Yoshi's Island DS: Difference between revisions
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| align="center" |[[File:FlightlessSkeletonGoonie YIDS.png]]<br>[[Flightless Skeleton Goonie]] | | align="center" |[[File:FlightlessSkeletonGoonie YIDS.png]]<br>[[Flightless Skeleton Goonie]] | ||
|Flightless Skeleton Goonies run into Yoshi. | |Flightless Skeleton Goonies run into Yoshi. | ||
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| align="center" |[[File:GhostPiranha YIDS.png]]<br>[[Ghost (Piranha Plant)|Ghost]] | |||
|Ghosts try to eat Yoshi, and then spit him out a few seconds later. An egg is required to defeat them. | |||
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| align="center" |[[File:Invisighouls.PNG]]<br>[[Invisighoul]] | | align="center" |[[File:Invisighouls.PNG]]<br>[[Invisighoul]] | ||
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| align="center" |[[File:SkeletonGoonie YIDS.png]]<br>[[Skeleton Goonie]] | | align="center" |[[File:SkeletonGoonie YIDS.png]]<br>[[Skeleton Goonie]] | ||
|Skeleton Goonies drop bombs onto Yoshi. If Yoshi jumps on one it will become a Flightless Skeleton Goonie. | |Skeleton Goonies drop bombs onto Yoshi. If Yoshi jumps on one it will become a Flightless Skeleton Goonie. | ||
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Revision as of 05:29, December 25, 2017
Template:Infobox Yoshi's Island DS is the direct sequel to Super Mario World 2: Yoshi's Island, an indirect follow-up to Yoshi's Story, and chronologically the third video game in the Mario franchise. Compared to its predecessor, this game has fewer levels, remastered graphics (although still in "pen and pencil" style), new babies, and a whole new adventure. In this game, Kamek and the Toadies have kidnapped all the babies in the world. Yoshi, Baby Mario, Baby Peach, and the Stork team up and attempt to save the babies. Baby Donkey Kong and Baby Wario debut in this game. This was the first Yoshi's Island game since the original which was released in 1995. An interquel, Yoshi's New Island for Nintendo 3DS, was released in March 2014.
Story
Kamek and his army of Toadies steal all of the babies in the Mushroom Kingdom, as well as in other nearby areas. The Toadies take the babies to Bowser's Castle, but the Stork comes in and attacks two Toadies, making them drop the babies they are carrying. The two babies land on Yoshi's Island and are revealed to be Baby Mario and Baby Peach.
The Yoshis find the babies and decide to help them. They figure out that Baby Mario, once again, wants to save Baby Luigi and the other babies from Kamek and his Toadies. The Yoshis take the babies with them and go to rescue the kidnapped babies. Later on in the adventure, sometime after the defeat of Gilbert the Gooey, a group of Ukikis kidnaps Baby Peach. The Yoshis and Baby Mario find another baby, Baby Donkey Kong, who was left behind when the Toadies were kidnapping all the other babies. With the help of Baby Donkey Kong, Yoshi is able to rescue Baby Peach from the Ukikis. Baby Donkey Kong joins the team when the Ukikis are defeated.
Promptly after defeating Bessie Bass on a battleship, the Yoshis and the babies are swept away by a tidal wave in a storm. They eventually find Baby Wario, who is also left behind. Baby Wario then decides to join the party.
When Priscilla is defeated, Baby Wario decides to join a team of Bandits in hope of getting money. Meanwhile, after the Yoshis defeat Six-Face Sal, it is revealed that future Bowser and future Kamek are the ones kidnapping the babies and that they are looking for the seven star children. The star children are young children that have magical stars in them. If one collects all the stars, then the owner will rule the universe. Kamek kidnaps Baby Bowser (while Kamek of the past tries to stop him), and Baby Bowser and Bowser get into a fight, ending with Bowser causing his infant self to fall out of a window of the castle. Baby Bowser lands on Yoshi's back and joins their team, although they are worried that he might attack them.
Baby Bowser does not stay for the rest of the adventure. When Big Guy the Stilted is defeated, he leaves with Kamek, who then returns to Bowser's Castle and uses a Crystal Ball to check every baby they have kidnapped (with the exception of Baby Luigi, who hides from it) to determine if they are star children, which they are not. Bowser becomes furious, and he sends the Toadies to keep looking for more babies.
The team finally arrives at Bowser's Castle where Baby Wario and Baby Bowser are arguing over who gets to keep some treasure. They then notice the Yoshis and help them travel through the castle. When they finally get to the top of the castle, however, Baby Bowser tells the Yoshis to leave. When they do not leave, Baby Bowser thinks Yoshi is there to steal his treasure. Baby Bowser fights Yoshi, but Yoshi defeats him.
Bowser then comes in the room and is angry at what Yoshi did to his younger self. He then fights Yoshi, but gets defeated just like his younger self. Kamek then uses magic to help Bowser become giant. The four babies with four Yoshis fight against the Giant Bowser using Giant Eggs and are eventually able to defeat him. Kamek escapes when Bowser is defeated, with four Toadies carrying Bowser right behind him. Baby Bowser decides to escape with Bowser and Kamek, and holds on to his broomstick.
