Checkpoint block: Difference between revisions

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[[File:Checkpoint_Block.png|frame]]
[[File:Checkpoint_Block.png|frame]]
A '''checkpoint block'''<ref>Stratton, Steve. ''Wario Land: Shake It!'' PRIMA Official Strategy Guide. Page 7.</ref> is a type of [[block]] that [[Wario]] can hit in ''[[Wario Land: Shake It!]]'' to save his progress up to that point for every [[level]]. Checkpoint blocks almost always appear right before the imprisoned [[Merfle]]. They are very useful to hit, for should Wario either lose all of his [[Heart Point|HP]] or not make it back to the start of the level in the given time, he pops out of that block if the player chooses to retry the level. Also, if Wario does not collect enough [[coin]]s or treasure to his liking, or should he take damage on the way back with a Merfle, or any other type of mission that needs to be completed, he can restart the level from the start of that block at his will. However, some levels have a mission that states that the player should not hit the checkpoint block, and they have to complete the level without hitting it to clear the mission.
'''Checkpoint blocks'''<ref>{{cite|author=Stratton, Steve|title=''Wario Land: Shake It!'' PRIMA Official Strategy Guide|page=7|publisher=[[Prima Games]]|date=September 22, 2008|language=en-us|isbn=978-0-7615-6113-2}}</ref> objects in ''[[Wario Land: Shake It!]]''. [[Wario]] can hit one of these [[block]]s to save his progress up to that point for every [[level]]. Checkpoint blocks almost always appear right before the imprisoned [[Merfle]]. They are very useful to hit, for should Wario either lose all of his [[Heart Point|HP]] or not make it back to the start of the level in the given time, he pops out of that block if the player chooses to retry the level. Also, if Wario does not collect enough [[coin]]s or treasure to his liking, or should he take damage on the way back with a Merfle, or any other type of mission that needs to be completed, he can restart the level from the start of that block at his will. However, some levels have a mission that states that the player should not hit the checkpoint block, and they have to complete the level without hitting it to clear the mission.
{{br}}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Ita=Checkpoint<ref>''[[Wario Land: The Shake Dimension]]'' Italian manual, pag. 17</ref>
|Ita=Checkpoint<ref>{{cite|language=it|date=2008|publisher=Nintendo of Europe|author=Nintendo|title=''[[Wario Land: The Shake Dimension]]'' Italian manual|page=17}}</ref>
|ItaM=-
}}
}}
==References==
==References==

Revision as of 06:43, June 28, 2024

Checkpoint Block.png

Checkpoint blocks[1] objects in Wario Land: Shake It!. Wario can hit one of these blocks to save his progress up to that point for every level. Checkpoint blocks almost always appear right before the imprisoned Merfle. They are very useful to hit, for should Wario either lose all of his HP or not make it back to the start of the level in the given time, he pops out of that block if the player chooses to retry the level. Also, if Wario does not collect enough coins or treasure to his liking, or should he take damage on the way back with a Merfle, or any other type of mission that needs to be completed, he can restart the level from the start of that block at his will. However, some levels have a mission that states that the player should not hit the checkpoint block, and they have to complete the level without hitting it to clear the mission.

Names in other languages

Language Name Meaning Notes
Italian Checkpoint[2] -

References

  1. ^ Stratton, Steve (September 22, 2008). Wario Land: Shake It! PRIMA Official Strategy Guide. Prima Games (American English). ISBN 978-0-7615-6113-2. Page 7.
  2. ^ Nintendo (2008). Wario Land: The Shake Dimension Italian manual. Nintendo of Europe (Italian). Page 17.