Mario Bros. (game): Difference between revisions
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{{italic title | {{italic title}} | ||
{{about|the arcade title first released in 1983|further uses|[[Mario Bros.]]}} | {{about|the arcade title first released in 1983|further uses|[[Mario Bros.]]}} | ||
{{ | {{distinguish|Super Mario Bros.}} | ||
{{ | {{game infobox | ||
|image=[[File:MarioBrosFlyer.png|225px]]<br>A flyer for the original arcade game. | |image=[[File:MarioBrosFlyer.png|225px]]<br>A flyer for the original arcade game. | ||
|developer=[[Nintendo Research & Development 1]]<br>[[Intelligent Systems]] (NES port)<br>[[ | |developer=[[Nintendo Research & Development 1]]<br>[[Intelligent Systems]] (Famicom/NES port)<br>[[Atari, Inc.]] (Atari 2600 and Atari 5200 ports)<br>MISA (PC-8001 port)<ref>https://videogamesdensetsu.tumblr.com/post/157666153625/the-nec-pc-8001-version-of-mario-bros-published</ref><br>Choice Software (Amstrad CPC and ZX Spectrum ports)<br>{{wp|Ocean Software}} (Commodore 64 port)<br>[[International Technology Development Corporation|ITDC]] (Atari 7800 port)<br>{{wp|Sculptured Software}} (Atari 8-bit port) | ||
|publisher=[[Nintendo]]<br>[[Atari, Inc.]] (Atari 2600 and Atari 5200 ports)<br>Westside Soft House (PC-8001 port)<br>{{wp|Ocean Software}} (Amstrad CPC, ZX Spectrum, and Commodore 64 ports)<br>{{wp|Atari Corporation}} (Atari 7800 and Atari 8-bit ports)<br>[[HAMSTER Corporation|HAMSTER]] (''Arcade Archives'') | |||
|platforms=Arcade | |platforms=Arcade, [[Family Computer]], [[Nintendo Entertainment System]], Atari 2600, Atari 5200, NEC PC-8001, [[Nintendo PlayChoice-10]], Amstrad CPC, Commodore 64, ZX Spectrum, Atari 7800, Atari 8-bit, [[Game Boy Advance]] ([[e-Reader]]), [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS]]), [[Classics#NES Classic Edition|NES Classic Edition/Nintendo Classic Mini: Family Computer]], [[Nintendo Switch]] (''[[Arcade Archives]]''), [[Nintendo Entertainment System - Nintendo Switch Online]] | ||
| | |release='''Arcade:'''<br>{{flag list|Japan|June 21, 1983<ref name=GM>[https://archive.org/details/game-machine-magazine-19830715p/page/n19/mode/1up Game Machine #216, July 15, 1983 issue, page 38]</ref>|USA|July 20, 1983}} | ||
|genre=Platformer | |release2='''Famicom/NES:'''<br>{{flag list|Japan|September 9, 1983<ref>[https://www.ndw.jp/retro-catalog-fc/ List of Famicom Software]. ''[[Nintendo DREAM]]''. Retrieved December 3, 2024.</ref>|USA|June 20, 1986|Europe|September 1, 1986|Europe|1993 ([[Nintendo Classics|Classic Series]])}}'''Atari 2600:'''<br>{{flag list|USA|December 1983}}'''Atari 5200:'''<br>{{flag list|USA|February 1984}}'''PC-8001:'''<br>{{flag list|Japan|February 1984}}'''Nintendo PlayChoice-10:'''<br>{{flag list|USA|August 1986}}'''Amstrad CPC:'''<br>{{flag list|Europe|June 19, 1987}}'''Commodore 64:'''<br>{{flag list|Europe|1987}}'''ZX Spectrum:'''<br>{{flag list|Europe|1987}}'''Atari 8-bit:'''<br>{{flag list|USA|November 22, 1988}}'''Atari 7800:<br>'''{{flag list|USA|December 1988}}'''Game Boy Advance:'''<br>{{flag list|USA|November 11, 2002 (e-Reader)|Japan|May 21, 2004 (''Famicom Mini'')}}'''Virtual Console (Wii):'''<br>{{flag list|USA|November 19, 2006|Australia|December 7, 2006|Europe|December 8, 2006|Japan|December 12, 2006|South Korea|December 30, 2008}}'''Virtual Console (3DS):'''<br>{{flag list|Japan|May 8, 2013|Europe|January 9, 2014|Australia|January 9, 2014|USA|January 30, 2014}}'''Virtual Console (Wii U):'''<br>{{flag list|Japan|May 29, 2013|USA|June 20, 2013|Europe|June 20, 2013|Australia|June 20, 2013}}'''NES Classic Edition:'''<br>{{flag list|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Switch (''Arcade Archives''):'''<br>{{flag list|Japan|September 27, 2017|USA|September 27, 2017|Europe|September 27, 2017|Australia|September 27, 2017}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}} | ||
|languages={{languages|en_us=y}} | |||
|genre=[[Genre#Platform|Platformer]] | |||
|modes=Up to 2 players simultaneously | |modes=Up to 2 players simultaneously | ||
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}} | |cabinet=Upright and cocktail | ||
|input={{input|arcade=1|nes=1|pckeyb=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1| | |ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3|usk=0|classind=L}} | ||
| | |input={{input|arcade=1|fc=1|nes=1|pckeyb=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiupro=1|wiiuclassic=1|wiiusideways=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchfc=1|switchnes=1|switchsnes=1|nesclassic=1}} | ||
|format={{format|arcade=1|fc=1|nes=1|ereader=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|switchdl=1|nesclassic=1}} | |||
|serials='''Famicom:'''<br>{{flag list|Japan|HVC-MA}} '''Game Boy Advance:'''<br>{{flag list|Japan|AGB-FMBJ-JPN}} | |||
|gallery=Mario Bros. | |||
}} | }} | ||
'''''Mario Bros.''''' is an arcade game | '''''Mario Bros.''''' is an arcade [[List of games|game]] developed by [[Nintendo]] and released on June 21, [[List of games by date#1983|1983]].<ref name=GM/> It was also released on the [[Nintendo Entertainment System|NES]] under the [[Arcade Classics Series]] series of games (a version itself later ported to other systems), Atari 2600, Atari 5200, and Atari 7800 as well as a large multitude of home computer systems. This was the first game to introduce a simultaneous two-player mode, [[coin]]s, [[Warp Pipe|pipe]]s, and [[POW Block]]s. The game is often stated to be the first appearance of [[Luigi]], such as by Nintendo during [[the Year of Luigi]] that commemorated his debut, despite the fact that Luigi had actually previously appeared in the [[Game & Watch]] [[Mario Bros. (Game & Watch)|game of the same name]], though the arcade game was in development first.{{ref needed}} Beyond featuring [[Mario]] and Luigi, the Game & Watch game bears no similarity to the arcade game. | ||
''Mario Bros.'' is also included as a separate [[minigame]], functioning like the original game with updated graphics, in the two-player mode of ''[[Super Mario Bros. 3]]'', as well as in ''[[Mario & Luigi: Superstar Saga]]'' and all four games in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series. | |||
==Story== | ==Story== | ||
The | The premise of the game revolves around twin plumbers [[Mario]] and [[Luigi]], who are in the sewer system of [[New York City|New York]]<ref>Porges, Seth (October 19, 2009). [https://web.archive.org/web/20091022053804/https://www.popularmechanics.com/technology/industry/4334387.html Exclusive Interview With Nintendo Gaming Mastermind Shigeru Miyamoto]. [http://www.popularmechanics.com/ Popular Mechanics]. Retrieved November 25, 2009.</ref><ref>Snider, Mike (November 08, 2010). [http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1 Q&A: 'Mario' creator Shigeru Miyamoto]. ''USA Today''. Retrieved March 25, 2016.</ref> (or [[Mario Bros.' House|their house]] according to Atari).<ref>"''Mario the carpenter and his brother Luigi{{hover| |* [2600/5200]}} are hopping mad! The water pipes in their house are blocked with{{hover| |nests of [2600] / pesky [7800/8-bit]}}crawling creatures. If the two brothers can't get rid of them{{hover| |, [5200/7800/8-bit]}}they'll never take a bath again!''" - ''Mario Bros.'' Atari game manual, first page.</ref> The sewers are overrun by waves of [[List of enemies|enemies]], which must be defeated for [[coin]]s. | ||
==Gameplay== | ==Gameplay== | ||
[[File:MarioBrosAC.png|frame|left|Mario and Luigi in Phase 1 of the arcade version.]] | [[File:MarioBrosAC.png|frame|left|Mario and Luigi in Phase 1 of the arcade version.]] | ||
The game features a simple stage in which the player plays in an endless game. Much of the gameplay appears to have been inspired by an arcade game named ''[[wikipedia:Joust (video game)|Joust]]''. Enemies come from the [[Warp Pipe| | The game features a simple stage in which the player plays in an endless game. Much of the gameplay appears to have been inspired by an arcade game named ''[[wikipedia:Joust (video game)|Joust]]''. Enemies come from the [[Warp Pipe|pipe]]s on the top and head downwards, where they may enter the pipes again to return to the top. The game features 22 unique phases (although Phase 2 was removed from non-Japanese versions of the game), and after the last phase has been completed, it merely loops the phase order from then on; the screen will still read "Phase 23" onward up to "Phase 98" (99 in Japan). After reaching Phase 98/99, screen text will stop incrementing, though the order of unique phases still loops. The phase counter at the bottom of the screen reads "KO" from Phase 25 onward. | ||
{{ | |||
The goal in each phase is to defeat all enemies, which is done by jumping up and hitting the [[floor (Mario Bros.)|floor]] below enemies. This flips them, giving the player the chance to kick them away, which is rewarded with 800 [[point]]s. Enemies that are kicked over in succession quickly enough after the first will award 800 more points, up to 3200 points. The highest score that the game can display is 999,990 points, and scoring any more will overflow the display and make it start counting from 0 again. The [[POW Block]] can also be used to flip enemies; however, it can be used only three times. After an enemy is knocked away, a [[coin]] (a "[[wafer]]" in the Atari 2600 version of the game) appears from one of the pipes, and gives 800 points when collected. When all enemies are defeated, the player continues to the next phase. In later levels, different types of enemies and harming fireballs appear. In Phases 4, 9, and every seventh phase after that (Phase 3 and every fifth phase after that in the NES version), a bonus level appears where all the coins have to be collected in order to get an extra 5,000 points (during the first bonus level) or 8,000 points (during the second bonus level onwards). The time limit of the bonus level at first is 20 seconds, but starting from the second bonus level (third in the NES version), it is reduced to 15 seconds. Excluding the first bonus level, all bonus levels have floors of [[ice]]. The POW Block regenerates after the second bonus level and every subsequent bonus level. Unlike the arcade original, upon reaching Phase 100 in the NES version, the screen reads "Phase 0", and completing it will start incrementing the phase counter again as normal. | |||
