World 2 (Super Mario 3D Land)

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 17:33, April 3, 2012 by Ghostboy9 (talk | contribs)
Jump to navigationJump to search

Template:Worldbox

World 2 is the second world explored in Super Mario 3D Land. This world is a yellow field with blocks, hills and a mountain in the background. It has five levels, a Mystery Box, and a Toad House. The boss of this world is Boom Boom.

Levels

World 2-1

Layout

Tanooki Mario hitting a Goomba.

In the first area, a pair of Binoculars that Mario can use to see Toad near the Flagpole, some Goombas, some dandelions (one of them hides a Super Mushroom; three ? Blocks and a Piranha Plant can be found.) In the next area, there are some Coins and a Venus Fire Trap surrounded by two wood Goombas. The hero must turn to the left to find a Roulette Block and a gap and three moving platforms to go to the other side. If Mario goes to the far left, he will find a small path with three wood Goombas and a real Goomba. In the next area, there is a small mount with some coins. In the right side there are a P-Switch and a Warp Pipe. Soon, Mario must go up to the top of a castle. In the way, there are Goombas and Tail Goombas. Three trampoline platforms will send Mario to a Template:Conjecturaltext. It will warp the plumber to a tiny platform floating a bit far from the top of the castle. To reach there, he needs to press a ! panel to make several platforms in the direction of the Flagpole. When Mario lands on the castle, he can use more green reproducing platforms to reach a trampoline to grab the Flagpole's top.

Star Medals

  • Star Medal 1: It is given by Toad, after Mario finds him using the pair of binoculars. This Star Medal will land on the top of a small mount, near the start of the course.
  • Star Medal 2: Next to this mount, there is a pipe with a Piranha Plant. Mario must defeat it and enter in the Warp Pipe. He will be transported to an optical illusion room, where the medal is above a block.
  • Star Medal 3: In the far right of the first story of the castle, the Star Medal is visible a little behind of the place where Mario is. To take it, he can Long Jump to it, fly with Tanooki Mario or back a little until find a way that leads to the medal.

World 2-2

Layout

Mario running
World 2-2.
File:2-2.jpg
Mario in a small area in 2-2.

This level takes place in a dark underground area with Poisonous Water and a flashlight that spots Mario. There are two ways. Above, green panels are found and conduct to the regular way, that contains a Star Medal. Under it, there are two Paragoombas and a Warp Pipe, that leads to a small room with the word "3D" made of coins. The next area is mostly a pool of poison that Mario can cross only by the green panels. In this area, some ? Blocks and another Paragoomba are faced. At the end of the poison, Mario can use the Midway Flag and a reproducing coin. Soon after, another poison pond is found, this time, bigger than the first one. After that, Mario will reach a small area with a Warp Pipe that lead to the Flagpole. Mario can reach the top of it only by activating some green reproducing panels.

Star Medals

  • Star Medal 1: At the start of the level, it can be collected easily by going up on the first green panels. The Star Medal will be a bit behind the area.
  • Star Medal 2: Right after the Midway Flag, a hidden area exists in the ceiling. Mario can reach in the elevated area after the Midway Flag by a hole in the left part of the place.
  • Star Medal 3: On the outdoors final area, the wall in the left side have some Brick Blocks at the bottom part. Mario can break them with a somersault or Tanooki Mario's tail. The Star Medal will be in a small corridor behind this blocks, where Mario must wall jump in the far behind wall.

World 2-3

Layout

World 2-3.

