Watt: Difference between revisions

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Mario finds Watt while traveling through [[Shy Guy's Toy Box]]. He eventually comes to a dark room inhabited by the [[Big Lantern Ghost]]. The battle against the ghost involves attacking the lantern he carries to make the room brighter, and after his defeat Mario can break open the lantern and find Watt inside.
Mario finds Watt while traveling through [[Shy Guy's Toy Box]]. He eventually comes to a dark room inhabited by the [[Big Lantern Ghost]]. The battle against the ghost involves attacking the lantern he carries to make the room brighter, and after his defeat Mario can break open the lantern and find Watt inside.


Watt explains to him that the Big Lantern Ghost had kidnapped her and trapped her in the lantern. She tells Mario that she heard some of the [[Shy Guy]]s talking about him, and she volunteers to join him and his party on his quest. Watt's field ability allows Mario to hold her like a lantern, illuminating dark places and allowing him to find invisible boxes and items. Watt's main attack also has the ability to automatically override an enemy's defenses, making her a valuable partner in many battles.
Watt explains to him that the Big Lantern Ghost had kidnapped him and trapped him in the lantern. He tells Mario that he heard some of the [[Shy Guy]]s talking about him, and he volunteers to join him and his party on his quest. Watt's field ability allows Mario to hold him like a lantern, illuminating dark places and allowing him to find invisible boxes and items. Watt's main attack also has the ability to automatically override an enemy's defenses, making him a valuable partner in many battles.


In [[Toad Town]], Watt receives two [[Letter]]s, one from her mother and another from [[Fuzzipede]].
In [[Toad Town]], Watt receives two [[Letter]]s, one from his mother and another from [[Fuzzipede]].


At the end of the game, she is conversing with a group of Shy Guys, and she appears to have befriended them.
At the end of the game, he is conversing with a group of Shy Guys, and she appears to have befriended them.


===''Paper Mario: The Thousand-Year Door''===
===''Paper Mario: The Thousand-Year Door''===
[[Image:Wattpm2.png|thumb|left|Watt as she was going to appear in ''Paper Mario: The Thousand-Year Door''.]]
[[Image:Wattpm2.png|thumb|left|Watt as he was going to appear in ''Paper Mario: The Thousand-Year Door''.]]
Watt, along with all of the other [[partners]] from ''Paper Mario'', was [[Paper Mario: The Thousand-Year Door/Beta elements|originally]] scheduled to make an appearance in ''[[Paper Mario: The Thousand-Year Door]]''. However, she and all the others (except for [[Parakarry]] and [[Lady Bow]]) were removed from the final product for unknown reasons.
Watt, along with all of the other [[partners]] from ''Paper Mario'', was [[Paper Mario: The Thousand-Year Door/Beta elements|originally]] scheduled to make an appearance in ''[[Paper Mario: The Thousand-Year Door]]''. However, he and all the others (except for [[Parakarry]] and [[Lady Bow]]) were removed from the final product for unknown reasons.


===''Super Paper Mario''===
===''Super Paper Mario''===
In ''[[Super Paper Mario]]'', Watt appears as a [[Catch Card]] that could be found in the [[Flopside Pit of 100 Trials]]. She could also be seen very briefly at the beginning of the game, where she, along with all the other [[partners]] in the ''Paper Mario'' series could be seen in a photograph at [[Mario's House]].
In ''[[Super Paper Mario]]'', Watt appears as a [[Catch Card]] that could be found in the [[Flopside Pit of 100 Trials]]. He could also be seen very briefly at the beginning of the game, where he, along with all the other [[partners]] in the ''Paper Mario'' series could be seen in a photograph at [[Mario's House]].


==Characteristics==
==Characteristics==

Revision as of 08:26, February 19, 2011

Template:Character-infobox

“You just saved me like a hero! You're a hero, aren't ya? You're the coolest!!!”
Watt, Paper Mario

Watt is a baby Li'l Sparky and Mario's sixth party member in Paper Mario. In Super Paper Mario, Watt appears as a Catch Card found on the seventieth floor of the Flopside Pit of 100 Trials. Although she is female (if Li'l Sparkies can be said to have any true gender), Watt is mistakenly referred to as male during her Super Block upgrades and on her Super Paper Mario Catch Card. Although Watt's age is unconfirmed, it would appear that she is a young child because of her pacifier. Her Super Paper Mario Catch Card description also implies that she is young.

History

Paper Mario

Mario finds Watt while traveling through Shy Guy's Toy Box. He eventually comes to a dark room inhabited by the Big Lantern Ghost. The battle against the ghost involves attacking the lantern he carries to make the room brighter, and after his defeat Mario can break open the lantern and find Watt inside.

Watt explains to him that the Big Lantern Ghost had kidnapped him and trapped him in the lantern. He tells Mario that he heard some of the Shy Guys talking about him, and he volunteers to join him and his party on his quest. Watt's field ability allows Mario to hold him like a lantern, illuminating dark places and allowing him to find invisible boxes and items. Watt's main attack also has the ability to automatically override an enemy's defenses, making him a valuable partner in many battles.

In Toad Town, Watt receives two Letters, one from his mother and another from Fuzzipede.

At the end of the game, he is conversing with a group of Shy Guys, and she appears to have befriended them.

Paper Mario: The Thousand-Year Door

File:Wattpm2.png
Watt as he was going to appear in Paper Mario: The Thousand-Year Door.

Watt, along with all of the other partners from Paper Mario, was originally scheduled to make an appearance in Paper Mario: The Thousand-Year Door. However, he and all the others (except for Parakarry and Lady Bow) were removed from the final product for unknown reasons.

Super Paper Mario

In Super Paper Mario, Watt appears as a Catch Card that could be found in the Flopside Pit of 100 Trials. He could also be seen very briefly at the beginning of the game, where he, along with all the other partners in the Paper Mario series could be seen in a photograph at Mario's House.

Characteristics

Watt's Family

Watt is known to have a mother, who is unseen and unnamed. Watt speaks of her occasionally and even receives a Letter from her in Toad Town's Post Office. Not much is known about her. Though her mother is mentioned several times, no mention of Watt having a father is ever made.

Attacks

Attack Flower Points Needed Effect To Attack Move Ranks
Electro Dash None Attacks one enemy, ignoring enemy's defense value. Hold the A button to fill the gauge. Initial
Power Shock 2 Paralyzes single enemy. Press A repeatedly Initial
Turbo Charge 3 Temporarily boosts Mario's attack power. Press A as the red stars light up. Super Rank
Mega Shock 5 Paralyzes all enemies. Repeatedly press A and B at the same time. Ultra Rank

Official Profiles and Statistics

File:246. Watt Card.JPG
Watt's Catch Card.

Catch Card

Card Type: Rare

Card Description: This is Mario's good buddy Watt from Paper Mario. This guy was pretty bright for his age!

Names in Other Languages

Template:Foreignname

Trivia

  • Watt is one of the only characters in Paper Mario that is capable of dealing damage to Bowser after he powers himself up with the Star Rod (during the first round of the final battle). However, she is only able to do one HP worth of damage to him. The same thing applies to Lakilester.
  • There is a mistake when upgrading Watt to Super Rank in the game. She is referred to as a "he" instead of a "she."