==Controls== | |||
===[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]] controls=== | |||
*{{button|nes|padleftright}}: Move to the left/right | |||
*{{button|nes|A}}: Jump / Punch from underneath | |||
*{{button|nes|start}}: Pause the game / Start the game | |||
*{{button|nes|select}}: Select game mode | |||
===[[Game Boy Advance]] controls=== | |||
*{{button|gba|padleftright}}: Move to the left/right | |||
*{{button|gba|L}} + {{button|gba|R}}: Quit | |||
*{{button|gba|A}}: Jump / Punch from underneath | |||
*{{button|gba|start}}: Pause the game / Start the game | |||
*{{button|gba|select}}: Select game mode | |||
===[[Wii]]/Wii U controls (Wii Remote)=== | |||
*{{button|wii|padleftright}}: Move to the left/right | |||
*{{button|wii|2}}: Jump / Punch from underneath | |||
*{{button|wii|+}}: Pause the game / Start the game | |||
*{{button|wii|-}}: Select game mode | |||
===Wii/Wii U controls (Classic Controller)=== | |||
*{{button|wii|padleftright}}: Move to the left/right | |||
*{{button|wii|ccA}}: Jump / Punch from underneath | |||
*{{button|wii|+}}: Pause the game / Start the game | |||
*{{button|wii|-}}: Select game mode | |||
===Wii controls (GameCube Controller)=== | |||
*{{button|gcn|padleftright}}: Move to the left/right | |||
*{{button|gcn|A}}: Jump / Punch from underneath | |||
*{{button|gcn|start}}: Pause the game / Start the game | |||
*{{button|gcn|Z}}: Select game mode | |||
===[[Nintendo 3DS]] controls=== | |||
*{{button|3ds|padleftright}}: Move to the left/right | |||
*{{button|3ds|A}}: Jump / Punch from underneath | |||
*{{button|3ds|Start}}: Pause the game / Start the game | |||
*{{button|3ds|select}}: Select game mode | |||
===[[Wii U]] controls (GamePad / Pro Controller)=== | |||
*{{button|wiiu|padleftright}}: Move to the left/right | |||
*{{button|wiiu|A}}: Jump / Punch from underneath | |||
*{{button|wiiu|Plus}}: Pause the game / Start the game | |||
*{{button|wiiu|minus}}: Select game mode | |||
===[[Nintendo Switch]] controls (Dual Joy-Con / Pro Controller)=== | |||
*{{button|switch|leftright}} / {{button|switch|padleftright}}: Move to the left/right | |||
*{{button|switch|A}}: Jump / Punch from underneath | |||
*{{button|switch|Plus}}: Pause the game / Start the game | |||
*{{button|switch|minus}}: Select game mode | |||
===Nintendo Switch controls (Single Joy-Con)=== | |||
*{{button|switch|stick}}: Move to the left/right | |||
*{{button|switch|jc-right}}: Jump / Punch from underneath | |||
*{{button|switch|PlusMinus}} + {{button|switch|SR}}: Pause the game / Start the game | |||
*{{button|switch|PlusMinus}} + {{button|switch|SL}}: Select game mode | |||
==Characters== | ==Characters== | ||
===Playable=== | ===Playable=== | ||
{|width=fit | {|width=fit class=wikitable | ||
|- | |- | ||
! Image | !Image | ||
! Name | !Name | ||
! Information | !Information | ||
|- | |- | ||
|align=center|[[File:MBArcadeMarioSprite.png]] | |align=center|[[File:MBArcadeMarioSprite.png]] | ||
Line 37: | Line 99: | ||
|The older Mario brother, who serves as player one. | |The older Mario brother, who serves as player one. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:MB Arcade Luigi Sprite.png]] | ||
|align=center|'''[[Luigi]]''' | |align=center|'''[[Luigi]]''' | ||
|The younger Mario brother, who serves as player two. | |The younger Mario brother, who serves as player two. | ||
|} | |} | ||
===Enemies=== | ===Enemies=== | ||
Target enemies must be defeated to clear the phase while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. [[Shellcreeper]]s and [[Sidestepper]]s appear together only in Phase 5 (6 in Japan). The last target enemy will always move at its fastest pace unless said enemy is a Fighter Fly. | Target enemies must be defeated to clear the phase while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. [[Shellcreeper]]s and [[Sidestepper]]s appear together only in Phase 5 (6 in Japan). The last target enemy will always move at its fastest pace unless said enemy is a [[Fighter Fly|Fighterfly]]. | ||
====Target enemies==== | ====Target enemies==== | ||
{|width=fit | {|width=fit class=wikitable | ||
|- | |- | ||
! Image | !Image | ||
! Name | !Name | ||
! Debut | !Debut | ||
! Information and abilities | !Information and abilities | ||
|- | |- | ||
|align=center|[[File: | |align=center bgcolor=black|[[File:MB Arcade Green Shellcreeper Sprite.gif]] | ||
|align=center|'''[[Shellcreeper]]''' | |align=center|'''[[Shellcreeper]]''' | ||
|Phase 1 | |Phase 1 | ||
|The first enemies in the game, a possible inspiration for [[Koopa Troopa]]s. They are replaced by [[Spiny|Spinies]] in remade versions. | |The first enemies in the game, a possible inspiration for [[Koopa Troopa]]s. They are replaced by [[Spiny|Spinies]] in remade versions. This is the only target enemy to appear before the first bonus round. | ||
|- | |- | ||
|align=center|[[File: | |align=center bgcolor=black|[[File:MB Arcade Red Sidestepper Sprite.png]] | ||
|align=center|'''[[Sidestepper]]''' | |align=center|'''[[Sidestepper]]''' | ||
|Phase 4 (Phase 5 in Japan) | |Phase 4 (Phase 5 in Japan) - The next phase after the first bonus round. | ||
|Crab creatures that are harder to defeat and have appeared in various games. The first time the player hits them, they will gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off. | |Crab creatures that are harder to defeat and have appeared in various games. The first time the player hits them, they will gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off. They are the most common target enemy in the game. | ||
|- | |- | ||
|align=center|[[File:MB Arcade Fighter Fly Sprite.png]] | |||
|align=center|'''[[Fighter Fly|Fighterfly]]''' | |||
|Phase 6 (Phase 7 in Japan) - The next phase after the first two to contain Sidesteppers. | |||
|Flies that jump up and down. The player cannot hit them while they are airborne, and must wait for them to land. After the second bonus stage, all subsequent non-bonus phases will have one or two of them. | |||
|} | |} | ||
====Other enemies==== | ====Other enemies==== | ||
{|width=fit | {|width=fit class=wikitable | ||
|- | |- | ||
! Image | !Image | ||
! width=10% | Name | !width=10%|Name | ||
! width=10% | Debut | !width=10%|Debut | ||
! Information and abilities | !Information and abilities | ||
|- | |- | ||
|align=center|[[File: | |align=center bgcolor=black|[[File:MB Arcade Slipice.gif]] | ||
|align=center|'''[[Freezie|Slipice]]''' | |align=center|'''[[Freezie|Slipice]]''' | ||
|Phase 9 (Phase 10 in Japan) | |Phase 9 (Phase 10 in Japan) | ||
|Ice creatures that possess the ability to "self destruct" and cover the | |Ice creatures that possess the ability to "self destruct" and cover the floor they are on with ice. Ice-covered floors give the Mario Bros. less traction. Renamed to Freezie in later games. | ||
|- | |- | ||
|align=center|[[File: | |align=center bgcolor=black|[[File:MB Arcade Icicle.gif]] | ||
|align=center|'''[[Icicle]]''' | |align=center|'''[[Icicle]]''' | ||
|Phase 16 (Phase 17 in Japan) | |Phase 16 (Phase 17 in Japan) | ||
|Icicles that at first appear as droplets of | |Icicles that at first appear as droplets of water, before forming into a sharp icicle. The icicle will eventually fall over, defeating any bros. underneath. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:MB Arcade Red Fireball.png]][[File:MB Arcade Green Fireball.png]] | ||
|align=center|'''[[Fireball ( | |align=center|'''[[Fireball (obstacle)|Fireball]]''' | ||
|Phase 1 | |Phase 1 | ||
|Gigantic balls of fire that come in two varieties. Red ones bounce diagonally around the stage while Green ones travel horizontally. They can be defeated by bashing them from underneath, just as they hit the ground. The player can also use a [[POW Block]] to defeat them as well | |Gigantic balls of fire that come in two varieties. Red ones bounce diagonally around the stage while Green ones travel horizontally. They can be defeated by bashing them from underneath, just as they hit the ground. The player can also use a [[POW Block]] to defeat them as well. | ||
|} | |} | ||
==Items== | ==Items== | ||
{|width=fit | {|width=fit class=wikitable | ||
|- | |- | ||
! Image | !Image | ||
! Name | !Name | ||
! Effect | !Effect | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:MB Arcade Coin.gif]]<br>[[File:MB Atari 2600 Wafer Sprite.gif]] | ||
|align=center|'''[[Coin]]''' ('''[[Wafer]]''' in Atari 2600 version) | |align=center|'''[[Coin]]''' ('''[[Wafer]]''' in Atari 2600 version) | ||
