Spark: Difference between revisions
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|variants=[[Magnet Sparky]]<br>[[Wire Trap]] | |variants=[[Magnet Sparky]]<br>[[Wire Trap]] | ||
|relatives=[[Piro Dangle]] | |relatives=[[Piro Dangle]] | ||
|comparable=[[Amp]]<br>[[Guriguri]]<br>[[Li'l Sparky]]<br>[[Motivational spark]]<br>[[Sparky (Wario Land: Super Mario Land 3)|Sparky (''Wario Land: Super Mario Land 3'')]]<br>[[ | |comparable=[[Amp]]<br>[[Guriguri]]<br>[[Li'l Sparky]]<br>[[Motivational spark]]<br>[[Sparky (Wario Land: Super Mario Land 3)|Sparky (''Wario Land: Super Mario Land 3'')]]<br>[[Spark (Mario + Rabbids Sparks of Hope)|Spark (''Mario + Rabbids Sparks of Hope'')]] | ||
}} | }} | ||
'''Sparks''' are orb-shaped creatures who continually emit pulses and flashes of electricity. They are mostly found crawling around walls and ceilings and moving across wires. Sparks are the first in a series of enemies in the [[Mario (franchise)|''Mario'' franchise]] that are balls of electricity, including [[Li'l Sparky|Li'l Sparkies]] and [[Amp]]s. | '''Sparks''' are orb-shaped creatures who continually emit pulses and flashes of electricity. They are mostly found crawling around walls and ceilings and moving across wires. Sparks are the first in a series of enemies in the [[Mario (franchise)|''Mario'' franchise]] that are balls of electricity, including [[Li'l Sparky|Li'l Sparkies]] and [[Amp]]s. |
Revision as of 10:13, June 29, 2022
- This article is about the enemies debuting in Donkey Kong Jr. For other uses of the word Spark, see Spark (disambiguation).
Spark | |||
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First appearance | Donkey Kong Jr. (1982) | ||
Latest appearance | Ultimate NES Remix (2014) | ||
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Sparks are orb-shaped creatures who continually emit pulses and flashes of electricity. They are mostly found crawling around walls and ceilings and moving across wires. Sparks are the first in a series of enemies in the Mario franchise that are balls of electricity, including Li'l Sparkies and Amps.
History
Donkey Kong series
Donkey Kong Jr.
Sparks first appear in Mario's Hideout of Donkey Kong Jr. Red Sparks (also known as Globes[1]) continue to circle their own platform, but blue ones can travel to other platforms through static particles. These Sparks are generated by Mario in order to shock Donkey Kong Jr., preventing him from saving his father.
In the Coleco Adam port, the layout of the stage has been altered and there are no blue Sparks. Instead, they have been replaced by dangerous green water drops that come from the mouths of spigots and cracks in the ceiling.
Donkey Kong (Game Boy)
In Donkey Kong for Game Boy, only one Spark[2] appears in Stage 6-4, rotating clockwise at a medium pace around a small platform in the path of a Conveyor Belt. It has the same behavior as the Sniper and Sukōpī seen earlier in the game, except losing a life from the Spark displays an electrocution animation. Unlike other appearances, the Spark in this game lacks eyes. This game also introduces a more common wire-crossing successor.
Super Mario Bros. 2
Sparks also appear in Super Mario Bros. 2 as uncommon enemies, usually encountered underground or in buildings. They circle platforms, though some can hover in the air if a Mushroom Block is pulled out from beneath them. Sparks can be defeated by throwing an object at them or using a POW Block near them. Sparks can't be jumped on and can hurt the player's character by simply touching them. In the NES version, Sparks have red outlines around their eyes; in the SNES version and other subsequent remakes, they have yellow outlines as well as an orange outer body outline. If the screen scrolls while they are in a specific position, they will automatically die.[3]
Sparks changed slightly in Super Mario Advance. If the player is hit by one, they are knocked back and the screen flashes. In addition, an item called the Spark Chaser can be used to expel them from new jar interiors.
The Super Mario Bros. Super Show!
A Spark makes only one appearance on The Super Mario Bros. Super Show!, in the episode "On Her Majesty's Sewer Service". Having been dumped into the Tunnel of Doom, Mario and Luigi, while running from a Goomba, encounter a Spark that is quickly approaching. Mario and Luigi manage to avoid this Spark and the Goomba by creating a grappling hook out of a super spy hose nozzle and mini plunger; apparently unable to stop moving, the Spark and Goomba subsequently crash into one another, causing an explosion. In this appearance, the Spark featured does not appear to radiate any electricity.
Nintendo Comics System
Sparks are featured quite prominently in issues of Nintendo Comics System, appearing in such stories as "The Legend," "Bedtime for Drain-Head," and "A Mouser in the Houser." Like most enemies featured in the stories, they are shown to be intelligent and fully capable of speech.
