. Wonder Wonder block* Solid blocks that only exist during Wonder Effects, often used to block off unintended paths. There are also purple variants that only disappear during Wonder Effects, and gold variants that can be broken by spike blocks.

Transportation objects

Image Name Description

Pushable Pipe SMBWPushable Pipe Base SMBW Crawling Pipe* Warp Pipes that can be pushed and occasionally connected to form a longer, functioning pipe.
Screenshot of a flower from Super Mario Bros. Wonder Golden Propeller Flower* Golden Propeller Flowers take players to bonus levels from the world map.
Artwork of an Inchworm Pipe for Super Mario Bros. Wonder Inchworm Pipe*[22] Pipes that move like worms during Wonder Effects. It can help the player travel safely across poison or hazardous ooze.
A blue Key Door in Super Mario Bros. Wonder
A red Key Door in Super Mario Bros. Wonder
Key Door Doors that require a key to enter.
Lakitu's Cloud in Super Mario Bros. Wonder Lakitu's Cloud Clouds that can be ridden by the player(s). They can be obtained by defeating a Lakitu, or from certain pipes.
Screenshot of a flower from Super Mario Bros. Wonder Propeller Flower* Objects that players can grab onto to reach higher parts of levels and aerial sub areas.
Screenshot of a door from Super Mario Bros. Wonder Warp Door Doors that transport the player(s) to another area within the level.
Artwork of a Warp Pipe for Super Mario Bros. WonderScreenshot of a big Pipe from Super Mario Bros. Wonder Warp Pipe Pipes that transport the player(s) to another area within the level upon entering. Giant variants also appear.
The ship that appears during certain Wonder Effects in Super Mario Bros. Wonder. Wonder ship* A ship with a cannon that appears during some Wonder Effects and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way.

Platforms

Image Name Description

A bone platform in Super Mario Bros. Wonder. Bone raft* Bone platforms that float on lava or hazardous ooze.
Bridge SMBW Bridge Thin, semisolid platforms made up of smaller sections.
Screenshot of a platform from Super Mario Bros. Wonder Carpet* Floating platforms that momentarily disappear in rhythm during Ninji Jump Party's Wonder Effect.
Screenshot of a chandelier from Super Mario Bros. Wonder Chandelier* Platforms that hang on chains and can emit light.
Cloud Lift in Super Mario Bros. Wonder Cloud Lift Lifts that resemble clouds.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Conveyor Belt Moving platforms that carry the player from one place to another without them having to move at all.
Semisolid Angry Cloud SMBW Downpour Cloud Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to Rotating Blocks containing items, when idle or raining, respectively.
A dragon fossil wheel in Super Mario Bros. Wonder. Dragon fossil wheel* A giant, rolling wheel with an Ancient Dragon fossil and a gap.
Dropdown Countdown Lift in Super Mario Bros. Wonder Dropdown Countdown Lift A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.
Savanna Tree SMBW Hip Tree*[15] Semisolid tree platforms that rise or lower when ground-pounded.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Jump stage* A platform that raises when the player jumps to the beat.
Lift SMBW Lift Moving platforms often found floating or traveling along tracks.
Linking Lift Linking Lift Green lifts that can be extended using puzzle piece-like blocks.
Unknown Hoppycat Lift SMBW Log lift* A lift variant that releases Hoppycats.
Mushroom Platform SMBW Mushroom Platform Large mushrooms of varying colors that serve as platforms.
Screenshot of a Mushroom Trampoline from Super Mario Bros. Wonder Mushroom Trampoline Mushroom platforms that bounce the player. They largely retain their design from Super Mario 3D Land and Super Mario 3D World.
image of ON/OFF platform ON/OFF bridge* Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can only be passed through from above.
ON/OFF Zip Track (Red) SMBWON/OFF Zip Track (Blue) SMBW ON/OFF Zip Track* Red and blue Zip Tracks that switch directions when an ON/OFF Switch is hit.
Screenshot of a platform from Super Mario Bros. Wonder Puffy Lift* Elongated platforms that players slowly fall through unless they jump out, much like quicksand.
Pump Lift in Super Mario Bros. Wonder Pump Lift*[23] An accordion-like lift that moves when the player lands on it.
pushable wall Pushable wall* Walls that can be pushed while the player is in Elephant form to avoid being crushed.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Ruined pillar* Pillars that move when interacted by a Wow Bud.
(Unknown) Bounce pad Rhythm platform* Platforms with arrows that give the player a jump boost when launched at the beat.
Semisolid Platform Grass SMBWScreenshot of a platform from Super Mario Bros. Wonder
A walking platform in Super Mario Bros. Wonder.
Semisolid Platform Platforms that have solid surfaces (sometimes sloped like in Super Mario World), but can be jumped through from below. Some come to life during some Wonder Effects, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the dark but can be illuminated by fireballs.
A snow level in Super Mario Bros. Wonder Snowball An enormous snowball that destroys the level during the Outmaway Valley Wonder Effect.
Zip Track from Super Mario Bros. Wonder Zip Track* A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.

