List of Super Mario Odyssey glitches: Difference between revisions
Apikachu68 (talk | contribs) m (Alphabetizing glitches.) |
|||
(96 intermediate revisions by 27 users not shown) | |||
Line 1: | Line 1: | ||
{{image|more=yes|Illustrate all applicable glitches}} | |||
{{image}} | |||
{{italic title|List of ''Super Mario Odyssey'' glitches}} | {{italic title|List of ''Super Mario Odyssey'' glitches}} | ||
This is a list of glitches in ''[[Super Mario Odyssey]]''. | This is a list of glitches in ''[[Super Mario Odyssey]]''. All glitch names are unofficial unless otherwise stated. | ||
__TOC__ | __TOC__ | ||
==Camera== | |||
===Talkatoo camera lock=== | |||
If Mario performs a [[Cap Throw]] at [[Talkatoo]] and talks to him at the same time, the camera will lock into place.<ref name="scykoh">Scykoh. (November 18, 2017) [https://www.youtube.com/watch?v=tWBqJgGnVVA Super Mario Odyssey - Glitchfest]. ''YouTube''. Retrieved 21 December 2017.</ref> Additionally, if Mario performs a [[somersault]] and quickly turns the camera to face Talkatoo, he will be standing in midair. This glitch can be used to cheat the [[Jump-Rope Challenge]] in the [[Metro Kingdom]] and get a maximum score of 99,999 jumps. The player can return to regular ground by shaking their controller or pressing {{button|switch|Y}} and can end the glitch completely by entering into another area such as the [[Crazy Cap]] shop or speaking to someone else. If the player performs this glitch and performs a Cap Throw at a [[Scarecrow (object)|scarecrow]], the screen will move the position as it normally would and freeze there instead. If the player performs this glitch and [[capture]]s a pair of [[Binoculars]] or a [[spark pylon]], the screen will not move and inside the Binoculars the vision is that of usually inside a pair of Binoculars.<ref>https://twitter.com/Raltseye/status/948563348269903872</ref> | |||
If Mario performs a [[Cap Throw]] at [[Talkatoo]] and talks to him at the same time, the camera will lock into place.<ref name="scykoh"/> Additionally, if Mario performs a [[ | |||
As of the February 21, 2018 update, this glitch is fixed, with the worldwide and friends rankings for the Jump-Rope Challenge having been reset. | |||
=== | ===Uncaptured frog glitch=== | ||
If | If the player throws Cappy at a certain angle at a [[frog]], he will appear to have captured it for a frame before returning to Mario without the frog actually being captured. The cutscene does not play if this glitch is tried when the player is capturing for the first time.<ref>https://twitter.com/MarioBrothBlog/status/1318322823060926465?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Etweet</ref> | ||
====Gushen bouncing indefinitely | ==Freezes== | ||
===Bowser deserter freeze=== | |||
{{damage|1}} | |||
In the [[Bowser's Moon Wedding]] objective, if Mario falls into the lava just as he is about to capture Bowser, the game immediately crashes.<ref name="scykoh"/> | |||
===Bowser showdown softlock=== | |||
In the final part of Mario's second battle with Bowser, as Bowser is performing three swipes with his tail, Mario must dodge the first tail swipe, immediately take damage, and then punch Bowser as many times as possible. If done correctly, Mario will be stuck in place. He will be immune to Bowser's shockwave attack, but will still take damage from Bowser's fiery shell throwing attack. The only way to cancel this glitch normally is to have Mario's Health Meter hit zero.<ref name="a+start"/> | |||
===Defeated captured Piranha Plant freeze=== | |||
{{damage|2}} | |||
In co-op mode, if the player playing as Mario captures a [[Poison Piranha Plant]] or a [[Fire Piranha Plant]], the player playing as Cappy can defeat it. Cappy can still move around, and the glitch can be ended by warping to any available [[Checkpoint Flag]], but the game will freeze and eventually crash if Cappy gets stuck in a different Piranha Plant.<ref name="scykoh"/><ref name="a+start"/> | |||
===Key grab freeze=== | |||
During [[List of Power Moons in the Metro Kingdom#Metro Kingdom Timer Challenge 2|Metro Kingdom Timer Challenge 2]], if Mario manages to grab a [[key]] precisely just as time runs out, the game will freeze, though the player is still able to move the camera. To end this glitch, the player must close the software on the [[Nintendo Switch]] menu. | |||
===Pauline softlock=== | |||
If Mario throws [[Pauline's lost items|Pauline's hat]] at her and talks to her at the moment she flinches from being hit, the game will softlock.<ref name="a+start"/> | |||
==Physics== | |||
'''NOTE''': These glitches result from how Mario and/or other characters and objects interact with the world. | |||
===Cascade clip=== | |||
