Anti-gravity: Difference between revisions
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In the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]], [[Half-pipe (object)|half-pipe]]s (which strongly resemble Antigravity Panels) cause drivers who jump off of them to be in anti-gravity mode until they land (though they will still remain in anti-gravity mode afterward if the half-pipe is in an anti-gravity section). | In the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]], [[Half-pipe (object)|half-pipe]]s (which strongly resemble Antigravity Panels) cause drivers who jump off of them to be in anti-gravity mode until they land (though they will still remain in anti-gravity mode afterward if the half-pipe is in an anti-gravity section). | ||
Every [[new course]] in the games except [[Excitebike Arena]], [[Animal Crossing]], and [[Super Bell Subway]] features anti-gravity, with [[Mute City]], [[Big Blue]], and [[Sky-High Sundae]] entirely taking place in anti-gravity. Additionally, seventeen [[classic course]]s feature anti-gravity (seven from the ''Mario Kart 8'' base game, five from its DLC, and five from the ''Mario Kart 8 Deluxe'' – Booster Course Pass) | Every [[new course]] in the games except [[Excitebike Arena]], [[Animal Crossing]], and [[Super Bell Subway]] features anti-gravity, with [[Mute City]], [[Big Blue]], and [[Sky-High Sundae]] entirely taking place in anti-gravity. Additionally, seventeen [[classic course]]s feature anti-gravity (seven from the ''Mario Kart 8'' base game, five from its DLC, and five from the ''Mario Kart 8 Deluxe'' – Booster Course Pass). | ||
*{{classic-link|N64|Toad's Turnpike}} | *{{classic-link|N64|Toad's Turnpike}} | ||
*{{classic-link|N64|Rainbow Road}} | *{{classic-link|N64|Rainbow Road}} | ||
*{{classic-link| | *{{classic-link|GBA|Mario Circuit}} | ||
*{{classic-link| | *{{classic-link|GBA|Boo Lake}} | ||
*{{classic-link|GBA|Cheese Land}} | *{{classic-link|GBA|Cheese Land}} | ||
*{{classic-link|GBA|Ribbon Road}} | *{{classic-link|GBA|Ribbon Road}} | ||
*{{classic-link| | *{{classic-link|GCN|Baby Park}} | ||
*{{classic-link|GCN|Sherbet Land}} | |||
*{{classic-link|DS|Wario Stadium}} | |||
*{{classic-link|Wii|Wario's Gold Mine}} | |||
*{{classic-link|Wii|Maple Treeway}} (half-pipe only) | |||
*{{classic-link|3DS|Rock Rock Mountain}} | *{{classic-link|3DS|Rock Rock Mountain}} | ||
*{{classic-link| | *{{classic-link|3DS|Piranha Plant Slide}} | ||
*{{classic-link|3DS|Neo Bowser City}} | |||
*{{classic-link|3DS|DK Jungle}} | |||
*{{classic-link|3DS|Rainbow Road}} | |||
*[[Mario Kart Stadium]] | |||
*[[Water Park]] | |||
*[[Sweet Sweet Canyon]] | |||
*[[Thwomp Ruins]] | |||
*[[Mario Circuit (Mario Kart 8)|Mario Circuit]] | |||
*[[Toad Harbor]] | |||
*[[Twisted Mansion]] | |||
*[[Shy Guy Falls]] | |||
*[[Sunshine Airport]] | |||
*[[Dolphin Shoals]] | |||
*[[Electrodrome]] | |||
*[[Mount Wario]] | |||
*[[Cloudtop Cruise]] | |||
*[[Bone-Dry Dunes]] | |||
*[[Bowser's Castle (Mario Kart 8)|Bowser's Castle]] | |||
*[[Rainbow Road (Mario Kart 8)|Rainbow Road]] | |||
*[[Dragon Driftway]] | |||
*[[Mute City]] | |||
*[[Ice Ice Outpost]] | |||
*[[Hyrule Circuit]] | |||
*[[Wild Woods]] | |||
*[[Big Blue]] | |||
*[[Merry Mountain]] | *[[Merry Mountain]] | ||
Additionally, in ''Mario Kart 8 Deluxe'', the [[Battle Mode|battle]] courses [[Battle Stadium]] and [[Lunar Colony]] feature anti-gravity, with the latter being set entirely in anti-gravity. | Additionally, in ''Mario Kart 8 Deluxe'', the [[Battle Mode|battle]] courses [[Battle Stadium]] and [[Lunar Colony]] feature anti-gravity, with the latter being set entirely in anti-gravity. |
Revision as of 15:57, January 17, 2023
Anti-gravity is a mechanic in Mario Kart 8 and Mario Kart 8 Deluxe. When drivers are in anti-gravity mode, they slightly hover above the ground and can drive on walls and upside-down, and their tires turn sideways and glow blue; certain vehicles have blue glows and lights in other places, including the engine in some cases. Some vehicles will also change shape in anti-gravity mode, such as the Koopa Clown activating a pair of propellers and the Streetle’s wings opening. Drivers can receive a Spin Boost by bumping into other drivers or Spin Boost Pillars.
