Mario Kart 8 Deluxe is a racing game for the Nintendo Switch, and the first Mario game overall for the console. It is a port in the Mario Kart series, being a port of Mario Kart 8 from the Wii U. It has additional features such as several new characters and features more options for Battle Mode. First teased in the Switch's announcement video on October 20, 2016, the game was formally announced as part of the Nintendo Switch presentation on January 13, 2017.
It has been requested that this section be rewritten and expanded to include more information. Reason: include information about Nintendo Labo controls
Dual Joy-Con / Pro Controller
leftstick or left/right: Steer
A or rightstick up or Y: Accelerate
B or rightstick down: Brake / reverse
L/ZL: Use horn/item
R/ZR: Hop / trick
Stick + A + R/ZR: Drift
X: Rear view
Joy-Con (sideways)
Stick: Steer
jc-right or jc-left: Accelerate
jc-bottom: Brake / reverse
SL: Use horn/item
SR: Hop / trick
Stick + jc-right + SR: Drift
jc-top: Rear view
This section is a stub. Please consider expanding it to include any missing information. Specifics: 1
Differences from the original
Mario driving with smart-steering activated, indicated by the antenna at the back of the kart.
The game features most of the base and DLC content of Mario Kart 8. Content excluded includes Miiverse compatibility, stamps, and the ability to upload highlight reels on YouTube - all of which were discontinued on the Wii U version when Miiverse was terminated on November 7, 2017. Battle Mode has been significantly altered.
Characters that were originally unlockable or exclusive to downloadable content in Mario Kart 8 are available from the start in this game, marking the largest starting roster of any Mario Kart game.
Characters can now carry up to two items at once, even if they do not drag the first item, and the game features the return of the Double Item Box from Mario Kart: Double Dash!!. The game also introduces smart-steering and auto-accelerate for beginners; the former makes driving and staying on the track easier, the latter makes the vehicle automatically accelerate. There is an additional level of Mini-Turbo, called Ultra Mini-Turbo, denoted by purple (pink in the British English version) sparks that appear after the orange sparks. This new level of Mini-Turbo can only be obtained if smart-steering is off.
200cc engine class for Time Trials has been added (separately recorded from the 150cc Time Trials).
The game also features a different in-game guide, directly accessible from the game's menu. There is also an option to change character and vehicle combinations during an online lobby without having to leave; this is done by pressing Y (jc-left when playing with a single Joy-Con) during the course selection screen of an online lobby. The game also has reduced loading times when compared to the Wii U game.
There are more character weight classes when compared to the Wii U game, with several returning characters having different statistics. Also, the statistics of some vehicle parts have been altered, and certain physics elements, such as the speed increase per stat and the acceleration tiers, have been adjusted.
Red Shells and Spiny Shells are now slower when they lock onto their target, meaning players are able to outrun them in 200cc when they have any kind of speed boost. The pathing and drifting patterns for the CPU racers have been adjusted to accommodate for the 200cc engine class.
CPU players now have a chance to pull Triple Red Shells from item boxes. However, it primarily happens in the Shells Only item setting.
Online lobbies are also changed. Players playing Worldwide or Regional VS Race between 1000 VR and 3000 VR will be randomized either a 100cc or 150cc race, and starting at over 3000 VR, players will now be randomized a 150cc, Mirror, or even 200cc race.
Battle Mode
Inkling Girl, Link, Mario, and Isabelle in Battle Stadium.
The biggest change made between Mario Kart 8 Deluxe and the original release of Mario Kart 8 is the Battle Mode. Battle Mode now returns to the arena-based battle and unlike previous games, each player starts with five balloons, as opposed to three. Another addition to Battle Mode is that the character in the lead now wears a crown, unlike in Mario Kart 8 where the crown is displayed only on the HUD map. Additionally, players now start out with zero points instead of Mario Kart 8's default three points, and their balloons do not serve as the remaining three points. Returning from Mario Kart Wii and Mario Kart 7 is the ability to respawn after all balloons are popped; this causes the player's total score to halve and the player respawns with three balloons instead of five. A new addition to this mode is the feature to tell exactly which character hit whom, which appears on the bottom of the screen. Furthermore, after getting hit, players now have about 1.5 seconds of invincibility frames, unlike in Mario Kart 8. The item options also appear to have been updated; alongside the "Frantic Items" option, a "Skilled Items" option is also available for selection; in this mode, powerful items appear less frequently, similar to Mario Kart Wii's "Strategic" ("Basic" in the PAL version) item option.