The Yoshis save all the kidnapped babies, and the storks take all the babies back to their home, except for Baby Wario, who is homeless. Supposedly, the Stork adopts Baby Wario and takes him to a raft where Baby Bowser's treasure ends up. A flying rock hits Kamek's broomstick, and Baby Bowser lets go and falls down right in his treasure. Baby Wario and Baby Bowser start arguing about who gets to keep the treasure again.
It is then revealed that the seven star children are Baby Mario, Baby Luigi, Baby Peach, Baby Donkey Kong, Baby Wario, Baby Bowser, and a newborn Baby Yoshi, who hatches from its Yoshi Egg at the end of the game.
Modes
Adventure
Gameplay mainly revolves around adventure mode, similarly played out as the original. Throughout the five unique worlds, a different colored Yoshi takes on one out of eight levels, with a mini-boss in Level 4 and a boss in Level 8 of each world. Enemies, items, coins, and other collectibles litter the levels. Some items count toward a score of 100, which is then displayed in the level select screen. If every level in a world has 100, one level, the extra level, is unlocked.
When a Yoshi is hit by an enemy, the baby is knocked loose from his back crying, and the star power - the source of the protective bubble that keeps the Toadies from taking the baby - goes down by one star per second. If that number goes down to zero, Toadies take away the baby and a life is lost. Yoshi, however, still has a small amount of time to recover the baby even after the Toadies have grabbed. Yoshi can rescue the baby by touching the bubble with its body or its tongue. If Yoshi hits the bubble with an egg, the bubble gets knocked down, making the baby easier to reach. The star power starts at ten in each level. If a baby is recovered with less than ten stars, the star power slowly reverts to ten. Additionally, groups of five stars can be found in Winged Clouds and crates, and goal roulettes give twenty additional star power, allowing the star power to max at thirty. Remaining star power also counts toward the score at the completion of the level.
Although Yoshi cannot be defeated in normal circumstances, he instantly loses a life if he touches spikes, lava, falls into endless pits, or gets crushed. The mode also features the Island Museum, which is accessible at any time. In this museum, all the enemies the Yoshis have defeated with Yoshi Eggs appear as exhibits.
Minigames
Minigames are unlocked in Adventure Mode:
- Tulip Shooter - Yoshi must grab and spit enemies into a tulip.
- Flutter Challenge - Yoshi must try to flutter-jump as far as possible.
- Bouncy Maze - Yoshi must maneuver his way through a simple maze of Bouncies.
- Speed-Eater - Yoshi must try to swallow as many enemies as possible.
- Egg Toss - Yoshi must hit targets with eggs.
All minigames have a set time limit. Achieving a high score in any minigame awards Yoshi with lives. Harder versions of all the minigames can be unlocked by collecting all the Character Coins in a world.
Time Trial
Time Trial is unlocked once Adventure Mode has been beaten. It is similar to Adventure Mode, but, the player is timed. Yoshi has one hundred minutes to finish each level - even when the player presses the Start Button, the time continues. Red Coins, flowers and Stars, when collected, each subtract a set amount of time taken to finish the level: -1 second per star, -2 seconds per Red Coin, and -10 seconds per flower.
Gameplay
Controls
From the Options menu, players can change the controls of the game. The player can choose from two sets of controls: and , and two modes: Hasty and Patient, Below are the controls of the game:
- : Used to move the Yoshis. Pressing it down makes Yoshi crouch or make eggs. If the down arrow is pressed in the air, Yoshi will ground pound.
- : Pauses the game and opens the "Options" menu.
- : Used to make Yoshi throw a Yoshi Egg. In Hasty mode: Holding the button, makes Yoshi aim at his target. Letting go of the button makes Yoshi throw the egg, in Patient mode the player has to press the button again to make Yoshi throw the egg.
- : While Yoshi is aiming up and down, pressing the button makes Yoshi lock on a specific location.
First set:
- : Used to jump, pressing it again will make Yoshi Flutter Jump.
- : Used to Eat or spit an enemy. With Baby Mario, the player can dash by holding the button.
In this set: the and can be used instead of the and respectively.
Second set:
- : Used to jump, pressing it again will make Yoshi Flutter Jump.
- : Used to Eat or spit an enemy. With Baby Mario, the player can dash by holding the button.
Forms
A Yoshi can morph into several different types of vehicle with the help of a Morph Bubble. To revert to normal, the Yoshi must either touch a Yoshi Block or wait until the time runs out, as the forms last only for a certain period of time. The Yoshi, however, must touch the Yoshi Block to progress the level; otherwise, he is directed back to the Morph Bubble. While Baby Mario stays protected in a bubble, Yoshi is also invincible while in these forms, but if he is hit, he is stunned and knocked into a certain direction, making him lose time. Yoshi also cannot attack in these form.