Profiles and statistics
Super Mario series
Super Mario Bros. 2
- Instruction Booklet bio: He shines and moves in a circular motion around the walls and floors of the underground. He moves fast or slow.[4]
Super Mario Advance
- Instruction Booklet bio: You'll find Sparks circling blocks and steps. It's best to use POW blocks to turn off their power.[5]
Perfect Ban Mario Character Daijiten
Donkey Kong series
スパーク
種族 ウエポン族
性格 一直線
登場ゲーム JR、GBドンキー
火花を散らす電気のかたまり
JRでは、床を走り回っているので、すきを見て一気に走り抜けよう。GBでは、ロープの上を伝ってやってくるからとにかく避けよう。どちらも触れれば感電死してしまうぞ。[6]
Wire Trap
Tribe: Weapon clan
Disposition: Straight line
Game appearances: Jr., GB Donkey
A lump of electricity that emits sparks
In JR, they are running around on the floor, so you have to run past them at once when you see a chance; in GB, they are moving over the ropes, so avoid them at all costs. In both cases, you will be electrocuted if you touch them.
Super Mario USA
スパック
種族 ウエポン族
性格 あきらめが悪い
登場ゲーム USA
アメリカ生まれのスパック
スパックと同じく電気のかたまりで、ブロックの回りを走っている。ジャンプで避けながら進んでいこう。カギやキノコブロックがあれあば、これをぶつけて倒せる。[7]
Spark
Tribe: Weapon clan
Disposition: Reluctant to give up
Game appearances: USA
American-born Spark
Like Spark, it is a mass of electricity and runs around blocks. Jump to avoid them as you go. If you have a key or Mushroom Block, you can hit it with them to defeat it.
Encyclopedia Super Mario Bros.
Bio: 電気を発しながら、足場の周囲を高速で回転している。(It spins around the platforms at high speed while emitting electricity.)[8]
Gallery
Artwork
Yume Kōjō: Doki Doki Panic Hisshō Kōryakuhō
Super Mario Bros. 2 instruction booklet
Sprites
Donkey Kong Jr. (arcade, red)
Screenshots
Names in other languages
Spark
Language | Name | Meaning | Notes |
---|---|---|---|
Chinese | 火花[9] Huǒhuā |
Spark | |
French | Eclair[10] | From éclair (sparkle) | |
German | Funke[10] Spark |
Spark - |
|
Italian | Scintilla[10] Sfavillo Favilla[11] |
Spark From sfavillare (to sparkle) with name ending "-o" Spark |
|
Spanish | Chispa[10] | Spark |
Globe
Language | Name | Meaning | Notes |
---|---|---|---|
French | Boulet[10] | Ball | |
German | Feuerkugel[10] | Fireball | |
Italian | Globo[10] | Globe | |
Spanish | Globo[10] | Globe |
Trivia
- The name "Spark" is shared with a similar enemy from the Legend of Zelda series.
References
- ^ Instruction manual for Atari 8-bit and Atari 7800 conversions
- ^ 「任天堂公式ガイドブック ドンキーコング」 (Nintendo Kōshiki Guidebook – Donkey Kong), page 59.
- ^ Small Mario Findings
- ^ Super Mario Bros. 2 Instruction Booklet. Nintendo.
- ^ Super Mario Advance European Instruction Booklet, page 11. Nintendo.
- ^ a b c d Perfect Ban Mario Character Daijiten. Page 96.
- ^ a b Perfect Ban Mario Character Daijiten. Page 225.
- ^ 「スーパーマリオブラザーズ百科: 任天堂公式ガイドブック」 (Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook), page 67.
- ^ From the ending scenes of Super Mario Advance as localized by iQue. Reference: 无敌阿尔宙斯 (August 28, 2013). 神游 超级马力欧2敌人官译. Baidu Tieba. Retrieved February 2, 2017.
- ^ a b c d e f g h Donkey Kong Junior Atari computer version manual (International)
- ^ Italian Super Mario Advance booklet
Donkey Kong Jr. | ||
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Characters | Donkey Kong Jr. • Donkey Kong • Mario | |
Enemies | Bird • Drop* • Egg • Nitpicker • Snapjaw • Spark | |
Items | Fruit • Key | |
Objects | Chain • Jump Board • Pole • Vine | |
Rounds | Vine Scene • Jump Board Scene • Mario's Hideout • Chain Scene | |
Other | Gallery • Media • Pre-release and unused content • Staff | |
Donkey Kong | |
---|---|
Characters | Donkey Kong • Mario • Pauline |
Levels | 25m • 50m • 75m • 100m |
Items and objects | Bolt • Conveyor Belt • Hammer • Ladder • Lift • Parasol, Hat & Bag |
Enemies and obstacles | Barrel • Cement tub • Fire • Fireball • Jack • Oil drum |
Music | Opening • 25m Theme • Hammer |
Other | Gallery • Media • Staff |