Spinning Platform: Difference between revisions
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{{redirect|Trap door|other trapdoors|[[Trapdoor]]}} | {{redirect|Trap door|other trapdoors|[[Trapdoor]]}} | ||
[[File:DKCTF Spinning Platform Prima.jpg|thumb|200px|[[Donkey Kong]] and [[Dixie Kong]] fall through a Spinning Platform.]] | [[File:DKCTF Spinning Platform Prima.jpg|thumb|200px|[[Donkey Kong]] and [[Dixie Kong]] fall through a Spinning Platform.]] | ||
'''Spinning Platforms''',<ref>von Esmarch, Nick | '''Spinning Platforms''',<ref>{{cite|author=von Esmarch, Nick and Cory Van Grier|date=2014|title=''Donkey Kong Country: Tropical Freeze'' PRIMA Official Game Guide|location=Roseville|publisher=[[Prima Games]]|language=en|isbn=978-0-804-16252-4|page=25}}</ref> also referred to as '''trapdoors'''<ref>{{cite|quote=Next, pound the trapdoor just to the barrel’s right.|author=Knight, Michael|date=2010|title=''Donkey Kong Country Returns'' Prima Official Game Guide|location=Roseville|publisher=Prima Games|language=en|isbn=978-0307471024|page=52}}</ref><ref>{{cite|quote=[...] and then pound a trapdoor to drop into a hidden area.|author=Knight|title=''Donkey Kong Country Returns'' Prima Official Game Guide|page=135}}</ref> (or '''trap doors'''),<ref>{{cite|quote=Pound on this trap door to drop down into a secret area.|author=Knight|title=''Donkey Kong Country Returns'' Prima Official Game Guide|page=135}}</ref> are simple mechanisms resembling floor tiles that are present in [[Donkey Kong Country (series)|''Donkey Kong Country'']] games, starting with ''[[Donkey Kong Country Returns]]''. They are noticeable by the empty gap underneath them. If [[Hand Slap|pounded]], Spinning Platforms start rotating around their axes for a short time, allowing the [[Kong]]s to fall under them. They usually lead to hidden underground chambers or [[bonus room]]s, where the characters can find secrets. Spinning Platforms are semi-solid, meaning they can be walked on as on solid ground but can be crossed from beneath. While spinning, a Spinning Platform can defeat any enemy that comes into contact with it. | ||
In ''[[Donkey Kong Country: Tropical Freeze]]'' and [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|its port]], Spinning Platforms sometimes appear in conjunction with other gameplay elements. In [[Scorch 'n' Torch]], one Spinning Platform that covers the entrance into a bonus room has [[Fire (phenomenon)|fire]] on top of it, which must be put out with a [[Water Sack]] before the platform can be spun. In [[Panicky Paddles]], these platforms form a central gameplay mechanic, where they often appear in mid-air, and are either still or moving back and forth along a set path. The Kongs may need to spin some of them to fall into bodies of swimmable juice. Some of the Spinning Platforms in this stage spin on their own at regular intervals, or are caused to spin by certain objects, causing the Kongs to fall through as they stand on one. | |||
==References== | ==References== |
Latest revision as of 18:20, March 1, 2025
- "Trap door" redirects here. For other trapdoors, see Trapdoor.
Spinning Platforms,[1] also referred to as trapdoors[2][3] (or trap doors),[4] are simple mechanisms resembling floor tiles that are present in Donkey Kong Country games, starting with Donkey Kong Country Returns. They are noticeable by the empty gap underneath them. If pounded, Spinning Platforms start rotating around their axes for a short time, allowing the Kongs to fall under them. They usually lead to hidden underground chambers or bonus rooms, where the characters can find secrets. Spinning Platforms are semi-solid, meaning they can be walked on as on solid ground but can be crossed from beneath. While spinning, a Spinning Platform can defeat any enemy that comes into contact with it.
In Donkey Kong Country: Tropical Freeze and its port, Spinning Platforms sometimes appear in conjunction with other gameplay elements. In Scorch 'n' Torch, one Spinning Platform that covers the entrance into a bonus room has fire on top of it, which must be put out with a Water Sack before the platform can be spun. In Panicky Paddles, these platforms form a central gameplay mechanic, where they often appear in mid-air, and are either still or moving back and forth along a set path. The Kongs may need to spin some of them to fall into bodies of swimmable juice. Some of the Spinning Platforms in this stage spin on their own at regular intervals, or are caused to spin by certain objects, causing the Kongs to fall through as they stand on one.
References[edit]
- ^ von Esmarch, Nick and Cory Van Grier (2014). Donkey Kong Country: Tropical Freeze PRIMA Official Game Guide. Roseville: Prima Games (English). ISBN 978-0-804-16252-4. Page 25.
- ^ "Next, pound the trapdoor just to the barrel’s right." – Knight, Michael (2010). Donkey Kong Country Returns Prima Official Game Guide. Roseville: Prima Games (English). ISBN 978-0307471024. Page 52.
- ^ "[...] and then pound a trapdoor to drop into a hidden area." – Knight. Donkey Kong Country Returns Prima Official Game Guide. Page 135.
- ^ "Pound on this trap door to drop down into a secret area." – Knight. Donkey Kong Country Returns Prima Official Game Guide. Page 135.