Uncle amiibo: Difference between revisions
(word choice changes, adding an example Uncle Amiibo line. I think the old wording makes Hint Toad and Uncle amiibo feel like a pair of characters travelng together when at least the game doesn't really say so.) |
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{{quote|If you ever want to use [[amiibo]], you just let me know, [[Mario|sport]].|Uncle amiibo|Super Mario Odyssey}} | {{quote|If you ever want to use [[amiibo]], you just let me know, [[Mario|sport]].|Uncle amiibo|Super Mario Odyssey}} | ||
'''Uncle amiibo''' is a sapient robotic character who debuts in ''[[Super Mario Odyssey]]''. When the player talks to him, he allows them to scan an [[amiibo]] for one of two effects. He and [[Hint Toad]] are always found near where the [[Odyssey]] lands. He can allow an amiibo to go look for a unobtained [[Power Moon]], which marks that Power Moon's location on the game's map. It takes five minutes for the amiibo to return with the hint. If certain amiibo are scanned, Uncle amiibo provides a matching [[Crazy Cap|costume]]. While these costumes can be obtained without amiibo, using Uncle amiibo makes them available earlier. Uncle amiibo does not appear in [[Dark Side]] until the completion of the [[Arrival at Rabbit Ridge!]] objective, and does not appear at all in [[Darker Side]], | '''Uncle amiibo''' is a sapient robotic character who debuts in ''[[Super Mario Odyssey]]''. When the player talks to him, he allows them to scan an [[amiibo]] for one of two effects. He and [[Hint Toad]] are always found near where the [[Odyssey]] lands. He can allow an amiibo to go look for a unobtained [[Power Moon]], which marks that Power Moon's location on the game's map. It takes five minutes for the amiibo to return with the hint. If certain amiibo are scanned, Uncle amiibo provides a matching [[Crazy Cap|costume]]. While these costumes can be obtained without amiibo, using Uncle amiibo makes them available earlier. Uncle Amiibo only starts appearing after first completing [[Multi Moon Atop the Falls]] in the [[Cascade Kingdom]]. Uncle amiibo does not appear in [[Dark Side]] until the completion of the [[Arrival at Rabbit Ridge!]] objective, and does not appear at all in [[Darker Side]]. Otherwise, he appears in every kingdom. | ||
Uncle amiibo's dialogue has him refer to most scanned amiibo by the name of the character, even if they are not ''Super Mario'' characters and are just used as a generic amiibo. For example, a player scans a [[Kirby]] amiibo, Uncle amiibo will say, "Let's see, that's... Why it's a good ol' Kirby amiibo!". If the player uses an amiibo that the game does not recognize, such as third-party characters or amiibo released after ''Super Mario Odyssey'', Uncle amiibo will simply refer to it as "a good ol' lovely amiibo”. Many amiibo released before the game are labeled as “lovely” too, such as [[Duck Hunt (character)|Duck Hunt]]. If multiple unknown amiibo are looking for hints at the same time, the subsequent ones will instead be labeled "cool" and "mysterious"; in a similar manner, the [[Super Mario Cereal]] box will be referred to as a "delicious" amiibo. Scanning multiple variations of what is essentially the same character makes Uncle amiibo treat them as such and state that the amiibo is not done looking, despite many variations of the same character (such as the Yarn [[Yoshi]] colors and the Famicom and NES versions of [[R.O.B.]]) having different NFC chips. | Uncle amiibo's dialogue has him refer to most scanned amiibo by the name of the character, even if they are not ''Super Mario'' characters and are just used as a generic amiibo. For example, a player scans a [[Kirby]] amiibo, Uncle amiibo will say, "Let's see, that's... Why it's a good ol' Kirby amiibo!". If the player uses an amiibo that the game does not recognize, such as third-party characters or amiibo released after ''Super Mario Odyssey'', Uncle amiibo will simply refer to it as "a good ol' lovely amiibo”. Many amiibo released before the game are labeled as “lovely” too, such as [[Duck Hunt (character)|Duck Hunt]]. If multiple unknown amiibo are looking for hints at the same time, the subsequent ones will instead be labeled "cool" and "mysterious"; in a similar manner, the [[Super Mario Cereal]] box will be referred to as a "delicious" amiibo. Scanning multiple variations of what is essentially the same character makes Uncle amiibo treat them as such and state that the amiibo is not done looking, despite many variations of the same character (such as the Yarn [[Yoshi]] colors and the Famicom and NES versions of [[R.O.B.]]) having different NFC chips. |
Revision as of 01:53, August 25, 2024
It has been requested that this article be rewritten and expanded to include more information. Reason: Include what Uncle amiibo can say about every amiibo (tagged on March 19, 2021)
Uncle amiibo | |
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Species | Robot |
First appearance | Super Mario Odyssey (2017) |
- “If you ever want to use amiibo, you just let me know, sport.”