|Coins that appear each time an enemy is defeated, with the exception of the last one defeated. They also make an appearance every five stages in a "Test Your Skill" event. If the player collects all of these coins, they will receive a point bonus. In the Atari 2600 version, the coins spawned from defeated enemies are replaced by [[Wafer]]s. | |Coins that appear each time an enemy is defeated, with the exception of the last one defeated. They also make an appearance every five stages in a "Test Your Skill" event. If the player collects all of these coins, they will receive a point bonus. In the Atari 2600 version, the coins spawned from defeated enemies are replaced by [[Wafer]]s. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:MB Arcade POW Block.gif]] | ||
|align=center|'''[[POW Block]]''' | |align=center|'''[[POW Block]]''' | ||
|POW Blocks always appear in the center of the level, knocking over all enemies on-screen when a brother hits it. They can only be used three times; after the third time, the block disappears and does not reappear until later stages. | |POW Blocks always appear in the center of the level, knocking over all enemies on-screen when a brother hits it. They can only be used three times; after the third time, the block disappears and does not reappear until later stages. | ||
|} | |} | ||
==Reception== | ==Reception== | ||
The game | The arcade game was given a preview at the Amusement Operators Expo held at the O'Hare Exposition Center in Chicago from March 25-27, 1983. The reviews were mixed. Steve Arrants of ''Creative Computing Video & Arcade Games'' considered it his favorite among the ten games showcased<ref>[https://www.atarimagazines.com/cva/v1n2/toptengamesofaoe.php Atari Magazines]</ref> while William Michael Brown of ''Electronic Fun with Computer Games'' thought it was a dud with difficulty being the main issue.<ref>[https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_09_1983-07_Fun_Games_Publishing_US/page/n27/mode/2up Electronic Fun with Computer Games, July 1983 issue]</ref> John Holmstrom of ''Video Games'' criticized the slippery controls.<ref>[https://archive.org/details/Video_Games_Volume_1_Number_10_1983-07_Pumpkin_Press_US/page/n55/mode/2up Video Games, July 1983 issue]</ref> However, the version they reviewed was a prototype.<ref name=GM/> Michael Brown noted that the released game was much easier than the version he played at the expo.<ref>[https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_02_No_01_1983-11_Fun_Games_Publishing_US/page/n13/mode/1up? Electronic Fun with Computer Games, November 1983 issue]</ref> The promo photo that Nintendo handed out showed a standing red Shellcreeper as the stand-in for the "P" in the phase counter. It also shows Shellcreepers and Sidesteppers together in Phase 4 which is not the case in either the Japanese or international arcade releases. | ||
IGN rated the Famicom/NES port 91st in their Top 100 NES Games list.<ref>[http://au.ign.com/top-100-nes-games/91.html]</ref> | |||
=== | ==Re-releases, ports, and remakes== | ||
===Re-releases=== | |||
The international version (first bonus level is phase 3) is part of the compilation ''[[Donkey Kong/Donkey Kong Junior/Mario Bros.]]'' arcade system published by [[Namco]] and released in 2004 in North America. | |||
An emulation of the original Japanese arcade version (first bonus level is phase 4) was released worldwide for the [[Nintendo Switch]] on September 27, 2017 as part of [[HAMSTER Corporation]]'s ''[[Arcade Archives]]'' series, under the name '''''Arcade Archives: Mario Bros.''''' The [[Nintendo Switch#Joy-Con|Joy-Con]] can be used to play in two-player mode.<ref>GameXplain. (September 13, 2017). [https://youtu.be/fqq6rAFwlns Arcade Archives for Nintendo Switch Announced (Mario Bros. more)]. ''YouTube''. Retrieved September 13, 2017.</ref> | |||
===Ports=== | |||
{{ | ''Mario Bros.'' received three ports for the [[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]]/[[Family Computer Disk System|FDS]] consoles: | ||
[[File:MB NES 2P.png|thumb|1983 Famicom/NES port]] | |||
*The first port was released in Japan in 1983 for the Famicom and abroad as part of the NES' [[Arcade Classics Series]] in 1986. It follows the international arcade phases up to Phase 11. This version introduced two difficulty settings: game A (beginner) and game B (expert). Due to hardware limitations, cutscenes have been removed, enemies have much simpler animations, fireballs are made smaller, and [[icicle]]s do not appear. The bonus rounds appear on different stages and none of them have invisible floors. Mario and Luigi's clothes are colored differently. This port has been re-released many times (see [[#Ports of Famicom/NES version|below]]). | |||
*The second port was released in 1988 for the [[Family Computer Disk System]], a Japan-exclusive accessory to the Famicom, under the title ''[[Mario Bros. Returns]]'' It is based on the previously released Famicom/NES version, but adds several elements to make the game more arcade-accurate such as icicles. It follows the Japanese arcade phases. In addition, a new mode titled "Nagatanien World" has been added, and the player can now change direction in mid-air. | |||
*The third port is the European-exclusive [[Nintendo Classics|Classic Series]] version released in 1993. It was based on the aforementioned ''Mario Bros. Returns'', and retained all the arcade features from it, while removing everything else except for the mid-air change in direction. This version was perhaps the closest port of the arcade game, and was one of only two ports to have the original arcade intermissions (the other being the 1988 {{wp|Atari 8-bit family|Atari 8-bit}} version). Of note is that while the enemies use their sprites and colors from ''Mario Bros. Returns'', Mario & Luigi use theirs from the first NES port. It also restores the game A and B difficulty modes that were missing in the 1988 version. Along with the above version, they are the only two ports to use the Japanese arcade phase system. | |||
Previously, Nintendo split the rights for ''[[Donkey Kong (game)|Donkey Kong]]'' and ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' between [[Coleco]] and [[Atari, Inc.]] with the former publishing for home consoles and the latter for home computers outside of Japan. Coleco's demonstration of ''Donkey Kong'' on their upcoming {{wp|Coleco Adam}} computer at the June 1983 Consumer Electronic Show scuttled a deal between Nintendo and Atari, Inc. to distribute a localized version of the Famicom to North America.<ref>[https://www.nintendolife.com/news/2020/02/feature_remember_when_atari_turned_down_nintendo_and_sega Remember When Atari Turned Down Nintendo And Sega?] at NintendoLife. Retrieved March 20, 2021.</ref> One week after the incident, Nintendo awarded rights to Atari, Inc. to publish ''Mario Bros.'' for both consoles and computers outside of Japan, which they did for the {{wp|Atari 2600}} for the Christmas '83 season.<ref>[https://mcurrent.name/atarihistory/wci_games.html#1983 A History of WCI Games / Atari / Atari Games / Atari Holdings] Retrieved March 20, 2021.</ref> The {{wp|Atari 5200}} port missed the intended shopping season and was released the following February.<ref>[https://retrocdn.net/images/f/f9/ComputerEntertainer_US_Vol.2_11.pdf The Video Game Update, February 2014. Pages 166 & 176.]</ref> A port for the {{wp|Atari 8-bit family|Atari 8-bit computers}} was planned to be released in April 1984 as a straight port of the Atari 5200 version, but was canceled for unknown reasons. {{wp|Atarisoft}}, the division which handled ports to competing computers, completed but did not release ports for the {{wp|Apple II}} and {{wp|Commodore 64}} but they were leaked anyway. | |||
[[ | |||
For the Japanese home computer market, Westside Soft House published a port for the {{wp|PC-8000 series|PC-8001}} in 1984.<ref>https://www.gamepres.org/pc88/library/1984/1984_2.htm (Warning: NSFW images of other games)</ref><ref>[https://kotaku.com/games/mario-bros--8/gallery Mario Bros. PC-8001 Footage] </ref> It is noted to be extremely loud with screeching sound effects, along with low-quality visuals and animation.<ref>[https://www.youtube.com/watch?v=MhJ1ZirkCNU PC-8001 Footage] (Warning: Loud Noises)</ref> This may have been the result of a poorly done conversion. However, it does include icicles which are missing from most ports. | |||
After the partition of Atari, Inc., {{wp|Ocean Software}} published home computer ports for the European market on the {{wp|Amstrad CPC}}, {{wp|ZX Spectrum}}, and Commodore 64 in 1987. The latter is unrelated to the unreleased port by Atarisoft and is noted for strange visuals and music. | |||
===Ports of NES version=== | In 1988, {{wp|Atari Corporation}} published ports for the {{wp|Atari 7800}}, and Atari 8-bit computers such as the {{wp|Atari XEGS|Atari XE Game System}}. The latter is completely unrelated to the unreleased port and is noted to be very arcade-accurate. | ||
====Ports of Famicom/NES version==== | |||
{{multiple image | {{multiple image | ||
|align= | |align=right | ||
|direction=horizontal | |direction=horizontal | ||
| | |header=Game Boy Advance ports | ||
|width1= | |width1=100 | ||
|width2= | |width2=140 | ||
|image1=Box_mb-e.jpg | |image1=Box_mb-e.jpg | ||
| | |caption1=''Mario Bros.-e'' | ||
|image2=Famicom Mini Mario Bros cover.jpg | |image2=Famicom Mini Mario Bros cover.jpg | ||
| | |caption2=''Famicom Mini: Mario Bros.'' | ||
}} | }} | ||
Several direct ports of the NES version, running under emulation, have been released on later consoles. | Several direct ports of the Famicom/NES version, running under emulation, have been released on later consoles. The first was on the [[Nintendo PlayChoice-10]], an arcade machine that played NES titles. | ||