There are five different Battle Mode types:
Balloon Battle: The classic mode where players use items to pop opponents' balloons or steal them in order to score points. This mode now uses the point-based set-up seen in Mario Kart Wii, and Mario Kart 7, rather than the survival set-up of Mario Kart 8 and earlier installments prior to Mario Kart Wii.
Renegade Roundup: A new mode in the vein of "cops and robbers", with the racers being divided into two teams. One team, known as "The Authorities", has to use Potted Piranha Plants (which are permanently attached to the front of their vehicle and only serve to capture the opposing team; they do not operate like the regular item) in order to capture players from the other team, known as "The Renegades". Captured Renegades are placed into one of several jail cells floating above various points on the stage. Remaining Renegades can free their teammates by driving over a key switch placed below the jail cells. The Renegades win if at least one member is still running free when time runs out, and the Authorities win if all of the Renegades get captured. All Authority team members also temporarily lose their ability to capture after being hit by an item and Renegades receive a speed boost when they are freed from the cells.
Bob-omb Blast: A returning mode from Mario Kart: Double Dash!!, in which players attack one another using Bob-ombs to score points and can carry up to 10 Bob-ombs. This version follows all of the same rules as Balloon Battle, the difference being that the only items are Bob-ombs.
Coin Runners: Originating in Mario Kart Wii, this mode was last seen in Mario Kart 7. Players must collect Coins scattered across the course in order to have the most by the end of the match. Plays more akin to the Mario Kart Wii version of the mode, with players having no limit to the amount of coins they can collect, as opposed to the 10-coin limit in the Mario Kart 7 version.
Shine Thief: Another returning mode from Mario Kart: Double Dash!!, one player must retrieve a Shine Sprite and keep hold of it for about 20 seconds, while the opponents use items against whoever has the Shine to force that player to drop it. The driver holding the shine sprite has a slightly reduced top speed. In Team play, one team must collectively manage to hold on to the Shine for about 30 seconds.
There is also the option to randomly select one of the five available modes by choosing "Random Battle".
Battle courses
Eight battle courses are present in Mario Kart 8 Deluxe; five new and three retro, replacing the repurposed racetracks used for Battle Mode in the Wii U version.
Similar to regular races, a course introduction scene is now added at the start.
Character select screen before (top) and after (below) unlocking Gold Mario.
All base and DLC characters from Mario Kart 8 are present in Mario Kart 8 Deluxe. Additionally, Mario Kart 8 Deluxe features 7 new characters not present in Mario Kart 8, 4 of whom are returning from past games in the series. New characters include additional non-Mario characters with the inclusion of Inklings from Splatoon. Players can choose either the Inkling Girl or Inkling Boy, and they include three selectable colors each; similarly, the two Villagers have also been separated, after being present in the same character slot (with the female Villager being considered a variant of the male one) in Mario Kart 8.[1] Excluding character variants, there are a total of 42 playable characters in this game.
Characters playable in this game that are not playable in the original Mario Kart 8 are listed below.
1 - The character has been previously playable in the Mario Kart series. 2 - This character is a variant of Metal Mario. 3 - This character is unlocked by clearing all cups of the 200cc Grand Prix. 4 - This is the first time this character has been playable in the Mario Kart series. 5 - This character has two additional color variants. 6 - This character is a variant of Link, available in the Ver. 1.6.0 update.
Rival order
Like in Mario Kart 8, characters have set rivals that consistently appear when racing in Grand Prix races. They are once again restricted to Grand Prix only, not appearing in single player versus or battle mode. Unlike the previous game, more characters have rivals: the twelve characters from the previous game who had rivals retain their rivals in this game, while other characters range from having one to two rivals each, or even none at all.
Computer characters now also choose from a wider variety of kart parts than the original version, such as the Flame Rider and the Sports Coupe. However, they are still restricted to a set amount of body parts per character. A computer Baby Daisy has the tendency to choose a Wild Wiggler with Wood wheels, for example. In total, there are 41 vehicle bodies, 22 tires, and 15 gliders, resulting in up to 13,530 different combinations.
Available parts
The parts available are listed here in the order shown in the vehicle customization screen, with the following notation:
All the characters in the game (minus Gold Mario) have 4 different combinations of vehicle parts that they can use if they are an COM. These combinations are listed below.
AI Combinations
Player
Combination 1
Combination 2
Combination 3
Combination 4
Drivers' and vehicle parts' statistics
For the in-game tables from which these values were derived and for the tables to translate those values into the actual statistics used by the game, see Mario Kart 8 Deluxe in-game statistics.
Mario Kart 8 Deluxe features different statistics with respect to Mario Kart 8.
