Paper Mario enemy
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GRY Magikoopa
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Location(s)
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Crystal Palace
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Max HP
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11
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Attack
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3
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Defense
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0
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Moves
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Invisible Boost (makes enemy transparent), Magic Blast (3), Wand Strike (3), Flee (Runs from Battle if alone)
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Role
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Common, boss
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Type
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Ground
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Items
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N/A
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Coins
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2
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More
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Level
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21
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Run
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36
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Strong
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None
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Weak
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None
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Sleep?
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50%, 0
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Dizzy?
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75%, 0
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Shock?
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75%, 0
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Shrink?
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80%, 0
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Stop?
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90%, -1
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Fright?
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40%
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Air Lift?
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80%
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Hurricane?
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70%
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Tattle
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This is a Gray Magikoopa. He's one of the magicians in the Koopa clan. Those gray robes aren't very flashy, but they're kind of cool. Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to make his companions transparent. We can't attack enemies that are transparent. Let's try to beat 'em before that becomes an issue, what do you say?
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The Gray Magikoopa is a special kind of Magikoopa that first appeared in Paper Mario, but are abbreviated as GRY Magikoopa in the game. The Gray Magikoopas can turn allies invisible, and appear solely in the Crystal Palace. Unlike the game's other Magikoopa colors, Gray Magikoopas are never shown riding broomsticks, though they have unused sprites for it. Like all Magikoopas, they duplicate themselves or run away if alone in battle. In Paper Mario: The Thousand-Year Door, their abilities are given to Green Magikoopas.
Profiles
- Paper Mario Official Nintendo Player's Guide: Great Gray-vy! Gray Magikoopa has been watching the Boo Ghosts carefully and has learned how to turn allies transparent as a result. Take it out quickly to avoid a prolonged battle.[1]
Names in other languages
Language
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Name
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Meaning
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Notes
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Japanese
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グレーカメック[?] Gurē Kamekku
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Gray Magikoopa
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Chinese
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灰魔法喏库[?] Huī Mófǎ Nuòkù
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Gray Magikoopa
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German
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Grauer Kamek[?]
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Gray Magikoopa
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Spanish
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Magikoopa G.[?]
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Abbreviated form of Magikoopa Gris ("Gray Magikoopa")
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References
- ^ Paper Mario Official Nintendo Player's Guide. Page 104.