Big Lantern Ghost: Difference between revisions
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|JapR=Biggu Kantera-kun | |JapR=Biggu Kantera-kun | ||
|JapM=Big [[Lantern Ghost]] | |JapM=Big [[Lantern Ghost]] | ||
| | |Chi=大灯笼鬼 | ||
| | |ChiR=Dà Dēnglóngguǐ | ||
|ChiM=Big Lantern Ghost | |||
|Fre=Fantô-lampe | |Fre=Fantô-lampe | ||
|FreM=From | |FreM=From ''fantôme'' ("ghost") and ''lampe'' ("lamp") | ||
|Ger=Jack Laterna | |Ger=Jack Laterna | ||
|GerM=Pun on "Jack-o'-lantern" | |GerM=Pun on "Jack-o'-lantern" | ||
| | |Spa=Fantasma Candela | ||
| | |SpaM=Candle Ghost | ||
}} | }} | ||
Revision as of 02:41, April 8, 2024
- This article is about the boss from Paper Mario. For the enemy from Yoshi's New Island, see Mega Kantera.
Paper Mario enemy | |||||||||||||||||||||||||||
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Big Lantern Ghost | |||||||||||||||||||||||||||
Location(s) | Shy Guy's Toy Box | ||||||||||||||||||||||||||
Max HP | 40 | ||||||||||||||||||||||||||
Attack | 5 | ||||||||||||||||||||||||||
Defense | 0 | ||||||||||||||||||||||||||
Moves | Heavy Jump (5), Light Beam (2, Mario; 2, Partner), Lantern Extinguish | ||||||||||||||||||||||||||
Role | Boss | ||||||||||||||||||||||||||
Type | Ground | ||||||||||||||||||||||||||
Items | N/A | ||||||||||||||||||||||||||
Coins | N/A | ||||||||||||||||||||||||||
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- “So... I'll take you with me... ...to the deep dark...”
- —Big Lantern Ghost, Paper Mario
The Big Lantern Ghost is the mid-boss of Shy Guy's Toy Box from Paper Mario. He is a giant Lantern Ghost with a bandage on his forehead who resides in a dark room. After being defeated in battle, Mario learns that the Big Lantern Ghost had been holding Watt prisoner inside of his lantern.
At the start of the battle, the Big Lantern Ghost cannot be attacked directly. In order to target him, the player must repeatedly attack the lantern that he holds in order to spread light through the room and render him visible for attack. Once the lantern's light is large enough, he will occasionally blow into the lantern to extinguish it and become unavailable to target again. The Big Lantern Ghost is also capable of casting a ring of light from his lantern, dealing two damage to Mario and incapacitating his partner for several turns unless guarded against. Once the player defeats him, he flees and drops his lantern, which Watt is trapped in. After freeing her by breaking the lantern, Watt joins Mario's party as his sixth partner.
Super Mario-kun flavor text
- 「大きなおしりでヒップドロップとかカンテラフラッシュとかいろいろ攻撃してくるけど、暗やみの攻撃は少しひきょうじゃないですか。だから、かぶりものをとってピカピカにしてやったのだ。」 (He'll Hip Drop you with his big butt or use the Lantern Flash attack, but the Darkness attack is a little unfair isn't it? That's why his headdress was taken away and he was made sparkly.)
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ビッグカンテラくん[?] Biggu Kantera-kun |
Big Lantern Ghost | |
Chinese | 大灯笼鬼[?] Dà Dēnglóngguǐ |
Big Lantern Ghost | |
French | Fantô-lampe[?] | From fantôme ("ghost") and lampe ("lamp") | |
German | Jack Laterna[?] | Pun on "Jack-o'-lantern" | |
Spanish | Fantasma Candela[?] | Candle Ghost |