Donkey Kong Jr. (WarioWare: Twisted!): Difference between revisions
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{{minigame | {{italic title|id=y}} | ||
|image=[[File:DKJRWWT. | {{minigame infobox | ||
| | |image=[[File:DKJRWWT.png|240px]]<br>''WarioWare: Twisted!''<br>[[File:DonkeyKongJr WarioWareGold.png|280px]]<br>''WarioWare Gold'' | ||
|type=[[9-Volt]] | |appears_in=''[[WarioWare: Twisted!]]''<br>''[[WarioWare Gold]]'' | ||
|info='' | |type=[[9-Volt]] (''Twisted!'')<br>[[18-Volt]] (''Gold'') | ||
|intro=''Climb!'' | |||
|info="''Climb the vines and save your dad!''" (''Twisted!'')<br>"''Climb up the vines to collect the fruit, but watch out for those not-so-helpful passersby. If you're lucky, you could be the one to free Donkey Kong! <font color=green>Donkey Kong Jr. was released for the NES in 1986.</font>''" (''Gold'') | |||
|controls={{button|gba|Tilt}} – Climb | |controls={{button|gba|Tilt}} – Climb | ||
|time=16 beats | |||
|clear=15 | |clear=15 | ||
|track=Donkey Kong Jr. NES Stage 1/2/4 (''Gold'') | |||
|sample= | |||
}} | }} | ||
'''Donkey Kong Jr.''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]''. It is set in [[Donkey Kong Jr. (game)|the game of the same name]], specifically [[ | '''Donkey Kong Jr.''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]''. It is set in [[Donkey Kong Jr. (game)|the game of the same name]], specifically the [[Chain Scene|fourth stage]]. It reappears in ''[[WarioWare Gold]]'' in [[18-Volt]]'s set, where it takes place in [[Vine Scene|the first]] [[Jump Board Scene|two stages]], with the third difficulty level taking place in the fourth stage. The music in the microgame is the title screen music from the game it is set in. | ||
==Gameplay== | ==Gameplay== | ||
The objective is to have [[Donkey Kong Jr.]] climb up the chains and insert the two [[key]]s into their locks, freeing [[ | The objective is to have [[Donkey Kong Jr.]] climb up the chains and insert the two [[key]]s into their locks, freeing [[Donkey Kong|his father]] from [[Mario]]. In ''WarioWare Gold,'' Donkey Kong Jr. must climb the vines to knock the fruit down in the first two levels. | ||
*'''Level 1:''' There are no enemies. In ''WarioWare Gold'', Donkey Kong Jr. must climb up to knock down two fruits. | |||
* '''Level 1:''' There are no enemies. | *'''Level 2:''' Donkey Kong Jr. must avoid a [[Nitpicker]]. In ''WarioWare Gold'', this must be done while trying to knock down the fruits. | ||
* '''Level 2:''' | *'''Level 3:''' Donkey Kong Jr. must avoid two [[Bird (Donkey Kong series)|Bird]]s, both going at unpredictable speeds. In ''WarioWare Gold'', the Birds both move at regular speed. | ||
* '''Level 3:''' | ==Media== | ||
{{media table | |||
{{ | |file1=DKJ NES Stage 1 Theme.oga | ||
{{WarioWare: Twisted! | |title1=Donkey Kong Jr. NES Stage 1 | ||
[[Category:WarioWare: Twisted! | |description1=Used in Level 1 of the microgame | ||
[[Category: | |file2=DKJ NES Stage 2 Theme.oga | ||
[[Category: | |title2=Donkey Kong Jr. NES Stage 2 | ||
|description2=Used in Level 2 of the microgame | |||
}} | |||
Additionally, a heavily slowed-down version of the [[:File:DKJ NES Stage 4 Theme.oga|Donkey Kong Jr. NES Stage 4]] theme is used for Level 3. | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=ドンキーコングJR. | |||
|JapR=Donkī Kongu Junia | |||
|JapM=Donkey Kong Jr. | |||
|Fre=Donkey Kong Jr. | |||
|Ger=Donkey Kong Jr. | |||
}} | |||
{{9-Volt & 18-Volt's microgames}} | |||
{{WarioWare: Twisted! microgames}} | |||
{{WWG microgames}} | |||
[[Category:WarioWare: Twisted! microgames]] | |||
[[Category:WarioWare Gold microgames]] | |||
[[Category:Donkey Kong Jr.]] |
Latest revision as of 20:05, August 17, 2024
Donkey Kong Jr. | |
---|---|
WarioWare: Twisted! WarioWare Gold | |
Appears in | WarioWare: Twisted! WarioWare Gold |
Type | 9-Volt (Twisted!) 18-Volt (Gold) |
Command(s) | Climb! |
Info | "Climb the vines and save your dad!" (Twisted!) "Climb up the vines to collect the fruit, but watch out for those not-so-helpful passersby. If you're lucky, you could be the one to free Donkey Kong! Donkey Kong Jr. was released for the NES in 1986." (Gold) |
Controls | – Climb |
Time limit | 16 beats |
Points to clear | 15 |
Music track | Donkey Kong Jr. NES Stage 1/2/4 (Gold) |
Donkey Kong Jr. is one of 9-Volt's microgames in WarioWare: Twisted!. It is set in the game of the same name, specifically the fourth stage. It reappears in WarioWare Gold in 18-Volt's set, where it takes place in the first two stages, with the third difficulty level taking place in the fourth stage. The music in the microgame is the title screen music from the game it is set in.
Gameplay[edit]
The objective is to have Donkey Kong Jr. climb up the chains and insert the two keys into their locks, freeing his father from Mario. In WarioWare Gold, Donkey Kong Jr. must climb the vines to knock the fruit down in the first two levels.
- Level 1: There are no enemies. In WarioWare Gold, Donkey Kong Jr. must climb up to knock down two fruits.
- Level 2: Donkey Kong Jr. must avoid a Nitpicker. In WarioWare Gold, this must be done while trying to knock down the fruits.
- Level 3: Donkey Kong Jr. must avoid two Birds, both going at unpredictable speeds. In WarioWare Gold, the Birds both move at regular speed.
Media[edit]
Donkey Kong Jr. NES Stage 1 - Used in Level 1 of the microgame | File info |
Donkey Kong Jr. NES Stage 2 - Used in Level 2 of the microgame | File info |
Additionally, a heavily slowed-down version of the Donkey Kong Jr. NES Stage 4 theme is used for Level 3.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ドンキーコングJR.[?] Donkī Kongu Junia |
Donkey Kong Jr. | |
French | Donkey Kong Jr.[?] | - | |
German | Donkey Kong Jr.[?] | - |