During the first visit to the [[Cascade Kingdom]] before collecting the [[Our First Power Moon|first Power Moon]], if Mario manages to reach the platform with the [[Odyssey]] and [[Ground Pound]]s at a certain spot, he is able to clip through the floor and swim around. Doing this allows Mario to grab the Power Moon without using a [[capture]].<ref>Lowest Percent (November 7, 2020). [https://youtu.be/L5aQzCJW5-s How Speedrunners beat Mario Odyssey without Cappy (almost)]. ''YouTube''. Retrieved August 17, 2021.</ref> | |||
===Floating Hammer Bro glitch=== | |||
In the Luncheon Kingdom, there is an area with some [[Hammer Bro]]s and some cheese rocks the player has to break for a Power Moon. If Mario manages to perform a Cap Throw on the Hammer Bro atop some [[? Block]]s so that it lands on an object, it will begin floating in a seemingly random direction. The Hammer Bro will return to normal when it touches ground again.<ref name="a+start">A+Start. (November 17, 2017). [https://youtube.com/watch?v=pYDnkWvnW3g Super Mario Odyssey Glitches - Son of a Glitch - Episode 78]. ''YouTube''. Retrieved January 7, 2018.</ref><ref>DGR. (March 24, 2018). [https://www.youtube.com/watch?v=dWsl8JgAZ4M THE MYSTERIOUS FLOATING PAN BRO (Super Cool Glitch) | Glitch Showcase]. ''YouTube''. Retrieved March 24, 2018.</ref> | |||
===Frog swimming in midair=== | |||
If Mario can capture a [[frog]], jump, de-capture it, bounce on another frog's head, and [[capture]] it, he can swim in the air. This glitch lasts until Mario jumps or de-captures the frog. If Mario manages to perform this glitch in the [[Darker Side]], he can skip the vast majority of the level. Additionally, if Mario travels out of bounds while performing this glitch in the Darker Side and de-captures the frog, he will fall indefinitely without even taking damage, and if the player attempts to pause, Mario's and Cappy's models on the pause screen become increasingly corrupted.<ref name="scykoh"/> | |||
As of the February 21, 2018 update, this glitch is fixed. | |||
===Glydon clipping=== | |||
In various kingdoms, there are various areas in which Mario can take Glydon and keep performing small jumps while facing away from the wall and can get pushed inside and out of bounds. This can allow him to get the "[[List of Power Moons in the Lost Kingdom#The Caged Gold|The Caged Gold]]" Power Moon in the [[Lost Kingdom]] without using a [[Trapeetle]].<ref name="scykoh"/><ref name="a+start"/> | |||
===Gushen bouncing indefinitely glitch=== | |||
During either battle with [[Mollusque-Lanceur]], if Mario de-captures a [[Gushen]], then recaptures it just as it falls onto Mollosque-Lanceur, he will indefinitely move upward. The player cannot de-capture the Gushen nor can they pause the game, and the only way to exit the glitch is to turn off the console.<ref name="scykoh"/> | During either battle with [[Mollusque-Lanceur]], if Mario de-captures a [[Gushen]], then recaptures it just as it falls onto Mollosque-Lanceur, he will indefinitely move upward. The player cannot de-capture the Gushen nor can they pause the game, and the only way to exit the glitch is to turn off the console.<ref name="scykoh"/> | ||
=== | ===Gushen respawn glitch=== | ||
==== | If Mario manages to defeat a specific [[Gushen]] in the [[Seaside Kingdom]] by [[Ground Pound]]ing it at a lower elevation, he can stand on top of the respawning point to forcibly push the Gushen out of bounds, then capture the Gushen just as it respawns. By doing this, the game's collision detection will be turned off completely, leaving only the stage boundaries.<ref name="scykoh"/> | ||
As of the February 21, 2018 update, this glitch is fixed. | |||
===Hammer Bro clip=== | |||
In the Luncheon Kingdom, specifically [[Peronza Plaza]], if Mario captures a Hammer Bro, he can glitch into the mound of fruits behind the area, going out of bounds.<ref name="scykoh"/> | |||
===Invincible Fire Bro glitch=== | |||
In the Wooded Kingdom, there is a Fire Bro inside a cage the player is meant to open with Cappy. If they use a glitch to get out of bounds and reach said cage while still having Cappy though, they can then capture him and position him near the gate to get him outside the room. | |||
Once this is done, the Fire Bro's AI then breaks, and he ends up being invincible to Mario's jumps or attacks. He also jumps upwards when Mario lands on him, which in turn causes Mario and the Fire Bro to rise into the air at a high speed, letting them reach various otherwise inaccessible areas.<ref>https://www.youtube.com/watch?v=lJ3VYM4AolI</ref> | |||
==== | ===Invisible Cappy glitch=== | ||
{{ | In the [[Luncheon Kingdom]], if Mario manages to perform a Cap Throw near an NPC and kick a bean at the same time, [[Cappy]] will turn invisible. This glitch can be fixed if Mario performs another Cap Throw.<ref name="a+start"/> | ||
In | |||
===Motor scooter clip=== | |||
[[File:SMO Metro Kingdom Clip.jpg|thumb|Mario clipped within a building]] | |||