Other objects

Image Name Description

Arrow Sign SMBW Arrow Sign Symbols that point in a specific direction, guiding the player(s) to certain locations.
Screenshot of a beacon from Super Mario Bros. Wonder Beacon Light that releases coins or other items when the player(s) use a ground pound, digging in Drill form, or other moves.
Screenshot of a Vine from Super Mario Bros. WonderA purple Beanstalk from Super Mario Bros. Wonder. Beanstalk Climbable plants that can be germinated using water. They can also emerge from blocks like in previous games. An aquatic, purple variant is introduced with "leaves" that resemble the capitula of young, retracted toadstool corals.
Wonder Effect Bubble SMBWBubble Mario Bubble SMBW Bubble Thin spheres of liquid. Player(s) can create after transforming into their Bubble form. These bubbles can capture and defeat enemies or be bounced on. Bubbles also appear during certain Wonder Effects for the player(s) to bounce on.
SMBW Checkpoint.png Checkpoint Flag Flags that create a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in Small form, they will transform into Super form upon touching it.
Coin Blaster SMBW Coin Blaster* Bill Blaster-like devices found in Bonus: Coins Galore! They shoot coins and flower coins.
Domino Stone in Super Mario Bros. Wonder Domino Stone*[24] Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and Rrrumbas can roll into them and destroy them.
Screenshot of a fountain from Super Mario Bros. Wonder Fountain A structure that generates water where a player in their Elephant form can collect water and store in their trunk.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Gate* Barriers connected to blocks that block the player's path at the start of Wiggler Races and in each round in KO Arenas until the player defeats all of the enemies in that round.
Goal Pole SMBWUnknown Blue Goal Pole SMBW Goal Pole A flag pole bearing a black flag with a white Bowser symbol that must be grabbed by the player(s) to complete the level. For Goal Poles that have already been found, a flag with a blue flower emblem on it replaces the black flag. Grabbing a Goal Pole also ends a Wonder Effect.
Screenshot of a Goal Pole (secret) from Super Mario Bros. Wonder Goal Pole (secret) A flag pole bearing a red flag with a white Bowser symbol, used to indicate a secret goal.
(Unknown name) goal post Goal posts* Checkered poles resembling Giant Gates that appear at the end of Wiggler Races.
Screenshot from Super Mario Bros. Wonder Handle*[25] Grapples on ropes that can be pulled to reveal collectibles like coins and Hatena Capsules. They resemble those found on Mumsies.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Hatena Capsule*[15] ? Block-like capsules that pop open, revealing a power-up. They are hidden within handles.
Invisible Coin (From Super Mario Wonder)
Unknown Dotted Flowers SMBW
Hidden Coin Coins with dashed outlines that become solid once the player passes them. Some can be found as flowers.
Screenshot of a block from SMBWonder that generates Ice Blocks Ice block generator* Objects of varying sizes with Bowser's emblem that spawn ice blocks.
Elephant Fruit Item Balloon SMBW Item Balloon*[11] Balloons that produce the item held in the item storage or an item for another player in online play.
A Lifting Shabon Lifting Shabon Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.
ON/OFF Wall (Red) SMBWON/OFF Wall (Blue) SMBW ON/OFF gate* Red and blue vertical barriers that are activated by an ON/OFF Switch.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. P Switch Blue switches with the letter "P" that activate Blue Coins.
Unknown Breakable Yellow Block (Small) SMBWUnknown Breakable Yellow Block SMBW Peanut box*[15][26] Yellow containers of small and large sizes that can be broken through means such as Elephant Mario's trunk and may release items. They resemble peanuts, a reference to a real world connection between them and elephants.
Unknown Pot SMBW Pot Jars that can be picked up and thrown. They occasionally contain water.
Unknown Breakable Pumpkin SMBW Pumpkin Breakable pumpkins.
A Cactus Block in Super Mario Bros. Wonder. Saboten Box[15] Breakable cacti.
Mario Standee SMBW Standee* Scarecrow-like cutouts that are used to revive ghosts during online play. Standee Surprises can be purchased at Poplin Shops to add to the player(s)' standee collection.
Track SMBW Track Carries objects and enemies along a specific path.
Screenshot of a Treasure Chest from Super Mario Bros. Wonder Treasure chest Containers that hold badges.
Screenshot of a Tree from Super Mario Bros. Wonder Tree Flora that Goomba Mario can hide behind to avoid detection from Maw-Maws.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Water Ball A huge mass of water floating in the air that players can swim through. It is produced by Wonder Bowser Jr. in the Sunbaked Desert Palace battle and the Wonder Effect in Hot-Hot Hot!, and extinguishes Hot-Hot Rocks.
Screenshot of water from Super Mario Bros. Wonder Water spout Water that shoots out from pipes.
A blue Wow Bud in Super Mario Bros. Wonder
SMBW Flower.png
Wow Bud Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their Elephant form.