There are three forms:
Helicopter | Submarine | Mole Tank |
---|---|---|
The Helicopter allows a Yoshi to fly for a short time. |
The Submarine allows a Yoshi to swim underwater. |
The Mole Tank allows a Yoshi to dig through small openings and crawl on walls. |
Transportation
There are five types of transportation that Yoshis can use to progress through various levels.
Transport | Abilities |
---|---|
Kangaroo |
The Kangaroo hops on its own, but pressing and holding left or right determines which way and how far it should go. The Kangaroo floats when the is held. |
Stilts |
The stilts allow a Yoshi to walk the same way a Stilt Guy does. The stilts allows Yoshi to safely traverse hazardous terrain. |
Cart |
The cart moves on a track on its own. Players cannot change the direction or the speed. Yoshi can jump out of the cart, but cannot Flutter Jump; he always lands back in the cart or on a higher track. |
Skis |
The ski is found in some ice-and-snow levels. Yoshis cannot change the direction of skis, but they can still jump. |
Rocket |
Some huts lead to space launch pads, allowing Yoshi to hop into a rocket. Pressing left and right turns the rocket and pressing or will give extra thrust. If the rocket makes contact with anything, the Yoshi loses a life. |
Items and objects
Blocks
Block | Effect |
---|---|
Egg Block |
An Egg Block gives Yoshi an egg if he hits it when he has less than six eggs. |
Expansion Block |
An Expansion Block is a block that grows bigger when a Yoshi hits it. |
Message Block |
When the Message Block is hit it will tell the player how to use certain moves. |
M Block |
An M Block is a block that can only be used if a Yoshi has Baby Mario on its back. An M Block can contain coins, or seeds that create Beanstalks. |
Yoshi Block |
A Yoshi Block is a block that transforms a Yoshi back from his vehicle form after it uses a Morph Bubble. |
Collectibles
Collectible | Effect |
---|---|
Character Coin |
These coins are hidden in a level, and a Yoshi must have a specific baby to collect them. When they are collected, harder versions of the minigames can be played. |
Coin |
If 100 coins are collected an extra life is rewarded to the player. |
Flower |
A flower is a collectible that increases the score at the end of the level. All five need to be collected for the maximum score. |
Red Coin |
A Red Coin is a collectible that increases the score at the end of the level. All twenty need to be collected for the maximum score. |
Stars |
Stars increase the time that a baby is protected in the bubble when they are knocked off of Yoshi's back. They contribute to the score given at the end of the level. Thirty need to be collected for a maximum score. |
Eggs
Egg | Effect |
---|---|
Red Egg |
A Red Egg functions as a normal Yoshi egg, but it can only rebound off a wall once. If a Red Egg hits an enemy it will cause two stars to appear. |
Yellow Egg |
A Yellow Egg functions as a normal Yoshi egg, but it can rebound off walls only twice (if it rebounds once, it becomes a Red Egg). If a Yellow Egg hits an enemy it will cause a coin to appear. |
Yoshi Egg |
When Yoshi ducks after stuffing an enemy in its mouth, the Yoshi creates Yoshi eggs. Egg Block and a few other objects also give Yoshi eggs. Yoshi can throw eggs to defeat enemies, destroy gravel, hit switches and activate Winged Clouds. Yoshi Eggs can be rebounded off walls three times, but only if he is carrying certain babies, such as Baby Mario. When the eggs rebound from walls, from every rebound, they change from green to yellow to red. |
Miscellaneous
Item | Effect |
---|---|
Beanstalk |
A Beanstalk grows when its seed hits the ground, the seeds can be found in M Blocks or Winged Clouds. Yoshi can then jump on the Beanstalk's leaves to reach higher places. |
Crate |
A crate contains either stars or a key. It can also be pushed and used as a platform. |
Goal roulette |
The goal roulette is the end of the level. |
Key |
Keys are used to unlock locked doors. |
Middle Ring |
The Middle Ring is the checkpoint in each level. When a Yoshi goes through it, if it dies in the level it will be returned to the Middle Ring. The Middle Ring also contributes ten stars to the star total. |
Morph Bubble |
When Yoshi touches a Morph Bubble it will transform. |
Stork Stop |
When a Yoshi waits on a Stork Stop for a certain amount of time, the Stork will arrive and allow Yoshi to change which baby it is carrying. |
Super Star |
A Super Star will transform Baby Mario into Superstar Mario. Baby Mario is the only baby who can use this. |
Winged Cloud |
When a Winged Cloud is hit with an egg it will either create a pathway for Yoshi to use, give stars or an extra life. |
Bonus Challenges
Any flowers the player collects in a level appears in the goal roulette at the end of a level. After a Yoshi passes through the ring, the spinning slows. If it stops on a flower, the Yoshi is able to play a mini-game and can possibly earn 1-Ups. There are five different flowers in each level.
These are the Mini-games that may pop up if a Yoshi is able to get a flower in the Goal Roulette. They can also be played via the World Map screen if the player obtains a total of at least 700 points in a world.
Worlds and levels
There is a total of five worlds, with each one having eight normal levels, one secret level, and one extra level. The secret levels are unlocked when all the normal levels are cleared. The extra levels are unlocked by scoring a total of 800 points for each world.
