Paah: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:
{{conjecture}}
{{conjecture}}
Many musical tracks in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series incorporate a form of {{wp|diegetic audio}}, mostly in the form of "bah" vocals. Interspersed at various points within a level's music track, these sounds, when heard, cause objects and enemies on-screen to perform a brief action simultaneously. In certain level types, "bah" vocals are superseded by other sounds with the same function: underwater levels use a brief twinkling effect, while [[tower]] levels use a percussive sound. ''[[New Super Mario Bros. 2]]'' is the only game in the series to incorporate "bah" vocals in the music of tower levels; the game also adds multiple similar vocals to the [[Main Theme (New Super Mario Bros.)|main theme]] and the athletic theme, otherwise reused from ''[[New Super Mario Bros. Wii]]'', as an accompaniament to the original notes, although only the "bah"{{'}}s that were originally part of the music have an effect on level elements. While the ''[[Super Mario Maker (disambiguation)|Super Mario Maker]]'' games recycle a number of tracks from ''New Super Mario Bros. Wii'' and ''[[New Super Mario Bros. U]]'', enemies in these games do not react to the music.
Many musical tracks in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series incorporate a form of {{wp|Diegetic music|diegetic audio}}, mostly in the form of "bah" vocals. Interspersed at various points within a level's music track, these sounds, when heard, cause objects and enemies on-screen to perform a brief action simultaneously. In certain level types, "bah" vocals are superseded by other sounds with the same function: underwater levels use a brief twinkling effect, while [[tower]] levels use a percussive sound. ''[[New Super Mario Bros. 2]]'' is the only game in the series to incorporate "bah" vocals in the music of tower levels; the game also adds multiple similar vocals to the [[Main Theme (New Super Mario Bros.)|main theme]] and the athletic theme, otherwise reused from ''[[New Super Mario Bros. Wii]]'', as an accompaniament to the original notes, although only the "bah"{{'}}s that were originally part of the music have an effect on level elements. While the ''[[Super Mario Maker (disambiguation)|Super Mario Maker]]'' games recycle a number of tracks from ''New Super Mario Bros. Wii'' and ''[[New Super Mario Bros. U]]'', enemies in these games do not react to the music.


The table below lists the reactions of various elements in the ''New Super Mario Bros.'' games to these sounds. Many of these reactions are aesthetic, but a few of them can have a small effect on gameplay.
The table below lists the reactions of various elements in the ''New Super Mario Bros.'' games to these sounds. Many of these reactions are aesthetic, but a few of them can have a small effect on gameplay.

Revision as of 06:16, June 23, 2022

The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors.
If an acceptable name is found, then the article should be moved to the new title.

Many musical tracks in the New Super Mario Bros. series incorporate a form of diegetic audio, mostly in the form of "bah" vocals. Interspersed at various points within a level's music track, these sounds, when heard, cause objects and enemies on-screen to perform a brief action simultaneously. In certain level types, "bah" vocals are superseded by other sounds with the same function: underwater levels use a brief twinkling effect, while tower levels use a percussive sound. New Super Mario Bros. 2 is the only game in the series to incorporate "bah" vocals in the music of tower levels; the game also adds multiple similar vocals to the main theme and the athletic theme, otherwise reused from New Super Mario Bros. Wii, as an accompaniament to the original notes, although only the "bah"'s that were originally part of the music have an effect on level elements. While the Super Mario Maker games recycle a number of tracks from New Super Mario Bros. Wii and New Super Mario Bros. U, enemies in these games do not react to the music.

The table below lists the reactions of various elements in the New Super Mario Bros. games to these sounds. Many of these reactions are aesthetic, but a few of them can have a small effect on gameplay.

Enemy/character/object Reaction Game(s) where this applies
Blooper Twirls. New Super Mario Bros. Wii
New Super Mario Bros. U
New Super Luigi U
Bob-omb Performs a short hop. New Super Mario Bros. 2
Bone Goomba Performs a short hop. New Super Mario Bros. 2
Buzzy Beetle Performs a short hop. New Super Mario Bros.
New Super Mario Bros. Wii
New Super Mario Bros. 2
New Super Mario Bros. U
New Super Luigi U
Big Buzzy Beetle New Super Mario Bros. U
Cheep Cheepa Twirls. New Super Mario Bros.
New Super Mario Bros. Wii
New Super Mario Bros. 2
New Super Mario Bros. U
New Super Luigi U
Big Cheep Cheep New Super Mario Bros. Wii
New Super Mario Bros. 2
New Super Mario Bros. U
New Super Luigi U
Deep Cheep Twirls (only when passive). New Super Mario Bros. Wii
New Super Mario Bros. 2
New Super Mario Bros. U
New Super Luigi U
Big Deep Cheep
Dry Bones Rotates its head. New Super Mario Bros. Wii
New Super Mario Bros. 2
New Super Mario Bros. U
New Super Luigi U
Big Dry Bones
Eep Cheep Twirls. New Super Mario Bros. Wii
New Super Mario Bros. U
New Super Luigi U
Big Eep Cheep New Super Luigi U
Fish Bone Twirls. New Super Mario Bros. 2
New Super Mario Bros. U
New Super Luigi U
Flower Swells up. New Super Mario Bros. Wii
New Super Mario Bros. U
New Super Luigi U
Goomba Performs a short hop. New Super Mario Bros.
New Super Mario Bros. Wii
New Super Mario Bros. 2
New Super Mario Bros. U
New Super Luigi U
Jellybeam Glows a little brighter. New Super Mario Bros. Wii
Koopa Paratroopa Does a little dance. New Super Mario Bros. Wii
New Super Mario Bros. 2
New Super Mario Bros. U
New Super Luigi U
Koopa Troopa Turns towards the camera. New Super Mario Bros.
Does a short dance. New Super Mario Bros. Wii
New Super Mario Bros. 2
New Super Mario Bros. U
New Super Luigi U
Lakitu's Cloud Swells up New Super Mario Bros. 2
Mouths to the "bah" vocals. New Super Mario Bros. U
New Super Luigi U
Pokey Turns its segments into orange-like fruits, enabling Yoshi or a Baby Yoshi to eat the Pokey in its entirety, with the former laying an egg with items inside after doing so. New Super Mario Bros. Wii
New Super Mario Bros. U
New Super Luigi U
Spiny Performs a short hop. New Super Mario Bros.
New Super Mario Bros. Wii
New Super Mario Bros. 2
New Super Mario Bros. U
New Super Luigi U
Spiny Cheep Cheep Twirls (only when passive). New Super Mario Bros. Wii
New Super Mario Bros. U
New Super Luigi U
Urchin Blows bubbles out of its mouth. New Super Mario Bros. Wii
New Super Mario Bros. U
New Super Luigi U
Big Urchin New Super Mario Bros. Wii
New Super Mario Bros. U
New Super Luigi U
Yoshi Turns his head towards the camera (only when unmounted). New Super Mario Bros. Wii
New Super Mario Bros. U
New Super Luigi U

Notes

a - Excluding the jumping variety