Double Cherry: Difference between revisions

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The '''Double Cherry''' is an [[Items|item]] debuting in the [[Wii U]] game ''[[Super Mario 3D World]]''. These [[cherry|cherries]] are found floating just above the ground or inside [[? Block]]s.
The '''Double Cherry''' is an [[Items|item]] debuting in the [[Wii U]] game ''[[Super Mario 3D World]]''. These [[cherry|cherries]] are found floating just above the ground or inside [[? Block]]s.


When a [[Characters|character]] grabs this item, a double of them appears. This double keeps the original character's state (for example, [[Fire Mario]] will get a Fire Mario double), and moves identically to them. The doubles can be used to activate certain [[:Category:Switches|switches]] and [[platform]]s. Though characters can have an unlimited number of doubles, which is based only on how many Double Cherries they get, a double disintegrates if it is harmed, and all doubles disappear when the player grabs the [[Goal Pole]] and will award the player with points.
When [[Characters|characters]] grab this item, a [[Double Mario|replica of them]] appears. This double keeps the original character's state (for example, [[Fire Mario]] gets a Fire Mario double), and moves identically to them. The doubles can be used to activate certain [[:Category:Switches|switches]] and [[platform]]s. Though characters can have an unlimited number of doubles, which is based only on how many Double Cherries they get, a double disintegrates if it is harmed, and all doubles disappear when the player grabs the [[Goal Pole]] and awards the player with points.


==Gallery==
==Gallery==
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==See Also==
==See Also==
[[Copy Flower]]
*[[Copy Flower]]


==Names in Other Languages==
==Names in Other Languages==

Revision as of 18:02, October 7, 2013

Template:Newsubject Template:Articleabout Template:Item-infobox The Double Cherry is an item debuting in the Wii U game Super Mario 3D World. These cherries are found floating just above the ground or inside ? Blocks.

When characters grab this item, a replica of them appears. This double keeps the original character's state (for example, Fire Mario gets a Fire Mario double), and moves identically to them. The doubles can be used to activate certain switches and platforms. Though characters can have an unlimited number of doubles, which is based only on how many Double Cherries they get, a double disintegrates if it is harmed, and all doubles disappear when the player grabs the Goal Pole and awards the player with points.

Gallery

See Also

Names in Other Languages

Template:Foreignname Template:BoxTop