User:Conradd

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Game & Watch Audio

SMB Musics:

  • Ground Theme [done]
  • Lose a Life [done]
  • Game Over [done]
  • Course Clear [done]
  • Underground Theme [done]
  • Ending [done]
  • 1-UP (jingle) [done]
  • Super Star (theme)
  • Alarm

Sound effects:

  • scrolling
  • jumping
  • walking left or right / falling on the ground?
  • firebar
  • ending /underground platform
  • bill ball
  • pipe
  • points
  • fast scrolling

MTJ Musics:

  • Ground Theme [done]
  • Lose a Life [done]
  • Game Over [done]
  • Course Clear
  • Alarm?

Sound effects:

  • juggling1
  • juggling2?
  • successjuggling

STUFF USED IN MARIO GAMES (AUDIO) (VERY WIP)

Company Product Used in Release Date
Ensoniq Mirage DSK-8 Super Mario Bros. 2; Super Mario Bros. 3
Kawai K1r Super Mario World
Roland D-550 Super Mario World
Roland L-CD1 Super Mario World
Roland RSB-5501 Disk 3 Super Mario World
Roland RSB-5504 Disk 7 Super Mario All-Stars
Roland L-508 Disk 1 Super Mario World
Roland L-509 Disk 5 Super Mario World
Roland R-8 Super Mario World
Brüse & Brüse AudioProduction Soundart Sampling Collection: Acoustic Drums Super Mario World: Super Mario Advance 2; Super Mario 64; Super Mario 64 DS
Best Service Voice Spectral Super Mario 64; Super Mario Sunshine
Digidesign SampleCell II CD-ROM Library #1 Super Mario 64; Super Mario 64 DS; Super Mario Sunshine
Digidesign SampleCell II CD-ROM Library #2 Super Mario 64
Digidesign SampleCell II CD-ROM Library #2 (1996 Re-release) Super Mario Sunshine
E-MU Systems Proteus/1 Super Mario 64
ILIO Synclavier Percussion+ Disc 2: World & Orchestral Super Mario 64; Super Mario 64 DS
Optical Media International Universe of Sounds: Sonic Images Vol. 1 Super Mario 64; Super Mario 64 DS
Q-Up Arts The Denny Jaeger Private Collection Vol. 1 (SampleCell version) Super Mario 64
Rarefaction / OSC A Poke in the Ear With a Sharp Stick Super Mario 64
Roland JD-990 Super Mario 64
Roland SOUND Canvas SC-88 Super Mario 64; Super Mario 64 DS
Sound Ideas Sampler Library Super Mario 64; Super Mario 64 DS
Spectrasonics Bass Legends Super Mario 64; Super Mario 64 DS
Spectrasonics Supreme Beats (SampleCell version) Super Mario 64; Super Mario 64 DS
Yamaha VL1 Super Mario 64
Best Service Ultra Gigapack Super Mario Sunshine
Big Fish Audio Roots of the Pacific Super Mario Sunshine

Ensoniq Mirage DSK-8: used in Super Mario Bros. 2, Super Mario Bros. 3 Kawai K1r: used in Super Mario World Roland D-550: used in Super Mario World Roland L-CD1:

  • RSB-5501 Disk 3: used in Super Mario World
  • RSB-5504 Disk 7: used in Super Mario All-Stars
  • L-508 Disk 1: used in Super Mario World
  • L-509 Disk 5: used in Super Mario World

Roland R-8: used in Super Mario World Brüse & Brüse AudioProduction Soundart Sampling Collection: Acoustic Drums: Super Mario World: Super Mario Advance 2, Super Mario 64, Super Mario 64 DS Best Service Voice Spectral: used in Super Mario 64, Super Mario Sunshine Digidesign SampleCell II CD-ROM Library #1: used in Super Mario 64, Super Mario 64 DS, Super Mario Sunshine Digidesign SampleCell II CD-ROM Library #2: used in Super Mario 64

  • (1996 Re-release): used in Super Mario Sunshine

EastWest & Masterbits Peter Siedlaczek's Orchestra (SampleCell or CDDA version): used in Super Mario 64 E-MU Systems Proteus/1: used in Super Mario 64 ILIO Synclavier Percussion+ Disc 2: World & Orchestral: used in Super Mario 64, Super Mario 64 DS Optical Media International Universe of Sounds: Sonic Images Vol. 1: used in Super Mario 64, Super Mario 64 DS Optical Media International Universe of Sounds Vol. 2 (The Digidesign Sound Designer version may be used.): used in Super Mario 64 Q-Up Arts The Denny Jaeger Private Collection Vol. 1 (SampleCell version): used in Super Mario 64 Rarefaction / OSC A Poke in the Ear With a Sharp Stick: used in Super Mario 64 Roland JD-990: used in Super Mario 64 Roland SOUND Canvas SC-88: used in Super Mario 64, Super Mario 64 DS Sound Ideas Sampler Library: used in Super Mario 64, Super Mario 64 DS Spectrasonics Bass Legends: used in Super Mario 64, Super Mario 64 DS Spectrasonics Supreme Beats (SampleCell version): used in Super Mario 64, Super Mario 64 DS Yamaha VL1: used in Super Mario 64 Sample: Nintendo NES Ricoh 2A03: used in Super Mario 64 DS Best Service Ultra Gigapack: used in Super Mario Sunshine Big Fish Audio Roots of the Pacific: used in Super Mario Sunshine


---SUNSHINE--- EastWest Drums + Percussion Special Edition EastWest & Masterbits Peter Siedlaczek's Orchestra ILIO Synclavier World & Orchestral InVision Lightware 1 Stratus KORG TRITON Optical Media International Universe of Sounds: Sonic Images Vol. 1 Optical Media International Universe of Sounds Vol. 2 Q-Up Arts Voices of Istanbul Roland JD-990 Roland SL-JD80-08 Accordion Roland SOUND Canvas SC-88 Roland XV-5080 Sound Ideas Hollywood Series 4000 Sound Ideas Sampler Library Sound Ideas Warner Bros. Sound Effects Library Spectrasonics Supreme Beats Spectrasonics Symphony of Voices Best Service Ultra Gigapack E-MU Systems Proteus/1 E-MU Systems Proteus/2 XR E-MU Systems Proteus/3 KORG 01R/W Roland JD-990 Roland SOUND Canvas SC-88 Spectrasonics Bass Legends Spectrasonics Supreme Beats

--(streamed)-- Best Service Ultra Gigapack Digidesign SampleCell II CD-ROM Library #2 ILIO Synclavier World & Orchestral Q-Up Arts The Denny Jaeger Private Collection Vol. 1 Roland SOUND Canvas SC-88 Roland SOUND Canvas SC-8850 Roland XV-5080 Spectrasonics Supreme Beats Yamaha S80

---New Super Mario Bros.--- AKAI CD3000 Sound Library Apple EXS24 Best Service Ultra Gigapack Best Service Voice Spectral Digidesign SampleCell II CD-ROM Library #1 ILIO Synclavier World & Orchestral KORG TRITON STUDIO Kurzweil K2500R Roland JD-990 Roland SOUND Canvas SC-88 Roland XV-5080 Sound Ideas Hollywood Series 4000 Sound Ideas Sampler Library Sound Ideas Warner Bros. Sound Effects Library Spectrasonics Supreme Beats Ueberschall House Essentials Best Service Voice Spectral Brüse & Brüse AudioProduction Acoustic Drums Big Fish Audio Roots of the Pacific Digidesign SampleCell II CD-ROM Library #1 Digidesign SampleCell II CD-ROM Library #2 E-MU Systems Proteus/1 E-MU Systems Proteus/2 XR E-MU Systems Proteus/3 XR ILIO Synclavier Essential Percussion ILIO Synclavier World & Orchestral InVision Lightware 1 Stratus KORG 01R/W Optical Media International Universe of Sounds: Sonic Images Vol. 1 Optical Media International Universe of Sounds Vol. 2 Roland JD-990 Roland SL-JD80-08 Accordion Roland SOUND Canvas SC-88 Sound Ideas Sampler Library Spectrasonics Bass Legends Spectrasonics Supreme Beats Yamaha VL1

---Super Mario Galaxy--- Live Recording: Lyon & Healy Style 11 Gold Best Service Advanced Orchestra Best Service Ethno World Best Service Ultra Gigapack Digidesign SampleCell II CD-ROM Library #1 EastWest Quantum Leap Brass E-MU Systems Virtuoso 2000 / Proteus Orchestra KORG TRITON Loopmasters Drum & Bass Producer Loopmasters Electro Breaks Roland Fantom X Roland SOUND Canvas SC-8850 Roland SRX-09 World Collection Roland XV-5080 Sound Ideas Hanna-Barbera Sound FX Library Ueberschall Brazil Electro

---New Super Mario Bros. Wii--- Apple EXS24 Best Service Advanced Orchestra Best Service Ultra Gigapack MOTU Universal Loops & Instruments (There's a chance any and all of these could be PlugSound Pro instead as the differences between the patches on the two lean more towards PlugSound Pro being used here rather than MachFive.) Native Instruments Kontakt Factory Library Roland Fantom X Roland SOUND Canvas SC-8850 Roland SRX-01 Dynamic Drum Kits Roland XV-5080 Sound Ideas Hollywood Series 4000 Best Service Voice Spectral Digidesign SampleCell II CD-ROM Library #1