In the Metro Kingdom, Mario can use a [[motor scooter]] to clip between the right railing to the stairway leading to the building with the [[RC Car Challenge]] and the directly adjacent building, going out of bounds. This allows him to enter the area with the RC Car Challenge without obtaining the required costume to enter.<ref name="scykoh"/> | |||
{{br}} | |||
===Nintendog jumping in midair=== | |||
If Mario bounces off of the [[Nintendog]] when it is in midair, the Nintendog will remain in midair for a while before jumping again. Consecutively repeating this glitch allows Mario to gain immense jump height as long as he keeps performing [[Cap Throw]]s in between to maintain his height. This glitch can be performed in any kingdom where the Nintendog appears, though the [[Moon Kingdom]] is the most effective at performing this.<ref name="scykoh"/> | |||
===Paragoomba clip=== | |||
There were two out-of-bounds glitches found in the [[Cap Kingdom]]. After the update, one of them was fixed, although the other still works. The player must go to the back of [[Top-Hat Tower]] and go through the door. Once in the back room of the tower, they must capture a [[Paragoomba]] and go near the exit of the entry, then keep moving towards the right corner of the wall and the player should be able to clip out of bounds.<ref>https://twitter.com/kehzou/status/968472497543720960</ref><ref>https://www.youtube.com/watch?v=fHT05cctDmo</ref> This glitch is also possible without capturing a Paragoomba.<ref>https://twitter.com/kehzou/status/968471624818163712</ref> | |||
===Release clip=== | |||
If Mario de-captures an enemy while partway inside a wall, it is possible for him to end up clipping out of bounds. This can be used in most kingdoms to get out of bounds, including: | |||
====Lake Kingdom==== | |||
Next to the underwater dome, there is a small opening in the wall blocked by a few pegs. By taking out these pegs, and then taking a Cheep Cheep into the edge of this opening, the player can make it swim upwards and uncapture to clip through the wall and out of bounds. This can also be done with the opening blocked by a zipper on the opposite wall, though that is more difficult to pull off.<ref>Gaming Reinvented. (March 30, 2018) [https://www.youtube.com/watch?v=n0zGouo_nKk Exploring Out of Bounds in the Lake Kingdom (Super Mario Odyssey Glitch)] ''YouTube''. Retrieved March 30 2018</ref> | |||
====Snow Kingdom==== | |||
In the Snow Kingdom, where Mario can take a Ty-foo and bring it to the edge of the ice column with the door leading to a bonus area. If he then makes the enemy blow air into the wall and then uncaptures it while in the middle of the animation, he is launched out of bounds.<ref>Gaming Reinvented. (March 17, 2018) [https://www.youtube.com/watch?v=fEDETXzTp-0 Another Easy Out of Bounds Glitch in the Snow Kingdom (Super Mario Odyssey)]. ''YouTube''. Retrieved March 17 2018</ref> | |||
====Seaside Kingdom==== | |||
Near the lighthouse in this kingdom, Mario can find an underwater door to a bonus area. If he takes a Cheep Cheep to this door, positions it just on the edge and de-captures it as it swims upwards against the ceiling, he can then clip the wall and out of bounds.<ref>Gaming Reinvented. (March 30, 2018) [https://www.youtube.com/watch?v=oNrZGc_lOXQ A Simple Way Out of Bounds in the Seaside Kingdom (Super Mario Odyssey Glitch)]. ''YouTube''. Retrieved March 30 2018.</ref> | |||
===Sand clip=== | |||
[[File:SMO Sand Kingdom Clip.jpg|thumb|Mario jumping within a clipped building]] | |||
By clipping into the fence near the [[List of Power Moons in the Sand Kingdom|Desert Gardening: Plaza Seed]] location by jumping into it from above, Mario can crawl towards the stairs to clip into the nearby building. | |||
{{br}} | |||
===Stuck between a Nintendog and a low place glitch=== | |||
In all kingdoms that the Nintendog appears in, if Mario hits a [[? Block]] and then immediately bounces on the Nintendog, he will become stuck between the Nintendog and the ? Block. When this happens, the game alternates between two slightly different frames of Mario's bouncing animation.<ref name="a+start"/> | |||
===Time freeze glitch=== | |||
If Mario captures an enemy and collects a [[Life-Up Heart]] on the same frame and then decaptures the enemy, all enemies will become frozen and non-collidable and all moving objects will also become frozen. Mario will be able to walk on hazardous surfaces without taking damage and no enemies will hurt him. If Mario falls into an [[Pit|abyss]], his [[Health Meter]] will deplete to zero, however he will keep falling forever and the only way to get out if this happens is by quitting and restarting the game as the player is unable to access any pause menus.<ref name="scykoh"/> | |||
