DS Tick-Tock Clock: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Tag: Mobile edit
No edit summary
Line 21: Line 21:
Near the start of the course, the racers drive around a clock, where there are some [[Dash Panel]]s. After the clock, an ever-ticking pendulum can knock the drivers off if they collide with it. Throughout the course, there are rotating gears, which lead the karts in 360˚ arcs around the center. After the gear section, the player enters a short zigzag section before entering a second clock section, smaller than the first one, having [[Item Box]]es moving around. At the end of the course, there are two gears protruding from the ground like tires, which spin in opposite directions of each other. If the drivers go up the gear which is turning away from them, drivers go slightly faster; if they go up the gear turning towards them, they instead are slowed down. All gears in the course change direction every 45 seconds. Clock hands are another obstacle that spin back and forth, spinning out any [[kart]] that touches them. If the player hits the pendulum while racing, it rings.
Near the start of the course, the racers drive around a clock, where there are some [[Dash Panel]]s. After the clock, an ever-ticking pendulum can knock the drivers off if they collide with it. Throughout the course, there are rotating gears, which lead the karts in 360˚ arcs around the center. After the gear section, the player enters a short zigzag section before entering a second clock section, smaller than the first one, having [[Item Box]]es moving around. At the end of the course, there are two gears protruding from the ground like tires, which spin in opposite directions of each other. If the drivers go up the gear which is turning away from them, drivers go slightly faster; if they go up the gear turning towards them, they instead are slowed down. All gears in the course change direction every 45 seconds. Clock hands are another obstacle that spin back and forth, spinning out any [[kart]] that touches them. If the player hits the pendulum while racing, it rings.


===Missions===
Missions 6-7 and 7-3 are located here. In mission 6-7, [[Toad]] has to collect 40 [[coin]]s in the first clock area, and in mission 7-3, [[Donkey Kong]] has to complete two laps within the time limit. In the latter, more pendulums are added and the clock hands are faster.
Missions 6-7 and 7-3 are located here. In mission 6-7, [[Toad]] has to collect 40 [[coin]]s in the first clock area, and in mission 7-3, [[Donkey Kong]] has to complete two laps within the time limit. In the latter, more pendulums are added and the clock hands are faster.
{{br|left}}
{{br|left}}
Line 32: Line 33:
The live-recorded remix of the music was also greatly updated to be much more vibrant compared to the original, while the intro sounds more like an actual alarm clock. The gears around the track turn in time to the music. The final lap version of the music is much faster compared to the normal version (as well as the final lap version of the DS original) than other classic courses.
The live-recorded remix of the music was also greatly updated to be much more vibrant compared to the original, while the intro sounds more like an actual alarm clock. The gears around the track turn in time to the music. The final lap version of the music is much faster compared to the normal version (as well as the final lap version of the DS original) than other classic courses.


===Staff ghost===
The Staff Ghost for this course is [[Iggy Koopa|Iggy]] on the [[Standard Bike]]. The time is 2:13.712. In ''Mario Kart 8 Deluxe'', the Staff Ghost for 200cc is [[Larry Koopa|Larry]] on the [[Standard Kart]] with a time of 1:32.483.
{{br}}
{{br}}



Revision as of 02:53, July 25, 2023

Tick-Tock Clock
The race track Tick Tock Clock in Mario Kart DS.
Information
Appears in Mario Kart DS (2005)
Mario Kart 8 (2014)
Mario Kart 8 Deluxe (2017)
Cup(s) Star Cup (DS)
Lightning Cup (8, 8 Deluxe)
Based on Tick Tock Clock (Super Mario 64 / Super Mario 64 DS)
Online play Was never available (DS)
Available (Wii U, Switch)
Music sample
Mario Kart DS: Shinobu Tanaka

Mario Kart 8 / Mario Kart 8 Deluxe: Ryo Nagamatsu

Mario Kart 8 / Mario Kart 8 Deluxe (frontrunning)
Course map
Mario Kart DS
Tick-Tock Clock mapMario Kart DS

Mario Kart 8 / Mario Kart 8 Deluxe

Map of DS Tick-Tock Clock in Mario Kart 8.Map of DS Tick-Tock Clock in Mario Kart 8 Deluxe.
Staff ghost(s)
DS Ninten★だい8
1:54:903 DaisyLight Dancer
8 Nin★Sophia
2:13.712 IggyStandard BikeMonster (tire)Super Glider
8DX 150cc Nin★Sophia
2:06.485 IggyStandard BikeMonster (tire)Super Glider
8DX 200cc Nin★Elena
1:32.483 LarryStandard KartSpongePaper Glider

Tick-Tock Clock is the second race course of the Star Cup in Mario Kart DS. It is modeled after the course Tick Tock Clock from Super Mario 64 and its remake, with similar mesh flooring and the familiar yellow pendulum. It takes place inside a giant grandfather clock with moving gears, pendulums, and clock hands. This race returns as a classic course in Mario Kart 8 and Mario Kart 8 Deluxe as the first course of the Lightning Cup.