---Super Mario Galaxy 2--- Best Service Advanced Orchestra Best Service Ethno World EastWest Quantum Leap Brass EastWest Symphonic Orchestra IK Multimedia Miroslav Philharmonik KORG TRITON Loopmasters Electro Breaks Roland Fantom X Roland SOUND Canvas SC-8850 Roland SRX-01 Dynamic Drum Kits Roland SRX-09 World Collection Roland XV-5080 Ueberschall Brazil Electro

---Super Mario 3D Land--- Apple EXS24 Best Service Advanced Orchestra E-MU Systems Virtuoso 2000 / Proteus Orchestra KORG TRITON STUDIO Roland Fantom X Roland SOUND Canvas SC-8850 Roland SRX-09 World Collection Samplemodeling The Sax Brothers Samplemodeling The Trumpet Spectrasonics Liquid Grooves S.A.G.E. Xpander Spectrasonics Omnisphere Spectrasonics Stylus RMX Vienna Symphonic Library Special Edition Vol. 1 Sound Ideas Sampler Library Spectrasonics Supreme Beats (SampleCell version)

---New Super Mario Bros. 2--- Roland Fantom X Roland SOUND Canvas SC-8850 Roland XV-5080 Best Service Voice Spectral

---New Super Mario Bros. U--- Apple EXS24 E-MU Systems Virtuoso 2000 / Proteus Orchestra Roland Fantom X Roland SOUND Canvas SC-8850 Roland XV-5080 E-MU Systems Proteus/3 Roland JD-990

---Super Mario 3D World--- Apple EXS24 Apple Logic Pro Apple Loops Apple Ultrabeat Best Service Ultra Gigapack EastWest Goliath EastWest Symphonic Orchestra Q-Up Arts Voices of Native America Roland Fantom X Roland SOUND Canvas SC-8850 Roland SRX-09 World Collection Roland XV-5080 Samplemodeling The Trumpet Spectrasonics Supreme Beats (SampleCell version) Sound Ideas Hollywood Series 4000 Zero-G Ethnic Flavours

---Super Mario Maker--- EastWest Goliath EastWest Symphonic Orchestra Heavyocity Damage Heavyocity Evolve Mutations 1 Heavyocity Evolve R2 MOTU MachFive Biosphere MOTU Universal Loops & Instruments Native Instruments Battery 4 Native Instruments Kontakt Factory Library Native Instruments Massive Spectrasonics Atmosphere Spectrasonics Omnisphere Spectrasonics Liquid Grooves S.A.G.E. Xpander Spectrasonics Stylus RMX Spectrasonics Trilian Steinberg HALion Sonic SE XLN Audio Addictive Drums Yamaha MOTIF-RACK XS or MOTIF XF keyboard KORG 01R/W or KORG X3 Roland JD-990 Roland SOUND Canvas SC-88 Digidesign SampleCell II CD-ROM Library #1 E-MU Systems Proteus/1 Native Instruments Massive Roland SOUND Canvas SC-88 Pro

---Super Mario Odyssey--- Apple EXS24 Best Service Advanced Orchestra Best Service Ultra Gigapack Best Service Ethno World EastWest Goliath EastWest Gypsy EastWest Hollywood Brass EastWest Hollywood Orchestral Percussion EastWest Hollywood Strings EastWest Ministry of Rock 2 EastWest Ra EastWest Symphonic Orchestra Heavyocity Damage Heavyocity Evolve MusicLab RealGuitar Native Instruments Akoustik Piano Native Instruments Battery 3 Native Instruments Battery 4 Native Instruments Discovery Series: West Africa Native Instruments FM8 Native Instruments Kontakt Factory Library Native Instruments Massive Roland Fantom X Roland SOUND Canvas SC-8850 Sound Ideas Hollywood Series 4000 Spectrasonics Atmosphere Spectrasonics Bonus Spectrasonics S.A.G.E. Xpander Spectrasonics Burning Grooves S.A.G.E. Xpander Spectrasonics Metamorphosis S.A.G.E. Xpander Spectrasonics Omnisphere Spectrasonics Omnisphere 2 Spectrasonics Stylus RMX Steinberg HALion Sonic SE XLN Audio Addictive Drums Yamaha MOTIF-RACK XS or MOTIF XF keyboard YMCK Magical 8bit Plug

---Super Mario Maker 2--- Apple Alchemy Apple Drum Machine Designer Apple EXS24 Best Service Ultra Gigapack EastWest Goliath EastWest Ra EastWest Symphonic Orchestra Heavyocity Damage MOTU Universal Loops & Instruments MusicLab RealGuitar Native Instruments Battery 3 Native Instruments Discovery Series: Cuba Native Instruments Discovery Series: India Native Instruments Discovery Series: Middle East Native Instruments Discovery Series: West Africa Native Instruments Kontakt Factory Library Native Instruments Massive Native Instruments Session Guitarist: Strummed Acoustic Native Instruments The Grandeur Roland SOUND Canvas SC-8850 Samplemodeling The Trumpet Scarbee Jay-Bass Scarbee Mark I Spectrasonics Atmosphere Spectrasonics Omnisphere Spectrasonics Omnisphere 2 Steinberg HALion Sonic SE XLN Audio Addictive Drums 2 AKAI CD3000 Sound Library InVision Lightware 1 Stratus KORG 01R/W or KORG X3 Roland JD-990 Roland L-CD1 (L-508 Disk 1) Roland R-8 Roland SL-JD80-08 Accordion or SO-PCM1-05 Accordion

---Super Mario 3D World + Bowser's Fury--- EastWest Symphonic Orchestra Native Instruments Discovery Series: West Africa Native Instruments Kontakt Factory Library Native Instruments Massive Performance Samples Oceania

---Super Mario Bros. Wonder--- Apple Logic Pro e-instruments Session Horns Pro EastWest Goliath EastWest Ra EastWest Symphonic Orchestra Heavyocity Damage MusicLab RealGuitar Steel String Native Instruments Discovery Series: India Native Instruments Discovery Series: Middle East Native Instruments Discovery Series: West Africa Native Instruments Kontakt Factory Library Native Instruments Massive X Native Instruments The Grandeur Native Instruments The Maverick Roland Fantom X Roland SOUND Canvas SC-8850 Scarbee Funk Guitarist Spectrasonics Omnisphere Spectrasonics Stylus RMX EastWest & Masterbits Peter Siedlaczek's Orchestra

---Super Mario Kart--- Live Recording: Taro Bando, Others Racing Cars AKAI S1000 (Also in AKAI CD-ROM Sound Library Vol. 2, and several Kurzweil keyboards. Could be from Kondo's Ensemble Grande Mark III or Oka's K1200.) KORG M1 Roland R-8 Yamaha RX8 Yamaha TG77 E-MU Systems Proteus/1 Kawai K1r Roland D-550

---Mario Kart 64--- Digidesign SampleCell II CD-ROM Library #1 E-MU Systems Proteus/3 KORG WAVESTATION A/D Roland JD-990 Roland JV-1080 Roland SOUND Canvas SC-88 Roland SR-JV80-09 Session (Could be another source, as it appears in many of Roland's stage pianos such as the HP and KR series, the A-90EX, and SO-PCM1-01) Spectrasonics Bass Legends Spectrasonics Supreme Beats Sound Ideas Series 1000

---Mario Kart: Super Circuit--- Optical Media International Universe of Sounds Vol. 2 Roland SOUND Canvas SC-8850 Roland SOUND Canvas SC-88

---Mario Kart: Double Dash!!--- Best Service Ultra Gigapack EastWest Quantum Leap Brass E-MU Systems Proteus/3 KORG TRITON ILIO Synclavier Percussion+ Disc 1: Essential Percussion ILIO Synclavier Percussion+ Disc 2: World & Orchestral Optical Media International Universe of Sounds: Sonic Images Vol. 1 Roland XV-5080 Sound Ideas Sampler Library Spectrasonics Bass Legends Spectrasonics Supreme Beats Roland SOUND Canvas SC-88 Best Service Ultra Gigapack Brüse & Brüse AudioProduction Soundart Sampling Collection: Acoustic Drums Brüse & Brüse AudioProduction Soundart Sampling Collection: Cymbals & HiHats EastWest Quantum Leap Brass KORG TRITON KORG WAVESTATION A/D ILIO Synclavier Percussion+ Disc 1: Essential Percussion Roland D-550 Sound Ideas Sampler Library Spectrasonics Bass Legends Spectrasonics Supreme Beats Roland SOUND Canvas SC-88

---Mario Kart Arcade GP--- IK Multimedia GrooveMaker - Drumbasstic

---Mario Kart DS--- Sample: Michael Jackson Black or White Best Service Ultra Gigapack EastWest Quantum Leap Brass E-MU Systems Proteus/3 KORG 01R/W KORG TRITON Optical Media International Universe of Sounds: Sonic Images Vol. 1 ILIO Synclavier Percussion+ Disc 1: Essential Percussion ILIO Synclavier Percussion+ Disc 2: World & Orchestral Roland D-550 Roland SOUND Canvas SC-8850 Roland XV-5080 Sound Ideas Sampler Library Spectrasonics Bass Legends Spectrasonics Supreme Beats Ueberschall Disco De Luxe (All sounds also appear on ProSamples 48 Disco Fever and Ueberschall Jam Box) Ueberschall House Essentials Zero-G Groove Construction Brüse & Brüse AudioProduction Soundart Sampling Collection: Acoustic Drums Brüse & Brüse AudioProduction Soundart Sampling Collection: Cymbals & HiHats Digidesign SampleCell II CD-ROM Library #1 KORG 01R/W Roland JV-1080 Roland R-8 Roland SOUND Canvas SC-88 Roland SOUND Canvas SC-8850 Spectrasonics Bass Legends Spectrasonics Supreme Beats Yamaha TG77