Statistics shown in the vehicle customization screen
Just like Mario Kart 7 and Mario Kart 8, the game uses "points" ("PT") which are conferred by characters and vehicle parts to determine the final values of the game's statistics. In each statistics, the points given by the character, body, tires, and glider are summed to obtain a final value called "Level" ("Lv") which is then used by a table to convert the level into appropriate physical parameters used by the game. There are a total of 7,560 different stat combinations. The Level of five statistics is displayed in the vehicle customization screen:
Speed: The top speed of the vehicle on land with normal gravity.
Acceleration: how fast the speed increases when holding the acceleration button until top speed has been reached.
Weight: The weight of the vehicle. Vehicles with higher weight knock away vehicles with lower weight.
Handling: The turning ability of the vehicle on land with normal gravity. A higher stat means vehicles turn sharper, and will continue turning normally for longer before automatically initiating a drift.
Traction (Grip in the British English version): The grasp of the vehicle. Vehicles with higher traction slip less on certain terrain and can stay stable on the road better. Not to be confused with handling.
Said Level is represented through bars by adding three points to the sum of points, then dividing the result by four, resulting in values ranging from 0.75 to 5.75. As an example, the process through which the statistics of a certain combination of character and vehicle parts are calculated and displayed is shown below:
The values actually shown in the vehicle customization screen, matching the values calculated.
Drivers' statistics
Drivers are still grouped into small groups of characters sharing the same statistics, the number of groups has been increased with respect to Mario Kart 8.
In addition to the statistics shown in the vehicle customization screen, there are the following statistics:
Water Speed: The top speed of the vehicle while driving underwater.
Air Speed: The top speed of the vehicle while gliding.
Anti-Gravity Speed: The top speed of the vehicle in anti-gravity mode.
Water Handling: The turning ability of the vehicle while driving underwater.
Air Handling: The turning ability of the vehicle while gliding.
Anti-Gravity Handling: The turning ability of the vehicle in anti-gravity mode.
Mini-Turbo: The length of the vehicle's mini-turbo speed boosts.
Just like in Mario Kart 8, Miis can be Light, Medium, or Heavy, depending on their height and weight.
The statistics are shown in points.
Drivers' statistics
Vehicle size
Character
Speed
Acceleration
Weight
Handling
Traction
Mini-Turbo
Ground
Water
Air
Anti-Gravity
Ground
Water
Air
Anti-Gravity
Small
0
0
0
0
4
0
10
10
10
10
5
5
0
0
0
0
5
0
9
9
9
9
3
5
1
1
1
1
5
1
8
8
8
8
4
4
2
2
2
2
5
2
7
7
7
7
2
4
2
2
2
2
4
2
8
8
8
8
5
4
3
3
3
3
4
3
7
7
7
7
4
3
Medium
4
4
4
4
4
3
6
6
6
6
3
3
5
5
5
5
3
4
5
5
5
5
3
3
5
5
5
5
3
5
5
5
5
5
1
3
6
6
6
6
2
6
4
4
4
4
2
2
6
6
6
6
2
6
5
5
5
5
1
2
8
8
8
8
1
10
3
3
3
3
1
1
Large
7
7
7
7
1
7
3
3
3
3
3
2
9
9
9
9
1
8
2
2
2
2
0
1
10
10
10
10
0
9
1
1
1
1
1
0
10
10
10
10
0
10
0
0
0
0
0
0
Parts' statistics
The number of groups of vehicle parts sharing the same statistics has increased as well when compared with Mario Kart 8.
The only unlockable playable character in this game is Gold Mario, who is unlocked by winning all twelve gold cups at 200cc. Once unlocked, he replaces Metal Mario on the character select screen. Metal Mario is from then on treated as a color variant of Gold Mario. The two differ only in their color scheme and the voice clip used when selecting them. Their other voice clips, horn sounds, animations, and statistics are identical.
Vehicle parts
A vehicle part is randomly unlocked every 30 coins. Once reaching 450 coins this changes to every 50, and once reaching 1500 coins this changes to every 100. Eventually, the last non-gold vehicle part is unlocked on reaching 3100 coins.
Special parts
Special gold parts are unlocked with the following criteria:
Gold Standard: Unlocked by achieving at least 1 star ranking on all Mirror Cups.
Gold Tires: Unlocked by defeating all 48 staff ghosts in 150cc Time Trials.
In Mario Kart 8 Deluxe, the times for staff ghosts in 150cc are slightly different from the original Mario Kart 8. Also, unlike the original game, players will not unlock any stamps if they beat the ghosts.