For the [[Game Boy Advance]], ''Mario Bros.-e'' is a US exclusive released as part of Series Two for the [[e-Reader]] on November 11, 2002, which omitted the two-player support. Japan next got an exclusive release in the [[Classic NES Series|Famicom Mini]] series, unconnected with the remade version described [[#Game Boy Advance remake|below]], on May 21, 2004. | |||
''[[nookipedia:Item:Mario Bros (Animal Crossing)|Mario Bros.]]'' is included in ''[[nookipedia:Animal Crossing|Animal Crossing]]'' on the [[Nintendo GameCube]]. Excluding hacks, the only way to access the game is through an [[nookipedia:N02 Mario Bros. (Animal Crossing-e)|e-Reader card]] released only in North America on May 12, 2003.<ref>[[nookipedia:E-Reader card/Series 4 (Animal Crossing)|''Animal Crossing'' series 4 cards]]. ''Nookipedia''. Retrieved November 7, 2021.</ref> The e-Reader and Game Boy Advance must be connected to the GameCube during the scan.<ref>[https://www.youtube.com/watch?v=JoW-NWzCCRo Animal Crossing - Unlock Mario Bros. and Ice Climber without cheats]. ''YouTube''. Retrieved November 7, 2021.</ref> | |||
It was also re-released on [[Virtual Console]] for Wii for 500 [[Virtual Console#Wii Points|Wii Points]] in November/December 2006, and for 3DS on May 8, 2013 (Japan), January 9, 2014 (Europe and Australia), and January 30, 2014 (North America, US$4.99). It has also been released on the [[Wii U]] for the same price. | |||
The Famicom/NES version is also one of the 30 titles included in the [[Classics#NES Classic Edition|NES Classic Edition]] and [[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]], respectively. | |||
''' | ''Mario Bros.'' was made available as one of the 20 NES titles at the [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription service's launch in September 2018, and features online play.<ref>[https://www.nintendo.com/switch/online-service/nes/ Nintendo Entertainment System – Nintendo Switch Online]. ''Nintendo''. Retrieved May 8, 2018.</ref> | ||
''' | Additionally, ''[[Luigi Bros.]]'' is an unlockable minigame found in ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] port ''[[Super Mario 3D World + Bowser's Fury]]''. The only difference is the title screen and that Mario is replaced by Luigi with his modern color scheme (a green hat and shirt with blue overalls). | ||
'''A | ===Minigame remakes=== | ||
====''Super Mario Bros. 3''==== | |||
{{main|Mario Bros. (Super Mario Bros. 3)}} | |||
[[File:SMB3BattleMode.png|thumb|left|The battle mode in ''Super Mario Bros. 3''.]] | |||
A form of ''Mario Bros.'' is included as a separate battle mode [[minigame]] in ''[[Super Mario Bros. 3]]'' for the [[Family Computer|Famicom]] and [[Nintendo Entertainment System|NES]] and as part of the game's remake included in ''[[Super Mario All-Stars]]'', utilizing ''Super Mario Bros. 3''{{'}}s physics and a variation of its graphics. This was the first version where Spinies replaced Shellcreepers, making it more obvious not to jump on the enemy, which would become standard in later remakes to avoid confusion with the ubiquitous [[Koopa Troopa]]s of later games. | |||
It includes two new bonus levels - a fountain that sprays out coins, and a series of kickable [[? Block]]s. Unlike all other versions, players will automatically get a coin for defeating an enemy instead of having to scramble for it from the top pipes. | |||
A battle can be entered in two-player mode in the main game, by the active player on the map opening the Ⓜ or Ⓛ that represents the inactive player. This allows the players to fight over the [[card]]s, obtained by finishing a normal level, that give one to five extra lives when three are collected. The player that wins gets to continue the main game. | |||
{{br|left}} | |||
====''Super Mario All-Stars''==== | |||
{{main|Battle Game (Super Mario All-Stars)}} | |||
[[File:SMAS Battle Game.png|thumb|The Battle Game in ''Super Mario All-Stars''.]] | |||
In ''[[Super Mario All-Stars]]'', a competitive Battle Game was added with different gameplay, selectable on the title screen for ''Super Mario Bros. 3''. This version removed all bonus stages and introduced a single green [[Koopa Troopa]] to each stage whose shell can hurt the bros. but not enemies. This is the only version where the sprites for the Fireballs are replaced with [[Boo]]s. This is also the only version where enemies change color if the brothers flip them back up except for the Koopa Troopa but it will still speed up. The POW block can also randomly regenerate. Both brothers start off in [[Super Mario (form)|Super form]] and [[Super Mushroom]]s will sometimes come out of the top pipes or are hidden in the platform blocks. This minigame also features the [[? Kinoko]] which can swap the players position if they are the same form or switch their forms if they are different. | |||
This version serves as the inspiration for the [[Game Boy Advance]] remake below. | |||
==== | ====Game Boy Advance remake==== | ||
''' | {{Main|Mario Bros. (Game Boy Advance)}} | ||
[[File:SMA MB Battle 4P.png|thumb|left|4 Player Battle in ''Super Mario Advance'']] | |||
A remake of ''Mario Bros.'' is included in every ''[[Super Mario Advance (series)|Super Mario Advance]]'' game, as well as ''[[Mario & Luigi: Superstar Saga]]'' (only in the original Game Boy Advance iteration, making it no longer included the [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]). All of these games can connect to each other to play Classic or Battle mode with up to four players. Classic is based on the co-op mode from the original and uses the Japanese arcade phase system. Battle is based on the Battle Game from ''[[Super Mario All-Stars]]''. | |||
The [[Crouching High Jump|Power Squat Jump]] from ''[[Super Mario Bros. 2]]'' has been added, and the Bonus Stages are now noticeably easier than they were originally. There are also two POW Blocks per phase set, and they can be picked up much like in ''Super Mario Bros. 2''. Players can also pick each other up and throw them. | |||
{{br|left}} | |||
{{br}} | |||
==Sequels== | ==Sequels== | ||
The game | The game received three obscure sequels: two direct 1984 follow-ups for Japanese home computers called ''[[Mario Bros. Special]]'' and ''[[Punch Ball Mario Bros.]]'', and a 1995 [[Virtual Boy]] game called ''[[Mario Clash]]''. | ||
==References in later games== | ==References in later games== | ||
*''[[Super Mario Bros. 3]]'': The "Battle Mode" is very similar to ''Mario Bros.'' | *''[[Super Mario Bros. 3]]'': The "Battle Mode" is very similar to ''Mario Bros.''{{'}}s gameplay. | ||
*''[[Mario's Time Machine (Nintendo Entertainment System)|Mario's Time Machine]]'': The NES version of this game features a stage similar to the ''Mario Bros.'' arena. | |||
*''[[Super Smash Bros.]]'': Mario's green recolor resembles the colors Luigi wears in the Japanese artwork of the game. | *''[[Super Smash Bros.]]'': Mario's green recolor resembles the colors Luigi wears in the Japanese artwork of the game. | ||
*''[[Mario & Luigi: Superstar Saga]]'': A ''Mario Bros.''-themed level appears in this game. A version of the game itself (as in the ''Advance'' ports) is also included | *''[[Mario & Luigi: Superstar Saga]]'': A ''Mario Bros.''-themed level appears in this game. A version of the game itself (as in the ''Advance'' ports) is also included. [[Fighter Fly|Fighter Flies]] appear as well as Sidesteppers only in the original version of the game. | ||
*''[[Mario Power Tennis]]'': A court is named after the game, and features many elements from it, such as Shellcreepers, | *''[[Mario Power Tennis]]'': A [[Mario Classic Court|court]] is named after the game, and features many elements from it, such as Shellcreepers, POW Blocks and even similar music. | ||
*''[[Dance Dance Revolution: Mario Mix]]'': The "Underground Mozart" music is based on the first "Stage Start" theme | *''[[Dance Dance Revolution: Mario Mix]]'': The "Underground Mozart" music is based on the first "Stage Start" theme with many of the sound effects from this game remixed in the song, which itself is Mozart's ''{{wp|Eine kleine Nachtmusik}}''. | ||
*''[[WarioWare: Twisted!]]'': A [[Mario Brothers (WarioWare: Twisted!)|microgame]] based on this game appears in [[9-Volt]]'s stage. | *''[[WarioWare: Twisted!]]'': A [[Mario Brothers (WarioWare: Twisted!)|microgame]] based on this game appears in [[9-Volt]]'s stage. | ||
*''[[Super Smash Bros. Brawl]]'': There is a [[Mario Bros. (stage) | *''[[WarioWare: Smooth Moves]]'': One of the songs played in [[Opening Night]] is an arrangement of this game's title screen music. | ||
*''[[Super Smash Bros. Brawl]]'': There is a [[Mario Bros. (stage)|stage]] based on the first stages of the game, as well as an arranged version of the title's music. | |||
*''[[New Super Mario Bros.]]'': In the [[New Super Mario Bros.#Mario vs. Luigi|Mario vs. Luigi]] game, there is a jingle that goes off when the player exits the [[Warp Pipe]], which is the same jingle that plays when the player respawns in ''Mario Bros.'' | |||
*''[[New Super Mario Bros.]]'': In the [[New Super Mario Bros.#Mario vs. Luigi|Mario vs. Luigi]] game, there is a jingle that goes off when the player exits the | *''[[Mario Kart Wii]]'': The POW Block is new to the ''[[Mario Kart (series)|Mario Kart]]'' series in this game. | ||
*''[[Mario Kart Wii]]'': The [[ | |||