---MKDS BETA--- Best Service Ultra Gigapack Brüse & Brüse AudioProduction Soundart Sampling Collection: Acoustic Drums EastWest Quantum Leap Brass KORG TRITON Roland SOUND Canvas SC-8850 Spectrasonics Bass Legends Ueberschall Disco De Luxe (Also appears on ProSamples 48 Disco Fever and Ueberschall Jam Box) Ueberschall House Essentials

---Mario Kart Wii--- Live Recording: Ryo Nagamatsu Soprano Recorder Best Service Advanced Orchestra Best Service Ultra Gigapack Brüse & Brüse AudioProduction Soundart Sampling Collection: Acoustic Drums Digidesign SampleCell II CD-ROM Library #1 EastWest Quantum Leap Brass E-MU Systems Proteus/3 KORG TRITON STUDIO ILIO Synclavier Percussion+ Disc 1: Essential Percussion ILIO Synclavier Percussion+ Disc 2: World & Orchestral Roland Fantom X Roland SOUND Canvas SC-8850 Sound Ideas Sampler Library Sound Ideas The General Series 6000 Spectrasonics Distorted Reality Spectrasonics Supreme Beats (SampleCell version) Ueberschall Disco De Luxe Ueberschall House Essentials Yamaha MU2000EX Yamaha PLG150-DX Zero-G Groove Construction Zero-G Jungle Warfare Best Service Ultra Gigapack KORG TRITON

---Mario Kart 7---

Soundstorm Soundstorm Sound Effects Library (This particular library wasn't actually used, because it released in mid-2000s after Soundstorm went bankrupt. Due to this, SoundDogs acquired the trademark and complete archive of their sounds, putting together this library. It's currently unknown how Nintendo had access to this sample.): used in Super Mario World Optical Media International Universe of Sounds Vol. 2 (Also appears in InVision Lightware for Emulator III and Kurzweil PX. The Digidesign Sound Designer version may be used.): used in Super Mario All-Stars KORG WAVESTATION A/D or SR: used in Super Mario 64

STUFF USED IN MARIO GAMES (GRAPHICS) (VERY WIP)

Company Product Used in Release Date
A&P CO-ORDINATOR Bakku no Oni SABI (バックの鬼寂) Super Mario 64
Bakku no Oni SABI 2 Super Mario Sunshine
A&P CO-ORDINATOR Bakku no Oni WABI (バックの鬼 侘) Super Mario 64
Alias Research Alias/3 Donkey Kong Country; Donkey Kong Country 3: Dixie Kong's Double Trouble!; Super Mario 64; Mario Kart 64; Mario Party; Mario Party 2; Mario Party 3; Super Mario Sunshine; Mario Party 4
Datacraft Sozaijiten Volume 1: Textures & Stones Super Mario 64; Mario Kart 64; Super Smash Bros. Brawl
Datacraft Sozaijiten Volume 2: Paper, Cloth & Wood Super Mario 64; Paper Mario
Datacraft Sozaijiten Volume 3: Metal & Rust Super Mario 64; Super Smash Bros.; Super Smash Bros. Melee
Sozaijiten Volume 4: Flame, Spark & Water Super Smash Bros.
Datacraft Sozaijiten Volume 5: Sky & Clouds Super Mario 64; Super Smash Bros.; Super Mario Sunshine; Mario Kart: Double Dash!!; Super Smash Bros. Melee; Wario World; Super Smash Bros. Brawl; Mario Kart Wii; Mario Party 8
Datacraft Sozaijiten Volume 6: Four Seasons・Nature Super Mario 64; Mario Kart 64; Mario Tennis (N64); Super Smash Bros. Melee
Datacraft Sozaijiten Volume 8: Walls & Soils Super Mario 64; Mario Kart 64; Super Smash Bros.; Super Smash Bros. Melee; Super Smash Bros. Brawl; Mario Party 8; Super Smash Bros. Ultimate
Datacraft Sozaijiten Volume 9: Paints / Pastel Super Mario 64
Sozaijiten Volume 14: Vegetables & Fruits Super Smash Bros. Melee; Super Smash Bros. Ultimate
Sozaijiten Volume 16: Barks & Annual rings Super Smash Bros. Melee; Mario Party 4
Sozaijiten Volume 21: Space Planets Super Smash Bros. Brawl; Super Mario Galaxy; Mario Kart Wii; Super Mario Galaxy 2
Sozaijiten Volume 22: Food & Dishes Super Smash Bros. Melee; Super Smash Bros. Ultimate
Sozaijiten Volume 24: Super Mario Sunshine
Sozaijiten Volume 46: Earth Seen From Space Super Mario Galaxy 2
Sozaijiten Volume 61: Super Smash Bros. Ultimate
Sozaijiten Volume 68: Super Smash Bros. Melee
Sozaijiten Volume 70: Super Mario Strikers; Super Smash Bros. Brawl
Sozaijiten Volume 73: Cooking Japanese, Western & Chinese Super Smash Bros. Melee; Super Smash Bros. Ultimate
Sozaijiten Volume 100: Super Smash Bros. Brawl
Sozaijiten Volume 148: Foliage & Green leaves Super Smash Bros. Brawl
Sozaijiten Volume 163: Super Smash Bros. Ultimate
Sozaijiten Volume 229: Super Smash Bros. Ultimate
Dizain VisualDisk M-1: Stones Super Mario 64
Dizain VisualDisk M-2: Metals Super Mario 64; Mario Kart 64
VisualDisk M-3: Fabrics Super Mario 64
Dizain VisualDisk M-4: Wood Super Mario 64; Mario Kart 64; Yoshi's Story; Super Smash Bros. Melee
Dizain VisualDisk M-6: Sand Super Mario 64; Mario Kart 64
Dizain VisualDisk M-8: Walls Super Mario 64
Dizain VisualDisk M-9: Tiles Super Mario 64; Mario Kart 64
Dizain VisualDisk N-1: Oceans Super Mario 64
Dizain VisualDisk N-2: Clouds Super Mario 64; Super Mario 64 DS; Mario Kart Wii
Dizain VisualDisk N-3: Mountains Super Mario 64; Mario Kart 64
VisualDisk N-10: Ripples Mario Kart 64
Visual Disk O2 Tropics Super Mario 64 (Prototype)
Form and Function Wraptures One Donkey Kong 64; Mario Party 8
Form and Function Wraptures Two Super Mario 64
IMAGETECTS ImageCELs CD-ROM Super Mario 64
Photodisc Photodisc Volume 8 Backgrounds & Objects Super Mario 64; Mario Kart 64
MIXA Image Library Vol. 1 Super Smash Bros. Melee
MIXA IMAGE LIBRARY Vol. 15 Mario Party 8
Paul Haeberli Super Smash Bros. Melee
Paul Debevec's "Fiat Lux" (1999) Super Mario Strikers
3DStudio1993 Mario Party 4
Pulp Fiction Mario Artist
NASA Blue Marble Mario Kart Wii
MIXA PRO Vol.1: Scenery of the World Peach's Castle (tech demo)

---SM64--- Alias 3 Bakku no Oni Wabi Bakku no Oni Sabi PhotoDisc Backgrounds & Objects Sozaijiten Vol.1 Sozaijiten Vol.2 Sozaijiten Vol.3 Sozaijiten Vol.5 Sozaijiten Vol.6 Sozaijiten Vol.8 Sozaijiten Vol.9 Visual Disk M1 Stones Visual Disk M2 Metals Visual Disk M3 Fabrics Visual Disk M4 Wood Visual Disk M6 Sand Visual Disk M8 Walls Visual Disk M9 Tiles Visual Disk N1 Oceans Visual Disk N2 Clouds Visual Disk N3 Mountains ImageCELs CD-ROM? ---SM64 Beta--- Visual Disk N3 Visual Disk O2 Tropics Visual Disk M6 Sand Visual Disk M4 Wood Wraptures 2 Sozaijiten Vol.9 ---Super Mario Sunshine--- VisualDisk N-2 Clouds Sozaijiten Vol.24 Bakku no Oni SABI 2 Alias 3 ---Super Mario Galaxy--- Sozaijiten Vol.21 ---Super Mario Galaxy 2--- Sozaijiten Vol.21 Sozaijiten Vol.46

---Mario Kart Wii--- Visual Disk N2 Clouds Sozaijiten Vol.5

---Smash 64--- Sozaijiten Vol.3 (game cd case cover) Sozaijiten Vol.4 Sozaijiten Vol.5 Sozaijiten Vol.8

---Yoshi's Story--- Visual Disk M4 Wood

---SM64DS--- Visual Disk N2 Clouds

---N64 RENDER--- Sozaijiten Vol.5 (N64 Controller Race) Alias3 (Cranky Kong)

--MKDD-- Sozaijiten Vol.5

---DONKEY KONG COUNTRY--- Alias 3

---MARIO ARTIST---- Samuel L Jackson from Pulp Fiction

SUPER SMASH BROS ULTIMATE Sozaijiten Vol.8 Sozaijiten Vol.14 Sozaijiten Vol.22 Sozaijiten Vol.61 Sozaijiten Vol.73 Sozaijiten Vol.163 Sozaijiten Vol.229