Course
Staff Name
Country
Time
Character
Vehicle Combination
Body
Tires
Glider
Mario Kart Stadium
Nin★Chris
United Kingdom
1:53.191
Mario
Sports Coupe
Standard
Super Glider
Water Park
Nin★Massim
Italy
2:02.186
Baby Luigi
Mr. Scooty
Roller
Super Glider
Sweet Sweet Canyon
Nin★Fausti
France
2:07.205
Baby Peach
Teddy Buggy
Wood
Peach Parasol
Thwomp Ruins
Nin★Sophia
Germany
2:12.125
Donkey Kong
Standard ATV
Monster
Super Glider
Mario Circuit
Nin★Sho
Japan
2:08.501
Mario
Standard Kart
Standard
Super Glider
Toad Harbor
Nin★Alice
United States
2:29.282
Toadette
Cat Cruiser
Retro Off-Road
Plane Glider
Twisted Mansion
Nin★Mark
Netherlands
2:14.615
Luigi
Mach 8
Slim
Super Glider
Shy Guy Falls
Nin★Frank
United Kingdom
2:21.804
Shy Guy
Flame Rider
Off-Road
Super Glider
Sunshine Airport
Nin★Leonel
United States
2:20.447
Rosalina
Circuit Special
Standard
Super Glider
Dolphin Shoals
Nin★Skip
United States
2:14.832
Wendy
Landship
Wood
Bowser Kite
Electrodrome
Nin★Yuya
Japan
2:21.023
Larry
Sport Bike
Monster
Super Glider
Mount Wario
Nin★Elena
Russia
2:03.483
Waluigi
The Duke
Monster
Wario Wing
Cloudtop Cruise
Nin★Maria
Portugal
2:19.568
Baby Rosalina
Biddybuggy
Standard
Super Glider
Bone-Dry Dunes
Nin★Elena
Russia
2:15.338
Morton
Tri-Speeder
Monster
Super Glider
Bowser's Castle
Nin★Polly
United Kingdom
2:21.980
Bowser
Badwagon
Standard
Super Glider
Rainbow Road
Nin★Mizuho
Japan
2:25.267
Pink Gold Peach
Comet
Slim
Super Glider
Wii Moo Moo Meadows
Nin★Chris
United Kingdom
1:41.846
Daisy
Varmint
Hot Monster
Super Glider
GBA Mario Circuit
Nin★Rie
Japan
1:44.593
Baby Mario
Yoshi Bike
Standard
Super Glider
DS Cheep Cheep Beach
Nin★Massim
Italy
2:06.314
Koopa Troopa
Steel Driver
Metal
Parachute
N64 Toad's Turnpike
Nin★Alice
United States
2:08.966
Toad
Standard Bike
Standard
Parachute
GCN Dry Dry Desert
Nin★Maria
Portugal
2:26.614
Peach
Standard Bike
Slim
Super Glider
SNES Donut Plains 3
Nin★Frank
United Kingdom
1:35.564
Lakitu
Pipe Frame
Monster
MKTV Parafoil
N64 Royal Raceway
Nin★Skip
United States
2:18.307
Peach
Prancer
Wood
Peach Parasol
3DS DK Jungle
Nin★Rie
Japan
2:20.006
Donkey Kong
Varmint
Monster
Waddle Wing
DS Wario Stadium
Nin★Mizuho
Japan
2:09.171
Wario
Tri-Speeder
Off-Road
Wario Wing
GCN Sherbet Land
Nin★Fausti
France
2:20.174
Lemmy
Sneeker
Standard
Super Glider
3DS Music Park
Nin★Sho
Japan
2:19.675
Baby Daisy
Biddybuggy
Standard
Super Glider
N64 Yoshi Valley
Nin★Mark
Netherlands
2:23.688
Yoshi
Wild Wiggler
Standard
Flower Glider
DS Tick-Tock Clock
Nin★Sophia
Germany
2:06.485
Iggy
Standard Bike
Monster
Super Glider
3DS Piranha Plant Slide
Nin★Polly
United Kingdom
2:21.321
Ludwig
Jet Bike
Slim
Super Glider
Wii Grumble Volcano
Nin★Yuya
Japan
2:16.524
Roy
Badwagon
Off-Road
Super Glider
N64 Rainbow Road
Nin★Leonel
United States
1:33.981