Characters and vehicle parts have different top speed and handling stats in anti-gravity mode, which are not shown by the game. When in anti-gravity mode, the anti-gravity stats are used, regardless of whether or not the anti-gravity segment takes place underwater (such as in Twisted Mansion). However, even when anti-gravity is active, the vehicles' top speed and traction are still affected by off-road terrain and slippery surfaces.
Most courses featuring anti-gravity have designated sections in which it is activated that start with Antigravity Panels, though there are some courses set entirely in anti-gravity with all drivers already in anti-gravity mode at the start. Wild Woods uniquely starts in an anti-gravity section with all drivers already in anti-gravity mode but is not entirely set in anti-gravity. The first time a driver enters an anti-gravity section, they will audibly react to this, usually saying something related to the activation of anti-gravity mode.
In the Mario Kart 8 Deluxe – Booster Course Pass, half-pipes (which strongly resemble Antigravity Panels) cause drivers who jump off of them to be in anti-gravity mode until they land (though they will still remain in anti-gravity mode afterward if the half-pipe is in an anti-gravity section).
Every new course in the games except Excitebike Arena, Animal Crossing, and Super Bell Subway features anti-gravity, with Mute City, Big Blue, and Sky-High Sundae entirely taking place in anti-gravity. Additionally, seventeen classic courses feature anti-gravity (seven from the Mario Kart 8 base game, five from its DLC, and five from the Mario Kart 8 Deluxe – Booster Course Pass).
- N64 Toad's Turnpike
- N64 Rainbow Road
- GBA Mario Circuit
- GBA Boo Lake
- GBA Cheese Land
- GBA Ribbon Road
- GCN Baby Park
- GCN Sherbet Land
- DS Wario Stadium
- Wii Wario's Gold Mine
- Wii Maple Treeway (half-pipe only)
- 3DS Rock Rock Mountain
- 3DS Piranha Plant Slide
- 3DS Neo Bowser City
- 3DS DK Jungle
- 3DS Rainbow Road
- Mario Kart Stadium
- Water Park
- Sweet Sweet Canyon
- Thwomp Ruins
- Mario Circuit
- Toad Harbor
- Twisted Mansion
- Shy Guy Falls
- Sunshine Airport
- Dolphin Shoals
- Electrodrome
- Mount Wario
- Cloudtop Cruise
- Bone-Dry Dunes
- Bowser's Castle
- Rainbow Road
- Dragon Driftway
- Mute City
- Ice Ice Outpost
- Hyrule Circuit
- Wild Woods
- Big Blue
- Merry Mountain
Additionally, in Mario Kart 8 Deluxe, the battle courses Battle Stadium and Lunar Colony feature anti-gravity, with the latter being set entirely in anti-gravity.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 反重力[?] Hanjūryoku |
Antigravity | |
Chinese | 反重力[?] Fǎnzhònglì |
Anti-gravity | |
Dutch | Antizwaartekracht[?] | Antigravity | |
German | Antigravitation[?] | Antigravity | |
Italian | Antigravità[?] | Antigravity | |
Korean | 반중력[?] Banjungnyeok |
Antigravity | |
Portuguese | Antigravidade[?] | Antigravity | |
Russian | Антигравитация[?] Antigravitatsiya |
Antigravity | |
Spanish | Antigravedad[?] | Antigravity |
Trivia
- While drifting in anti-gravity mode, the blue glow will match the corresponding level of Mini-Turbo sparks present, which means it will become orange for a Super Mini-Turbo and purple for an Ultra Mini-Turbo.
- According to Mario Kart 8 producer Hideki Konno, the anti-gravity mechanic was inspired by the portion of Rainbow Road in Mario Kart 7 set on the moon.[1] Fittingly, this part of the course would become an anti-gravity section upon its addition in the Mario Kart 8 Deluxe – Booster Course Pass, and Lunar Colony also features anti-gravity on the moon.
- Anti-gravity is referenced in Super Mario Maker, in which the jumping sprite of the Costume Mario costume Kart Mario has its tires in anti-gravity mode.
References
- ^ GamersPrey (May 1, 2014). Mario Kart 8 - Direct Presentation 30.04.2014 [HD]. YouTube. Retrieved August 31, 2022.