MARIO TENNIS (N64) Sozaijiten Vol.6

SUPER SMASH BROS. MELEE MIXA Image Library Vol. 1 Paul Haeberli Sozaijiten Vol.3 Sozaijiten Vol.5 Sozaijiten Vol.6 Sozaijiten Vol.8 Sozaijiten Vol.14 Sozaijiten Vol.16 Sozaijiten Vol.22 Sozaijiten Vol.68 Sozaijiten Vol.73 VisualDisk M-4 Wood

SUPER MARIO STRIKERS Paul Debevec's "Fiat Lux" (1999) Sozaijiten, Vol. 70

WARIO WORLD Sozaijiten Vol. 5

SUPER SMASH BROS. BRAWL Sozaijiten Vol.1 Sozaijiten Vol.5 Sozaijiten Vol.8 Sozaijiten Vol.21 Sozaijiten Vol.70 Sozaijiten Vol.100 Sozaijiten Vol.148

MARIO KART 64 Alias 3 Visual Disk M2 Metal Visual Disk M4 Wood VisualDisk M6 Sand Visual Disk M9 Tiles Sozaijiten Vol.1 Sozaijiten Vol.6 Sozaijiten Vol.8 Visual Disk N3 Mountains VisualDisk - Ripples PhotoDisc Backgrounds & Objects

PAPER MARIO Sozaijiten Vol.2

SUPER MARIO MOVIE https://twitter.com/CharlyCNintendo/status/1644970004851433472

Mario Party 8 Sozaijiten Vol. 5 Sozaijiten Vol. 8 MIXA IMAGE LIBRARY Vol.15 Wraptures 1

Mario Party Alias 3

Mario Party 2 Alias 3

Mario Party 3 Alias 3

Mario Party 4 3DStudio1993 Alias 3 Sozaijiten Vol. 16

Better quality audio

Platform(s): MS-DOS, Apple II, Tandy 1000, Commodore 64, IBM JX Release date March 30, 1991[1]

Platform(s) MS-DOS (1992), Microsoft Windows/Mac OS (1994), Tandy 1000 (unknown) Release date MS-DOS Japan March 8, 1992 USA November 13, 1992 Australia November 23, 1992 Europe December 1, 1992

Platform(s) MS-DOS, SNES, NES Release date MS-DOS: 1993, 1994 (re-release) SNES: December 1993 NES: June 1994[1]

Platform(s) MS-DOS, Super Nintendo Entertainment System Release date MS-DOS: 1993 SNES: October 1994[1]

Platform(s) MS-DOS, Super Nintendo Entertainment System Release date USA September 1994

Platform(s) MS-DOS, Super Nintendo Entertainment System Release date USA November 1994 Europe 1994

Platform(s) MS-DOS Release date USA March 24, 1992

Platform(s) MS-DOS Release date USA 1995

Platform(s) MS-DOS, SNES, NES, Mac Release date MS-DOS: 1992, July 1993[1] (re-release) SNES: June 1993[2] NES: July 1993[2] Mac: October 1993[1]

Platform(s) MS-DOS (Mario's Game Gallery); Windows (Mario's Fundamentals) Release date Mario's Game Gallery: USA February 23, 1995 Mario's FUNdamentals: USA March 3, 1998

Platform(s) Microsoft Windows, Mac OS Release date USA October 31, 1996

Platform(s) Windows 3.1, 95, Japanese editions only Release date 1997

Aliases

  • Mario:
  • Luigi:
  • Peach:
  • Bowser:


Timeline of Mario voice actors (January 1982 – August 2023) <timeline> ImageSize = width:900 height:auto barincrement:20 PlotArea = top:10 bottom:80 right:130 left:20 AlignBars = late

DateFormat = dd/mm/yyyy Period = from:01/01/1982 till:14/08/2023 TimeAxis = orientation:horizontal ScaleMajor = unit:year increment:1 start:1982

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BarData =

 bar:Harris Shore
 bar:Larry Moran
 bar:Pat McBride
 bar:Peter Cullen
 bar:Tōru Furuya
 bar:Lou Albano
 bar:Walker Boone
 bar:John Lenahan
 bar:Ronald B. Ruben
 bar:Takeshi Aono
 bar:Lennart Johannessen
 bar:Bob Hoskins
 bar:Marc Graue
 bar:Nicholas Glaeser
 bar:Charles Martinet
 bar:Gorō Inagaki
 bar:Takashi Okamura
 bar:Kazunari Ninomiya
 bar:Chris Pratt

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 from: 01/10/2011 till: 23/03/2013 color:Viewed text:
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bar:Larry Moran
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bar:Pat McBride
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bar:Peter Cullen
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 from: 22/03/2014 till: 15/06/2014 color:Viewed text:
 from: 15/06/2014 till: 18/12/2021 color:On text: "Peter Cullen"
bar:Tōru Furuya
 from: 10/03/2006 till: 15/06/2014 color:On text:
 from: 15/06/2014 till: 29/12/2014 color:Viewed text:
 from: 29/12/2014 till: 18/12/2021 color:On text: "Tōru Furuya"
bar:Lou Albano
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Lou Albano"
bar:Walker Boone
 from: 13/03/2006 till: 16/02/2017 color:On text:
 from: 16/02/2017 till: 18/12/2021 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Walker Boone"
bar:John Lenahan
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "John Lenahan"
bar:Ronald B. Ruben
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Ronald B. Ruben"
bar:Takeshi Aono
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Takeshi Aono"
bar:Lennart Johannessen
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Lennart Johannessen"
bar:Bob Hoskins
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Bob Hoskins"
bar:Marc Graue
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Marc Graue"
bar:Nicholas Glaeser
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Nicholas Glaeser"
bar:Charles Martinet
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Charles Martinet"
bar:Gorō Inagaki
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Gorō Inagaki"
bar:Takashi Okamura
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Takashi Okamura"
bar:Kazunari Ninomiya
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Kazunari Ninomiya"
bar:Chris Pratt
 from: 29/04/2010 till: 29/12/2014 color:On text:
 from: 29/12/2014 till: 16/02/2017 color:Viewed text:
 from: 16/02/2017 till: 18/12/2021 color:On text: "Chris Pratt"

</timeline>

Missing characters?

  • Mayor Froobnitz (Male & Female?), Mario is Missing (MS-DOS)

Mario is Missing (SNES)

  • Greece, Apollon hotel, Mykonos Town [found]? but for Athens in the game?
  • Buenoes Aires, Hotel Esplendido
  • Rome, Trattoria (which one?)
  • Rio de Janeiro, 192 or 142
  • San Francisco, 1336? and 716?
  • Tokyo, 2 buildings
  • Cairo
  • Greece, Athens second named building
  • New York, WATCH TV200;

DRINK Cool Cool YUMM!; BUY Star BUY; SALE DELI

  • Others unamed building in the game

Dubs

https://mario.fandom.com/fr/wiki/Doublage

  • Doublage français (Hotel Mario)

Nom Rôle(s) Jean Berger Mario Roger Carel Luigi Micheline Dax Princesse Peach

  • Séries DIC Entertainment

Français Personnage Super Mario Bros. Les Aventures de Super Mario Bros. 3 Super Mario World Mario Jacques Dynam Gwen Lebret Luigi Jacques Ferrière Olivier Angèle Princesse Toadstool Stéphanie Murat Virginie Ledieu Isabelle Volpé Toad Luq Hamet Jean-Marco Montalto Yoshi - Jean-Marco Montalto Bowser Raoul Delfosse Michel Barbey Frédéric Souterelle Mouser Maurice Sarfati - Ludwig von - Frédéric Souterelle Larry - Jean-Marco Montalto Wendy O. - Isabelle Volpé Roy - Jean-Marco Montalto Morton Jr. - Jean-Marco Montalto Lemmy - Jean-Marco Montalto Iggy - Gwen Lebret

  • Film

Doublage français Nom Rôle(s) Daniel Russo Mario Emmanuel Curtil Luigi Dominique Collignon-Maurin Koopa Claire Guyot Daisy Pascal Renwick Iggy Michel Dodane Spike Perrette Pradier Lena Benoît Allemane Scapelli Père de Daisy Henri Courseaux Narrateur René Beriard Présentateur TV

  • Publicité

Doublage français Nom Rôle(s) Média(s) Michel Élias Mario Dr. Mario Mario Party Wario Super Game Boy


Retro Callback / 8-Bit Mario

https://www.mariowiki.com/List_of_merchandise, https://www.mariowiki.com/Gallery:Accessories#Clothing_accessories, https://www.mariowiki.com/Dot-S, https://www.mariowiki.com/Mario_Hanafuda, https://www.mariowiki.com/Mario_Playing_Cards, https://www.mariowiki.com/Super_Mario_Bros._Monopoly

Need check

Super Mario series:

HIDDEN LUIGIS: https://youtu.be/prNbdCSjyTg

HIDDEN LUIGIS: https://mariopartylegacy.com/super-mario-3d-world/guides/hidden-luigis

Mario Kart series:

Mario Party series:

Paper Mario series:

Other:

WarioWare series:

Super Smash Bros. series:

Wii Fit series:

  • Wii Fit / Wii Fit Plus: Running
  • Wii Fit U
  • Wii Party

https://www.mariowiki.com/Lists_of_Mario_references https://www.mariowiki.com/List_of_Mario_references_in_Nintendo_video_games https://www.mariowiki.com/List_of_Mario_references_in_third-party_video_games

Super Mario Bros. Ports:

Donkey Kong:

  • Mario Kart Tour: Badges 352-356

Super Mario Bros 3.