As of the February 21, 2018 update, this glitch has been fixed. | |||
===Tail Tree clip=== | |||
In the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], if Mario uses a motor scooter to drive up a specific spot at the [[Tail Tree]], he will clip out of bounds.<ref name="scykoh"/> | |||
===Take letters anywhere=== | |||
[[File:SMO Metro Kingdom Letters Clip.jpg|thumb|The letters outside their usual boundaries]] | |||
In [[Metro Kingdom|New Donk City]]'s park, if Mario captures the [[Letter (Super Mario Odyssey)|letter]]s and lines these up so at least one is on the boundary of the park and the "M" is facing towards the Odyssey, he can use a motor scooter to push said M into the other letter. By doing this, he will be able to capture the letter and take it out of bounds, letting him bring it anywhere they want in the city. This then has various effects throughout the level. | |||
{{br}} | |||
====Breaking the Jump Rope Challenge glitches==== | |||
For instance, Mario can take said letter to the Jump Rope Challenge area, and then de-capture it as soon as the minigame starts. By doing this, Mario ends up on top of the letter while the game is going on, which counts him as being in the air and lets him cheat the minigame.<ref>Syrkl. (May 13, 2018). [https://twitter.com/kehzou/status/995764939221385217 I'm Sorry Nintendo]. ''Twitter''. Retrieved May 13, 2018.</ref> | |||
By taking the RC Car out of the pen, Mario can also bring it to the Jump Rope Challenge minigame and bounce on it while the game is active. By doing this, he will be able to continually bounce on the car to rack up points, cheating the minigame in a similar way to the other glitch.<ref>Touval. (May 13, 2018). [https://twitter.com/touval_/status/995787239018803200 I'm Sorry Too Nintendo]. ''Twitter''. Retrieved May 13, 2018.</ref> | |||
====City warp==== | |||
Mario can also warp to the secret area with the Sherms by bringing a letter towards the capturable Taxi. This occurs due to the area's warp only checking if Mario has captured anything, not what enemy or object he is actually in control of at the time. | |||
====Clip anywhere glitch==== | |||
Getting the "A" out of bounds lets Mario clip into any building by facing the steeper side of the A towards the desired wall, and falling in between the A and the wall. | |||
====Letter speed glitch==== | |||
Mario can also launch one of these letters at high speed by capturing it after a taxi has driven into its hitbox, and then moving it so the hitboxes no longer overlap. This can cause them to blast off the edge of the level or shoot straight through walls and loading zones.<ref>Funky Adaly Dabest. (May 13, 2018). [https://twitter.com/adalydebest/status/995803879127240705 Super Speed Letter Glitch]. ''Twitter''. Retrieved May 13, 2018.</ref> | |||
====Loading zone block glitch==== | |||
By dropping a letter in a manhole and then uncapturing it as it falls in, Mario can land in the manhole without activating the warp to the [[Underground Power Plant]], since the letter is blocking the loading zone.<ref>Syrkl. (May 13, 2018). [https://twitter.com/kehzou/status/995835279377248257 LZ Prevention]. ''Twitter''. Retrieved May 13, 2018.</ref> | |||
====RC Car escape glitch==== | |||
If Mario uses multiple letters and the motor scooter near the [[RC Car]] pen in the city, he can also push the letter through the pen's walls. This then lets him push the RC Car around, or if he is traveling fast enough, take it outside the pen and anywhere he wants in the city.<ref>Touval. (May 13, 2018). [https://twitter.com/touval_/status/995784676043206656 RC car freedom!]. ''Twitter''. Retrieved May 13, 2018.</ref> | |||
===Toadette NPC conversation jump glitch=== | |||
The jump counter used to determine whether or not the player is qualified to receive the "[[List of Power Moons in the Mushroom Kingdom#Jump! Jump! Jump!|Jump! Jump! Jump!]]" Power Moon from [[Toadette]] increases when the player talks to an NPC by pressing {{button|switch|a}}. Normally, when the {{button|switch|a}} button is pressed while on the ground, Mario jumps, so the game increases the counter by one without taking into account whether or not doing so will initiate a conversation with an NPC. By Ground Pounding in front of an NPC and pressing {{button|switch|a}} with correct timing, the NPC will be spoken to without increasing the jump counter, since Mario was not on the ground when {{button|switch|a}} was pressed.<ref> Gamechamp3000. (December 10, 2017). [https://youtu.be/6HZ-nfMfu8o?t=600 VG Myths - Can You Beat Super Mario Odyssey Without Jumping?]. ''YouTube''. Retrieved July 28, 2022.</ref> | |||
===Wall of water glitch=== | |||
