Super Mario Bros.: Difference between revisions

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Sylvia the Sylveon Chapter 2: Goodbye, Floccesy Ranch
{{italic title}}
{{Infobox
|image=[[File:SMB Boxart.PNG|250px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|platforms=[[Famicom]]/[[Nintendo Entertainment System|NES]] <br> [[Famicom Disk System]] <br> [[Game Boy Advance]] <br> [[Virtual Console]] ([[Wii]] / [[Nintendo 3DS|3DS]] / [[Wii U]])
|released='''NES/Famicom'''<br>{{releasedate|Japan|September 13, 1985|USA|October 18, 1985|Europe|May 15, 1987|Australia|July 1, 1987 <ref>[http://www.themushroomkingdom.net/games/smb Date info for NES from TMK], retrieved 4-1-2008</ref>}} '''[[Famicom Disk System]]'''<br>{{releasedate|Japan|February 21, 1986 <ref>[http://www.themushroomkingdom.net/games/smb-fds Date info for FDS from TMK], retrieved 4-1-2008</ref>}}'''[[Game Boy Advance]]'''<br>{{releasedate|Japan|February 14, 2004|USA|June 7, 2004|Europe|July 10, 2004 <ref>[http://themushroomkingdom.net/games/smb-gba Date info for GBA from TMK], retrived 5-29-08</ref>}}'''[[Virtual Console]] ([[Wii]])'''<br>{{releasedate|Japan|December 2, 2006|USA|December 25, 2006|Europe|January 5, 2007|Australia|January 5, 2007|South Korea|April 26, 2008 <ref>[http://themushroomkingdom.net/games/smb-vc Date info for VC from TMK], retrieved 6-26-08</ref>}} '''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) (Ambassador Program Release)'''<br>{{releasedate|Japan|August 31, 2011|USA|August 31, 2011|Europe|September 1, 2011|Australia|September 1, 2011}}'''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) (Full Release)'''<br>{{releasedate|Japan|January 5, 2012|USA|February 16, 2012|Europe|March 1, 2012|Australia|March 1, 2012}} '''[[Virtual Console]] ([[Wii U]])'''<br>{{releasedate|Japan|June 5, 2013|Europe|September 12, 2013|Australia|September 12, 2013|USA|September 19, 2013}}
|genre=2D Platformer
|modes=1-2 players
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}}
|media={{container|nes=1|fds=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1}}
|input={{input|nes=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1}}
}}
{{articleabout|the video game originally published for the [[Nintendo Entertainment System]]|further uses|[[Super Mario Bros. (disambiguation)|here]]}}
{{redirectshere|SMB|''Super Mario Ball''|''[[Mario Pinball Land]]''}}


He said it wasn't his intention to make us sad. I understood that completely, and everyone else did too. But in the end, we were all sad anyway. I cried in Bambi's fur upon seeing him leave. Later I heard Bolt and Konoha getting into a fight about Moondancer, with Bolt claiming that Moondancer abandoned us. Konoha defended Moondancer's decision, and despite Lucretia and Vapor working together, Bolt and Konoha just wouldn't stop fighting. Alseides suddenly grew quiet and aloof, just like Moondancer. Yuki cried for a bit, then acted like nothing happened. Later on, I heard the sound of Mother crying in Father's fur. She said something about wishing that her little Moondancer was still the rambunctious little Eevee he was before, but Father reminded her that all kids grow up someday, and when they've decided what they want to be or do, parents have to let them go, even if it means losing them. I wonder if I'll break down crying if my kids-if I have any-decide to leave and pursue their dreams?
'''''Super Mario Bros.''''' (Japanese スーパーマリオブラザーズ, ''Sūpā Mario Burazāzu'', '''''Super Mario Brothers''''') is a platform video game released for the [[Famicom]] on September 13, [[List of Mario games by date#1985|1985]] and bundled with the [[Nintendo Entertainment System]] in North America by November 17 of that year. It is considered a pseudo-sequel to the arcade game [[Mario Bros. (game)|''Mario Bros.'']] This is the first game to be set in the [[Mushroom Kingdom]], marking the first appearances of the [[Bowser|Koopa King]], [[Toad (species)|Mushroom People]], and [[Princess Peach|Princess Toadstool]], as well as [[Goomba]]s, [[Koopa Troopa]]s, and many other [[Mario (series)|''Mario'' series]] enemies, allies, items and power-ups. The game was also one of the eighteen Nintendo Entertainment System initial launch games. ''Super Mario Bros.'' was the best selling video game of all time, having sold more than 40.23 million copies worldwide as of 2003, until recently, when it was surpassed by [[wikipedia:Wii Sports|''Wii Sports'']] with 79.18 million. It is also the best-selling game of the Wii's Virtual Console. The game was largely responsible for the initial success of the Nintendo Entertainment System and the revival of the gaming industry after the [[wikipedia:North American video game crash of 1983|1983 video game crash]].


Strangely enough, Moondancer's absence affected Darien, Vicky, and Serena as well. Darien and Vicky kept asking each other about whether they've seen Moondancer or not, and they ran all over both the house and the ranch looking for him. "Moondancer! Moondancer! Where are you?" They kept calling out. But Moondancer had already left by then. Serena didn't seem to care much. She just played with Bambi the entire time. Serena never did care much for Moondancer. Oftentimes, she never even knew he was even around, or even had a name for that matter. Lucretia, Yuki, and I were the only Eevee she ever interacted with. Moondancer never interacted with her either, mostly because he didn't like her. He called her dribbling and addle-brained, and I could tell from the way he said those words were that he meant them to be taken as insults, even though I didn't like the way he treated her.
==Story==
One day, the [[Mushroom Kingdom]] was invaded by the [[Koopa Troop|Koopa]], a tribe of turtles capable of using powerful magic. Their magic was used to transform all the [[Toad (species)|Mushroom People]] into inanimate objects such as rocks, bricks, and even horsetail plants, thus spelling the kingdom's downfall. Only the daughter of the [[Mushroom King]], [[Princess Peach|Princess Toadstool]], can undo the spell and restore her people back to life, but she is being held captive by [[Bowser|King Koopa]] himself. [[Mario]] hears of the princess's plight, and sets out on a quest to topple the Turtle Tribe and save the once-peaceful kingdom.<ref name=MushStory>[http://legendsoflocalization.com/super-mario-bros/manuals/#game-story Legends of Localization] comparing the Japanese and North American storylines of ''Super Mario Bros.'' (Retrieved April 30, 2014)</ref>


Later on, Darien jumped in his car and drove away just to look for Moondancer while Vicky had to stay and watch Serena as she (Vicky)'s not too fond of babysitters. Even though I was happy that they cared about Moondancer, it still made me confused as to why some humans would care about Moondancer in the first place, as they never really noticed him before. They never treated him bad, that's good, but they didn't seem to pay him much mind either, so I wondered why they cared about him so much. Father told me later that to Darien and Vicky, all the Pokemon that live under their roof are special and deeply loved, even if said Pokemon chooses to be aloof and indifferent to their offers of kindness. I know Serena loved me and Bambi very much, so I'm okay with her caring about me, but she never interacted with my siblings much either save for Lucretia and Yuki. I know for a fact that Moondancer often walked away whenever she approached him, Bolt would hiss or bite if she got close, and Alseides would be so busy playing that he'd never notice, no matter how hard she tried to make her presence known.
==Gameplay==
[[File:SMBLevel.png|thumb|left|[[Super Mario]] in World 1-1.]]
''Super Mario Bros.'' is divided into eight worlds, each of them containing four levels. Mario (or, in the case of a second player, his brother [[Luigi]]) has to get to the end of the level by jumping over various gaps and avoiding the enemies on his way. Mario can use several platforms (some of them collapse when Mario lands on them), stairs in the level, as well as [[Trampoline|Jumping Boards]]. There are also pipes along the way, some of which Mario can enter to visit various secret coin rooms before returning to the level, a bit further ahead than when he left.