  • 1080° Avalanche

Wario Land 4

  • Metroid Fusion

Super Mario Kart

  • Mario Kart Tour: Common badges 249-280 + 358 & 362, Gold badges 270, 272, 274 +358?, Today's Challenge badges 272, 274, 280, Top placement badges 034_10, 102_10, 034_100, 102_100, 034_1000, 102_1000

Other stuff to look after

Stuff to do

Nvidia Shield:

  • Super Mario Galaxy Nvidia Shield controls
  • Super Mario Bros. Wii Nvidia Shield controls
  • Donkey Kong Country Returns Nvidia Shield controls
  • Mario Kart Wii Nvidia Shield controls?
  • Mario Kart Wii Nvidia Shield chinese names?

Mario Kart:

Standard Kart Small:

  • Baby Peach missing
  • Baby Daisy missing
  • Toad missing
  • Toadette missing
  • Koopa Troopa missing
  • Dry Bones missing
  • Male Mii missing
  • Female Mii missing
  • Change Mii picture for Defaut Mii (All)

Standard Kart Medium:

  • Luigi missing
  • Peach missing
  • Daisy missing
  • Yoshi missing
  • Birdo missing
  • Diddy Kong missing
  • Bowser Jr. missing
  • Male Mii missing
  • Female Mii missing
  • Change Mii picture for Defaut Mii (All)

Standard Kart Large:

  • Wario missing
  • Waluigi missing
  • Donkey Kong missing
  • Bowser missing
  • King Boo missing
  • Funky Kong missing
  • Dry Bowser missing
  • Male Mii missing
  • Female Mii missing
  • Change Mii picture for Defaut Mii (All)

Look for other color variations in other Mario Kart games.

  • Mario Kart Live: Home Circuit missing:
Standard Kart Cattle Cruiser Landship Adventure Buggy Scuba Driver
Mario Luigi Mario Luigi Mario Luigi Mario Luigi Mario Luigi
Mario's Standard Kart icon in Mario Kart Live: Home Circuit Luigi's Standard Kart icon in Mario Kart Live: Home Circuit Cattle Cruiser icon in Mario Kart Live: Home Circuit Landship icon in Mario Kart Live: Home Circuit Adventure Buggy icon in Mario Kart Live: Home Circuit Scuba Driver icon in Mario Kart Live: Home Circuit
Rocket Kart Candy-Cane Cruiser Big Scoop Sweet Ride Box Kart
Mario Luigi Mario Luigi Mario Luigi Mario Luigi Mario Luigi
Mario's Rocket Kart icon in Mario Kart Live: Home Circuit Luigi's Rocket Kart icon in Mario Kart Live: Home Circuit Mario's Candy-Cane Cruiser icon in Mario Kart Live: Home Circuit Luigi's Candy-Cane Cruiser icon in Mario Kart Live: Home Circuit Mario's Big Scoop icon in Mario Kart Live: Home Circuit Luigi's Big Scoop icon in Mario Kart Live: Home Circuit Sweet Ride icon in Mario Kart Live: Home Circuit Mario's Box Kart icon in Mario Kart Live: Home Circuit Luigi's Box Kart icon in Mario Kart Live: Home Circuit
Fastball Quarterback Snow Drifter Rescue Wagon Noble Rider
Mario Luigi Mario Luigi Mario Luigi Mario Luigi Mario Luigi
Mario's Fastball icon in Mario Kart Live: Home Circuit Luigi's Fastball icon in Mario Kart Live: Home Circuit Mario's Quarterback icon in Mario Kart Live: Home Circuit Luigi's Quarterback icon in Mario Kart Live: Home Circuit Mario's Snow Drifter icon in Mario Kart Live: Home Circuit Luigi's Snow Drifter icon in Mario Kart Live: Home Circuit Mario's Rescue Wagon icon in Mario Kart Live: Home Circuit Luigi's Rescue Wagon icon in Mario Kart Live: Home Circuit Mario's Noble Rider icon in Mario Kart Live: Home Circuit Luigi's Noble Rider icon in Mario Kart Live: Home Circuit
Haunt Rod Super Yoshi3 Poltergust G-004
Mario Luigi Mario Luigi Mario Luigi
Mario's Haunt Rod icon in Mario Kart Live: Home Circuit Luigi's Haunt Rod icon in Mario Kart Live: Home Circuit Super Yoshi icon in Mario Kart Live: Home Circuit Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Luigi's Poltergust G-00 icon in Mario Kart Live: Home Circuit
CPU drivers only
  • Mario Kart Arcade GP VR missing:

Standard Kart:

  • Mario missing
  • Luigi missing
  • Peach missing
  • Yoshi missing

CPU driver only:

Mario games template: (missing games)

https://www.mariowiki.com/List_of_games#Arcade

List of playable characters (VERY WIP)

Character Playable in First appearance Time between 1st apperance & 1st playable Notes
5-Volt
9-Volt
18-Volt
A. Coz
Abata
Ace
Admiral Bobbery
Alena
Alex
Allie
Amy Rose
Angelo
Appleby
Ashley & Red
Azalea
B. Coz
Baby Bowser
Baby Daisy
Baby Donkey Kong
Baby Luigi
Baby Mario
Baby Peach
Baby Rosalina
Baby Wario
Bandit
Banjo
Banktoad
Barb
Bean (Mobile Golf)
Beep-0
Beetle (Super Mario RPG: Legend of the Seven Stars)
Beth
Bianca
Bird (character)
Birdo: Mario Tennis (N64)
Black Mage
Black Shy Guy
Blaze the Cat
Blooper
Blue Toad (character)
Bob
Bob-omb
Bomberman
Bombette
Bone Goomba
Boo: Mario Tennis (N64)
Boom Boom
Boomerang Bro
Bowser: Super Mario Kart
Bowser Jr.
Bowser Monsters
Brian (Mario Tennis)
Bubbles (Clu Clu Land)
Bullet Bill
Bumper (character)
Bumpty
Cappy
Captain Goomba (Mario & Luigi series)
Captain Toad
Carver
Chad
Chain Chomp
Chargin' Chuck
Charlie: Mario Golf (N64)
Chas
Chris
Chunky Kong
Clay
Co-Star Luma
Conker
Cranky Kong
Cream the Rabbit
Curt
Diddy Kong
Dixie Kong
DK Kongs
Dogu
Dolphin
Don-chan
Donkey Kong
Donkey Kong Jr.: Donkey Kong Jr.
Dr. Crygor
Dr. Eggman
Dr. Mario
Draggadon
Dragonlord
Dreamy Luigi
Dribble & Spitz
Drumstick (character)
Dry Bones
Dry Bowser
Dweezil
E-123 Omega
Edge
Egg Pawn
Eggman Nega
Eggplant Man
Elden
Elite Captain Quartet
Ella
Ellie
Elroy
Emi
Emily
Enguarde
Espio the Chameleon
Expresso
Fay
Fire Bro
Fire Piranha Plant
First officer
Flit
Flurl
Flurrie
Flutter
Fly Guy
Foreman Spike
Fronk (species)
Funky Kong
Gargantua Blargg
Gary (Mario Tennis: Power Tour)
Gene
Geno: Super Mario RPG: Legend of the Seven Stars
Giga Bowser
Gold Draggadon
Gold Mini Mario
Gooigi
Goomba
Goombario
Goombella
Gotchawrench
Grace
Green Magikoopa
Hammer Bro
Hammer-bot
Harry (Mario Golf): Mario Golf (N64)
Harry (Mario Tennis series)
Helibird
Helio (Wario Land 3)
Hero Don-chan
Hint Toad
Hoofer
Hookbill the Koopa
Iggy Koopa
Jellybob (Wario Land 3)
Jessica
Jet
Jet the Hawk
Jimmy T
Joe (Mario Golf series)
Joy
Junior (II)
Kalypso
Kamek
Kass
Kat & Ana
Kate
Ken
Kid
Kiddy Kong
King Bob-omb
King Boo
King K. Rool
Kip
Kiryl
Klaptrap
Kludge
Klump
Knuckles the Echidna
Koopa Kid
Koopa Paratroopa Mario Tennis (N64)
Koopa Troopa Super Mario Kart
Kooper
Koops
Kopter
Kritter
Krunch
Krusha
Kyle
Kyoko
Lady Bow
Lakilester
Lakitu
Lakitu (Mario Kart referee)
Lanky Kong
Larry Koopa
Lemmy Koopa
Linda
Link
Lisa
Ludwig von Koopa
Luigi: Mario Bros. (G&W)
Luiginoid
Lulu
Luma
Lumpy (enemy)
Lunge Fish
Mad Scienstein
Magikoopa
Mallow: Super Mario RPG: Legend of the Seven Stars
Maple: Mario Golf (N64)
Mario Donkey Kong Donkey Kong
Mario Sunshines
Mark (Mario Tennis series)
Mason
Master Hand
Meg
Mel (character)
Metal Mario
Metal Sonic
Micki
Mii
Miles "Tails" Prower
Mini Bomb Kart
Mini Bowser (toy)
Mini Bowser Jr.
Mini Diddy Kong
Mini Donkey Kong
Mini Luigi
Mini Mario (toy)
Mini Pauline
Mini Peach
Mini Rosalina
Mini Spek
Mini Toad
Mini Yoshi
Mini-Yoshi
Mona
Monty Mole
Moogle
Morton Koopa Jr.
Mr. Blizzard
Ms. Mowz
Ms. Pac-Man
Mynx
Nabbit
Napple
Naval Piranha
Neil
Nina (Mario Tennis series)
Ninja (character)
Ninji
Noki
Octo
Onigiri
Onnanoko
Orbulon
Orco
Oyazi
Pam
Paper Mario (character)
Parakarry
Patty (Dragon Quest)
Paula
Peach Monarchs
Petey Piranha
Pink Gold Peach
Pipsy
Platypunk
Plum: Mario Golf (N64)
Pom Pom
Poochy
Popple
Powert
Prince Froggy
Prince Peasley
Princess Daisy: Mario Tennis (N64)
Princess Peach: Super Mario Bros. 2
Princessa
Putts
Pyoro
Quawks
R.O.B.
Rabbid Cranky
Rabbid Luigi
Rabbid Mario
Rabbid Peach
Rabbid Rosalina
Rabbid Yoshi
Rambi
Raphael the Raven
Rattly
Red Eagles
Red Magikoopa
Rosalina
Rouge the Bat
Roy (Mario Tennis: Power Tour)
Roy Koopa
Rozary
Rudy
Sammi
Sasha
Sass
Sean
Shadow Mario
Shadow the Hedgehog
Shawn
Sheri
Sherry
Shy Guy: Mario Tennis (N64)
Silky
Silver the Hedgehog
Skipper
Slime (Dragon Quest)
Snifit
Sonic the Hedgehog
Sonny (Mario Golf): Mario Golf (N64)
Sophia
Spawny
Spearhead (enemy)
Spike
Spike (Mario Tennis)
Sprixie Princesses
Squawks
Squitter
Stanley
Starlow
Stella
Sticks the Badger
Stone Spike
Strawberry Don-chan
Super Team
Sushie
Sylvia (Mario Tennis: Power Tour)
T.T.
Taj the Genie
Thread
Thwomp
Timber
Tiny (Mario Golf series)
Tiny Kong
Tiptup
Toad: Super Mario Bros. 2
Toad (species): Super Mario Bros. 2
Toadette
Toadsworth
Tori
Twink
Ultra Barrel DK
Vampire Wario
Vector the Crocodile
Vivian
Waluigi Mario Tennis (N64)
Wanda Mario & Wario
Wario Super Mario Land 3: Wario Land Super Mario Land 2: 6 Golden Coins
Wario Greats
Wario-Man
Watt
Wave the Swallow
Webber
Wendy O. Koopa
Whisker
White Bears
White Mage
Whomp
Wiggler
Willy
Winky
Wizpig
Wrinkly Kong
Yangus
Yellow Magikoopa
Yellow Toad (New Super Mario Bros. series)
Yellow Toad (Toad Brigade)
Yoshi Super Mario World (Mario+Yoshi); (Yoshi only)
Yoshi (species)
Yoshi Islanders
Zavok
Zazz