Badges

Main article: Badge (Super Mario Bros. Wonder)

A new element in this game are badges, which are similar to those from the Paper Mario and Mario & Luigi series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.

Update history

Version Release date
(UTC+00:00)
Official notes[27] Unlisted changes Additional information
1.0.0
(Initial release version)
N/A
N/A
N/A
1.0.1

November 20, 2023[28]
Heart Points
  • Selecting “Restart” or “Exit Course” will revert points to what they were before entering the course.

Staff Credits

  • Additions and adjustments have been made to staff names.

General Updates

  • Several issues have been addressed to improve the gameplay experience.

Title Screen

  • The current version number of the game is now visible and displayed in the upper right corner of the title screen.

Staff Credits

  • Two additional names have been added to the credits; David Potts in Testing and Berenice Hofsetz in NOA Localization Management.
    • The maximum achievable credit score was increased from 435 to 437 as a result of the additional names.

Glitch/Bug fixes

Showcase of the glitch no longer working
  • This update was first announced on November 20, 2023 at 01:24 UTC via the Nintendo Support Twitter account.[29]

Staff

Main article: List of Super Mario Bros. Wonder staff

Super Mario Bros. Wonder was produced by Takashi Tezuka and directed by Shiro Mouri,[30] who previously served as the programming director for New Super Mario Bros. U and director for New Super Mario Bros. U Deluxe. This is the first game in the Mario franchise to feature Kevin Afghani[31] as the voice of Mario and Luigi, succeeding Charles Martinet, who voiced the brothers since Mario in Real Time in 1991.[32] It is also the first game to feature Giselle Fernandez[33] as the voice of Daisy in lieu of Deanna Mustard, who voiced the character since 2003's Mario Golf: Toadstool Tour; and Dawn M. Bennett as Nabbit.

Development

Concept art for Super Mario Bros. Wonder showing a mushroom warping Mario
Masanobu Sato's proposed concept of warping the player after collecting an item. This would eventually become the final game's Wonder Effects.

Takashi Tezuka began conceptualizing ideas for Super Mario Bros. Wonder during the development of Super Mario Maker 2.[34] He had already planned for the game to be very different from the Super Mario Maker games which was further motivated by public sentiment saying the Super Mario Maker games eliminated the need for another 2D Super Mario game. Shiro Mouri also said that the game should run on a new engine during the beginning of development. In order for the developers to reach Tezuka's proposal, no deadline was given. They held an idea-sharing session in order to come up with ideas that would surprise players, a strategy used during the creation of 3D Super Mario games. Koji Kondo even suggested some ideas, including that Mario be transformed into an anatomically realistic version of himself. In the end, they ended up with over 2,000 ideas written down on sticky notes.

One of the ideas Masanobu Sato had come up with was warping the player to another world after collecting an item. Tezuka dismissed the idea since warping to a different location has already been used in the games and instead suggested that the level itself transforms. After making a prototype where a Warp Pipe moves like a creature, Mouri came up with the central theme where the world would dramatically change in a way unseen in previous games. They contextualized this radical change through the Wonder Effect mechanic. To compliment this change, the soundscape also changed to be more unconventional. More emphasis is given to environmental sounds and sound effects and the background music incorporates digital synthesizers, contrasting against the analog synthesizer used in New Super Mario Bros.

