Anti-gravity: Difference between revisions
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*[[Rainbow Road (N64)|<small>N64</small> Rainbow Road]] | *[[Rainbow Road (N64)|<small>N64</small> Rainbow Road]] | ||
*[[Wario's Gold Mine|<small>Wii</small> Wario's Gold Mine]] (part of the [[The Legend of Zelda X Mario Kart 8|first DLC pack]]) | *[[Wario's Gold Mine|<small>Wii</small> Wario's Gold Mine]] (part of the [[The Legend of Zelda X Mario Kart 8|first DLC pack]]) | ||
*[[Cheese Land|<small>GBA</small> Cheese Land]] (part of the [[Animal Crossing X Mario Kart 8|second DLC pack]]) | |||
*[[Ribbon Road|<small>GBA</small> Ribbon Road]] (part of the [[Animal Crossing X Mario Kart 8|second DLC pack]]) | |||
*[[Baby Park|<small>GCN</small> Baby Park]] (part of the [[Animal Crossing X Mario Kart 8|second DLC pack]]) | |||
*[[Neo Bowser City|<small>3DS</small> Neo Bowser City]] (part of the [[Animal Crossing X Mario Kart 8|second DLC pack]]) | |||
If the player goes in the opposite direction than what they are meant to, the wheels will turn horizontal once they touch an anti-gravity section despite an anti-gravity strip not being present. This is because the Kart is programmed to avoid glitching by falling in anti-gravity sections. This applies to any course with anti-gravity where it is possible to drive backwards from a non-anti-gravity section into an anti-gravity section, such as [[Mario Circuit (Wii U)|Mario Circuit]]. | If the player goes in the opposite direction than what they are meant to, the wheels will turn horizontal once they touch an anti-gravity section despite an anti-gravity strip not being present. This is because the Kart is programmed to avoid glitching by falling in anti-gravity sections. This applies to any course with anti-gravity where it is possible to drive backwards from a non-anti-gravity section into an anti-gravity section, such as [[Mario Circuit (Wii U)|Mario Circuit]]. |
Revision as of 20:39, April 15, 2015
Anti-gravity is a fundamental game mechanic introduced in Mario Kart 8. When drivers are in anti-gravity mode, they can drive upside-down as well as on walls and various other surfaces. Additionally, drivers receive a speed boost whenever they bump into other drivers or designated obstacles. Drivers enter anti-gravity mode when they pass over blue panels in the road akin to Boost Pads. While driving in anti-gravity mode, the wheels of the player's vehicle turn so that they are on their sides. Every nitro course in the game but Excitebike Arena is given an anti-gravity section, likely to fully incorporate the new feature. However, only eight retro courses are given this feature:
- GBA Mario Circuit
- N64 Toad's Turnpike
- 3DS DK Jungle
- DS Wario Stadium
- GCN Sherbet Land
- 3DS Piranha Plant Slide
- N64 Rainbow Road
- Wii Wario's Gold Mine (part of the first DLC pack)
- GBA Cheese Land (part of the second DLC pack)
- GBA Ribbon Road (part of the second DLC pack)
- GCN Baby Park (part of the second DLC pack)
- 3DS Neo Bowser City (part of the second DLC pack)
If the player goes in the opposite direction than what they are meant to, the wheels will turn horizontal once they touch an anti-gravity section despite an anti-gravity strip not being present. This is because the Kart is programmed to avoid glitching by falling in anti-gravity sections. This applies to any course with anti-gravity where it is possible to drive backwards from a non-anti-gravity section into an anti-gravity section, such as Mario Circuit.
Name in other languages
Trivia
- Neither of the two Super Mario Kart Retro Courses (Donut Plains 3 and Rainbow Road) received anti-gravity sections, thus making Super Mario Kart the only game with Retro Courses in Mario Kart 8 that lack any anti-gravity sections.
- Mute City, Big Blue, and GCN Baby Park, both the latter in the 2nd DLC pack, are the only courses to take place entirely in anti-gravity: the wheels are turned sideaways already before starting.
- When the player leaves the anti-gravity section, the SFX is similar to the zoom-in camera adjustment in Diddy Kong Racing.