Mario Kart 8 Deluxe in-game statistics: Difference between revisions
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{{italic title|''Mario Kart 8 Deluxe'' in-game statistics}} | {{italic title|''Mario Kart 8 Deluxe'' in-game statistics}} | ||
The following tables include all statistics for | |||
The following tables include all statistics for both the drivers and the vehicle parts of ''[[Mario Kart 8 Deluxe]]'' in the format used internally by the game, as well as the tables used to convert those statistics in in-game statistics. | |||
==Statistics in in-game format== | ==Statistics in in-game format== | ||
Just like ''[[Mario Kart 7 in-game statistics#Statistics in in-game format|Mario Kart 7]]'' and ''[[Mario Kart 8 in-game statistics#Statistics in in-game format|Mario Kart 8]]'', the game stores statistics for drivers and parts in points.<ref name="MK8DXdata">[https://docs.google.com/spreadsheets/d/e/2PACX-1vS9BcLbnPgSgAftxuLx3xyOLf-GSAEnH8rkBNDWqO3vnbV5kRQAj4HaFBvbF0DUrSZ9j419PKJSNGXi/pubhtml# A transcription of Mario Kart 8 Deluxe in-game statistics].</ref> In each statistics, the sum of the points for the driver, body, tires and glider is a number potentially ranging from 0 to 20, called Level (''Lv'') in ''Mario Kart 7'', that then determines the values of the related in-game statistics. To obtain the value shown in the bars of the menu, three points are added to the Level and the result is divided by four. The following statistics are used by the game: | Just like ''[[Mario Kart 7 in-game statistics#Statistics in in-game format|Mario Kart 7]]'' and ''[[Mario Kart 8 in-game statistics#Statistics in in-game format|Mario Kart 8]]'', the game stores statistics for drivers and parts in points.<ref name="MK8DXdata">[https://docs.google.com/spreadsheets/d/e/2PACX-1vS9BcLbnPgSgAftxuLx3xyOLf-GSAEnH8rkBNDWqO3vnbV5kRQAj4HaFBvbF0DUrSZ9j419PKJSNGXi/pubhtml# A transcription of Mario Kart 8 Deluxe in-game statistics].</ref> In each statistics, the sum of the points for the driver, body, tires, and glider is a number potentially ranging from 0 to 20, called Level (''Lv'') in ''Mario Kart 7'', that then determines the values of the related in-game statistics. To obtain the value shown in the bars of the menu, three points are added to the Level and the result is divided by four. The following statistics are used by the game: | ||
* '''WG''': Weight | * '''WG''': Weight | ||
Line 18: | Line 19: | ||
* '''TA''': Anti-Gravity Handling | * '''TA''': Anti-Gravity Handling | ||
* '''TG''': Air Handling | * '''TG''': Air Handling | ||
* '''IV''': Invincibility | |||
=== | ===Drivers' statistics (DV)=== | ||
Note: Statistics shown below are as of version 3.0.0. | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
!colspan=" | !colspan="15"| | ||
<big><big>''' | <big><big>'''Drivers (DV)'''</big></big> | ||
|- style="word-break: break-all;" | |- style="word-break: break-all;" | ||
! | !Driver || WG || AC || ON || OF || MT || SL || SW || SA || SG || TL || TW || TA || TG || IV | ||
|- | |||
![[File:MK8 Mario Icon.png|64px]]<br>[[Mario]]<br>''Mro'' | |||
| 6 || 2 || 4 || 2 || 3 || 7 || 7 || 7 || 7 || 4 || 4 || 4 || 4 || 3 | |||
|- | |||
![[File:MK8 Luigi Icon.png|64px]]<br>[[Luigi]]<br>''Lig'' | |||
| 6 || 2 || 5 || 1 || 3 || 7 || 7 || 7 || 7 || 5 || 5 || 5 || 5 || 3 | |||
|- | |||
![[File:MK8 Peach Icon.png|64px]]<br>[[Princess Peach|Peach]]<br>''Pch'' | |||
| 4 || 3 || 3 || 3 || 4 || 6 || 6 || 6 || 6 || 5 || 5 || 5 || 5 || 1 | |||
|- | |- | ||
![[File: | ![[File:MK8 Daisy Icon.png|64px]]<br>[[Princess Daisy|Daisy]]<br>''Dsy'' | ||
| | | 4 || 3 || 3 || 3 || 4 || 6 || 6 || 6 || 6 || 5 || 5 || 5 || 5 || 1 | ||
|- | |||
![[File:MK8 Yoshi Icon.png|64px]]<br>[[Yoshi]]<br>''Ysi'' {{footnote|main|1}} | |||
| 4 || 3 || 3 || 3 || 4 || 6 || 6 || 6 || 6 || 5 || 5 || 5 || 5 || 1 | |||
|- | |||
![[File:MK8 Toad Icon.png|64px]]<br>[[Toad]]<br>''Kno'' | |||
| 3 || 4 || 3 || 4 || 4 || 4 || 4 || 4 || 4 || 7 || 7 || 7 || 7 || 3 | |||
|- | |||
![[File:MK8 Toadette Icon.png|64px]]<br>[[Toadette]]<br>''Knc'' | |||
| 2 || 5 || 4 || 2 || 4 || 3 || 3 || 3 || 3 || 7 || 7 || 7 || 7 || 3 | |||
|- | |||
![[File:MK8 Koopa Icon.png|64px]]<br>[[Koopa Troopa]]<br>''Nok'' | |||
| 2 || 4 || 1 || 5 || 4 || 3 || 3 || 3 || 3 || 8 || 8 || 8 || 8 || 4 | |||
|- | |||
![[File:MK8 Bowser Icon.png|64px]]<br>[[Bowser]]<br>''Kop'' | |||
| 10 || 0 || 6 || 0 || 0 || 10 || 10 || 10 || 10 || 0 || 0 || 0 || 0 || 6 | |||
|- | |||
![[File:MK8 DKong Icon.png|64px]]<br>[[Donkey Kong]]<br>''Dkg'' | |||
| 8 || 1 || 10 || 0 || 1 || 9 || 9 || 9 || 9 || 2 || 2 || 2 || 2 || 4 | |||
|- | |- | ||
![[File: | ![[File:MK8 Wario Icon.png|64px]]<br>[[Wario]]<br>''Wro'' | ||
| | | 9 || 0 || 5 || 1 || 0 || 10 || 10 || 10 || 10 || 1 || 1 || 1 || 1 || 5 | ||
|- | |- | ||
![[File: | ![[File:MK8 Waluigi Icon.png|64px]]<br>[[Waluigi]]<br>''Wlg'' | ||
| | | 8 || 1 || 10 || 0 || 1 || 9 || 9 || 9 || 9 || 2 || 2 || 2 || 2 || 4 | ||
|- | |- | ||
![[File: | ![[File:MK8 Rosalina Icon.png|64px]]<br>[[Rosalina]]<br>''Rst'' | ||
| | | 7 || 1 || 9 || 3 || 2 || 8 || 8 || 8 || 8 || 3 || 3 || 3 || 3 || 4 | ||
|- | |- | ||
![[File: | ![[File:MK8 MMario Icon.png|64px]]<br>[[Metal Mario]]<br>''MroM'' | ||
| | | 10 || 1 || 8 || 1 || 1 || 8 || 8 || 8 || 8 || 3 || 3 || 3 || 3 || 3 | ||
|- | |- | ||
![[File: | ![[File:MK8 PGPeach Icon.png|64px]]<br>[[Pink Gold Peach]]<br>''PchG'' | ||
| | | 10 || 1 || 8 || 1 || 1 || 8 || 8 || 8 || 8 || 3 || 3 || 3 || 3 || 3 | ||
|- | |- | ||
![[File: | ![[File:MK8 Lakitu Icon.png|64px]]<br>[[Lakitu]]<br>''Jgm'' | ||
| 4 || 1 || | | 2 || 4 || 1 || 5 || 4 || 3 || 3 || 3 || 3 || 8 || 8 || 8 || 8 || 4 | ||
|- | |- | ||
![[File: | ![[File:MK8 ShyGuy Icon.png|64px]]<br>[[Shy Guy]]<br>''Hyh'' {{footnote|main|1}} | ||
| 4 || | | 3 || 4 || 3 || 4 || 4 || 4 || 4 || 4 || 4 || 7 || 7 || 7 || 7 || 3 | ||
|- | |- | ||
![[File: | ![[File:MK8 BabyMario Icon.png|64px]]<br>[[Baby Mario]]<br>''MroB'' {{footnote|main|2}} | ||
| 1 || 2 || | | 1 || 5 || 2 || 4 || 5 || 2 || 2 || 2 || 2 || 8 || 8 || 8 || 8 || 5 | ||
|- | |- | ||
![[File: | ![[File:MK8 BabyLuigi Icon.png|64px]]<br>[[Baby Luigi]]<br>''LigB'' | ||
| | | 1 || 5 || 2 || 4 || 5 || 2 || 2 || 2 || 2 || 8 || 8 || 8 || 8 || 5 | ||
|- | |- | ||
![[File: | ![[File:MK8 BabyPeach Icon.png|64px]]<br>[[Baby Peach]]<br>''PchB'' | ||
| 0 || | | 0 || 4 || 3 || 5 || 5 || 1 || 1 || 1 || 1 || 10 || 10 || 10 || 10 || 6 | ||
|- | |- | ||
![[File: | ![[File:MK8 BabyDaisy Icon.png|64px]]<br>[[Baby Daisy]]<br>''DsyB'' | ||
| | | 0 || 4 || 3 || 5 || 5 || 1 || 1 || 1 || 1 || 10 || 10 || 10 || 10 || 6 | ||
|- | |- | ||
![[File: | ![[File:MK8 BabyRosalina Icon.png|64px]]<br>[[Baby Rosalina]]<br>''RstB'' | ||
| | | 0 || 5 || 4 || 3 || 5 || 1 || 1 || 1 || 1 || 9 || 9 || 9 || 9 || 6 | ||
|- | |- | ||
![[File: | ![[File:MK8 Larry Icon.png|64px]]<br>[[Larry]]<br>''Lry'' | ||
| | | 3 || 4 || 3 || 4 || 4 || 4 || 4 || 4 || 4 || 7 || 7 || 7 || 7 || 3 | ||
|- | |- | ||
![[File: | ![[File:MK8 Lemmy Icon.png|64px]]<br>[[Lemmy]]<br>''Lmy'' | ||
| | | 0 || 5 || 4 || 3 || 5 || 1 || 1 || 1 || 1 || 9 || 9 || 9 || 9 || 6 | ||
|- | |- | ||
![[File: | ![[File:MK8 Wendy Icon.png|64px]]<br>[[Wendy]]<br>''Wdy'' | ||
| 2 || 5 || 4 || | | 2 || 5 || 4 || 2 || 4 || 3 || 3 || 3 || 3 || 7 || 7 || 7 || 7 || 3 | ||
|- | |- | ||
![[File: | ![[File:MK8 Ludwig Icon.png|64px]]<br>[[Ludwig]]<br>''Ldw'' | ||
| | | 6 || 2 || 4 || 2 || 3 || 7 || 7 || 7 || 7 || 4 || 4 || 4 || 4 || 3 | ||
|- | |- | ||
![[File: | ![[File:MK8 Iggy Icon.png|64px]]<br>[[Iggy]]<br>''Igy'' | ||
| 2 || | | 6 || 2 || 5 || 1 || 3 || 7 || 7 || 7 || 7 || 5 || 5 || 5 || 5 || 3 | ||
|- | |- | ||
![[File: | ![[File:MK8 Roy Icon.png|64px]]<br>[[Roy]]<br>''Roy'' | ||
| 1 || | | 8 || 1 || 10 || 0 || 1 || 9 || 9 || 9 || 9 || 2 || 2 || 2 || 2 || 4 | ||
|- | |- | ||
![[File: | ![[File:MK8 Morton Icon.png|64px]]<br>[[Morton]]<br>''Mtn'' | ||
| | | 10 || 0 || 6 || 0 || 0 || 10 || 10 || 10 || 10 || 0 || 0 || 0 || 0 || 6 | ||
|- | |- | ||
![[File: | ![[File:Mii_MK8.png|64px]]<br>[[Mii|Mii (medium)]]<br>''MiiM'' {{footnote|main|2}} {{footnote|main|3}} | ||
| | | 6 || 2 || 4 || 2 || 3 || 7 || 7 || 7 || 7 || 4 || 4 || 4 || 4 || 3 | ||
|- | |- | ||
![[File: | ![[File:MK8 Tanooki Mario Icon.png|64px]]<br>[[Tanooki Mario]]<br>''MroT'' | ||
| | | 5 || 3 || 7 || 1 || 4 || 6 || 6 || 6 || 6 || 5 || 5 || 5 || 5 || 1 | ||
|- | |- | ||
![[File: | ![[File:MK8 Link Icon.png|64px]]<br>[[Link]]<br>''Lnk'' | ||
| | | 7 || 1 || 9 || 3 || 2 || 8 || 8 || 8 || 8 || 3 || 3 || 3 || 3 || 4 | ||
|- | |- | ||
![[File: | ![[File:VillagerMale-Icon-MK8.png|64px]]<br>[[Villager|Villager (male)]]<br>''Mrb'' | ||
| | | 5 || 3 || 7 || 1 || 4 || 6 || 6 || 6 || 6 || 5 || 5 || 5 || 5 || 1 | ||
|- | |- | ||
![[File: | ![[File:MK8 Isabelle Icon.png|64px]]<br>[[Isabelle]]<br>''Shz'' | ||
| | | 2 || 5 || 4 || 2 || 4 || 3 || 3 || 3 || 3 || 7 || 7 || 7 || 7 || 3 | ||
|- | |- | ||
![[File: | ![[File:MK8 Cat Peach Icon.png|64px]]<br>[[Cat Mario#Mario Kart 8|Cat Peach]]<br>''PchC'' | ||
| 2 || | | 3 || 4 || 2 || 3 || 4 || 5 || 5 || 5 || 5 || 6 || 6 || 6 || 6 || 3 | ||
|- | |- | ||
![[File: | ![[File:MK8 Dry Bowser Icon.png|64px]]<br>[[Dry Bowser]]<br>''KopB'' {{footnote|main|3}} | ||
| | | 9 || 0 || 5 || 1 || 0 || 10 || 10 || 10 || 10 || 1 || 1 || 1 || 1 || 5 | ||
|- | |- | ||
![[File: | ![[File:VillagerFemale-Icon-MK8.png|64px]]<br>[[Villager|Villager (female)]]<br>''Mrg'' | ||
| | | 3 || 4 || 2 || 3 || 4 || 5 || 5 || 5 || 5 || 6 || 6 || 6 || 6 || 3 | ||
|- | |- | ||
![[File: | ![[File:MK8DX Gold Mario Icon.png|64px]]<br>[[Gold Mario]]<br>''MroG'' | ||
| | | 10 || 1 || 8 || 1 || 1 || 8 || 8 || 8 || 8 || 3 || 3 || 3 || 3 || 3 | ||
|- | |- | ||
![[File: | ![[File:MK8DX Dry Bones Icon.png|64px]]<br>[[Dry Bones]]<br>''Krn'' | ||
| | | 1 || 5 || 2 || 4 || 5 || 2 || 2 || 2 || 2 || 8 || 8 || 8 || 8 || 5 | ||
|- | |- | ||
![[File: | ![[File:MK8 Bowser Jr Icon.png|64px]]<br>[[Bowser Jr.]]<br>''KopJ'' | ||
| | | 2 || 4 || 1 || 5 || 4 || 3 || 3 || 3 || 3 || 8 || 8 || 8 || 8 || 4 | ||
|- | |- | ||
![[File: | ![[File:MK8DX King Boo Icon.png|64px]]<br>[[King Boo]]<br>''Ktr'' | ||
| | | 7 || 1 || 9 || 3 || 2 || 8 || 8 || 8 || 8 || 3 || 3 || 3 || 3 || 4 | ||
|- | |- | ||
![[File: | ![[File:MK8DX Female Inkling Icon.png|64px]]<br>[[Inkling|Inkling Girl]]<br>''Spg'' {{footnote|main|1}} | ||
| | | 3 || 4 || 2 || 3 || 4 || 5 || 5 || 5 || 5 || 6 || 6 || 6 || 6 || 3 | ||
|- | |- | ||
![[File: | ![[File:MK8DX Male Inkling Icon.png|64px]]<br>[[Inkling|Inkling Boy]]<br>''Spb'' {{footnote|main|1}} | ||
| | | 5 || 3 || 7 || 1 || 4 || 6 || 6 || 6 || 6 || 5 || 5 || 5 || 5 || 1 | ||
|- | |- | ||
![[File: | ![[File:MK8D BotW Link Icon.png|64px]]<br>[[Link|Link (Breath of the Wild)]] | ||
| | | 7 || 1 || 9 || 3 || 2 || 8 || 8 || 8 || 8 || 3 || 3 || 3 || 3 || 4 | ||
|- | |- | ||
![[File: | ![[File:MK8D Birdo Icon.png|64px]]<br>[[Birdo]] {{footnote|main|1}} | ||
| | | 4 || 3 || 3 || 3 || 4 || 6 || 6 || 6 || 6 || 5 || 5 || 5 || 5 || 1 | ||
|- | |- | ||
![[File: | ![[File:MK8DX Kamek Icon.png|64px]]<br>[[Kamek]] | ||
| | | 6 || 2 || 5 || 1 || 3 || 7 || 7 || 7 || 7 || 5 || 5 || 5 || 5 || 3 | ||
|- | |- | ||
![[File:MK8DX | ![[File:MK8DX Petey Piranha Icon.png|64px]]<br>[[Petey Piranha]] | ||
| | | 10 || 1 || 8 || 1 || 1 || 8 || 8 || 8 || 8 || 3 || 3 || 3 || 3 || 6 | ||
|- | |- | ||
![[File:MK8DX | ![[File:MK8DX Wiggler Icon.png|64px]]<br>[[Wiggler]] | ||
| | | 8 || 1 || 10 || 0 || 1 || 9 || 9 || 9 || 9 || 2 || 2 || 2 || 2 || 4 | ||
|- | |- | ||
![[File:MK8DX | ![[File:MK8DX Diddy Kong Icon.png|64px]]<br>[[Diddy Kong]] | ||
| 3 || | | 3 || 4 || 2 || 3 || 4 || 5 || 5 || 5 || 5 || 6 || 6 || 6 || 6 || 3 | ||
| | |||
|- | |- | ||
! | ![[File:MK8DX Funky Kong Icon.png|64px]]<br>[[Funky Kong]] | ||
| 9 || 0 || 5 || 1 || 0 || 10 || 10 || 10 || 10 || 1 || 1 || 1 || 1 || 5 | |||
|- | |- | ||
| | ![[File:MK8DX Peachette Icon.png|64px]]<br>[[Peachette]] | ||
| 4 || 3 || 3 || 3 || 4 || 6 || 6 || 6 || 6 || 5 || 5 || 5 || 5 || 1 | |||
|- | |- | ||
| | ![[File:MK8DX Pauline Icon.png|64px]]<br>[[Pauline]] | ||
| 7 || 1 || 9 || 3 || 2 || 8 || 8 || 8 || 8 || 3 || 3 || 3 || 3 || 4 | |||
|- | |- | ||
| | !colspan="15"|<small>{{footnote|note|1}}: Even though there are multiple versions of the characters having different colors, only one set of statistics is defined for them.<br>{{footnote|note|2}}: Small-sized Miis are programmed to have the same statistics as Baby Mario.<br>{{footnote|note|3}}: Large-sized Miis are programmed to have the same statistics as Dry Bowser.</small> | ||
|} | |} | ||
=== | ===Bodies' statistics (BD)=== | ||
{|class="wikitable | {|class="wikitable sortable" | ||
!colspan=" | !colspan="15"| | ||
<big><big>''' | <big><big>'''Bodies (BD)'''</big></big> | ||
|- style="word-break: break-all;" | |- style="word-break: break-all;" | ||
! | !Body || WG || AC || ON || OF || MT || SL || SW || SA || SG || TL || TW || TA || TG || IV | ||
|- | |- | ||
![[File: | ![[File:StandardKartBodyMK8.png|100px]]<br>[[Standard Kart]] | ||
| | | 2 || 4 || 3 || 3 || 5 || 3 || 3 || 3 || 3 || 3 || 2 || 3 || 3 || 3 | ||
|- | |- | ||
![[File: | ![[File:PipeFrameBodyMK8.png|100px]]<br>[[Pipe Frame]] | ||
| 6 || | | 1 || 6 || 3 || 4 || 6 || 2 || 3 || 1 || 1 || 5 || 4 || 4 || 2 || 3 | ||
|- | |- | ||
![[File: | ![[File:Mach8BodyMK8.png|100px]]<br>[[Mach 8]] | ||
| | | 3 || 3 || 2 || 4 || 5 || 3 || 3 || 5 || 4 || 2 || 2 || 4 || 2 || 3 | ||
|- | |- | ||
![[File: | ![[File:Steel_Driver.png|100px]]<br>[[Steel Driver]] | ||
| 4 || | | 4 || 1 || 1 || 3 || 3 || 4 || 5 || 2 || 0 || 1 || 5 || 1 || 1 || 6 | ||
|- | |- | ||
![[File: | ![[File:CatCruiserBodyMK8.png|100px]]<br>[[Cat Cruiser]] | ||
| | | 2 || 5 || 4 || 3 || 6 || 2 || 2 || 3 || 4 || 4 || 2 || 3 || 4 || 3 | ||
|- | |- | ||
![[File: | ![[File:CircuitSpecialBodyMK8.png|100px]]<br>[[Circuit Special]] | ||
| 3 || | | 3 || 1 || 3 || 1 || 3 || 5 || 1 || 4 || 2 || 1 || 1 || 2 || 0 || 6 | ||
