Donkey Kong Country Returns

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Template:Infobox Donkey Kong Country Returns is a side-scrolling 2.5D platform game developed by Retro Studios for the Wii. It was released on November 21, 2010 in North America, December 2, 2010 in Australia, December 3, 2010 in Europe, and December 9, 2010 in Japan. It features Donkey Kong and Diddy Kong, who travel across the island to retrieve the Banana Hoard. This game is also the sequel to the Super Nintendo Entertainment System game, Donkey Kong Country 3: Dixie Kong's Double Trouble!. It is the fourth game in the Donkey Kong Country series. A sequel was released for the Wii U in February 2014.

A remake was later made for the Nintendo 3DS under the name Donkey Kong Country Returns 3D. It was released in 2013.

Story

The title screen of the game.
The game's title screen.

On one peaceful day, the volcano of Donkey Kong Island erupts and reawakens the Tiki Tak Tribe from their slumber. For mysterious purposes, the Tikis hypnotize the local wildlife ranging from elephants, giraffes, zebras and squirrels by using their music to bring them every banana in sight. Under their control, Donkey Kong is robbed of his Banana Hoard. Inside Donkey Kong's Treehouse, Diddy Kong notices the Tikis with the bananas. He looks upon the cavern beneath the house and notices that there are no bananas, then angrily chases after them. Donkey Kong then emerges from the house and sees the animals stealing his bananas. However, a Tiki forces him back into the house and attempts to hypnotize him as well, but he is somehow immune to the hypnotic powers of the Tikis. He punches the Tiki through the front door and out of the treehouse and immediately sets off for adventure. Donkey Kong reunites himself with Diddy Kong and the two monkeys head off to the volcano to recover their precious bananas.

Donkey Kong Island
Donkey Kong Island

After traveling through various parts of Donkey Kong Island, Donkey Kong and Diddy Kong soon encounter the leader of the Tiki Tak Tribe, Tiki Tong. After they defeat him, Tiki Tong's explosion launches them into space. While there, the Kong's knock the moon down to earth, which crushes the Tiki base inside the volcano. This releases the bananas, which sends them and the moon flying out of the volcano. With the statue destroyed, the effects of the hypnosis on the creatures of the island are undone. Donkey and Diddy are able to land before they crash onto the island, and cheer as their bananas continue to rain from the volcano.

Afterwards, a Golden Temple appears on the island. If the Kongs get all the Rare Orbs from the 8 temples, they'll have access to this temple and its secrets.

Gameplay

Donkey Kong Country Returns is a platformer game. The two playable characters are Donkey Kong and Diddy Kong. The animal buddies are Squawks the parrot and Rambi the rhino. Squawks helps find puzzle pieces and Rambi can destroy most enemies and hazards simply by charging into them.

Donkey Kong and Diddy Kong can be fired further forward or further back in levels from Barrel Cannons. It is harder to see what is going on when the apes are fired further back.

If the Kongs get hit by an enemy or hit spikes, they will lose some health. If they lose all their health, get hit by waves in the level Tidal Terror or fall into a pit, they will lose a life. If they lose all their lives, it is Game Over.

Time Attack

A Time Attack run at Jungle Hijinxs.
Jungle Hijinxs, in Time Attack mode.

The Time Attack mode is accessible when any level has been completed at least once. In this mode, the player can earn one of four medals by finishing it in the fastest time possible. The level is always started with only Donkey Kong, even if players have Diddy Kong with them. When the Tutorial Pig finishes the countdown and waves the green flag, the timer and level will officially start. If the Kongs reach the end of the level and hit the Slot Machine Barrel with a checkered flag on it, then the Tutorial Pig will wave it to stop the timer. Then, the player's total time is recorded and a bronze, silver, gold, or shiny gold medal is awarded, depending on how fast the player did in the level. Shiny gold medals require an even faster time than normal gold medals, and their required time is not shown in the game.

Players don't lose lives in Time Attack mode. However, the timer does not reset if players are taken out by enemies, obstacles, or an abyss.

Time Attack mode does not affect the game clear percentage, nor unlocks anything in Extras; as a result, this game mode is completely optional.

Mirror Mode

Jungle Hijinxs in Mirror Mode.
Jungle Hijinxs, in Mirror Mode.

