Hop-Chops: Difference between revisions
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[[File:SM3DW Early enemie concroy.jpg|thumb|left|200px|Concept art of a Hop-Chop]] | [[File:SM3DW Early enemie concroy.jpg|thumb|left|200px|Concept art of a Hop-Chop]] | ||
'''Hop-Chops''' are uncommon enemies that first appear in ''[[Super Mario 3D World]]''. They are sentient green springboards with a square head, red eyes, and sharp teeth. These enemies usually appear in groups of three or more, and reside in areas where a [[springboard]] is required for objects, like [[Green Star]]s. | '''Hop-Chops'''{{ref needed}} are uncommon enemies that first appear in ''[[Super Mario 3D World]]''. They are sentient green springboards with a square head, red eyes, and sharp teeth. These enemies usually appear in groups of three or more, and reside in areas where a [[springboard]] is required for objects, like [[Green Star]]s. | ||
When the players get near a group of Hop-Chops, they will begin to bounce towards them. Hop-Chops can be defeated by jumping on top of them, hitting them with projectiles, or swiping them with the [[Tanooki Mario|Tanooki tail]] or [[Cat Mario|Cat claws]]. Defeating a Hop-Chop sometimes turns it into a [[springboard]] which the player can carry and use, and is often used as a puzzle element in which the player has to figure out which Hop-Chop among the group will turn into a springboard upon defeat, rather than just falling apart into pieces. If a Hop-Chop does not break apart after being attacked, a sound will play signaling that the player has found the 'correct' one. | When the players get near a group of Hop-Chops, they will begin to bounce towards them. Hop-Chops can be defeated by jumping on top of them, hitting them with projectiles, or swiping them with the [[Tanooki Mario|Tanooki tail]] or [[Cat Mario|Cat claws]]. Defeating a Hop-Chop sometimes turns it into a [[springboard]] which the player can carry and use, and is often used as a puzzle element in which the player has to figure out which Hop-Chop among the group will turn into a springboard upon defeat, rather than just falling apart into pieces. If a Hop-Chop does not break apart after being attacked, a sound will play signaling that the player has found the 'correct' one. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=ホッパー | |Jap=ホッパー<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario 3D World'' section, page 227.</ref> | ||
|JapR=Hoppā | |JapR=Hoppā | ||
|JapM=Hopper | |JapM=Hopper | ||
}} | }} | ||
==References== | |||
<references/> | |||
{{SM3DW}} | {{SM3DW}} | ||
[[Category:Animate Objects]] | [[Category:Animate Objects]] | ||
[[Category:Super Mario 3D World Enemies]] | [[Category:Super Mario 3D World Enemies]] | ||
[[de:Hop Chop]] | [[de:Hop Chop]] |
Revision as of 14:56, August 22, 2018
Hop-Chops[citation needed] are uncommon enemies that first appear in Super Mario 3D World. They are sentient green springboards with a square head, red eyes, and sharp teeth. These enemies usually appear in groups of three or more, and reside in areas where a springboard is required for objects, like Green Stars.
When the players get near a group of Hop-Chops, they will begin to bounce towards them. Hop-Chops can be defeated by jumping on top of them, hitting them with projectiles, or swiping them with the Tanooki tail or Cat claws. Defeating a Hop-Chop sometimes turns it into a springboard which the player can carry and use, and is often used as a puzzle element in which the player has to figure out which Hop-Chop among the group will turn into a springboard upon defeat, rather than just falling apart into pieces. If a Hop-Chop does not break apart after being attacked, a sound will play signaling that the player has found the 'correct' one.
As springboards, Hop-Chops can be picked up, carried, and thrown. Much like Brolders, Hop-Chops that do not break upon being hit will come back to life if they are not attacked after a certain period of time. Also like Brolders, if a Hop-Chop turns back to normal while in a player's hands, that player will take damage before dropping them.
Names in other languages
Language | Name | Meaning | Notes |
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