Course layout

Tick-Tock Clock, from Mario Kart DS, gears section
Overview of the course

Near the start of the course, the racers drive around a clock, where there are some Dash Panels. After the clock, an ever-ticking pendulum can knock the drivers off if they collide with it. Throughout the course, there are rotating gears, which lead the karts in 360˚ arcs around the center. After the gear section, the player enters a short zigzag section before entering a second clock section, smaller than the first one, having Item Boxes moving around. At the end of the course, there are two gears protruding from the ground like tires, which spin in opposite directions of each other. If the drivers go up the gear which is turning away from them, drivers go slightly faster; if they go up the gear turning towards them, they instead are slowed down. All gears in the course change direction every 45 seconds. Clock hands are another obstacle that spin back and forth, spinning out any kart that touches them. If the player hits the pendulum while racing, it rings.

Missions

Missions 6-7 and 7-3 are located here. In mission 6-7, Toad has to collect 40 coins in the first clock area, and in mission 7-3, Donkey Kong has to complete two laps within the time limit. In the latter, more pendulums are added and the clock hands are faster.

Mario Kart 8 / Mario Kart 8 Deluxe

Tick-Tock Clock in Mario Kart 8

Tick-Tock Clock makes its classic course debut in Mario Kart 8 and Mario Kart 8 Deluxe as the first course of the Lightning Cup. While its layout is mostly unaltered, it features more detail than the original. The background is redesigned with moving gears and other clock related objects placed around the track, compared to the original which was a large, empty room.

The starting banner is now shaped like an old alarm clock, as well as the Mario Kart logo using its modern design, and Roman numerals replace the Arabic numerals. An extra pendulum was added before the first pendulum of the track and drop offs were added after each pendulum, both of which now feature a Lightning Cup logo. The pendulums now act as walls instead of damaging racers who come in contact with them. Toads can also be seen cheering on the sidelines. The clock hands now spin very slowly and are shorter than in the original track, and now can be used as trick ramps rather than spinning out any players who run into them. A pair of Glide Ramps have also been added before the rotating gears, alternating between that state and a regular ramp akin to 3DS Music Park. The gears are now red and blue and feature trick ramps on the cog teeth. This section is also enclosed, unlike in the original. Towards the end, the stopwatch has been fused to the track and now constitutes the final turn before the straightaway leading up to the finish line, and the clock hands serve as a tricky shortcut, similar to how they do on the first clock. Some of the Kanaami Roads on this course have been replaced by normal road, while the rest are redesigned.

The live-recorded remix of the music was also greatly updated to be much more vibrant compared to the original, while the intro sounds more like an actual alarm clock. The gears around the track turn in time to the music. The final lap version of the music is much faster compared to the normal version (as well as the final lap version of the DS original) than other classic courses.

Profiles

Mario Kart DS

  • US website bio: "It's always race time on Tick-Tock Clock. Sweeping clock hands, grinding gears and a massive pendulum are sure to keep you on your toes."
  • European website bio: "Whoever designed this course must have had a lot of time on their hands. Race through the workings on an enormous clock as you swerve past swinging pendulums the size of cars and dodge giant grinding gears. Remember: every second counts."

Mario Kart 8 Original Soundtrack liner notes

"The clock is much bigger than in Mario Kart DS, so we decided to use an orchestra for this track. At the same time, we wanted to make sure we didn't lose the surreal feel of the original. The electronic tones and other effects at the start of the track work really well, I feel."

Gallery

Mario Kart DS

Mario Kart 8 / Mario Kart 8 Deluxe

Names in other languages

Language Name Meaning Notes
Japanese チクタクロック[?]
Chikutakurokku
Tick Tock Clock
Chinese (simplified) 嘀嗒时钟[?]
Dídā Shízhōng
Tick-Tock Clock
Chinese (traditional) 滴答時鐘[?]
Dídā Shízhōng
Tick-Tock Clock
Dutch Tik-Tak-Klok[?] Tick-Tock Clock
German Ticktack-Trauma[?] Tick-Tock Trauma
Italian Pista Tictac[?] Tick-Tock Track
Korean 똑딱시계 코스[?]
Ttokttak-sigye Koseu
Tick-Tock Clock Course
Portuguese Relógio Tiquetaque[?] Tick-Tock Clock
Russian Часы тик-так[?]
Chasy tik-tak
Tick-Tock Clock
Spanish Reloj Tictac[?] Tick-Tock Clock

Trivia