After about a week of searching and worrying, Darien and Vicky finally stopped, and things were going back to normal. But then again, life without Moondancer didn't seem much different from when he was still around, since he hardly ever interacted with anyone. Something inside me wondered if maybe he really wanted something more out of life than being cooped up in a big ranch, not being allowed to go anywhere until some human came around to adopt him. I've seen humans adopt Pokemon and eggs from the ranch lots of times. A boy named Motoki adopted an egg that, right then and there, hatched into a Sentret. Two girls adopted two Vulpix eggs. I know because I saw a Ninetales lay those very eggs. A girl much older than Serena named Amy came and caught a Mareep, a Lillipup, and an Azurill here in the ranch with the help of her only Pokemon, a Snivy. I wondered if maybe my siblings and I were just as vulnerable to being captured by those machines called Pokeballs as those Pokemon that Amy caught were. Do we belong to Darien and Vicky, or are we considered wild? That always crossed my mind whenever trainers and their Pokemon came around.
Enemies include [[Goomba]]s, [[Koopa Troopa]]s, [[Buzzy Beetle]]s, [[Koopa Paratroopa]]s, [[Bullet Bill]]s, [[Hammer Bro]]thers, and leaping [[Cheep Cheep]]s. All these enemies can be defeated when Mario jumps on them. Koopa Troopas and Buzzy Beetles cower in their shell when jumped on, which Mario can kick to defeat other enemies with. Koopa Paratroopas lose their wings and fall to the ground when Mario jumps on them. Other enemies include [[Piranha Plant]]s, and the [[Spiny]]-throwing [[Lakitu]]s, and Mario has to either shoot fireballs at them or just avoid them. There are a few levels which take place underwater. In the water, Mario can swim freely from the top to the bottom of the screen. The enemies in underwater levels are [[Blooper]]s and [[Cheep Cheep]]s. Mario can only defeat these creatures by shooting them with [[fireball]]s.


I would find out much later that it'd prove to be true.
[[File:SMBW2.jpg|thumb|left|Mario swimming in a water level.]]
If [[Small Mario]] takes a hit, falls down a pit, or if the [[Time Limit]] runs out, he loses a life, and restarts the level. The point where Mario continues depends on how far he ran through the level before getting defeated; either from the beginning, or at one of several invisible "checkpoints" throughout the level.


After about a week, Bambi and I played in the field were the purple flowers used to be. They all withered away because it was autumn around that time, but the orange, yellow, red, and brown leaves, both on the trees and the grass, were fun to jump into. We covered ourselves with leaves, we made big piles of them, we hid in them, we popped out of them, and we jumped right out of them as quickly as we'd hide in them. It was fun. But still, playing in a big pile of leaves and throwing them all over the place didn't make me forget about Moondancer or the hole he left in not just my heart but everyone else's. But I knew that wishing he'd come back wouldn't make him come back, so I had to deal with it.
Mario can get special power-ups out of [[Question Block|? Block]]s or, uncommonly, [[Brick Block]]s. Most of the ? Blocks in which Mario can find these items are visible, but some are hidden and only become visible when Mario hits them from beneath. With the [[Super Mushroom]], he turns into [[Super Mario]]. As Super Mario, he can survive the hit of an enemy one time, at the cost of turning back to [[Small Mario]]. He may also destroy empty [[Brick Block]]s by jumping beneath them. Additionally, he can also get the [[Fire Flower]]. With the Fire Flower, Super Mario turns into [[Fire Mario]], which allows him to shoot fireballs at enemies to defeat them from a distance. With the [[1-Up Mushroom]], he gains an additional life; he can also get an extra life if he collects a hundred [[coin]]s. With the [[Star]]man, which can only be found in Brick Blocks, Mario turns invincible for a short amount of time, and can defeat enemies by simply touching them.


"Aren't these leaves pretty, Sylvie?" Bambi asked as he showed me some piles of very pretty red leaves he found on the ground. A day after Moondancer left, Bambi's fur turned orange, like the sky when the sun would set, and that interested me more than the leaves. I heard somewhere that Deerlings' fur change color depending on the season. When its spring, a Deerling's fur turns pink. That's my favorite color, and Bambi likes it to. When its summer, its green. When its autumn, its orange, and when its winter, its brown. But my curiosity for his change in fur color has since faded away, and the leaves he found were particularly big and shiny-looking. I smiled.
[[File:Bowser333.png|thumb|left|[[Mario]] facing [[Bowser]] at the end of World 8-4.]]
At the end of each level, a castle stands with a [[flagpole]] nearby. When Mario reaches the flagpole, he takes down the enemy flag and enters the castle, completing the level. The higher the spot that Mario hits the flagpole, the more points he receives. If there are two players playing the game, Luigi's turn comes whenever Mario loses a life. Luigi has no special abilities in the game that are different from Mario's.


"Yep! Very pretty! I'll see if I can find some pretty yellow ones," I said as I went to look for some big yellow leaves, or, to be more specific, yellow leaves that didn't have any cracks or chips or rips in them, or weren't completely destroyed and ripped up, as I had been finding a lot of those lately.
The fourth level of each world plays inside a castle. They are usually filled with [[Fire Bar]]s and [[Podoboo]]s. At the end of a castle level, Mario is confronted with a [[Bowser Impostor]] in Worlds 1 through 7 and the actual Bowser in World 8. Mario and Luigi ordinarily have no way to hurt the Bowser Impostors not the actual Bowser, and have to either use the [[axe]] to destroy the bridge, causing either the false or real one to fall into the [[lava]], or pelt him with a number of fireballs, which produces the same result and reveals the true forms of the fakes. After defeating an impostor, Mario frees one of the seven remaining [[Toad (species)|mushroom retainer]]s from the castle, at which point they say their iconic phrase: "Thank you, Mario! But our princess is in another castle!" At the end of the castle in World 8, Mario frees the grateful Princess Toadstool and completes his adventure, having the choice to continue playing in a "new quest." In this second quest, the player gets to choose a world, and replay some levels. However, all [[Goomba]]s are replaced by [[Buzzy Beetles]], all ground enemies are also considerably faster, some platforms and [[Elevator]]s are shortened in length, and the level design is slightly changed for some levels (see below at "Hard mode").
{{br|left}}


But when I got close to the house, I stopped as I saw a car pull up by the gate. I hid in a big pile of leaves that Bambi and I hadn't touched yet. The car is shiny and black, and I saw four humans dressed in white coats come out from both sides and walk right up to the door. They're all male and one of them, who has a big bushy head of brown hair the same shade as my fur and a small beard on his chin, knocked on the door. Bambi came by my side once that happened.
==Controls==
*{{button|Padleftright}}: Move; Change position on a [[Beanstalk]]
*{{button|Paddown}}: Duck; Enter [[Warp Pipe]]
*{{button|Padupdown}}: Climb Beanstalk
*{{button|nes|A}}: Jump; Swim upwards
*{{button|nes|B}}: Dash; Throw [[Fireball]]; Restart the game at the end; Select a world
*{{button|nes|start}}: Pause; Confirm selected on title screen
*{{button|nes|select}}: Select number of players on title screen
{{br|left}}


"What'cha doin'?" Bambi asked. I shushed him and he clammed up as soon as he saw what I was looking at. Soon, Darien answered the door.
==Hard mode==
After beating the main game, the player is given the option to pick a world to play in "a new quest" - a harder mode where all Goombas are replaced by Buzzy Beetles, and all enemies walk faster; all of the elevator-style lifts are about sixty-percent of their original size, while Fire Bars appear in all possible locations. Additionally, the music is slightly faster. However, the player still has the same amount of time to complete each level. Mario or Luigi may gain no special powers in hard mode, and they receive no extra points when they defeat an enemy. The story remains exactly the same, as each of the first seven castles contain a mushroom retainer that needs rescuing, while the eighth castle has Princess Toadstool. If the player finishes the game on hard mode, they will not unlock anything new from the previous time the game was finished. However, points can be gained faster by jumping on a Buzzy Beetle and then running with the shell as it hits other Buzzy Beetles and Koopa Troopas. Earlier levels in hard mode are the same as their harder clones; for instance, 1-3, which is an easier version of 5-3 in the normal game, is identical to it in hard mode.


