Special Skill (Mario & Luigi series): Difference between revisions
Line 258: | Line 258: | ||
|The user rams into an enemy. This lowers the target's [[defense]] in addition to dealing damage. | |The user rams into an enemy. This lowers the target's [[defense]] in addition to dealing damage. | ||
|N/A | |N/A | ||
|Press {{button|3ds|A}] right before colliding with the enemy. | |||
|[[Iggy Koopa|Iggy]] | |[[Iggy Koopa|Iggy]] | ||
|[[Beef]] | |[[Beef]] |
Revision as of 21:10, April 12, 2019
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Special Skills are techniques used in Mario & Luigi: Superstar Saga + Bowser's Minions and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. They are exclusive to the Minion Quest: The Search for Bowser mode in the former and the Bowser Jr.'s Journey mode in the latter. Every ally and enemy in both games has a Special Skill which will randomly activate during battles. The likelihood of this happening is determined by a trooper's spirit stat. Most Special Skills are offensive moves which deal heavy damage to one or more opposing troopers, though a few of them give stat boosts instead.
When a trooper is about to use their Special Skill, an "!" will appear above their head. The "!" will be red for allies and blue for enemies. The effectiveness of allied troopers' Special Skills is dependent on action commands requiring well-timed presses of the button (or in the case of Rain of Pain and Spitfire Fury, pressing
repeatedly).
Captains can prevent opposing troopers' Special Skills from activating by using the Deny command after the "!" appears. Only one Special Skill can activate at a time, and the effects of any Captain Commands used during a Special Skill's execution other than Deny will not occur until after it is finished.
Bowser Jr's Journey introduces Team Attacks, where multiple copies of the same troop team up to perform a more powerful version of their Special Skill. If Deny is used against a team attack, at least one unit will resist.
List of Special Skills
Minion Quest: The Search for Bowser
There are a total of 22 Special Skills in the game. Most of them are usable by multiple kinds of troopers. The only exceptions are Evasion Cloak and Feed the Speed, which are exclusive to Boos and White Magikoopas, respectively.
Name | Description | Command | Allies | Enemies |
---|---|---|---|---|
Rocket Headbutt | A jump attack that resembles the Headbonk move from the Paper Mario series. | Press |
Goomba, Private Goomp | Gritty Goomba |
Cranium Crush | The user flips in midair, then stomps on an enemy. | Paragoomba, Koopa Paratroopa, Koopa Paratroopa (Red), Corporal Paraplonk | Parabeanie, Paratroopea, Scaratroopea, Mecha-Fawful Y | |
Spin Cycle | The user approaches the target, then spins to inflict damage. Hurts nearby enemies as well. | Big Tail Goomba, Tail Boo | Tanoomba, Chuck Guy, Elite Chuck Guy | |
Whomping Wallop | The user slams the ground, creating a shockwave that damages all enemies directly in front of the user. | Press |
Goomba Tower, Pokey | Clumph |
Rock Solid | Raises the user's defense. | Press |
Koopa Troopa, Buzzy Beetle | Troopea, Elite Troopea |
Chain Shot | Hits an enemy with up to four projectiles. | Press |
Dry Bones, Magikoopa (Blue), Ludwig | Most Furious Fawful Z |
Evasion Cloak | Raises the user's evasion. | Press |
Boo | None |
Kaboom Bash | Charges into an enemy and explodes. Any other enemies caught in the blast will be damaged as well. | Press |
Bomb Boo, Bob-omb | None |
Piercing Projectile | Either hurls a projectile that comes back to the thrower (Boomerang Bro, Beanerang Bro, and Wendy) or fires a large laser beam (Big Boo and Mecha-Fawful Z). Both versions of this attack will damage any enemies in their path. | Press |
Big Boo, Boomerang Bro, Wendy | Beanerang Bro, Mecha-Fawful Z |
Air Bash | A charging attack that lowers the target's defense. | Press |
Broozer, Chargin Chuck | None |
Throw the Fight | Throws a large projectile at an enemy. | Press |
Shy Guy, Bandit, Ice Bro, Spike, Larry | Birdo |
Rain of Pain | Throws projectiles at multiple enemies. | Press |
Spear Guy, Hammer Bro, Fire Bro | Fuzzbush, Popple |
Mega Tackle | The user charges into an enemy. | Press |
Fly Guy, Mechakoopa | Beanie, Gold Beanie, Rex |
Dive Attack | The user flies into an enemy. | Para-Beetle, Starlow | Most Furious Fawful Y | |
Spin to Win | The user rolls into an enemy up to three times. | Press |
Spiny, Roy | Sharpea, Pestnut, Elite Pestnut |
Chain Stomp | Jumps on a single enemy twice. | Press |
Lakitu, Morton | Lakipea, Most Furious Fawful X |
Charging Champ | The user charges into an enemy and keeps going, damaging any other enemies in the way. | Press |
Chain Chomp, Prince Peasley | Mecha-Fawful X |
Spitfire Fury | Spits projectiles at multiple enemies. | Press |
Fire Stalking Piranha Plant, Lemmy | Ice Snifit, Piranha Bean, Starkiss |
Feed the Speed | Raises the speed of nearby troopers. | Press |
Magikoopa (White) | None |
Power Up | Raises the power of nearby troopers. | Magikoopa (Red), Iggy | None | |
Sure Shot | Raises the accuracy of nearby troopers. | Magikoopa (Green), Sergeant Guy | None | |
Smack Back Attack | The attacker charges into an enemy, knocking them into another enemy and damaging them both. | Press |
Bowser Jr. | Limbo Bro, Elite Limbo Bro |
Bowser Jr.'s Journey
This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
There is a total of 26 Special Skills in this game. Only four skills, all of which raise stats, are exclusive.