World 1
This world is a plain and serves as an introductory world.
- Normal Levels
- Secret Level
- Extra Level
World 2
This world is a jungle. It is also, more notably, the introduction of Baby Donkey Kong.
- Normal Levels
- Secret Level
- Extra Level
World 3
This world takes place in a tropical beach, then in a cavern-filled desert area.
- Normal Levels
- Secret Level
- Extra Level
World 4
This world is located in the sky. The first half is the sky; the second half is an icy mountain.
- Normal Levels
- Secret Level
- Extra Level
World 5
The last world is located on the gloomy island floating above Yoshi's Island. It has lots of lava and dying forests.
- Normal Levels
- Secret Level
- Extra Level
Characters
Playable Characters
Yoshi | Description |
---|---|
Yoshi |
Yoshi is playable in the first level of each world, as well as the final stage, At Last, Bowser's Castle, making him the most played as Yoshi in the game. In the final battle against Bowser, he carries Baby Mario. |
Pink Yoshi |
Pink Yoshi is played as in each world's second stage. It also appears in the final battle against Bowser, where Baby Peach rides it. |
Light Blue Yoshi |
Light Blue Yoshi appears as a playable character in the third level of each world. |
Yellow Yoshi |
Yellow Yoshi is playable in the fourth stage in each world. These stages are always castles and have boss battles. It is also present in the final battle against Bowser, where it carries Baby Donkey Kong. Yellow Yoshi is more present at boss battles than any other Yoshi. |
Purple Yoshi |
Purple Yoshi is played as in the fifth stage in each world. It is also the fourth and final Yoshi present in the ultimate battle with Bowser, where Baby Wario rides on its back. |
Orange Yoshi |
Orange Yoshi is used in the sixth stage of each world. |
Red Yoshi |
Red Yoshi is played as in the seventh level of each world. |
Blue Yoshi |
Blue Yoshi is played as in the eighth and final levels of each world. However, World 5 is the exception, where Yoshi takes it place, making Blue Yoshi the least played as Yoshi in the game. |
Black Yoshi |
Black Yoshi is played as in each world's Secret Levels. |
White Yoshi |
White Yoshi is played as in the Extra Levels of each world. |
Babies
New to the sequel at certain spots are Stork Stops, which let Yoshis change babies, providing different unique abilities. All four hidden babies in order can be unlocked by completing boss levels of the Adventure Mode.
Baby | First Level Appearance | Description |
---|---|---|
red |
Ba-dum BUM! | M Blocks become tangible, providing stepping stones. A Yoshi can also dash at a faster speed, allowing the Yoshi to escape from certain enemies, such as Chomp Sharks and slowly collapsing ceilings. Yoshi can flutter jump normally. The eggs bounce off walls. |
deeppink |
Catch the Breeze | With Baby Peach's parasol, Yoshi is able to flutter further and a bit higher. Baby Peach's parasol can also be used to catch wind currents. The eggs do not bounce off walls. |
Brown |
Baby DK, the Jungle King! | Baby Donkey Kong can climb vines and chains, carrying Yoshi with him. He can also do a DK Dash Attack, defeating most enemies. The eggs do not bounce, but they go faster and create a miniature explosion that can grab more coins, defeat enemies, or activate winged clouds. |
gold |
Heeeeeeere's Wario! | Baby Wario is accompanied by a magnet that attracts coins facing it (even through solid walls) and can move Magnet Blocks and Magnet Platforms. The eggs bounce off walls. |
orange |
Friend or Foe? | Baby Bowser can breathe fire, but Yoshi cannot swallow any enemies, meaning he cannot make eggs (although Yoshi can collect eggs). A fire blast often is the equivalent of an egg, being able to break winged clouds and destroy dirt walls as well as melting ice, but the blasts do not bounce off walls. |
Normal enemies
These enemies can also be seen in the Island Museum after they are hit by eggs (even if the eggs do not defeat them) in the actual levels.
