Krash: Difference between revisions
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A '''Krash''' is a [[minecart]]-driving [[Kremling]] species which debuted in ''[[Donkey Kong Country]]''. Krashes are identical in appearance to [[Kritter]]s, but the context they are found in alters their behavior and, eventually, attack pattern. | A '''Krash''' is a [[minecart]]-driving [[Kremling]] species which debuted in ''[[Donkey Kong Country]]''. Krashes are identical in appearance to [[Kritter]]s, but the context they are found in alters their behavior and, eventually, attack pattern. Krashes are normally green, but they are purple in the [[Game Boy Advance]] version of ''Donkey Kong Country''. | ||
In their debut game, Krashes are first found within [[Mine Cart Carnage]], the second level of [[Monkey Mines]]. Here, they | In their debut game, Krashes are first found within [[Mine Cart Carnage]], the second level of [[Monkey Mines]]. Here, they ride a mine cart in the opposite direction of [[Donkey Kong|Donkey]] and [[Diddy Kong]], knocking them off the minecart track they are traveling on if doing so. Krashes cannot be defeated in any way, despite being Kritters with uncovered top sides. If the [[Kong]]s attempt to stomp on a Krash while riding their minecart, they will be damaged without affecting the enemy in any way. | ||
The situation changes in a later level, [[Mine Cart Madness]], the fifth stage of [[Kremkroc Industries, Inc.]], where Krashes simply stay put underanged on the tracks. As the Kongs are required to navigate through most of the level in [[minecart]]s, they have to stomp on Krashes with their bare feet just as on Kritters. This action results in the enemies getting ploughed off their vehicles, leaving them open to getting stolen and taken full control of by the primates. | The situation changes in a later level, [[Mine Cart Madness]], the fifth stage of [[Kremkroc Industries, Inc.]], where Krashes simply stay put underanged on the tracks. As the Kongs are required to navigate through most of the level in [[minecart]]s, they have to stomp on Krashes with their bare feet just as on Kritters. This action results in the enemies getting ploughed off their vehicles, leaving them open to getting stolen and taken full control of by the primates. | ||
Krashes do not return in ''[[Donkey Kong Land]]'', and [[Klank]]s partly take their role in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. Unlike Krashes, Klanks never ram into the Kongs, aside from a certain [[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)#Bonus Level|Bonus Level in Rickety Race]]; instead, they follow the same direction as the Kongs and | Krashes do not return in ''[[Donkey Kong Land]]'', and [[Klank]]s partly take their role in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. Unlike Krashes, Klanks never ram into the Kongs, aside from a certain [[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)#Bonus Level|Bonus Level in Rickety Race]]; instead, they follow the same direction as the Kongs and throw [[barrel]]s at them. Whereas Krashes could not be stomped on while riding a vehicle, Klanks can be only taken out by doing so. | ||
Krashes | Krashes return in ''[[Donkey Kong 64]]'' in the game's [[Mine Cart Race|minecart adventures]]. They ride on tracks adjacent to the Kongs. The Krashes of this game are much more muscular, with each of them wielding a club they try to smack the [[Kong]]s with. This redesign distinguishes Krashes from [[Kritter]]s, as there was no visual difference between the two species in ''[[Donkey Kong Country]]''. If they succeed in damaging the Kongs, the latter will lose three coins from the ones collected in the course of their minecart rides. These Krashes can be defeated if the primate heroes cause them to run into a solid formation, such as a pile of rocks, or if they fall into a pit. Usually, the Kongs have to encounter and rapidly pull a lever in order to drop such formation onto a Krash's path. | ||
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*The ''Donkey Kong 64'' version of Krash is extremely similar in appearance to [[Klubba]], a pseudo-ally of the Kongs from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. Like Klubba, Krash is large, muscular, green, has a small head in proportion to the rest of its body, and wields a large club. | *The ''Donkey Kong 64'' version of Krash is extremely similar in appearance to [[Klubba]], a pseudo-ally of the Kongs from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. Like Klubba, Krash is large, muscular, green, has a small head in proportion to the rest of its body, and wields a large club. | ||
*The Krashes in ''Donkey Kong 64'' also strangely resemble the current design of a Kritter, even though the Kritters were not redesigned until ''[[DK: King of Swing]]'', 6 years later. | *The Krashes in ''Donkey Kong 64'' also strangely resemble the current design of a Kritter, even though the Kritters were not redesigned until ''[[DK: King of Swing]]'', 6 years later. | ||
*Though Krashes never directly appeared on the [[Donkey Kong Country (television series)|''Donkey Kong Country'' animated series]], some episodes | *Though Krashes never directly appeared on the [[Donkey Kong Country (television series)|''Donkey Kong Country'' animated series]], some episodes have Kritters riding around on minecarts, effectively making a Krash in a sense. | ||
**Similarly, in ''[[Donkey Kong Barrel Blast]]'', when Kritter hops into a minecart, he resembles a Krash. | **Similarly, in ''[[Donkey Kong Barrel Blast]]'', when Kritter hops into a minecart, he resembles a Krash. | ||
{{Kremlings}} | {{Kremlings}} |
Revision as of 00:03, March 30, 2019
Template:Species-infobox A Krash is a minecart-driving Kremling species which debuted in Donkey Kong Country. Krashes are identical in appearance to Kritters, but the context they are found in alters their behavior and, eventually, attack pattern. Krashes are normally green, but they are purple in the Game Boy Advance version of Donkey Kong Country.