Metal Mario
Standard ATV
Monster
Super Glider
GCN Yoshi Circuit
Nin★Adrien
France
2:07.557
Red Yoshi
B Dasher
Standard
Super Glider
Excitebike Arena
Nin★Pedro
Spain
1:58.808
Mario
Standard Bike
Slim
Super Glider
Dragon Driftway
Nin★Mitsu
Japan
2:05.957
Lakitu
Varmint
Monster
Cloud Glider
Mute City
Nin★Laura
United States
2:10.167
Mario
Blue Falcon
Roller
Super Glider
Wii Wario's Gold Mine
Nin★Pit
Germany
2:22.119
Wario
Standard Kart
Monster
Super Glider
SNES Rainbow Road
Nin★Anne
Netherlands
1:40.711
Cat Peach
Cat Cruiser
Retro Off-Road
Super Glider
Ice Ice Outpost
Nin★Pavel
Russia
2:09.427
Tanooki Mario
Tanooki Kart
Monster
Super Glider
Hyrule Circuit
Nin★Mitsu
Japan
2:08.616
Link
Master Cycle
Triforce Tires
Hylian Kite
GCN Baby Park
Nin★Joost
Netherlands
1:16.561
Baby Mario
Biddybuggy
Standard
Super Glider
GBA Cheese Land
Nin★Aracel
Spain
2:06.316
Orange Yoshi
Pipe Frame
Monster
Parafoil
Wild Woods
Nin★Akira
Japan
2:05.396
Villager (Boy)
Streetle
Leaf Tires
Paper Glider
Animal Crossing
Nin★Marie
United States
1:53.584
Isabelle
City Tripper
Slim
Paper Glider
3DS Neo Bowser City
Nin★Rui
Portugal
2:13.138
Dry Bowser
Bone Rattler
Metal
Super Glider
GBA Ribbon Road
Nin★Giulia
Italy
2:07.152
Villager (Girl)
Teddy Buggy
Button
Super Glider
Super Bell Subway
Nin★Juliet
France
2:06.487
Pink Shy Guy
City Tripper
Slim
Super Glider
Big Blue
Nin★Dylan
United Kingdom
1:37.316
Mario
P-Wing
Blue Standard
Super Glider
200cc Staff Ghosts
Mario Kart 8 Deluxe features a new option for players to race in Time Trials in the 200cc engine class. This option also features entirely new staff ghosts for each of the 48 courses.
Course
Staff Name
Country
Time
Character
Vehicle Combination
Body
Tires
Glider
Mario Kart Stadium
Nin★Sophia
Germany
1:21.984
Gold Mario
Gold Standard
Gold Tires
Gold Glider
Water Park
Nin★Yuya
Japan
1:22.799
Baby Mario
Biddybuggy
Standard
Super Glider
Sweet Sweet Canyon
Nin★Alice
United States
1:40.972
Peach
Prancer
Wood
Peach Parasol
Thwomp Ruins
Nin★Skip
United States
1:31.436
Bowser
Badwagon
Standard
Bowser Kite
Mario Circuit
Nin★Joost
Russia
1:23.243
Pink Gold Peach
Standard Bike
Slim
Super Glider
Toad Harbor
Nin★Adrien
France
1:43.003
Toad
Sports Coupe
Standard
Super Glider
Twisted Mansion
Nin★Rui
Portugal
1:38.244
King Boo
Wild Wiggler
Sponge
Flower Glider
Shy Guy Falls
Nin★Anne
Netherlands
1:40.698
White Yoshi
Standard ATV
Retro Off-Road
Parafoil
Sunshine Airport
Nin★Sho
Japan
1:45.437
Luigi
Jet Bike
Metal
Plane Glider
Dolphin Shoals
Nin★Polly
United Kingdom
1:38.911
Ludwig
Steel Driver
Blue Standard
Bowser Kite
Electrodrome
Nin★Laura
United States
1:40.943
Roy
The Duke
Cushion
Parafoil
Mount Wario
Nin★Massim
Italy
1:37.266
Wario
Standard ATV
Crimson Slim
Wario Wing
Cloudtop Cruise
Nin★Giulia
Italy
1:44.120
Bowser Jr.