*''[[WarioWare: D.I.Y. Showcase]]'': A [[Mario Bros. (WarioWare: D.I.Y. Showcase)|microgame]] based on this game appears in [[18-Volt]]'s stage. | *''[[WarioWare: D.I.Y. Showcase]]'': A [[Mario Bros. (WarioWare: D.I.Y. Showcase)|microgame]] based on this game appears in [[18-Volt]]'s stage. | ||
*''[[New Super Mario Bros. Wii]]'': | *''[[New Super Mario Bros. Wii]]'': The beginning of {{world-link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}} resembles the ''Mario Bros.'' arena. | ||
*''[[New Super Mario Bros. 2]]'': | *''[[New Super Mario Bros. 2]]'': The ''Mario Bros.'' arena was remade in the [[Second Course (Gold Classics Pack)|second level]] of the [[Gold Classics Pack]]. | ||
*''[[New Super Mario Bros. U]]'': | *''[[New Super Mario Bros. U]]'': {{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}} overall resembles the ''Mario Bros.'' arena. The [[Mii]]s' cap and shirt colors match the player order of the colored Marios in the [[Game Boy Advance]] version of the game. | ||
*''[[Super Mario 3D World]]'': ''Luigi Bros.'', a port starring Luigi instead of Mario, appears in this game. It is unlocked after the player completes [[The Great Tower of Bowser Land]] level. Alternatively, if the player has save data for ''[[New Super Luigi U]]'' on their | *''[[Super Mario 3D World]]'': ''Luigi Bros.'', a port starring Luigi instead of Mario, appears in this game. It is unlocked after the player completes [[The Great Tower of Bowser Land]] level. Alternatively, if the player has save data for ''[[New Super Luigi U]]'' on their Wii U, ''Luigi Bros.'' is available from the start of the game. | ||
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': Mario's blue recolor resembles the colors Mario wears in the Japanese artwork of the game. | *''[[NES Remix]]'' / ''[[Ultimate NES Remix]]'': Several challenges are based on this game. | ||
*''[[Super Mario Maker]]'': Four of the forms [[Costume Mario]] takes on are based on this game. The costumes for [[ | *''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Mario's blue recolor resembles the colors Mario wears in the Japanese artwork of the game. In the "One Dog, One Bird, One Zapper" trailer announcing [[Duck Hunt (character)|Duck Hunt]], Mario's footsteps when walking in the classic portion were taken from the footfall sound effect from ''Mario Bros.'' | ||
*''[[Super Mario Maker]]'': Four of the forms [[Costume Mario]] takes on are based on this game. The costumes for [[Costume Mario#20|Mario]], [[Costume Mario#19|Shellcreeper]] and [[Costume Mario#18|Sidestepper]] are earned as random rewards in 100 Mario Challenge's Expert mode, while the [[Costume Mario#101|Fighter Fly costume]] is unlocked upon clearing a harder version of the [[Gnat Attack]] minigame. | |||
*''[[WarioWare Gold]]'': This game contains [[Mario Bros. (WarioWare Gold)|a microgame]] that is based on ''Mario Bros.'', which is similar to [[Wario Bros.]] | |||
*''[[Super Smash Bros. Ultimate]]'': The Mario Bros. stage from ''Super Smash Bros. Brawl'' reappears in this game. | |||
*''[[Mario Kart Tour]]'': There is a glider called the [[Mario Bros. Parafoil]] in this game. | |||
*''[[Super Mario Bros. Wonder]]'': This game's demonstration cutscene music track is rearranged for the introduction screen of KO Arena levels, and the phase start music track (phase 2 onward) is rearranged for the music tracks played during rounds in these levels. | |||
==Staff== | ==Staff== | ||
{{main|List of Mario Bros. staff}} | {{main|List of Mario Bros. staff}} | ||
The | The arcade and [[Nintendo Entertainment System|NES]] versions were produced by [[Gunpei Yokoi]], both versions were designed by [[Shigeru Miyamoto]]. The music of both versions was composed by Yukio Kaneoka. However, the Commodore 64 version music was composed by Fred Gray. | ||
==Gallery== | ==Gallery== | ||
{{main-gallery|Mario Bros. | {{main-gallery|Mario Bros.}} | ||
<gallery> | <gallery> | ||
Mario | MB Mario Artwork.png|[[Mario]] | ||
Luigi | MB Luigi Artwork.png|[[Luigi]] | ||
Shellcreeper MB.png|[[Shellcreeper]] | |||
MB Sidestepper Artwork.png|[[Sidestepper]] | |||
MB Fighter Fly Artwork.png|[[Fighter Fly|Fighterfly]] | |||
</gallery> | </gallery> | ||
==Media== | ==Media== | ||
{{ | ===Arcade=== | ||
{{media table | |||
|file1=MB Arcade Start Theme.oga | |||
|title1=Start theme | |||
|description1=The theme that plays during the instruction video for the Shellcreeper when starting a new game. | |||
|length1=0:05 | |||
|file2=MB Arcade Level Clear Theme.oga | |||
|title2=Level Clear | |||
|length2=0:03 | |||
|description2=Music that plays when completing a level. | |||
|file3=MB Arcade Level Start Theme.oga | |||
|title3=Level Start | |||
|description3=Music that plays when starting any level. | |||
|length3=0:03 | |||
|file4=Mario Bros Demo.oga | |||
|title4=Demo (With SFX) | |||
|description4=Music playing during the instruction videos for the Sidestepper, Fighterfly, and Slipice. | |||
|length4=0:05 | |||
|file5=Mario Bros Perfect.oga | |||
|title5=Perfect | |||
|description5=Music that plays when getting all coins on a bonus level. | |||
|length5=0:02 | |||
|file6=MB Arcade Game Over Theme.oga | |||
|title6=Game Over | |||
|description6=The Game Over theme. | |||
|length6=0:06 | |||
}} | |||
===Famicom/NES=== | |||
{{media table | |||
|file1=Title Theme MB NES.oga | |||
|title1=Title Theme | |||
|description1=The Title Screen's theme. | |||
|length1=0:11 | |||
|file2=MB NES Start Theme.oga | |||
|title2=Start Theme | |||
|length2=0:05 | |||
|file3=MB NES Level Clear Theme.oga | |||
|title3=Level Clear Theme | |||
|length3=0:02 | |||
|file4=MB NES Level Start Theme.oga | |||
|title4=Level Start Theme | |||
|length4=0:02 | |||
|file5=MB NES Game Over Theme.oga | |||
|title5=Game Over Theme | |||
|length5=0:05 | |||
}} | |||
==Names in other languages== | ==Names in other languages== | ||
Line 279: | Line 344: | ||
|JapM=Mario Brothers | |JapM=Mario Brothers | ||
|Ger=Mario Bros | |Ger=Mario Bros | ||
|Spa=Mario Bros. | |Spa=Mario Bros. | ||
| | |ChiS=马力欧兄弟 | ||
|ChiSR=Mǎlì'ōu Xiōngdì | |||
|ChiSM=Mario Brothers | |||
|ChiT=瑪利歐兄弟 | |||
|ChiTR=Mǎlì'ōu Xiōngdì | |||
|ChiTM=Mario Brothers | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*The [[Game Start A|music that plays]] when the player begins Phase 1 in the original Famicom/NES port, and during the instruction cutscene for the Shellcreeper in the arcade version, is part of Mozart's ''{{wp|Eine kleine Nachtmusik}}'', which is also featured in ''[[Dance Dance Revolution: Mario Mix]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Mario Bros. Wonder]]''. | |||
*The music that plays when the player begins Phase 1 is Mozart's '' | *Mario's outfit on the Japanese cover would later be used as an alternate costume for Mario in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' and an alternate costume for Wario in ''[[Super Smash Bros. Brawl]]'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. The outfit also made a cameo during Mario's transformation into [[Fire Mario|Super Mario]] in the DIC cartoons. Additionally, Luigi's outfit on the Japanese cover would later be used as an alternate costume for Mario in the ''Super Smash Bros.'' series and an alternate costume for [[Wario]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | ||
*Mario and Luigi have three different death sprites: A generic one for most enemies, a frozen one for colliding with [[Freezie|Slipice]] and [[Icicle]]s, and a burnt one for [[Fireball (obstacle)|fireball]]s. | |||
*Mario's outfit on the Japanese cover would later be used as an alternate costume for Mario in ''[[Super Smash Bros. for Nintendo 3DS / | *The music in the Atari commercial is sung to the tune of the theme song of the 1960s sitcom ''{{wp|Car 54, Where Are You?}}''<ref>GameConsoleTV (October 27, 2011). [https://www.youtube.com/watch?v=-G0PA7lDRO8 Atari 5200 Mario Bros TV Commercial]. ''YouTube''. Retrieved April 8, 2023.</ref> | ||
* | |||
==References== | ==References== | ||
<references/> | <references/> | ||
==External links== | |||
{{NIWA|Nookipedia=Item:Mario Bros (Animal Crossing)|SmashWiki=Mario (universe)#Mario Bros.|StrategyWiki=Mario Bros.}} | |||
{{TCRF|Mario Bros. (Arcade)|Mario Bros.}} | |||
*[https://www.nintendo.com/jp/famicom/software/hvc-ma/index.html Official Japanese Site] | |||
*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAAWJ.pdf Japanese Famicom manual] | |||
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAWE.pdf North American NES manual] | |||
{{MB}} | {{MB}} | ||
{{ | {{Super Mario games}} | ||
{{Arcade}} | {{Arcade}} | ||
{{NES}} | {{NES}} | ||
{{ | {{Computer}} | ||
{{ | {{Virtual Console}} | ||
{{Switch}} | |||
{{NSO}} | |||
[[Category:Mario Bros.|*]] | [[Category:Mario Bros.|*]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Arcade | [[Category:Arcade games]] | ||
[[Category:Nintendo Entertainment System | [[Category:Family Computer games]] | ||
[[Category:Platforming | [[Category:Nintendo Entertainment System games]] | ||
[[Category:Platforming games]] | |||
[[Category:1983 games]] | [[Category:1983 games]] | ||
[[Category: | [[Category:1984 games]] | ||
[[Category: | [[Category:1986 games]] | ||
[[Category: | [[Category:1987 games]] | ||
[[Category:1988 games]] | |||
[[Category:1993 games]] | |||
[[Category:Nintendo Classics]] | |||
[[Category:Classic NES Series]] | |||
[[Category:Virtual Console games]] | |||
[[de:Mario Bros. (Arcade)]] | [[de:Mario Bros. (Arcade)]] | ||
[[it:Mario Bros. (gioco)]] | [[it:Mario Bros. (gioco)]] |
Latest revision as of 02:55, December 27, 2024
- This article is about the arcade title first released in 1983. For further uses, see Mario Bros.