Airborne enemies
Enemy | Description |
---|---|
Baron von Zeppelin |
Baron von Zeppelins drop bombs or Needlenoses. Some, however, carry helpful items including keys or giant eggs. |
Cloud Drop |
Cloud Drops are small, weak enemies that fly in a set horizontal or vertical pattern. |
Fang |
Fangs are common cave enemies. They are usually stationary, but if Yoshi approaches them, they will attempt to fly into him. |
Flightless Goonie |
Flightless Goonies move quickly. They can be encountered normally or if Yoshi eats and spits a normal Goonie. |
Goonie |
Goonies drop enemies, including Shy Guys and bombs, onto Yoshi. If a Goonie is eaten and spat out, it becomes a Flightless Goonie. Yoshi can ride it. |
Gusty |
Gusties are fast, flying enemies that move in one direction. They are encountered usually in athletic levels. |
Lakitu |
Lakitus throw Spiny Eggs at Yoshi. They can be jumped onto to be defeated, and this will allow Yoshi to use their cloud. |
Rocket Guy |
Rocket Guys ride on rockets that can harm Yoshi. When Yoshi is Rocket Yoshi, they must be avoided. |
Wall Lakitu |
Wall Lakitus hide in walls rather than clouds and throw Spiny Eggs at Yoshi. |
Aquatic enemies
Enemy | Description |
---|---|
Blooper |
Bloopers periodically jump from the water. They will not yield an egg when swallowed. |
Boss Bass |
Boss Bass will try and leap out the water to swallow Yoshi. If the Yoshi is swallowed, it loses a life. Yoshi cannot defeat this enemy. |
Cheep Cheep |
Cheep Cheep swim in patterns, but some jump from the water. |
Egg-enut |
Egg-enut dangles a fake Yoshi Egg. If Yoshi comes close, it will start flailing. Egg-enuts can be stunned if Yoshi throws an egg at it. |
Lunge Fish |
Lunge Fish hide in the water. If Yoshi approaches them, they attempt to swallow the Yoshi. If the Yoshi is swallowed, it loses a life. Lunge Fish can be stunned with eggs. |
Nep-Enut |
Nep-Enuts rise from the water and block Yoshi's path. Shooting an egg at them causes them to lower, allowing Yoshi to pass. |
File:PirateGuy YIDS.png Pirate Guy |
Pirates Guys act the same way as Shy Guys; they walk into Yoshi. Some Pirate Guys are found in stacks. Pirate Guys can be spawned from pipes, providing Yoshi some eggs. |
File:PiscatoryPete YIDS.png Piscatory Pete |
Only the Submarine can encounter Piscatory Pete. These enemies serve simply as an obstacle. |
Spray Fish |
Spray Fish spray water temporarily at Yoshi and block his path. |
File:TubeGuy YIDS.png Toober Guy |
Toober Guys are floating Shy Guys. They are usually stationary enemies. |
Botanical enemies
Enemy | Description |
---|---|
Blow Hard |
Blow Hards fire Needlenoses at Yoshi. An egg will stun the enemy, but it cannot be defeated. |
Bungee Piranha |
Bungee Piranhas fall from the ceiling and grab Yoshi. |
File:CrazeeDayzee.png Crazee Dayzee |
Crazee Dayzees walk slowly into Yoshi. If a Crazee Dayzee is spat, unless it hits another enemy, it will not be defeated. |
Drool Hard |
Drool Hards drop Needlenoses onto Yoshi. |
Eggo-Dil |
Eggo-Dils fire their petals in five directions. If Yoshi ground pounds near one, all its petals fall, although they eventually respawn. |
Hanging Blow Hard |
Hanging Blow Hards spit Needlenoses that descend the vine. |
Needlenose |
Needlenoses are projectiles from various enemies. |
Needlenose-Plants |
Needlenose-Plants release Needlenoses. They attack only when Yoshi does not have the maximum eggs. |
Nipper Dandelion |
Nipper Dandelions hold Nipper Spores which are released from wind gusts. |
Nipper Plant |
Nipper Plants are spawned when Nipper Spores touch solid ground. They walk slowly into Yoshi. |
Nipper Spore |
Nipper Spores turn into Nipper Plants when they touch solid ground. They do not yield an egg when swallowed. |
Piranha Plant |
Piranha Plants grow larger when Yoshi approaches them. They bite Yoshi, but they spit him out after a few seconds. |
Pointey |
Pointeys rise from the ground when Yoshi approaches them. They are harmless, although stepping on them, throwing eggs at them, or using Baby Donkey Kong's charge defeats them. |
Wild Ptooie Piranha |
Wild Ptooie Piranhas spit Needlesnoses at Yoshi. They need to be hit by an egg three times to be defeated. |
Windbag |
Windbags blow gusts of winds, pushing Yoshi. If hit by egg, they will shrink for a short time. |
Giant enemies
Enemy | Description |
---|---|
Chomp Shark |
Chomp Sharks chase Yoshi, trying to bite him. They also destroy the ground. When chased by a Chomp Shark, Yoshi needs Baby Mario usually with him. They reach a certain point where they bite a hard object, and thus, they are defeated. |
File:Crusher Blargg.gif Gargantua Blargg |
Tall Gargantua Blarggs rising out of the lava. They can destroy certain rock platforms. |
Incoming Chomp |
Chomps are found in the background. If they spot Yoshi, they leap into the foreground, also destroying the ground. |
Stompin' Chomp |
Stompin' Chomps bounce in a set pattern, which can hurt the Yoshi if they touch it. |
Super Big Tap-Tap |
Super Big Tap-Taps roll after Yoshi, destroying platforms in their way. Normally, the Yoshi requires Baby Mario to be riding him. |
Haunted House enemies
Enemy | Description |
---|---|
Big Boo |