On a window in the Water Plaza in the [[Lake Kingdom]], if Mario slowly inches closer to the outside, Mario will appear to be underwater, then return to land. If Mario now tries running out, he will be pushed by the water into the plaza, and cannot run out until he backs up, jumps, or crouches.<ref>https://www.youtube.com/watch?v=udDLCE_GQ_0</ref> | |||
==== | ==Scripting== | ||
===Cappy Return Cancel=== | |||
In the | In two player mode, if the player controlling Cappy starts returning to Mario, waits three seconds without reaching Mario, then stops returning on the exact frame he would teleport back to Mario, Cappy instead teleports to an arbitrary location. It is dependent on the distance Cappy was from Mario and where Mario was looking at. It can be thought of as Cappy's distance from Mario as the radius of a sphere, and the final point teleported to being where that sphere intersects with Mario's line of sight. By manipulating both values, and repeatedly using the glitch, Cappy can be positioned almost anywhere. Since capturing enemies warps Mario to that object or character's position, and the player can warp to any activated Checkpoint Flag, this glitch further allows Mario to cross vast distances or heights. There has to be a Checkpoint Flag or something that can be captured at the destination.<ref>{{cite|author=Lowest Percent|date=Nov 6, 2020|title=How Speedrunners beat Mario Odyssey without Cappy (almost)|url=https://youtu.be/L5aQzCJW5-s|timestamp="11:33"|publisher=Youtube|accessdate=Sept 14, 2024}}</ref> | ||
=== | ===Globe storage=== | ||
In any world, Mario has to throw [[Cappy]] onto the Odyssey's globe and then run away. When Cappy reaches the globe (without activating the scene), the player must open the camera mode and rotate it 180 degrees, so that the Odyssey is no longer visible on the screen. If successful and the player fled far enough, the cutscene of Cappy asking Mario where to travel to will not trigger, allowing Mario to move without Cappy. If the camera focuses on the Odyssey ship again, the scene will activate.<ref>Icay (November 7, 2018).[https://youtu.be/Eo9X3lPNEcA?si=hDaqzd5HVGRvyRQ2 Globe Storage | Super Mario Odyssey]. ''Youtube''. Retrieved December 8, 2023.</ref> | |||
==References== | ==References== | ||
Line 43: | Line 148: | ||
[[Category:Glitches|Super Mario Odyssey]] | [[Category:Glitches|Super Mario Odyssey]] | ||
[[Category:Super Mario Odyssey|*]] | [[Category:Super Mario Odyssey|*]] | ||
[[it:Glitch di Super Mario Odyssey]] |
Latest revision as of 00:17, September 15, 2024
It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): Illustrate all applicable glitches
This is a list of glitches in Super Mario Odyssey. All glitch names are unofficial unless otherwise stated.
Camera
Talkatoo camera lock
If Mario performs a Cap Throw at Talkatoo and talks to him at the same time, the camera will lock into place.[1] Additionally, if Mario performs a somersault and quickly turns the camera to face Talkatoo, he will be standing in midair. This glitch can be used to cheat the Jump-Rope Challenge in the Metro Kingdom and get a maximum score of 99,999 jumps. The player can return to regular ground by shaking their controller or pressing and can end the glitch completely by entering into another area such as the Crazy Cap shop or speaking to someone else. If the player performs this glitch and performs a Cap Throw at a scarecrow, the screen will move the position as it normally would and freeze there instead. If the player performs this glitch and captures a pair of Binoculars or a spark pylon, the screen will not move and inside the Binoculars the vision is that of usually inside a pair of Binoculars.[2]
As of the February 21, 2018 update, this glitch is fixed, with the worldwide and friends rankings for the Jump-Rope Challenge having been reset.
Uncaptured frog glitch
If the player throws Cappy at a certain angle at a frog, he will appear to have captured it for a frame before returning to Mario without the frog actually being captured. The cutscene does not play if this glitch is tried when the player is capturing for the first time.[3]
Freezes
Bowser deserter freeze
Warning! Performing this action may corrupt your game's save file.
In the Bowser's Moon Wedding objective, if Mario falls into the lava just as he is about to capture Bowser, the game immediately crashes.[1]
Bowser showdown softlock
In the final part of Mario's second battle with Bowser, as Bowser is performing three swipes with his tail, Mario must dodge the first tail swipe, immediately take damage, and then punch Bowser as many times as possible. If done correctly, Mario will be stuck in place. He will be immune to Bowser's shockwave attack, but will still take damage from Bowser's fiery shell throwing attack. The only way to cancel this glitch normally is to have Mario's Health Meter hit zero.[4]
Defeated captured Piranha Plant freeze
Warning! Performing these actions may corrupt your game's save file.