The increased expressiveness in the animations was inspired by The Super Mario Bros. Movie.[35] Tezuka comments that new players will expect Mario to animate similarly to how he does in the movie. He later clarifies that the developers did not know the specifics of the movie and were just aware that new players would base their expectations of the game on the movie.[36] With the increased detail in the animations, the number of animations and joints on the models have more than doubled when compared to New Super Mario Bros. U.

Promotion

By pre-ordering the game through GameStop, customers received an exclusive sticker set depicting the playable characters, a Wonder Flower, and a Talking Flower.[37]

Promotional image for the Super Mario Bros. Wonder trading cards available for pre-ordering the game at Walmart.
The promotional image showing all of the possible cards

By pre-ordering the game through Walmart's website, customers received a trading card pack, each containing ten cards randomly pulled from a total of 20 difference cards to get. All of the possible cards that were distributed in the card packs include 15 base cards, 4 holofoil cards, and a limited edition holofoil card depicting Elephant Mario with only 1,000 produced.

At Target, an exclusive shadowbox collectable depicting the game's main artwork could be received with purchase of the game in-store.[38]

By pre-ordering the game through Best Buy's website, customers received a free art print with the game's main artwork.

In Canada, customers were given a free Elephant Mario keychain as a pre-order bonus for the game at GameStop. Those who pre-ordered the game at Walmart received an exclusive pop-out magnetic set.[39]

An Elephant Fruit stress ball was initially announced as a pre-order bonus for certain retailers in multiple regions, including the My Nintendo Store in Europe (alongside pins of an Elephant Fruit, Talking Flower, and Wonder Flower),[40] GAME in the UK,[41] and JB Hi-Fi in Australia,[42] though it was later canceled due to production issues.[43][44] My Nintendo Store customers instead only received the pins, while the stress ball was replaced by the same pins with GAME[45] and a pin of Elephant Mario with JB Hi-Fi.[46] A bundle containing the game, a Talking Flower resin figure, 2D diorama, and magnets using the game's promotional artwork is also available at the My Nintendo Store in the UK and Ireland.[40] Customers in Australia who pre-ordered the game through EB Games received the same pins as Europe's My Nintendo Store and GAME.[47]

In Italy, a "Super Mario Immersive Hub" was open in Milan on October 14 and 15, in which the game's demo could be played.[48] A promotional event made in collaboration with soccer club Catania FC took place at Stadio Angelo Massimino in Catania on October 22.[49]

Advertisements for the game were shown in Times Square.[50]

From September 1st, 2023 to April 26th, 2024, a series of articles titled "『スーパーマリオブラザーズ ワンダー』の世界せかい" (Into the World of Super Mario Bros. Wonder) or simply "ワンダーの世界せかいへ" (Into the World of Wonder) was released on the official Japanese Nintendo website. The series consisted of eighteen volumes, detailing various aspects of the gameplay and story of the game.

Reception

Super Mario Bros. Wonder received critical acclaim, with an aggregate score of 92 out of 100 based on 130 reviews on aggregator Metacritic,[51] the highest for a 2D Super Mario Bros. title since New Super Mario Bros., released in 2006 for the Nintendo DS.[52]

Reviews
Release Reviewer, Publication Score Comment
Nintendo Switch John Rairdin, NintendoWorldReport 9/10 "However, even with these blemishes, at the end of the day Super Mario Bros. Wonder is an incredible breath of fresh air overall. It has reaffirmed that 2D Mario has the potential to be more than just good, it can be incredible. It sweeps away any concerns I had that my love of the best games in the series isn’t just nostalgia and that a truly original 2D Mario absolutely has the potential to stand alongside Super Mario Bros. 3, and Super Mario World. While Super Mario Bros. Wonder isn’t quite perfect, it is a gleaming star we can hopefully follow into a new era for 2D Mario."
Nintendo Switch Jess Lee, Digital Spy 3.5/5 "It is a game that tries to evoke a feeling of discovery at every possible turn, but in doing so loses the element of wonder fairly quickly. Instead, Wonder's strongest moments are when it takes a breather, taking the time to set the scene while letting the platforming do the talking."
Nintendo Switch Jenni Lada, Silconera 9/10 "Super Mario Bros Wonder is clearly designed to be a game for everyone, regardless of skill level. The relative ease of main campaign stages that aren’t hidden away and addition of badges and “easy mode” characters Yoshi and Nabbit absolutely feel welcoming. The plethora of secrets and variety in stages feel more suited for people familiar with the series, giving them something to dig into as they play. While the downside means a somewhat decreased challenge, it’s still a delight."
Aggregators
Compiler Platform / Score
Metacritic 92

Awards and acknowledgements

Super Mario Bros. Wonder was nominated for five awards at The Game Awards 2023, in the following categories:

  • "Game of the Year"[53]
  • "Best Game Direction"[53]
  • "Best Art Direction"[53]
  • "Best Family Game"[53]
  • "Best Multiplayer"[53]

The game would go on to win "Best Family Game", though it lost "Game of the Year" and "Best Multiplayer" to Baldur's Gate 3 and "Best Game Direction" and "Best Art Direction" to Alan Wake 2.