Koopa Clown
Cyber Slick
Cloud Glider
Bone-Dry Dunes
Nin★Pavel
Russia
1:39.330
Dry Bones
Pipe Frame
Wood
Plane Glider
Bowser's Castle
Nin★Mark
Netherlands
1:40.953
Dry Bowser
Flame Rider
Slim
Bowser Kite
Rainbow Road
Nin★Pedro
Spain
1:55.767
Rosalina
Mach 8
Blue Standard
MKTV Parafoil
Wii Moo Moo Meadows
Nin★Leonel
United States
1:09.980
Baby Daisy
Sneeker
Cyber Slick
MKTV Parafoil
GBA Mario Circuit
Nin★Pit
Germany
1:10.475
Baby Luigi
Sport Bike
Slick
Parachute
DS Cheep Cheep Beach
Nin★Mizuho
Japan
1:25.089
Lakitu
Landship
Metal
Cloud Glider
N64 Toad's Turnpike
Nin★Rie
Japan
1:21.156
Toadette
Sports Coupe
Slick
Super Glider
GCN Dry Dry Desert
Nin★Chris
United Kingdom
1:45.087
Lemmy
Tanooki Kart
Off-Road
Super Glider
SNES Donut Plains 3
Nin★Mizuho
Japan
1:11.794
Koopa Troopa
Streetle
Monster
Flower Glider
N64 Royal Raceway
Nin★Dylan
United Kingdom
1:43.120
Baby Peach
Circuit Special
Cyber Slick
Parafoil
3DS DK Jungle
Nin★Polly
United Kingdom
1:46.758
Yellow Yoshi
City Tripper
Hot Monster
Paper Glider
DS Wario Stadium
Nin★Massim
Italy
1:39.724
Waluigi
Varmint
Hot Monster
Wario Wing
GCN Sherbet Land
Nin★Sophia
Germany
1:34.370
Iggy
Bone Rattler
Monster
Bowser Kite
3DS Music Park
Nin★Mitsu
Japan
1:36.529
Daisy
Badwagon
GLA Tires
MKTV Parafoil
N64 Yoshi Valley
Nin★Yuya
Japan
1:35.628
Green Shy Guy
Comet
Slim
Super Glider
DS Tick-Tock Clock
Nin★Elena
Russia
1:32.483
Larry
Standard Kart
Sponge
Paper Glider
3DS Piranha Plant Slide
Nin★Frank
United Kingdom
1:48.454
Wendy
Mr. Scooty
Metal
Peach Parasol
Wii Grumble Volcano
Nin★Maria
Portugal
1:44.284
Morton
Standard Bike
Cushion
Parachute
N64 Rainbow Road
Nin★Fausti
France
1:08.128
Mario
Tri-Speeder
Monster
Super Glider
GCN Yoshi Circuit
Nin★Elena
Russia
1:38.869
Light-blue Shy Guy
P-Wing
Slick
Parachute
Excitebike Arena
Nin★Akira
Japan
1:29.202
Inkling Girl
Inkstriker
Leaf Tires
Super Glider
Dragon Driftway
Nin★Aracel
Portugal
1:34.873
Purple Inkling Boy
Splat Buggy
Blue Standard
Super Glider
Mute City
Nin★Sho
Japan
1:34.273
Metal Mario
Blue Falcon
Azure Roller
Parafoil
Wii Wario's Gold Mine
Nin★Alice
United States
1:41.168
Waluigi
Standard Bike
Retro Off-Road
Wario Wing
SNES Rainbow Road
Nin★Marie
United States
1:12.762
Tanooki Mario
GLA
GLA Tires
Parachute
Ice Ice Outpost
Nin★Juliet
France
1:32.435
Cat Peach
Sneeker
Off-Road
Peach Parasol
Hyrule Circuit
Nin★Mark
Netherlands
1:40.394
Link
Master Cycle
Triforce Tires
Hylian Kite
GCN Baby Park
Nin★Leonel
United States
0:59.765
Baby Rosalina
Teddy Buggy
Cyber Slick
Waddle Wing
GBA Cheese Land
Nin★Chris
United Kingdom
1:41.248
Donkey Kong
Streetle
Roller
Flower Glider
Wild Woods
Nin★Mitsu
Japan
1:27.555
Villager (Girl)
City Tripper
Leaf Tires
Paper Glider
Animal Crossing
Nin★Fausti
France
1:23.417
Villager (Boy)
300 SL Roadster
GLA Tires
Super Glider
3DS Neo Bowser City
Nin★Massim
Italy
1:37.526
Bowser
Bone Rattler
Standard
Super Glider
GBA Ribbon Road
Nin★Maria
Portugal
1:31.220
Isabelle
Cat Cruiser
Crimson Slim
Paper Glider
Super Bell Subway
Nin★Skip
United States
1:23.304
Blue Yoshi
Yoshi Bike
Blue Standard
Super Glider
Big Blue
Nin★Rie
Japan
1:13.516
Luigi
W 25 Silver Arrow
Slim
Plane Glider
New items
The Boo and Feather items make a return in this game, functioning as they had previously. All other items from the Wii U version return as well. Also, the item distributions have been altered beside the addition of the new items.
