Ocarina of Time: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Added gallery of endings) |
No edit summary Tags: Mobile edit Advanced mobile edit |
||
(31 intermediate revisions by 18 users not shown) | |||
Line 1: | Line 1: | ||
{{about|a microgame in ''WarioWare: Smooth Moves''|the Masterpiece version of the actual game from ''Super Smash Bros. Brawl''|[[ | {{about|a microgame in ''WarioWare: Smooth Moves''|the Masterpiece version of the actual game from ''Super Smash Bros. Brawl''|[[Super Smash Bros. Brawl#Masterpieces|this section]].}} | ||
{{minigame | {{minigame infobox | ||
|image=[[File:WWSM Ocarina of Time.png| | |image=[[File:WWSM Ocarina of Time.png|260px]]<br>''WarioWare: Smooth Moves''<br>[[File:OcarinaofTime WarioWareGold.png|260px]]<br>''WarioWare Gold'' | ||
| | |appears_in=''[[WarioWare: Smooth Moves]]''<br>''[[WarioWare Gold]]'' | ||
|type=[[9-Volt]] | |league=[[List of WarioWare Gold microgames#Mash League|Mash League]] | ||
|type=[[List of WarioWare: Smooth Moves microgames#The Multiplayer Test|The Multiplayer Test]] ([[9-Volt]] & [[18-Volt]], ''Smooth Moves'')<br>[[List of WarioWare Gold microgames#Nintendo Classics|Nintendo Classics]] ([[5-Volt]], ''Gold'') | |||
|intro=''Yank!'' | |intro=''Yank!'' | ||
|info='' | |info="''Pull the sword out of the stone! 1998: The Legend of Zelda: The Ocarina of Time / Nintendo 64''" (''Smooth Moves'')<br>"''Link has arrived at the Temple of Time! Now he must pull out the Master Sword and continue his adventure. {{color|green|The Legend of Zelda: Ocarina of Time was released for the Nintendo 64 in 1998.}}''" (''Gold'') | ||
|form="The Janitor" (''Smooth Moves'') | |form="The Janitor" (''Smooth Moves'') | ||
|controls={{button|3ds|a}} – Pull sword (''Gold'') | |controls={{button|3ds|a}} – Pull sword (''Gold'') | ||
|clear= 30 (''Gold'') | |time=8 beats (''Gold'') | ||
| | |clear=30 (''Gold'') | ||
|track=Ocarina of Time | |||
}} | }} | ||
'''Ocarina of Time''' is | '''Ocarina of Time''' is one of [[9-Volt]] & [[18-Volt]]'s [[microgame]]s found in [[List of WarioWare: Smooth Moves microgames#The Multiplayer Test|The Multiplayer Test]] stage in ''[[WarioWare: Smooth Moves]]'' and one of [[5-Volt]]'s microgames found in the [[List of WarioWare Gold microgames#Nintendo Classics|Nintendo Classics]] stage from the [[List of WarioWare Gold microgames#Mash League|Mash League]] in ''[[WarioWare Gold]]''. It is set in the [[Nintendo 64]] game ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. | ||
==Gameplay== | ==Gameplay== | ||
The | The objective is to make [[Link]] pull the [[Master Sword]] out of its pedestal in the {{iw|zeldawiki|Temple of Time}}. | ||
===''WarioWare: Smooth Moves''=== | ===''WarioWare: Smooth Moves''=== | ||
The player must thrust the [[Wii#Wii Remote|Wii Remote]] upward. | The player must thrust the [[Wii#Wii Remote|Wii Remote]] upward. | ||
* '''1st level difficulty:''' The sword requires two yanks to pull out. | *'''1st level difficulty:''' The sword requires two yanks to pull out. Link turns into an adult after doing so. | ||
* '''2nd level difficulty:''' The sword requires four yanks to pull out. | *'''2nd level difficulty:''' The sword requires four yanks to pull out. Link turns into an elderly adult with a long, gray beard after doing so. | ||
* '''3rd level difficulty:''' The sword requires six yanks to pull out. | *'''3rd level difficulty:''' The sword requires six yanks to pull out. Link turns into a {{iw|zeldawiki|Cucco}} and flies away after doing so. | ||
===''WarioWare Gold''=== | ===''WarioWare Gold''=== | ||
Instead of motion controls, the {{button|3ds|A}} button must be tapped. The transformations have been removed and the camera pans upwards instead, like the original game. | Instead of motion controls, the {{button|3ds|A}} button must be tapped. The transformations have been removed and the camera pans upwards instead, like the original game. | ||
Line 25: | Line 29: | ||
*'''2nd level difficulty:''' The sword requires nine {{button|3ds|A}} presses to pull out. | *'''2nd level difficulty:''' The sword requires nine {{button|3ds|A}} presses to pull out. | ||
