Super Attack: Difference between revisions

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(In short, use the name "Advanced Command" when talking about the original game)
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{{quote2|Advanced Commands are methods that further evolve your actions! When you learn one of these, one of you will flash, and you both will understand...|[[Starshade Bros.|General Starshade]]|[[Mario & Luigi: Superstar Saga]]}}
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'''Super Attacks''' (called '''Advanced Commands''' in the original game) are upgraded versions of [[Bros. Attack]]s that only appear in ''[[Mario & Luigi: Superstar Saga]]'' and its enhanced remake, ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''. Advanced Commands are different from the regular Bros. Attacks, as they can change the effects of the attack, and can be performed in the middle of a regular Bros. Attack by inputting a different [[action command]]. Once a Bros. Attack's Advanced Command is learned, the words "ADV" appear next to it.
{{quote|Advanced Commands are methods that further evolve your actions! When you learn one of these, one of you will flash, and you both will understand...|[[Starshade Bros.|General Starshade]]|[[Mario & Luigi: Superstar Saga]]}}
'''Super Attacks''' (called '''Advanced Commands''' in the original game) are upgraded versions of [[Bros. Attack]]s that appear only in ''[[Mario & Luigi: Superstar Saga]]'' and its enhanced remake, ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''. Advanced Commands are different from the regular Bros. Attacks, as they can change the effects of the attack, and can be performed in the middle of a regular Bros. Attack by inputting a different [[Action Command]]. Once a Bros. Attack's Advanced Command is learned, the letters "ADV" appear next to it.


In ''Mario & Luigi: Superstar Saga + Bowser's Minions'', Super Attacks are completely separate Bros. Attacks that cost different amounts of [[Bros. Point]]s and do not involve pressing a different button during a normal Bros. Attack to execute.
In ''Mario & Luigi: Superstar Saga + Bowser's Minions'', Super Attacks are completely separate Bros. Attacks that cost different numbers of [[Bros. Point]]s and do not involve pressing a different button during a normal Bros. Attack to execute.


==List of Super Attacks==
==List of Super Attacks==
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===Mario's Super Attacks===
===Mario's Super Attacks===
*[[Splash Bros.]]: 20 times - After the first command, Luigi throws Mario up before he performs a spinning stomp on the enemy, which deals doubled damage to spiny enemies. In the remake, Mario does a [[Spin Jump (Mario & Luigi series)|Spin Jump]] onto Luigi, who bounces him upward thrice before Mario stomps on the enemy. The attack instead deals more damage to regular enemies than it does to spiny enemies.
*[[Splash Bros.]]: 20 times - After the first command, Luigi throws Mario up before he performs a spinning stomp on the enemy, which deals doubled damage to spiny enemies. In the remake, Mario does a [[Spin Jump (Mario & Luigi series)|Spin Jump]] onto Luigi, who bounces him upward thrice before Mario stomps on the enemy. The attack instead deals less damage to regular enemies than it does to spiny enemies.
*[[Swing Bros.]]: 10 times - While Luigi is flying back to Mario, Mario jumps to Luigi and then spins over the enemy, causing damage and possibly stealing an item. In the remake, as soon as Luigi hits the selected enemy, Mario runs and dives toward Luigi, with Luigi catching his hands. They then bounce off the enemy and performs a drill-like move, causing damage and stealing coins and (possibly) an item.
*[[Swing Bros.]]: 10 times - While Luigi is flying back to Mario, Mario jumps to Luigi and then spins over the enemy, causing damage and possibly stealing an item. In the remake, as soon as Luigi hits the selected enemy, Mario runs and dives toward Luigi, with Luigi catching his hands. They then bounce off the enemy and performs a drill-like move, causing damage and stealing coins and (possibly) an item.
*[[Chopper Bros.]]: 32 times - Mario dunks Luigi into the ground and Luigi pops up from underneath the enemy. Mario again dunks Luigi, Luigi pops up, and the process repeats until the player messes up an action command. In the remake, this has no effect on flying enemies, and it can only be done up to eight times.
*[[Chopper Bros.]]: 32 times - Mario dunks Luigi into the ground and Luigi pops up from underneath the enemy. Mario again dunks Luigi, Luigi pops up, and the process repeats until the player messes up an Action Command. In the remake, this has no effect on flying enemies, and it can only be done up to eight times.
*[[Fire Bros. (move)|Fire Bros.]]: 28 times - Mario jumps up and hits the fireballs, congregating all of them into a larger fireball. When all are fired or put together, Mario jumps up from Luigi and hits it into the enemy in a similar manner to a spike in volleyball, which can cause [[burn]]. In the remake, Luigi jumps up, bouncing the large fireball up. Mario jumps off of Luigi and hits the fireball into the enemy in the same fashion. When the fireball explodes, it creates a shockwave that damages all surrounding ground enemies.
*[[Fire Bros. (move)|Fire Bros.]]: 28 times - Mario jumps up and hits the fireballs, congregating all of them into a larger fireball. When all are fired or put together, Mario jumps up from Luigi and hits it into the enemy in a similar manner to a spike in volleyball, which can cause [[burn]]. In the remake, Luigi jumps up, bouncing the large fireball up. Mario jumps off of Luigi and hits the fireball into the enemy in the same fashion. When the fireball explodes, it creates a shockwave that damages all surrounding grounded enemies.