In co-op mode, if the player playing as Mario captures a Poison Piranha Plant or a Fire Piranha Plant, the player playing as Cappy can defeat it. Cappy can still move around, and the glitch can be ended by warping to any available Checkpoint Flag, but the game will freeze and eventually crash if Cappy gets stuck in a different Piranha Plant.[1][4]
Key grab freeze
During Metro Kingdom Timer Challenge 2, if Mario manages to grab a key precisely just as time runs out, the game will freeze, though the player is still able to move the camera. To end this glitch, the player must close the software on the Nintendo Switch menu.
Pauline softlock
If Mario throws Pauline's hat at her and talks to her at the moment she flinches from being hit, the game will softlock.[4]
Physics
NOTE: These glitches result from how Mario and/or other characters and objects interact with the world.
Cascade clip
During the first visit to the Cascade Kingdom before collecting the first Power Moon, if Mario manages to reach the platform with the Odyssey and Ground Pounds at a certain spot, he is able to clip through the floor and swim around. Doing this allows Mario to grab the Power Moon without using a capture.[5]
Floating Hammer Bro glitch
In the Luncheon Kingdom, there is an area with some Hammer Bros and some cheese rocks the player has to break for a Power Moon. If Mario manages to perform a Cap Throw on the Hammer Bro atop some ? Blocks so that it lands on an object, it will begin floating in a seemingly random direction. The Hammer Bro will return to normal when it touches ground again.[4][6]
Frog swimming in midair
If Mario can capture a frog, jump, de-capture it, bounce on another frog's head, and capture it, he can swim in the air. This glitch lasts until Mario jumps or de-captures the frog. If Mario manages to perform this glitch in the Darker Side, he can skip the vast majority of the level. Additionally, if Mario travels out of bounds while performing this glitch in the Darker Side and de-captures the frog, he will fall indefinitely without even taking damage, and if the player attempts to pause, Mario's and Cappy's models on the pause screen become increasingly corrupted.[1]
As of the February 21, 2018 update, this glitch is fixed.
Glydon clipping
In various kingdoms, there are various areas in which Mario can take Glydon and keep performing small jumps while facing away from the wall and can get pushed inside and out of bounds. This can allow him to get the "The Caged Gold" Power Moon in the Lost Kingdom without using a Trapeetle.[1][4]
Gushen bouncing indefinitely glitch
During either battle with Mollusque-Lanceur, if Mario de-captures a Gushen, then recaptures it just as it falls onto Mollosque-Lanceur, he will indefinitely move upward. The player cannot de-capture the Gushen nor can they pause the game, and the only way to exit the glitch is to turn off the console.[1]
Gushen respawn glitch
If Mario manages to defeat a specific Gushen in the Seaside Kingdom by Ground Pounding it at a lower elevation, he can stand on top of the respawning point to forcibly push the Gushen out of bounds, then capture the Gushen just as it respawns. By doing this, the game's collision detection will be turned off completely, leaving only the stage boundaries.[1]
As of the February 21, 2018 update, this glitch is fixed.
Hammer Bro clip
In the Luncheon Kingdom, specifically Peronza Plaza, if Mario captures a Hammer Bro, he can glitch into the mound of fruits behind the area, going out of bounds.[1]
Invincible Fire Bro glitch
In the Wooded Kingdom, there is a Fire Bro inside a cage the player is meant to open with Cappy. If they use a glitch to get out of bounds and reach said cage while still having Cappy though, they can then capture him and position him near the gate to get him outside the room.