Allows the player to become invisible to other racers for 10 seconds. While invisible, players will also be granted immunity to items and obstacles. Activating the item will also allow Boo to steal an item from a randomly selected racer in front of the player. If there are no items to steal, Boo will bring back a single Mushroom by default. If Boo steals a multiple usage item or a timed item, it will be returned to the player fresh. Boo cannot steal Crazy 8's, or Potted Piranha Plants and Bullet Bills already in use. Only one Boo can be in play at a time; once it brings back an item, another can appear in item boxes again, even while the other player is still invisible. Players who are under the effect of a Super Star or even a Boo are not immune to Boo's item stealing.
Causes the player to spin and leap in the air, providing a small speed boost upon landing, akin to a regular trick (characters will also perform a trick animation during the jump). When used near an opponent, the player steals a balloon, 3 coins, or the Shine Sprite from them, depending on the mode; however, the player needs to touch the opponent to steal from them, either by touching them upon use, or upon landing. Can be used on trickable places to gain more height, though does not grant more height if used while airborne, and cancels the gliding immediately. Exclusive to Battle Mode.
New amiibo compatibility
Some of the Mii Racing Suits and amiibo that can be used to unlock them in Mario Kart 8 Deluxe.
In addition to all of the compatible amiibo in Mario Kart 8 with their respective Mii Racing Suits, Mario Kart 8 Deluxe adds compatibility with amiibo from the Splatoon line, which unlock a Mii Racing Suit based on Splatoon. Additionally, more amiibo can be used to unlock the returning Mii Racing Suits, as all Animal Crossing related amiibo being compatible and unlocking the Animal Crossing Mii Racing Suit, and the Pikmin amiibo unlocking the Pikmin suit.
Differences from Mario Kart 8
Motion blur when boosting is present in LAN and online mode. In earlier builds, it was also present in splitscreen.[3]
The game now mostly renders in native 1920x1080 resolution in TV mode (sometimes switching to native 1728x972), and always renders at native 1280x720 resolution in Tabletop and Handheld Mode, instead of the dynamic 1280x720/1152x648 rendering resolution used in the original Wii U version.
The shadows present are of higher quality in multiplayer.
If a Blooper is about to ink the player as they cross the finish line, the player will still get inked.[4] This is unlike the Wii U version, where the Blooper or the ink disappear instead.
If the Smart Steering mode is on, the player's vehicle will have an antenna sticking out its rear end. The antenna blinks and will tilt and bend when Smart Steering is activated.
The course map color on the race tracks is now white instead of blue, including the maps of all three Rainbow Roads and GCN Baby Park, which originally had multiple colors. Some of the Battle stages have color shaded areas and lines on their maps.
The character icons on the course map are now slightly larger, more detailed, and are of a higher resolution.
All courses that feature confetti flying around the start/finish line, such as Mario Circuit, now have confetti on the ground of the course near the start/finish line.[5]
When using the rearview mirror, the characters will move their eyes a little to the left to look back, like how they do in Mario Kart Wii; however, their eyes will stay looking to the left as long as the rearview is active, rather than switching back after a second like in Mario Kart Wii.
When a Bob-omb or Spiny Shell explodes, its explosion is now shown on the course map.
Characters no longer react when they are inked by a Blooper.
When playing with teams, the flags of the corresponding colors are added behind the vehicle.
These flags do not appear in Balloon Battle and Bob-omb Blast, as the balloons show the teams in these modes.
When in an online lobby, the Miis now wear the racing suits that they wear during a race.
During online race lobbies, the engine class for the upcoming race is shown as the course is selected, via "100", "150", a mirrored "150" (for Mirror) or "200" icons in the bottom right of the selected course icon. This extends to online battle lobbies, as it will display a yellow balloon (Balloon Battle), a potted Piranha Plant (Renegade Roundup), a Coin (Coin Runners), a Shine Sprite (Shine Thief), or a Bob-omb (Bob-omb Blast) to denote which battle mode is about to be played.
Players can now see the lap count or timer when spectating an online race or battle.
Players can no longer see the lap count when crossing the finish line and full results in multiplayer (including online lobbies) at the end of the race while watching replay videos via Mario Kart TV.
Update history
Note that in order to play online, players must have downloaded the most recent software update.
Ver. 1.1.0
An update was released on May 17, 2017. The following changes were made:
Opponents’ names are displayed in the rear view mirror view in online matches.
Invincibility period after a spin-out or crash is longer in online matches.
Up to two players can spectate a friend group while they wait to join.
“Worldwide” and “Regional” modes add players to Mirror and 200cc matches less often.
Players can now properly create a friend lobby when having 100 or more friends.
