Super Mario World (WarioWare Gold): Difference between revisions

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{{minigame-infobox
{{italic title|id=yes}}
|title=Super Mario World
{{minigame infobox
|image=[[File:WWG Super Mario World.png|250px]]
|image=[[File:WWG Super Mario World.png|250px]]
|appeared_in=''[[WarioWare Gold]]''
|appears_in=''[[WarioWare Gold]]
|type=[[18-Volt]]
|type=[[18-Volt]]
|intro=''Collect 50/30/20 [[coin]]s!''
|intro=''Collect 50/30/20 [[coin]]s!''
|info=''"Whoa! So many coins! Control [[Cape Mario]], and grab as many as you can! <font color=green>''Super Mario World'' was released for the SNES in 1991.</font>"''
|info="''Whoa! So many coins! Control Cape Mario, and grab as many as you can! <font color=green>''Super Mario World'' was released for the SNES in 1991.</font>''"
|controls={{button|3ds|tilt}} - Steer Mario
|controls={{button|3ds|tilt}} - Steer Mario
|beat=16 beats
|clear=20
|clear=20
}}
}}
'''Super Mario World''' is one of [[18-Volt]]'s [[microgame]]s in ''[[WarioWare Gold]]''. It is based on the [[Super Mario World|game of the same name]] for the [[Super Nintendo Entertainment System]].
'''Super Mario World''' is one of [[18-Volt]]'s [[microgame]]s in ''[[WarioWare Gold]]''. It is based on the [[Super Mario World|game of the same name]] for the [[Super Nintendo Entertainment System|SNES]].
 
==Gameplay==
==Gameplay==
The player must control [[Cape Mario]] as they glide to collect [[coin]]s.
The player must control [[Cape Mario]] as he glides to collect [[coin]]s by tilting the [[Nintendo 3DS]] counterclockwise to ascend and clockwise to quickly descend. Cape Mario's mechanics are not exactly the same as in ''Super Mario World''. Mario can ascend faster directly after descending, as per that game, but Cape Mario can steadily ascend at any point or stay at the same altitude for as long as the player chooses. Once enough coins are collected, the [[Extra life|1-Up]] jingle plays. The player will not lose if Mario drops or rises out of frame, who will actually remain at a set height past the screen's edges until the player tilts the other way.
*'''1st level difficulty:''' The coins are arranged in three horizontal rows, and Mario must collect fifty of them. The coin layout on this level is similar to that of the secret area in [[Donut Plains 1]] from the original game, which might have been the intended reference.
*'''2nd level difficulty:''' The coins are arranged in alternating groups of three, and Mario must collect thirty of them.
*'''3rd level difficulty:''' The coins are arranged in a large zigzag or text saying "NINTENDO" or "THANK YOU", and Mario must collect twenty of them.
{{br}}


*'''1st level difficulty:''' There are three horizontal rows of coins, and Mario must collect fifty of them. The coin layout on this level is similar to that of the secret area in [[Donut Plains 1]] from the original game, which might have been the intended reference.
==Media==
*'''2nd level difficulty:''' There are alternating groups of three coins, and Mario must collect thirty of them.
{{media table
*'''3rd level difficulty:''' There is a large zigzag of coins, and Mario must collect twenty of them. Sometimes, a group of coins reading "NINTENDO" or "THANK YOU" appears instead.
|file1=Overworld Theme Super Mario World.oga
|title1=[[Ground Theme (Super Mario World)|Ground Theme]]
|description1=The source song for the microgame, from ''Super Mario World''. The portion from 0:05 to 0:11 is used in the microgame.
|length1=0:30
|align=left
}}


== Names in other languages ==
==Names in other languages==
{{Foreign names
{{Foreign names
|Fra=Super Mario World
|Jpn=スーパーマリオワールド
|FraM=-
|JpnR=Sūpā Mario Wārudo
|JpnM=''[[Super Mario World]]''
|Fre=Super Mario World
|Ger=Super Mario World
}}
}}


==Trivia==
==Trivia==
*In ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'', the 2002 remake of ''Super Mario World'' for the [[Game Boy Advance]], the secret area in Donut Plains 1 gives an incentive to collect as many coins as possible, similarly to the coin counter featured in this microgame.
*In ''[[Super Mario World: Super Mario Advance 2]]'', the secret area in Donut Plains 1 gives an incentive to collect as many coins as possible, similarly to the coin counter featured in this microgame.
*On the first and second difficulty levels, the highest number of coins that can be collected is 61.


==See also==
==See also==
*[[Super Koopa (microgame)]]
*[[Super Koopa (microgame)]]
 
{{9-Volt & 18-Volt's microgames}}
{{9-Volt and 18-Volt's Microgames}}
{{WWG microgames}}
{{WWG Microgames}}
[[Category:WarioWare Gold microgames]]
[[Category:WarioWare Gold Microgames]]
[[Category:Super Mario World]]

Latest revision as of 01:47, January 31, 2025

Super Mario World
WWG Super Mario World.png
Appears in WarioWare Gold
Type 18-Volt
Command(s) Collect 50/30/20 coins!
Info "Whoa! So many coins! Control Cape Mario, and grab as many as you can! Super Mario World was released for the SNES in 1991."
Controls Tilt motion control - Steer Mario
Points to clear 20

Super Mario World is one of 18-Volt's microgames in WarioWare Gold. It is based on the game of the same name for the SNES.

Gameplay[edit]

The player must control Cape Mario as he glides to collect coins by tilting the Nintendo 3DS counterclockwise to ascend and clockwise to quickly descend. Cape Mario's mechanics are not exactly the same as in Super Mario World. Mario can ascend faster directly after descending, as per that game, but Cape Mario can steadily ascend at any point or stay at the same altitude for as long as the player chooses. Once enough coins are collected, the 1-Up jingle plays. The player will not lose if Mario drops or rises out of frame, who will actually remain at a set height past the screen's edges until the player tilts the other way.

  • 1st level difficulty: The coins are arranged in three horizontal rows, and Mario must collect fifty of them. The coin layout on this level is similar to that of the secret area in Donut Plains 1 from the original game, which might have been the intended reference.
  • 2nd level difficulty: The coins are arranged in alternating groups of three, and Mario must collect thirty of them.
  • 3rd level difficulty: The coins are arranged in a large zigzag or text saying "NINTENDO" or "THANK YOU", and Mario must collect twenty of them.

Media[edit]

Icon of an audio speaker. Ground Theme - The source song for the microgame, from Super Mario World. The portion from 0:05 to 0:11 is used in the microgame.
File infoMedia:Overworld Theme Super Mario World.oga
0:30
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning Notes
Japanese スーパーマリオワールド[?]
Sūpā Mario Wārudo
Super Mario World
French Super Mario World[?] -
German Super Mario World[?] -

Trivia[edit]

  • In Super Mario World: Super Mario Advance 2, the secret area in Donut Plains 1 gives an incentive to collect as many coins as possible, similarly to the coin counter featured in this microgame.
  • On the first and second difficulty levels, the highest number of coins that can be collected is 61.

See also[edit]