Once this is done, the Fire Bro's AI then breaks, and he ends up being invincible to Mario's jumps or attacks. He also jumps upwards when Mario lands on him, which in turn causes Mario and the Fire Bro to rise into the air at a high speed, letting them reach various otherwise inaccessible areas.[7]
Invisible Cappy glitch
In the Luncheon Kingdom, if Mario manages to perform a Cap Throw near an NPC and kick a bean at the same time, Cappy will turn invisible. This glitch can be fixed if Mario performs another Cap Throw.[4]
Motor scooter clip
In the Metro Kingdom, Mario can use a motor scooter to clip between the right railing to the stairway leading to the building with the RC Car Challenge and the directly adjacent building, going out of bounds. This allows him to enter the area with the RC Car Challenge without obtaining the required costume to enter.[1]
Nintendog jumping in midair
If Mario bounces off of the Nintendog when it is in midair, the Nintendog will remain in midair for a while before jumping again. Consecutively repeating this glitch allows Mario to gain immense jump height as long as he keeps performing Cap Throws in between to maintain his height. This glitch can be performed in any kingdom where the Nintendog appears, though the Moon Kingdom is the most effective at performing this.[1]
Paragoomba clip
There were two out-of-bounds glitches found in the Cap Kingdom. After the update, one of them was fixed, although the other still works. The player must go to the back of Top-Hat Tower and go through the door. Once in the back room of the tower, they must capture a Paragoomba and go near the exit of the entry, then keep moving towards the right corner of the wall and the player should be able to clip out of bounds.[8][9] This glitch is also possible without capturing a Paragoomba.[10]
Release clip
If Mario de-captures an enemy while partway inside a wall, it is possible for him to end up clipping out of bounds. This can be used in most kingdoms to get out of bounds, including:
Lake Kingdom
Next to the underwater dome, there is a small opening in the wall blocked by a few pegs. By taking out these pegs, and then taking a Cheep Cheep into the edge of this opening, the player can make it swim upwards and uncapture to clip through the wall and out of bounds. This can also be done with the opening blocked by a zipper on the opposite wall, though that is more difficult to pull off.[11]
Snow Kingdom
In the Snow Kingdom, where Mario can take a Ty-foo and bring it to the edge of the ice column with the door leading to a bonus area. If he then makes the enemy blow air into the wall and then uncaptures it while in the middle of the animation, he is launched out of bounds.[12]
Seaside Kingdom
Near the lighthouse in this kingdom, Mario can find an underwater door to a bonus area. If he takes a Cheep Cheep to this door, positions it just on the edge and de-captures it as it swims upwards against the ceiling, he can then clip the wall and out of bounds.[13]
Sand clip
By clipping into the fence near the Desert Gardening: Plaza Seed location by jumping into it from above, Mario can crawl towards the stairs to clip into the nearby building.
Stuck between a Nintendog and a low place glitch
In all kingdoms that the Nintendog appears in, if Mario hits a ? Block and then immediately bounces on the Nintendog, he will become stuck between the Nintendog and the ? Block. When this happens, the game alternates between two slightly different frames of Mario's bouncing animation.[4]
Time freeze glitch
If Mario captures an enemy and collects a Life-Up Heart on the same frame and then decaptures the enemy, all enemies will become frozen and non-collidable and all moving objects will also become frozen. Mario will be able to walk on hazardous surfaces without taking damage and no enemies will hurt him. If Mario falls into an abyss, his Health Meter will deplete to zero, however he will keep falling forever and the only way to get out if this happens is by quitting and restarting the game as the player is unable to access any pause menus.[1]
As of the February 21, 2018 update, this glitch has been fixed.
Tail Tree clip
In the Mushroom Kingdom, if Mario uses a motor scooter to drive up a specific spot at the Tail Tree, he will clip out of bounds.[1]
Take letters anywhere
In New Donk City's park, if Mario captures the letters and lines these up so at least one is on the boundary of the park and the "M" is facing towards the Odyssey, he can use a motor scooter to push said M into the other letter. By doing this, he will be able to capture the letter and take it out of bounds, letting him bring it anywhere they want in the city. This then has various effects throughout the level.
Breaking the Jump Rope Challenge glitches
For instance, Mario can take said letter to the Jump Rope Challenge area, and then de-capture it as soon as the minigame starts. By doing this, Mario ends up on top of the letter while the game is going on, which counts him as being in the air and lets him cheat the minigame.[14]
By taking the RC Car out of the pen, Mario can also bring it to the Jump Rope Challenge minigame and bounce on it while the game is active. By doing this, he will be able to continually bounce on the car to rack up points, cheating the minigame in a similar way to the other glitch.[15]
City warp
Mario can also warp to the secret area with the Sherms by bringing a letter towards the capturable Taxi. This occurs due to the area's warp only checking if Mario has captured anything, not what enemy or object he is actually in control of at the time.
Clip anywhere glitch
Getting the "A" out of bounds lets Mario clip into any building by facing the steeper side of the A towards the desired wall, and falling in between the A and the wall.