<gallery>
<gallery>
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*[[Bounce Bros.]]: 8 times - Mario jumps up onto Luigi, they bounce once more, then Luigi then Mario jump onto two separate enemies (only one if there is one).
*[[Bounce Bros.]]: 8 times - Mario jumps up onto Luigi, they bounce once more, then Luigi then Mario jump onto two separate enemies (only one if there is one).
*[[Cyclone Bros.]]: 21 times - After every hit of the attack lands, Mario turns back to regular size, raising Luigi up for him to hammer the enemy, which may cause [[Dizzy|dizziness]].
*[[Cyclone Bros.]]: 21 times - After every hit of the attack lands, Mario turns back to regular size, raising Luigi up for him to hammer the enemy, which may cause [[Dizzy|dizziness]].
*[[Knockback Bros.]]: 43 times - Mario rolls into a ball and Luigi knocks him into an enemy with his hammer, before he comes back. Luigi hits Mario again, and the process repeats until the player messed up an action command. In the remake, it can now hit multiple targets, only lasting up to five hits.
*[[Knockback Bros.]]: 43 times - Mario rolls into a ball and Luigi knocks him into an enemy with his hammer, before he comes back. Luigi hits Mario again, and the process repeats until the player messed up an Action Command. In the remake, it can now hit multiple targets, only lasting up to five hits.
*[[Thunder Bros.]]: 24 times - Mario dunks Luigi into the ground and he pops out of the ground, performing an electrified uppercut that hits one enemy, whether they are airborne or not, and can cause [[POW-Down|their attack power to decrease]].
*[[Thunder Bros.]]: 24 times - Mario dunks Luigi into the ground and he pops out of the ground, performing an electrified uppercut that hits one enemy, whether they are airborne or not, and can cause [[POW-Down|their attack power to decrease]].


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MLSSDX SuperKnockbackBros.png|Super Knockback Bros.
MLSSDX SuperKnockbackBros.png|Super Knockback Bros.
MLSS AdvancedThunderBros.png|Thunder Bros.
MLSS AdvancedThunderBros.png|Thunder Bros.
MLSSDX SuperThunderBros.png|Super Thunder Bros.
MLSSDX SuperThunderBros (new).png|Super Thunder Bros.
</gallery>
</gallery>
==Names in other languages==
{{foreign names
|Ita=Comando Avanzato<ref>{{cite|title=''[[Mario & Luigi: Superstar Saga]]'' European instruction booklet|page=76|language=it|publisher=Nintendo of Europe|date=2003}}</ref>
|ItaN=''Mario & Luigi: Superstar Saga''
|Ita2=Super Attacco<ref>{{cite|title=''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' Italian e-manual|page=8}}</ref>
|Ita2N=''Mario & Luigi: Superstar Saga + Bowser's Minions''
|ItaM=Advanced Command
|Ita2M=Super Attack
}}


==Trivia==
==Trivia==
[[File:MLSS LuigiAdvanced.png|thumb|Luigi thinking of an Advanced Command]]
[[File:MLSS LuigiAdvanced.png|thumb|Luigi thinking of an Advanced Command]]
*Luigi only thinks of one Advanced Command in the original game: the Cyclone Bros. Every other Advanced Command is thought by Mario.
*Luigi only thinks of one Advanced Command in the original game: the Cyclone Bros. Every other Advanced Command is thought of by Mario.
 
