Donkey Kong Country Returns 3D

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Not to be confused with Donkey Kong Country Returns HD.
Donkey Kong Country Returns 3D
DKCR3Dboxcover.png
For alternate box art, see the game's gallery.
Developer Monster Games
Retro Studios
Nintendo SPD Group No.3
Publisher Nintendo
Platform(s) Nintendo 3DS
Release date Original release:
USA May 24, 2013[?]
Europe May 24, 2013[?]
Australia May 25, 2013[?]
Japan June 13, 2013[1]
South Korea December 7, 2013[2]
HK January 24, 2014[3]
ROC January 24, 2014[?]
Nintendo Selects:
USA March 11, 2016[?]
Japan September 15, 2016[?]
Australia May 11, 2017[?]
South Korea December 7, 2017[?]
Europe June 29, 2018[4]
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Japanese
Korean
Genre Platformer
Rating(s)
ESRB:E - Everyone[?]
PEGI:3 - Three years and older[?]
CERO:A - All ages[?]
ACB:G - General[?]
USK:0 - All ages[?]
ClassInd:L - General audience[?]
GRAC:All - All ages[?]
FPB:PG - Parental guidance[?]
Mode(s) Single-player, Multiplayer cooperative
Format
Nintendo 3DS:
Game Card
Digital download
Input
Nintendo 3DS:
Serial code(s) USA LNA-CTR-AYTE-USA

Donkey Kong Country Returns 3D is a side-scrolling 2.5D platformer for the Nintendo 3DS released in May 2013. It is an enhanced port[5] of the 2010 Wii title Donkey Kong Country Returns, with some additional content, as well as the only entry in the Donkey Kong franchise for the Nintendo 3DS family. Donkey Kong Country Returns 3D is the 15th best-selling game for the Nintendo 3DS, selling 1.52 million copies worldwide, as of March 31, 2014. It was selected to be one of the 2014 Platinum Reward choices for Club Nintendo members. The eShop version of this game requires 17,668 blocks (approximately 2.1 GB) to be downloaded. Due to the large size of this software, it is impossible to store it without a high-capacity SD Card.

Differences and additions[edit]

Gameplay changes[edit]

A screenshot from Donkey Kong Country Returns 3D
The Cloud world
  • Donkey Kong Country Returns 3D introduces the Cloud world, which features eight new levels. It takes place in the sky, but its entrance is the Golden Temple and the world is unlocked in the same way the Golden Temple level was unlocked in the original game. The Golden Temple on the Island Map is renamed the Cloud Gateway after Cloud is unlocked. The Golden Temple level is retained as the final level of Cloud, 9-9. The new levels are as follows:
  • The Movie Gallery is added to the Extras menu. In it, players can watch the game's pre-rendered cutscenes. The cutscenes are unlocked by collecting Puzzle Pieces in Cloud levels.
  • Equipped items that are not used return to the player's inventory after leaving a level.
  • Once a player jumps on an enemy, that enemy instantly loses collision instead of losing it after a few frames, preventing the other player from bouncing off of it.
  • The game has two control schemes, a default Circle Pad Circle Pad one and a +Control Pad + Control Pad one. These are analogous to the original game's Wii Remote and Nunchuk control scheme and Wii Remote control scheme, respectively. The motion controls of the original game are replaced with button inputs.
  • The port introduces New Mode. When creating a save file the player must choose to play either Original Mode, which uses the rules from the original game, or New Mode. The player cannot change between Original Mode and New Mode except through deleting the save file. New Mode has the following changes:
    • Adds an additional heart to Donkey Kong and Diddy Kong, so they have three hearts in the normal game, and Donkey Kong has two hearts in Mirror Mode.
      • Despite the player having two hearts in Mirror Mode, Mirror Mode still removes all the hearts from every level and prevents DK Barrels from healing the player. As such, all damage received is permanent.
    • Adds additional items in Cranky Kong's Shop, including the Green Balloon, Crash Guard, and DK Barrel.
    • The prices are lowered for the other items in Cranky Kong's Shop:
      • 1 Red Balloon costs two Banana Coins each instead of three, 3 Red Balloons cost five Banana Coins each instead of seven, and 7 Red Balloons cost ten Banana Coins each instead of fifteen.
      • Map Keys cost ten Banana Coins each instead of twenty.
      • Banana Juice costs seven Banana Coins each instead of twenty.
      • Heart Boosts cost three Banana Coins each instead of ten.
      • Squawks costs five Banana Coins each instead of fifteen.
    • Up to three items can be equipped in one level.
      • Banana Juice only protects against five hits instead of ten, likely because because of the raised item limit.
    • If the player loses a life under the effects of Banana Juice, they will restart the level (either at the beginning or checkpoint) with the invincibility intact (whereas the original removed the invincibility upon being defeated).
    • After completing Tiki Tong Terror, the player can purchase the eight Rare Orbs from each of Cranky Kong's Shops for fifty Banana Coins apiece.
    • Super Guide becomes available after losing five lives, as opposed to eight.

