Wire Trap: Difference between revisions
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|variant_of=[[Spark]] | |variant_of=[[Spark]] | ||
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A '''Wire Trap'''<ref>Bogenn, Tim, and Doug Walsh | A '''Wire Trap'''<ref>{{cite|author=Bogenn, Tim, and Doug Walsh|title=''Super Mario Sunshine'' Official Strategy Guide|page=7|publisher=BradyGAMES|language=en-us|isbn=0-7440-0180-3|date=2002}}</ref><ref>{{cite|author=Hodgson, David S J, Bryan Stratton, and Stephen Stratton|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|page=18|date=September 3, 2002|language=en-us|isbn=0-7615-3961-1}}</ref> is an indestructible faceless type of [[Spark]] that moves on [[wire]]s and [[rope]]s rather than [[platform]]s. | ||
==History== | ==History== | ||
===''Donkey Kong''=== | ===''Donkey Kong''=== | ||
[[File:DKGB Spark.png|thumb|left]] | [[File:DKGB Spark.png|thumb|left]] | ||
Wire Traps are introduced in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' | Wire Traps are introduced in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', where they are first seen in [[Stage 1-3]] of the [[Big-City]]. They travel from the left to the right of their [[wire]], disappearing once they reach the end, and spawn at regular intervals. Upon contact, Wire Traps can shock [[Mario]] and cause him to lose a life. They resemble balls with four diagonal needle-like protrusions that constantly emit electricity between them in a pattern resembling that of a {{wp|Electric arc#Visual entertainment|Jacob's ladder}}. | ||
{{br|left}} | {{br|left}} | ||
===''Super Mario Sunshine''=== | ===''Super Mario Sunshine''=== | ||
[[File:Spiky Ring.png|thumb]] | [[File:Spiky Ring.png|thumb|A blue Wire Trap in ''Super Mario Sunshine'']] | ||
In ''[[Super Mario Sunshine]]'', Wire Traps are found in [[Bianco Hills]] and [[Noki Bay]]. They are either red or blue in color and resemble spiral-shaped seashells that are covered in spikes. Glowing sparks of electricity emit from their centers as they cling to a wire and move along it by spinning themselves. Red ones are the most common, and they normally grow from a funnel on one side, travel to the other, and then disappear. However, ones found in Noki Bay instead slowly follow Mario along the rope. Blue Wire Traps, also exclusive to Noki Bay, are bigger and much slower than their red counterparts, and they constantly go back and forth between ends of the rope without disappearing. If Mario touches a Wire Trap, he will get burned and may fall off the rope. The player can slightly hinder the Wire Traps' progress by spraying water on them with [[F.L.U.D.D.|FLUDD]]. The only way to avoid them is to [[jump]] over them. As they move, they make a low chirping noise, similar to that of a real-life hermit crab. | In ''[[Super Mario Sunshine]]'', Wire Traps are found in [[Bianco Hills]] and [[Noki Bay]]. They are either red or blue in color and resemble spiral-shaped seashells that are covered in spikes. Glowing sparks of electricity emit from their centers as they cling to a wire and move along it by spinning themselves. Red ones are the most common, and they normally grow from a funnel on one side, travel to the other, and then disappear. However, ones found in Noki Bay instead slowly follow Mario along the rope. Blue Wire Traps, also exclusive to Noki Bay, are bigger and much slower than their red counterparts, and they constantly go back and forth between ends of the rope without disappearing. If Mario touches a Wire Trap, he will get burned and may fall off the rope. The player can slightly hinder the Wire Traps' progress by spraying water on them with [[F.L.U.D.D.|FLUDD]]. The only way to avoid them is to [[jump]] over them. As they move, they make a low chirping noise, similar to that of a real-life hermit crab. | ||
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==Profiles and statistics== | ==Profiles and statistics== | ||
===''[[Perfect Ban Mario Character Daijiten]]''=== | ===''[[Perfect Ban Mario Character Daijiten]]''=== | ||
{{PEGMCE profile | |||
|name=スパーク (JP) / Wire Trap (EN) | |||
|shuzoku=ウエポン{{ruby|族|ぞく}} | |||