|- | |- | ||
![[File: | ![[File:TrispeederBodyMK8.png|100px]]<br>[[Tri-Speeder]] | ||
| | | 4 || 1 || 1 || 3 || 3 || 4 || 5 || 2 || 0 || 1 || 5 || 1 || 1 || 6 | ||
|- | |- | ||
![[File: | ![[File:BadwagonBodyMK8.png|100px]]<br>[[Badwagon]] | ||
| | | 4 || 0 || 2 || 5 || 3 || 5 || 2 || 3 || 1 || 0 || 1 || 1 || 0 || 7 | ||
|- | |- | ||
![[File: | ![[File:PrancerBodyMK8.png|100px]]<br>[[Prancer]] | ||
| | | 1 || 2 || 1 || 2 || 4 || 4 || 3 || 3 || 3 || 3 || 3 || 2 || 3 || 5 | ||
|- | |- | ||
![[File: | ![[File:BiddybuggyBodyMK8.png|100px]]<br>[[Biddybuggy]]<br>Buggybud | ||
| | | 0 || 7 || 1 || 4 || 7 || 0 || 1 || 2 || 1 || 5 || 4 || 5 || 4 || 0 | ||
|- | |- | ||
![[File: | ![[File:LandshipBodyMK8.png|100px]]<br>[[Landship]] | ||
| | | 0 || 6 || 0 || 6 || 6 || 2 || 5 || 0 || 2 || 4 || 5 || 2 || 3 || 2 | ||
|- | |- | ||
![[File: | ![[File:SneakerBodyMK8.png|100px]]<br>[[Sneeker]]<br>Bounder | ||
| | | 2 || 2 || 1 || 0 || 4 || 4 || 2 || 3 || 3 || 3 || 2 || 3 || 2 || 5 | ||
|- | |- | ||
![[File: | ![[File:SportsCoupeMK8.png|100px]]<br>[[Sports Coupe]]<br>Sports Coupé | ||
| | | 3 || 3 || 2 || 4 || 5 || 3 || 3 || 5 || 4 || 2 || 2 || 4 || 2 || 3 | ||
|- | |- | ||
![[File: | ![[File:Gold_Standard.png|100px]]<br>[[Gold Standard]]<br>Gold Kart | ||
| | | 2 || 2 || 1 || 0 || 4 || 4 || 2 || 3 || 3 || 3 || 2 || 3 || 2 || 4 | ||
|- | |- | ||
![[File: | ![[File:StandardBikeBodyMK8.png|100px]]<br>[[Standard Bike]] | ||
| | | 1 || 5 || 3 || 5 || 5 || 2 || 2 || 4 || 3 || 4 || 3 || 4 || 3 || 4 | ||
|- | |- | ||
![[File: | ![[File:CometBodyMK8.png|100px]]<br>[[Comet]] | ||
| 2 || 4 || | | 2 || 5 || 4 || 3 || 6 || 2 || 2 || 3 || 4 || 4 || 2 || 3 || 4 || 2 | ||
|- | |- | ||
![[File: | ![[File:SportBikeBodyMK8.png|100px]]<br>[[Sport Bike]] | ||
| | | 1 || 2 || 1 || 2 || 4 || 4 || 3 || 3 || 3 || 3 || 3 || 2 || 3 || 3 | ||
|- | |- | ||
![[File: | ![[File:TheDukeBodyMK8.png|100px]]<br>[[The Duke]] | ||
| | | 2 || 4 || 3 || 3 || 5 || 3 || 3 || 3 || 3 || 3 || 2 || 3 || 3 || 3 | ||
|- | |- | ||
![[File: | ![[File:FlameRiderBodyMK8.png|100px]]<br>[[Flame Rider]] | ||
| 1 || 5 || | | 1 || 5 || 3 || 5 || 5 || 2 || 2 || 4 || 3 || 4 || 3 || 4 || 3 || 4 | ||
|- | |- | ||
![[File: | ![[File:VarmintBodyMK8.png|100px]]<br>[[Varmint]] | ||
| | | 1 || 6 || 3 || 4 || 6 || 2 || 3 || 1 || 1 || 5 || 4 || 4 || 2 || 2 | ||
|- | |- | ||
![[File: | ![[File:MrScootyBodyMK8.png|100px]]<br>[[Mr. Scooty]]<br>Mr Scooty | ||
| 0 || | | 0 || 7 || 1 || 4 || 7 || 0 || 1 || 2 || 1 || 5 || 4 || 5 || 4 || 0 | ||
|- | |- | ||
![[File: | ![[File:JetBikeBodyMK8.png|100px]]<br>[[Jet Bike]] | ||
| | | 1 || 2 || 1 || 2 || 4 || 4 || 3 || 3 || 3 || 3 || 3 || 2 || 3 || 3 | ||
|- | |- | ||
![[File: | ![[File:YoshiBikeBodyMK8.png|100px]]<br>[[Yoshi Bike]] | ||
| | | 2 || 5 || 4 || 3 || 6 || 2 || 2 || 3 || 4 || 4 || 2 || 3 || 4 || 2 | ||
|- | |- | ||
![[File: | ![[File:StandardATVBodyMK8.png|100px]]<br>[[Standard ATV]]<br>Standard Quad | ||
| 0 || | | 4 || 0 || 2 || 5 || 3 || 5 || 2 || 3 || 1 || 0 || 1 || 1 || 0 || 6 | ||
|- | |- | ||
![[File: | ![[File:WildWigglerBodyMK8.png|100px]]<br>[[Wild Wiggler]] | ||
| | | 1 || 5 || 3 || 5 || 5 || 2 || 2 || 4 || 3 || 4 || 3 || 4 || 3 || 4 | ||
|- | |- | ||
![[File: | ![[File:TeddyBuggyBodyMK8.png|100px]]<br>[[Teddy Buggy]] | ||
| | | 2 || 5 || 4 || 3 || 6 || 2 || 2 || 3 || 4 || 4 || 2 || 3 || 4 || 1 | ||
|- | |- | ||
![[File:MK8 | ![[File:GLA-MK8.png|100px]]<br>[[GLA]] | ||
| | | 4 || 0 || 2 || 5 || 3 || 5 || 2 || 3 || 1 || 0 || 1 || 1 || 0 || 7 | ||
|- | |- | ||
![[File:MK8 | ![[File:W25SilverArrow-MK8.png|100px]]<br>[[W 25 Silver Arrow]] | ||
| | | 1 || 5 || 3 || 5 || 5 || 2 || 2 || 4 || 3 || 4 || 3 || 4 || 3 || 4 | ||
|- | |- | ||
![[File:MK8 | ![[File:300SLRoadster MK8.png|100px]]<br>[[300 SL Roadster]] | ||
| | | 2 || 4 || 3 || 3 || 5 || 3 || 3 || 3 || 3 || 3 || 2 || 3 || 3 || 4 | ||
|- | |- | ||
![[File: | ![[File:MK8BlueFalcon.png|100px]]<br>[[Blue Falcon]] | ||
| | | 0 || 3 || 1 || 3 || 4 || 4 || 2 || 4 || 3 || 2 || 3 || 5 || 1 || 4 | ||
|- | |- | ||
![[File:MK8 Tanooki | ![[File:MK8 Tanooki Buggy Sprite.png|100px]]<br>[[Tanooki Kart]] | ||
| | | 3 || 2 || 4 || 7 || 5 || 3 || 4 || 3 || 3 || 4 || 4 || 3 || 3 || 4 | ||
|- | |- | ||
![[File: | ![[File:ZeldaMK8Bdasher.png|100px]]<br>[[B Dasher]] | ||
| | | 3 || 1 || 3 || 1 || 3 || 5 || 1 || 4 || 2 || 1 || 1 || 2 || 0 || 6 | ||
|- | |- | ||
![[File: | ![[File:MK8MasterCycle.png|100px]]<br>[[Master Cycle]] | ||
| | | 2 || 2 || 1 || 0 || 4 || 4 || 2 || 3 || 3 || 3 || 2 || 3 || 2 || 3 | ||
|- | |- | ||
![[File: | ![[File:MK8Streetle.png|100px]]<br>[[Streetle]] | ||
| | | 0 || 6 || 0 || 6 || 6 || 2 || 5 || 0 || 2 || 4 || 5 || 2 || 3 || 3 | ||
|- | |- | ||
![[File: | ![[File:MK8PWing.png|100px]]<br>[[P-Wing (kart)|P-Wing]] | ||
| 3 || | | 3 || 1 || 3 || 1 || 3 || 5 || 1 || 4 || 2 || 1 || 1 || 2 || 0 || 6 | ||
|- | |- | ||
![[File:MK8 | ![[File:MK8 Light-Green City Tripper.png|100px]]<br>[[City Tripper]] | ||
| | | 1 || 6 || 3 || 4 || 6 || 2 || 3 || 1 || 1 || 5 || 4 || 4 || 2 || 2 | ||
|- | |- | ||
![[File: | ![[File:MK8BoneRattler.png|100px]]<br>[[Bone Rattler]] | ||
| | | 4 || 1 || 1 || 3 || 3 || 4 || 5 || 2 || 0 || 1 || 5 || 1 || 1 || 5 | ||
|- | |- | ||
![[File:MK8DX | ![[File:MK8DX Koopa Clown.png|100px]]<br>[[Koopa Clown]] | ||
| | | 3 || 2 || 4 || 7 || 5 || 3 || 4 || 3 || 3 || 4 || 4 || 3 || 3 || 3 | ||
|- | |- | ||
![[File:MK8DX | ![[File:MK8DX Splat Buggy.png|100px]]<br>[[Splat Buggy]] | ||
| | | 0 || 3 || 1 || 3 || 4 || 4 || 2 || 4 || 3 || 2 || 3 || 5 || 1 || 3 | ||
|- | |- | ||
![[File: | ![[File:MK8DX Inkstriker.png|100px]]<br>[[Inkstriker]] | ||
| | | 3 || 3 || 2 || 4 || 5 || 3 || 3 || 5 || 4 || 2 || 2 || 4 || 2 || 1 | ||
| | |||
|- | |- | ||
![[File: | ![[File:MK8D Master Cycle Zero.png|100px]]<br>[[Master Cycle Zero]] | ||
| 3 | | 3 || 2 || 4 || 7 || 5 || 3 || 4 || 3 || 3 || 4 || 4 || 3 || 3 || 3 | ||
| 5 || 3 || | |||
|} | |} | ||
===Tires' | ===Tires' statistics (TR)=== | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
!colspan=" | !colspan="15"| | ||
<big><big>'''Tires (TR)'''</big></big> | <big><big>'''Tires (TR)'''</big></big> | ||
|- style="word-break: break-all;" | |- style="word-break: break-all;" | ||
!Tire || WG || AC || ON || OF || MT || SL || SW || SA || SG || TL || TW || TA || TG | !Tire || WG || AC || ON || OF || MT || SL || SW || SA || SG || TL || TW || TA || TG || IV | ||
|- | |- | ||
![[File:StandardTiresMK8.png|100px]]<br>[[Standard (tire)|Standard]]<br>Normal | ![[File:StandardTiresMK8.png|100px]]<br>[[Standard (tire)|Standard]]<br>Normal | ||
| 2 || 4 || 2 || 5 || | | 2 || 4 || 2 || 5 || 4 || 2 || 3 || 2 || 3 || 3 || 3 || 3 || 3 || 4 | ||
|- | |- | ||
![[File:MonsterTiresMK8.png|100px]]<br>[[Monster (tire)|Monster]] | ![[File:MonsterTiresMK8.png|100px]]<br>[[Monster (tire)|Monster]] | ||
| 4 || 2 || 3 || 7 || | | 4 || 2 || 3 || 7 || 3 || 3 || 2 || 2 || 1 || 0 || 1 || 0 || 1 || 6 | ||
|- | |- | ||
![[File:RollerTiresMK8.png|100px]]<br>[[Roller]] | ![[File:RollerTiresMK8.png|100px]]<br>[[Roller]] | ||
| 0 || 6 || 0 || 4 || 6 || 0 || 3 || 0 || 3 || 4 || 4 || 4 || 4 | | 0 || 6 || 0 || 4 || 6 || 0 || 3 || 0 || 3 || 4 || 4 || 4 || 4 || 0 | ||
|- | |- | ||
![[File:SlimTiresMK8.png|100px]]<br>[[Slim (tire)|Slim]] | ![[File:SlimTiresMK8.png|100px]]<br>[[Slim (tire)|Slim]] | ||
| 2 || 2 || 4 || 1 || | | 2 || 2 || 4 || 1 || 3 || 3 || 2 || 4 || 2 || 4 || 4 || 3 || 4 || 5 | ||
|- | |- | ||
![[File:SlickTiresMK8.png|100px]]<br>[[Slick]] | ![[File:SlickTiresMK8.png|100px]]<br>[[Slick]] | ||
| 3 || 1 || 4 || 0 || | | 3 || 1 || 4 || 0 || 2 || 4 || 0 || 4 || 0 || 2 || 0 || 2 || 1 || 5 | ||
|- | |- | ||
![[File:MetalTiresMK8.png|100px]]<br>[[Metal]] | ![[File:MetalTiresMK8.png|100px]]<br>[[Metal]] | ||
| 4 || 0 || 1 || 2 || | | 4 || 0 || 1 || 2 || 2 || 4 || 3 || 1 || 2 || 2 || 2 || 1 || 0 || 6 | ||
|- | |- | ||
![[File:ButtonTiresMK8.png|100px]]<br>[[Button (tire)|Button]] | ![[File:ButtonTiresMK8.png|100px]]<br>[[Button (tire)|Button]] | ||
| 0 || 5 || 1 || 3 || 5 || 1 || 2 || 2 || 2 || 3 || 3 || 4 || 2 | | 0 || 5 || 1 || 3 || 5 || 1 || 2 || 2 || 2 || 3 || 3 || 4 || 2 || 3 | ||
|- | |- | ||
![[File:Off-Road.png|100px]]<br>[[Off-Road]] | ![[File:Off-Road.png|100px]]<br>[[Off-Road]] | ||
| 3 || 3 || 3 || 6 || | | 3 || 3 || 3 || 6 || 3 || 3 || 4 || 2 || 1 || 1 || 1 || 2 || 2 || 6 | ||
|- | |- | ||
![[File:SpongeTiresMK8.png|100px]]<br>[[Sponge]] | ![[File:SpongeTiresMK8.png|100px]]<br>[[Sponge]] | ||
| 1 || 4 || 2 || 6 || | | 1 || 4 || 2 || 6 || 5 || 1 || 1 || 1 || 4 || 2 || 1 || 2 || 3 || 4 | ||
|- | |- | ||
![[File:WoodTiresMK8.png|100px]]<br>[[Wood]]<br>Wooden | ![[File:WoodTiresMK8.png|100px]]<br>[[Wood]]<br>Wooden | ||
| 2 || 2 || 4 || 1 || | | 2 || 2 || 4 || 1 || 3 || 3 || 2 || 4 || 2 || 4 || 4 || 3 || 4 || 5 | ||
|- | |- | ||
![[File:CushionTiresMK8.png|100px]]<br>[[Cushion]] | ![[File:CushionTiresMK8.png|100px]]<br>[[Cushion]] | ||
| 1 || 4 || 2 || 6 || | | 1 || 4 || 2 || 6 || 5 || 1 || 1 || 1 || 4 || 2 || 1 || 2 || 3 || 6 | ||
|- | |- | ||
![[File:Blue_Standard.png|100px]]<br>[[Blue Standard]]<br>Normal Blue | ![[File:Blue_Standard.png|100px]]<br>[[Blue Standard]]<br>Normal Blue | ||
| 2 || 4 || 2 || 5 || | | 2 || 4 || 2 || 5 || 4 || 2 || 3 || 2 || 3 || 3 || 3 || 3 || 3 || 4 | ||
|- | |- | ||
![[File:HotMonsterTiresMK8.png|100px]]<br>[[Hot Monster]]<br>Funky Monster | ![[File:HotMonsterTiresMK8.png|100px]]<br>[[Hot Monster]]<br>Funky Monster | ||
| 4 || 2 || 3 || 7 || | | 4 || 2 || 3 || 7 || 3 || 3 || 2 || 2 || 1 || 0 || 1 || 0 || 1 || 6 | ||
|- | |- | ||
![[File:AzureRollerTiresMK8.png|100px]]<br>[[Azure Roller]] | ![[File:AzureRollerTiresMK8.png|100px]]<br>[[Azure Roller]] | ||
| 0 || 6 || 0 || 4 || 6 || 0 || 3 || 0 || 3 || 4 || 4 || 4 || 4 | | 0 || 6 || 0 || 4 || 6 || 0 || 3 || 0 || 3 || 4 || 4 || 4 || 4 || 0 | ||
|- | |- | ||
![[File:CrimsonSlimTiresMK8.png|100px]]<br>[[Crimson Slim]] | ![[File:CrimsonSlimTiresMK8.png|100px]]<br>[[Crimson Slim]] | ||
| 2 || 2 || 4 || 1 || | | 2 || 2 || 4 || 1 || 3 || 3 || 2 || 4 || 2 || 4 || 4 || 3 || 4 || 5 | ||
|- | |- | ||
![[File:CyberSlickTiresMK8.png|100px]]<br>[[Cyber Slick]] | ![[File:CyberSlickTiresMK8.png|100px]]<br>[[Cyber Slick]] | ||
| 3 || 1 || 4 || 0 || | | 3 || 1 || 4 || 0 || 2 || 4 || 0 || 4 || 0 || 2 || 0 || 2 || 1 || 5 | ||
|- | |- | ||
![[File:Retro_Off-Road.png|100px]]<br>[[Retro Off-Road]] | ![[File:Retro_Off-Road.png|100px]]<br>[[Retro Off-Road]] | ||
| 3 || 3 || 3 || 6 || | | 3 || 3 || 3 || 6 || 3 || 3 || 4 || 2 || 1 || 1 || 1 || 2 || 2 || 6 | ||
|- | |- | ||
![[File:Gold_Tires_MK8.png|100px]]<br>[[Gold Tires]]<br>Gold Wheels | ![[File:Gold_Tires_MK8.png|100px]]<br>[[Gold Tires]]<br>Gold Wheels | ||
| 4 || 0 || 1 || 2 || | | 4 || 0 || 1 || 2 || 2 || 4 || 3 || 1 || 2 || 2 || 2 || 1 || 0 || 5 | ||
|- | |- | ||
![[File:GLATires-MK8.png|100px]]<br>[[GLA Tires]]<br>GLA Wheels | ![[File:GLATires-MK8.png|100px]]<br>[[GLA Tires]]<br>GLA Wheels | ||
| 2 || 4 || 2 || 5 || | | 2 || 4 || 2 || 5 || 4 || 2 || 3 || 2 || 3 || 3 || 3 || 3 || 3 || 5 | ||
|- | |- | ||
![[File:MK8-TriforceTires.png|100px]]<br>[[Triforce Tires]]<br>Triforce Tyres | ![[File:MK8-TriforceTires.png|100px]]<br>[[Triforce Tires]]<br>Triforce Tyres | ||
| 3 || 3 || 3 || 6 || | | 3 || 3 || 3 || 6 || 3 || 3 || 4 || 2 || 1 || 1 || 1 || 2 || 2 || 5 | ||
|- | |||
![[File:Leaf Tires MK8.png|100px]]<br>[[Leaf Tires]]<br>Leaf Tyres | |||
| 0 || 5 || 1 || 3 || 5 || 1 || 2 || 2 || 2 || 3 || 3 || 4 || 2 || 3 | |||
|- | |- | ||
![[File: | ![[File:MK8D Ancient Tires.png|100px]]<br>[[Ancient Tires]]<br>Ancient Tyres | ||
| | | 4 || 2 || 3 || 7 || 3 || 3 || 2 || 2 || 1 || 0 || 1 || 0 || 1 || 5 | ||
|} | |} | ||
===Gliders' statistics (WG)=== | ===Gliders' statistics (WG)=== | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
!colspan=" | !colspan="15"| | ||
<big><big>'''Gliders (WG)'''</big></big> | <big><big>'''Gliders (WG)'''</big></big> | ||
|- style="word-break: break-all;" | |- style="word-break: break-all;" | ||
!Glider || WG || AC || ON || OF || MT || SL || SW || SA || SG || TL || TW || TA || TG | !Glider || WG || AC || ON || OF || MT || SL || SW || SA || SG || TL || TW || TA || TG || IV | ||
|- | |- | ||
![[File:SuperGliderMK8.png|100px]]<br>[[Super Glider]] | ![[File:SuperGliderMK8.png|100px]]<br>[[Super Glider]] | ||
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 2 || 1 || 0 || 1 || 1 | | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 2 || 1 || 0 || 1 || 1 || 1 | ||
|- | |- | ||
![[File: | ![[File:Cloud_Glider.png|100px]]<br>[[Cloud Glider]] | ||
| 0 || 2 || 1 || 1 || 2 || 0 || 1 || 1 || 1 || 1 || 0 || 1 || 2 | | 0 || 2 || 1 || 1 || 2 || 0 || 1 || 1 || 1 || 1 || 0 || 1 || 2 || 0 | ||
|- | |- | ||
![[File:WarioWingMK8.png|100px]]<br>[[Wario Wing]] | ![[File:WarioWingMK8.png|100px]]<br>[[Wario Wing]] | ||
| 2 || 1 || 2 || 0 || 1 || 1 || 0 || 1 || 2 || 1 || 1 || 0 || 1 | | 2 || 1 || 2 || 0 || 1 || 1 || 0 || 1 || 2 || 1 || 1 || 0 || 1 || 1 | ||
|- | |- | ||
![[File:WaddleWingMK8.png|100px]]<br>[[Waddle Wing]] | ![[File:WaddleWingMK8.png|100px]]<br>[[Waddle Wing]] | ||
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 2 || 1 || 0 || 1 || 1 | | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 2 || 1 || 0 || 1 || 1 || 1 | ||
|- | |- | ||
![[File:PeachParasolGliderMK8.png|100px]]<br>[[Peach Parasol (glider)|Peach Parasol]] | ![[File:PeachParasolGliderMK8.png|100px]]<br>[[Peach Parasol (glider)|Peach Parasol]] | ||
| 1 || 2 || 2 || 0 || 2 || 0 || 0 || 1 || 1 || 1 || 1 || 0 || 2 | | 1 || 2 || 2 || 0 || 2 || 0 || 0 || 1 || 1 || 1 || 1 || 0 || 2 || 0 | ||
|- | |- | ||
![[File:ParachuteGliderMK8.png|100px]]<br>[[Parachute (glider)|Parachute]] | ![[File:ParachuteGliderMK8.png|100px]]<br>[[Parachute (glider)|Parachute]] | ||
| 0 || 2 || 1 || 1 || 2 || 0 || 1 || 1 || 1 || 1 || 0 || 1 || 2 | | 0 || 2 || 1 || 1 || 2 || 0 || 1 || 1 || 1 || 1 || 0 || 1 || 2 || 0 | ||
|- | |- | ||