This level takes place in an open blue sky. Mario starts in a platform shaped as himself in Super Mario Bros.. There are three P-Switches (two located at Mario's overalls' buttons, and the other in Mario's ear). Here, a Propeller Box can be found. Through some giant blocks, Mario will reach a pixelated Super Mushroom platform, and makes a yellow box for a P-Switch to collect the first 8 notes of the athletic theme (music from Super Mario 3D Land). Here, a P-Switch makes a line of coins to appear. In one of the mushroom's spots, there's a Brick Block hiding a spin trunk switch. Tapping it with Tanooki Mario's tail will cause the spot to rise and a Red Ring can be reached. Through some yellow and blue blocks with some Paragoombas, coins and a green Clock, Mario will land in a Princess Peach 8-Bit platform. There's another spin trunk switch, which will raise Peach's dress stripe. Some Goombas and Moneybags are faced. Ahead, a Template:Conjecturaltext will lead the character to a grassy area, which a background that resembles the Super Mario Bros.'s style. A classic half-pyramid is used to reach the Flagpole. Additionally, if Mario goes into the castle, he'll go into a hidden Template:Conjecturaltext which will take him into a pixelated 1-Up Mushroom platform, which has a 1-Up Mushroom on it. After that, Mario should use another Template:Conjecturaltext to warp him back into the grassy area.

Star Medals

  • Star Medal 1: In the Mario's platform, the right foot part contains a Brick Block with a spin switch. Hitting it will make the platform rise until a Luigi platform and the foot will fit on a hole. The Star Medal is located there.
  • Star Medal 2: Between the Super Mushroom and Peach's platform, a Coin Ring can be seen with the Star Medal under it. Mario, using a Propleller Box, can grab the coin and fly back up to the block.
  • Star Medal 3: Mario must rise Peach's dress stripe. The Star Medal is floating on the far left.

World 2-4

Layout

World 2-4
Mario leaping from platforms.

The level starts in a small site made of wood cubes. In this place, a Reversible Platform is used to reach in the next area. After more wood cubes, Mario will find more Reversible Platforms and Hatchins. Ahead, he must cross even more Reversible Platforms, but now with Baddie Boxes that release Goombas, spiked cubes and rotating spiked bars. In one of these platforms, there is a Template:Conjecturaltext. Near, Mario will face some rotating spiked bars above more platforms and another enemy box and a Hatchin. Now, next to the Flagpole, he can use one Reversible Platform to grab the top.

Star Medals

  • Star Medal 1: in the first section with enemy boxes, the Star Medal is floating behind some spiked blocks.
  • Star Medal 2: soon after this section, Mario will find a Template:Conjecturaltext that will send him to a Coin Heaven. In the end of the area, a Star Medal can be collected.
  • Star Medal 3: In the next Reversible Platforms area, Mario will find a Flying ? Block. Jumping over it is sufficient to grab a Star Medal in the midair.

World 2-Airship

Layout

File:3DS SuperMario 4 scrn04 E3.png
Mario fighting against Boom Boom.

It's the first Airship level of the game. Mario will land on an Airship with three Rocket Engines and a tightrope, that connects it to another. A little behind, there is a flying Bill Blaster that shoots Bullet Bills toward the rope. In the next ship, Mario will face with three Bill Blasters, and a Template:Conjecturaltext. Mario must go up in other Airship, that contains a rectangular ? Block that release three Coins. Ahead, there are a Rocky Wrench and a Star Medal above it. Then, there is another flying Bill Blaster, but this time shoots Tail Bullet Bills. In the next ship, Mario can enter in a Warp Pipe to battle with a Boom Boom. After hit his head three times, other Warp Pipe will lead him to the Airship with the Goal Pole.

Star Medals

  • Star Medal 1: When Mario enters in the only Template:Conjecturaltext of the level, he must go on a small elevated area on the bonus Airship. There are a blue Clock and a Star Medal.
  • Star Medal 2: There is a Star Medal above the Rocky Wrench in the third Airship. Mario must stomp the enemy to jump higher and collect the medal, or by doing a high wall-jump.
  • Star Medal 3: In the last ship, the plumber must fall down. Under, there is an area with coins and the third Star Medal. Upon entering the area the level will stop moving.

Enemies introduced

Trivia

  • The secret area with the coins in the shape of "3D" may be a reference to a secret area in Super Mario Bros. 3 where the coins are in the shape of the number 3.
  • When Mario completes World 2-3, the original winning tune from Super Mario Bros. is played.

Media