Big Boos float into Yoshi. They only attack when Yoshi's back is turned and if an eggs is deflected off a wall at it, it is defeated. |
Boo |
Boos float into Yoshi. They only attack when Yoshi's back is turned and if an eggs is deflected off a wall at it, it is defeated. |
Boo Guy |
Boo Guys float into Yoshi. If Yoshi doesn't have a full amount of eggs they can spawn from certain pipes. If spat out, Boo Guys continue rolling until they hit a wall. |
Flightless Skeleton Goonie |
Flightless Skeleton Goonies run into Yoshi. |
Ghost |
Ghosts try to eat Yoshi, and then spit him out a few seconds later. An egg is required to defeat them. |
File:Invisighouls.PNG Invisighoul |
Invisighouls throw furniture at Yoshi. They cannot be defeated, although the furniture they throw can be eaten and turned into eggs. |
File:Potted Ghost.png Potted Ghost |
Potted Ghosts rise from their pots. If their pots are hit by an egg it will flip over and the Potted Ghost can be used as a platform. |
Skeleton Goonie |
Skeleton Goonies drop bombs onto Yoshi. If Yoshi jumps on one it will become a Flightless Skeleton Goonie. |
Land enemies
Enemy | Description |
---|---|
Bandit |
Bandits run into a Yoshi and stealing the baby it is carrying. It takes three jumps or a ground pound to defeat them. |
Beach Koopa |
Beach Koopas walk into Yoshi. If they encounter an empty Koopa shell they will jump into it to become a Koopa. |
Bumpty |
Bumpties bounce a Yoshi away if it touches him. They cannot be swallowed. |
Burt |
Burts bounce into Yoshi. Burts cannot be eaten. A ground pound is required to defeat them. |
File:Crabble.png Crabble |
Crabbles walk into Yoshi. They require three eggs to be defeated. |
Debull |
Debulls charge into Yoshi. If they hit a wall they are briefly stunned. The only way to defeat one is to lead it off a cliff. |
File:Fleeper.PNG Fleeper |
Fleepers jump onto a Yoshi's back and steal the baby it is carrying. |
Green Glove |
Green Gloves throw eggs at Yoshi. It takes three jumps or a ground pound to defeat them. |
Koopa Paratroopa |
Paratroopas fly or walk into Yoshi. If they are jumped on they become normal Koopas. |
Koopa Troopa |
Koopas walk into Yoshi. They cannot be eaten when they are in their shell. |
Slugger |
Sluggers bat eggs at Yoshi. It takes three jumps or a ground pound to defeat them. |
Snap Jaw |
Snap Jaws descend down vines to hit Yoshi. |
File:Taptaps.png Tap-Tap |
Tap-Taps walk into Yoshi. The pink ones will walk off platforms, but the grey ones will turn around when they reach the edge of one. |
Ukiki |
Ukikis are harmless and prefer to flee away from Yoshi. |
Shy Guy enemies
Enemy | Description |
---|---|
Dancing Spear Guy |
Dancing Spear Guys jump into Yoshi. Yoshi can also lose Baby Mario if he touches their spears. |
File:FatGuy YIDS.png Fat Guy |
Fat Guys walk into Yoshi. If they are jumped on they start running. Fat Guys yield larger eggs if swallowed. |
Fly Guy |
Fly Guys do not attack Yoshi, instead they carry items like Red Coins. |
File:GlideGuy YIDS.png Glide Guy |
Glide Guys walk into Yoshi. If they encounter a wind current they are blown into the air. |
Petal Guy |
Petal Guys walk into Yoshi. These enemies are usually disguised as flower patches and only start moving when Yoshi comes close. |
File:ShyGuy YIDS.png Shy Guy |
Shy Guys walk into Yoshi. If Yoshi is low on eggs, Shy Guys can come out of certain pipes. |
Shy Stack |
Shy Stacks do not attack Yoshi, but if one of them is eaten the ones above it fall off of the stack. |
Spear Guy |
Spear Guys walk into Yoshi with their spears. They cannot be eaten from the front, so they must be eaten from behind. |
File:StiltGuy YIDS.png Stilt Guy |
Stilt Guys walk into Yoshi. If they are jumped on, they lose their stilts and become regular Shy Guys. |
Woozy Guy |
Woozy Guys flip themselves into Yoshi. |
Subterranean enemies
Enemy | Description |
---|---|
Bill Blaster |
Bill Blasters fire Bullet Bills at Yoshi. If Yoshi touches them he does not lose Baby Mario. |
Bullet Bill |
Bullet Bills are fired out of Bill Blasters to hit Yoshi. They only travel in a straight line. |
Dizzy Dandy |
Dizzy Dandies fall down and roll at Yoshi. They resemble flowers. |
Gargantua Blargg |
Gargantua Blarggs rise out of the lava and block Yoshi's path. If Yoshi throws an egg at them, they sink back down into the lava. |
File:Gobblin.PNG Gobblin |
Gobblins sit on Warp Pipes blocking Yoshi's path. To defeat them Yoshi must throw six eggs at them. |
File:GooeyGoon YIDS.PNG Gooey Goon |
Gooey Goons come down from the ceiling and swing at Yoshi. |
Hot Lips |
Hot Lips spray lava at Yoshi. If a Yoshi touches the lava spray, he loses a life. |
File:LanternGhost YIDS.png Lantern Ghost |
Lantern Ghosts walk into Yoshi. If Yoshi doesn't have the full amount of eggs, Lantern Ghosts can come out of certain pipes. |
Lava Bubble |
Lava Bubbles jump out of lava. If they are eaten Yoshi can spit them out three times to kill any enemy. |
Red Blargg |
Red Blarggs come out of the lava and hitting Yoshi. |
Scorchit |
Scorchits fire fire at Yoshi. This fire is able to melt ice. |
Bosses
As in the original game, each world has two castles, with a boss battle taking place in each. Kamek uses his magic to enlarge common enemies.