"Hm? Hello there. What can I help you with?" Darien asked.
==Items==
''Super Mario Bros.'' introduced some elements that made subsequent appearances in later Mario games:
{| width=600px border=1 style="text-align:center; border-collapse:collapse; margin: 0 auto;"
! width=125px | [[Coin]]
! width=25px | [[File:SMBCoin.gif]]
| width=75px | 200 points
| width=100px | Very Common
| width=275px | Collecting 100 of them gives an [[Extra Life|extra life]].
|-
! [[Super Mushroom]] || [[File:SMB Supermushroom.svg]]
| 1000 points
| Uncommon
| Gives the [[Super Mario|Super]] form.
|-
! [[Fire Flower]] || [[File:Fire Flower.gif]]
| 1000 points
| Uncommon
| Gives the ability to shoot [[fireball]]s.
|-
! [[Super Star]] || [[File:Starman.gif]]
| 1000 points
| Rare
| Gives invincibility for a moment.
|-
! [[1-Up Mushroom]] || [[File:SMB 1-upmushroom.svg]]
| 0 points
| Rare
| Gives an extra life.
|}
{{br}}


"Are you by any chance the caretaker for this ranch? Darien Carter?" The man with the bushy hair and beard asked.
==Transformations==
{| width=775px border=1 style="text-align:center; border-collapse:collapse; margin: 0 auto;"
! width=100px | [[Small Mario]]
! width=25px | [[File:SMB Smallmario.svg]]
| width=225px | Requires touching an enemy or obstacle while in Super or Fire form
| width=425px align=left |
* Weakest form used when a new game begins.
* Can lose a life by touching an enemy or obstacle.
|-
! [[Super Mario]] || [[File:SMB Supermario.svg]]
| Requires [[Super Mushroom]]
| align=left |
* Gains the ability to break [[Brick Block]]s.
* Reverts back into Small form by touching an enemy or obstacle.
|-
! [[Fire Mario]] || [[File:SMB Firemario.svg]]
| Requires [[Fire Flower]]
| align=left |
* Gains the ability to throw [[fireballs]] to defeat enemies.
* Reverts back into Small form by touching an enemy or obstacle.
|-
!rowspan=2 | [[Invincible Mario]]
| [[File:SmallinvincibleMario.gif]]
|rowspan=2 | Requires [[Super Star]]
|rowspan=2 align=left |
* Becomes invincible for a short period of time.
* Immune to harm from any enemies or obstacles.
* Can defeat most enemies without jumping on them.
* Can still lose a life by falling into a pit or running out of time.
|-
|[[File:Invincible Mario.gif]]
|}
{{br}}


"Yes, I am," Darien replied.
==Characters==
===Playable Characters===
*[[Mario]]
*[[Luigi]]


"I am very sorry to intrude on your property, and I have no intention of trespassing, but my name is Dr. Frederick Navarro, and I am a renowned scientist from the new region. My colleagues and I have been researching the Pokemon called Eevee, and in our research we believe we may have unveiled evidence of the existence of a new, previously undiscovered evolutionary form," The bushy-haired man, Dr. Navarro, explained calmly.
===Supporting Characters===
*[[Princess Peach|Princess Toadstool]]
*[[Toad (species)|Mushroom retainer]]s


"A new evolutionary form? Did you yourselves discover it?" Darien asked, surprised by the news.
===Enemies===
{|border=1 cellpadding=3 style=background:#fffcfc;width:100%;border-collapse:collapse
|width=100|[[Blooper]]
! style="background: #2038EC" |<center>[[File:Bloober.gif]]</center>
|A squid-like sentry that persistently pursues the player.
|-
|width=100|[[Bill Blaster]]
! style="background: #5D92FF" |<center>[[File:Bill Blaster Sprite SMB.png]]</center>
|An indestructible cannon. It shoots an endless amount of Bullet Bills; however, it does nothing if the player is near it.
|-
|[[Bullet Bill]]
! style="background: #5D92FF" |<center>[[File:Bullit bill smb 1.PNG]]</center>
|Slow but steady bullets that have eyes and arms. They come from Bill Blasters, and the only way to defeat them is to stomp on them or by hitting them with under the influence of a [[Starman]].
|-
|[[Buzzy Beetle]]
! style="background: #5D92FF" |<center>[[File:SMBBuzzyBeetle.gif]]</center>
|A small turtle that hides in its shell when jumped on, just like Koopa Troopas; however, it is immune to fireballs.
|-
|[[Cheep Cheep]]
! style="background: #2038EC" |<center>[[File:Ani smb1cheepr.gif]]</center>
|A red, green or gray fish normally found swimming in water. In certain levels starting with World 2-3, they will leap from the water trying to hit Mario or Luigi.
|-
|[[Fire Bar]]
! style="background: #000000" |<center>[[File:FireRodSMB.gif]]</center>
|Various fireballs stacked together moving either clockwise or counter clockwise. Their length may vary.
|-
|[[Goomba]]
! style="background: #5D92FF" |<center>[[File:Goomba SMB.png]]</center>
|Mushroom traitors that walk back and forth. They are the most weak and common enemies throughout the game and can be stomped or hit with fireballs or a Super Star.
|-
|[[Hammer Bro]]ther
! style="background: #5D92FF" |<center>[[File:Hammerbrolol.gif]]</center>
|Green biped, helmeted Koopas that come in pairs. They throw an endless amount of hammers towards Mario, and at certain times they [[jump]].
|-
|[[Koopa Paratroopa]]
! style="background: #5D92FF" |<center>[[File:KoopaParatroopaG.gif]]</center>
|Koopas with wings. Hostile green ones jump towards the player, and breezy red ones fly back and forth, or up and down.
|-
|[[Koopa Troopa]]
! style="background: #000000" |<center>[[File:Ani 1turtle2.gif]]</center>
|A soldier of the [[Dark Land|Turtle Empire]] that marches onwards. If stomped, it retreats in its shell that can be kicked to hit other enemies and gain points. Green ones walk back and forth just like Goombas, and red ones timidly turn around when they find a pit.
|-
|[[Lakitu]]
! style="background: #5D92FF" |<center>[[File:LakuSMB.gif]]</center>
|A bespectacled Koopa hiding in a small cloud. It throws an infinite amount of [[Spiny Eggs]] towards the player.
|-
|[[Lava Bubble]]
! style="background: #000000" |<center>[[File:Podoboo Sprite SMB.png]]</center>
|A fireball guardian of the Koopa King's lair. It jumps from the lava trying to hit Mario.
|-
|[[Piranha Plant]]
! style="background: #5D92FF" |<center>[[File:PiranhaPlant SMB Sprite.gif]]</center>
|A carnivorous plant that lives in pipes. It rises up trying to hit Mario and retreats. If Mario is near, it won't rise up.
|-
|[[Spiny]]
! style="background: #5D92FF" |<center>[[File:SMBSpiny.gif]]</center>
|Lakitu's small yet tough pet with a red, spiked shell: if Mario tries to stomp it, he will get damaged.
|-
|[[Spiny Egg]]
! style="background: #5D92FF" |<center>[[File:Spiny Egg Sprite SMB.png]]</center>
|A red spiked egg thrown by Lakitus. Once it hits the ground, it immediately hatches into a Spiny.
|}
{{br}}


