Minigame Space: Difference between revisions
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In ''[[Mario Party Advance]]'', Minigame Spaces function as they did previously, except for the fact that they reward [[Mushroom]]s, which constitute the player's turns. Two characters can appear to challenge the player: Tumble, who gives the player two Mushrooms for completing a minigame, or [[Koopa Kid]], who gives the player one Mushroom for succeeding and steals a Mushroom if the minigame is failed. | In ''[[Mario Party Advance]]'', Minigame Spaces function as they did previously, except for the fact that they reward [[Mushroom]]s, which constitute the player's turns. Two characters can appear to challenge the player: Tumble, who gives the player two Mushrooms for completing a minigame, or [[Koopa Kid]], who gives the player one Mushroom for succeeding and steals a Mushroom if the minigame is failed. | ||
Later, it makes an appearance in the ''[[Mario Party 6]]'' Solo Mode. When a player lands on this space, they play either a 4-Player minigame, a 1-vs.-3 minigame or a 2-vs.-2 minigame, againts the three different colored [[Koopa Kid]]s. There is also a space called the Battle Minigame Space, and a Duel Minigame Space. The Duel Minigame Space makes the player challenge a Koopa Kid in a one-on-one battle. | Later, it makes an appearance in the ''[[Mario Party 6]]'' Solo Mode. When a player lands on this space, they play either a 4-Player minigame, a 1-vs.-3 minigame or a 2-vs.-2 minigame, againts the three different colored [[Koopa Kid]]s. There is also a space called the Battle Minigame Space, and a Duel Minigame Space. The Duel Minigame Space makes the player challenge a Koopa Kid in a one-on-one battle. | ||
The space returns in ''[[Mario Party: Island Tour]]''. In the board [[Perilous Palace Path]], the three winners of this initial minigame will get to choose between three random items. In [[Rocket Road]], the initial winner gets the [[Booster (item)|boosters]] of the player who landed on the space. If a tie occurs in a minigame for any position, a [[Dice Block]] decides. | |||
Minigame Spaces reappear in ''[[Mario Party 10]]''. When players land on it, they need to punch a block to decide what type of minigame they play. | Minigame Spaces reappear in ''[[Mario Party 10]]''. When players land on it, they need to punch a block to decide what type of minigame they play. | ||
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| '''4th''' || - || - || 0 Mini Stars | | '''4th''' || - || - || 0 Mini Stars | ||
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==Names in other languages== | ==Names in other languages== |
Revision as of 23:01, September 8, 2018
Template:More images Template:Space-infobox The Minigame Space (also formatted as Mini-game Spaces) is a special space found in Mario Party. If a player lands on this space, the player plays a single-player minigame to earn coins for only the player. If the player loses, the player loses 5 coins, with the exception of some minigames.
In Mario Party 3's Duel Mode boards, it appears again, this time with Tumble on it. The Minigame Space here works actually the same as the well-known Duel Space: When stopped at it, a Duel minigame begins. Winning the minigame, lets the winner receive 10 coins, freshly coming out Belltop.
In Mario Party Advance, Minigame Spaces function as they did previously, except for the fact that they reward Mushrooms, which constitute the player's turns. Two characters can appear to challenge the player: Tumble, who gives the player two Mushrooms for completing a minigame, or Koopa Kid, who gives the player one Mushroom for succeeding and steals a Mushroom if the minigame is failed.
Later, it makes an appearance in the Mario Party 6 Solo Mode. When a player lands on this space, they play either a 4-Player minigame, a 1-vs.-3 minigame or a 2-vs.-2 minigame, againts the three different colored Koopa Kids. There is also a space called the Battle Minigame Space, and a Duel Minigame Space. The Duel Minigame Space makes the player challenge a Koopa Kid in a one-on-one battle.
The space returns in Mario Party: Island Tour. In the board Perilous Palace Path, the three winners of this initial minigame will get to choose between three random items. In Rocket Road, the initial winner gets the boosters of the player who landed on the space. If a tie occurs in a minigame for any position, a Dice Block decides.
Minigame Spaces reappear in Mario Party 10. When players land on it, they need to punch a block to decide what type of minigame they play. Here are the types of minigames players can play and the payouts:
- Free-for-All (vs. 2, 3, or 4)
Position | 2 Players | 3 Players | 4 Players |
---|---|---|---|
1st | 5 Mini Stars | 5 Mini Stars | 5 Mini Stars |
2nd | 1 Mini Star | 3 Mini Stars | 3 Mini Stars |
3rd | - | 1 Mini Star | 2 Mini Stars |
4th | - | - | 1 Mini Star |
- 1 vs. 3 or 1 vs. 2 (3 or 4 players only)
- The Captain is the solo player.
Result | 1 vs. 2 | 1 vs. 3 |
---|---|---|
Captain Wins | 5 Mini Stars | 7 Mini Stars |
Other Team Wins | 3 Mini Stars | 3 Mini Stars |
Draw | 4 Mini Stars | 4 Mini Stars |
- 2 vs. 2 (4 players only)
- 1st place and 4th place team together while 2nd place teams up with 3rd place.
- The winners each get 10 Mini Stars. If a draw occurs then each player earns 5 Mini Stars.
- Battle
- Hammer Bro. comes out and forces all players to bet 5 Mini Stars for the next Minigame. If Mini Stars are insufficient then Hammer Bro. makes up the difference.
Position | 2 Players | 3 Players | 4 Players |
---|---|---|---|
1st | 10 Mini Stars | 10 Mini Stars | 10 Mini Stars |
2nd | 0 Mini Stars | 5 Mini Stars | 6 Mini Stars |
3rd | - | 0 Mini Stars | 4 Mini Stars |
4th | - | - | 0 Mini Stars |
Names in other languages
Language | Name | Meaning | Notes |
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Gallery
- MPA Mini-game Space.png