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{{redirect|Power Meter|the health meter in [[Super Mario 64]] and [[Super Mario 64 DS]] with the same name|[[Health Meter#Super Mario 64 / Super Mario 64 DS|Health Meter § Super Mario 64 / Super Mario 64 DS]]}}
{{redirect|Power Meter|the health meter in [[Super Mario 64]] and [[Super Mario 64 DS]] with the same name|[[Health Meter#Super Mario 64 / Super Mario 64 DS|Health Meter § Super Mario 64 / Super Mario 64 DS]]}}
[[File:NSMB2-Direct 21 4 2012-1.jpg|thumb|200px|The P-Meter seen on the bottom left corner in ''New Super Mario Bros. 2'']]
[[File:NSMB2-Direct 21 4 2012-1.jpg|thumb|200px|The P-Meter seen on the bottom left corner in ''New Super Mario Bros. 2'']]
'''P-Meter''', also known as '''Power Meter''',<ref>''Super Mario Bros. 3'' English instruction booklet, page 16</ref> is a type of meter first seen in ''[[Super Mario Bros. 3]]''.  When Marios run without stopping, turning around, or crouching, Power Meter fills up and chirps.  Once the "P" icon flashes, they can run at full speed and [[Raccoon Mario]] or [[Tanooki Mario]] can also fly.  However, in those two forms, Power Meter always empties after a while: if Marios are flying, they begin falling; otherwise, they slow down.  If they aren't Raccoon or Tanooki Mario they can keep full speed thru jumping.  If a [[P-Wing|Magic Wing]] is used on the map, Power Meter stays full for the whole action scene or until Marios take damage, power up without flight, or die.
'''P-Meter''', also known as '''Power Meter''',<ref>''Super Mario Bros. 3'' English instruction booklet, page 16</ref> is a type of meter first seen in ''[[Super Mario Bros. 3]]''.  When Marios run without stopping, turning around, or crouching, Power Meter gradually fills up and repeatedly chirps.  Once the "P" icon flashes, they can run at full speed and [[Raccoon Mario]] or [[Tanooki Mario]] can also fly.  However, in those two forms, Power Meter always empties after a while: if Marios are flying, they begin falling; otherwise, they slow down.  If they aren't Raccoon or Tanooki Mario they can keep full speed thru jumping.  If a [[P-Wing|Magic Wing]] is used on the map, Power Meter stays full for the whole action scene or until Marios take damage, power up without flight, or die.


In the [[Super Mario All-Stars#Changes to Super Mario Bros. 3|''Super Mario All-Stars'']] and [[Super Mario Advance 4: Super Mario Bros. 3|Game Boy Advance]] versions of ''Super Mario Bros. 3'', instead of the original black and white appearance, the meter is colored orange when filled up, and the "P" icon flashes red. In the latter port, the meter stays full if Marios keep running, even in Raccoon or Tanooki form, meaning that they can extend their flight time by landing and taking off again whiles the "P" icon flashes.  The chirping is in a lower pitch if they're not in those two forms.  The [[Cyan Switch]] halves the meter and [[Boost Block (Super Mario Advance 4: Super Mario Bros. 3)|Boost Block]]s charge the meter swiftlier.
In the [[Super Mario All-Stars#Changes to Super Mario Bros. 3|''Super Mario All-Stars'']] and [[Super Mario Advance 4: Super Mario Bros. 3|Game Boy Advance]] versions of ''Super Mario Bros. 3'', instead of the original black and white appearance, the meter is colored orange when filled up, and the "P" icon flashes red. In the latter port, the meter stays full if Marios keep running, even in Raccoon or Tanooki form, meaning that they can extend their flight time by landing and taking off again whiles the "P" icon flashes.  The chirping is in a lower pitch if they're not in those two forms.  The [[Cyan Switch]] halves the meter and [[Boost Block (Super Mario Advance 4: Super Mario Bros. 3)|Boost Block]]s charge the meter swiftlier.

Revision as of 08:57, June 28, 2021

"Power Meter" redirects here. For the health meter in Super Mario 64 and Super Mario 64 DS with the same name, see Health Meter § Super Mario 64 / Super Mario 64 DS.
An early screenshot of New Super Mario Bros. 2. Note the blue block, which bears a heavy resemblance to those found in Super Mario Bros. 3.
The P-Meter seen on the bottom left corner in New Super Mario Bros. 2

P-Meter, also known as Power Meter,[1] is a type of meter first seen in Super Mario Bros. 3. When Marios run without stopping, turning around, or crouching, Power Meter gradually fills up and repeatedly chirps. Once the "P" icon flashes, they can run at full speed and Raccoon Mario or Tanooki Mario can also fly. However, in those two forms, Power Meter always empties after a while: if Marios are flying, they begin falling; otherwise, they slow down. If they aren't Raccoon or Tanooki Mario they can keep full speed thru jumping. If a Magic Wing is used on the map, Power Meter stays full for the whole action scene or until Marios take damage, power up without flight, or die.

In the Super Mario All-Stars and Game Boy Advance versions of Super Mario Bros. 3, instead of the original black and white appearance, the meter is colored orange when filled up, and the "P" icon flashes red. In the latter port, the meter stays full if Marios keep running, even in Raccoon or Tanooki form, meaning that they can extend their flight time by landing and taking off again whiles the "P" icon flashes. The chirping is in a lower pitch if they're not in those two forms. The Cyan Switch halves the meter and Boost Blocks charge the meter swiftlier.

P-Meter returns in New Super Mario Bros. 2, only appearing when Marios are Raccoon Mario (or White Raccoon Mario), with a few visual changes. The "P" icon is replaced by a red-outlined P-Wing icon which flashes golden, the meter is colored red when filled up, and the meter empties as Marios fly, unlike in Super Mario Bros. 3 where the meter stays full until Marios stop flying. Aesthetics aside, P-Meter works as that did in Super Mario Advance 4, though the White Raccoon form charges that swiftlier.

P-Meter returns in Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2, but only appears in the Super Mario Bros. 3 style, working as that did in that game. In the version 3.0.0 update of Super Mario Maker 2, if Frog Mario is holding an object, he can run on water if P-Meter is full.

Names in other languages

Language Name Meaning Notes
Japanese パワーメーター[2]
Pawā Mētā
Pメーター
P Mētā
Power Meter

P Meter
Dutch P-meter[?] P-meter
German P-Anzeige[?] P-Display
Italian barra P[?] P bar
Russian «P»-метр[?]
P-metr
P-meter
Spanish indicador P[?] P indicator

References

  1. ^ Super Mario Bros. 3 English instruction booklet, page 16
  2. ^ Super Mario Bros. 3 Japanese instruction booklet, page 15