Graphical changes[edit]

  • Upon collecting all the K-O-N-G letters in any level in Mirror Mode, the red star icon will be replaced with a blue star icon next to the chosen level. This does not unlock anything, nor does doing so increment the completion percentage past 200%.
  • Upon collecting all of the Puzzle Pieces for a level, the completed fruit image will now twirl around before changing to a Puzzle Piece image.
  • The game runs at 30 frames per second (with or without 3D), half the frame rate of the original version.
  • The game models' textures are of slightly worse quality.
  • The bottom screen shows the player's collectibles at all times, though the prompts that appear when a collectible is obtained were not removed.
  • More loading screens were added.
  • During level/world transitions, the background no longer scrolls.
  • The "DK" logo transition lasts longer than on the Wii version and the logo takes up more of the screen than it did before.
  • In Mangoruby Run, there are fewer members of the Tiki Tak Tribe watching the battle.

Other[edit]

Controls[edit]

This game offers two different control schemes. The default control scheme uses the Circle Pad and an alternative control scheme uses +Control Pad. They can be swapped in the Options menu.

Solo and co-op modes
Action Circle Pad (default) + Control Pad
Walk Circle Pad +Control Pad left or right
Run X Button / Y Button
Crouch +Control Pad down
Jump A Button / B Button
Barrel Jet
Ground Pound / Popgun Pound X Button / Y Button L Button / R Button
Barrel Roll / Cartwheel Attack (while moving)
Kong Roll (while moving, Diddy Kong is on Donkey Kong's back)
Blow (while crouching)
Charge (while on Rambi)
Grab L Button / R Button X Button / Y Button
Dismount Rambi +Control Pad down + X Button / Y Button
Pause game Start Button
Co-op mode only
Action Circle Pad (default) + Control Pad
Carry Diddy Kong (for player 1) L Button / R Button +Control Pad up + X Button / Y Button
Jump on Donkey Kong's Back (for player 2)
Dismount Donkey Kong (for player 2) +Control Pad down + X Button / Y Button
Peanut Popgun (for player 2) (in midair or on Donkey Kong's back) X Button / Y Button

Development[edit]

New Mode was created to tune the difficulty downward for portable play, as people play in shorter sessions on portable systems compared to consoles.[6]

Glitches and bugs[edit]

Shine overlap[edit]

Screen capture showing a shine layer overlapping a user interface window, despite not belonging to it.

If players get a shiny gold medal after clearing a stage in Time Attack mode and, at the same time, receive a message window advising them to take a break, the window will appear to separate the medal and its shine sparkles. Additionally, while everything behind the message window is darkened, the sparkles preserve their brightness. This visual bug demonstrates that the layer corresponding to the sparkles was overlapped on the user interface elements.

Perpetual roll[edit]

A level design oversight in Topsy Turvy which causes Donkey Kong and Diddy Kong to be able to roll in one place, midway through a curved slope.

In Topsy Turvy, if Donkey Kong and Diddy Kong attempt to climb the curved slope just beneath the Slot Machine Barrel using a Kong Roll, they will stick to the slope midway while rolling in place.

KONG Letter UI Leftover[edit]

If the player pauses and resumes the game in a level without KONG Letters, the display for KONG Letters appears on screen as all of the pause menu specific user interface elements leave the screen.

Nintendo eShop description[edit]

American English version

Donkey Kong™, along with his trusted side-kick Diddy Kong™, makes his triumphant debut on the Nintendo 3DS™ system in this barrel-blasting, rail-riding, ground-pounding adventure. The original Donkey Kong Country Returns has been re-mastered and updated for portable play! Run, jump, climb and defeat enemies through over 65+ levels spanning 8 worlds on Donkey Kong Island. Unlock an all-new 9th world with 8 brand new levels. Select the Original Mode to play the game with the same rules and settings as the Wii version, or try the New Mode that gives you an additional heart, as well as new items to help on your quest to recover Donkey Kong's stolen banana hoard!