Bambi and I looked at each other with confused faces. A new Eevee evolution? But there's only seven of them! Flareon, Jolteon, Vaporeon, Espeon, Umbreon, Leafeon, and Glaceon. How can there be an eighth one? How is it even possible?
===Bosses===
[[File:Bowserlol.gif|framed|right|Bowser]]
*[[Bowser Impostor]] (Worlds 1 through 7)
*[[Bowser|Bowser, King of the Koopa]] (World 8)


Dr. Navarro cleared his throat. "Technically, no. Some higher-up scientists witnessed an Eevee that was imported from Kanto come into contact with an item and it evolved into something that was not seen in this world before. They recorded a video of it, though they have not released much information on this evolutionary form or the name of the item it came into contact with. They're rather private about the matter, and they have not released the video to the public, even though they allowed us to view it. They say they want to keep their research hidden until they studied the Pokemon further. However, we ourselves have discovered an item that looks just like the one in the video and it possesses the same properties and characteristics as the one in the video, and we would like to see if what the scientists recorded is true, and make this new evolutionary form of Eevee known to the world," He explained further.
==List of levels==
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-
!World
!Level
!Setting
!Enemies found
|-
|rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_1.PNG]]</center>
|[[World 1 (Super Mario Bros.)|World 1]][[World 1-1 (Super Mario Bros.)|-1]]
|Overworld
|[[Goomba]], [[Koopa Troopa]]
|-
|[[World 1 (Super Mario Bros.)|World 1]][[World 1-2 (Super Mario Bros.)|-2]]
|Underground
|Goomba, Koopa Troopa, [[Piranha Plant]]
|-
|[[World 1 (Super Mario Bros.)|World 1]][[World 1-3 (Super Mario Bros.)|-3]]
|Athletic
|Goomba, Koopa Troopa, [[Koopa Paratroopa]],
|-
|[[World 1 (Super Mario Bros.)|World 1]][[World 1-4 (Super Mario Bros.)|-4]]
|Castle
|[[Fire Bar]], [[Bowser Impostor]] (Goomba)
|-
|rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_2.PNG]]</center>
|[[World 2 (Super Mario Bros.)|World 2]][[World 2 (Super Mario Bros.)#Level Information|-1]]
|Overworld
|Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant
|-
|[[World 2 (Super Mario Bros.)|World 2]][[World 2 (Super Mario Bros.)#Level Information|-2]]
|Underwater
|[[Blooper]], [[Cheep Cheep]], Piranha Plant
|-
|[[World 2 (Super Mario Bros.)|World 2]][[World 2 (Super Mario Bros.)#Level Information|-3]]
|Athletic
|Cheep Cheep
|-
|[[World 2 (Super Mario Bros.)|World 2]][[World 2 (Super Mario Bros.)#Level Information|-4]]
|Castle
|Fire Bar, [[Lava Bubble]], Bowser Impostor (Koopa Troopa)
|-
|rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_3.PNG]]</center>
|[[World 3 (Super Mario Bros.)|World 3]][[World 3 (Super Mario Bros.)#Level Information|-1]]
|Overworld
|Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, [[Hammer Bro]]ther
|-
|[[World 3 (Super Mario Bros.)|World 3]][[World 3 (Super Mario Bros.)#Level Information|-2]]
|Overworld
|Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant
|-
|[[World 3 (Super Mario Bros.)|World 3]][[World 3 (Super Mario Bros.)#Level Information|-3]]
|Athletic
|Goomba, Koopa Troopa, Koopa Paratroopa
|-
|[[World 3 (Super Mario Bros.)|World 3]][[World 3 (Super Mario Bros.)#Level Information|-4]]
|Castle
|Fire Bar, Lava Bubble, Bowser Impostor (Buzzy Beetle)
|-
|rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_4.PNG]]</center>
|[[World 4 (Super Mario Bros.)|World 4]][[World 4 (Super Mario Bros.)#Level Information|-1]]
|Overworld
|Piranha Plant, [[Lakitu]], [[Spiny]]
|-
|[[World 4 (Super Mario Bros.)|World 4]][[World 4 (Super Mario Bros.)#Level Information|-2]]
|Underground
|Goomba, Koopa Troopa, Piranha Plant, [[Buzzy Beetle]]
|-
|[[World 4 (Super Mario Bros.)|World 4]][[World 4 (Super Mario Bros.)#Level Information|-3]]
|Athletic
|Koopa Troopa, Koopa Paratroopa
|-
|[[World 4 (Super Mario Bros.)|World 4]][[World 4 (Super Mario Bros.)#Level Information|-4]]
|Castle
|Piranha Plant, Lava Bubble, Fire Bar, Bowser Impostor (Spiny)
|-
|rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_5.PNG]]</center>
|[[World 5 (Super Mario Bros.)|World 5]][[World 5 (Super Mario Bros.)#Level Information|-1]]
|Overworld
|Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, [[Bullet Bill]]
|-
|[[World 5 (Super Mario Bros.)|World 5]][[World 5 (Super Mario Bros.)#Level Information|-2]]
|Overworld
|Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Bullet Bill, Hammer Brother (Blooper, Cheep Cheep)
|-
|[[World 5 (Super Mario Bros.)|World 5]][[World 5 (Super Mario Bros.)#Level Information|-3]]
|Athletic
|Goomba, Koopa Troopa, Koopa Paratroopa, Bullet Bill
|-
|[[World 5 (Super Mario Bros.)|World 5]][[World 5 (Super Mario Bros.)#Level Information|-4]]
|Castle
|Lava Bubble, Fire Bar, Bowser Impostor (Lakitu)
|-
|rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_6.PNG]]</center>
|[[World 6 (Super Mario Bros.)|World 6]][[World 6 (Super Mario Bros.)#Level Information|-1]]
|Overworld
|Piranha Plant, Lakitu, Spiny
|-
|[[World 6 (Super Mario Bros.)|World 6]][[World 6 (Super Mario Bros.)#Level Information|-2]]
|Overworld
|Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle (Blooper, Cheep Cheep)
|-
|[[World 6 (Super Mario Bros.)|World 6]][[World 6 (Super Mario Bros.)#Level Information|-3]]
|Athletic
|Bullet Bill
|-
|[[World 6 (Super Mario Bros.)|World 6]][[World 6 (Super Mario Bros.)#Level Information|-4]]
|Castle
|Lava Bubble, Fire Bar, Bowser Impostor (Blooper)
|-
|rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_7.PNG]]</center>
|[[World 7 (Super Mario Bros.)|World 7]][[World 7 (Super Mario Bros.)#Level Information|-1]]
|Overworld
|Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Hammer Brother, Bullet Bill
|-
|[[World 7 (Super Mario Bros.)|World 7]][[World 7 (Super Mario Bros.)#Level Information|-2]]
|Underwater
|Blooper, Cheep Cheep, Piranha Plant
|-
|[[World 7 (Super Mario Bros.)|World 7]][[World 7 (Super Mario Bros.)#Level Information|-3]]
|Athletic
|Cheep Cheep, Koopa Troopa, Koopa Paratroopa
|-
|[[World 7 (Super Mario Bros.)|World 7]][[World 7 (Super Mario Bros.)#Level Information|-4]]
|Castle
|Lava Bubble, Fire Bar, Bowser Impostor (Hammer Brother)
|-
|rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_8.PNG]]</center>
|[[World 8 (Super Mario Bros.)|World 8]][[World 8 (Super Mario Bros.)#Level Information|-1]]
|Overworld
|Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle
|-
|[[World 8 (Super Mario Bros.)|World 8]][[World 8 (Super Mario Bros.)#Level Information|-2]]
|Overworld
|Goomba, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Lakitu, Spiny, Bullet Bill
|-
|[[World 8 (Super Mario Bros.)|World 8]][[World 8 (Super Mario Bros.)#Level Information|-3]]
|Overworld
|Koopa Troopa, Koopa Paratroopa, Piranha Plant, Bullet Bill, Hammer Brother
|-
|[[World 8 (Super Mario Bros.)|World 8]][[World 8 (Super Mario Bros.)#Level Information|-4]]
|Castle
|Goomba, Koopa Paratroopa, Piranha Plant, Fire Bar, Lava Bubble, Buzzy Beetle, Hammer Brother, Blooper, Cheep Cheep, [[Bowser]]
|}


