Wild Woods: Difference between revisions

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The race starts in a groove, serving as track on the trunk of the tree, therefore racers start the course in [[anti-gravity]] mode. The track makes an U-turn to the right while racers meet the first set of [[Item Box]]es and [[coin]]s and follow a boardwalk. The track then splits in two, while the boardwalk ends with two ramps for [[trick]]s on each side. Racers can choose which branch take: The left has some coins scattered in the road, while the right there are more ramps for tricks but no coins to collect. After that, the two sections join and finish with another ramp to jump, where the antigravity mode turns off and racers once again land on a boardwalk that runs through a small village dwelling in the top of tree, inhabited by several Shy Guys.
The race starts in a groove, serving as track on the trunk of the tree, therefore racers start the course in [[anti-gravity]] mode. The track makes an U-turn to the right while racers meet the first set of [[Item Box]]es and [[coin]]s and follow a boardwalk. The track then splits in two, while the boardwalk ends with two ramps for [[trick]]s on each side. Racers can choose which branch take: The left has some coins scattered in the road, while the right there are more ramps for tricks but no coins to collect. After that, the two sections join and finish with another ramp to jump, where the antigravity mode turns off and racers once again land on a boardwalk that runs through a small village dwelling in the top of tree, inhabited by several Shy Guys.
[[File:MK8-DLC-Course-WildWoods01.jpg|thumb|250px]]
[[File:MK8-DLC-Course-WildWoods01.jpg|thumb|250px]]
The track bends gently to the right with a second set of item boxes here and some coins. Racers now take the blue ramp to [[glider|glide]] over a large void and reach a circular platform at the end with a picture of Shy Guy's face on it. The boardwalk continues once racers have landed there. Taking a slight bend to the left, racers drop from the boardwalk to a passage with a stream of water running down, giving them a slight boost of speed. Racers will find here more ramps to jump and coins moving along the stream, and the last set of item boxes, while the passage turns to the right. Racers exit the passage taking the last ramp and fall to a shallow pond in the lowest level of the forest. The pond has enormous leaves floating with [[Boost Pad]]s on them, so that players can run over and perform their tricks. The last set of coins is found there over the pads. Passed the pond, racer will find a last ramp to jump over another gap and land directly another boardwalk over an anti-gravity pad. The tracks makes a slight detour to the left, which is also the last bend that leads the player back to the trunk´s groove and starting line, completing in that way a lap.
The track bends gently to the right with a second set of item boxes here and some coins. Racers now take the blue ramp to [[glider|glide]] over a large void and reach a circular platform at the end with a picture of Shy Guy's face on it. The boardwalk continues once racers have landed there. Taking a slight bend to the left, racers drop from the boardwalk to a passage with a stream of water running down, giving them a slight boost of speed. Racers will find here more ramps to jump and coins moving along the stream, and the last set of item boxes, while the passage turns to the right. Racers exit the passage taking the last ramp and fall to a shallow pond in the lowest level of the forest. The pond has enormous leaves floating with [[Boost Pad]]s on them, so that players can run over and perform their tricks. The last set of coins is found there over the pads. Passed the pond, the racer will find a last ramp to jump over another gap and land directly another boardwalk over an anti-gravity pad. The tracks makes a slight detour to the left, which is also the last bend that leads the player back to the trunk´s groove and starting line, completing in that way a lap.


==Shortcuts==
==Shortcuts==

Revision as of 15:56, April 18, 2015

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Wild Woods is the third racecourse of the Crossing Cup in Mario Kart 8. The course can be obtained by purchasing the Animal Crossing × Mario Kart 8 downloadable content along with the other 3 racecourses found in this cup. The course is located in an forested area inhabited by Toads and Shy Guys, where the track runs around a giant tree, its branches, down a stream passage and through a pond in a clearing of the forest.

Layout

File:MK8-DLC-Course-WildWoods-startingline.jpg
The course as seen from the starting line.

The race starts in a groove, serving as track on the trunk of the tree, therefore racers start the course in anti-gravity mode. The track makes an U-turn to the right while racers meet the first set of Item Boxes and coins and follow a boardwalk. The track then splits in two, while the boardwalk ends with two ramps for tricks on each side. Racers can choose which branch take: The left has some coins scattered in the road, while the right there are more ramps for tricks but no coins to collect. After that, the two sections join and finish with another ramp to jump, where the antigravity mode turns off and racers once again land on a boardwalk that runs through a small village dwelling in the top of tree, inhabited by several Shy Guys.

Wild Woods from Mario Kart 8 - Animal Crossing × Mario Kart 8 downloadable content.

The track bends gently to the right with a second set of item boxes here and some coins. Racers now take the blue ramp to glide over a large void and reach a circular platform at the end with a picture of Shy Guy's face on it. The boardwalk continues once racers have landed there. Taking a slight bend to the left, racers drop from the boardwalk to a passage with a stream of water running down, giving them a slight boost of speed. Racers will find here more ramps to jump and coins moving along the stream, and the last set of item boxes, while the passage turns to the right. Racers exit the passage taking the last ramp and fall to a shallow pond in the lowest level of the forest. The pond has enormous leaves floating with Boost Pads on them, so that players can run over and perform their tricks. The last set of coins is found there over the pads. Passed the pond, the racer will find a last ramp to jump over another gap and land directly another boardwalk over an anti-gravity pad. The tracks makes a slight detour to the left, which is also the last bend that leads the player back to the trunk´s groove and starting line, completing in that way a lap.

Shortcuts

Just before the finish line and located in the detour, there is a single jump ramp that can be taken. However, the path is covered in grass, slowing down the vehicle and hindering to make a trick to surpass the gap at the end of the shortcut It is required a Mushroom or a Star to take this way.

Gallery

Names in other languages

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