British English version

Go ape with the swingin' king of the jungle! Donkey Kong and his simian sidekick Diddy Kong are back for more action-packed platforming antics in Donkey Kong Country Returns 3D, an enhanced version of Wii adventure Donkey Kong Country Returns, only on Nintendo 3DS and Nintendo 3DS XL!

Promotional events[edit]

On May 24, 2013, to celebrate the release of the game in North America, Nintendo partnered with the Los Angeles Zoo during the Memorial Day weekend, and held a Donkey Kong Country Returns 3D experience for fans. The day's activities included a visit from Donkey Kong, feedings of the zoo's gorillas, and a place where visitors could play Donkey Kong Country Returns 3D. The Campo Gorilla Reserve was officially renamed to "Donkey Kong Country Returns 3D at Campo Gorilla Reserve."

The actor playing Donkey Kong, Parker Mills, would later sue Nintendo on the ground that improper care during the event resulted in severe health problems[7].

Reception[edit]

Reviews
Reviewer, Publication Score Comment
Audrey Drake, IGN 8.9/10 "Donkey Kong Country Returns 3D is a great port of an amazing game. The extra world is a worthwhile addition, and the new easy mode should allow even more people to enjoy the ride. While the 3DS's version obviously doesn't look quite as nice as the Wii's, and the lower framerate is annoying, it's just a hair short (an ape hair, perhaps) of being right up to par."
Christian Donlan, Eurogamer 8/10 "Local co-op returns as well, although as it requires two copies of the game, your chances of seeing it in the wild are probably up there with your chances of seeing a real gorilla wearing a tie and navigating a pulley-system puzzle. The game's precise nature ultimately encourages a solo approach anyway, if you ask me. Donkey Kong Country Returns is a game about falling off things, goring yourself on things, squashing yourself under things and occasionally being eaten by things. So it was in 2010, and so it is now. There are worse ways to spend a weekend."
Tom Mc Shea, GameSpot 7/10 "Donkey Kong Country Returns 3D is an uneven update. The core elements that made the original so thrilling are still here, but visual problems turn the satisfying challenge into something that often feels unfair. Multi-card cooperative play doesn't help matters. Throwing anothing player into the mix makes it even harder to see what's going on. However, this is still a good game with tons of levels to explore and collectibles to uncover. Just don't expect to be awed by this aging gorilla."
Chris Carter, Destructoid 10/10 "If you missed out on Donkey Kong Country Returns the first time around, or you disliked the motion-heavy controls of the original, pick up this version. With solid tactile feedback, the 3DS edition of the game has cemented itself as one of my favorite platformers of all time without question."
Aggregators
Compiler Platform / Score
Metacritic 83
GameRankings 83.51%

Staff[edit]

Main article: List of Donkey Kong Country Returns 3D staff

Gallery[edit]

For this subject's image gallery, see Gallery:Donkey Kong Country Returns 3D.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ドンキーコングリターンズ 3D[?]
Donkī Kongu Ritānzu Surīdī
Donkey Kong Returns 3D[8]
Korean 동키콩 리턴즈 3D[?]
Dongkikong Riteonjeu 3D
Donkey Kong Returns 3D

Notes[edit]

References[edit]

  1. ^ [1]
  2. ^ [2]
  3. ^ Nintendo. 能夠下載的軟體. Nintendo. Retrieved April 17, 2017.
  4. ^ Nintendo UK (May 23, 2018). Nintendo Selects - more Nintendo 3DS fun!. YouTube. Retrieved May 23, 2018.
  5. ^ East, T. (April 30, 2013). Donkey Kong Country Returns 3D interview - Retro are impressed with the remake. The Official Nintendo Magazine UK. Retrieved September 11, 2023.
  6. ^ "In remaking the game, we have added a special New Mode where we have adjusted the game balance to better optimize it for portable playablity. The Wii version was created with the notion that people would settle in and play through long stretches of the game, which resulted in just the right game balance of challenge and playability. But on a portable system, people tend to play for shorter durations, so we've adjusted the difficulty balance in the added New Mode to take this into account." – Nintendo of America (April 17, 2013). Nintendo Direct 4.17.2013 ("10:30"). Youtube. Retrieved Jan 29, 2025.
  7. ^ Rocha, Veronica (December 02 2014). Actor who wore Donkey Kong costume for L.A. Zoo event sues Nintendo. L.A. Times. Retrieved December 03 2014
  8. ^ File:DKCRJ.jpg

External links[edit]