In their debut game, Krashes are first found within Mine Cart Carnage, the second level of Monkey Mines. Here, they ride a mine cart in the opposite direction of Donkey and Diddy Kong, knocking them off the minecart track they are traveling on if doing so. Krashes cannot be defeated in any way, despite being Kritters with uncovered top sides. If the Kongs attempt to stomp on a Krash while riding their minecart, they will be damaged without affecting the enemy in any way.
The situation changes in a later level, Mine Cart Madness, the fifth stage of Kremkroc Industries, Inc., where Krashes simply stay put underanged on the tracks. As the Kongs are required to navigate through most of the level in minecarts, they have to stomp on Krashes with their bare feet just as on Kritters. This action results in the enemies getting ploughed off their vehicles, leaving them open to getting stolen and taken full control of by the primates.
Krashes do not return in Donkey Kong Land, and Klanks partly take their role in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Unlike Krashes, Klanks never ram into the Kongs, aside from a certain Bonus Level in Rickety Race; instead, they follow the same direction as the Kongs and throw barrels at them. Whereas Krashes could not be stomped on while riding a vehicle, Klanks can be only taken out by doing so.
Krashes return in Donkey Kong 64 in the game's minecart adventures. They ride on tracks adjacent to the Kongs. The Krashes of this game are much more muscular, with each of them wielding a club they try to smack the Kongs with. This redesign distinguishes Krashes from Kritters, as there was no visual difference between the two species in Donkey Kong Country. If they succeed in damaging the Kongs, the latter will lose three coins from the ones collected in the course of their minecart rides. These Krashes can be defeated if the primate heroes cause them to run into a solid formation, such as a pile of rocks, or if they fall into a pit. Usually, the Kongs have to encounter and rapidly pull a lever in order to drop such formation onto a Krash's path.
Gallery
Trivia
- The Donkey Kong 64 version of Krash is extremely similar in appearance to Klubba, a pseudo-ally of the Kongs from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Like Klubba, Krash is large, muscular, green, has a small head in proportion to the rest of its body, and wields a large club.
- The Krashes in Donkey Kong 64 also strangely resemble the current design of a Kritter, even though the Kritters were not redesigned until DK: King of Swing, 6 years later.
- Though Krashes never directly appeared on the Donkey Kong Country animated series, some episodes have Kritters riding around on minecarts, effectively making a Krash in a sense.
- Similarly, in Donkey Kong Barrel Blast, when Kritter hops into a minecart, he resembles a Krash.
Kremlings | |
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Characters | Congazuma • Cranky K. Rool • Draglinger • General Klump • Giant Viking Kremling • Green Kroc • Jr. Klap Trap • Junklomp • K. Lumsy • Kalypso • Kaptain Skurvy • Kass • Kerozene • King K. Rool • King Kut Out • Kip • Klubba • Kleever • Kludge • Krunch • Krunch's mother • Krusha • Krushy • Kudgel • Kutlass • Mega Amp • Okusan • Quint Skurvy • Resident demon |
Species | Bazuka • Ghost • Kaboing • Kaboom • Kackle • Kannon • Kasplat • Klampon • Klank • Klaptrap • Klasp • Klinger • Kloak • Klobber • Klomp • Klump • Knocka • Kobble • Koin • Koindozer • Kopter • Kosha • Kracka • Krash • Kremling (boater) • Kremling cop • Krimp • Kritter • Kroc • Krockhead • Krook • Krumple • Kruncha • Krusha • Kuchuka • Kuff 'n' Klout • Kutlass • Re-Koil • Robokremling • Rock Kroc • Shroom • Skeleton Kremling • Skidda • Super Team goalie |