The treasure that's found in the Golden Temple is a mirror, which unlocks Mirror Mode. In Mirror Mode, players can't use inventory items, nor can players use Diddy Kong; as a result, there's no multiplayer feature. To add to the difficulty, Donkey Kong only gets one heart. All Puzzle Pieces already collected are kept, but the K-O-N-G Letters have to be collected again for 101% completion. Clearing all the levels in Mirror Mode will unlock some bonus images in the Image Gallery.

Controls

This game utilizes two different control schemes, which are the Wii Remote by itself, and the Wii Remote with the Nunchuk Attachment, which serves as the primary control scheme.

Wiimote & Nunchuk

Solo & Co-op

  • A Button and B Button: Start Game (At title screen)
  • A Button: Jump, Ascend (while using the Barrel Jet)
  • Nunchuk Z Button or B Button: Grab barrels, vines, cling patches, Dismount Rambi
  • Plus Button or Minus Button: Pause
  • Nunchuk Control Stick: Walk, Run, Crouch
  • Shake: Ground Pound, Blow (while crouching), Roll (while walking/running), Charge (while walking/running on Rambi)

Co-op only

  • B Button or Nunchuk Z Button (Donkey Kong): Carry Diddy Kong
  • B Button or Nunchuk Z Button (Diddy Kong): Ride Donkey Kong; Dismount Donkey Kong

Wiimote (horizontal)

Solo & Co-op

  • One Button: Grab barrels, vines, and cling patches
  • Two Button: Jump; Ascend (while using the Barrel Jet), Start Game (At title screen)
  • Plus Button: Pause
  • Minus Button: Pause
  • +Control Pad left or right: Walk, Run (while holding One Button)
  • +Control Pad down: Crouch, Dismount Rambi (while holding One Button)
  • Shake: Ground Pound, Blow (while crouching), Roll (while walking/running), Charge (while walking/running on Rambi)

Co-op only

  • One Button (Donkey Kong): Carry Diddy Kong (while holding +Control Pad up)
  • One Button (Diddy Kong): Ride Donkey Kong (while holding +Control Pad up), Dismount Donkey Kong (while holding +Control Pad down)

Characters

Main characters

Artwork of both Donkey Kong with Diddy Kong for Donkey Kong Country Returns
Promotional artwork of Donkey Kong and Diddy Kong.

Supporting

Enemies

Tiki enemies

Jungle enemies

Beach enemies

Ruins enemies

Cave enemies

Forest enemies

Cliff enemies

Factory enemies

Volcano enemies

Golden Temple enemies

Bosses

Other

Items and objects

Areas and levels

Jungle
Beach
Ruins
Cave
Forest
File:09 DKCR.png
The Forest.
Cliff
The Cliff.
Factory
Volcano
Golden Temple
File:GoldenTemple165.png
The Golden Temple.


Marketing and release

One of the two promotional stickers of Donkey Kong and Diddy Kong.
The other promotional sticker for the game.

To promote the game, Nintendo partnered Chiquita to cross-promote the game for a limited time by having Donkey Kong promotion stickers on their bananas. In addition, an online contest was set up asking people to upload three photos of themselves doing the "Donkey Kong dance" for a chance to win one of thirty-one prizes.[1] Nintendo also partnered with Johnny Rockets to rebrand their Chocolate Banana Shake as the "Donkey Kong Chocolate Banana Shake" for a limited time. In addition, the promotion ties in with a sweepstakes for a chance to win a copy of the game.[2]

In the United Kingdom, select Game and Gamestation stores were chosen to promote the game at launch by trading a handful of bananas in exchange for the copy of the game. The first twenty customers that arrive at the store are guaranteed to get the game.[3]

Nintendo of Australia promoted the game before launch by having game demo in two locations: The Nintendo Connection at Myer department store, Sydney City in November 27, and The Nintendo Experience at EB Games, Swanston Street, Melbourne in November 28. The first two-hundred people who sampled the game received a special Donkey Kong Poster.[4] They celebrated the launch of the game by holding an event in Circular Quay, located in Sydney, New South Wales, Australia in the afternoon. It featured a tower of bananas with a sign next to it saying "Kong's Banana Hoard", along with a variety of banana-based foods. The staff kept the public entertained with trivia questions; answering them correctly will be rewarded with a free Donkey Kong shirt. At night time, the main event began with the showing of the video game from the projector; giving people a chance to play the game.[5]


Development

Donkey Kong Country Returns development started after several core developers of the Metroid Prime series left Retro Studios, which made several executives skeptical of whether the developer could keep making high-quality games[6]. At the same time, Shigeru Miyamoto wanted to make a new Donkey Kong Country game and suggested Retro Studios as its developer. Since many Retro Studios employees were fans of the series, the suggestion was welcomed enthusiastically by them [6].