|seikaku={{ruby|一直線|いっちょくせん}} | |||
'''<big>{{ruby|火花|ひばな}}を{{ruby|散|ち}}らす{{ruby|電気|でんき}}のかたまり</big><br> | |tojo_gemu={{ruby|JR|ジュニア}}、{{ruby|GB|ゲームボーイ}}ドンキー | ||
{{ruby|JR|ジュニア}}では、{{ruby|床|ゆか}}を{{ruby|走|はし}}り{{ruby|回|まわ}}っているので、すきを{{ruby|見|み}}て{{ruby|一気|いっき}}に{{ruby|走|はし}}り{{ruby|抜|ぬ}}けよう。{{ruby|GB|ゲームボーイ}}では、ロープの{{ruby|上|うえ}}を{{ruby|伝|つた}}ってやってくるからとにかく{{ruby|避|さ}}けよう。どちらも{{ruby|触|ふ}}れれば{{ruby|感電死|かんでんし}}してしまうぞ。<ref name=Daijiten>「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten'') | |desc='''<big>{{ruby|火花|ひばな}}を{{ruby|散|ち}}らす{{ruby|電気|でんき}}のかたまり</big><br> | ||
{{ruby|JR|ジュニア}}では、{{ruby|床|ゆか}}を{{ruby|走|はし}}り{{ruby|回|まわ}}っているので、すきを{{ruby|見|み}}て{{ruby|一気|いっき}}に{{ruby|走|はし}}り{{ruby|抜|ぬ}}けよう。{{ruby|GB|ゲームボーイ}}では、ロープの{{ruby|上|うえ}}を{{ruby|伝|つた}}ってやってくるからとにかく{{ruby|避|さ}}けよう。どちらも{{ruby|触|ふ}}れれば{{ruby|感電死|かんでんし}}してしまうぞ。<ref name=Daijiten>{{cite|publisher=[[Shogakukan]]|language=ja|date=1994|title=「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten'')|page=[https://imgur.com/rMet0zG 96]}}</ref> | |||
|tribe=Weapon clan | |||
|disposition=Straight line | |||
|game_appearances=Jr., GB Donkey | |||
|eng_desc='''''<big>A lump of electricity that emits sparks</big><br> | |||
'''''<big>A lump of electricity that emits sparks</big><br> | |||
''In JR, they are running around on the floor, so you have to run past them at once when you see a chance; in GB, they are moving over the ropes, so avoid them at all costs. In both cases, you will be electrocuted if you touch them.'' | ''In JR, they are running around on the floor, so you have to run past them at once when you see a chance; in GB, they are moving over the ropes, so avoid them at all costs. In both cases, you will be electrocuted if you touch them.'' | ||
}} | |||
==Gallery== | ==Gallery== | ||
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===Names in other languages=== | ===Names in other languages=== | ||
{{foreign names | {{foreign names | ||
|Jap=スパーク<ref name=Daijiten/><ref>Shogakukan | |Jap=スパーク<ref name=Daijiten/><ref>{{cite|publisher=Shogakukan|date=2015|language=ja|title=「スーパーマリオサンシャイン任天堂公式ガイドブック」 (''Super Mario Sunshine Nintendo Kōshiki Guidebook'')|page=[https://imgur.com/cR55rqr 19]}}</ref> <small>(''Donkey Kong'' and ''Super Mario Sunshine'')</small> | ||
|JapR=Supāku | |JapR=Supāku | ||
|JapM=Spark | |JapM=Spark | ||
|Jap2=スパーキー<ref>[[Media:Mvsdk book ii.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref> <small>(''Mario vs. Donkey Kong'')</small> | |Jap2=スパーキー<ref>[[Media:Mvsdk book ii.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref>{{page needed}} <small>(''Mario vs. Donkey Kong'')</small> | ||
|Jap2R=Supākī | |Jap2R=Supākī | ||
|Jap2M=Sparky | |Jap2M=Sparky | ||
|Fre=Spark<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Encyclopedia]]'' | |Fre=Spark<ref>{{cite|title=''[[Super Mario Bros. Encyclopedia|Super Mario Encyclopedia]]''|page=99}}</ref> | ||
|FreM=Spark | |FreM=Spark | ||
|Ger=Spark | |Ger=Spark | ||
|GerM=Spark | |GerM=Spark | ||
|Ita=Trappole di corda<ref>''[[Super Mario Sunshine]]'' PRIMA guide | |Ita=Trappole di corda<ref>{{cite|title=''[[Super Mario Sunshine]]'' PRIMA guide|page=18}}</ref> | ||
|ItaM=Wire trap | |ItaM=Wire trap | ||
|Ita2=Wire Trap<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'' | |Ita2=Wire Trap<ref>{{cite|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|page=99}}</ref> | ||
|Ita3=Sfavillo<ref>''[[Super Mario Manga Mania|Super Mario Mangamania]]'' | |Ita3=Sfavillo<ref>{{cite|title=''[[Super Mario Manga Mania|Super Mario Mangamania]]''|page=26}}</ref> | ||
|Ita3M=From ''sfavillare'' ("to spark"); shared with [[Hothead]] in ''[[Super Smash Bros. Ultimate]]'' | |Ita3M=From ''sfavillare'' ("to spark"); shared with [[Hothead]] in ''[[Super Smash Bros. Ultimate]]'' | ||
}} | }} |
Revision as of 16:18, May 24, 2024
Wire Trap | |
---|---|
![]() Artwork of two Wire Traps from Super Mario Sunshine | |
First appearance | Donkey Kong (Game Boy) (1994) |
Latest appearance | Mario vs. Donkey Kong (Nintendo Switch) (2024) |
Variant of | Spark |
A Wire Trap[1][2] is an indestructible faceless type of Spark that moves on wires and ropes rather than platforms.