Darien raised an eyebrow and crossed his arms. I could tell that he looked suspicious of them. "I take it you all don't have an Eevee to test your hypothesis on?"
==Glitches==
{{main|List of glitches in Super Mario Bros.}}


"Unfortunately, no. That's where you come in, Mr. Carter. We heard that you have been breeding Eevees in Unova, and that you have quite a number of them. Eevee are near impossible to find in Unova, as they are not indigenous to this region. We were wondering if maybe, with your permission of course, we could take one off your hands to ease the burden on both you and your ranch," Dr. Navarro asked.
===World <span style="color:#EEEEEE">36</span>-1/{{conjecturaltext|Minus World}}===
[[File:min.png|thumb|left|The '''Minus World''' entrance screen.]]
[[File:SMB W36-1.png|thumb|right|In the '''Minus World''' in the NES version.]]
{{main|Minus World}}
The Minus World is an endless underwater level, identical to World 7-2, which is accessed through a programming glitch. There is no way to successfully complete the level, as entering the pipe at the end will simply return Mario or Luigi to the one at the beginning.<ref>[http://www.youtube.com/watch?feature=player_detailpage&v=rgohnDkyTZM&t=43 YouTube video of "Minus World"]</ref> While there is no strategic advantage in performing this glitch, many find it intriguing. The glitch was removed in all remakes of the game, excluding the imports and [[Virtual Console]] remakes. The Japanese [[Famicom Disk System]] version of the game includes a different version of the Minus World. It contains three levels which can be beaten, and once -3 is complete, the player will return to the title screen as if they had beaten the game.


My ears twitched and I tried not to gasp lest they discover me. I heard the words "take something off your hands" more than enough times to figure out that it means they want to take something or someone away from you to keep for themselves. Somehow, I had no idea how, they found out Darien has a lot of Eevee in his house even though there aren't very many in Unova. Then I wondered if Darien would actually consider giving one of us away, separating us forever. Would he take Bolt? Or Alseides? Lucretia? Yuki? Even...me? They can't take Moondancer since he evolved into Umbreon, and from what I hear once an Eevee evolves, it can't evolve any further. It stays the way it evolves into forever. As much as I'd like to evolve, I don't want to be separated from my family. I prayed that Darien wouldn't give me or any of my siblings away. Moondancer being gone made us sad enough already.
[[File:How2Get-1.gif|thumb|left|Mario goes through the wall and enters World -1.]]
To activate the glitch, Mario must go to World 1-2 and stand on top of the pipe that leads to the above-ground flag, without going in the pipe. Then he must break the second and third block from the pipe, but leave the one on the far right. Then he must stand on the left edge of the pipe (facing left) and duck. He then has to jump while in a ducking position and move right in mid-air (while still facing left). If done correctly, Mario will go through the block on the far right and through the wall to the Warp Zone. Mario must then go through the pipe that would normally lead to World 2-1 or World 4-1, and Mario will enter the Minus World (world -1; it's actually world 36-1, but the game displays the number "36" as a single blank space).  


Thankfully, my prayers had been answered.
If World 2-2 or 7-2 is edited in a ROM editor so that it is possible to beat it during the underwater segment, there is a World -2, an underwater version of 3-4. If World 3-4 is edited in a ROM editor, then there is a World -3. It is also a version of 3-4, but with overworld graphics; Beating World -3 takes the player to World -4, a level which is just a blank screen.
{{br}}


"You're asking me for an Eevee? Can't you catch one of your own with a Pokeball? Why haven't you gone to Kanto? There are wild Eevees in abundance over there," Darien asked them suspiciously, his tone of voice turning austere.
==={{conjecturaltext|Over the Flagpole}}===
[[File:SMB W1-1 Glitch2.ogg|thumb|left|170px|Video describing '''Over the Flagpole''' glitch in World 1-1, as well as some other glitches.]]
[[File:SMB W3-3 Glitch1.gif|thumb|'''Over the Flagpole''' glitch in World 3-3.]]
In some levels, it is possible to jump over the flagpole. Beyond the flag pole is nothing but an endless path. There is nothing to do; all that can be done is wait for the timer to get to zero. To do this glitch in [[World 1 (Super Mario Bros.)#World 1-1|World 1-1]], right after the second pit, Mario needs to wait for the Koopa Troopa to about to fall into the pit and simultaneously jump at the top of the level right above the Koopa. After that, the Koopa will be stuck underneath the level, but the player will still be able to see it. When the Koopa starts to walk under the level, Mario should follow it to the end. Along the way, it's required to grab a Super Mushroom. When the Koopa is halfway between the staircase and the [[Flagpole]], the player must do the glitch again and Mario will jump above the flagpole.


"Due to obligations we need to attend to here in the meantime, we are forbidden from going as far as Kanto. Again, we hate to intrude on you like this, but in the event that you wish to rid yourself of an Eevee, we would be more than happy to take one off your hands. It'll prove to be-" Dr. Navarro didn't get to finish his sentence.
To do this glitch in [[World 3 (Super Mario Bros.)#World 3-3|World 3-3]], at the end of the level the player must stand of the last lift until another one has completely lifted, before falling off. After that, the player must accelerate as fast as possible and jump from the far edge of the lift. The lift should not lower while doing so.<ref name="Several glitches on YouTube">[http://www.youtube.com/watch?v=FgDqwa_pzmg Several glitches on YouTube]</ref>


"I'm sorry, but I don't breed Eevees to fancy the likes of you money-grubbing dopes! They're mine, and you have no right to just barge in and ask for one, especially for free. Besides, there's lots of wild Eevee in Kanto. Go over there and catch one! It's not that hard! Now off my property or I'll have you arrested for trespassing!" Darien yelled with gusto in his voice. With that, he slammed the door right in front of them. Looking sad, the men all went back into their car and drove away. I exhaled a big sigh of relief, thankful that I or my siblings didn't get taken away.
There is a brick right after the [[Fortress]]' or [[Castle]]'s first door, which stops Mario from going past the Fortress at the end of the levels.


"Yay! You're not gonna be taken away!" Bambi chirped happily, pleased with the fact that neither me or the rest of my family are going to be taken away. I had to admit, I was relieved too. Very relieved.
In ''[[Super Mario Bros.: The Lost Levels]]'', this is actually exploited to hide [[Warp Zone]]s.  In worlds 3-1 and A-3, there are warp zones placed beyond the goals.  In other worlds, while it is possible to go over the flagpole, the edge of the world is a few steps past the fortress, and the player is not able go far enough for the flagpole to scroll off the screen.


"I'm so glad," I said. But then what the man said echoed in my head. "A new Eevee evolution...I wonder what it could be. What type is it?"
On a side note, this glitch was fixed in the SNES version of the game.


"Dunno. Maybe it'll be really cool. Oh! Maybe it'll be the perfect evolution for you!" Bambi exclaimed happily, with a big smile on his now rosy red face.
This glitch/trick was featured in the 25th anniversary super play.
{{br}}


"What?! Me?!" I yelped, popping out of the pile of leaves with some still being stuck to my ears, head, and fur. "What brought that up?"
==Development==
''Super Mario Bros.'' was developed at the same time as ''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'', and both shared numerous staffers: [[Shigeru Miyamoto]], Takashi Tezuke, Toshihiko Nakago, [[Koji Kondo]], Kazuaki Morita, Yasunari Nishida, and [[Hiroshi Yamauchi]].