==References==
<references/>
{{M&LSS}}
{{M&LSS}}
[[Category:Mario & Luigi: Superstar Saga Moves]]
[[Category:Mario & Luigi: Superstar Saga moves]]

Latest revision as of 07:37, August 28, 2024

Mario thinking of an Advanced Command/Super Attack in both the original Mario & Luigi: Superstar Saga and its remake
Mario thinking of an Advanced Command/Super Attack in both the original Mario & Luigi: Superstar Saga and its remake
Mario thinking of an Advanced Command/Super Attack in both the original Mario & Luigi: Superstar Saga and its remake
“Advanced Commands are methods that further evolve your actions! When you learn one of these, one of you will flash, and you both will understand...”
General Starshade, Mario & Luigi: Superstar Saga

Super Attacks (called Advanced Commands in the original game) are upgraded versions of Bros. Attacks that appear only in Mario & Luigi: Superstar Saga and its enhanced remake, Mario & Luigi: Superstar Saga + Bowser's Minions. Advanced Commands are different from the regular Bros. Attacks, as they can change the effects of the attack, and can be performed in the middle of a regular Bros. Attack by inputting a different Action Command. Once a Bros. Attack's Advanced Command is learned, the letters "ADV" appear next to it.

In Mario & Luigi: Superstar Saga + Bowser's Minions, Super Attacks are completely separate Bros. Attacks that cost different numbers of Bros. Points and do not involve pressing a different button during a normal Bros. Attack to execute.

List of Super Attacks[edit]

To unlock an Advanced Command for each Bros. Attack, Mario or Luigi must successfully execute a certain attack a number of times. In the remake, each Super Attack is unlocked after getting an "Excellent!" with its normal version 6 times.

Mario's Super Attacks[edit]

  • Splash Bros.: 20 times - After the first command, Luigi throws Mario up before he performs a spinning stomp on the enemy, which deals doubled damage to spiny enemies. In the remake, Mario does a Spin Jump onto Luigi, who bounces him upward thrice before Mario stomps on the enemy. The attack instead deals less damage to regular enemies than it does to spiny enemies.
  • Swing Bros.: 10 times - While Luigi is flying back to Mario, Mario jumps to Luigi and then spins over the enemy, causing damage and possibly stealing an item. In the remake, as soon as Luigi hits the selected enemy, Mario runs and dives toward Luigi, with Luigi catching his hands. They then bounce off the enemy and performs a drill-like move, causing damage and stealing coins and (possibly) an item.
  • Chopper Bros.: 32 times - Mario dunks Luigi into the ground and Luigi pops up from underneath the enemy. Mario again dunks Luigi, Luigi pops up, and the process repeats until the player messes up an Action Command. In the remake, this has no effect on flying enemies, and it can only be done up to eight times.
  • Fire Bros.: 28 times - Mario jumps up and hits the fireballs, congregating all of them into a larger fireball. When all are fired or put together, Mario jumps up from Luigi and hits it into the enemy in a similar manner to a spike in volleyball, which can cause burn. In the remake, Luigi jumps up, bouncing the large fireball up. Mario jumps off of Luigi and hits the fireball into the enemy in the same fashion. When the fireball explodes, it creates a shockwave that damages all surrounding grounded enemies.

Luigi's Super Attacks[edit]

  • Bounce Bros.: 8 times - Mario jumps up onto Luigi, they bounce once more, then Luigi then Mario jump onto two separate enemies (only one if there is one).
  • Cyclone Bros.: 21 times - After every hit of the attack lands, Mario turns back to regular size, raising Luigi up for him to hammer the enemy, which may cause dizziness.
  • Knockback Bros.: 43 times - Mario rolls into a ball and Luigi knocks him into an enemy with his hammer, before he comes back. Luigi hits Mario again, and the process repeats until the player messed up an Action Command. In the remake, it can now hit multiple targets, only lasting up to five hits.
  • Thunder Bros.: 24 times - Mario dunks Luigi into the ground and he pops out of the ground, performing an electrified uppercut that hits one enemy, whether they are airborne or not, and can cause their attack power to decrease.

Names in other languages[edit]

Language Name Meaning Notes
Italian Comando Avanzato[1] Advanced Command Mario & Luigi: Superstar Saga
Super Attacco[2] Super Attack Mario & Luigi: Superstar Saga + Bowser's Minions

Trivia[edit]

Screenshot of Luigi thinking about an Advanced Command in Mario & Luigi: Superstar Saga
Luigi thinking of an Advanced Command
  • Luigi only thinks of one Advanced Command in the original game: the Cyclone Bros. Every other Advanced Command is thought of by Mario.

References[edit]

  1. ^ 2003. Mario & Luigi: Superstar Saga European instruction booklet. Nintendo of Europe (Italian). Page 76.
  2. ^ Mario & Luigi: Superstar Saga + Bowser's Minions Italian e-manual. Page 8.