![[File:ParafoilGliderMK8.png|100px]]<br>[[Parafoil]] | ![[File:ParafoilGliderMK8.png|100px]]<br>[[Parafoil]] | ||
| 1 || 2 || 2 || 0 || 2 || 0 || 0 || 1 || 1 || 1 || 1 || 0 || 2 | | 1 || 2 || 2 || 0 || 2 || 0 || 0 || 1 || 1 || 1 || 1 || 0 || 2 || 0 | ||
|- | |- | ||
![[File:FlowerGliderMK8.png|100px]]<br>[[Flower Glider]] | ![[File:FlowerGliderMK8.png|100px]]<br>[[Flower Glider]] | ||
| 0 || 2 || 1 || 1 || 2 || 0 || 1 || 1 || 1 || 1 || 0 || 1 || 2 | | 0 || 2 || 1 || 1 || 2 || 0 || 1 || 1 || 1 || 1 || 0 || 1 || 2 || 0 | ||
|- | |- | ||
![[File:BowserKiteMK8.png|100px]]<br>[[Bowser Kite]] | ![[File:BowserKiteMK8.png|100px]]<br>[[Bowser Kite]] | ||
| 1 || 2 || 2 || 0 || 2 || 0 || 0 || 1 || 1 || 1 || 1 || 0 || 2 | | 1 || 2 || 2 || 0 || 2 || 0 || 0 || 1 || 1 || 1 || 1 || 0 || 2 || 0 | ||
|- | |- | ||
![[File:PlaneGliderMK8.png|100px]]<br>[[Plane Glider]] | ![[File:PlaneGliderMK8.png|100px]]<br>[[Plane Glider]] | ||
| 2 || 1 || 2 || 0 || 1 || 1 || 0 || 1 || 2 || 1 || 1 || 0 || 1 | | 2 || 1 || 2 || 0 || 1 || 1 || 0 || 1 || 2 || 1 || 1 || 0 || 1 || 1 | ||
|- | |- | ||
![[File:MKTVParafoilGliderMK8.png|100px]]<br>[[MKTV Parafoil]] | ![[File:MKTVParafoilGliderMK8.png|100px]]<br>[[MKTV Parafoil]] | ||
| 1 || 2 || 2 || 0 || 2 || 0 || 0 || 1 || 1 || 1 || 1 || 0 || 2 | | 1 || 2 || 2 || 0 || 2 || 0 || 0 || 1 || 1 || 1 || 1 || 0 || 2 || 0 | ||
|- | |- | ||
![[File:GoldGliderMK8.png|100px]]<br>[[Gold Glider]] | ![[File:GoldGliderMK8.png|100px]]<br>[[Gold Glider]] | ||
| 2 || 1 || 2 || 0 || 1 || 1 || 0 || 1 || 2 || 1 || 1 || 0 || 1 | | 2 || 1 || 2 || 0 || 1 || 1 || 0 || 1 || 2 || 1 || 1 || 0 || 1 || 1 | ||
|- | |- | ||
![[File:MK8-HylianKite.png|100px]]<br>[[Hylian Kite]] | ![[File:MK8-HylianKite.png|100px]]<br>[[Hylian Kite]] | ||
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 2 || 1 || 0 || 1 || 1 | | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 2 || 1 || 0 || 1 || 1 || 1 | ||
|- | |- | ||
![[File:PaperGliderIcon-MK8.png|100px]]<br | ![[File:PaperGliderIcon-MK8.png|100px]]<br>[[Paper Glider]] | ||
| 0 || 2 || 1 || 1 || 2 || 0 || 1 || 1 || 1 || 1 || 0 || 1 || 2 | | 0 || 2 || 1 || 1 || 2 || 0 || 1 || 1 || 1 || 1 || 0 || 1 || 2 || 0 | ||
|- | |||
![[File:MK8D Paraglider.png|100px]]<br>[[Paraglider (The Legend of Zelda)|Paraglider]] | |||
| 2 || 1 || 2 || 0 || 1 || 1 || 0 || 1 || 2 || 1 || 1 || 0 || 1 || 1 | |||
|} | |} | ||
==Statistics | ==Statistics translation tables== | ||
The following tables are used by the game to convert the points of each statistics into actual in-game stats.<ref name="MK8DXdata"/> | The following tables are used by the game to convert the points of each statistics into actual in-game stats.<ref name="MK8DXdata"/> Even though potentially 21 levels can be obtained per stats, only 20 levels and the ''Default'' level are found in the statistics translation tables. A comparison with [[Mario Kart Tour in-game statistics#Mini-Turbo (mParamMiniTurbo)|the Mini-Turbo values used in ''Mario Kart Tour'']] revealed that the data about level 0 is missing. | ||
''' | '''Note:''' As with [[Mario Kart 8 in-game statistics#Statistics translation tables|the list of statistics for ''Mario Kart 8'']], since these statistics are directly derived from ''[[Mario Kart 7 in-game statistics#Statistics translation tables|Mario Kart 7]]'', the following tables borrow headers for the columns and rows from that game's statistics list, denoted in ''italics''. In the case of statistics that are still directly derived from pre-existing ''Mario Kart 7'' statistics, only the common part of the headers will be used, still denoted in ''italics''. | ||
===Weight (WG)=== | ===Weight (WG)=== | ||
Prior to the release of software version 2.1.0, the table was the same as the one found in ''Mario Kart 8''. There are three in-game statistics related to Weight, known in ''Mario Kart 7'' as ''KartBound_MassL'', ''KartBound_MassH'', and ''KartBound_MassD''.<br> | |||
''KartBound_MassL'' is used when the vehicle is on a standstill (0% speed), while ''KartBound_MassH'' is used when the vehicle is going at its maximum speed without boosts (100% speed). An appropriate value between ''KartBound_MassL'' and ''KartBound_MassH'' is used depending on the relative speed (example: if the vehicle is going at 50% of its maximum speed, it will use exactly the average value between said parameters)<ref>This [https://w.atwiki.jp/mk-7/pages/18.html Japanese Mario Kart 7 guide] already knew about the purpose of weight parameters.</ref>.<br> | |||
{|class="wikitable | ''KartBound_MassD'' is used when the vehicle is under a boost<ref>[https://ibb.co/9g6zZ4n Result] of a simulated dash bump between the two meta combos: Yoshi Scooty (KartBound_MassD=30, represented by King Boo) VS Yoshi Teddy (KartBound_MassD=45, represented by Rosalina). Used modded vehicles in order to get a fair visual representation of the effects of the weight stat. Test by ItzManu001.</ref> given by a [https://www.mariowiki.com/Dash_Mushroom|Dash Mushroom], a [https://www.mariowiki.com/Dash_Panel|Dash Panel] or a [https://www.mariowiki.com/Mini-Turbo Mini-Turbo]<ref>Tests from Bayzer investigating on mini-turbo bumps: [https://cdn.discordapp.com/attachments/750103711971409920/1316941812593725490/4W_VS_2.5W_With_Turbo.mov?ex=675ce123&is=675b8fa3&hm=a9b5715ec4629e5ea97ea6082650a1ee96b32439afdfe47736af38ecc44340b8& Mini-Turbo] VS [https://cdn.discordapp.com/attachments/750103711971409920/1316941813235322941/4W_VS_2.5W_No_Turbo.mov?ex=675ce123&is=675b8fa3&hm=321c7f07551fdce01a269753ac9adf89c935e7e33711a872459b39e420489f53& No Mini-Turbo].</ref>. It's currently not known whether other types of boosts count. Unlike the other two parameters, ''KartBound_MassD'' increases only every four levels of weight, meanining that every integer in-game value of Weight is a milestone<ref>[https://www.reddit.com/r/MarioKart8Deluxe/comments/1hao6hp/the_weight_stat_is_not_useless_here_is_how_it/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button Short documentary] about KartBound_MassD and weight milestones with an example clip by ItzManu001 on Reddit.</ref> for this parameter.<br> | ||
!colspan=" | Unlike most stats, weight can reach level 0 (0.75 points), which is not coded in the game. In this case level 1 values are used.<br> | ||
The following tables show the version 2.1.0 statistics, and the statistics that were used in the older software versions. Weight milestones are highlighted in blue. | |||
{| | |||
|'''Version 2.1.0''' | |||
{|class="wikitable" | |||
!colspan="5"| | |||
<big><big>'''In-game weight statistics (WG)'''</big></big> | |||
|- style="word-break: break-all;" | |||
!''Level'' || In-game value || Minimum Mass <br>''KartBound_MassL'' || Maximum Mass <br>''KartBound_MassH'' || Dash Mass <br>''KartBound_MassD'' | |||
|- style="color:gray;" | |||
! 0 | |||
! 0.75 | |||
| 6 || 10 || 30 | |||
|- | |||
! 1 | |||
! 1.00 | |||
| 6 || 10 || 30 | |||
|- | |||
! 2 | |||
! 1.25 | |||
| 7 || 12 || 30 | |||
|- | |||
! 3 | |||
! 1.50 | |||
| 8 || 14 || 30 | |||
|- | |||
! 4 | |||
! 1.75 | |||
| 9 || 16 || 30 | |||
|- | |||
! <b style="color:blue;">5</b> | |||
! <b style="color:blue;">2.00</b> | |||
| 10 || 18 || <b style="color:blue;">45</b> | |||
|- | |||
! 6 | |||
! 2.25 | |||
| 11 || 20 || 45 | |||
|- | |||
! 7 | |||
! 2.50 | |||
| 12 || 22 || 45 | |||
|- | |||
! 8 | |||
! 2.75 | |||
| 13 || 24 || 45 | |||
|- | |||
! <b style="color:blue;">9</b> | |||
! <b style="color:blue;">3.00</b> | |||
| 14 || 26 || <b style="color:blue;">60</b> | |||
|- | |||
! 10 | |||
! 3.25 | |||
| 16 || 29 || 60 | |||
|- | |||
! 11 | |||
! 3.50 | |||
| 18 || 32 || 60 | |||
|- | |||
! 12 | |||
! 3.75 | |||
| 20 || 35 || 60 | |||
|- | |||
! <b style="color:blue;">13</b> | |||
! <b style="color:blue;">4.00</b> | |||
| 22 || 38 || <b style="color:blue;">70</b> | |||
|- | |||
! 14 | |||
! 4.25 | |||
| 25 || 42 || 70 | |||
|- | |||
! 15 | |||
! 4.50 | |||
| 28 || 46 || 70 | |||
|- | |||
! 16 | |||
! 4.75 | |||
| 31 || 50 || 70 | |||
|- | |||
! <b style="color:blue;">17</b> | |||
! <b style="color:blue;">5.00</b> | |||
| 34 || 68 || <b style="color:blue;">80</b> | |||
|- | |||
! 18 | |||
! 5.25 | |||
| 36 || 72 || 80 | |||
|- | |||
! 19 | |||
! 5.50 | |||
| 38 || 76 || 80 | |||
|- | |||
! 20 | |||
! 5.75 | |||
| 40 || 80 || 80 | |||
|- | |||
!colspan="2"|''Default'' | |||
| 8 || 11 || 40 | |||
|} | |||
|'''Version 2.0.0 and below''' | |||
{|class="wikitable" | |||
!colspan="5"| | |||
<big><big>'''In-game weight statistics (WG)'''</big></big> | <big><big>'''In-game weight statistics (WG)'''</big></big> | ||
|- style="word-break: break-all;" | |- style="word-break: break-all;" | ||
!''Level'' || ''KartBound_MassL'' || ''KartBound_MassH'' || ''KartBound_MassD'' | !''Level'' || In-game value || Minimum Mass <br>''KartBound_MassL'' || Maximum Mass <br>''KartBound_MassH'' || Dash Mass <br>''KartBound_MassD'' | ||
|- style="color:gray;" | |||
! 0 | |||
! 0.75 | |||
| 5 || 5 || 20 | |||
|- | |- | ||
! 1 | ! 1 | ||
! 1.00 | |||
| 5 || 5 || 20 | | 5 || 5 || 20 | ||
|- | |- | ||
! 2 | ! 2 | ||
! 1.25 | |||
| 5 || 5.5 || 20 | | 5 || 5.5 || 20 | ||
|- | |- | ||
! 3 | ! 3 | ||
! 1.50 | |||
| 6 || 6 || 20 | | 6 || 6 || 20 | ||
|- | |- | ||
! 4 | ! 4 | ||
! 1.75 | |||
| 6 || 6.5 || 20 | | 6 || 6.5 || 20 | ||
|- | |- | ||
! 5 | ! <b style="color:blue;">5</b> | ||
| 8 || 10 || 40 | ! <b style="color:blue;">2.00</b> | ||
| 8 || 10 || <b style="color:blue;">40</b> | |||
|- | |- | ||
! 6 | ! 6 | ||
! 2.25 | |||
| 8 || 11 || 40 | | 8 || 11 || 40 | ||
|- | |- | ||
! 7 | ! 7 | ||
! 2.50 | |||
| 9 || 12 || 40 | | 9 || 12 || 40 | ||
|- | |- | ||
! 8 | ! 8 | ||
| 9 || 13 || | ! 2.75 | ||
| 9 || 13 || 45 | |||
|- | |- | ||
! 9 | ! <b style="color:blue;">9</b> | ||
| 12 || 22 || 60 | ! <b style="color:blue;">3.00</b> | ||
| 12 || 22 || <b style="color:blue;">60</b> | |||
|- | |- | ||
! 10 | ! 10 | ||
! 3.25 | |||
| 13 || 23 || 60 | | 13 || 23 || 60 | ||
|- | |- | ||
! 11 | ! 11 | ||
! 3.50 | |||
| 14 || 24 || 60 | | 14 || 24 || 60 | ||
|- | |- | ||
! 12 | ! 12 | ||
! 3.75 | |||
| 16 || 25 || 60 | | 16 || 25 || 60 | ||
|- | |- | ||
! 13 | ! <b style="color:blue;">13</b> | ||
| 22 || 44 || 80 | ! <b style="color:blue;">4.00</b> | ||
| 22 || 44 || <b style="color:blue;">80</b> | |||
|- | |- | ||
! 14 | ! 14 | ||
! 4.25 | |||
| 23 || 46 || 80 | | 23 || 46 || 80 | ||
|- | |- | ||
! 15 | ! 15 | ||
! 4.50 | |||
| 24 || 48 || 80 | | 24 || 48 || 80 | ||
|- | |- | ||
! 16 | ! 16 | ||
! 4.75 | |||
| 25 || 50 || 80 | | 25 || 50 || 80 | ||
|- | |- | ||
! 17 | ! <b style="color:blue;">17</b> | ||
| 44 || 88 || 100 | ! <b style="color:blue;">5.00</b> | ||
| 44 || 88 || <b style="color:blue;">100</b> | |||
|- | |- | ||
! 18 | ! 18 | ||
! 5.25 | |||
| 46 || 92 || 100 | | 46 || 92 || 100 | ||
|- | |- | ||
! 19 | ! 19 | ||
! 5.50 | |||
| 48 || 96 || 100 | | 48 || 96 || 100 | ||
|- | |- | ||
! 20 | ! 20 | ||
! 5.75 | |||
| 50 || 100 || 100 | | 50 || 100 || 100 | ||
|- | |- | ||
!''Default'' | !colspan="2"|''Default'' | ||
| 8 || 11 || 40 | | 8 || 11 || 40 | ||
|} | |||
|} | |} | ||
===Acceleration (AC)=== | ===Acceleration (AC)=== | ||
While the in-game statistics are the same as the ones found in ''Mario Kart 8'', their values have been changed so that now acceleration always | While the in-game statistics are the same as the ones found in ''Mario Kart 8'', their values have been changed so that now acceleration always increases each level. Acceleration is determined by two parameters, whose names in ''Mario Kart 7'' are ''Drive_AccLmtFwd'' and ''Drive_SpdKfFwd''.<br> | ||
''Drive_SpdKfFwd'' actually determines how fast the vehicle accelerates relatively to its maximum speed, i.e. how much the fraction of current speed to maximum speed increases over time.<br> | |||
{|class="wikitable | ''Drive_AccLmtFwd'' works as limiter, fixing the absbolute maximum amount of speed increase per frame, i.e. the maximum amount of distance units/frame that can be added to the current speed in each frame. | ||
!colspan=" | {|class="wikitable" | ||
!colspan="4"| | |||
<big><big>'''In-game acceleration statistics (AC)'''</big></big> | <big><big>'''In-game acceleration statistics (AC)'''</big></big> | ||
|- style="word-break: break-all;" | |- style="word-break: break-all;" | ||
!''Level'' || ''Drive_AccLmtFwd'' || ''Drive_SpdKfFwd'' | !''Level'' || In-game value || Acceleration Limiter <br>''Drive_AccLmtFwd'' || Relative Acceleration <br>''Drive_SpdKfFwd'' | ||
|- | |- | ||
! 1 | ! 1 | ||
! 1.00 | |||
| 0.035 || 0.0055 | | 0.035 || 0.0055 | ||
|- | |- | ||
! 2 | ! 2 | ||
! 1.25 | |||
| 0.04 || 0.006 | | 0.04 || 0.006 | ||
|- | |- | ||
! 3 | ! 3 | ||
! 1.50 | |||
| 0.045 || 0.0065 | | 0.045 || 0.0065 | ||
|- | |- | ||
! 4 | ! 4 | ||
! 1.75 | |||
| 0.05 || 0.007 | | 0.05 || 0.007 | ||
|- | |- | ||
! 5 | ! 5 | ||
! 2.00 | |||
| 0.055 || 0.0075 | | 0.055 || 0.0075 | ||
|- | |- | ||
! 6 | ! 6 | ||
! 2.25 | |||
| 0.06 || 0.008 | | 0.06 || 0.008 | ||
|- | |- | ||
! 7 | ! 7 | ||
! 2.50 | |||
| 0.065 || 0.0085 | | 0.065 || 0.0085 | ||
|- | |- | ||
! 8 | ! 8 | ||
! 2.75 | |||
| 0.07 || 0.009 | | 0.07 || 0.009 | ||
|- | |- | ||
! 9 | ! 9 | ||
! 3.00 | |||
| 0.075 || 0.0095 | | 0.075 || 0.0095 | ||
|- | |- | ||
! 10 | ! 10 | ||
! 3.25 | |||
| 0.08 || 0.01 | | 0.08 || 0.01 | ||
|- | |- | ||
! 11 | ! 11 | ||
! 3.50 | |||
| 0.085 || 0.0105 | | 0.085 || 0.0105 | ||
|- | |- | ||
! 12 | ! 12 | ||
! 3.75 | |||
| 0.09 || 0.011 | | 0.09 || 0.011 | ||
|- | |- | ||
! 13 | ! 13 | ||
! 4.00 | |||
| 0.095 || 0.0115 | | 0.095 || 0.0115 | ||
|- | |- | ||
! 14 | ! 14 | ||
! 4.25 | |||
| 0.1 || 0.012 | | 0.1 || 0.012 | ||
|- | |- | ||
! 15 | ! 15 | ||
! 4.50 | |||
| 0.105 || 0.0125 | | 0.105 || 0.0125 | ||
|- | |- | ||
! 16 | ! 16 | ||
! 4.75 | |||
| 0.11 || 0.013 | | 0.11 || 0.013 | ||
|- | |- | ||
! 17 | ! 17 | ||
! 5.00 | |||
| 0.115 || 0.0135 | | 0.115 || 0.0135 | ||
|- | |- | ||
! 18 | ! 18 | ||
