Mario & Luigi: Brothership bestiary: Difference between revisions
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==Legend== | ==Legend== | ||
*'''Name:''' The name of the enemy. | *'''Name:''' The name of the enemy. | ||
*'''Role:''' The enemy's role, such as common enemy or boss. | *'''Role:''' The enemy's role, such as common enemy or boss. | ||
*'''Location:''' The location where the enemy is located. | *'''Location:''' The location where the enemy is located. | ||
*'''LVL:''' The enemy's overall strength. Mario and Luigi can easily overcome an enemy whose level they match or exceed. | *'''LVL:''' The enemy's overall strength. Mario and Luigi can easily overcome an enemy whose level they match or exceed. | ||
*'''HP:''' The enemy's (maximum) [[Heart Point|hit points]] at the start of the battle. If it drops to 0 hit points, the enemy is defeated. | *'''HP:''' The enemy's (maximum) [[Heart Point|hit points]] at the start of the battle. If it drops to 0 hit points, the enemy is defeated. | ||
*'''POW:''' The enemy's [[Power|attack power]], or POW. A higher attack power means the enemy deals more damage. | *'''POW:''' The enemy's [[Power|attack power]], or POW. A higher attack power means the enemy deals more damage. | ||
*'''DEF:''' The enemy's [[Defense|defense]] power, or DEF. A higher defense means the enemy takes less damage. | *'''DEF:''' The enemy's [[Defense|defense]] power, or DEF. A higher defense means the enemy takes less damage. | ||
*'''SPEED:''' The enemy's [[Speed|speed]]. If it has a higher speed than another unit, the enemy goes before them; otherwise, it goes after them. (For example | *'''SPEED:''' The enemy's [[Speed|speed]]. If it has a higher speed than another unit, the enemy goes before them; otherwise, it goes after them. (For example, a [[Guardarm]] has a speed of 22 starting from when [[Gorumbla]] does his first rampage, so if it somehow was accompanied by the Conductor Island [[Seedle]], which has a speed of 10, it would go before the Seedle in each combat round.) | ||
*'''Type:''' Specialist [[Battle Plug]]s the enemy takes critical damage from. | *'''Type:''' Specialist [[Battle Plug]]s the enemy takes critical damage from. | ||
**'''Normal:''' The enemy is not affected by any specialist Battle Plugs | **'''Normal:''' The enemy is not affected by any specialist Battle Plugs (e.g. [[Seedle]], [[Soreboar]]). | ||
**'''Spiked:''' If the enemy is spiked, Mario and Luigi will take damage from jump attacks against it. (This requires a solo or combined [[Hammer]] attack to trigger the Battle Plug | **'''Spiked:''' If the enemy is spiked, Mario and Luigi will take damage from jump attacks against it. (This requires a solo or combined [[Hammer]] attack to trigger the Battle Plug; examples include [[Millton]], [[Spikely]], and the new spiked version of the [[Icead]]. The enemy does not necessarily need spikes; it just needs something dangerous on top of its head or above its body which would make jumping on it dangerous for the attacker, like the [[Magmad]], which has fire instead of conventional spikes, and the [[Drillby]], which has a drill.) | ||
**'''Flying:''' If the enemy is flying, it will dodge any Hammer attacks (aside from [[Counterattack|counters]] in certain cases). (This requires a solo or combined [[Jump]] attack to trigger the Battle Plug | **'''Flying:''' If the enemy is flying, it will dodge any Hammer attacks (aside from [[Counterattack|counters]] in certain cases). (This requires a solo or combined [[Jump]] attack to trigger the Battle Plug; examples include [[Parashoot]], [[Bumbleshoot]], [[Foopfly]], and [[Reclusiff]].) | ||
**'''Zok Trooper:''' Applies to [[Zokket]] and his minions | **'''Zok Trooper:''' Applies to [[Zokket]] and his minions (Zok Troopers). | ||
**'''Bowser's Minions:''' Applies to [[Bowser]] and his [[Bowser's Minions|minions]] | **'''Bowser's Minions:''' Applies to [[Bowser]] and his [[Bowser's Minions|minions]] (e.g. [[Koopa Troopa]], [[Goomba]]). | ||
**'''Glohm:''' Enemies infected with Glohm | **'''Glohm:''' Enemies infected with Glohm (e.g. [[Glohm Seedle]], [[Glohm Bowser]]). | ||
*'''Experience:''' The | *'''Experience:''' The number of experience points earned from defeating the enemy. | ||
*'''Coins:''' The | *'''Coins:''' The number of coins dropped from the enemy. | ||
*'''Item drop(s):''' Possible items dropped from the enemy. | *'''Item drop(s):''' Possible items dropped from the enemy. | ||
Revision as of 08:50, December 2, 2024
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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
A comprehensive list of enemy stats from the game Mario & Luigi: Brothership.
Legend
- Name: The name of the enemy.
- Role: The enemy's role, such as common enemy or boss.
- Location: The location where the enemy is located.
- LVL: The enemy's overall strength. Mario and Luigi can easily overcome an enemy whose level they match or exceed.
- HP: The enemy's (maximum) hit points at the start of the battle. If it drops to 0 hit points, the enemy is defeated.
- POW: The enemy's attack power, or POW. A higher attack power means the enemy deals more damage.
- DEF: The enemy's defense power, or DEF. A higher defense means the enemy takes less damage.