The starting positions in online races now properly reflect the order in which the players join (just like the original).
Miis now properly show facial expressions during matches.
The Tournament clock now properly reflects real-world time.
One of Inkling Girl's animations has been modified.
Updating to Ver. 1.6.0 will prevent users from Wireless Play or LAN Play with users on prior versions.
Ver. 1.7.0
An update was released on September 19, 2018. The following changes were made:
Now compatible with Toy-Con Car in Nintendo Labo Toy-Con 03 Vehicle Kit.
Players can select which Toy-Con to use in Toy-Con settings in the main menu.
Now compatible with Nintendo Switch Online smartphone app.
If an application is running on any device when entering an online match, players can receive a prompt on their smartphone asking whether if they would like to join a voice chat with their opponents.
Worldwide, Regional, Friends, and Tournaments allow players to use this function.
Ver. 1.7.1
An update was released on January 23, 2019. The following changes were made:
Fixed an issue that caused the game to become unresponsive to any input except for the HOME Button.
Reception
Critical reception
Mario Kart 8 Deluxe has been received with universal acclaim, garnering higher aggregate scores than the original Mario Kart 8. The game has been praised for being well-suited to the Switch's portability, the increased performance, and particularly the redesigned Battle Mode, although several reviews noted Deluxe would not be as appealing of a proposition to players who already own Mario Kart 8 and its downloadable content.
While purists may accuse Mario Kart 8 of being a opportunistic rehash, Nintendo's goal was to give the Switch a racing game that is fun, polished, filled with content, and able to showcase the Switch's hybird nature. These four objectives are mostly accomplished, and the game will have no problem seducing newcomers considering how well the formula has been mastered.
Even if you didn't really care about Battle Mode, the smallest changes in Mario Kart 8 Deluxe refine an already great racing game. But the huge overhaul to the original's afterthought of a Battle Mode is a chaotic, varied opportunity to play very differently than in Grand Prix mode and well worth reinvesting yourself in Mario Kart 8 on Switch.
Thanks to substantial DLC releases, Mario Kart 8 on the Wii U went from being a game with plenty of content, to one with an overload of it. Mario Kart 8 Deluxe on the Nintendo Switch has all of that, plus the return of the battle mode (which should never have left), and while it won't be a new game as such for the people who actually bought a Wii U (we're a special club), having this game on a portable console is reason enough to buy it all over again.
In the United Kingdom, Mario Kart 8 Deluxe debuted at No. 1 on the sales chart, making it the first Nintendo game to be No. 1 in the UK since 2011's Pokémon White Version, and the first Mario game to place such since Mario Kart Wii.[8]
The game sold 459,000 copies for its US launch day, making it the fastest-selling Mario Kart game in the US and meaning 45% of US Switch owners purchased the game.[9]
As of December 31, 2017, Mario Kart 8 Deluxe had sold 7.33 million units worldwide. On March 31, 2018, it reached 9.22 million units, exceeding the original Mario Kart 8's 8.42 million and making it the second best-selling game on the Nintendo Switch behind Super Mario Odyssey.[10] As of January 31, 2019, Mario Kart 8 Deluxe has sold 15.02 million units worldwide, exceeding Super Mario Odyssey's sales and making it the best-selling first-party game on the Nintendo Switch.[11]
Awards and acknowledgements
Mario Kart 8 Deluxe was nominated for the "Best Family Game" and "Best Multiplayer" awards at The Game Awards 2017.[12] However, it won neither, losing the former to Super Mario Odyssey and the latter to PlayerUnknown's Battlegrounds.[12]
References to other games
Super Mario Kart: The Feather item returns from this game, with the same function. Battle Course 1 reappears as a retro battle stage; a billboard in the course background is modeled after the player select screen from this game.
Mario Kart 64: Similar to this game, all courses in Mario Kart 8 Deluxe are unlocked from the start.
Mario Golf: Metal Mario has an alternate color scheme where he can be selected into gold like in this game. However, unlike this game Gold Mario is an unlockable skin.
Super Mario 3D World: The crown mechanic in Battle Mode is similar to the mechanic in this game's multi-player, where the player with the highest score from one stage will be wearing a crown in the next stage.
Super Smash Bros. for Nintendo 3DS / Wii U: The Koopa Clown's propellers in anti-gravity sections emerge from circular panels on the side of the vehicle, much like the Junior Clown Car's weapons. Also, the Koopalings' Koopa Clowns match the Clown Car colors they use in this game.
References in later games
Yoshi's Crafted World: Various sponsors from Mario Kart 8 / Mario Kart 8 Deluxe reappear in this game.