! 5.25 | |||
| 0.12 || 0.014 | | 0.12 || 0.014 | ||
|- | |- | ||
! 19 | ! 19 | ||
! 5.50 | |||
| 0.125 || 0.015 | | 0.125 || 0.015 | ||
|- | |- | ||
! 20 | ! 20 | ||
! 5.75 | |||
| 0.13 || 0.016 | | 0.13 || 0.016 | ||
|- | |- | ||
! Default | ! colspan="2"|''Default'' | ||
| 0.08 || 0.01 | | 0.08 || 0.01 | ||
|} | |} | ||
===On-Road Traction (ON)=== | ===On-Road Traction (ON) [Unused Statistics]=== | ||
This table is the same as the one found in ''Mario Kart 8'' and, as a result, like in that game this statistics is unaffected by the | This table is the same as the one found in ''Mario Kart 8'' and, as a result, like in that game this statistics is unaffected by the level.<br> | ||
The related in-game statistics in ''Mario Kart 7'' have ''SlipRt'' in their names. It controls how much the vehicle slips in normal (not off-road) sections of the tracks, but is set to the same value of 0.75 regardless of the level.<br> | |||
This statistics affects hops as well, and it appears to have a very unexpected and buggy behavior for ''SlipRt'' values lower than 0.75.<ref>[https://drive.google.com/file/d/1nbSdmPKAh8FYHTh1LGvqHdQUdJMX7eau/view?usp=sharing Clip] by ItzManu001 reveals what happens if you change the values of ''SlipRt'' using mods.</ref> | |||
{|class="wikitable | {|class="wikitable" | ||
!colspan="2"| | !colspan="2"| | ||
<big><big>'''In-game on-road traction statistics (ON)'''</big></big> | <big><big>'''In-game on-road traction statistics (ON)'''</big></big> | ||
|- style="word-break: break-all;" | |- style="word-break: break-all;" | ||
!''Level'' || ''SlipRt'' | !''Level'' || On-Road Slip <br>''SlipRt'' | ||
|- | |- | ||
! 1 | ! 1 | ||
Line 638: | Line 813: | ||
| 0.75 | | 0.75 | ||
|- | |- | ||
! Default | ! ''Default'' | ||
| 0.75 | | 0.75 | ||
|} | |} | ||
===(Off-Road) Traction (OF)=== | ===(Off-Road) Traction (OF)=== | ||
This table is the same as the one found in ''Mario Kart 8''. There are | This table is the same as the one found in ''Mario Kart 8''. There are two in-game statistics related to Traction, named ''BrakeRt'' and ''SlipRt'' in ''Mario Kart 7'', that are applied to three types of off-road and slippery terrains (named ''DIRT'', ''SAND'' and ''ICE'' in ''Mario Kart 7''), each one of which has three degrees (indicated with ''L'', ''M'', ''H'' in ''Mario Kart 7''). ''DIRT'' is used for off-road terrains, while ''SAND'' and ''ICE'' are used for for slippery terrains.<br> | ||
''BrakeRt'' is the relative maximum speed while in off-road and slippery terrains, while ''SlipRt'' determines how much the vehicle slips in said terrains.<br> | |||
Like in ''Mario Kart 8'', the ''DIRT'' parameters are not affected by the level, meaning that, despite the name, Off-Road Traction doesn't actually work on off-road terrains. Also note that the same degrees of different slippery terrain types share the same ''BrakeRt'' scaling, while different degrees of the same type share the same ''SlipRt'' scaling.<br> | |||
Unlike most stats, Traction can reach level 0 (0.75 points), which is not coded in the game. In this case level 1 values are used.<br> | |||
{|class="wikitable | {|class="wikitable" | ||
!colspan=" | !colspan="11"| | ||
<big><big>'''In-game off-road traction statistics (OF)'''</big></big> | <big><big>'''In-game off-road traction statistics (OF)'''</big></big> | ||
|- style="word-break: break-all;" | |- style="word-break: break-all;" | ||
!''Level'' || ''BrakeRt_DIRT_L'' || ''BrakeRt_DIRT_M'' || ''BrakeRt_DIRT_H'' || ''BrakeRt_SAND_L'' || ''BrakeRt_SAND_M'' || ''BrakeRt_SAND_H'' || ''BrakeRt_ICE_L'' || ''BrakeRt_ICE_M'' || ''BrakeRt_ICE_H'' | |- | ||
!colspan="11"| <big>Relative Speed</big> | |||
|- | |||
!rowspan="2"| ''Level'' | |||
!rowspan="2"| In-game value | |||
!colspan="3"| Off-Road Terrain | |||
!colspan="3"| Slippery Terrain - ''SAND'' | |||
!colspan="3"| Slippery Terrain - ''ICE'' | |||
|- | |||
! ''BrakeRt_DIRT_L'' || ''BrakeRt_DIRT_M'' || ''BrakeRt_DIRT_H'' || ''BrakeRt_SAND_L'' || ''BrakeRt_SAND_M'' || ''BrakeRt_SAND_H'' || ''BrakeRt_ICE_L'' || ''BrakeRt_ICE_M'' || ''BrakeRt_ICE_H'' | |||
|- style="color:gray;" | |||
! 0 | |||
! 0.75 | |||
| 0.7 || 0.5 || 0.3 || 0.981 || 0.981 || 0.981 || 0.971 || 0.971 || 0.971 | |||
|- | |- | ||
! 1 | ! 1 | ||
! 1.00 | |||
| 0.7 || 0.5 || 0.3 || 0.981 || 0.981 || 0.981 || 0.971 || 0.971 || 0.971 | | 0.7 || 0.5 || 0.3 || 0.981 || 0.981 || 0.981 || 0.971 || 0.971 || 0.971 | ||
|- | |- | ||
! 2 | ! 2 | ||
! 1.25 | |||
| 0.7 || 0.5 || 0.3 || 0.982 || 0.982 || 0.982 || 0.972 || 0.972 || 0.972 | | 0.7 || 0.5 || 0.3 || 0.982 || 0.982 || 0.982 || 0.972 || 0.972 || 0.972 | ||
|- | |- | ||
! 3 | ! 3 | ||
! 1.50 | |||
| 0.7 || 0.5 || 0.3 || 0.983 || 0.983 || 0.983 || 0.973 || 0.973 || 0.973 | | 0.7 || 0.5 || 0.3 || 0.983 || 0.983 || 0.983 || 0.973 || 0.973 || 0.973 | ||
|- | |- | ||
! 4 | ! 4 | ||
! 1.75 | |||
| 0.7 || 0.5 || 0.3 || 0.984 || 0.984 || 0.984 || 0.974 || 0.974 || 0.974 | | 0.7 || 0.5 || 0.3 || 0.984 || 0.984 || 0.984 || 0.974 || 0.974 || 0.974 | ||
|- | |- | ||
! 5 | ! 5 | ||
! 2.00 | |||
| 0.7 || 0.5 || 0.3 || 0.985 || 0.985 || 0.985 || 0.975 || 0.975 || 0.975 | | 0.7 || 0.5 || 0.3 || 0.985 || 0.985 || 0.985 || 0.975 || 0.975 || 0.975 | ||
|- | |- | ||
! 6 | ! 6 | ||
! 2.25 | |||
| 0.7 || 0.5 || 0.3 || 0.986 || 0.986 || 0.986 || 0.976 || 0.976 || 0.976 | | 0.7 || 0.5 || 0.3 || 0.986 || 0.986 || 0.986 || 0.976 || 0.976 || 0.976 | ||
|- | |- | ||
! 7 | ! 7 | ||
! 2.50 | |||
| 0.7 || 0.5 || 0.3 || 0.987 || 0.987 || 0.987 || 0.977 || 0.977 || 0.977 | | 0.7 || 0.5 || 0.3 || 0.987 || 0.987 || 0.987 || 0.977 || 0.977 || 0.977 | ||
|- | |- | ||
! 8 | ! 8 | ||
! 2.75 | |||
| 0.7 || 0.5 || 0.3 || 0.988 || 0.988 || 0.988 || 0.978 || 0.978 || 0.978 | | 0.7 || 0.5 || 0.3 || 0.988 || 0.988 || 0.988 || 0.978 || 0.978 || 0.978 | ||
|- | |- | ||
! 9 | ! 9 | ||
! 3.00 | |||
| 0.7 || 0.5 || 0.3 || 0.989 || 0.989 || 0.989 || 0.979 || 0.979 || 0.979 | | 0.7 || 0.5 || 0.3 || 0.989 || 0.989 || 0.989 || 0.979 || 0.979 || 0.979 | ||
|- | |- | ||
! 10 | ! 10 | ||
! 3.25 | |||
| 0.7 || 0.5 || 0.3 || 0.99 || 0.99 || 0.99 || 0.98 || 0.98 || 0.98 | | 0.7 || 0.5 || 0.3 || 0.99 || 0.99 || 0.99 || 0.98 || 0.98 || 0.98 | ||
|- | |- | ||
! 11 | ! 11 | ||
! 3.50 | |||
| 0.7 || 0.5 || 0.3 || 0.991 || 0.991 || 0.991 || 0.981 || 0.981 || 0.981 | | 0.7 || 0.5 || 0.3 || 0.991 || 0.991 || 0.991 || 0.981 || 0.981 || 0.981 | ||
|- | |- | ||
! 12 | ! 12 | ||
! 3.75 | |||
| 0.7 || 0.5 || 0.3 || 0.992 || 0.992 || 0.992 || 0.982 || 0.982 || 0.982 | | 0.7 || 0.5 || 0.3 || 0.992 || 0.992 || 0.992 || 0.982 || 0.982 || 0.982 | ||
|- | |- | ||
! 13 | ! 13 | ||
! 4.00 | |||
| 0.7 || 0.5 || 0.3 || 0.993 || 0.993 || 0.993 || 0.983 || 0.983 || 0.983 | | 0.7 || 0.5 || 0.3 || 0.993 || 0.993 || 0.993 || 0.983 || 0.983 || 0.983 | ||
|- | |- | ||
! 14 | ! 14 | ||
! 4.25 | |||
| 0.7 || 0.5 || 0.3 || 0.994 || 0.994 || 0.994 || 0.984 || 0.984 || 0.984 | | 0.7 || 0.5 || 0.3 || 0.994 || 0.994 || 0.994 || 0.984 || 0.984 || 0.984 | ||
|- | |- | ||
! 15 | ! 15 | ||
! 4.50 | |||
| 0.7 || 0.5 || 0.3 || 0.995 || 0.995 || 0.995 || 0.985 || 0.985 || 0.985 | | 0.7 || 0.5 || 0.3 || 0.995 || 0.995 || 0.995 || 0.985 || 0.985 || 0.985 | ||
|- | |- | ||
! 16 | ! 16 | ||
! 4.75 | |||
| 0.7 || 0.5 || 0.3 || 0.996 || 0.996 || 0.996 || 0.986 || 0.986 || 0.986 | | 0.7 || 0.5 || 0.3 || 0.996 || 0.996 || 0.996 || 0.986 || 0.986 || 0.986 | ||
|- | |- | ||
! 17 | ! 17 | ||
! 5.00 | |||
| 0.7 || 0.5 || 0.3 || 0.997 || 0.997 || 0.997 || 0.987 || 0.987 || 0.987 | | 0.7 || 0.5 || 0.3 || 0.997 || 0.997 || 0.997 || 0.987 || 0.987 || 0.987 | ||
|- | |- | ||
! 18 | ! 18 | ||
! 5.25 | |||
| 0.7 || 0.5 || 0.3 || 0.998 || 0.998 || 0.998 || 0.988 || 0.988 || 0.988 | | 0.7 || 0.5 || 0.3 || 0.998 || 0.998 || 0.998 || 0.988 || 0.988 || 0.988 | ||
|- | |- | ||
! 19 | ! 19 | ||
! 5.50 | |||
| 0.7 || 0.5 || 0.3 || 0.999 || 0.999 || 0.999 || 0.989 || 0.989 || 0.989 | | 0.7 || 0.5 || 0.3 || 0.999 || 0.999 || 0.999 || 0.989 || 0.989 || 0.989 | ||
|- | |- | ||
! 20 | ! 20 | ||
! 5.75 | |||
| 0.7 || 0.5 || 0.3 || 1 || 1 || 1 || 0.99 || 0.99 || 0.99 | | 0.7 || 0.5 || 0.3 || 1 || 1 || 1 || 0.99 || 0.99 || 0.99 | ||
|- | |- | ||
! Default | ! colspan="2"| ''Default'' | ||
| 0.7 || 0.5 || 0.3 || 0.981 || 0.981 || 0.981 || 0.981 || 0.981 || 0.981 | | 0.7 || 0.5 || 0.3 || 0.981 || 0.981 || 0.981 || 0.981 || 0.981 || 0.981 | ||
|- style="word-break: break-all;" | |- style="word-break: break-all;" | ||
!''Level'' || ''SlipRt_DIRT_L'' || ''SlipRt_DIRT_M'' || ''SlipRt_DIRT_H'' || ''SlipRt_SAND_L'' || ''SlipRt_SAND_M'' || ''SlipRt_SAND_H'' || ''SlipRt_ICE_L'' || ''SlipRt_ICE_M'' || ''SlipRt_ICE_H'' | |- | ||
!colspan="11"| <big>Slip</big> | |||
|- | |||
!rowspan="2"| ''Level'' | |||
!rowspan="2"| In-game value | |||
!colspan="3"| Off-Road Terrain | |||
!colspan="3"| Slippery Terrain - ''SAND'' | |||
!colspan="3"| Slippery Terrain - ''ICE'' | |||
|- | |||
! ''SlipRt_DIRT_L'' || ''SlipRt_DIRT_M'' || ''SlipRt_DIRT_H'' || ''SlipRt_SAND_L'' || ''SlipRt_SAND_M'' || ''SlipRt_SAND_H'' || ''SlipRt_ICE_L'' || ''SlipRt_ICE_M'' || ''SlipRt_ICE_H'' | |||
|- style="color:gray;" | |||
! 0 | |||
! 0.75 | |||
| 0.95 || 0.95 || 0.95 || 0.915 || 0.925 || 0.935 || 0.915 || 0.925 || 0.935 | |||
|- | |- | ||
! 1 | ! 1 | ||
! 1.00 | |||
| 0.95 || 0.95 || 0.95 || 0.915 || 0.925 || 0.935 || 0.915 || 0.925 || 0.935 | | 0.95 || 0.95 || 0.95 || 0.915 || 0.925 || 0.935 || 0.915 || 0.925 || 0.935 | ||
|- | |- | ||
! 2 | ! 2 | ||
! 1.25 | |||
| 0.95 || 0.95 || 0.95 || 0.914 || 0.924 || 0.934 || 0.914 || 0.924 || 0.934 | | 0.95 || 0.95 || 0.95 || 0.914 || 0.924 || 0.934 || 0.914 || 0.924 || 0.934 | ||
|- | |- | ||
! 3 | ! 3 | ||
! 1.50 | |||
| 0.95 || 0.95 || 0.95 || 0.913 || 0.923 || 0.933 || 0.913 || 0.923 || 0.933 | | 0.95 || 0.95 || 0.95 || 0.913 || 0.923 || 0.933 || 0.913 || 0.923 || 0.933 | ||
|- | |- | ||
! 4 | ! 4 | ||
! 1.75 | |||
| 0.95 || 0.95 || 0.95 || 0.912 || 0.922 || 0.932 || 0.912 || 0.922 || 0.932 | | 0.95 || 0.95 || 0.95 || 0.912 || 0.922 || 0.932 || 0.912 || 0.922 || 0.932 | ||
|- | |- | ||
! 5 | ! 5 | ||
! 2.00 | |||
| 0.95 || 0.95 || 0.95 || 0.911 || 0.921 || 0.931 || 0.911 || 0.921 || 0.931 | | 0.95 || 0.95 || 0.95 || 0.911 || 0.921 || 0.931 || 0.911 || 0.921 || 0.931 | ||
|- | |- | ||
! 6 | ! 6 | ||
! 2.25 | |||
| 0.95 || 0.95 || 0.95 || 0.91 || 0.92 || 0.93 || 0.91 || 0.92 || 0.93 | | 0.95 || 0.95 || 0.95 || 0.91 || 0.92 || 0.93 || 0.91 || 0.92 || 0.93 | ||
|- | |- | ||
! 7 | ! 7 | ||
! 2.50 | |||
| 0.95 || 0.95 || 0.95 || 0.909 || 0.919 || 0.929 || 0.909 || 0.919 || 0.929 | | 0.95 || 0.95 || 0.95 || 0.909 || 0.919 || 0.929 || 0.909 || 0.919 || 0.929 | ||
|- | |- | ||
! 8 | ! 8 | ||
! 2.75 | |||
| 0.95 || 0.95 || 0.95 || 0.908 || 0.918 || 0.928 || 0.908 || 0.918 || 0.928 | | 0.95 || 0.95 || 0.95 || 0.908 || 0.918 || 0.928 || 0.908 || 0.918 || 0.928 | ||
|- | |- | ||
! 9 | ! 9 | ||
! 3.00 | |||
| 0.95 || 0.95 || 0.95 || 0.907 || 0.917 || 0.927 || 0.907 || 0.917 || 0.927 | | 0.95 || 0.95 || 0.95 || 0.907 || 0.917 || 0.927 || 0.907 || 0.917 || 0.927 | ||
|- | |- | ||
! 10 | ! 10 | ||
! 3.25 | |||
| 0.95 || 0.95 || 0.95 || 0.906 || 0.916 || 0.926 || 0.906 || 0.916 || 0.926 | | 0.95 || 0.95 || 0.95 || 0.906 || 0.916 || 0.926 || 0.906 || 0.916 || 0.926 | ||
|- | |- | ||
! 11 | ! 11 | ||
! 3.50 | |||
| 0.95 || 0.95 || 0.95 || 0.905 || 0.915 || 0.925 || 0.905 || 0.915 || 0.925 | | 0.95 || 0.95 || 0.95 || 0.905 || 0.915 || 0.925 || 0.905 || 0.915 || 0.925 | ||
|- | |- | ||
! 12 | ! 12 | ||
! 3.75 | |||
| 0.95 || 0.95 || 0.95 || 0.903 || 0.913 || 0.923 || 0.903 || 0.913 || 0.923 | | 0.95 || 0.95 || 0.95 || 0.903 || 0.913 || 0.923 || 0.903 || 0.913 || 0.923 | ||
|- | |- | ||
! 13 | ! 13 | ||
! 4.00 | |||
| 0.95 || 0.95 || 0.95 || 0.901 || 0.911 || 0.921 || 0.901 || 0.911 || 0.921 | | 0.95 || 0.95 || 0.95 || 0.901 || 0.911 || 0.921 || 0.901 || 0.911 || 0.921 | ||
|- | |- | ||
! 14 | ! 14 | ||
! 4.25 | |||
| 0.95 || 0.95 || 0.95 || 0.899 || 0.909 || 0.919 || 0.899 || 0.909 || 0.919 | | 0.95 || 0.95 || 0.95 || 0.899 || 0.909 || 0.919 || 0.899 || 0.909 || 0.919 | ||
|- | |- | ||
! 15 | ! 15 | ||
! 4.50 | |||
| 0.95 || 0.95 || 0.95 || 0.897 || 0.907 || 0.917 || 0.897 || 0.907 || 0.917 | | 0.95 || 0.95 || 0.95 || 0.897 || 0.907 || 0.917 || 0.897 || 0.907 || 0.917 | ||
|- | |- | ||
! 16 | ! 16 | ||
! 4.75 | |||
| 0.95 || 0.95 || 0.95 || 0.895 || 0.905 || 0.915 || 0.895 || 0.905 || 0.915 | | 0.95 || 0.95 || 0.95 || 0.895 || 0.905 || 0.915 || 0.895 || 0.905 || 0.915 | ||
|- | |- | ||
! 17 | ! 17 | ||
! 5.00 | |||
| 0.95 || 0.95 || 0.95 || 0.885 || 0.895 || 0.905 || 0.885 || 0.895 || 0.905 | | 0.95 || 0.95 || 0.95 || 0.885 || 0.895 || 0.905 || 0.885 || 0.895 || 0.905 | ||
|- | |- | ||
! 18 | ! 18 | ||
! 5.25 | |||
| 0.95 || 0.95 || 0.95 || 0.875 || 0.885 || 0.895 || 0.875 || 0.885 || 0.895 | | 0.95 || 0.95 || 0.95 || 0.875 || 0.885 || 0.895 || 0.875 || 0.885 || 0.895 | ||
|- | |- | ||
! 19 | ! 19 | ||
! 5.50 | |||
| 0.95 || 0.95 || 0.95 || 0.865 || 0.875 || 0.885 || 0.865 || 0.875 || 0.885 | | 0.95 || 0.95 || 0.95 || 0.865 || 0.875 || 0.885 || 0.865 || 0.875 || 0.885 | ||
|- | |- | ||
! 20 | ! 20 | ||
! 5.75 | |||
| 0.95 || 0.95 || 0.95 || 0.855 || 0.865 || 0.875 || 0.855 || 0.865 || 0.875 | | 0.95 || 0.95 || 0.95 || 0.855 || 0.865 || 0.875 || 0.855 || 0.865 || 0.875 | ||
|- | |- | ||
! Default | ! colspan="2" | ''Default'' | ||
| 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 | | 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 | ||
|} | |||
The following table shows under which type (''SAND'', ''ICE'') and degree (''L'', ''M'', ''H'') each slippery terrain is coded, and in which tracks they are found. The names given to the terrains are mostly based on how they appear in the game (i.e. their texture), not what they are actually called in the game files.<br> | |||