- Not to be confused with Super Mario Bros.
Mario Bros. | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A flyer for the original arcade game. For alternate box art, see the game's gallery. | |||||||||||||
Developer | Nintendo Research & Development 1 Intelligent Systems (Famicom/NES port) Atari, Inc. (Atari 2600 and Atari 5200 ports) MISA (PC-8001 port)[1] Choice Software (Amstrad CPC and ZX Spectrum ports) Ocean Software (Commodore 64 port) ITDC (Atari 7800 port) Sculptured Software (Atari 8-bit port) | ||||||||||||
Publisher | Nintendo Atari, Inc. (Atari 2600 and Atari 5200 ports) Westside Soft House (PC-8001 port) Ocean Software (Amstrad CPC, ZX Spectrum, and Commodore 64 ports) Atari Corporation (Atari 7800 and Atari 8-bit ports) HAMSTER (Arcade Archives) | ||||||||||||
Platform(s) | Arcade, Family Computer, Nintendo Entertainment System, Atari 2600, Atari 5200, NEC PC-8001, Nintendo PlayChoice-10, Amstrad CPC, Commodore 64, ZX Spectrum, Atari 7800, Atari 8-bit, Game Boy Advance (e-Reader), Virtual Console (Wii, Wii U, Nintendo 3DS), NES Classic Edition/Nintendo Classic Mini: Family Computer, Nintendo Switch (Arcade Archives), Nintendo Entertainment System - Nintendo Switch Online | ||||||||||||
Release date | Arcade: June 21, 1983[2] July 20, 1983[?]
Famicom/NES:
September 9, 1983[3] June 20, 1986[?] September 1, 1986[?] 1993 (Classic Series)[?] Atari 2600: December 1983[?] Atari 5200: February 1984[?] PC-8001: February 1984[?] Nintendo PlayChoice-10: August 1986[?] Amstrad CPC: June 19, 1987[?] Commodore 64: 1987[?] ZX Spectrum: 1987[?] Atari 8-bit: November 22, 1988[?] Atari 7800: December 1988[?] Game Boy Advance: November 11, 2002 (e-Reader)[?] May 21, 2004 (Famicom Mini)[?] Virtual Console (Wii): November 19, 2006[?] December 7, 2006[?] December 8, 2006[?] December 12, 2006[?] December 30, 2008[?] Virtual Console (3DS): May 8, 2013[?] January 9, 2014[?] January 9, 2014[?] January 30, 2014[?] Virtual Console (Wii U): May 29, 2013[?] June 20, 2013[?] June 20, 2013[?] June 20, 2013[?] NES Classic Edition: November 10, 2016[?] November 10, 2016[?] November 11, 2016[?] November 11, 2016[?] Nintendo Switch (Arcade Archives): September 27, 2017[?] September 27, 2017[?] September 27, 2017[?] September 27, 2017[?] Nintendo Entertainment System - Nintendo Switch Online: September 18, 2018[?] September 19, 2018[?] September 19, 2018[?] September 19, 2018[?] April 23, 2019[?] April 23, 2019[?] | ||||||||||||
Language(s) | English (United States) | ||||||||||||
Genre | Platformer | ||||||||||||
Rating(s) |
| ||||||||||||
Mode(s) | Up to 2 players simultaneously | ||||||||||||
Format | Arcade:
Built-in Famicom:
Cartridge NES:
Game Pak Wii: Digital download Wii U: Digital download Nintendo Switch: Digital download Game Boy Advance: Game Pak e-Reader card Nintendo 3DS: Digital download NES Classic Edition:
Built-in
| ||||||||||||
Cabinet | Upright and cocktail | ||||||||||||
Input | Arcade: Joystick Famicom:
NES:
Wii: Wii Remote (horizontal) Wii U: Wii Remote (horizontal) Nintendo Switch: Joy-Con (horizontal) Game Boy Advance: Nintendo 3DS: Home computer system: NES Classic Edition:
| ||||||||||||
Serial code(s) | Famicom: HVC-MA Game Boy Advance: AGB-FMBJ-JPN |
Mario Bros. is an arcade game developed by Nintendo and released on June 21, 1983.[2] It was also released on the NES under the Arcade Classics Series series of games (a version itself later ported to other systems), Atari 2600, Atari 5200, and Atari 7800 as well as a large multitude of home computer systems. This was the first game to introduce a simultaneous two-player mode, coins, pipes, and POW Blocks. The game is often stated to be the first appearance of Luigi, such as by Nintendo during the Year of Luigi that commemorated his debut, despite the fact that Luigi had actually previously appeared in the Game & Watch game of the same name, though the arcade game was in development first.[citation needed] Beyond featuring Mario and Luigi, the Game & Watch game bears no similarity to the arcade game.
Mario Bros. is also included as a separate minigame, functioning like the original game with updated graphics, in the two-player mode of Super Mario Bros. 3, as well as in Mario & Luigi: Superstar Saga and all four games in the Super Mario Advance series.
Story[edit]
The premise of the game revolves around twin plumbers Mario and Luigi, who are in the sewer system of New York[4][5] (or their house according to Atari).[6] The sewers are overrun by waves of enemies, which must be defeated for coins.
Gameplay[edit]
The game features a simple stage in which the player plays in an endless game. Much of the gameplay appears to have been inspired by an arcade game named Joust. Enemies come from the pipes on the top and head downwards, where they may enter the pipes again to return to the top. The game features 22 unique phases (although Phase 2 was removed from non-Japanese versions of the game), and after the last phase has been completed, it merely loops the phase order from then on; the screen will still read "Phase 23" onward up to "Phase 98" (99 in Japan). After reaching Phase 98/99, screen text will stop incrementing, though the order of unique phases still loops. The phase counter at the bottom of the screen reads "KO" from Phase 25 onward.
The goal in each phase is to defeat all enemies, which is done by jumping up and hitting the floor below enemies. This flips them, giving the player the chance to kick them away, which is rewarded with 800 points. Enemies that are kicked over in succession quickly enough after the first will award 800 more points, up to 3200 points. The highest score that the game can display is 999,990 points, and scoring any more will overflow the display and make it start counting from 0 again. The POW Block can also be used to flip enemies; however, it can be used only three times. After an enemy is knocked away, a coin (a "wafer" in the Atari 2600 version of the game) appears from one of the pipes, and gives 800 points when collected. When all enemies are defeated, the player continues to the next phase. In later levels, different types of enemies and harming fireballs appear. In Phases 4, 9, and every seventh phase after that (Phase 3 and every fifth phase after that in the NES version), a bonus level appears where all the coins have to be collected in order to get an extra 5,000 points (during the first bonus level) or 8,000 points (during the second bonus level onwards). The time limit of the bonus level at first is 20 seconds, but starting from the second bonus level (third in the NES version), it is reduced to 15 seconds. Excluding the first bonus level, all bonus levels have floors of ice. The POW Block regenerates after the second bonus level and every subsequent bonus level. Unlike the arcade original, upon reaching Phase 100 in the NES version, the screen reads "Phase 0", and completing it will start incrementing the phase counter again as normal.
Controls[edit]
Famicom/NES controls[edit]
- : Move to the left/right
- : Jump / Punch from underneath
- : Pause the game / Start the game
- : Select game mode
Game Boy Advance controls[edit]
- : Move to the left/right
- + : Quit
- : Jump / Punch from underneath
- : Pause the game / Start the game
- : Select game mode
Wii/Wii U controls (Wii Remote)[edit]
- : Move to the left/right
- : Jump / Punch from underneath
- : Pause the game / Start the game
- : Select game mode
Wii/Wii U controls (Classic Controller)[edit]
- : Move to the left/right
- : Jump / Punch from underneath
- : Pause the game / Start the game
- : Select game mode
Wii controls (GameCube Controller)[edit]
- : Move to the left/right
- : Jump / Punch from underneath
- : Pause the game / Start the game
- : Select game mode
Nintendo 3DS controls[edit]
- : Move to the left/right
- : Jump / Punch from underneath
- : Pause the game / Start the game
- : Select game mode
Wii U controls (GamePad / Pro Controller)[edit]
- : Move to the left/right
- : Jump / Punch from underneath
- : Pause the game / Start the game
- : Select game mode
Nintendo Switch controls (Dual Joy-Con / Pro Controller)[edit]
- / : Move to the left/right
- : Jump / Punch from underneath
- : Pause the game / Start the game
- : Select game mode
Nintendo Switch controls (Single Joy-Con)[edit]
- : Move to the left/right
- : Jump / Punch from underneath
- + : Pause the game / Start the game
- + : Select game mode
Characters[edit]
Playable[edit]
Image | Name | Information |
---|---|---|
Mario | The older Mario brother, who serves as player one. | |
Luigi | The younger Mario brother, who serves as player two. |
Enemies[edit]
Target enemies must be defeated to clear the phase while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. Shellcreepers and Sidesteppers appear together only in Phase 5 (6 in Japan). The last target enemy will always move at its fastest pace unless said enemy is a Fighterfly.