Boss | Description |
---|---|
File:YIDS Burt Bros..png Burt Brothers |
The Burt Brothers jump onto Yoshi. They must be hit by an egg six times to be defeated. |
Gilbert the Gooey |
Gilbert the Gooey springs up and down and then swinging from side to side. All the spheres on Gilbert must be destroyed for him to be beaten. |
Hector the Reflector |
Hector floats into Yoshi. He must be hit by an egg six times to be defeated. |
Big Bungee Piranha |
Big Bungee Piranha lunges down at Yoshi and eating him. When he is about to lunge down a cursor appears, a Chomp Rock must be moved to this cursor so Big Bungee Piranha's tongue is exposed. The tongue must be hit three times for Big Bungee Piranha to be defeated. |
File:BessieBass.gif Bessie Bass |
Bessie Bass jumps out of the water and tries to eat Yoshi. Yoshi must throw an egg at Bessie Bass' lips three times to defeat her. |
Priscilla |
Priscilla jumps out of her hole at Yoshi. Yoshi must hit her with an egg three times to defeat her. |
Six-Face Sal |
Six-Face Sal spits Needlenoses at Yoshi. Yoshi must hit Six-Face Sal three times to defeat him. |
Big Guy the Stilted |
Big Guy the Stilted tries to push Yoshi into lava. Yoshi must hit him into lava and then ground pound him three times to defeat him. |
Moltz the Very Goonie |
Moltz the Very Goonie tries to land on Yoshi. Yoshi must ground pound his head three times to defeat him. |
Baby Bowser |
Baby Bowser ground pounds the floor. Yoshi must do the same three times to defeat him. |
Bowser |
Bowser jumps around and spits fireballs. Yoshi must hit him with Giant Yoshi Eggs and then ground pound him. After three hits Bowser becomes giant and Yoshi must throw Giant Yoshi Eggs into his face three times to defeat him. |
Similarities to Super Mario World 2: Yoshi's Island
- The first piece of the first level of World 1 is same as the one from the previous game.
- In Spear Guys' Village Found!, there is a bush near the goal roulette containing a Shy Guy. If Yoshi passes through the bush without defeating the Shy Guy first, a Bandit will swap it out for Baby Mario, whom he tries to run off with. The Shy Guy will stay on Yoshi's back until he grabs Baby Mario back from the Bandit.
- The first mid-boss battle contains a Burt.
- The first world boss is a blob-like creature.
- Parts of both first world bosses can be eaten by Yoshi.
- The second mid-boss is a ghost whose size changes throughout the battle.
- The third mid-boss is an aquatic enemy capable of eating Yoshi.
- The jungle world boss is a Piranha Plant, and Nipper Plants are present during the battle.
- At least one world boss is a completely unique species, not based off of any particular enemy in the game.
- The fourth World Boss is a giant variation of an enemy that appeared in earlier levels.
- In the fifth world, there's a boss that is a bird enemy.
- There is a giant golden Tap-Tap in a possible path in Bowser's Castle.
- The first part of each final battle is against Baby Bowser, who creates shockwaves as an attack, and the last is against a giant version of Bowser, age unconsidered, who uses falling boulders and fireballs as attacks. Also, both final final battles require the use of Giant Yoshi Eggs carried into the field by Baron von Zeppelins, and Bowser's castle is destroyed during the transition to the final phase of both battles.
- The final normal level is Bowser's Castle, and is explored by the Green Yoshi instead of the Blue Yoshi.
References to other games
- Donkey Kong Country: Donkey Kong's treehouse appears as it does in that game.
- Super Mario World 2: Yoshi's Island: The game is the sequel to this game, and also takes place on the same titular island.
- Mario & Luigi: Partners in Time: M Blocks appear again. Baby Peach originates from this game, too.
References in later games
- Super Smash Bros. Brawl: The game's "above ground" theme has been remastered and included in this game, and has been given the title "Wildlands". The Yoshi's Island stage is based on Yoshi's Island DS's graphics.
- Mario Super Sluggers: Baby Donkey Kong returns, along with all of the other babies, with the exception of Baby Wario and Baby Bowser.
Staff
- Main article: List of Yoshi's Island DS staff
Yoshi's Island DS was developed by the company Artoon, instead of Nintendo EAD like other Yoshi games were. The game was directed by Hidetoshi Takeshita and the lead programmer was Yuki Hatakeyama. Takashi Tezuka, served as one of the senior producers of the game, with Naoto Ohshima being the other one.