Sales

Super Mario Bros. Wonder sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" Super Mario-related title ever.[54][55]

As of March 31, 2024, the game had sold 13.44 million units worldwide.[56]

Descriptions

  • Nintendo Australia website: Classic Mario side-scrolling gameplay is turned on its head with the addition of Wonder Flowers! These game-changing items trigger spectacular moments you have to see to believe. Witness pipes coming alive, wreak havoc as a giant spiky ball, and see even more unexpected events called Wonder Effects.[57]

Glitches

Skip half of World 1, 2, and 3

Two players are required to perform this glitch.

The player must complete the first three levels of the game to have access to the rest of World 1, then reach the end of the level Break Time! Hurry, Hurry. The player must add a second player and have them collect the Wonder Seed. On the map, the player who has the crown has to move towards the Badge House to the west of the level. The player without the crown must move to the north east, so that they are not visible on the screen. Once this is done, the player has to reselect the characters. The character who did not have the crown will teleport to the one who did have it, but will be able to move out of bounds. Using the character with the crown as a guide to better visualize, the player has to guide the character without the crown to the bottom past the cloud, where the player must reselect and choose only the character who is out of bounds. There will be a point when the character has to jump to be able to bypass the Wonder Packun. A cutscene will cause the character to be stuck in place, so the player will have to repeat the process, since this time the cutscene will not appear; after this, the character will be able to access the entrance of Petal Isles. Although World 1 is not completed, Florian's cutscene will play out as normal, and the Royal Seed will eliminate one of the Cloud Piranhas, even though the player did not collect it.

To skip World 2, the player must continue playing until they clear the level Blewbird Roost to unlock the island that leads to World 2, where they must add a second character again. One of the players has to stand at the beginning of the path (but from the island where the two players are) and the other character has to be up to the north-west (north-east side for the player), jump and open the menu while in the air. Reselecting the two players again, the character who was at the beginning of the path has to move down and the one who was next to the Wonder Packun will follow them, but will be out of bounds. The player must carefully move the character that is out of bounds to the island to the east and enter any level. Both players have to leave the level and clear the Wiggler Race level Swimming!, after which players will have access to the next part of Petal Isles, skipping the completion of World 2.

To skip World 3, the player must collect all eight Wonder Seeds to access said world. When the player has passed Master Poplin's House, they have to add the second player again. The player must move one of the characters to the first golden square and move the second player to the level to the south. Players have to reselect the characters and the one that was at the bottom will be out of bounds. Going to the north west will allow the character who was out of bounds to access the pipe that leads to World 4, skipping the rest of World 3. The player will be stuck because they never opened the door, but by entering the only level there and losing all lives, the character will be in the same world but from outside the door, leaving free access to the rest of the world. Returning to Petal Isles, the game will never tell the player the name of World 4 (this also happens in World 3) and the player will no longer be able to return to World 4. The player will only be able to return to World 4 (in this state) by selecting a level in that world, as long as the player has passed it. Beating the palace in World 4 will make the game believe that the other three worlds have already been beaten.

When World 6 has been cleared, the player will have access to Castle Bowser even though there are still two Cloud Piranhas surrounding him.

This glitch works because the game only checks that the last three Royal Seeds have been obtained before allowing access to Castle Bowser.[58]

This glitch was patched in the version 1.0.1 update, released on November 21, 2023.

Gallery

For this subject's image gallery, see Gallery:Super Mario Bros. Wonder.

Media

For a complete list of media for this subject, see List of Super Mario Bros. Wonder media.
Audio.svg "Grassland Theme"
File infoMedia:Pipe-rock-plateau.wav
0:30
Audio.svg "Bendy-Boing Wonder"
File infoMedia:SMBW Wonder Effect Theme.oga
0:30
Video.svg Promotional animation of Mario turning into Elephant Mario
File infoMedia:SMBW Elephant Promo.ogv
0:26
Video.svg Promotional animation of Bowser presenting flowers to Peach
File infoMedia:SMBW Peach Bowser Promo.ogv
0:28
Video.svg Promotional animation of Elephant Mario popping the bubble of a sleeping Goomba
File infoMedia:SMBW Sleeping Goombas Promo.ogv
0:26
Video.svg Promotional animation of Mario riding an Inchworm Pipe
File infoMedia:SMBW Inchworm Pipe Promo.ogv
0:43
Help:MediaHaving trouble playing?