"Isn't that why you didn't decide what to evolve into yet? Because you thought that since everyone else claimed one you couldn't evolve into any of them?" Bambi asked.
According to the developers, some aspects in ''Super Mario Bros.'' was taken from ''The Legend of Zelda''; Fire Bars were one example, as they were present in the castles in ''The Legend of Zelda''. Miyamoto implemented Fire Bars into ''Super Mario Bros.'' as an obstacle.


"Well...I guess..." Admittedly, I wasn't sure about what I could evolve into. My seven siblings already claimed all seven evolution forms, and I felt like I couldn't decide on any single one, not just because they were all taken, but because I felt like if there were two of the same Pokemon, it'd be hard to find out who's who. Well, then again, since I'm a girl and still had the collar Serena gave me, it'd be pretty easy to tell if me or one of my brothers evolved into the same Pokemon. Not only that, Bambi looks so excited, and normally he's never excited about anything.
The main goal of ''Super Mario Bros.'' was to have a character travel through many lands with all different themes to each other and it would feature a diverse terrain, such as land, water, and sky. They intended for the main character to be twice the size of the final one.


"Think about it! You'll be your own Pokemon! You won't be mistaken for someone else and you won't have to feel like you have to be like your siblings!" Bambi exclaimed.
In the beginning of developing the game, Mario wasn't supposed to be a playable character from the start. Instead, the players would have to control a 16 × 32 pixel square<ref>[http://gonintendo.com/?p=107550 "Super Mario Bros. main character originally started out as...a huge square"]</ref>. The square couldn't even jump and as a result, Tezuka made Mario the playable character instead of the square.


"I guess it'd be nice. But we don't know what it is yet. I don't want to evolve and then find out I don't like it," I told him.
Nakago and his team, Systems Research and Development (SRD), colored the background blue in some levels<ref>[http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/3 Iwata Asks: New Super Mario Bros Wii]</ref>. This was unusual, because video games released during this time period usually had a black background, to avoid eye-strain and to avoid getting distracted by the bright colors. After coloring the background blue in some levels, Nakago then started designing maps for this game. First, Miyamoto and Tezuka would draw the levels on paper, and then Nakago and his team would design it into the video game and program it. Miyamoto wanted levels to last about a minute long and he told SRD to do so. He then realized that it usually takes about a second to travel across a screen, and that numerous of screens would have been implemented in one stage. SRD first thought that Miyamoto would request them to make 60 screens per stage, but Miyamoto then explained that obstacles in each screen would slow down the player's progress, which resulted in an average of about 12 screens per level. The stage with the most screens has only 32, which is about half of what SRD had expected.


"Maybe there's a picture or drawing of it somewhere?"
Nakago stated that a lot of documents were sent to them everyday to change some aspects of stages. Adjusting conditions in the stage was a tiresome job that is not present today because of the technology now available. Everyday, the group would do all they could do of what was stated in the documents, and until would work until 10 at night. The next morning, they repeated the process.


"Dunno. He said a video of it was recorded, but we don't know what a video looks like."
==Beta elements==
{{main|List of Super Mario Bros. beta elements}}


"Aren't videos stuff they show on TV?"
The game was far more focused on action than platforming. The game was split between ground and sky segments, which had Mario shooting enemies. Mario could use weapons and the control scheme was different as a result, such as having the up arrow of the {{button|nes|Pad}} used as the jump button.


"Possibly. Maybe that's it. But they said the higher-ups didn't release the video to the public so there won't be many people or Pokemon who know about it."
==Reception and legacy==
[[File:Avenida de Super Mario Bros. en Zaragoza, España.PNG|thumb|The ''Super Mario Bros.'' Avenue in Zaragoza, Spain]]
''Super Mario Bros.'' received critical acclaim and is considered one of the best games of all time. One of the most-praised aspects of the game is the precise controls, which allow players to control how far and high the characters jump and how fast they can run. The game popularized side-scrolling video games, and the game has since received several sequels and spin-offs, and many different ports and alternative versions. All characters, enemies, and items found throughout the game have returned for following ''Mario'' [[games]] and the plot of Bowser kidnapping the princess has returned throughout the series.


Bambi's ears drooped and he looked down. "Oh. You're right."
The game was placed 14th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref> It ranked the first spot in Electronic Gaming Monthly's ''"Greatest 200 Games of Their Time"'', named in IGN's top 100 games of all time lists in 2005 and 2007, and declared the second-best Mario game of all time. IGN also placed it 3rd in their Top 100 NES Games list<ref>[http://au.ign.com/top-100-nes-games/3.html]</ref>.


Feeling bad about making him sad, I tapped his leg with my paw. "Don't be sad, Bambi. I'm sure we'll see the new Eevee evolution someday, and when I see it, who knows? Maybe I'll love it, or maybe I'll hate it. But I wanna see it first before I decide on whether to evolve into it or not," I told him. With that, Bambi smiled and we went back to playing until lunchtime.
''Super Mario Bros.'' sold 40.24 million units with its NES release<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htm Super Mario Sales Data: Historical Units Sold Numbers for NES, SNES, N64...] GameCubicle. Retrieved January 25, 2015.</ref>, being the best-selling ''Mario'' game and the second best-selling game of all time. In addition, according to one of the tips in ''[[Super Smash Bros. for Wii U]]'', ''Super Mario Bros.'' has sold over 300 million units worldwide across all platforms it has been released on. It has received several other works such as ''[[The Super Mario Bros. Super Show!]]'' and the [[Super Mario Bros. (film)|''Super Mario Bros.'' film]].


Unfortunately, an argument flared up at lunchtime, and it was about what happened today. Vapor brought it up.
The game's impact on popular culture was so big that during 2010, a street in Zaragoza, Aragón (Spain), was named after it.