Letter speed glitch
Mario can also launch one of these letters at high speed by capturing it after a taxi has driven into its hitbox, and then moving it so the hitboxes no longer overlap. This can cause them to blast off the edge of the level or shoot straight through walls and loading zones.[16]
Loading zone block glitch
By dropping a letter in a manhole and then uncapturing it as it falls in, Mario can land in the manhole without activating the warp to the Underground Power Plant, since the letter is blocking the loading zone.[17]
RC Car escape glitch
If Mario uses multiple letters and the motor scooter near the RC Car pen in the city, he can also push the letter through the pen's walls. This then lets him push the RC Car around, or if he is traveling fast enough, take it outside the pen and anywhere he wants in the city.[18]
Toadette NPC conversation jump glitch
The jump counter used to determine whether or not the player is qualified to receive the "Jump! Jump! Jump!" Power Moon from Toadette increases when the player talks to an NPC by pressing . Normally, when the button is pressed while on the ground, Mario jumps, so the game increases the counter by one without taking into account whether or not doing so will initiate a conversation with an NPC. By Ground Pounding in front of an NPC and pressing with correct timing, the NPC will be spoken to without increasing the jump counter, since Mario was not on the ground when was pressed.[19]
Wall of water glitch
On a window in the Water Plaza in the Lake Kingdom, if Mario slowly inches closer to the outside, Mario will appear to be underwater, then return to land. If Mario now tries running out, he will be pushed by the water into the plaza, and cannot run out until he backs up, jumps, or crouches.[20]
Scripting
Cappy Return Cancel
In two player mode, if the player controlling Cappy starts returning to Mario, waits three seconds without reaching Mario, then stops returning on the exact frame he would teleport back to Mario, Cappy instead teleports to an arbitrary location. It is dependent on the distance Cappy was from Mario and where Mario was looking at. It can be thought of as Cappy's distance from Mario as the radius of a sphere, and the final point teleported to being where that sphere intersects with Mario's line of sight. By manipulating both values, and repeatedly using the glitch, Cappy can be positioned almost anywhere. Since capturing enemies warps Mario to that object or character's position, and the player can warp to any activated Checkpoint Flag, this glitch further allows Mario to cross vast distances or heights. There has to be a Checkpoint Flag or something that can be captured at the destination.[21]
Globe storage
In any world, Mario has to throw Cappy onto the Odyssey's globe and then run away. When Cappy reaches the globe (without activating the scene), the player must open the camera mode and rotate it 180 degrees, so that the Odyssey is no longer visible on the screen. If successful and the player fled far enough, the cutscene of Cappy asking Mario where to travel to will not trigger, allowing Mario to move without Cappy. If the camera focuses on the Odyssey ship again, the scene will activate.[22]
References
- ^ a b c d e f g h i j k l Scykoh. (November 18, 2017) Super Mario Odyssey - Glitchfest. YouTube. Retrieved 21 December 2017.
- ^ https://twitter.com/Raltseye/status/948563348269903872
- ^ https://twitter.com/MarioBrothBlog/status/1318322823060926465?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Etweet
- ^ a b c d e f g A+Start. (November 17, 2017). Super Mario Odyssey Glitches - Son of a Glitch - Episode 78. YouTube. Retrieved January 7, 2018.
- ^ Lowest Percent (November 7, 2020). How Speedrunners beat Mario Odyssey without Cappy (almost). YouTube. Retrieved August 17, 2021.
- ^ DGR. (March 24, 2018). THE MYSTERIOUS FLOATING PAN BRO (Super Cool Glitch) | Glitch Showcase. YouTube. Retrieved March 24, 2018.
- ^ https://www.youtube.com/watch?v=lJ3VYM4AolI
- ^ https://twitter.com/kehzou/status/968472497543720960
- ^ https://www.youtube.com/watch?v=fHT05cctDmo
- ^ https://twitter.com/kehzou/status/968471624818163712
- ^ Gaming Reinvented. (March 30, 2018) Exploring Out of Bounds in the Lake Kingdom (Super Mario Odyssey Glitch) YouTube. Retrieved March 30 2018
- ^ Gaming Reinvented. (March 17, 2018) Another Easy Out of Bounds Glitch in the Snow Kingdom (Super Mario Odyssey). YouTube. Retrieved March 17 2018
- ^ Gaming Reinvented. (March 30, 2018) A Simple Way Out of Bounds in the Seaside Kingdom (Super Mario Odyssey Glitch). YouTube. Retrieved March 30 2018.
- ^ Syrkl. (May 13, 2018). I'm Sorry Nintendo. Twitter. Retrieved May 13, 2018.
- ^ Touval. (May 13, 2018). I'm Sorry Too Nintendo. Twitter. Retrieved May 13, 2018.
- ^ Funky Adaly Dabest. (May 13, 2018). Super Speed Letter Glitch. Twitter. Retrieved May 13, 2018.
- ^ Syrkl. (May 13, 2018). LZ Prevention. Twitter. Retrieved May 13, 2018.
- ^ Touval. (May 13, 2018). RC car freedom!. Twitter. Retrieved May 13, 2018.
- ^ Gamechamp3000. (December 10, 2017). VG Myths - Can You Beat Super Mario Odyssey Without Jumping?. YouTube. Retrieved July 28, 2022.
- ^ https://www.youtube.com/watch?v=udDLCE_GQ_0
- ^ Lowest Percent (Nov 6, 2020). How Speedrunners beat Mario Odyssey without Cappy (almost) ("11:33"). Youtube. Retrieved Sept 14, 2024.
- ^ Icay (November 7, 2018).Globe Storage | Super Mario Odyssey. Youtube. Retrieved December 8, 2023.