1-Up Room: Difference between revisions
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[[File:1-Up Chamber.png|thumb|Mario in a 1-Up Room]] | [[File:1-Up Chamber.png|thumb|Mario in a 1-Up Room]] | ||
'''1-Up Rooms''',<ref>{{cite|date=Winter 2002|language=en-us|title=''[[Nintendo Power Advance]]'' v.4|page=26|publisher=Nintendo of America}}</ref> or '''1-Up Chambers''',<ref>{{cite|language=en-us|page=40|publisher=Nintendo of America|date=August 1991|title=Nintendo ''[[Mario Mania]]'' Player's Guide}}</ref><ref>{{cite|date=1992|language=en-us|publisher=Nintendo of America|title=Nintendo ''Super NES'' Player's Guide|page=15}}</ref> are [[sub-area]]s that are accessed through certain [[Warp Pipe]]s in ''[[Super Mario World]]''. 1-Up Rooms consist of five horizontal floorboards, each with three [[? Block|Prize Block]]s within it. If [[Mario]] or [[Luigi]] jumps onto a floorboard, he cannot return to the one below him. The topmost floorboard has a Warp Pipe leading back into the main level. With each tier, the object is to [[jump]] at the Prize Blocks in a certain order, which is always randomized. If Mario or Luigi jumps at the correct first and second Prize Blocks each, he earns a [[coin]], followed by a [[1-Up Mushroom]] in the third Prize Block. Jumping at the first one or two Prize Blocks in the correct order turns each one into an {{file link|OX Block.png|O/X Block}}. If Mario or Luigi jumps at a Prize Block in the incorrect order, every Prize Block in its row turns into a [[Empty Block|Brown Block]]. | '''1-Up Rooms''',<ref>{{cite|date=Winter 2002|language=en-us|title=''[[Nintendo Power Advance]]'' v.4|page=26|publisher=Nintendo of America}}</ref> or '''1-Up Chambers''',<ref>{{cite|language=en-us|page=40|publisher=Nintendo of America|date=August 1991|title=Nintendo ''[[Mario Mania]]'' Player's Guide}}</ref><ref>{{cite|date=1992|language=en-us|publisher=Nintendo of America|title=Nintendo ''Super NES'' Player's Guide|page=15}}</ref> are [[sub-area]]s that are accessed through certain [[Warp Pipe]]s in ''[[Super Mario World]]''. 1-Up Rooms consist of five horizontal floorboards, each with three [[? Block|Prize Block]]s within it. If [[Mario]] or [[Luigi]] jumps onto a floorboard, he cannot return to the one below him. The topmost floorboard has a Warp Pipe leading back into the main level. With each tier, the object is to [[jump]] at the Prize Blocks in a certain order, which is always randomized. If Mario or Luigi jumps at the correct first and second Prize Blocks each, he earns a [[coin]], followed by a [[1-Up Mushroom]] in the third Prize Block. Jumping at the first one or two Prize Blocks in the correct order turns each one into an {{file link|OX Block.png|O/X Block}}. If Mario or Luigi jumps at a Prize Block in the incorrect order, every Prize Block in its row turns into a [[Empty Block|Brown Block]]. |
Latest revision as of 22:39, April 10, 2025
1-Up Rooms,[1] or 1-Up Chambers,[2][3] are sub-areas that are accessed through certain Warp Pipes in Super Mario World. 1-Up Rooms consist of five horizontal floorboards, each with three Prize Blocks within it. If Mario or Luigi jumps onto a floorboard, he cannot return to the one below him. The topmost floorboard has a Warp Pipe leading back into the main level. With each tier, the object is to jump at the Prize Blocks in a certain order, which is always randomized. If Mario or Luigi jumps at the correct first and second Prize Blocks each, he earns a coin, followed by a 1-Up Mushroom in the third Prize Block. Jumping at the first one or two Prize Blocks in the correct order turns each one into an O/X Block . If Mario or Luigi jumps at a Prize Block in the incorrect order, every Prize Block in its row turns into a Brown Block.
There is an exploit where Mario or Luigi can perform a Spin Jump in Caped form on the left side of each Prize Block in a given row and have the order be considered correct, provided the blocks are hit from left to right.[4] This is easier to do from a standing position, as riding Yoshi alters the character’s trajectory. This method does not work in the GBA version.
1-Up Rooms appear in the following locations:
Level | Location |
---|---|
Donut Plains 1 | In a blue Warp Pipe above several Yellow Blocks over a pit after the second Dragon Coin. |
Donut Plains 3 | In a yellow Warp Pipe next to the fourth Dragon Coin, accessible by riding a Pulley Lift after the Midway Gate. |
#2 Morton's Castle | In a green Warp Pipe hidden in a ceiling passage at the top left of the first room. This pipe requires Caped Mario to reach. |
Vanilla Dome 3 | In a green Warp Pipe hidden in a ceiling passage to the top right of the first pair of orange pipes. This green pipe requires Caped Mario or a midair jump off Yoshi to reach. |
#4 Ludwig's Castle | In a green Warp Pipe hidden at the top right end of the first room, accessible via a false block in the ceiling just before the door leading to the second room. |
Forest of Illusion 3 | In the second blue Warp Pipe from the start of the level, below the third Bob-omb in a bubble. |
Chocolate Island 5 | In the first yellow Warp Pipe. It is sealed off by Brown Blocks, requiring the Switch Block to its left to be pressed to uncover it. |
Valley of Bowser 1 | In a blue Warp Pipe hidden in a ceiling alcove up and to the right of the Grab Blocks concealing the pipe to the Giant Gate. This pipe requires Caped Mario or a midair jump off Yoshi to reach. |
Valley of Bowser 3 | In a yellow Warp Pipe guarded by a red Koopa Troopa parallel to another yellow pipe, right after the third Dragon Coin. |
References
- ^ Winter 2002. Nintendo Power Advance v.4. Nintendo of America (American English). Page 26.
- ^ August 1991. Nintendo Mario Mania Player's Guide. Nintendo of America (American English). Page 40.
- ^ 1992. Nintendo Super NES Player's Guide. Nintendo of America (American English). Page 15.
- ^ Kirkman Gaming (January 8, 2023,). 🍄 Do you know this TRICK in the 1-UP Bonus Room??. YouTube (English). Retrieved March 30, 2025.