Note that Dirt and Gravel aren't always slippery terrains: the table shows only the tracks where said terrains are actually slippery. The main path of Ice Ice Outpost is slippery only on the ground section, while it's a normal surface on the anti-gravity section despite having the same texture (Black Ice). | |||
{| class="wikitable" | |||
|- | |||
! Terrain !! Type !! Location | |||
|- | |||
! Light Sand | |||
| ''SAND_L'' || {{course icon|MK8|DS Cheep Cheep Beach}} | |||
|- | |||
! Red Sand | |||
| ''SAND_L'' || {{course icon|MK8|Bone-Dry Dunes}} {{course icon|MK8D|GBA Sunset Wilds}} | |||
|- | |||
! Light Snow | |||
| ''SAND_L'' || {{course icon|MK8|Mount Wario}} {{course icon|MK8|GCN Sherbet Land}} | |||
|- | |||
! Mud | |||
| ''SAND_L'' || {{course icon|MK8D|GCN Waluigi Stadium}} | |||
|- | |||
! Cheese | |||
| ''SAND_L'' || {{course icon|MK8|GBA Cheese Land}} | |||
|- | |||
! Dirt/Gravel<br>(Slippery) | |||
| ''SAND_M'' || {{course icon|MK8D|Ninja Hideaway}} {{course icon|MK8D|Tour New York Minute}} {{course icon|MK8D|Tour London Loop}} {{course icon|MK8D|Yoshi's Island}} | |||
|- | |||
! Wet Dirt/Gravel | |||
| ''SAND_M'' || {{course icon|MK8|Shy Guy Falls}} {{course icon|MK8|SNES Donut Plains 3}} {{course icon|MK8D|Wii Koopa Cape}} | |||
|- | |||
! Sand | |||
| ''SAND_M'' || {{course icon|MK8|Dolphin Shoals}} {{course icon|MK8|GCN Dry Dry Desert}} {{course icon|MK8|SNES Donut Plains 3}} {{course icon|MK8|Animal Crossing}} {{course icon|MK8D|Tour Amsterdam Drift}} {{course icon|MK8D|Yoshi's Island}} {{course icon|MK8D|Tour Los Angeles Laps}} {{course icon|MK8D|Piranha Plant Cove}} | |||
|- | |||
! Snow | |||
| ''SAND_M'' || {{course icon|MK8D|Merry Mountain}} {{course icon|MK8D|Wii DK Summit}} | |||
|- | |||
! Ice-Cream | |||
| ''SAND_M'' || {{course icon|MK8D|Sky-High Sundae}} | |||
|- | |||
! Snowy Sand | |||
| ''SAND_H'' || {{course icon|MK8|Animal Crossing}} | |||
|- | |||
! Wet Asphalt<br>(Special) | |||
| ''ICE_L'' || {{course icon|MK8|3DS Neo Bowser City}} | |||
|- | |||
! Ice | |||
| ''ICE_L'' || {{course icon|MK8|Mount Wario}} {{course icon|MK8|Ice Ice Outpost}} {{course icon|MK8D|3DS Rosalina's Ice World}} | |||
|- | |||
! Black Ice<br>(No Anti-Gravity) | |||
| ''ICE_L'' || {{course icon|MK8|Ice Ice Outpost}} | |||
|- | |||
! Wet Asphalt | |||
| ''ICE_M'' || {{course icon|MK8D|Tour New York Minute}} {{course icon|MK8D|Tour Vancouver Velocity}} | |||
|- | |||
! Synthetic Ice | |||
| ''ICE_M'' || {{course icon|MK8D|Tour Vancouver Velocity}} | |||
|- | |||
! Snowy Dirt | |||
| ''ICE_H'' || {{course icon|MK8|Animal Crossing}} | |||
|- | |||
! Packed Ice | |||
| ''ICE_H'' || {{course icon|MK8|GCN Sherbet Land}} | |||
|} | |} | ||
===Mini-Turbo (MT)=== | ===Mini-Turbo (MT)=== | ||
This table is significantly different from the one seen in ''Mario | This table is significantly different from the one seen in'' Mario Kart 8''. | ||
{|class="wikitable | There are two parameters related to '''Mini-Turbo''' that were already present in ''Mario Kart 8'', which were called <i style="color:blue;">Dash_FrmMiniT_Lv1</i> (<b style="color:blue;">Mini-Turbo Length</b>) and <i style="color:darkorange;">Dash_FrmMiniT_Lv2</i> (<b style="color:darkorange;">Super Mini-Turbo Length</b>) in ''Mario Kart 7''. The first is the duration of the Mini-Turbo boost in frames, and the second is duration of the Super Mini-Turbo boost in frames. '''The other parameters do not have their own name reported in the tables; therefore, their names provided in the following table are not the official ones.'''<br> | ||
!colspan=" | There is now an additional length parameter, <b style="color:goldenrod;">Jump Boost Length</b>, that determines the duration of the Jump Boost in frames.<br> | ||
Three statistics, here called <b style="color:blue;">Mini-Turbo Threshold</b>, <b style="color:darkorange;">Super Mini-Turbo Threshold</b> and <b style="color:magenta;">Ultra Mini-Turbo Threshold</b>, indicate how many units of boost counter are needed to charge a Mini-Turbo boost, Super Mini-Turbo boost and Ultra Mini-Turbo boost respectively. The boost counter increases every frame by either 2 or 5 units, depending on how hard you're drifting.<br> | |||
Three parameters, here called <b style="color:blue;">Mini-Turbo Speed</b>, <b style="color:darkorange;">Super Mini-Turbo Speed</b> and <b style="color:goldenrod;">Jump Boost Speed</b>, determine the relative max speed during a Mini-Turbo boost, a Super Mini-Turbo boost and a Jump Boost respectively, coded as fraction of the maximum speed during the boost over the maximum speed when not boosting.<br> | |||
Finally, the purpose of three other parameters related to the boosts are still not totally clear, but they seem to determine how fast the vehicle reaches its max speed during a Mini-Turbo boost, Super Mini-Turbo boost and Jump Boost; therefore, here they are called <b style="color:blue;">Mini-Turbo Angle</b>, <b style="color:darkorange;">Super Mini-Turbo Angle</b> and <b style="color:goldenrod;">Jump Boost Angle</b>.<br> | |||
<b style="color:magenta;">Ultra Mini-Turbo Length</b> seems to be hard-coded, but a comparison with [[Mario Kart Tour in-game statistics#Mini-Turbo (mParamMiniTurbo)|the table of ''Mario Kart Tour'']] revealed the values used: 120 frames for level 0 and 180 frames for level 20, with steps of 3 frames per level. <b style="color:magenta;">Ultra Mini-Turbo Speed</b> and <b style="color:magenta;">Ultra Mini-Turbo Angle</b> are determined by <b style="color:darkorange;">Super Mini-Turbo Speed</b> and <b style="color:darkorange;">Super Mini-Turbo Angle</b> respectively.<br> | |||
The parameters related to Mini-Turbo boosts seem to also apply to [https://www.mariowiki.com/Potted_Piranha_Plant Piranha Plant] boosts.<br> | |||
Unlike most stats, '''Mini-Turbo''' can't go below level 6 (2.25 points); therefore all the values between level 1 and 5 are gray in this table.<br> | |||
{|class="wikitable" | |||
!colspan="17"| | |||
<big><big>'''In-game Mini-Turbo statistics (MT)'''</big></big> | <big><big>'''In-game Mini-Turbo statistics (MT)'''</big></big> | ||
|- style="word-break: break-all;" | |- style="word-break: break-all;" | ||
|- | |- | ||
!rowspan="2"| ''Level'' | |||
!rowspan="2"| In-game value | |||
!colspan="3"width="170px"style="color:blue"| Mini-Turbo | |||
!colspan="3"width="170px"style="color:darkorange"| Super Mini-Turbo | |||
!colspan="3"width="170px"style="color:magenta"| Ultra Mini-Turbo | |||
!colspan="3"width="170px"style="color:goldenrod"| Jump Boost | |||
!colspan="3"width="170px"| Thresholds | |||
|- | |||
!style="color:blue"| Length | |||
!style="color:blue"| Speed | |||
!style="color:blue"| Angle | |||
!style="color:darkorange"| Length | |||
!style="color:darkorange"| Speed | |||
!style="color:darkorange"| Angle | |||
!style="color:magenta"| Length | |||
!style="color:magenta"| Speed | |||
!style="color:magenta"| Angle | |||
!style="color:goldenrod"| Length | |||
!style="color:goldenrod"| Speed | |||
!style="color:goldenrod"| Angle | |||
!style="color:blue"| Lv. 1 | |||
!style="color:darkorange"| Lv. 2 | |||
!style="color:magenta"| Lv. 3 | |||
|- style="color:gray"; | |||
! 1 | ! 1 | ||
| 21 || 1.055 || 0.1395 || 72 || 1.055 || 0.1295 || 16 || 1.305 || 0.219 || 280 || 590 || 900 | ! 1.00 | ||
|- | | 21 || 1.055 || 0.1395 || 72 || 1.055 || 0.1295 || 123 || 1.055 || 0.1295 || 16 || 1.305 || 0.219 || 280 || 590 || 900 | ||
|- style="color:gray"; | |||
! 2 | ! 2 | ||
| 22 || 1.06 || 0.139 || 74 || 1.06 || 0.129 || 17 || 1.31 || 0.218 || 278 || 586 || 894 | ! 1.25 | ||
|- | | 22 || 1.06 || 0.139 || 74 || 1.06 || 0.129 || 126 || 1.06 || 0.129 || 17 || 1.31 || 0.218 || 278 || 586 || 894 | ||
|- style="color:gray"; | |||
! 3 | ! 3 | ||
| 23 || 1.065 || 0.1385 || 76 || 1.065 || 0.1285 || 18 || 1.315 || 0.217 || 276 || 582 || 888 | ! 1.50 | ||
|- | | 23 || 1.065 || 0.1385 || 76 || 1.065 || 0.1285 || 129 || 1.065 || 0.1285 || 18 || 1.315 || 0.217 || 276 || 582 || 888 | ||
|- style="color:gray"; | |||
! 4 | ! 4 | ||
| 24 || 1.07 || 0.138 || 78 || 1.07 || 0.128 || 19 || 1.32 || 0.216 || 274 || 578 || 882 | ! 1.75 | ||
|- | | 24 || 1.07 || 0.138 || 78 || 1.07 || 0.128 || 132 || 1.07 || 0.1285 || 19 || 1.32 || 0.216 || 274 || 578 || 882 | ||
|- style="color:gray"; | |||
! 5 | ! 5 | ||
| 25 || 1.075 || 0.1375 || 80 || 1.075 || 0.1275 || 20 || 1.325 || 0.215 || 272 || 574 || 876 | ! 2.00 | ||
| 25 || 1.075 || 0.1375 || 80 || 1.075 || 0.1275 || 135 || 1.075 || 0.1275 || 20 || 1.325 || 0.215 || 272 || 574 || 876 | |||
|- | |- | ||
! 6 | ! 6 | ||
| 26 || 1.08 || 0.137 || 82 || 1.08 || 0.127 || 21 || 1.33 || 0.214 || 269 || 568 || 867 | ! 2.25 | ||
| 26 || 1.08 || 0.137 || 82 || 1.08 || 0.127 || 138 || 1.08 || 0.127 || 21 || 1.33 || 0.214 || 269 || 568 || 867 | |||
|- | |- | ||
! 7 | ! 7 | ||
| 27 || 1.085 || 0.1365 || 84 || 1.085 || 0.1265 || 22 || 1.335 || 0.213 || 266 || 562 || 858 | ! 2.50 | ||
| 27 || 1.085 || 0.1365 || 84 || 1.085 || 0.1265 || 141 || 1.085 || 0.1265 || 22 || 1.335 || 0.213 || 266 || 562 || 858 | |||
|- | |- | ||
! 8 | ! 8 | ||
| 28 || 1.09 || 0.136 || 86 || 1.09 || 0.126 || 23 || 1.34 || 0.212 || 263 || 556 || 849 | ! 2.75 | ||
| 28 || 1.09 || 0.136 || 86 || 1.09 || 0.126 || 144 || 1.09 || 0.126 || 23 || 1.34 || 0.212 || 263 || 556 || 849 | |||
|- | |- | ||
! 9 | ! 9 | ||
| 29 || 1.095 || 0.1355 || 88 || 1.095 || 0.1255 || 24 || 1.345 || 0.211 || 260 || 550 || 840 | ! 3.00 | ||
| 29 || 1.095 || 0.1355 || 88 || 1.095 || 0.1255 || 147 || 1.095 || 0.1255 || 24 || 1.345 || 0.211 || 260 || 550 || 840 | |||
|- | |- | ||
! 10 | ! 10 | ||
| 30 || 1.1 || 0.135 || 90 || 1.1 || 0.125 || 25 || 1.35 || 0.21 || 256 || 542 || 828 | ! 3.25 | ||
| 30 || 1.1 || 0.135 || 90 || 1.1 || 0.125 || 150 || 1.1 || 0.125 || 25 || 1.35 || 0.21 || 256 || 542 || 828 | |||
|- | |- | ||
! 11 | ! 11 | ||
| 31 || 1.105 || 0.1345 || 92 || 1.105 || 0.1245 || 26 || 1.355 || 0.209 || 252 || 534 || 816 | ! 3.50 | ||
| 31 || 1.105 || 0.1345 || 92 || 1.105 || 0.1245 || 153 || 1.105 || 0.1245 || 26 || 1.355 || 0.209 || 252 || 534 || 816 | |||
|- | |- | ||
! 12 | ! 12 | ||
| 32 || 1.11 || 0.134 || 94 || 1.11 || 0.124 || 27 || 1.36 || 0.208 || 248 || 526 || 804 | ! 3.75 | ||
| 32 || 1.11 || 0.134 || 94 || 1.11 || 0.124 || 156 || 1.11 || 0.124 || 27 || 1.36 || 0.208 || 248 || 526 || 804 | |||
|- | |- | ||
! 13 | ! 13 | ||
| 33 || 1.115 || 0.1335 || 96 || 1.115 || 0.1235 || 28 || 1.365 || 0.207 || 244 || 518 || 792 | ! 4.00 | ||
| 33 || 1.115 || 0.1335 || 96 || 1.115 || 0.1235 || 159 || 1.115 || 0.1235 || 28 || 1.365 || 0.207 || 244 || 518 || 792 | |||
|- | |- | ||
! 14 | ! 14 | ||
| 34 || 1.12 || 0.133 || 98 || 1.12 || 0.123 || 29 || 1.37 || 0.206 || 240 || 510 || 780 | ! 4.25 | ||
| 34 || 1.12 || 0.133 || 98 || 1.12 || 0.123 || 162 || 1.12 || 0.123 || 29 || 1.37 || 0.206 || 240 || 510 || 780 | |||
|- | |- | ||
! 15 | ! 15 | ||
| 35 || 1.125 || 0.1325 || 100 || 1.125 || 0.1225 || 30 || 1.375 || 0.205 || 235 || 500 || 765 | ! 4.50 | ||
| 35 || 1.125 || 0.1325 || 100 || 1.125 || 0.1225 || 165 || 1.125 || 0.1225 || 30 || 1.375 || 0.205 || 235 || 500 || 765 | |||
|- | |- | ||
! 16 | ! 16 | ||
| 36 || 1.13 || 0.132 || 102 || 1.13 || 0.122 || 31 || 1.38 || 0.204 || 230 || 490 || 750 | ! 4.75 | ||
| 36 || 1.13 || 0.132 || 102 || 1.13 || 0.122 || 168 || 1.13 || 0.122 || 31 || 1.38 || 0.204 || 230 || 490 || 750 | |||
|- | |- | ||
! 17 | ! 17 | ||
| 37 || 1.135 || 0.1315 || 104 || 1.135 || 0.1215 || 32 || 1.385 || 0.203 || 223 || 476 || 729 | ! 5.00 | ||
| 37 || 1.135 || 0.1315 || 104 || 1.135 || 0.1215 || 171 || 1.135 || 0.1215 || 32 || 1.385 || 0.203 || 223 || 476 || 729 | |||
|- | |- | ||
! 18 | ! 18 | ||
| 38 || 1.14 || 0.131 || 106 || 1.14 || 0.121 || 33 || 1.39 || 0.202 || 216 || 462 || 708 | ! 5.25 | ||
| 38 || 1.14 || 0.131 || 106 || 1.14 || 0.121 || 174 || 1.14 || 0.121 || 33 || 1.39 || 0.202 || 216 || 462 || 708 | |||
|- | |- | ||
! 19 | ! 19 | ||
| 39 || 1.145 || 0.1305 || 108 || 1.145 || 0.1205 || 34 || 1.395 || 0.201 || 208 || 446 || 684 | ! 5.50 | ||
| 39 || 1.145 || 0.1305 || 108 || 1.145 || 0.1205 || 177 || 1.145 || 0.1205 || 34 || 1.395 || 0.201 || 208 || 446 || 684 | |||
|- | |- | ||
! 20 | ! 20 | ||
| 40 || 1.15 || 0.13 || 110 || 1.15 || 0.12 || 35 || 1.4 || 0.2 || 200 || 430 || 660 | ! 5.75 | ||
| 40 || 1.15 || 0.13 || 110 || 1.15 || 0.12 || 180 || 1.15 || 0.12 || 35 || 1.4 || 0.2 || 200 || 430 || 660 | |||
|- | |- | ||
! Default | ! colspan="2"| ''Default'' | ||
| 30 || 1.1 || 0.135 || 90 || 1.1 || 0.125 || 25 || 1.35 || 0.21 || 250 || 660 || 1100 | | 30 || 1.1 || 0.135 || 90 || 1.1 || 0.125 || 150 || 1.1 || 0.125 || 25 || 1.35 || 0.21 || 250 || 660 || 1100 | ||
|} | |} | ||
===Speed (SL, SW, SA and SG)=== | ===Speed (SL, SW, SA and SG)=== | ||
The in-game statistics are the same as the found in ''Mario Kart 8'', but their values have been changed. There are two in-game statistics related to speed, named ''SpdMaxFwd_L'' and ''SpdMaxFwd_H'' in ''Mario Kart 7'': the first is the maximum speed without coins, expressed in distance units/frame, the second is the maximum speed with 10 coins, expressed in distance units/frame. Air Speed has only one in-game statistics, called ''Wing_SpdMaxFwd_N'' in ''Mario Kart 7'' and expressed in distance units/frame as well, suggesting that the maximum speed while gliding is unaffected by coins.<br | The in-game statistics are the same as the found in ''Mario Kart 8'', but their values have been changed. There are two in-game statistics related to speed, named ''SpdMaxFwd_L'' and ''SpdMaxFwd_H'' in ''Mario Kart 7'': the first is the maximum speed without coins, expressed in distance units/frame, the second is the maximum speed with 10 coins, expressed in distance units/frame. Air Speed has only one in-game statistics, called ''Wing_SpdMaxFwd_N'' in ''Mario Kart 7'' and expressed in distance units/frame as well, suggesting that the maximum speed while gliding is unaffected by coins.<br> | ||