References to other media

References in other games

  • Tetris 99: A theme based on Super Mario Bros. Wonder was made available during the 38th Maximus Cup.
  • Super Mario Run: An event based on Super Mario Bros. Wonder was held from November 20, 2023 to March 15, 2024, where the Coin Rush Star in Toad Rally is replaced by a Wonder Flower, which transforms all coins into Gold Goombas and Pink Coins into flower coins. The Stamp Cards for the event use stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin.
  • Super Smash Bros. Ultimate: An event called "Showtime and Wonder Spirits" added two spirits: one for Elephant Mario and one with both the Wonder Flower and Talking Flower.
  • Super Mario Party Jamboree: Many characters reuse voice clips from this game.

Names in other languages

Language Name Meaning Notes
Japanese スーパーマリオブラザーズ ワンダー[1]
Sūpā Mario Burazāzu Wandā
Super Mario Bros. Wonder
Chinese (simplified) 超级马利欧兄弟 惊奇[?]
Chāojí Mǎlìōu Xiōngdì Jīngqí
Super Mario Bros. Wonder
Chinese (traditional) 超級瑪利歐兄弟 驚奇[61]
Chāojí Mǎlìōu Xiōngdì Jīngqí
Super Mario Bros. Wonder
Dutch Super Mario Bros. Wonder[62] -
French Super Mario Bros. Wonder[63][64] -
German Super Mario Bros. Wonder[65] -
Hebrew Super Mario Bros. Wonder[66] -
Italian Super Mario Bros. Wonder[67] -
Korean 슈퍼 마리오브라더스 원더[68]
Syupeo Mario Beuradeoseu Wondeo
Super Mario Bros. Wonder
Portuguese Super Mario Bros. Wonder[69] -
Russian Super Mario Bros. Wonder[?] -
Spanish Super Mario Bros. Wonder[3][70] -
Thai Super Mario Bros. Wonder[71] -

References

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  13. ^ a b c d File:SMBW Trading Cards.pngMedia:SMBW Trading Cards.png
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  35. ^ a b Cheng, Alex and Mastromarino, James Perkins (August 31, 2023). 'Super Mario Bros. Wonder' makers explain new gameplay — and the elephant in the room. NPR. Retrieved October 17, 2023. (Archived September 1, 2023, 00:55:32 UTC via Wayback Machine.)
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  41. ^ @GAMEdigital (September 13, 2023). "Super Mario Bros. Wonder is getting closer! 🍄 You can really mix things up with wild new power-ups! You can even turn into an elephant! 🐘 Pre-order Super Mario Bros. Wonder and receive GAME Exclusive Elephant Power-Up Stress Ball!" Twitter. Retrieved October 15, 2023.
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  46. ^ @vooksdotnet (September 26, 2023). "JB Hi-Fi has notified customers that the Elephant Mario stress ball with Wonder preorders is changing to an Elephant Pin. 'the pre order bonus we had online at the time your preorder was placed is unfortunately different to what we are being supplied.'" Twitter. Retrieved September 26, 2023.
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  57. ^ Super Mario Bros. Wonder on Nintendo Australia website
  58. ^ Icay (October 30, 2023) THIS GLITCH Skips HALF THE GAME - Super Mario Bros. Wonder. Youtube. Retrieved November 24, 2023.
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  61. ^ 《超級瑪利歐兄弟 驚奇》的最新資訊公開! | TOPICS | 任天堂(香港)有限公司網站 Nintendo. Retrieved June 20, 2023.
  62. ^ "Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!" - Nintendo Nederland
  63. ^ "Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre." - @NintendoCanada
  64. ^ "Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !" - Nintendo France
  65. ^ "Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!" - Nintendo DE
  66. ^ Official Israel game page
  67. ^ "Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!" - NintendoItalia
  68. ^ "『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!" - Nintendo of Korea. Retrieved June 21, 2023.
  69. ^ "Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!" - Nintendo Portugal
  70. ^ "¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!" - Nintendo España
  71. ^ Official Thai game page

External links