Mario's Hideout (VERY WIP)

Level
Hideout Scene
Mario's Hideout from the arcade version of Donkey Kong Jr.
Level code Round 3
Game Donkey Kong Jr.
<< Directory of levels >>

The Hideout Scene[1], also called the hideout[2] or Round 3[3], is the third level of the game Donkey Kong Jr.. It is the first level to take place in a manmade setting, unlike previous levels where Mario was in the jungle.

Gameplay

Mario has finally pushed Donkey Kong to the city and now, instead of vines and chains as seen in previous levels, there are poles which Donkey Kong Jr. has to climb. The enemies in this round are Sparks instead of the other enemies in other rounds. Sparks attempt to destroy Donkey Kong Jr. Donkey Kong Jr. has to make his way up the platforms in a "Z" shape to get the key and then push the key to the cage, forcing Mario to push Donkey Kong's cage (and Donkey Kong) even further, to the very final round of the game.

The layout of this level is very different in the Coleco Adam port. In this version, Junior has to contend with dangerous green water drops.

In the arcade release, before this level starts, the player is treated to a cinematic where a helicopter airlifting Donkey Kong's cage is flying across the screen, Donkey Kong Jr. is in pursuit via a parasol, and the message tells the player to "Keep Going to Mario's Hideout" and to "Be Careful !" While this scene was cut from most home conversions due to space limitations at the time, including the NES version, a variation of it does appear in the ZX Spectrum version, where Donkey Kong Jr. is hanging from a Nitpicker and chasing Mario and Donkey Kong in the other direction.

Names in other languages

Language Name Meaning Notes
French le retranchement[2] the entrenchment
German der Schlupfwinkel[2] the hideout
Italian il nascondiglio[2] the hideout
Spanish el escondite[2] the hideout

References

  1. ^ Donkey Kong Junior Atari computer version manual
  2. ^ a b c d e Donkey Kong Junior Atari computer version manual (International)
  3. ^ Rocha, Garitt, and Nick von Esmarch. Playing With Power: Nintendo NES Classics. Page 47.
Level
Chain Scene
Chain Scene from the arcade version of Donkey Kong Jr.
Level code Round 4
Game Donkey Kong Jr.
<< Directory of levels >>

The Chain Scene[1], also called the chains[2] or Round 4[3], is the fourth and last level of the game Donkey Kong Jr., and the second part of Mario's hideout. This level also appears in a microgame in WarioWare: Twisted! and WarioWare Gold, though in the latter, it appears in level 3.

Gameplay

Mario is on top of a tall building with Donkey Kong and Donkey Kong Jr. has to, similar to the 100 m stage with the bolts, move all of the keys into their keyholes while avoiding the Birds and Snapjaws. This time, there are more Birds, but they do not bombard Donkey Kong Jr. with eggs like in the Jump Board Scene. After moving all six keys into their keyholes, the platform (and cage) disappear and Mario and Donkey Kong both fall down. Donkey Kong is saved by Donkey Kong Jr. and, in the arcade version, Mario gets up and chases after them but gets kicked away. The game then ends and restarts to the Vine Scene.

Names in other languages

Language Name Meaning Notes
French les chaînes[2] the chains
German die Ketten[2] the chains
Italian le catene[2] the chains
Spanish las cadenas[2] the chains

References

  1. ^ Donkey Kong Junior Atari computer version manual
  2. ^ a b c d e Donkey Kong Junior Atari computer version manual (International)
  3. ^ Rocha, Garitt, and Nick von Esmarch. Playing With Power: Nintendo NES Classics. Page 48.

Viva Kingdom (VERY WIP)

Conradd
File:All-Night-Nippon-Super-Mario-Bros-cover-edit.png
Viva Kingdom as seen on the box cover of All Night Nippon Super Mario Bros.
First appearance All Night Nippon Super Mario Bros. (1986)
Ruler Princess Peach
Inhabitants Miyuki, Takaaki, Noritake, KYON², Takeshi, Matchan, Hidechan, Sunplaza Nakano, Unnamed Worlds A-C human.

The Viva Kingdom (also known as All Night Nippon dream land) is the main setting where the events of All Night Nippon Super Mario Bros. takes place. This place looks a lot like the Mushroom Kingdom as it appears in Super Mario Bros. and Super Mario Bros.: The Lost Levels. Given the very nature of the game, it's unknown if both kingdoms are present on Mario's planet or if they are part of parallel universes where the two cannot co-exist simultaneously.

NB: Investigate the meaning of the sentence: "All Night Nippon' dream land". https://en.wikipedia.org/wiki/List_of_former_sovereign_states https://en.wikipedia.org/wiki/List_of_sovereign_states_by_date_of_formation

Geography

Like its fungal counterpart, Viva Kingdom has meadows (every -4 except D-4 & 6-3); hills (1-1; 1-2; 4-1; 6-1; 6-2; and all of World D); snowy biomes; tropical biomes; coral reefs; Bonus Stages above the clouds that can only be accessed with a Beanstalk cointained in ? Blocks and fields of Super Mushrooms. This country also has many man-made structures such as fortresses; castles which are filled with lava (every -4), some containing labyrinth-like structures; bridges; and a lot of Warp Pipe systems deployed throughout the realm, some of them connected to Warp Zones and underground caves only accessible by said pipes. Viva Kingdom also has its fair share of originality, such as the numerous microphones that litter some of its countries, which could suggest that at least part of the territory has radio/music-themed biomes.