The values found in the table are those of the 150cc engine class. | The values found in the table are those of the 150cc engine class. | ||
{|class="wikitable | {|class="wikitable" | ||
!colspan="8"| | !colspan="8"| | ||
<big><big>'''In-game speed statistics (SL, SW, SA and SG)'''</big></big> | <big><big>'''In-game speed statistics (SL, SW, SA and SG)'''</big></big> | ||
Line 939: | Line 1,296: | ||
===Handling (TL, TW, TA and TG)=== | ===Handling (TL, TW, TA and TG)=== | ||
This table is the same as the one found in ''Mario Kart 8''. There are three in-game statistics related to handling, known as ''Drive_DirRotH'', ''Drift_DirRotH'' and ''AutoDrift_ChargeRt'' in ''Mario Kart 7''. The first is | This table is the same as the one found in ''Mario Kart 8''. There are three in-game statistics related to handling, known as ''Drive_DirRotH'', ''Drift_DirRotH'' and ''AutoDrift_ChargeRt'' in ''Mario Kart 7''. The first is proportional to the angular velocity while steering and to the angular velocity during the automatic drift, the second determines how much the drift can be widened or made sharper, while the third is how fast is the automatic drift charged while steering in a direction. When at full charge, the automatic drift begins. Drifting and automatic drifting can begin only if the speed of the vehicle is greater than a specific percentage of its top speed, when such treshold is passed, the smoke coming out of the exhaust pipes suddenly disappear. Air handling has only two in-game statistics, named ''Wing_StickLR_Roll'' and ''Wing_StickLR_Move'' in ''Mario Kart 7'', that are respectively proprotional to how much the vehicle rolls (tilts sideways) and actually changes direction over time while steering during a glide. | ||
{|class="wikitable | {|class="wikitable" | ||
!colspan="12"| | !colspan="12"| | ||
<big><big>'''In-game handling statistics (TL, TW, TA and TG)'''</big></big> | <big><big>'''In-game handling statistics (TL, TW, TA and TG)'''</big></big> | ||
Line 1,025: | Line 1,382: | ||
! Default | ! Default | ||
| 0.01 || 0.018 || 1 || 0.012 || 0.016 || 1 || 0.012 || 0.016 || 1 || 0.2 || 0.5 | | 0.01 || 0.018 || 1 || 0.012 || 0.016 || 1 || 0.012 || 0.016 || 1 || 0.2 || 0.5 | ||
|} | |||
===Invincibility (IV)=== | |||
Since version 2.2.0, each driver, kart, tires, and glider has a new hidden statistic that's used to calculate the invincibility frames that players are granted upon being hit. When players are hit by an item, or by any hazard, they will be unable to move during a certain period, and then the invincibility time will start. Each item has an inner stop time and an inner invincibility time. | |||
{|class="wikitable sortable" | |||
!colspan="14"| | |||
<big><big>'''Stop time and invincibility time per item'''</big></big> | |||
|- style="word-break: break-all;" | |||
!Item || Stop time (frames) || Invincibility time (frames) | |||
|- | |||
![[File:BananaMK8.png|64px]] | |||
| 90 || 90 | |||
|- | |||
![[File:GreenShellMK8.png|64px]] | |||
| 90 || 91 | |||
|- | |||
![[File:RedShellMK8.png|64px]] | |||
| 90 || 91 | |||
|- | |||
![[File:Bob-ombMK8.png|64px]] | |||
| 90 || 90 | |||
|- | |||
![[File:SpinyShellMK8.png|64px]] | |||
| 90 || 90 | |||
|- | |||
![[File:StarMK8.png|64px]] | |||
| 60 || 60 | |||
|- | |||
![[File:BulletBillMK8.png|64px]] | |||
| 65 || 56 | |||
|- | |||
![[File:LightningBoltMK8.png|64px]] | |||
| 60 || 90 | |||
|- | |||
![[File:FireFlowerMK8.png|64px]] | |||
| 63 || 56 | |||
|- | |||
![[File:PiranhaPlantPotMK8.png|64px]] | |||
| 60 || 60 | |||
|- | |||
![[File:SuperHornMK8.png|64px]] | |||
| 65 || 56 | |||
|- | |||
![[File:BoomerangFlowerMK8.png|64px]] | |||
| 65 || 57 | |||
|- | |||
| Other || 60 || 60 | |||
|- | |||
|} | |||
The amount of time that players are invincible after being stopped is calculated by multiplying the base invincibility time of what stopped them by a number defined by their Invincibility (IV) stat. | |||
{| | |||
|'''Version 3.0.0''' | |||
{|class="wikitable sortable" | |||
!colspan="14"| | |||
<big><big>'''Invincibility time multiplier per level'''</big></big> | |||
|- style="word-break: break-all;" | |||
!''Level'' || ''Multiplier'' | |||
|- | |||
! 1 | |||
| 0.65 | |||
|- | |||
! 2 | |||
| 0.74 | |||
|- | |||
! 3 | |||
| 0.79 | |||
|- | |||
! 4 | |||
| 0.85 | |||
|- | |||
! 5 | |||
| 0.91 | |||
|- | |||
! 6 | |||
| 0.97 | |||
|- | |||
! 7 | |||
| 1.03 | |||
|- | |||
! 8 | |||
| 1.09 | |||
|- | |||
! 9 | |||
| 1.15 | |||
|- | |||
! 10 | |||
| 1.2 | |||
|- | |||
! 11 | |||
| 1.25 | |||
|- | |||
! 12 | |||
| 1.29 | |||
|- | |||
! 13 | |||
| 1.33 | |||
|- | |||
! 14 | |||
| 1.37 | |||
|- | |||
! 15 | |||
| 1.42 | |||
|- | |||
! 16 | |||
| 1.45 | |||
|- | |||
! 17 | |||
| 1.5 | |||
|- | |||
! 18 | |||
| 1.6 | |||
|- | |||
! 19 | |||
| 1.8 | |||
|- | |||
! 20 | |||
| 2 | |||
|- | |||
! Default | |||
| 1 | |||
|- | |||
|} | |||
|'''Versions 2.2.0 - 2.4.0''' | |||
{|class="wikitable sortable" | |||
!colspan="14"| | |||
<big><big>'''Invincibility time multiplier per level'''</big></big> | |||
|- style="word-break: break-all;" | |||
!''Level'' || ''Multiplier'' | |||
|- | |||
! 1 | |||
| 0.65 | |||
|- | |||
! 2 | |||
| 0.67 | |||
|- | |||
! 3 | |||
| 0.7 | |||
|- | |||
! 4 | |||
| 0.74 | |||
|- | |||
! 5 | |||
| 0.79 | |||
|- | |||
! 6 | |||
| 0.85 | |||
|- | |||
! 7 | |||
| 0.91 | |||
|- | |||
! 8 | |||
| 0.97 | |||
|- | |||
! 9 | |||
| 1.03 | |||
|- | |||
! 10 | |||
| 1.09 | |||
|- | |||
! 11 | |||
| 1.15 | |||
|- | |||
! 12 | |||
| 1.2 | |||
|- | |||
! 13 | |||
| 1.25 | |||
|- | |||
! 14 | |||
| 1.29 | |||
|- | |||
! 15 | |||
| 1.33 | |||
|- | |||
! 16 | |||
| 1.37 | |||
|- | |||
! 17 | |||
| 1.41 | |||
|- | |||
! 18 | |||
| 1.44 | |||
|- | |||
! 19 | |||
| 1.47 | |||
|- | |||
! 20 | |||
| 1.5 | |||
|- | |||
! Default | |||
| 1 | |||
|- | |||
|} | |||
|} | |} | ||
==References== | ==References== | ||
<references /> | <references/> | ||
{{MK8}} | |||
[[Category:Mario Kart 8 Deluxe]] | [[Category:Mario Kart 8 Deluxe|*]] |
Latest revision as of 21:52, December 15, 2024
The following tables include all statistics for both the drivers and the vehicle parts of Mario Kart 8 Deluxe in the format used internally by the game, as well as the tables used to convert those statistics in in-game statistics.
Statistics in in-game format[edit]
Just like Mario Kart 7 and Mario Kart 8, the game stores statistics for drivers and parts in points.[1] In each statistics, the sum of the points for the driver, body, tires, and glider is a number potentially ranging from 0 to 20, called Level (Lv) in Mario Kart 7, that then determines the values of the related in-game statistics. To obtain the value shown in the bars of the menu, three points are added to the Level and the result is divided by four. The following statistics are used by the game:
- WG: Weight
- AC: Acceleration
- ON: On-Road traction
- OF: (Off-Road) Traction
- MT: Mini-Turbo
- SL: Ground Speed
- SW: Water Speed
- SA: Anti-Gravity Speed
- SG: Air Speed
- TL: Ground Handling
- TW: Water Handling
- TA: Anti-Gravity Handling
- TG: Air Handling
- IV: Invincibility
Drivers' statistics (DV)[edit]
Note: Statistics shown below are as of version 3.0.0.
Drivers (DV) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Driver | WG | AC | ON | OF | MT | SL | SW | SA | SG | TL | TW | TA | TG | IV |
Mario Mro |
6 | 2 | 4 | 2 | 3 | 7 | 7 | 7 | 7 | 4 | 4 | 4 | 4 | 3 |
Luigi Lig |
6 | 2 | 5 | 1 | 3 | 7 | 7 | 7 | 7 | 5 | 5 | 5 | 5 | 3 |
Peach Pch |
4 | 3 | 3 | 3 | 4 | 6 | 6 | 6 | 6 | 5 | 5 | 5 | 5 | 1 |
Daisy Dsy |
4 | 3 | 3 | 3 | 4 | 6 | 6 | 6 | 6 | 5 | 5 | 5 | 5 | 1 |
Yoshi Ysi 1 |
4 | 3 | 3 | 3 | 4 | 6 | 6 | 6 | 6 | 5 | 5 | 5 | 5 | 1 |
Toad Kno |
3 | 4 | 3 | 4 | 4 | 4 | 4 | 4 | 4 | 7 | 7 | 7 | 7 | 3 |
Toadette Knc |
2 | 5 | 4 | 2 | 4 | 3 | 3 | 3 | 3 | 7 | 7 | 7 | 7 | 3 |
Koopa Troopa Nok |
2 | 4 | 1 | 5 | 4 | 3 | 3 | 3 | 3 | 8 | 8 | 8 | 8 | 4 |
Bowser Kop |
10 | 0 | 6 | 0 | 0 | 10 | 10 | 10 | 10 | 0 | 0 | 0 | 0 | 6 |
Donkey Kong Dkg |
8 | 1 | 10 | 0 | 1 | 9 | 9 | 9 | 9 | 2 | 2 | 2 | 2 | 4 |
Wario Wro |
9 | 0 | 5 | 1 | 0 | 10 | 10 | 10 | 10 | 1 | 1 | 1 | 1 | 5 |
Waluigi Wlg |
8 | 1 | 10 | 0 | 1 | 9 | 9 | 9 | 9 | 2 | 2 | 2 | 2 | 4 |
Rosalina Rst |
7 | 1 | 9 | 3 | 2 | 8 | 8 | 8 | 8 | 3 | 3 | 3 | 3 | 4 |
Metal Mario MroM |
10 | 1 | 8 | 1 | 1 | 8 | 8 | 8 | 8 | 3 | 3 | 3 | 3 | 3 |
Pink Gold Peach PchG |
10 | 1 | 8 | 1 | 1 | 8 | 8 | 8 | 8 | 3 | 3 | 3 | 3 | 3 |
Lakitu Jgm |
2 | 4 | 1 | 5 | 4 | 3 | 3 | 3 | 3 | 8 | 8 | 8 | 8 | 4 |
Shy Guy Hyh 1 |
3 | 4 | 3 | 4 | 4 | 4 | 4 | 4 | 4 | 7 | 7 | 7 | 7 | 3 |
Baby Mario MroB 2 |
1 | 5 | 2 | 4 | 5 | 2 | 2 | 2 | 2 | 8 | 8 | 8 | 8 | 5 |
Baby Luigi LigB |
1 | 5 | 2 | 4 | 5 | 2 | 2 | 2 | 2 | 8 | 8 | 8 | 8 | 5 |
Baby Peach PchB |
0 | 4 | 3 | 5 | 5 | 1 | 1 | 1 | 1 | 10 | 10 | 10 | 10 | 6 |
Baby Daisy DsyB |
0 | 4 | 3 | 5 | 5 | 1 | 1 | 1 | 1 | 10 | 10 | 10 | 10 | 6 |
Baby Rosalina RstB |
0 | 5 | 4 | 3 | 5 | 1 | 1 | 1 | 1 | 9 | 9 | 9 | 9 | 6 |
Larry Lry |
3 | 4 | 3 | 4 | 4 | 4 | 4 | 4 | 4 | 7 | 7 | 7 | 7 | 3 |
Lemmy Lmy |
0 | 5 | 4 | 3 | 5 | 1 | 1 | 1 | 1 | 9 | 9 | 9 | 9 | 6 |
Wendy Wdy |
2 | 5 | 4 | 2 | 4 | 3 | 3 | 3 | 3 | 7 | 7 | 7 | 7 | 3 |
Ludwig Ldw |
6 | 2 | 4 | 2 | 3 | 7 | 7 | 7 | 7 | 4 | 4 | 4 | 4 | 3 |
Iggy Igy |
6 | 2 | 5 | 1 | 3 | 7 | 7 | 7 | 7 | 5 | 5 | 5 | 5 | 3 |
Roy Roy |
8 | 1 | 10 | 0 | 1 | 9 | 9 | 9 | 9 | 2 | 2 | 2 | 2 | 4 |
Morton Mtn |
10 | 0 | 6 | 0 | 0 | 10 | 10 | 10 | 10 | 0 | 0 | 0 | 0 | 6 |
Mii (medium) MiiM 2 3 |
6 | 2 | 4 | 2 | 3 | 7 | 7 | 7 | 7 | 4 | 4 | 4 | 4 | 3 |
Tanooki Mario MroT |
5 | 3 | 7 | 1 | 4 | 6 | 6 | 6 | 6 | 5 | 5 | 5 | 5 | 1 |
Link Lnk |
7 | 1 | 9 | 3 | 2 | 8 | 8 | 8 | 8 | 3 | 3 | 3 | 3 | 4 |
Villager (male) Mrb |
5 | 3 | 7 | 1 | 4 | 6 | 6 | 6 | 6 | 5 | 5 | 5 | 5 | 1 |
Isabelle Shz |
2 | 5 | 4 | 2 | 4 | 3 | 3 | 3 | 3 | 7 | 7 | 7 | 7 | 3 |
Cat Peach PchC |
3 | 4 | 2 | 3 | 4 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 3 |
Dry Bowser KopB 3 |
9 | 0 | 5 | 1 | 0 | 10 | 10 | 10 | 10 | 1 | 1 | 1 | 1 | 5 |
Villager (female) Mrg |
3 | 4 | 2 | 3 | 4 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 3 |
Gold Mario MroG |
10 | 1 | 8 | 1 | 1 | 8 | 8 | 8 | 8 | 3 | 3 | 3 | 3 | 3 |
Dry Bones Krn |
1 | 5 | 2 | 4 | 5 | 2 | 2 | 2 | 2 | 8 | 8 | 8 | 8 | 5 |
Bowser Jr. KopJ |
2 | 4 | 1 | 5 | 4 | 3 | 3 | 3 | 3 | 8 | 8 | 8 | 8 | 4 |
King Boo Ktr |
7 | 1 | 9 | 3 | 2 | 8 | 8 | 8 | 8 | 3 | 3 | 3 | 3 | 4 |
Inkling Girl Spg 1 |
3 | 4 | 2 | 3 | 4 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 3 |
Inkling Boy Spb 1 |
5 | 3 | 7 | 1 | 4 | 6 | 6 | 6 | 6 | 5 | 5 | 5 | 5 | 1 |
Link (Breath of the Wild) |
7 | 1 | 9 | 3 | 2 | 8 | 8 | 8 | 8 | 3 | 3 | 3 | 3 | 4 |
Birdo 1 |
4 | 3 | 3 | 3 | 4 | 6 | 6 | 6 | 6 | 5 | 5 | 5 | 5 | 1 |
Kamek |
6 | 2 | 5 | 1 | 3 | 7 | 7 | 7 | 7 | 5 | 5 | 5 | 5 | 3 |
Petey Piranha |
10 | 1 | 8 | 1 | 1 | 8 | 8 | 8 | 8 | 3 | 3 | 3 | 3 | 6 |
Wiggler |
8 | 1 | 10 | 0 | 1 | 9 | 9 | 9 | 9 | 2 | 2 | 2 | 2 | 4 |
Diddy Kong |
3 | 4 | 2 | 3 | 4 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 3 |
Funky Kong |
9 | 0 | 5 | 1 | 0 | 10 | 10 | 10 | 10 | 1 | 1 | 1 | 1 | 5 |
Peachette |
4 | 3 | 3 | 3 | 4 | 6 | 6 | 6 | 6 | 5 | 5 | 5 | 5 | 1 |
Pauline |
7 | 1 | 9 | 3 | 2 | 8 | 8 | 8 | 8 | 3 | 3 | 3 | 3 | 4 |
1: Even though there are multiple versions of the characters having different colors, only one set of statistics is defined for them. 2: Small-sized Miis are programmed to have the same statistics as Baby Mario. 3: Large-sized Miis are programmed to have the same statistics as Dry Bowser. |
Bodies' statistics (BD)[edit]
Bodies (BD) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Body | WG | AC | ON | OF | MT | SL | SW | SA | SG | TL | TW | TA | TG | IV |
Standard Kart |
2 | 4 | 3 | 3 | 5 | 3 | 3 | 3 | 3 | 3 | 2 | 3 | 3 | 3 |
Pipe Frame |
1 | 6 | 3 | 4 | 6 | 2 | 3 | 1 | 1 | 5 | 4 | 4 | 2 | 3 |
Mach 8 |
3 | 3 | 2 | 4 | 5 | 3 | 3 | 5 | 4 | 2 | 2 | 4 | 2 | 3 |
Steel Driver |
4 | 1 | 1 | 3 | 3 | 4 | 5 | 2 | 0 | 1 | 5 | 1 | 1 | 6 |
Cat Cruiser |
2 | 5 | 4 | 3 | 6 | 2 | 2 | 3 | 4 | 4 | 2 | 3 | 4 | 3 |
Circuit Special |
3 | 1 | 3 | 1 | 3 | 5 | 1 | 4 | 2 | 1 | 1 | 2 | 0 | 6 |
Tri-Speeder |
4 | 1 | 1 | 3 | 3 | 4 | 5 | 2 | 0 | 1 | 5 | 1 | 1 | 6 |
Badwagon |
4 | 0 | 2 | 5 | 3 | 5 | 2 | 3 | 1 | 0 | 1 | 1 | 0 | 7 |
Prancer |
1 | 2 | 1 | 2 | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 2 | 3 | 5 |
Biddybuggy Buggybud |
0 | 7 | 1 | 4 | 7 | 0 | 1 | 2 | 1 | 5 | 4 | 5 | 4 | 0 |
Landship |
0 | 6 | 0 | 6 | 6 | 2 | 5 | 0 | 2 | 4 | 5 | 2 | 3 | 2 |
Sneeker Bounder |
2 | 2 | 1 | 0 | 4 | 4 | 2 | 3 | 3 | 3 | 2 | 3 | 2 | 5 |
Sports Coupe Sports Coupé |
3 | 3 | 2 | 4 | 5 | 3 | 3 | 5 | 4 | 2 | 2 | 4 | 2 | 3 |
Gold Standard Gold Kart |
2 | 2 | 1 | 0 | 4 | 4 | 2 | 3 | 3 | 3 | 2 | 3 | 2 | 4 |
Standard Bike |
1 | 5 | 3 | 5 | 5 | 2 | 2 | 4 | 3 | 4 | 3 | 4 | 3 | 4 |
Comet |
2 | 5 | 4 | 3 | 6 | 2 | 2 | 3 | 4 | 4 | 2 | 3 | 4 | 2 |
Sport Bike |
1 | 2 | 1 | 2 | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 2 | 3 | 3 |
The Duke |
2 | 4 | 3 | 3 | 5 | 3 | 3 | 3 | 3 | 3 | 2 | 3 | 3 | 3 |
Flame Rider |
1 | 5 | 3 | 5 | 5 | 2 | 2 | 4 | 3 | 4 | 3 | 4 | 3 | 4 |
Varmint |
1 | 6 | 3 | 4 | 6 | 2 | 3 | 1 | 1 | 5 | 4 | 4 | 2 | 2 |
Mr. Scooty Mr Scooty |
0 | 7 | 1 | 4 | 7 | 0 | 1 | 2 | 1 | 5 | 4 | 5 | 4 | 0 |
Jet Bike |
1 | 2 | 1 | 2 | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 2 | 3 | 3 |
Yoshi Bike |
2 | 5 | 4 | 3 | 6 | 2 | 2 | 3 | 4 | 4 | 2 | 3 | 4 | 2 |
Standard ATV Standard Quad |
4 | 0 | 2 | 5 | 3 | 5 | 2 | 3 | 1 | 0 | 1 | 1 | 0 | 6 |
Wild Wiggler |
1 | 5 | 3 | 5 | 5 | 2 | 2 | 4 | 3 | 4 | 3 | 4 | 3 | 4 |
Teddy Buggy |
2 | 5 | 4 | 3 | 6 | 2 | 2 | 3 | 4 | 4 | 2 | 3 | 4 | 1 |
GLA |
4 | 0 | 2 | 5 | 3 | 5 | 2 | 3 | 1 | 0 | 1 | 1 | 0 | 7 |
W 25 Silver Arrow |
1 | 5 | 3 | 5 | 5 | 2 | 2 | 4 | 3 | 4 | 3 | 4 | 3 | 4 |
300 SL Roadster |
2 | 4 | 3 | 3 | 5 | 3 | 3 | 3 | 3 | 3 | 2 | 3 | 3 | 4 |
Blue Falcon |
0 | 3 | 1 | 3 | 4 | 4 | 2 | 4 | 3 | 2 | 3 | 5 | 1 | 4 |
Tanooki Kart |