Reception
Yoshi's Island DS received mainly positive reviews from critics. It was praised for having similar gameplay to its predecessor, as well as the artwork, although the gameplay's being too similar to its predecessor is frequently cited. Some critics also considered it the best portable Yoshi game released.
In a positive review, Craig Harris of IGN has praised the game for its design.[1]. He has described the game more of a nostalgic reminder of Super Mario World 2: Yoshi's Island rather than an advancement of the series. As a result, he suggested that the designs stuck too close to original formula, ruining surprises for veteran players of Yoshi's Island. He praised the different babies, although he felt that Baby Wario "was a last-minute edition and not tested properly". Although he noted that the dual screen gave the players a bigger view, but criticized the blind spot between the dual screens.
Tom Bramwell of Eurogamer was reluctant to praise Yoshi's Island DS in the same way as Super Mario World 2: Yoshi's Island, as he considered the game to be a "distended version of Yoshi". He acknowledges Artoon's effort in the game and the variety of babies and levels. He also criticizes the developers' abuse of the blind spot between the two screens and that the developers failed to establish trust for the player to explore. He finally stated that "Artoon is cribbing from the same notes. It's a shame, because there are times when you catch glimpses of the sort of thing the Japanese team is really capable of[...]."
Yoshi's Island DS was placed 46 on Gamesradar's Top 50 DS games. The small feature called it a fresh and new experience, a beautiful 2D world, and that they'd never tire of playing the game.[2]
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
DS | Tom Bramwell, Eurogamer | 7/10 | "The problem is that it's a sensation that you felt all the time in Yoshi's Island. You gave up counting the ways. Counting them here would result in a much smaller number, like, ooh..." |
DS | Frank Provo, Gamespot | 9.1/10 | "It's hard to top a masterpiece, but that's just what Nintendo and Artoon have done with Yoshi's Island DS. By incorporating one major new feature and leaving everything else alone, they've produced a sequel that seems fresh and new while remaining every bit as awesome as the original. If you enjoy side-scrolling platformers, you have to play this one." |
DS | Craig Harris, IGN | 8.0/10 | "Don't let the negative tone throw you -- Yoshi's Island DS is a great game. It's just a egg throw's distance away from having the same impact the original Yoshi's Island did more than a decade ago. It sets out to emulate everything that made the first game so great, and does a really good job doing that. But it runs into the problem of not doing enough to make it its own game. No huge surprises, and no significant additions to the genre...it's just a solid recreation of the Yoshi's Island elements in a two-screen-high format. It's fun and challenging with a couple of unpolished quirks." |
DS | Kaes Delgrego, Nintendo Life | 7/10 | "As a stand-alone game, Yoshi's Island DS is an enjoyable platformer. But to compare it to the SNES classic would be akin to comparing Sean Lennon to his father: expecting him to live up to the walrus would be entirely unrealistic." |
DS | Tom East, Official Nintendo Magazine | 87% | "Yoshi's Island DS might be too similar to the first game, but that's not entirely a bad thing - the original was amazing and so is this. One of the best platformers on the DS." |
Aggregators | |||
Compiler | Platform / Score | ||
Game Rankings | DS - 81.15% | ||
Metacritic | DS - 81 |
Sales
As of March 31, 2008 Yoshi's Island DS has sold 2.91 million copies worldwide[3]
Media
Gallery
- For this subject's image gallery, see Gallery:Yoshi's Island DS.
- Yi2screen1.jpg
Yoshi and Baby Peach floating in the air.
A Stork Stop.
- Yi2screen3.jpg
Yoshi in a subterranean area.
Yoshi evading a Super Big Tap-Tap.
Baby Donkey Kong climbing vines with Yoshi.
Pre-release and unused content
- Main article: List of Yoshi's Island DS pre-release and unused content
- Yoshi's Island DS, initially titled Yoshi's Island 2, was originally going to be compatible with Nintendo Wi-Fi. This was scrapped from the game for unknown reasons.
- Early screenshots showcasing a battle with Big Guy the Stilted seemed to suggest that Big Guy was once going to be organic, as he had no patches on him in that picture (although one patch is visible near his right foot, which may mean his graphics were slightly incomplete).
- Yidscreen6.jpg
An early battle with Big Guy the Stilted, who appears to lack mechanical features.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ヨッシーアイランドDS[?] Yosshī Airando DS |
Yoshi Island DS | |
French | Yoshi's Island DS[?] | - | |
Korean | 요시 아일랜드 DS[?] Yosi Aillaendeu DS |
Yoshi Island DS | |
Spanish | Yoshi's Island DS[?] | - |
Trivia
- The box art shows Baby Bowser riding Yellow Yoshi, and Baby Wario riding Light Blue Yoshi; they do not ride these Yoshis in the game other than when Baby Wario is in the final boss fight, however. This is because the babies are only playable in the last four levels on the world map, as opposed to the Yoshis they ride, which are in the first four.