Geographic structure:

  • meadows: every -4 (except D-4) & 6-3 [done]
  • hills: 1-1; 1-2; 4-1; 6-1; 6-2; and all of World D [done]
  • underground caves: every -1 (except 6-1); 1-2; 4-2; 6-2; 8-2; A-2; D-2 & D-4
  • Bonus Stages: 2-1; 3-1; 5-2; 6-2; A-1; B-1; C-1; D-1 & D-2
  • body of water: 2-2; 3-1; 5-2; 6-2; 7-2; B-2 & D-1

Flora:

  • horsetail: 2-1; 2-2; 3-1; 3-2; 4-2; 5-1; 5-2; 7-1; 7-2; 8-1; 8-2; 8-3; A-1; A-2; B-1; B-2 & C-1
  • automun: A-1 [done]
  • snowy biomes: 3-1; 3-2; 5-1; 5-2; 6-3; 7-1; B-3; C-3; D-1; D-2 & D-3
  • (body of water) tropical biomes: 1-3; 2-3; 3-3; 5-3; 7-3; B-3; C-2 & C-3
  • (body of water) coral reefs: 2-2; 5-2; 6-2; 7-2 & B-2
  • fields of Super Mushrooms: 4-2; 4-3 & A-3

Man-made:

Castles propeties:

  • fortresses: every world except -4 & B-4(?)
  • castles filled with lava: every -4 [done]
  • wall: 8-3; A-3; B-4(?) & D-3 [done]
  • labyrinth: 4-4; 7-4 & 8-4 [done]

Pipes:

  • Warp Pipe system: 1-1; 1-2; 2-1; 2-2; 3-1; 3-2; 4-1; 4-2; 4-4; 5-1; 5-2; 6-1; 6-2; 6-4; 7-1; 7-2; 8-1; 8-2; 8-3; 8-4; A-1; A-2; A-3; B-1; B-2; B-3; B-4; C-1; C-3; D-1; D-2; D-3 & D-4
  • warp zone: 1-2; 4-2; A-2; A-3 & B-4

Others:

  • conveiller platform: 2-4 [done]
  • (some castle prop) staircase: 1-1; 1-2; 1-3(?); 2-2; 2-3; 3-1; 3-2; 4-1; 4-2; 5-1; 5-2; 6-1; 6-2; 7-1; 7-2; 7-3(?); 8-1; 8-3(?); A-1; A-2; A-3; B-1; B-2; B-4; C-1; C-2; D-2 & D-4
  • bridges: 1-4; 2-3; 2-4; 3-1; 3-4; 4-4; 5-4; 6-4; 7-3; 7-4; 8-4; A-4; B-4; C-2; C-4 & D-4
  • microphones: 2-1, 2-2, 3-1, 3-2, 4-2, 5-1, 5-2, 7-1, 7-2, 8-1, 8-2, 8-3, A-1, A-2, B-1, B-2 & C-1

Day-night cycle:

  • night: 1-1; 1-2; 1-3; 3-1; 3-2; 3-3; 6-1; 6-2; 6-3; C-1 & C-2

Physical features

Plants stick out throughout Subcon, which, when pulled, will give the character a vegetable, 1-Up Mushroom, POW Block, or, occasionally, a Bomb. A lot of the region of Subcon is high in the sky, as clouds would be considered "land". The dream world has many moons at night as first seen in Super Mario All-Stars. Subcon also has many recurring landscapes, such as grasslands, deserts with pyramids, snowy islands, and others. The only castle structure is Wart's factory, and no towns or cities are seen throughout the game. Super Mario All-Stars added jungle trees (Worlds 1, 3 & 5), mountains and Egyptian palaces in the desert distance (Worlds 2 & 6) and floating Greek-style temples (World 7) as background objects. According to BS Super Mario USA, Subcon has a kingdom and a king. It is not known how much of Subcon is considered a true kingdom; if not the entirety of the dream world, seventh world in the clouds of Subcon above the grass or the desert region is probably the whole region of the kingdom itself. The factory from World 7-2 is actually the king's castle.

Government

The Viva Kingdom is ruled by Princess Peach. The kingdom's capital is Toad Town. Here, Princess Peach resides in her castle. Early material also includes her father, the kindly Mushroom King, who is mentioned to rule alongside her. However, he largely does not appear later in the series.

Princess Peach keeps a horde of Toad guards at her castle. However, Mario, Luigi, and many other heroes of the Mushroom Kingdom have fought to save it and its princess countless times before. Currently, Princess Peach staffs and supports Toad Houses in major towns near Toad Town.

  • If both kingdoms are part of parallel universes -> Peach is simply the leader of the Viva Kingdom, the Mushroom Kingdom equivalent of this reality.
  • If both kingdoms are present on the same planet -> Peach could have annexed the kingdom, or the kingdom is part of the Mushroom Kingdom jurisdiction, somehow. (Commonwealth?)

NB: Investigate the meaning of the sentence: "All Night Nippon' dream land".

Currency

Viva Kingdom uses coins as currency, similar to the Mushroom Kingdom, round and gold with another circle in the center. Coins are very common. Scattered throughout the kingdom, they can be found on the ground; suspended in the air or underwater; contained individually in ? Blocks or up to sixteen in Brick Blocks. Extra lives in the form of 1-Up Mushroom are given as a reward for every 100 coins collected. Each coin has a value of 1. A Coin from Super Mario Bros. 1-Up Mushroom sprite from Super Mario Bros.: The Lost Levels.

Super Mario Bros. artwork showing five Empty Blocks. Each except the middle Empty Block has an item on it (from left to right: Fire Flower, Coin, Super Mushroom, Starman)
A coin surrounded by various items. On the left a Fire Flower, on the right a Magic Mushroom and on the far right a Starman.

Demographics

Subcon's natural population consists of mostly Subcons, although the seldom-seen king and his aide appear to be human. During Wart's takeover, several monsters were artificially created, although some existing creatures like Albatoss and Tryclyde were merely enlisted to his forces. Other creatures resembling those from the real world are also known to exist, such as whales residing in icy territory.

Species of the Viva Kingdom


Subcon[1] (alternatively formatted as Sub-con[2] or Sub-Con;[3][4] also known as the World of Dreams[2][5] or Land Of Dreams;[6] formerly called Muu) is a peaceful dream world of the Subcons. Believed to be Mario's dream, it is said to be a vast dream world that is part of a larger subconsciousness of the Mushroom Kingdom's inhabitants. The name "Subcon" itself is short for "subconscious".

Names in other languages

Language Name Meaning Notes
Japanese ビバ王国[7]
Biba Ōkoku
Viva Kingdom

Trivia

  • ビバ王国[4] (Biba Ōkoku, Viva Kingdom) is named after "Viva Young", the slogan and subtitle of the All Night Nippon radio program. It is also the name of that show's newsletter.

History

Yume Kōjō: Doki Doki Panic

In Yume Kōjō: Doki Doki Panic, the dream world is in a storybook that the twin children Poki & Piki got pulled in by Wart. In fact, the reason Chapter 7 has only two pages is due to the fact that the original ending was accidentally destroyed by the twins. This detail is lost in the Mario version of the game's events.

Super Mario series

Super Mario Bros. 2

Subcon is the main setting of Super Mario Bros. 2, the world's first appearance in the Mario franchise. Subcon was once a peaceful place until it was taken over by the tyrannical Wart. He created monsters with the Dream Machine, and sent his army from the dream factory all around Subcon. The original inhabitants of Subcon were captured and imprisoned in a jar by Wart's minions so that they would not interfere with his mischief.

From their confinement, the Subcons sent a message to the hero of the nearby Mushroom Kingdom, Mario, to come and free them. At first Mario thought the message was just a dream, but the next day, while on a picnic with Luigi, Toad, and Princess Toadstool, he discovered a cave that led him to the world he saw in his dream.

Mario and his friends instantly set out to free them and defeat Wart to free Subcon from his reign. They battled Wart's army, the 8 bits. In the end, they faced Wart himself, and were eventually able to defeat him and free the captive Subcons. Mario then briefly awakened in his bed, and soon went back to sleep.

BS Super Mario USA

Subcon is again the main setting of the pseudo-sequel of Super Mario Bros. 2 for the Satellaview, BS Super Mario USA. This game appears to depict Subcon as a realm of dreams, rather than an actual dream like the ending of Super Mario Bros. 2 implies, and explains that after his defeat, Wart and the 8 bits went into hiding in another dream for a short while. However, they soon return, and the king of Subcon is forced to use Star power to call Mario and the others back to Subcon to stop Wart once again. Mario, Luigi, Toad and Princess Toadstool were able to defeat Wart and his army once more, thus returning peace to Subcon and its inhabitants.

Super Mario Advance

In Super Mario Advance, there were now Yoshi Eggs scattered all around Subcon, which Mario and friends has to recuperate. Besides that, the game's depiction of Subcon is the same as in the original.

Super Smash Bros. series

Subcon made its first Super Smash Bros. series appearance in Super Smash Bros. Melee, as a stage called Mushroom Kingdom II, which is based on World 1-1 and World 1-2 of Super Mario Bros. 2. Mushroom Kingdom II is the second Mushroom Kingdom stage in Super Smash Bros. Melee. It can be unlocked by collecting the Birdo or the Pidgit trophy. Unlike the first Mushroom Kingdom stage, Subcon is based on its appearance in Super Mario All-Stars and BS Super Mario USA. This stage does not take place in the Mushroom Kingdom, despite the name. Luigi is also fought here before he is unlocked.

Mushroom Kingdom II returns as a playable stage in Super Smash Bros. Ultimate.

