Maude Church: Difference between revisions
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==History== | ==History== | ||
[[File:Mario's Time Machine Staff 3.png|thumb|left|Maude Church (center right), next to Dan Guerra, Wes Jenkins, Vicki Sidley, [[Jeff Griffeath]], and Jim Pearson.]] | [[File:Mario's Time Machine Staff 3.png|thumb|left|Maude Church (center right), next to Dan Guerra, Wes Jenkins, Vicki Sidley, [[Jeff Griffeath]], and Jim Pearson.]] | ||
Church was hired at Software Toolworks as a tempoary staff members, but was hired permanently after working there for six months.<ref name="Maude Interview">[[ | Church was hired at Software Toolworks as a tempoary staff members, but was hired permanently after working there for six months.<ref name="Maude Interview">[[mb:posts/1969551|Interview with Maude Church]] (2017). ''Mario Boards''. Retrieved October 7, 2017.</ref> She then worked on several other projects there before being given a role on ''Mario's Time Machine''.<ref name="Maude Interview"/> She worked on the game as an art lead, taking a specific role in adding animations to sprites that previously did not have them, which meant that there were a lot of limitations.<ref name="Maude Interview"/> By the end of the project, she received a bonus for there was only one out-of-place pixel and for finishing on time.<ref name="Maude Interview"/> She later worked on the company's games based on ''{{wp|The Tale of Peter Rabbit}}'', including ''The Adventures of Peter Rabbit & Benjamin Bunny''.<ref name="Maude Interview"/> | ||
She currently works as a freelance artist, occasionally exhibiting her art in shows and teaching classes based on art. | She currently works as a freelance artist, occasionally exhibiting her art in shows and teaching classes based on art. |
Revision as of 18:34, August 17, 2019
Maude Church is an artist and a former employee of The Software Toolworks. She worked as a lead artist on the 1994 PC release of Mario's Time Machine.
History
Church was hired at Software Toolworks as a tempoary staff members, but was hired permanently after working there for six months.[1] She then worked on several other projects there before being given a role on Mario's Time Machine.[1] She worked on the game as an art lead, taking a specific role in adding animations to sprites that previously did not have them, which meant that there were a lot of limitations.[1] By the end of the project, she received a bonus for there was only one out-of-place pixel and for finishing on time.[1] She later worked on the company's games based on The Tale of Peter Rabbit, including The Adventures of Peter Rabbit & Benjamin Bunny.[1]
She currently works as a freelance artist, occasionally exhibiting her art in shows and teaching classes based on art.