"A new Eevee evolution. That sounds very interesting! I wouldn't mind seeing it myself," Vapor said as he finished his food.
==References in later games==
*''[[Super Mario Bros. Special]]'' - A sequel created by [[Hudson Soft]].
*''[[Super Mario Bros.: The Lost Levels]]'' - A direct sequel to ''Super Mario Bros.'' using many of the same sounds and sprites.
*''[[Vs. Super Mario Bros.]]'' - This is a harder version of ''Super Mario Bros.'' for arcades.
*''[[All Night Nippon Super Mario Bros.]]'' - A remake of the '85 classic with elements that pertain to the radio program ''All Night Nippon'' replacing some of the original game's elements.
*''[[Super Mario Bros. 2]]'' - The non-Japanese sequel to this game. Mushrooms, Stars, and Shells appear.
*''[[Super Mario Bros. 3]]'' - [[Bowser]] returns along with the rest of the [[Koopa Troop]], as well as elements from the original ''Super Mario Bros.''. When [[Princess Peach|Princess Toadstool]] is saved, she says, "Thank you! But our Princess is in another castle!…Just kidding!" That is a reference to Toad's lines in this game.
*''[[Super Mario Land]]'' - Mario's sprite in this game is near identical to his sprite from ''Super Mario Bros.'' Gameplay is also near identical.
*''[[Alleyway]]'' - Several sprites from ''Super Mario Bros.'' appear in bonus levels.
*''[[Super Mario World]]'' - If the player waits on the [[Special World]] map for two minutes, a cover version of the Super Mario Bros. overworld theme will start playing.
*''[[Super Mario RPG: Legend of the Seven Stars]]'' - If the player goes behind a curtain in [[Booster Tower]], Mario briefly turns into his 8-bit sprite from ''Super Mario Bros.'' Also, when Mario takes a shower at [[Marrymore]], he can be heard singing the overworld theme from this game.
*''[[Super Mario 64]]'' - Outside the [[Warp Pipe]] that leads to the final boss, carved into pillars are what look like sprites of Mario and Bowser from this game.
*''[[Paper Mario]]'' - If Mario jumps into a huge vase in a room in the first floor of the Boo's Mansion, he will become 8-bit. Unlike ''Paper Mario: The Thousand Year-Door'', his allies will not become an 8-bit form.
*''[[Super Smash Bros.]]'' - The main theme can be heard on the playable stage of Peach's Castle. The Mushroom Kingdom happens to be a stage which can be unlocked.
*''[[Luigi's Mansion]]'' - Although not distinctly noted as such, the idea of [[King Boo]] using a Bowser decoy (through magic of his) may be loosely based on the seven Bowser Impostors in this game.
*''[[Super Smash Bros. Melee]]'' - The main theme and underground theme can be heard on the playable stage of Peach's Castle. You can also hear the underwater theme in the Rainbow Cruise stage.
*''[[Super Mario Sunshine]]'' - A castle level is seen when Mario first met [[F.L.U.D.D.]] The secret levels play this game's main theme, and various 8-bit pattern are seen in the background of the secret levels of [[Ricco Harbor]] and [[Sirena Beach]]. You can hear the underwater theme in the demo.
*''[[Super Mario Advance 4: Super Mario Bros. 3]]'' - Some of the available levels for [[World-e]] include reproductions of this game's Worlds 1-1, 1-2, 1-3, 1-4, and 2-2 in ''Super Mario Advance 4'''s style. Only World 1-1 was made available outside Japan.
*''[[Mario & Luigi: Superstar Saga]]'' - At the Border between Mushroom Kingdom and Beanbean Kingdom, there's a minigame called [[Border Jump]] that uses the Level end of most levels in the original game (including the Flagpole that was used to tell time in the game). Also there is a 2D obstacle room before Roy's room which ends with Mario getting the axe and burning the Bowser decoy above a lava bridge. Finally, Mario can be heard singing the main theme while taking a shower in the beginning.
*''[[Paper Mario: The Thousand-Year Door]]'' - If the player jumps up into a vent and then comes down into the changing room in the [[X-Naut Fortress]] then Mario and all his allies will become 8-bit and similar in style to the ''Super Mario Bros.'' sprites.
*''[[Mario Superstar Baseball]]'' - The loading screen has Mario hitting a [[Question Block|? Block]] in graphics from ''Super Mario Bros.''.
*''[[Mario Tennis: Power Tour]]'' - In the ending, a cover version of the main theme song plays.
*''[[Mario & Luigi Partners in Time]]'' - [[Toadsworth the Younger]] states when [[Baby Peach]] flies away "You will save her, won't you? I assure you she's NOT in another castle.", referencing the [[Toad (species)|mushroom retainer]]s' famous line "Thank you, Mario! But our princess is in another castle!".
*''[[Tetris DS]]'' - The first two levels were World 1-1, 3 and 7 were underground based, 8 and 9 are up in heights, and 10 was a castle.
*''[[New Super Mario Bros.]]'' - Many things from ''Super Mario Bros.'' return here, such as- [[Flagpole]]s, [[Warp Zone]]s (in the form of cannons). And, when connecting to a multiplayer game, Mario can be seen running what looks like world 1-2. Also, a close-up of Mario from ''Super Mario Bros.'' as well as a picture from said game are unlockable backgrounds.
*''[[Mario Hoops 3-on-3]]'' - In [[Bloocheep Sea]], a cover song of the underwater theme is played; in [[Mario Stadium (court)|Mario Stadium]], one can see an 8-bit Mario chasing two Goombas.
*''[[Super Paper Mario]]'' - The sprites of Mario, Luigi, Peach, and Bowser appear around said character when they collect the Pal Pills. Also, when any character (including a Koopa Troopa) grabs a [[Mega Star]], they turn into a huge version of their ''Super Mario Bros.'' sprites. (Mario and Luigi are their small forms in both). A portion of Chapter 3-1 is also exactly identical to World 1-2.
*''[[Super Mario Galaxy]]'' - In [[Toy Time Galaxy]], there's a huge 8 bit Mario/Luigi and plays the main theme of ''Super Mario Bros.'' Also, in [[Flipswitch Galaxy]], the background contains an overworld scene and an underground scene from this game.
*''[[Super Smash Bros. Brawl]]'' - The stage [[Mushroomy Kingdom]] is based on worlds 1-1 and 1-2 of this game. It also has arranged tracks from this game, which are the two versions of the Overworld Theme, the Underground Theme, and the Underwater Theme.
*''Wii Sports Resort'' - In Island Flyover, if the player flies by the Hillside Cabins, the ''Super Mario Bros.'' overworld and game over theme can be heard.
*''[[New Super Mario Bros. Wii]]'' - The second level of [[Coin Battle World]] looks exactly like 1-1 from Super Mario Bros.
*''[[Super Mario 3D Land]]'' - Mario's sprite from this game is used as the marker of where Mario is in a world. Mario also hums the main theme in the cutscene between worlds 5 and 6. Bowser Impostors also return.
*''[[Mario Kart 7]]'' - [[Piranha Plant Pipeway]] is heavily based on the underground levels of this game.
*''[[New Super Mario Bros. 2]]'' - The first course in [[Coin Rush]]'s [[Gold Classics Pack]] is based off World 1-1 and World 1-2. Also the last course is based off of [[Bowser's Castle]].
*''[[New Super Luigi U]]'' - Various sprites of Luigi are reused as hidden Luigis.
*''[[Mario & Luigi: Dream Team]]'' - The theme heard when there is a tutorial is a cover of the overworld theme.
*''[[Super Mario 3D World]]'' - Mario's sprite from this game is seen on the saving screen. Luigi's sprite can be spotted in some levels and on the button to enter the ''Luigi Bros.'' game.
*''[[NES Remix]]'' - ''Super Mario Bros.'' is a game remixed in this game.
*''[[Mario Party: Island Tour]]'' - The theme is heard in the minigames [[Xylophone Home]] and [[Goomba Tower Takedown]] is the overworld theme.
*''[[NES Remix 2]]'' - A port to the game titled ''Super Luigi Bros.'' is where the player controls Luigi, and all the levels are mirrored.


"No way! I'm sticking to being a Jolteon when I grow up!" Bolt proclaimed arrogantly as he took a bite of his own food.
==Alternate versions and re-releases==
[[File:Mariocollection_console_03_07.jpg|thumb|left|The 25th anniversary remake, with all the question marks on the ? Blocks changed to number 25's.]]
[[File:25thBlock.png|left|frame]]
[[File:Marioduckhunttrack.jpg|right|thumb|170px|The ''3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet'' cartridge.]]
[[File:Various23 080125a-l.jpg|thumb|right|The playable demo in ''Super Smash Bros. Brawl''.]]
*1985 - Original [[Nintendo Entertainment System]] release (US/Japan)
*1985 - Ported into the American arcade machine [[Nintendo PlayChoice-10]].
*1986 - Re-released on the [[Famicom Disk System]] in Japan.
*1986 - Released as a [[Game & Watch]] title.
*1986 - Released in arcades as ''[[Vs. Super Mario Bros.]]''.
*1986 - Released on the Famicom Disk System as ''[[All Night Nippon Super Mario Bros.]]''.
*1988 - Re-released on the NES in the US as part of the ''2-in-1 Super Mario Bros./Duck Hunt'' compilation, packaged with the NES Action Set.
*1988 - Re-released on the NES in Europe as part of the ''Super Mario Bros./Tetris/Nintendo World Cup'' compilation, sold alone or with the Top Loader.
*1990 - Re-released on the NES in the US as part of the ''3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet'' compilation, packaged with the NES Power Set.
*1990 - Re-released on the NES as part of ''[[Nintendo World Championships 1990]]''.
*1993 - Remake available on the [[Super Nintendo Entertainment System]] as part of the ''[[Super Mario All-Stars]]'' compilation (known as Super Mario Collection in Japan). Graphics and sound were updated, and many [[glitches]] were removed.
*1994 - Remake available on the SNES in the US as part of the ''[[Super Mario All-Stars + Super Mario World]]'' compilation, packaged with the SNES Mario Set.
*1999 - Remake released on the [[Game Boy Color]] as ''[[Super Mario Bros. Deluxe]]''. The game featured the original game's graphics but loads of additional content.
*2002 - The original game is available as an unlockable NES game in ''[[nookipedia:Animal Crossing (GCN)|Animal Crossing]]''. However, it can currently only be unlocked using a cheating device.
*2004 - The original game was re-released on the [[Game Boy Advance]] as part of the NES Classics / Famicom Mini collection, celebrating 20 years of the Famicom in Japan. It was also re-released on September 13, 2005 in Japan to celebrate 20 years of the original NES game.
*2006 - Available on the [[Wii]] as part of the [[Virtual Console]].
*2008 - Available in ''[[Super Smash Bros. Brawl]]'' as a [[Masterpiece|playable demo]].
*2010 - Remake released with ''[[Super Mario All-Stars Limited Edition]]''.
*2010 - Virtual Console remake with the question marks on the [[? Block]]s replaced with "25", exclusively bundled with a special, red [[Wii]].
*2011 - Released on the [[Nintendo 3DS|3DS]] as part of the Virtual Console. It is a free download for those who purchased a 3DS prior to the August 12th price drop. The full release version was released on January 5, 2012 in Japan, on February 16, 2012 in North America and on March 1, 2012 in Europe and Australia.
*2013 - Released on the [[Wii U]] as part of the [[Virtual Console]] service via the Wii U eShop in Japan on June 5 and in Europe, Australia and North America on September. The game was also featured in ''[[NES Remix]]''.
*2014 - Re-released in ''[[NES Remix 2]]'' as ''Super Luigi Bros''. The game was also featured in ''[[Ultimate NES Remix]]'' along with the port of ''Super Mario Bros.'', ''Speed Mario Bros''.