Target enemies[edit]
Image | Name | Debut | Information and abilities |
---|---|---|---|
Shellcreeper | Phase 1 | The first enemies in the game, a possible inspiration for Koopa Troopas. They are replaced by Spinies in remade versions. This is the only target enemy to appear before the first bonus round. | |
Sidestepper | Phase 4 (Phase 5 in Japan) - The next phase after the first bonus round. | Crab creatures that are harder to defeat and have appeared in various games. The first time the player hits them, they will gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off. They are the most common target enemy in the game. | |
Fighterfly | Phase 6 (Phase 7 in Japan) - The next phase after the first two to contain Sidesteppers. | Flies that jump up and down. The player cannot hit them while they are airborne, and must wait for them to land. After the second bonus stage, all subsequent non-bonus phases will have one or two of them. |
Other enemies[edit]
Image | Name | Debut | Information and abilities |
---|---|---|---|
Slipice | Phase 9 (Phase 10 in Japan) | Ice creatures that possess the ability to "self destruct" and cover the floor they are on with ice. Ice-covered floors give the Mario Bros. less traction. Renamed to Freezie in later games. | |
Icicle | Phase 16 (Phase 17 in Japan) | Icicles that at first appear as droplets of water, before forming into a sharp icicle. The icicle will eventually fall over, defeating any bros. underneath. | |
Fireball | Phase 1 | Gigantic balls of fire that come in two varieties. Red ones bounce diagonally around the stage while Green ones travel horizontally. They can be defeated by bashing them from underneath, just as they hit the ground. The player can also use a POW Block to defeat them as well. |
Items[edit]
Image | Name | Effect |
---|---|---|
Coin (Wafer in Atari 2600 version) | Coins that appear each time an enemy is defeated, with the exception of the last one defeated. They also make an appearance every five stages in a "Test Your Skill" event. If the player collects all of these coins, they will receive a point bonus. In the Atari 2600 version, the coins spawned from defeated enemies are replaced by Wafers. | |
POW Block | POW Blocks always appear in the center of the level, knocking over all enemies on-screen when a brother hits it. They can only be used three times; after the third time, the block disappears and does not reappear until later stages. |
Reception[edit]
The arcade game was given a preview at the Amusement Operators Expo held at the O'Hare Exposition Center in Chicago from March 25-27, 1983. The reviews were mixed. Steve Arrants of Creative Computing Video & Arcade Games considered it his favorite among the ten games showcased[7] while William Michael Brown of Electronic Fun with Computer Games thought it was a dud with difficulty being the main issue.[8] John Holmstrom of Video Games criticized the slippery controls.[9] However, the version they reviewed was a prototype.[2] Michael Brown noted that the released game was much easier than the version he played at the expo.[10] The promo photo that Nintendo handed out showed a standing red Shellcreeper as the stand-in for the "P" in the phase counter. It also shows Shellcreepers and Sidesteppers together in Phase 4 which is not the case in either the Japanese or international arcade releases.
IGN rated the Famicom/NES port 91st in their Top 100 NES Games list.[11]
Re-releases, ports, and remakes[edit]
Re-releases[edit]
The international version (first bonus level is phase 3) is part of the compilation Donkey Kong/Donkey Kong Junior/Mario Bros. arcade system published by Namco and released in 2004 in North America.
An emulation of the original Japanese arcade version (first bonus level is phase 4) was released worldwide for the Nintendo Switch on September 27, 2017 as part of HAMSTER Corporation's Arcade Archives series, under the name Arcade Archives: Mario Bros. The Joy-Con can be used to play in two-player mode.[12]
Ports[edit]
Mario Bros. received three ports for the Famicom/NES/FDS consoles:
- The first port was released in Japan in 1983 for the Famicom and abroad as part of the NES' Arcade Classics Series in 1986. It follows the international arcade phases up to Phase 11. This version introduced two difficulty settings: game A (beginner) and game B (expert). Due to hardware limitations, cutscenes have been removed, enemies have much simpler animations, fireballs are made smaller, and icicles do not appear. The bonus rounds appear on different stages and none of them have invisible floors. Mario and Luigi's clothes are colored differently. This port has been re-released many times (see below).
- The second port was released in 1988 for the Family Computer Disk System, a Japan-exclusive accessory to the Famicom, under the title Mario Bros. Returns It is based on the previously released Famicom/NES version, but adds several elements to make the game more arcade-accurate such as icicles. It follows the Japanese arcade phases. In addition, a new mode titled "Nagatanien World" has been added, and the player can now change direction in mid-air.
- The third port is the European-exclusive Classic Series version released in 1993. It was based on the aforementioned Mario Bros. Returns, and retained all the arcade features from it, while removing everything else except for the mid-air change in direction. This version was perhaps the closest port of the arcade game, and was one of only two ports to have the original arcade intermissions (the other being the 1988 Atari 8-bit version). Of note is that while the enemies use their sprites and colors from Mario Bros. Returns, Mario & Luigi use theirs from the first NES port. It also restores the game A and B difficulty modes that were missing in the 1988 version. Along with the above version, they are the only two ports to use the Japanese arcade phase system.
Previously, Nintendo split the rights for Donkey Kong and Donkey Kong Jr. between Coleco and Atari, Inc. with the former publishing for home consoles and the latter for home computers outside of Japan. Coleco's demonstration of Donkey Kong on their upcoming Coleco Adam computer at the June 1983 Consumer Electronic Show scuttled a deal between Nintendo and Atari, Inc. to distribute a localized version of the Famicom to North America.[13] One week after the incident, Nintendo awarded rights to Atari, Inc. to publish Mario Bros. for both consoles and computers outside of Japan, which they did for the Atari 2600 for the Christmas '83 season.[14] The Atari 5200 port missed the intended shopping season and was released the following February.[15] A port for the Atari 8-bit computers was planned to be released in April 1984 as a straight port of the Atari 5200 version, but was canceled for unknown reasons. Atarisoft, the division which handled ports to competing computers, completed but did not release ports for the Apple II and Commodore 64 but they were leaked anyway.
For the Japanese home computer market, Westside Soft House published a port for the PC-8001 in 1984.[16][17] It is noted to be extremely loud with screeching sound effects, along with low-quality visuals and animation.[18] This may have been the result of a poorly done conversion. However, it does include icicles which are missing from most ports.
After the partition of Atari, Inc., Ocean Software published home computer ports for the European market on the Amstrad CPC, ZX Spectrum, and Commodore 64 in 1987. The latter is unrelated to the unreleased port by Atarisoft and is noted for strange visuals and music.
In 1988, Atari Corporation published ports for the Atari 7800, and Atari 8-bit computers such as the Atari XE Game System. The latter is completely unrelated to the unreleased port and is noted to be very arcade-accurate.
Ports of Famicom/NES version[edit]
Several direct ports of the Famicom/NES version, running under emulation, have been released on later consoles. The first was on the Nintendo PlayChoice-10, an arcade machine that played NES titles.
For the Game Boy Advance, Mario Bros.-e is a US exclusive released as part of Series Two for the e-Reader on November 11, 2002, which omitted the two-player support. Japan next got an exclusive release in the Famicom Mini series, unconnected with the remade version described below, on May 21, 2004.
Mario Bros. is included in Animal Crossing on the Nintendo GameCube. Excluding hacks, the only way to access the game is through an e-Reader card released only in North America on May 12, 2003.[19] The e-Reader and Game Boy Advance must be connected to the GameCube during the scan.[20]
It was also re-released on Virtual Console for Wii for 500 Wii Points in November/December 2006, and for 3DS on May 8, 2013 (Japan), January 9, 2014 (Europe and Australia), and January 30, 2014 (North America, US$4.99). It has also been released on the Wii U for the same price.
The Famicom/NES version is also one of the 30 titles included in the NES Classic Edition and Nintendo Classic Mini: Family Computer, respectively.
Mario Bros. was made available as one of the 20 NES titles at the Nintendo Switch Online subscription service's launch in September 2018, and features online play.[21]
Additionally, Luigi Bros. is an unlockable minigame found in Super Mario 3D World and its Nintendo Switch port Super Mario 3D World + Bowser's Fury. The only difference is the title screen and that Mario is replaced by Luigi with his modern color scheme (a green hat and shirt with blue overalls).
Minigame remakes[edit]
Super Mario Bros. 3[edit]
- Main article: Mario Bros. (Super Mario Bros. 3)
A form of Mario Bros. is included as a separate battle mode minigame in Super Mario Bros. 3 for the Famicom and NES and as part of the game's remake included in Super Mario All-Stars, utilizing Super Mario Bros. 3's physics and a variation of its graphics. This was the first version where Spinies replaced Shellcreepers, making it more obvious not to jump on the enemy, which would become standard in later remakes to avoid confusion with the ubiquitous Koopa Troopas of later games.
It includes two new bonus levels - a fountain that sprays out coins, and a series of kickable ? Blocks. Unlike all other versions, players will automatically get a coin for defeating an enemy instead of having to scramble for it from the top pipes.
A battle can be entered in two-player mode in the main game, by the active player on the map opening the Ⓜ or Ⓛ that represents the inactive player. This allows the players to fight over the cards, obtained by finishing a normal level, that give one to five extra lives when three are collected. The player that wins gets to continue the main game.
Super Mario All-Stars[edit]
- Main article: Battle Game (Super Mario All-Stars)
In Super Mario All-Stars, a competitive Battle Game was added with different gameplay, selectable on the title screen for Super Mario Bros. 3. This version removed all bonus stages and introduced a single green Koopa Troopa to each stage whose shell can hurt the bros. but not enemies. This is the only version where the sprites for the Fireballs are replaced with Boos. This is also the only version where enemies change color if the brothers flip them back up except for the Koopa Troopa but it will still speed up. The POW block can also randomly regenerate. Both brothers start off in Super form and Super Mushrooms will sometimes come out of the top pipes or are hidden in the platform blocks. This minigame also features the ? Kinoko which can swap the players position if they are the same form or switch their forms if they are different.
This version serves as the inspiration for the Game Boy Advance remake below.