3 | 2 | 4 | 7 | 5 | 3 | 4 | 3 | 3 | 4 | 4 | 3 | 3 | 4 |
B Dasher |
3 | 1 | 3 | 1 | 3 | 5 | 1 | 4 | 2 | 1 | 1 | 2 | 0 | 6 |
Master Cycle |
2 | 2 | 1 | 0 | 4 | 4 | 2 | 3 | 3 | 3 | 2 | 3 | 2 | 3 |
Streetle |
0 | 6 | 0 | 6 | 6 | 2 | 5 | 0 | 2 | 4 | 5 | 2 | 3 | 3 |
P-Wing |
3 | 1 | 3 | 1 | 3 | 5 | 1 | 4 | 2 | 1 | 1 | 2 | 0 | 6 |
City Tripper |
1 | 6 | 3 | 4 | 6 | 2 | 3 | 1 | 1 | 5 | 4 | 4 | 2 | 2 |
Bone Rattler |
4 | 1 | 1 | 3 | 3 | 4 | 5 | 2 | 0 | 1 | 5 | 1 | 1 | 5 |
Koopa Clown |
3 | 2 | 4 | 7 | 5 | 3 | 4 | 3 | 3 | 4 | 4 | 3 | 3 | 3 |
Splat Buggy |
0 | 3 | 1 | 3 | 4 | 4 | 2 | 4 | 3 | 2 | 3 | 5 | 1 | 3 |
Inkstriker |
3 | 3 | 2 | 4 | 5 | 3 | 3 | 5 | 4 | 2 | 2 | 4 | 2 | 1 |
Master Cycle Zero |
3 | 2 | 4 | 7 | 5 | 3 | 4 | 3 | 3 | 4 | 4 | 3 | 3 | 3 |
Tires' statistics (TR)[edit]
Tires (TR) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tire | WG | AC | ON | OF | MT | SL | SW | SA | SG | TL | TW | TA | TG | IV |
Standard Normal |
2 | 4 | 2 | 5 | 4 | 2 | 3 | 2 | 3 | 3 | 3 | 3 | 3 | 4 |
Monster |
4 | 2 | 3 | 7 | 3 | 3 | 2 | 2 | 1 | 0 | 1 | 0 | 1 | 6 |
Roller |
0 | 6 | 0 | 4 | 6 | 0 | 3 | 0 | 3 | 4 | 4 | 4 | 4 | 0 |
Slim |
2 | 2 | 4 | 1 | 3 | 3 | 2 | 4 | 2 | 4 | 4 | 3 | 4 | 5 |
Slick |
3 | 1 | 4 | 0 | 2 | 4 | 0 | 4 | 0 | 2 | 0 | 2 | 1 | 5 |
Metal |
4 | 0 | 1 | 2 | 2 | 4 | 3 | 1 | 2 | 2 | 2 | 1 | 0 | 6 |
Button |
0 | 5 | 1 | 3 | 5 | 1 | 2 | 2 | 2 | 3 | 3 | 4 | 2 | 3 |
Off-Road |
3 | 3 | 3 | 6 | 3 | 3 | 4 | 2 | 1 | 1 | 1 | 2 | 2 | 6 |
Sponge |
1 | 4 | 2 | 6 | 5 | 1 | 1 | 1 | 4 | 2 | 1 | 2 | 3 | 4 |
Wood Wooden |
2 | 2 | 4 | 1 | 3 | 3 | 2 | 4 | 2 | 4 | 4 | 3 | 4 | 5 |
Cushion |
1 | 4 | 2 | 6 | 5 | 1 | 1 | 1 | 4 | 2 | 1 | 2 | 3 | 6 |
Blue Standard Normal Blue |
2 | 4 | 2 | 5 | 4 | 2 | 3 | 2 | 3 | 3 | 3 | 3 | 3 | 4 |
Hot Monster Funky Monster |
4 | 2 | 3 | 7 | 3 | 3 | 2 | 2 | 1 | 0 | 1 | 0 | 1 | 6 |
Azure Roller |
0 | 6 | 0 | 4 | 6 | 0 | 3 | 0 | 3 | 4 | 4 | 4 | 4 | 0 |
Crimson Slim |
2 | 2 | 4 | 1 | 3 | 3 | 2 | 4 | 2 | 4 | 4 | 3 | 4 | 5 |
Cyber Slick |
3 | 1 | 4 | 0 | 2 | 4 | 0 | 4 | 0 | 2 | 0 | 2 | 1 | 5 |
Retro Off-Road |
3 | 3 | 3 | 6 | 3 | 3 | 4 | 2 | 1 | 1 | 1 | 2 | 2 | 6 |
Gold Tires Gold Wheels |
4 | 0 | 1 | 2 | 2 | 4 | 3 | 1 | 2 | 2 | 2 | 1 | 0 | 5 |
GLA Tires GLA Wheels |
2 | 4 | 2 | 5 | 4 | 2 | 3 | 2 | 3 | 3 | 3 | 3 | 3 | 5 |
Triforce Tires Triforce Tyres |
3 | 3 | 3 | 6 | 3 | 3 | 4 | 2 | 1 | 1 | 1 | 2 | 2 | 5 |
Leaf Tires Leaf Tyres |
0 | 5 | 1 | 3 | 5 | 1 | 2 | 2 | 2 | 3 | 3 | 4 | 2 | 3 |
Ancient Tires Ancient Tyres |
4 | 2 | 3 | 7 | 3 | 3 | 2 | 2 | 1 | 0 | 1 | 0 | 1 | 5 |
Gliders' statistics (WG)[edit]
Gliders (WG) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Glider | WG | AC | ON | OF | MT | SL | SW | SA | SG | TL | TW | TA | TG | IV |
Super Glider |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 2 | 1 | 0 | 1 | 1 | 1 |
Cloud Glider |
0 | 2 | 1 | 1 | 2 | 0 | 1 | 1 | 1 | 1 | 0 | 1 | 2 | 0 |
Wario Wing |
2 | 1 | 2 | 0 | 1 | 1 | 0 | 1 | 2 | 1 | 1 | 0 | 1 | 1 |
Waddle Wing |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 2 | 1 | 0 | 1 | 1 | 1 |
Peach Parasol |
1 | 2 | 2 | 0 | 2 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | 2 | 0 |
Parachute |
0 | 2 | 1 | 1 | 2 | 0 | 1 | 1 | 1 | 1 | 0 | 1 | 2 | 0 |
Parafoil |
1 | 2 | 2 | 0 | 2 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | 2 | 0 |
Flower Glider |
0 | 2 | 1 | 1 | 2 | 0 | 1 | 1 | 1 | 1 | 0 | 1 | 2 | 0 |
Bowser Kite |
1 | 2 | 2 | 0 | 2 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | 2 | 0 |
Plane Glider |
2 | 1 | 2 | 0 | 1 | 1 | 0 | 1 | 2 | 1 | 1 | 0 | 1 | 1 |
MKTV Parafoil |
1 | 2 | 2 | 0 | 2 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | 2 | 0 |
Gold Glider |
2 | 1 | 2 | 0 | 1 | 1 | 0 | 1 | 2 | 1 | 1 | 0 | 1 | 1 |
Hylian Kite |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 2 | 1 | 0 | 1 | 1 | 1 |
Paper Glider |
0 | 2 | 1 | 1 | 2 | 0 | 1 | 1 | 1 | 1 | 0 | 1 | 2 | 0 |
Paraglider |
2 | 1 | 2 | 0 | 1 | 1 | 0 | 1 | 2 | 1 | 1 | 0 | 1 | 1 |
Statistics translation tables[edit]
The following tables are used by the game to convert the points of each statistics into actual in-game stats.[1] Even though potentially 21 levels can be obtained per stats, only 20 levels and the Default level are found in the statistics translation tables. A comparison with the Mini-Turbo values used in Mario Kart Tour revealed that the data about level 0 is missing.
Note: As with the list of statistics for Mario Kart 8, since these statistics are directly derived from Mario Kart 7, the following tables borrow headers for the columns and rows from that game's statistics list, denoted in italics. In the case of statistics that are still directly derived from pre-existing Mario Kart 7 statistics, only the common part of the headers will be used, still denoted in italics.
Weight (WG)[edit]
Prior to the release of software version 2.1.0, the table was the same as the one found in Mario Kart 8. There are three in-game statistics related to Weight, known in Mario Kart 7 as KartBound_MassL, KartBound_MassH, and KartBound_MassD.
KartBound_MassL is used when the vehicle is on a standstill (0% speed), while KartBound_MassH is used when the vehicle is going at its maximum speed without boosts (100% speed). An appropriate value between KartBound_MassL and KartBound_MassH is used depending on the relative speed (example: if the vehicle is going at 50% of its maximum speed, it will use exactly the average value between said parameters)[2].
KartBound_MassD is used when the vehicle is under a boost[3] given by a Mushroom, a Panel or a Mini-Turbo[4]. It's currently not known whether other types of boosts count. Unlike the other two parameters, KartBound_MassD increases only every four levels of weight, meanining that every integer in-game value of Weight is a milestone[5] for this parameter.
Unlike most stats, weight can reach level 0 (0.75 points), which is not coded in the game. In this case level 1 values are used.
The following tables show the version 2.1.0 statistics, and the statistics that were used in the older software versions. Weight milestones are highlighted in blue.
Version 2.1.0
|
Version 2.0.0 and below
|
Acceleration (AC)[edit]
While the in-game statistics are the same as the ones found in Mario Kart 8, their values have been changed so that now acceleration always increases each level. Acceleration is determined by two parameters, whose names in Mario Kart 7 are Drive_AccLmtFwd and Drive_SpdKfFwd.
Drive_SpdKfFwd actually determines how fast the vehicle accelerates relatively to its maximum speed, i.e. how much the fraction of current speed to maximum speed increases over time.
Drive_AccLmtFwd works as limiter, fixing the absbolute maximum amount of speed increase per frame, i.e. the maximum amount of distance units/frame that can be added to the current speed in each frame.
In-game acceleration statistics (AC) | |||
---|---|---|---|
Level | In-game value | Acceleration Limiter Drive_AccLmtFwd |
Relative Acceleration Drive_SpdKfFwd |
1 | 1.00 | 0.035 | 0.0055 |
2 | 1.25 | 0.04 | 0.006 |
3 | 1.50 | 0.045 | 0.0065 |
4 | 1.75 | 0.05 | 0.007 |
5 | 2.00 | 0.055 | 0.0075 |
6 | 2.25 | 0.06 | 0.008 |
7 | 2.50 | 0.065 | 0.0085 |
8 | 2.75 | 0.07 | 0.009 |
9 | 3.00 | 0.075 | 0.0095 |
10 | 3.25 | 0.08 | 0.01 |
11 | 3.50 | 0.085 | 0.0105 |
12 | 3.75 | 0.09 | 0.011 |
13 | 4.00 | 0.095 | 0.0115 |
14 | 4.25 | 0.1 | 0.012 |
15 | 4.50 | 0.105 | 0.0125 |
16 | 4.75 | 0.11 | 0.013 |
17 | 5.00 | 0.115 | 0.0135 |
18 | 5.25 | 0.12 | 0.014 |
19 | 5.50 | 0.125 | 0.015 |
20 | 5.75 | 0.13 | 0.016 |
Default | 0.08 | 0.01 |
On-Road Traction (ON) [Unused Statistics][edit]
This table is the same as the one found in Mario Kart 8 and, as a result, like in that game this statistics is unaffected by the level.
The related in-game statistics in Mario Kart 7 have SlipRt in their names. It controls how much the vehicle slips in normal (not off-road) sections of the tracks, but is set to the same value of 0.75 regardless of the level.
This statistics affects hops as well, and it appears to have a very unexpected and buggy behavior for SlipRt values lower than 0.75.[6]
In-game on-road traction statistics (ON) | |
---|---|
Level | On-Road Slip SlipRt |
1 | 0.75 |
2 | 0.75 |
3 | 0.75 |
4 | 0.75 |
5 | 0.75 |
6 | 0.75 |
7 | 0.75 |
8 | 0.75 |
9 | 0.75 |
10 | 0.75 |
11 | 0.75 |
12 | 0.75 |
13 | 0.75 |
14 | 0.75 |
15 | 0.75 |
16 | 0.75 |
17 | 0.75 |
18 | 0.75 |
19 | 0.75 |
20 | 0.75 |
Default | 0.75 |
(Off-Road) Traction (OF)[edit]
This table is the same as the one found in Mario Kart 8. There are two in-game statistics related to Traction, named BrakeRt and SlipRt in Mario Kart 7, that are applied to three types of off-road and slippery terrains (named DIRT, SAND and ICE in Mario Kart 7), each one of which has three degrees (indicated with L, M, H in Mario Kart 7). DIRT is used for off-road terrains, while SAND and ICE are used for for slippery terrains.
BrakeRt is the relative maximum speed while in off-road and slippery terrains, while SlipRt determines how much the vehicle slips in said terrains.
Like in Mario Kart 8, the DIRT parameters are not affected by the level, meaning that, despite the name, Off-Road Traction doesn't actually work on off-road terrains. Also note that the same degrees of different slippery terrain types share the same BrakeRt scaling, while different degrees of the same type share the same SlipRt scaling.
Unlike most stats, Traction can reach level 0 (0.75 points), which is not coded in the game. In this case level 1 values are used.
In-game off-road traction statistics (OF) | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Relative Speed | ||||||||||
Level | In-game value | Off-Road Terrain | Slippery Terrain - SAND | Slippery Terrain - ICE | ||||||
BrakeRt_DIRT_L | BrakeRt_DIRT_M | BrakeRt_DIRT_H | BrakeRt_SAND_L | BrakeRt_SAND_M | BrakeRt_SAND_H | BrakeRt_ICE_L | BrakeRt_ICE_M | BrakeRt_ICE_H | ||
0 | 0.75 | 0.7 | 0.5 | 0.3 | 0.981 | 0.981 | 0.981 | 0.971 | 0.971 | 0.971 |
1 | 1.00 | 0.7 | 0.5 | 0.3 | 0.981 | 0.981 | 0.981 | 0.971 | 0.971 | 0.971 |
2 | 1.25 | 0.7 | 0.5 | 0.3 | 0.982 | 0.982 | 0.982 | 0.972 | 0.972 | 0.972 |
3 | 1.50 | 0.7 | 0.5 | 0.3 | 0.983 | 0.983 | 0.983 | 0.973 | 0.973 | 0.973 |
4 | 1.75 | 0.7 | 0.5 | 0.3 | 0.984 | 0.984 | 0.984 | 0.974 | 0.974 | 0.974 |
5 | 2.00 | 0.7 | 0.5 | 0.3 | 0.985 | 0.985 | 0.985 | 0.975 | 0.975 | 0.975 |
6 | 2.25 | 0.7 | 0.5 | 0.3 | 0.986 | 0.986 | 0.986 | 0.976 | 0.976 | 0.976 |
7 | 2.50 | 0.7 | 0.5 | 0.3 | 0.987 | 0.987 | 0.987 | 0.977 | 0.977 | 0.977 |
8 | 2.75 | 0.7 | 0.5 | 0.3 | 0.988 | 0.988 | 0.988 | 0.978 | 0.978 | 0.978 |
9 | 3.00 | 0.7 | 0.5 | 0.3 | 0.989 | 0.989 | 0.989 | 0.979 | 0.979 | 0.979 |
10 | 3.25 | 0.7 | 0.5 | 0.3 | 0.99 | 0.99 | 0.99 | 0.98 | 0.98 | 0.98 |
11 | 3.50 | 0.7 | 0.5 | 0.3 | 0.991 | 0.991 | 0.991 | 0.981 | 0.981 | 0.981 |
12 | 3.75 | 0.7 | 0.5 | 0.3 | 0.992 | 0.992 | 0.992 | 0.982 | 0.982 | 0.982 |
13 | 4.00 | 0.7 | 0.5 | 0.3 | 0.993 | 0.993 | 0.993 | 0.983 | 0.983 | 0.983 |
14 | 4.25 | 0.7 | 0.5 | 0.3 | 0.994 | 0.994 | 0.994 | 0.984 | 0.984 | 0.984 |
15 | 4.50 | 0.7 | 0.5 | 0.3 | 0.995 | 0.995 | 0.995 | 0.985 | 0.985 | 0.985 |
16 | 4.75 | 0.7 | 0.5 | 0.3 | 0.996 | 0.996 | 0.996 | 0.986 | 0.986 | 0.986 |
17 | 5.00 | 0.7 | 0.5 | 0.3 | 0.997 | 0.997 | 0.997 | 0.987 | 0.987 | 0.987 |
18 | 5.25 | 0.7 | 0.5 | 0.3 | 0.998 | 0.998 | 0.998 | 0.988 | 0.988 | 0.988 |
19 | 5.50 | 0.7 | 0.5 | 0.3 | 0.999 | 0.999 | 0.999 | 0.989 | 0.989 | 0.989 |
20 | 5.75 | 0.7 | 0.5 | 0.3 | 1 | 1 | 1 | 0.99 | 0.99 | 0.99 |
Default | 0.7 | 0.5 | 0.3 | 0.981 | 0.981 | 0.981 | 0.981 | 0.981 | 0.981 | |
Slip | ||||||||||
Level | In-game value | Off-Road Terrain | Slippery Terrain - SAND | Slippery Terrain - ICE | ||||||
SlipRt_DIRT_L | SlipRt_DIRT_M | SlipRt_DIRT_H | SlipRt_SAND_L | SlipRt_SAND_M | SlipRt_SAND_H | SlipRt_ICE_L | SlipRt_ICE_M | SlipRt_ICE_H | ||
0 | 0.75 | 0.95 | 0.95 | 0.95 | 0.915 | 0.925 | 0.935 | 0.915 | 0.925 | 0.935 |
1 | 1.00 | 0.95 | 0.95 | 0.95 | 0.915 | 0.925 | 0.935 | 0.915 | 0.925 | 0.935 |
2 | 1.25 | 0.95 | 0.95 | 0.95 | 0.914 | 0.924 | 0.934 | 0.914 | 0.924 | 0.934 |
3 | 1.50 | 0.95 | 0.95 | 0.95 | 0.913 | 0.923 | 0.933 | 0.913 | 0.923 | 0.933 |
4 | 1.75 | 0.95 | 0.95 | 0.95 | 0.912 | 0.922 | 0.932 | 0.912 | 0.922 | 0.932 |
5 | 2.00 | 0.95 | 0.95 | 0.95 | 0.911 | 0.921 | 0.931 | 0.911 | 0.921 | 0.931 |
6 | 2.25 | 0.95 | 0.95 | 0.95 | 0.91 | 0.92 | 0.93 | 0.91 | 0.92 | 0.93 |
7 | 2.50 | 0.95 | 0.95 | 0.95 | 0.909 | 0.919 | 0.929 | 0.909 | 0.919 | 0.929 |
8 | 2.75 | 0.95 | 0.95 | 0.95 | 0.908 | 0.918 | 0.928 | 0.908 | 0.918 | 0.928 |
9 | 3.00 | 0.95 | 0.95 | 0.95 | 0.907 | 0.917 | 0.927 | 0.907 | 0.917 | 0.927 |
10 | 3.25 | 0.95 | 0.95 | 0.95 | 0.906 | 0.916 | 0.926 | 0.906 | 0.916 | 0.926 |
11 | 3.50 | 0.95 | 0.95 | 0.95 | 0.905 | 0.915 | 0.925 | 0.905 | 0.915 | 0.925 |
12 | 3.75 | 0.95 | 0.95 | 0.95 | 0.903 | 0.913 | 0.923 | 0.903 | 0.913 | 0.923 |
13 | 4.00 | 0.95 | 0.95 | 0.95 | 0.901 | 0.911 | 0.921 | 0.901 | 0.911 | 0.921 |
14 | 4.25 | 0.95 | 0.95 | 0.95 | 0.899 | 0.909 | 0.919 | 0.899 | 0.909 | 0.919 |
15 | 4.50 | 0.95 | 0.95 | 0.95 | 0.897 | 0.907 | 0.917 | 0.897 | 0.907 | 0.917 |
16 | 4.75 | 0.95 | 0.95 | 0.95 | 0.895 | 0.905 | 0.915 | 0.895 | 0.905 | 0.915 |
17 | 5.00 | 0.95 | 0.95 | 0.95 | 0.885 | 0.895 | 0.905 | 0.885 | 0.895 | 0.905 |
18 | 5.25 | 0.95 | 0.95 | 0.95 | 0.875 | 0.885 | 0.895 | 0.875 | 0.885 | 0.895 |
19 | 5.50 | 0.95 | 0.95 | 0.95 | 0.865 | 0.875 | 0.885 | 0.865 | 0.875 | 0.885 |
20 | 5.75 | 0.95 | 0.95 | 0.95 | 0.855 | 0.865 | 0.875 | 0.855 | 0.865 | 0.875 |
Default | 0.75 | 0.75 | 0.75 | 0.75 | 0.75 | 0.75 | 0.75 | 0.75 | 0.75 |
The following table shows under which type (SAND, ICE) and degree (L, M, H) each slippery terrain is coded, and in which tracks they are found. The names given to the terrains are mostly based on how they appear in the game (i.e. their texture), not what they are actually called in the game files.