Trivia

References

  1. ^ Super Mario Bros. 2 NES instruction booklet, page 3.
  2. ^ a b Nintendo Power Volume 1, page 6.
  3. ^ Nintendo Power Volume 2, page 42.
  4. ^ NES Game Atlas Nintendo Player's Guide, pages 12 and 24.
  5. ^ NES Game Atlas Nintendo Player's Guide, page 27.
  6. ^ NES Game Atlas Nintendo Player's Guide, page 3.
  7. ^ All Night Nippon Super Mario Bros. instruction booklet, pages 6 and 7
Conradd
File:All-Night-Nippon-Super-Mario-Bros-cover.png
Japanese box art
Developer Nintendo EAD
Publisher Fuji TV
Platform(s) Family Computer Disk System
Release date Family Computer Disk System:
Template:Release
Genre 2D Platformer
Mode(s) 1 player
Input
NES:

All Night Nippon Super Mario Bros. (オールナイトニッポン スーパーマリオブラザーズ) is an officially licensed retool of Super Mario Bros.: The Lost Levels, produced in 1986 for the Family Computer Disk System. This version is based on the Japanese radio program All Night Nippon, and it was given out in a contest on the show itself to celebrate the 20th anniversary of the program in the upcoming year. To get the game, listeners were told to send a postcard with interesting content. If it was not good enough, they would be entered into a raffle. Famicom Tsūshin (Famitsu) and Family Computer Magazine (Famimaga) also gave out 20 copies each to their readers in a lottery.[1] Most winners received their copy in February or March 1987. Initially, only 3000 copies were produced but a limited number were additionally created for mail order due to the high demand.[2] The game was published by Fuji TV, who would go on to publish Yume Kōjō: Doki Doki Panic, which was localized in the West as Super Mario Bros. 2. The game is a remix with most of the level designs adapted from Super Mario Bros. along with the likenesses of Japanese celebrities as sprite swaps. As such, there is no 2 Player Game but rather the option to play as Luigi with his unique physics.

Story

Translated from the instruction booklet[3]

One day, the peaceful All Night Nippon dream land Viva Kingdom where Mushrooms live was invaded by the tribe of the huge turtle Koopa, who possesses powerful magic. Said magical power was used to transform all the quiet Mushroom People into rocks, bricks and mikes among other forms. All Night Nippon personalities Miyuki Nakajima, the Tunnels, Kyōko Koizumi, Beat Takeshi, and the AB Brothers were also captured. What became of Sunplaza Nakano? Pitiable Sunplaza was fooled by Koopa's letter to his “Illusionary Business Prosperity” corner into visiting him. And he was changed into Koopa Tribe minion “OkaP”.

The only one who can undo this magic on the Mushrooms and revive All Night Nippon is the Viva Kingdom's own Princess Peach. She is presently in the hands of King Koopa.

Mario has stood up to help the personalities trapped in each world, defeat the Koopa Tribe, rescue Princess Peach, and rebuild the peaceful All Night Nippon dream land Viva Kingdom.

The Mario in the TV is an avid All Night Nippon listener like you. Only you can bring this adventure quest (expedition) to a conclusion.

Differences

Graphics

  • World 1 was changed to nighttime.
  • Most of the graphics are from The Lost Levels, although bricks and mountains are drawn like those in Super Mario Bros. Bricks are not shaded, and mountains have smooth slopes instead of jagged slopes. Cloud platforms were replaced with the Super Mushroom platforms but now with segmented stalks (which also replace the original Super Mushroom platform designs from the original Super Mario Bros.). Additionally, mikes replace the mushrooms found in the background.
  • Little Goombas and Piranha Plants were changed to big-headed caricatures of DJ Sunplaza Nakano and are respectively called オカピー[4] (Okapī, "OkaP") and パックンオカピー[5] (Pakkun Okapī, "Piranha OkaP").
  • The Starman was changed into a Hiranya (ヒランヤ[6]), a symbol popularized by a Japanese radio show called Young Paradise. The Hiranya also resembles the Star of David, a symbol of Judaism.
  • The Nippon Broadcasting System, Inc. (the radio station that runs All Night Nippon) logo is found on the flag that is raised when Mario or Luigi enter a fortress. This logo is also found as the axe.
  • The mushroom retainers were changed to Japanese celebrities that regularly appeared on the show, while Princess Peach is dressed as a traditional Japanese princess.
All Night Nippon: Super Mario Bros. world celebrities.

Their identities are as follows:[3]

    • World 1: みゆき(中島みゆき) / Miyuki (Miyuki Nakajima)
    • World 2: たかあき(とんねるず・石橋貴明) / Takaaka (Tunnels' Takaaki Ishibashi)
    • World 3: のりたけ(とんねるず・木梨憲武) / Noritake (Tunnels' Noritake Kinashi)
    • World 4: KYON²(小泉今日子) / KYONKYON (Kyōko Koizumi)
    • World 5: たけし(ビートたけし) / Takeshi (Beat Takeshi)
    • World 6: まっちゃん(ABブラザーズ・松野大介) / Matchan (AB Brothers' Daisuke Matsuno)
    • World 7: ひでちゃん(ABブラザーズ・中山秀征) / Hidechan (AB Brothers' Hideyuki Nakayama)
    • Worlds 8 & D: ピーチ / Princess Peach
    • Worlds A-C: Unknown (unlisted in the manual)

Level order

Most of the levels of the first eight worlds are from Super Mario Bros. but some are from The Lost Levels as shown here:

All Night Nippon levels Corresponding The Lost Levels Notes
5-3 4-3 Originally 6-3 of VS. Super Mario Bros.
5-4 2-4
6-4 4-4
7-2 6-2 Originally 7-2 of VS. Super Mario Bros.
7-3 6-3 Originally 7-3 of VS. Super Mario Bros.
8-4 8-4 This is the only level ported from The Lost Levels that is neither played out of order nor have its design be completely altered for this game.

The Hammer Brothers in 7-1 and 8-3 pursue Mario or Luigi like they do in those worlds in The Lost Levels.

Beating 8-4 will add a star to the title screen (up to twenty) and reveal Hard Mode in which all Okapī are replaced with Buzzy Beetles and all enemies move faster but players must start from 1-1 as there is no world select option. Hard Mode is not permanent as resetting returns the game to its normal difficulty. Like The Lost Levels, after beating 8-4 eight times (does not matter if with Warp Zones or not), the player gains access to edited versions of Worlds A, B, C, and D. Some of the levels are replaced with those from the first eight worlds of that game as seen here:

All Night Nippon levels Corresponding The Lost Levels Notes
B-1 5-1 Without the Warp Zone and the wind
B-3 3-3
C-3 7-3 No wind
C-4 7-4
D-1 8-1 This level had a major redesign with the Warp Zone and wind removed and parts of D-2 duplicated. There are two different flagpoles, both leading to D-2.

Like VS. Super Mario Bros., every level features edits, such as the appearance of more enemies in 4-1, different maze solutions in 4-4 and 7-4, and changed locations of ?s and bricks. However, these changes are not the same as those found in VS. In addition, all Pakkun Okapī on the ground are green and all hanging ones, introduced in World A, are red but both behave like the red Piranha Plants in The Lost Levels. Two features from The Lost Levels have been removed. Poison Mushrooms have been replaced with regular power-ups. The removal of wind affects the difficulty of the courses they were found in. Super Springs, however, have been kept. World 9 does not exist if the player clears the game without using a Warp Zone. Attempting the Minus World glitch will have an effect similar to The Lost Levels, either sending the player to the pipe near the flagpole or back to 1-1.

Gallery

Trivia

  • Other games with a similar concept of Mario meeting Japanese celebrities were found on the Satellaview, with spiritual successors such as BS Super Mario USA, BS Super Mario Collection, and a version of Wario's Woods. Kaettekita Mario Bros. was another similar project.
  • Luigi is shown to look exactly like Mario with a blue hat and overalls and a green shirt on the cover of this game. The cover is a modification of Template:Media link for Mario no Daibōken, a 1986 single by Pony Canyon, a subsidiary of Fujisankei Communications Group like Fuji TV.[7] Pony Canyon also released a Super Mario Bros. promotional video under the same title that featured the same cover.[8] That video ends with "GO GO Mario!!", the side B song from that single which was the winner of All Night Nippon's nation-wide contest for lyrics to the Ground Theme. It was from this partnership that the idea for the game was born.
  • ビバ王国[3] (Biba Ōkoku, Viva Kingdom) is named after "Viva Young", the slogan and subtitle of the All Night Nippon radio program. It is also the name of that show's newsletter.
  • 商売繁盛”のコーナー[9] ("Maboroshi no Shōbai Hanjō" no kōnā, "Illusionary Business Prosperity" corner) is a recurring segment in Sunplaza Nakano's show. He would perform a guerilla gig at a small business, usually a restaurant, and overwhelm it with customers.
  • Okapī is a reference to Sunplaza Nakano's theme song in All Night Nippon.
  • Pakkun Okapī and Princess Peach are represented by a "?" in the manual.
  • This game marks the first time Princess Peach has ever done her hair up, predating Super Mario Sunshine by 16 years, and is also the first media to depict her in a different outfit from her usual attire.
  • Despite Worlds A-C featuring a unique celebrity who remains the same throughout those worlds after being rescued, World D's ending still features the first seven celebrities rescued from the first seven worlds.

References

  1. ^ Famitsu #14, December 26, 1986 issue
  2. ^ Family Computer Disk System: Not for Sale. Retrieved February 20, 2021.
  3. ^ a b c All Night Nippon Super Mario Bros. instruction booklet, pages 6 and 7.
  4. ^ All Night Nippon Super Mario Bros. instruction booklet, page 12.
  5. ^ All Night Nippon Super Mario Bros. instruction booklet, page 13.
  6. ^ All Night Nippon Super Mario Bros. instruction booklet, page 10.
  7. ^ Mario's Big Adventure/GO GO Mario!!. VGMdb. Retrieved January 23, 2021.
  8. ^ NES Tunes (January 8, 2021). Nintendo VHS: Super Mario Bros.Promotion Tape: Mario's Adventure | All Night Nippon Famicom Warriors. YouTube. Retrieved January 23, 2021.
  9. ^ All Night Nippon Super Mario Bros. instruction booklet, page 6.

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