Development started out slow, with the developers creating only two of the eight bosses during 2009 [6]. The pace fastened around 2010, as the team increased in size and after E3, as Retro Studios and Nintendo eventually agreed on how the levels should be designed [6].

Kensuke Tanabe, who had worked on the localization of the original Donkey Kong Country, supervised Retro Studios during development, giving his opinion on the level design and requesting enemies to be changed. He also asked for the creation of a multiplayer mode to distinguish the game from Donkey Kong Jungle Beat [6]. Shigeru Miyamoto also gave input, such as requesting that the music should not be changed [6].

Donkey Kong Country Returns 3D

Main article: Donkey Kong Country Returns 3D

The game was remade for the Nintendo 3DS titled as Donkey Kong Country Returns 3D. Aside from the graphical change, the remake features additional new content.

Gallery

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Staff

Main article: List of Donkey Kong Country Returns staff

Glitches

Template:Conjecturaltext

The player must go to an area in a level with a DK Barrel and at least one enemy without Diddy Kong. The player must grab the DK Barrel and wait the enemy to approach Donkey Kong. When the enemy is almost touching the big ape, throw the barrel so that it breaks before Donkey Kong gets damaged. If done correctly, Diddy gets on Donkey Kong's back and two extra hearts appear in the health HUD, but one of the main hearts is empty, while it naturally would refill when the barrel breaks.

Official soundtrack

Main article: Donkey Kong Returns Original Sound Track

An original soundtrack that is based on the game is released only in Japan for Club Nintendo members. It has twenty-five songs from the game.

References to other games

  • Game & Watch series: Mr. Game & Watch can be seen in one part in the background of Foggy Fumes.
  • Donkey Kong: The original 25m level can be seen in one part in the background of Foggy Fumes. Also, in the level Wonky Waterway, a statue of Donkey Kong with his appearance in this game holding a Wii Remote can be seen. Moreover, in some secret temple levels, some pillars and platforms have paintings that resemble the stages of the arcade game.
  • Donkey Kong Jr.: The music of the sky area of the Golden Temple is a remix of the title and stage themes.
  • Donkey Kong Country: The main theme of Donkey Kong Country Returns, as well as other pieces, are remixed versions of this game's themes. Also Cranky Kong is seen sitting in a rocking chair as he does in this game.
  • Donkey Kong Jungle Beat: Some sound effects are borrowed from this game. Also, DK's finishing beating of the world's Tiki after a boss fight is reminiscent of some battles from this game.
  • New Super Mario Bros. Wii: The level pads look identical to those from this game, even using the same colors. Also, both games have Super Guide.
  • Donkey Kong Country 2: Diddy's Kong Quest: Ship levels in the series were first seen in this game. Banana coins make a return.
  • Donkey Kong Country 3: Dixie Kong's Double Trouble: When Diddy gets on Dk for the continuous roll attack might have been inspired from when Dixie gets on Kiddy Kong and rides him around.
  • Donkey Kong 64: Diddy's jetpack ability originated here and when in multiplayer facing either Mugly or Thugly, the player can have Diddy shoot peanuts at them and they'll eat at them being distracted. Also, the first boss of the game is rematched (this time under the name Thugly).

References in later games

Names in other languages

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Trivia

The Wii Remote banana pouch.
Donkey Kong, playing with a Nintendo DS Lite.
  • At the game's release, those who pre-ordered Donkey Kong Country Returns at GameStop in the United States or Canada received a special banana-shaped Wii Remote pouch with the game's logo printed on it.[7]
  • If Donkey Kong does nothing for a long time while standing, he will look around, and sit to play what appears to be a Nintendo DS Lite. While he is playing, button sounds and a sound effect from the first Donkey Kong arcade game can be heard. Moments later, he throws the DS behind him, and it quickly fades away.
  • Shortly before the game's release in North America, Nintendo tried to trademark the pop culture phrase "It's on like Donkey Kong!"[8]
  • Unlike the first two Donkey Kong Country games and Donkey Kong 64, Diddy cannot be controlled in single player. His purpose is allowing Donkey Kong to hover for a while, as well as providing two extra hit points.
  • Donkey Kong Country Returns is one of the Puzzle Swap panels in the StreetPass Mii Plaza app for the Nintendo 3DS.


References

External links


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