Note that Dirt and Gravel aren't always slippery terrains: the table shows only the tracks where said terrains are actually slippery. The main path of Ice Ice Outpost is slippery only on the ground section, while it's a normal surface on the anti-gravity section despite having the same texture (Black Ice).
Mini-Turbo (MT)[edit]
This table is significantly different from the one seen in Mario Kart 8.
There are two parameters related to Mini-Turbo that were already present in Mario Kart 8, which were called Dash_FrmMiniT_Lv1 (Mini-Turbo Length) and Dash_FrmMiniT_Lv2 (Super Mini-Turbo Length) in Mario Kart 7. The first is the duration of the Mini-Turbo boost in frames, and the second is duration of the Super Mini-Turbo boost in frames. The other parameters do not have their own name reported in the tables; therefore, their names provided in the following table are not the official ones.
There is now an additional length parameter, Jump Boost Length, that determines the duration of the Jump Boost in frames.
Three statistics, here called Mini-Turbo Threshold, Super Mini-Turbo Threshold and Ultra Mini-Turbo Threshold, indicate how many units of boost counter are needed to charge a Mini-Turbo boost, Super Mini-Turbo boost and Ultra Mini-Turbo boost respectively. The boost counter increases every frame by either 2 or 5 units, depending on how hard you're drifting.
Three parameters, here called Mini-Turbo Speed, Super Mini-Turbo Speed and Jump Boost Speed, determine the relative max speed during a Mini-Turbo boost, a Super Mini-Turbo boost and a Jump Boost respectively, coded as fraction of the maximum speed during the boost over the maximum speed when not boosting.
Finally, the purpose of three other parameters related to the boosts are still not totally clear, but they seem to determine how fast the vehicle reaches its max speed during a Mini-Turbo boost, Super Mini-Turbo boost and Jump Boost; therefore, here they are called Mini-Turbo Angle, Super Mini-Turbo Angle and Jump Boost Angle.
Ultra Mini-Turbo Length seems to be hard-coded, but a comparison with the table of Mario Kart Tour revealed the values used: 120 frames for level 0 and 180 frames for level 20, with steps of 3 frames per level. Ultra Mini-Turbo Speed and Ultra Mini-Turbo Angle are determined by Super Mini-Turbo Speed and Super Mini-Turbo Angle respectively.
The parameters related to Mini-Turbo boosts seem to also apply to Piranha Plant boosts.
Unlike most stats, Mini-Turbo can't go below level 6 (2.25 points); therefore all the values between level 1 and 5 are gray in this table.
In-game Mini-Turbo statistics (MT) | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | In-game value | Mini-Turbo | Super Mini-Turbo | Ultra Mini-Turbo | Jump Boost | Thresholds | ||||||||||
Length | Speed | Angle | Length | Speed | Angle | Length | Speed | Angle | Length | Speed | Angle | Lv. 1 | Lv. 2 | Lv. 3 | ||
1 | 1.00 | 21 | 1.055 | 0.1395 | 72 | 1.055 | 0.1295 | 123 | 1.055 | 0.1295 | 16 | 1.305 | 0.219 | 280 | 590 | 900 |
2 | 1.25 | 22 | 1.06 | 0.139 | 74 | 1.06 | 0.129 | 126 | 1.06 | 0.129 | 17 | 1.31 | 0.218 | 278 | 586 | 894 |
3 | 1.50 | 23 | 1.065 | 0.1385 | 76 | 1.065 | 0.1285 | 129 | 1.065 | 0.1285 | 18 | 1.315 | 0.217 | 276 | 582 | 888 |
4 | 1.75 | 24 | 1.07 | 0.138 | 78 | 1.07 | 0.128 | 132 | 1.07 | 0.1285 | 19 | 1.32 | 0.216 | 274 | 578 | 882 |
5 | 2.00 | 25 | 1.075 | 0.1375 | 80 | 1.075 | 0.1275 | 135 | 1.075 | 0.1275 | 20 | 1.325 | 0.215 | 272 | 574 | 876 |
6 | 2.25 | 26 | 1.08 | 0.137 | 82 | 1.08 | 0.127 | 138 | 1.08 | 0.127 | 21 | 1.33 | 0.214 | 269 | 568 | 867 |
7 | 2.50 | 27 | 1.085 | 0.1365 | 84 | 1.085 | 0.1265 | 141 | 1.085 | 0.1265 | 22 | 1.335 | 0.213 | 266 | 562 | 858 |
8 | 2.75 | 28 | 1.09 | 0.136 | 86 | 1.09 | 0.126 | 144 | 1.09 | 0.126 | 23 | 1.34 | 0.212 | 263 | 556 | 849 |
9 | 3.00 | 29 | 1.095 | 0.1355 | 88 | 1.095 | 0.1255 | 147 | 1.095 | 0.1255 | 24 | 1.345 | 0.211 | 260 | 550 | 840 |
10 | 3.25 | 30 | 1.1 | 0.135 | 90 | 1.1 | 0.125 | 150 | 1.1 | 0.125 | 25 | 1.35 | 0.21 | 256 | 542 | 828 |
11 | 3.50 | 31 | 1.105 | 0.1345 | 92 | 1.105 | 0.1245 | 153 | 1.105 | 0.1245 | 26 | 1.355 | 0.209 | 252 | 534 | 816 |
12 | 3.75 | 32 | 1.11 | 0.134 | 94 | 1.11 | 0.124 | 156 | 1.11 | 0.124 | 27 | 1.36 | 0.208 | 248 | 526 | 804 |
13 | 4.00 | 33 | 1.115 | 0.1335 | 96 | 1.115 | 0.1235 | 159 | 1.115 | 0.1235 | 28 | 1.365 | 0.207 | 244 | 518 | 792 |
14 | 4.25 | 34 | 1.12 | 0.133 | 98 | 1.12 | 0.123 | 162 | 1.12 | 0.123 | 29 | 1.37 | 0.206 | 240 | 510 | 780 |
15 | 4.50 | 35 | 1.125 | 0.1325 | 100 | 1.125 | 0.1225 | 165 | 1.125 | 0.1225 | 30 | 1.375 | 0.205 | 235 | 500 | 765 |
16 | 4.75 | 36 | 1.13 | 0.132 | 102 | 1.13 | 0.122 | 168 | 1.13 | 0.122 | 31 | 1.38 | 0.204 | 230 | 490 | 750 |
17 | 5.00 | 37 | 1.135 | 0.1315 | 104 | 1.135 | 0.1215 | 171 | 1.135 | 0.1215 | 32 | 1.385 | 0.203 | 223 | 476 | 729 |
18 | 5.25 | 38 | 1.14 | 0.131 | 106 | 1.14 | 0.121 | 174 | 1.14 | 0.121 | 33 | 1.39 | 0.202 | 216 | 462 | 708 |
19 | 5.50 | 39 | 1.145 | 0.1305 | 108 | 1.145 | 0.1205 | 177 | 1.145 | 0.1205 | 34 | 1.395 | 0.201 | 208 | 446 | 684 |
20 | 5.75 | 40 | 1.15 | 0.13 | 110 | 1.15 | 0.12 | 180 | 1.15 | 0.12 | 35 | 1.4 | 0.2 | 200 | 430 | 660 |
Default | 30 | 1.1 | 0.135 | 90 | 1.1 | 0.125 | 150 | 1.1 | 0.125 | 25 | 1.35 | 0.21 | 250 | 660 | 1100 |
Speed (SL, SW, SA and SG)[edit]
The in-game statistics are the same as the found in Mario Kart 8, but their values have been changed. There are two in-game statistics related to speed, named SpdMaxFwd_L and SpdMaxFwd_H in Mario Kart 7: the first is the maximum speed without coins, expressed in distance units/frame, the second is the maximum speed with 10 coins, expressed in distance units/frame. Air Speed has only one in-game statistics, called Wing_SpdMaxFwd_N in Mario Kart 7 and expressed in distance units/frame as well, suggesting that the maximum speed while gliding is unaffected by coins.
The values found in the table are those of the 150cc engine class.
In-game speed statistics (SL, SW, SA and SG) | |||||||
---|---|---|---|---|---|---|---|
Level | Ground (SL) | Water (SW) | Anti-Gravity (SA) | Air (SG) | |||
Drive_SpdMaxFwd_L | Drive_SpdMaxFwd_H | Float_SpdMaxFwd_L | Float_SpdMaxFwd_H | SpdMaxFwd_L | SpdMaxFwd_H | Wing_SpdMaxFwd_N | |
1 | 7.475 | 7.975 | 7.475 | 7.975 | 7.475 | 7.975 | 7.595 |
2 | 7.5 | 8 | 7.5 | 8 | 7.5 | 8 | 7.64 |
3 | 7.525 | 8.025 | 7.525 | 8.025 | 7.525 | 8.025 | 7.685 |
4 | 7.55 | 8.05 | 7.55 | 8.05 | 7.55 | 8.05 | 7.73 |
5 | 7.575 | 8.075 | 7.575 | 8.075 | 7.575 | 8.075 | 7.775 |
6 | 7.6 | 8.1 | 7.6 | 8.1 | 7.6 | 8.1 | 7.82 |
7 | 7.625 | 8.125 | 7.625 | 8.125 | 7.625 | 8.125 | 7.865 |
8 | 7.65 | 8.15 | 7.65 | 8.15 | 7.65 | 8.15 | 7.91 |
9 | 7.675 | 8.175 | 7.675 | 8.175 | 7.675 | 8.175 | 7.955 |
10 | 7.7 | 8.2 | 7.7 | 8.2 | 7.7 | 8.2 | 8 |
11 | 7.725 | 8.225 | 7.725 | 8.225 | 7.725 | 8.225 | 8.045 |
12 | 7.75 | 8.25 | 7.75 | 8.25 | 7.75 | 8.25 | 8.09 |
13 | 7.775 | 8.275 | 7.775 | 8.275 | 7.775 | 8.275 | 8.135 |
14 | 7.8 | 8.3 | 7.8 | 8.3 | 7.8 | 8.3 | 8.18 |
15 | 7.825 | 8.325 | 7.825 | 8.325 | 7.825 | 8.325 | 8.225 |
16 | 7.85 | 8.35 | 7.85 | 8.35 | 7.85 | 8.35 | 8.27 |
17 | 7.875 | 8.375 | 7.875 | 8.375 | 7.875 | 8.375 | 8.315 |
18 | 7.9 | 8.4 | 7.9 | 8.4 | 7.9 | 8.4 | 8.36 |
19 | 7.925 | 8.425 | 7.925 | 8.425 | 7.925 | 8.425 | 8.405 |
20 | 7.95 | 8.45 | 7.95 | 8.45 | 7.95 | 8.45 | 8.45 |
Default | 7.6 | 8.1 | 7.6 | 8.1 | 7.6 | 8.1 | 7.82 |
Handling (TL, TW, TA and TG)[edit]
This table is the same as the one found in Mario Kart 8. There are three in-game statistics related to handling, known as Drive_DirRotH, Drift_DirRotH and AutoDrift_ChargeRt in Mario Kart 7. The first is proportional to the angular velocity while steering and to the angular velocity during the automatic drift, the second determines how much the drift can be widened or made sharper, while the third is how fast is the automatic drift charged while steering in a direction. When at full charge, the automatic drift begins. Drifting and automatic drifting can begin only if the speed of the vehicle is greater than a specific percentage of its top speed, when such treshold is passed, the smoke coming out of the exhaust pipes suddenly disappear. Air handling has only two in-game statistics, named Wing_StickLR_Roll and Wing_StickLR_Move in Mario Kart 7, that are respectively proprotional to how much the vehicle rolls (tilts sideways) and actually changes direction over time while steering during a glide.
In-game handling statistics (TL, TW, TA and TG) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Level | Ground (TL) | Water (TW) | Anti-Gravity (TA) | Air (TG) | |||||||
Drive_DirRotH | Drift_DirRotH | AutoDrift_ChargeRt | Float_Drive_DirRotH | Float_Drift_DirRotH | Float_AutoDrift_ChargeRt | Drive_DirRotH | Drift_DirRotH | AutoDrift_ChargeRt | Wing_StickLR_Roll | Wing_StickLR_Move | |
1 | 0.0065 | 0.0145 | 1.5 | 0.0085 | 0.0125 | 1.5 | 0.0065 | 0.0145 | 1.5 | 0.15 | 0.4 |
2 | 0.007 | 0.015 | 1.5 | 0.009 | 0.013 | 1.5 | 0.007 | 0.015 | 1.5 | 0.155 | 0.41 |
3 | 0.0075 | 0.0155 | 1.5 | 0.0095 | 0.0135 | 1.5 | 0.0075 | 0.0155 | 1.5 | 0.16 | 0.42 |
4 | 0.008 | 0.016 | 1.5 | 0.01 | 0.014 | 1.5 | 0.008 | 0.016 | 1.5 | 0.165 | 0.43 |
5 | 0.0085 | 0.0165 | 1.5 | 0.0105 | 0.0145 | 1.5 | 0.0085 | 0.0165 | 1.5 | 0.17 | 0.44 |
6 | 0.009 | 0.017 | 1.2 | 0.011 | 0.015 | 1.2 | 0.009 | 0.017 | 1.2 | 0.175 | 0.45 |
7 | 0.0095 | 0.0175 | 1.2 | 0.0115 | 0.0155 | 1.2 | 0.0095 | 0.0175 | 1.2 | 0.18 | 0.46 |
8 | 0.01 | 0.018 | 1.2 | 0.012 | 0.016 | 1.2 | 0.01 | 0.018 | 1.2 | 0.185 | 0.47 |
9 | 0.0105 | 0.0185 | 1.2 | 0.0125 | 0.0165 | 1.2 | 0.0105 | 0.0185 | 1.2 | 0.19 | 0.48 |
10 | 0.011 | 0.019 | 1.2 | 0.013 | 0.017 | 1.2 | 0.011 | 0.019 | 1.2 | 0.195 | 0.49 |
11 | 0.0114 | 0.0193 | 0.9 | 0.0134 | 0.0173 | 0.9 | 0.0114 | 0.0193 | 0.9 | 0.2 | 0.5 |
12 | 0.0118 | 0.0196 | 0.9 | 0.0138 | 0.0176 | 0.9 | 0.0118 | 0.0196 | 0.9 | 0.205 | 0.51 |
13 | 0.0122 | 0.0199 | 0.9 | 0.0142 | 0.0179 | 0.9 | 0.0122 | 0.0199 | 0.9 | 0.21 | 0.52 |
14 | 0.0126 | 0.0202 | 0.9 | 0.0146 | 0.0182 | 0.9 | 0.0126 | 0.0202 | 0.9 | 0.215 | 0.53 |
15 | 0.013 | 0.0205 | 0.9 | 0.015 | 0.0185 | 0.9 | 0.013 | 0.0205 | 0.9 | 0.22 | 0.54 |
16 | 0.0132 | 0.0208 | 0.6 | 0.0152 | 0.0188 | 0.6 | 0.0132 | 0.0208 | 0.6 | 0.225 | 0.55 |
17 | 0.0134 | 0.0211 | 0.6 | 0.0154 | 0.0191 | 0.6 | 0.0134 | 0.0211 | 0.6 | 0.23 | 0.56 |
18 | 0.0136 | 0.0214 | 0.6 | 0.0156 | 0.0194 | 0.6 | 0.0136 | 0.0214 | 0.6 | 0.235 | 0.57 |
19 | 0.0138 | 0.0217 | 0.6 | 0.0158 | 0.0197 | 0.6 | 0.0138 | 0.0217 | 0.6 | 0.24 | 0.58 |
20 | 0.014 | 0.022 | 0.6 | 0.016 | 0.02 | 0.6 | 0.014 | 0.022 | 0.6 | 0.245 | 0.59 |
Default | 0.01 | 0.018 | 1 | 0.012 | 0.016 | 1 | 0.012 | 0.016 | 1 | 0.2 | 0.5 |
Invincibility (IV)[edit]
Since version 2.2.0, each driver, kart, tires, and glider has a new hidden statistic that's used to calculate the invincibility frames that players are granted upon being hit. When players are hit by an item, or by any hazard, they will be unable to move during a certain period, and then the invincibility time will start. Each item has an inner stop time and an inner invincibility time.
Stop time and invincibility time per item | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Item | Stop time (frames) | Invincibility time (frames) | |||||||||||
90 | 90 | ||||||||||||
90 | 91 | ||||||||||||
90 | 91 | ||||||||||||
90 | 90 | ||||||||||||
90 | 90 | ||||||||||||
60 | 60 | ||||||||||||
65 | 56 | ||||||||||||
60 | 90 | ||||||||||||
63 | 56 | ||||||||||||
60 | 60 | ||||||||||||
65 | 56 | ||||||||||||
65 | 57 | ||||||||||||
Other | 60 | 60 |
The amount of time that players are invincible after being stopped is calculated by multiplying the base invincibility time of what stopped them by a number defined by their Invincibility (IV) stat.
Version 3.0.0
|
Versions 2.2.0 - 2.4.0
|
References[edit]
- ^ a b A transcription of Mario Kart 8 Deluxe in-game statistics.
- ^ This Japanese Mario Kart 7 guide already knew about the purpose of weight parameters.
- ^ Result of a simulated dash bump between the two meta combos: Yoshi Scooty (KartBound_MassD=30, represented by King Boo) VS Yoshi Teddy (KartBound_MassD=45, represented by Rosalina). Used modded vehicles in order to get a fair visual representation of the effects of the weight stat. Test by ItzManu001.
- ^ Tests from Bayzer investigating on mini-turbo bumps: Mini-Turbo VS No Mini-Turbo.
- ^ Short documentary about KartBound_MassD and weight milestones with an example clip by ItzManu001 on Reddit.
- ^ Clip by ItzManu001 reveals what happens if you change the values of SlipRt using mods.