- —Uncle amiibo, Super Mario Odyssey
Uncle amiibo is a sapient robotic character who debuts in Super Mario Odyssey. When the player talks to him, he allows them to scan an amiibo for one of two effects. He and Hint Toad are always found near where the Odyssey lands. He can allow an amiibo to go look for a unobtained Power Moon, which marks that Power Moon's location on the game's map. It takes five minutes for the amiibo to return with the hint. If certain amiibo are scanned, Uncle amiibo provides a matching costume. While these costumes can be obtained without amiibo, using Uncle amiibo makes them available earlier. Uncle Amiibo only starts appearing after first completing Multi Moon Atop the Falls in the Cascade Kingdom. Uncle amiibo does not appear in Dark Side until the completion of the Arrival at Rabbit Ridge! objective, and does not appear at all in Darker Side. Otherwise, he appears in every kingdom.
Uncle amiibo's dialogue has him refer to most scanned amiibo by the name of the character, even if they are not Super Mario characters and are just used as a generic amiibo. For example, a player scans a Kirby amiibo, Uncle amiibo will say, "Let's see, that's... Why it's a good ol' Kirby amiibo!". If the player uses an amiibo that the game does not recognize, such as third-party characters or amiibo released after Super Mario Odyssey, Uncle amiibo will simply refer to it as "a good ol' lovely amiibo”. Many amiibo released before the game are labeled as “lovely” too, such as Duck Hunt. If multiple unknown amiibo are looking for hints at the same time, the subsequent ones will instead be labeled "cool" and "mysterious"; in a similar manner, the Super Mario Cereal box will be referred to as a "delicious" amiibo. Scanning multiple variations of what is essentially the same character makes Uncle amiibo treat them as such and state that the amiibo is not done looking, despite many variations of the same character (such as the Yarn Yoshi colors and the Famicom and NES versions of R.O.B.) having different NFC chips.
Uncle amiibo also suggests using the button to scan amiibo as Mario explores for other effects, as do several other characters in the game.
Mario is able to stand on Uncle amiibo just as on a platform, instead of bouncing on him repeatedly as it happens when Mario jumps on any other character.
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | amiiboおじさん[?] amiibo Ojisan |
Uncle/old man amiibo | |
Chinese (simplified) | amiibo大叔[?] amiibo dàshū |
Uncle amiibo | |
Chinese (traditional) | amiibo叔叔[?] amiibo shūshu |
Uncle amiibo | |
Dutch | Meneer amiibo[?] | Mister amiibo | |
French | Oncle amiibo[?] | Uncle amiibo | |
German | Onkel amiibo[?] | Uncle amiibo | |
Italian | Nonno amiibo[?] | Grandfather amiibo | |
Korean | amiibo 삼촌[?] amiibo Samchon |
Uncle amiibo | |
Russian | Дядюшка amiibo[?] Dyadyushka amiibo |
Little uncle amiibo | |
Spanish | Señor amiibo[?] | Mister amiibo |