History
Donkey Kong
Wire Traps are introduced in the Game Boy version of Donkey Kong, where they are first seen in Stage 1-3 of the Big-City. They travel from the left to the right of their wire, disappearing once they reach the end, and spawn at regular intervals. Upon contact, Wire Traps can shock Mario and cause him to lose a life. They resemble balls with four diagonal needle-like protrusions that constantly emit electricity between them in a pattern resembling that of a Jacob's ladder.
Super Mario Sunshine
In Super Mario Sunshine, Wire Traps are found in Bianco Hills and Noki Bay. They are either red or blue in color and resemble spiral-shaped seashells that are covered in spikes. Glowing sparks of electricity emit from their centers as they cling to a wire and move along it by spinning themselves. Red ones are the most common, and they normally grow from a funnel on one side, travel to the other, and then disappear. However, ones found in Noki Bay instead slowly follow Mario along the rope. Blue Wire Traps, also exclusive to Noki Bay, are bigger and much slower than their red counterparts, and they constantly go back and forth between ends of the rope without disappearing. If Mario touches a Wire Trap, he will get burned and may fall off the rope. The player can slightly hinder the Wire Traps' progress by spraying water on them with FLUDD. The only way to avoid them is to jump over them. As they move, they make a low chirping noise, similar to that of a real-life hermit crab.
Super Mario-kun
A Wire Trap appears in Super Mario-kun, where Mario gets shocked by the obstacle.
Mario vs. Donkey Kong
In Mario vs. Donkey Kong, Wire Traps periodically travel through wires just as they did in the Game Boy game Donkey Kong, and they retain their ability to shock Mario upon contact, which causes him to lose a life. They are first encountered in Level 1-4.
New Play Control! Donkey Kong Jungle Beat
In New Play Control! Donkey Kong Jungle Beat, Wire Traps appear starting in Desert Oasis, where they are blue with small eyes. They travel along floating noninteractive rails of various shapes, with lines containing circular points to end their path. The ones with points on their rails are faster, though most pause before traveling to the other point. Rectangular rails contain more than one on them. They make a technological beeping sound when nearby, similar to the background of Mario's Hideout from Donkey Kong Jr.
Profiles and statistics
Perfect Ban Mario Character Daijiten
Gallery
Additional names
Internal names
Game | File | Name | Meaning
|
---|---|---|---|
Super Mario Sunshine | wiretrap/wire_trap[3] | wire_trap | Wire Trap |
Mario vs. Donkey Kong | string in ROM (SPARKY_LOOP) | SPARKY_LOOP | Sparky |
New Play Control! Donkey Kong Jungle Beat | 1 Data/ObjectData/Biribiri.arc | Biribiri | Onomatopoeia for electric shocking |
Mario vs. Donkey Kong (Nintendo Switch) | Pack/Actor/Sparky.pack.zs | Sparky | - |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
French | Spark[4] | Spark | |
German | Spark[?] | Spark | |
Italian | Trappole di corda[8] | Wire trap | |
Wire Trap[9] | - | ||
Sfavillo[10] | From sfavillare ("to spark"); shared with Hothead in Super Smash Bros. Ultimate |
References
- ^ Bogenn, Tim, and Doug Walsh (2002). Super Mario Sunshine Official Strategy Guide. BradyGAMES (American English). ISBN 0-7440-0180-3. Page 7.
- ^ Hodgson, David S J, Bryan Stratton, and Stephen Stratton (September 3, 2002). Super Mario Sunshine Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-3961-1. Page 18.
- ^ Super Mario Sunshine, internal filename root/data/scene/bianco2.szs/scene/wiretrap/wire_trap.bmd
- ^ Super Mario Encyclopedia. Page 99.
- ^ Cite error: Invalid
<ref>
tag; no text was provided for refs namedDaijiten
- ^ 2015. 「スーパーマリオサンシャイン任天堂公式ガイドブック」 (Super Mario Sunshine Nintendo Kōshiki Guidebook). Shogakukan (Japanese). Page 19.
- ^ Mario vs. Donkey Kong Shogakukan book
- ^ Super Mario Sunshine PRIMA guide. Page 18.
- ^ Super Mario Bros. Enciclopedia. Page 99.
- ^ Super Mario Mangamania. Page 26.
Donkey Kong | |
---|---|
Characters | Donkey Kong • Mario • Pauline |
Levels | 25m • 50m • 75m • 100m |
Items and objects | Bolt • Conveyor Belt • Hammer • Ladder • Lift • Parasol, Hat & Bag |
Enemies and obstacles | Barrel • Cement tub • Fire • Fireball • Jack • Oil drum |
Music | Opening • 25m Theme • Hammer |
Other | Gallery • Media • Staff |