- SPEED: The enemy's speed. If it has a higher speed than another unit, the enemy goes before them; otherwise, it goes after them. (For example, a Guardarm has a speed of 22 starting from when Gorumbla does his first rampage, so if it somehow was accompanied by the Conductor Island Seedle, which has a speed of 10, it would go before the Seedle in each combat round.)
- Type: Specialist Battle Plugs the enemy takes critical damage from.
- Normal: The enemy is not affected by any specialist Battle Plugs (e.g. Seedle, Soreboar).
- Spiked: If the enemy is spiked, Mario and Luigi will take damage from jump attacks against it. (This requires a solo or combined Hammer attack to trigger the Battle Plug; examples include Millton, Spikely, and the new spiked version of the Icead. The enemy does not necessarily need spikes; it just needs something dangerous on top of its head or above its body which would make jumping on it dangerous for the attacker, like the Magmad, which has fire instead of conventional spikes, and the Drillby, which has a drill.)
- Flying: If the enemy is flying, it will dodge any Hammer attacks (aside from counters in certain cases). (This requires a solo or combined Jump attack to trigger the Battle Plug; examples include Parashoot, Bumbleshoot, Foopfly, and Reclusiff.)
- Zok Trooper: Applies to Zokket and his minions (Zok Troopers).
- Bowser's Minions: Applies to Bowser and his minions (e.g. Koopa Troopa, Goomba).
- Glohm: Enemies infected with Glohm (e.g. Glohm Seedle, Glohm Bowser).
- Experience: The number of experience points earned from defeating the enemy.
- Coins: The number of coins dropped from the enemy.
- Item drop(s): Possible items dropped from the enemy.
Enemy stats
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Seedle (intro) | ||||||||
HP | 13 | POW | 5 | Defense | 8 | |||
Experience | 1 | Coins | 1 | Speed | 10 | |||
Location(s) | Conductor Island | Role | Common, training | Item drop(s) | None | |||
Level | 1 | Type | Normal | |||||
Notes: This enemy is fought only by Mario. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Guardarm (first visit) | ||||||||
HP | 20 | POW | 9 | Defense | 2 | |||
Experience | 2 | Coins | 3 | Speed | 10 | |||
Location(s) | Rumbla Island | Role | Training | Item drop(s) | Refreshing Herb (4%) Candy (1%) | |||
Level | 1 | Type | Normal | |||||
Notes: N/A |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Invizilizard (LV 3) | ||||||||
HP | 24 | POW | 13 | Defense | 8 | |||
Experience | 3 | Coins | 2 | Speed | 13 | |||
Location(s) | Raynforst Island | Role | Common | Item drop(s) | Mushroom (3%) 1-Up Mushroom (1%) Raynforst Vine (13%) | |||
Level | 3 | Type | Normal | |||||
Notes: This enemy's stats are determined when the player visits Raynforst Island first. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Parashoot (LV 4) | ||||||||
HP | 40 | POW | 16 | Defense | 7 | |||
Experience | 6 | Coins | 5 | Speed | 14 | |||
Location(s) | Raynforst Island | Role | Common | Item drop(s) | Refreshing Herb (4%) Nut (1%) Raynforst Vine (20%) | |||
Level | 4 | Type | Flying | |||||
Notes: This enemy's stats are determined when the player visits Raynforst Island first. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Invizilizard (LV 4) | ||||||||
HP | 30 | POW | 16 | Defense | 9 | |||
Experience | 5 | Coins | 4 | Speed | 16 | |||
Location(s) | Raynforst Island | Role | Common | Item drop(s) | Mushroom (3%) 1-Up Mushroom (1%) Raynforst Vine (13%) | |||
Level | 4 | Type | Normal | |||||
Notes: This enemy's stats are determined when the player visits Twistee Island first. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Parashoot (LV 5) | ||||||||
HP | 46 | POW | 19 | Defense | 8 | |||
Experience | 7 | Coins | 7 | Speed | 17 | |||
Location(s) | Raynforst Island | Role | Common | Item drop(s) | Refreshing Herb (4%) Nut (1%) Raynforst Vine (20%) | |||
Level | 5 | Type | Flying | |||||
Notes: This enemy's stats are determined when the player visits Twistee Island first. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Guardarm | ||||||||
HP | 55 | POW | 23 | Defense | 4 | |||
Experience | 11 | Coins | 9 | Speed | 22 | |||
Location(s) | Rumbla Island | Role | Common | Item drop(s) | Refreshing Herb (4%) Candy (1%) Rumbla Stone (20%) | |||
Level | 6 | Type | Normal | |||||
Notes: N/A |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Golden Seedle | ||||||||
HP | 17 | POW | 9 | Defense | 1000 | |||
Experience | 4000 | Coins | 2000 | Speed | 10 | |||
Location(s) | Any location | Role | Common | Item drop(s) | Seedle Seed (9%) | |||
Level | 1 | Type | Normal | |||||
Notes: This enemy is created from a previous enemy hit with a successful Seedle-ize attack; does not attack. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Bowser | ||||||||
HP | 4800 | POW | 156 | Defense | 176 | |||
Experience | 11000 | Coins | 1000 | Speed | 271 | |||
Location(s) | Wayaway Island | Role | Boss | Item drop(s) | None | |||
Level | 33 | Type | Bowser's Minions | |||||
Notes: N/A |