Game Boy Advance remake[edit]
- Main article: Mario Bros. (Game Boy Advance)
A remake of Mario Bros. is included in every Super Mario Advance game, as well as Mario & Luigi: Superstar Saga (only in the original Game Boy Advance iteration, making it no longer included the 3DS remake). All of these games can connect to each other to play Classic or Battle mode with up to four players. Classic is based on the co-op mode from the original and uses the Japanese arcade phase system. Battle is based on the Battle Game from Super Mario All-Stars.
The Power Squat Jump from Super Mario Bros. 2 has been added, and the Bonus Stages are now noticeably easier than they were originally. There are also two POW Blocks per phase set, and they can be picked up much like in Super Mario Bros. 2. Players can also pick each other up and throw them.
Sequels[edit]
The game received three obscure sequels: two direct 1984 follow-ups for Japanese home computers called Mario Bros. Special and Punch Ball Mario Bros., and a 1995 Virtual Boy game called Mario Clash.
References in later games[edit]
- Super Mario Bros. 3: The "Battle Mode" is very similar to Mario Bros.'s gameplay.
- Mario's Time Machine: The NES version of this game features a stage similar to the Mario Bros. arena.
- Super Smash Bros.: Mario's green recolor resembles the colors Luigi wears in the Japanese artwork of the game.
- Mario & Luigi: Superstar Saga: A Mario Bros.-themed level appears in this game. A version of the game itself (as in the Advance ports) is also included. Fighter Flies appear as well as Sidesteppers only in the original version of the game.
- Mario Power Tennis: A court is named after the game, and features many elements from it, such as Shellcreepers, POW Blocks and even similar music.
- Dance Dance Revolution: Mario Mix: The "Underground Mozart" music is based on the first "Stage Start" theme with many of the sound effects from this game remixed in the song, which itself is Mozart's Eine kleine Nachtmusik.
- WarioWare: Twisted!: A microgame based on this game appears in 9-Volt's stage.
- WarioWare: Smooth Moves: One of the songs played in Opening Night is an arrangement of this game's title screen music.
- Super Smash Bros. Brawl: There is a stage based on the first stages of the game, as well as an arranged version of the title's music.
- New Super Mario Bros.: In the Mario vs. Luigi game, there is a jingle that goes off when the player exits the Warp Pipe, which is the same jingle that plays when the player respawns in Mario Bros.
- Mario Kart Wii: The POW Block is new to the Mario Kart series in this game.
- WarioWare: D.I.Y. Showcase: A microgame based on this game appears in 18-Volt's stage.
- New Super Mario Bros. Wii: The beginning of World Coin-1 resembles the Mario Bros. arena.
- New Super Mario Bros. 2: The Mario Bros. arena was remade in the second level of the Gold Classics Pack.
- New Super Mario Bros. U: World Coin-2 overall resembles the Mario Bros. arena. The Miis' cap and shirt colors match the player order of the colored Marios in the Game Boy Advance version of the game.
- Super Mario 3D World: Luigi Bros., a port starring Luigi instead of Mario, appears in this game. It is unlocked after the player completes The Great Tower of Bowser Land level. Alternatively, if the player has save data for New Super Luigi U on their Wii U, Luigi Bros. is available from the start of the game.
- NES Remix / Ultimate NES Remix: Several challenges are based on this game.
- Super Smash Bros. for Nintendo 3DS / Wii U: Mario's blue recolor resembles the colors Mario wears in the Japanese artwork of the game. In the "One Dog, One Bird, One Zapper" trailer announcing Duck Hunt, Mario's footsteps when walking in the classic portion were taken from the footfall sound effect from Mario Bros.
- Super Mario Maker: Four of the forms Costume Mario takes on are based on this game. The costumes for Mario, Shellcreeper and Sidestepper are earned as random rewards in 100 Mario Challenge's Expert mode, while the Fighter Fly costume is unlocked upon clearing a harder version of the Gnat Attack minigame.
- WarioWare Gold: This game contains a microgame that is based on Mario Bros., which is similar to Wario Bros.
- Super Smash Bros. Ultimate: The Mario Bros. stage from Super Smash Bros. Brawl reappears in this game.
- Mario Kart Tour: There is a glider called the Mario Bros. Parafoil in this game.
- Super Mario Bros. Wonder: This game's demonstration cutscene music track is rearranged for the introduction screen of KO Arena levels, and the phase start music track (phase 2 onward) is rearranged for the music tracks played during rounds in these levels.
Staff[edit]
- Main article: List of Mario Bros. staff
The arcade and NES versions were produced by Gunpei Yokoi, both versions were designed by Shigeru Miyamoto. The music of both versions was composed by Yukio Kaneoka. However, the Commodore 64 version music was composed by Fred Gray.
Gallery[edit]
- For this subject's image gallery, see Gallery:Mario Bros.
Media[edit]
Arcade[edit]
Start theme - The theme that plays during the instruction video for the Shellcreeper when starting a new game. | File info 0:05 |
Level Clear - Music that plays when completing a level. | File info 0:03 |
Level Start - Music that plays when starting any level. | File info 0:03 |
Demo (With SFX) - Music playing during the instruction videos for the Sidestepper, Fighterfly, and Slipice. | File info 0:05 |
Perfect - Music that plays when getting all coins on a bonus level. | File info 0:02 |
Game Over - The Game Over theme. | File info 0:06 |
Famicom/NES[edit]
Title Theme - The Title Screen's theme. | File info 0:11 |
Start Theme | File info 0:05 |
Level Clear Theme | File info 0:02 |
Level Start Theme | File info 0:02 |
Game Over Theme | File info 0:05 |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マリオブラザーズ[?] Mario Burazāzu |
Mario Brothers | |
Chinese (simplified) | 马力欧兄弟[?] Mǎlì'ōu Xiōngdì |
Mario Brothers | |
Chinese (traditional) | 瑪利歐兄弟[?] Mǎlì'ōu Xiōngdì |
Mario Brothers | |
German | Mario Bros[?] | - | |
Spanish | Mario Bros.[?] | - |
Trivia[edit]
- The music that plays when the player begins Phase 1 in the original Famicom/NES port, and during the instruction cutscene for the Shellcreeper in the arcade version, is part of Mozart's Eine kleine Nachtmusik, which is also featured in Dance Dance Revolution: Mario Mix, Super Smash Bros. Brawl and Super Mario Bros. Wonder.
- Mario's outfit on the Japanese cover would later be used as an alternate costume for Mario in Super Smash Bros. for Nintendo 3DS / Wii U and an alternate costume for Wario in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U. The outfit also made a cameo during Mario's transformation into Super Mario in the DIC cartoons. Additionally, Luigi's outfit on the Japanese cover would later be used as an alternate costume for Mario in the Super Smash Bros. series and an alternate costume for Wario in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U.
- Mario and Luigi have three different death sprites: A generic one for most enemies, a frozen one for colliding with Slipice and Icicles, and a burnt one for fireballs.
- The music in the Atari commercial is sung to the tune of the theme song of the 1960s sitcom Car 54, Where Are You?[22]
References[edit]
- ^ https://videogamesdensetsu.tumblr.com/post/157666153625/the-nec-pc-8001-version-of-mario-bros-published
- ^ a b c Game Machine #216, July 15, 1983 issue, page 38
- ^ List of Famicom Software. Nintendo DREAM. Retrieved December 3, 2024.
- ^ Porges, Seth (October 19, 2009). Exclusive Interview With Nintendo Gaming Mastermind Shigeru Miyamoto. Popular Mechanics. Retrieved November 25, 2009.
- ^ Snider, Mike (November 08, 2010). Q&A: 'Mario' creator Shigeru Miyamoto. USA Today. Retrieved March 25, 2016.
- ^ "Mario the carpenter and his brother Luigi are hopping mad! The water pipes in their house are blocked with crawling creatures. If the two brothers can't get rid of them they'll never take a bath again!" - Mario Bros. Atari game manual, first page.
- ^ Atari Magazines
- ^ Electronic Fun with Computer Games, July 1983 issue
- ^ Video Games, July 1983 issue
- ^ Electronic Fun with Computer Games, November 1983 issue
- ^ [1]
- ^ GameXplain. (September 13, 2017). Arcade Archives for Nintendo Switch Announced (Mario Bros. more). YouTube. Retrieved September 13, 2017.
- ^ Remember When Atari Turned Down Nintendo And Sega? at NintendoLife. Retrieved March 20, 2021.
- ^ A History of WCI Games / Atari / Atari Games / Atari Holdings Retrieved March 20, 2021.
- ^ The Video Game Update, February 2014. Pages 166 & 176.
- ^ https://www.gamepres.org/pc88/library/1984/1984_2.htm (Warning: NSFW images of other games)
- ^ Mario Bros. PC-8001 Footage
- ^ PC-8001 Footage (Warning: Loud Noises)
- ^ Animal Crossing series 4 cards. Nookipedia. Retrieved November 7, 2021.
- ^ Animal Crossing - Unlock Mario Bros. and Ice Climber without cheats. YouTube. Retrieved November 7, 2021.
- ^ Nintendo Entertainment System – Nintendo Switch Online. Nintendo. Retrieved May 8, 2018.
- ^ GameConsoleTV (October 27, 2011). Atari 5200 Mario Bros TV Commercial. YouTube. Retrieved April 8, 2023.
External links[edit]
Mario Bros. | |
---|---|
Characters | Mario • Luigi |
Items and objects | ? Blockb • ? Kinokoc • Cardb • Coin • Eggd • Fish Skeletond • Floor • Garbage cand • Heartd • Koopa Shelld • Ladderb • POW Block • Starmand • Super Mushroomc • Wafera |
Enemies and obstacles | Booc • Bowserd • Fighter Fly • Fireball • Iced • Icicle • Koopac • Shellcreeper • Sidestepper • Slipice • Spinybcd |
Music | Game Start A • Title BGM |
Other | Gallery • Staff |