*'''3rd level difficulty:''' The sword requires fourteen {{button|3ds|A}} presses to pull out. | *'''3rd level difficulty:''' The sword requires fourteen {{button|3ds|A}} presses to pull out. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Line 31: | Line 36: | ||
WWSM Cucco Link.png|3rd level difficulty | WWSM Cucco Link.png|3rd level difficulty | ||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap= | |Jap=ゼルダの伝説 時のオカリナ | ||
|JapR= | |JapR=Zeruda no Densetsu Toki no Okarina | ||
|JapM=The Legend of Zelda: Ocarina of Time | |JapM=The Legend of Zelda: Ocarina of Time | ||
|Fre=Ocarina of Time | |Fre=Ocarina of Time | ||
| | |Ger=Ocarina of Time | ||
|Ita=Ocarina of Time | |||
|SpaA= | |||
|SpaE= | |||
}} | }} | ||
{{9-Volt | |||
{{WWSM | ==Trivia== | ||
{{WWG | *In ''Gold'', where non-boss microgames in the WarioWatch challenge have 28-beat time limits, the music track extends into additionally higher pitches, before going entirely silent after approximately 18 beats instead of looping. | ||
[[Category:WarioWare: Smooth Moves | |||
[[Category:WarioWare Gold | {{9-Volt & 18-Volt's microgames}} | ||
[[Category:The Legend of Zelda | {{5-Volt's microgames}} | ||
{{WWSM microgames}} | |||
{{WWG microgames}} | |||
[[Category:WarioWare: Smooth Moves microgames]] | |||
[[Category:WarioWare Gold microgames]] | |||
[[Category:The Legend of Zelda series]] |
Latest revision as of 16:07, August 20, 2024
- This article is about a microgame in WarioWare: Smooth Moves. For the Masterpiece version of the actual game from Super Smash Bros. Brawl, see this section.
Ocarina of Time | |
---|---|
WarioWare: Smooth Moves WarioWare Gold | |
Appears in | WarioWare: Smooth Moves WarioWare Gold |
League | Mash League |
Type | The Multiplayer Test (9-Volt & 18-Volt, Smooth Moves) Nintendo Classics (5-Volt, Gold) |
Command(s) | Yank! |
Info | "Pull the sword out of the stone! 1998: The Legend of Zelda: The Ocarina of Time / Nintendo 64" (Smooth Moves) "Link has arrived at the Temple of Time! Now he must pull out the Master Sword and continue his adventure. The Legend of Zelda: Ocarina of Time was released for the Nintendo 64 in 1998." (Gold) |
Controls | – Pull sword (Gold) |
Form(s) | "The Janitor" (Smooth Moves) |
Time limit | 8 beats (Gold) |
Points to clear | 30 (Gold) |
Music track | Ocarina of Time |
Ocarina of Time is one of 9-Volt & 18-Volt's microgames found in The Multiplayer Test stage in WarioWare: Smooth Moves and one of 5-Volt's microgames found in the Nintendo Classics stage from the Mash League in WarioWare Gold. It is set in the Nintendo 64 game The Legend of Zelda: Ocarina of Time.
Gameplay[edit]
The objective is to make Link pull the Master Sword out of its pedestal in the Temple of Time.
WarioWare: Smooth Moves[edit]
The player must thrust the Wii Remote upward.
- 1st level difficulty: The sword requires two yanks to pull out. Link turns into an adult after doing so.
- 2nd level difficulty: The sword requires four yanks to pull out. Link turns into an elderly adult with a long, gray beard after doing so.
- 3rd level difficulty: The sword requires six yanks to pull out. Link turns into a Cucco and flies away after doing so.
WarioWare Gold[edit]
Instead of motion controls, the button must be tapped. The transformations have been removed and the camera pans upwards instead, like the original game.
- 1st level difficulty: The sword requires four presses to pull out.
- 2nd level difficulty: The sword requires nine presses to pull out.
- 3rd level difficulty: The sword requires fourteen presses to pull out.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ゼルダの伝説 時のオカリナ[?] Zeruda no Densetsu Toki no Okarina |
The Legend of Zelda: Ocarina of Time | |
French | Ocarina of Time[?] | - | |
German | Ocarina of Time[?] | - | |
Italian | Ocarina of Time[?] | - |
Trivia[edit]
- In Gold, where non-boss microgames in the WarioWatch challenge have 28-beat time limits, the music track extends into additionally higher pitches, before going entirely silent after approximately 18 beats instead of looping.