Puffprod Peaks: Difference between revisions

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(Added Chinese name, Japanese Switch name and included Switch version in levelbox)
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==Trivia==
==Trivia==
*The music, while not exactly the same, bears a resemblance to the music for [[Cosmic Cove Galaxy]] from ''[[Super Mario Galaxy 2]]''.
*The music, while not exactly the same, bears a resemblance to the music for [[Cosmic Cove Galaxy]] from ''[[Super Mario Galaxy 2]]''.
*On the Nintendo Switch version of the game, the miniature animated diorama for the course on the overworld map has the propeller platform replaced with a lift as in the course itself, however the sound effect for the propeller platform can still be heard when it moves upwards.


{{SM3DW}}
{{SM3DW}}

Revision as of 16:05, February 16, 2021

Template:Levelbox Puffprod Peaks, or World 2-2, is the eighth regular level of Super Mario 3D World and the second one in World 2. It is unlocked via completing Conkdor Canyon, and its own completion unlocks Really Rolling Hills. 15 Green Stars are required to access this level. In the original Wii U version of the game, the player must use the Wii U GamePad to play this level. In the Nintendo Switch version of the game, the player must use the touch cursor or the touch screen depending on whether they are playing on a TV or in handheld mode respectively, and the Propeller Platforms are replaced by Lifts due to the console's lack of a microphone. The Lifts have identical paths to the original game, but move along them back and forth automatically.

Layout

The level starts in an area which has a Touchstone which can be raised by touching it on the Wii U GamePad. After avoiding some Piranha Plants and Galoombas, the player reaches a set of platforms which must be activated through use of the GamePad. The Checkpoint Flag and a Propeller Platform which can be raised by blowing through the microphone on the GamePad await, followed by a Warp Box which leads the player to the next area. After a network of the aforementioned platforms and a Piranha Plant-infested area, the player reaches some more Touchstones that lead to the Goal Pole.

Collectables

Green Stars

  • Green Star 1: The first green star is located on the left side of the crystal wall climb right before the Checkpoint Flag. It can be reached via Wall Jump.
  • Green Star 2: The players need to work their way on the fan platforms to reach a Cloud Cannon. The second Green Star is found at the end of the Coin Heaven.
  • Green Star 3: Near the end of the level, there are three crystal platforms. Underneath the third platform is a Propeller Platform that leads to the last Green Star.

Stamp

Goomba Stamp from Super Mario 3D World.
  • Near the beginning of the level, there are two levitating platforms. When the players levitates the platform on the right, they must go underneath it, leading to a room with the stamp and two Galoombas. The stamp is a Goomba.

Enemies

Names in other languages

Language Name Meaning Notes
Japanese さわって!吹いて!ひきだし山脈 (Wii U)
さわって!ひきだし山脈 (Switch)
[?]

Sawatte! Fuite! Hikidashi sanmyaku (Wii U)
Sawatte! Hikidashi sanmyaku (Switch)
Touch! Blow! Drawer Mountain Range (Wii U)
Touch! Drawer Mountain Range (Switch)
Chinese 觸摸吧!抽屜山脈[?]
Chùmō ba! Chōutì Shānmài
Touch! Drawer Mountain Range
Dutch Berg der beroering[?] Mountain of turmoil
German Zieh auf den Pustegipfel![?] Move to the Puff Peak!
Italian Percorso tocca e soffia[?] Touch-and-blow route
Portuguese Escalada toca e sopra[?] Touch-and-blow climbing
Russian Тяните, дуйте и преодолейте вершины![?]
Tyanite, duyte i preodoleyte vershiny!
Pull, blow and reach the peaks!
Spanish Tocando, soplando y a la cima escalando[?] Touching, blowing and climbing the summit.

Trivia

  • The music, while not exactly the same, bears a resemblance to the music for Cosmic Cove Galaxy from Super Mario Galaxy 2.
  • On the Nintendo Switch version of the game, the miniature animated diorama for the course on the overworld map has the propeller platform replaced with a lift as in the course itself, however the sound effect for the propeller platform can still be heard when it moves upwards.

Template:SM3DW Levels