Name | Description | Team Attack | Command | Allies | Enemies |
---|---|---|---|---|---|
Rocket Headbutt | A jump attack resembling the Headbonk from the Paper Mario series. | The group lines up in front of the enemy and Headbonks one by one. | Press |
Goomba, Captain Goomba, Private Goomp | Oho Jee (Red) |
Mega Tackle | The user charges into an enemy. | The group lines up on either side of the enemy and charges one by one, alternating between sides. | Koopa Troopa (Green), Buzzy Beetle, Mechakoopa, Para-Biddybud (Purple), Fly Guy | Scutlet, Sockop | |
Spin Cycle | The user approaches the enemy, then spins to inflict damage. Hurts nearby enemies as well. | The group forms a tower and attacks together. Deals critical damage against flying enemies. | Big Tail Goomba, Tail Boo | None | |
Chain Stomp | Jumps on a single enemy twice. | The group stomps together. Larger groups will stomp multiple enemies - up to two units per target. | Press |
Morton, Lakitu | Fawful Guy, Urchin, Oho Jee (Blue) |
Charging Champ | The user charges into an enemy and keeps going, damaging other enemies in the way. | The group charges one by one, each unit targeting a different enemy. | Press |
Koopa Troopa (Red), Chain Chomp | Fawflant, Pendril, Choomba |
Hit 'Em Up | The user charges into an enemy, launching them into the air before landing on the user's spikes. | The enemy is juggled between the group, landing on all of the users' spikes. | Press |
Spike Top, Spiny, Horned Ant Trooper | Drillbit Crab |
Whomping Wallop | The user slams the ground, creating a shockwave that damages all enemies in front of the user. The shockwave does not damage flying enemies. | The group slams together, creating a bigger shockwave that damages all enemies, including flying ones. | Press |
Bowser Jr. (Melee), Goomba Tower, Pokey | Toothy, Crawful |
Kaboom Bash | The user charges into an enemy and explodes. Any other enemies caught in the blast will be damaged as well. | One member of the group attacks as normal. The rest stand near the targeted enemy and explode along with the attacker. | Press |
Bomb Boo, Bob-omb | Alarm Bob-omb |
Spin to Win | The user charges into an enemy up to three times while spinning in his shell. | N/A | Press |
Roy, Bowser (Melee) | None |
Smack Back Attack | The user charges into another enemy, sending them flying into another enemy and damaging them both. | The first user attacks as normal; Subsequent users lauch the preceding user to stomp on the original target. If the original target is defeated, another enemy will be targeted. | Press |
Bowser Jr. (Flying), Broozer, Chargin' Chuck, Bully | Chuboomba, Broque Madame |
Cranium Crush | The user flips in midair, then stomps on an enemy. | The group lines up on either side of the enemy and stomps one by one, alternating between sides. | Paragoomba, Koopa Paratroopa (Green and Red), Corporal Paraplonk, Para-Biddybud (Green) | None | |
Super Stomp | The user hovers over an enemy, attempting to stomp on it. | The group attacks together. | Press |
Koopa Paratroopa Trio, Para-Biddybud (Yellow) | Cheep Cheep |
Dive Attack | The user flies into an enemy. | The group lines up in front of the enemy and dives one by one in rapid succession. | Press |
Para-Beetle, Parabones, Para-Biddybud (Red) | None |
Discord | The user attacks with sound waves, damaging enemies in front of the user and lowering their stats. | The group attacks with a bigger sound wave that hits all enemies. | Press |
Boo, Swoop | Fawfulcopter, Kaley |
Air Bash | The user rams into an enemy. This lowers the target's defense in addition to dealing damage. | N/A | 3ds|A}] right before colliding with the enemy. | Iggy | Beef |
Rain of Pain | Launches a barrage of projectiles at multiple enemies. | Launches a horde of projectiles at all enemies. | Press |
Bowser Jr. (Ranged), Dry Bones, Spear Guy, Hammer Bro, Fire Bro | Treevil, Dieter, King Bob-omb |
Spitfire Fury | Press |
Lemmy, Fire Stalking Piranha Plant | Borp | ||
Throw the Fight | The user throws a large projectile at an enemy. | The projectiles combine into an even bigger projectile that damage all enemies in the landing zone. | Normal: Press Team Attack: Press |
Larry, Shy Guy (All colors), Captain Shy Guy, Ice Bro, Spike, Bandit | None |
Chain Shot | Attacks an enemy with up to four projectiles. | N/A | Press |
Ludwig, Kamek | Magifoofa |
Piercing Projectile | Launches a projectile that plows through enemies, damaging any in its path. | The group attacks together while standing side-by-side. | Press |
Wendy, Big Boo, Boomerang Bro | Shroob, Beehoss, Best Fitness Friends |
DEF Up | Raises the user's defense. If used by a Magikoopa, affects surrounding allies as well. | N/A | Press |
Captain Koopa Troopa, Magikoopa (White) | None |
POW Up | Raises the power of surrounding allies. | Magikoopa (Red) | |||
SPEED Up | Raises the speed of surrounding allies. | Magikoopa (Green) | |||
ACCURACY Up | Raises the accuracy of surrounding allies. | Sergeant Guy | |||
EVASION Up | Raises the user's evasion. | Captain Boo | |||
Hurt or Heal | The user hits a block that cycles between a small projectile, a stick, a Mushroom (which heals the user) and a large projectile (which deals more damage). | The group hits a block one at a time, then attacks together. | Press |
Ninji, Nabbit | Lakitu King |