"Moondancer's lucky. He got to evolve into what he wanted so he's safe," Alseides said.
==Staff==
{{main|List of Super Mario Bros. staff}}


"That's true," Yuki piped in.
===Director===
*Shigeru Miyamoto


"I'd love to see what it looks like. I wonder if it looks cute and cuddly. Or would it be strong and cool? Or refined and elegant? Or pretty and beautiful? Ohhh! Just thinking about it makes me want to jump all over the place!" Lucretia wondered out loud, dreaming about all the possibilities of what it could possibly look like.
===Original Music===
*Koji Kondo


"But in order for them to see what it looks like, they need an Eevee. What if those guys come and catch us?" Al asked fearfully.
===Designers===
*Shigeru Miyamoto
*Takashi Tezuka


"They won't," Konoha piped in. "Darien told them that he's not giving any of us to them so we're safe."
===Programmers===
*Kazuaki Morita
*Toshihiko Nakago
*Yasunari Nishida


"How do you know, smartypants? You sure he didn't say that just to think about it later?" Bolt inquired rather bitterly.
===Producer===
*Shigeru Miyamoto


"I'm not lying! I heard him say so myself! He didn't sound like he was going to give us away!" Konoha exclaimed.
===Executive Producer===
*Hiroshi Yamauchi


"Can you please calm down? Mama and Papa are trying to sleep," Lucretia tried to take charge, but Al suddenly stepped in rather angrily.
==Media==
{{media
|type1=Audio
|name1=Overworld Theme
|pipe1=Overworld Theme
|description1=The overworld theme.
|length1=1:28
|caps1=yes
|type2=Audio
|name2=Under Ground Theme SMB
|pipe2=Underground Theme
|description2=The underground theme.
|length2=0:12
|caps2=yes
|type3=Audio
|name3=Under Water Theme SMB
|pipe3=Underwater Theme
|description3=The underwater theme.
|length3=0:25
|caps3=yes
|type4=Audio
|name4=Castle Theme
|pipe4=Castle Theme
|description4=The castle theme.
|length4=0:16
|caps4=yes
|type5=Audio
|name5=SMB Victory
|pipe5=Victory Theme
|description5=Theme that plays at the end of the levels.
|length5=0:06
|type6=Video
|name6=SMB W1-1
|pipe6=Super Mario Bros.
|description6=World 1 speed run.
|length6=2:24
}}


"That's why Moondancer left! He's afraid that Darien and Vicky are gonna give him away so he bolted before they could send him to some trainer! He should have considered what leaving us here would do for us! We might get taken away!" Al suddenly shouted.
==Gallery==
{{morepic|Super Mario Bros.}}
<center><gallery>
File:Super Mario Bros JAP cover.jpg|Japanese boxart
File:SMB Boxart.PNG|American boxart
File:Mario SMB.png|Mario
File:Classic Princess Peach.png|Princess Toadstool
File:ToadSMB.jpg|A mushroom retainer (now known as Toad)
</gallery></center>


"He said he wanted to get stronger, but that doesn't mean Darien and Vicky are actually going to give us away! They love us!" Konoha argued.
==Quotes==
*"''We wanted to make a big Mario running around beneath a blue sky. We squeezed as much as we could out of the NES technology.''" — [[Shigeru Miyamoto]], ''[[Super Mario History|Super Mario History 1985-2010 Booklet]]''
*"''Developing this game was fun because it felt like we were solving a puzzle as we were making it.''" — [[Takashi Tezuka]], ''Super Mario History 1985-2010 Booklet''
*"''There was so much enthusiasm on this project because we were trying to create something that had never been done before.''" — [[Koji Kondo]], ''Super Mario History 1985-2010 Booklet''
*"''Thank you Mario! But our princess is in another castle!''" — Mushroom Retainer, ''Super Mario Bros.''
*"''Thank you Mario! Your quest is over. We present you a new quest.''" — Princess Toadstool, ''Super Mario Bros.''


"I agree. Let's have some faith in them, shall we?" Vapor said.
==Trivia==
[[File:SMBOriginalStory.jpg|thumb|400px|The original story of '''Super Mario Bros.''' (with early character designs) as seen on a Korean flyer. An alternate set of pictures depicting the same events is in ''How to Win at Super Mario Bros.'']]
*The storyline states that Koopas used black magic to aid their conquest of the Mushroom Kingdom (and transform the [[Toad (species)|Mushroom People]]). The only other occurrences of this is by the [[Koopalings]] in ''[[Super Mario Bros. 3]]'', [[Magikoopa]]s, and Bowser in ''[[Yoshi's Story]]'', ''[[Paper Mario]]'' (with the aid of the [[Star Rod (Paper Mario)|Star Rod]]), and ''[[Mario Party 8]]''.
*Despite being unmentioned in the Japanese manual,<ref name=MushStory/> the Mushroom King appears in Asian-drawn strategy guide illustrations.
*The ''Guinness Book of World Records 2011: Gamer's Edition'' stated that this game was also remade on the [[Nintendo 64]], which is incorrect.
*In North America, Mario's sprite on the cover is recolored and reused on the [[Donkey Kong (game)|Donkey Kong]] and [[Mario Bros. (game)|Mario Bros.]] [[Nintendo Entertainment System|NES]] releases.
*All of the sprites and tiles in the game have at least four color schemes, one for each setting: either brown, beige, and black, or green, yellow, and white for overworld environments, blue, cyan, and black or teal, brown, and pink for underground environments, black, gray, and yellow or gray, yellow, and white for underwater environments, black, gray, and white for castle environments, and red, yellow, and white for all four.
*The clouds and bushes in ''Super Mario Bros.'' are actually the same sprite in different colors, most likely to save space. [[Piranha Plant Slide|Piranha Plant Pipeway]] from ''Mario Kart 7'' makes a reference to this, as the cloud and bushes are the same model in different colors.


"Oh, you're one to talk! You've never left the ranch so don't act like you know everything!" Al shouted angrily.
==References==
<references/>


"That's not what I'm implying at all! Stop jumping to conclusions, Al! You're being ridiculous!" Vapor snapped back.
{{BoxTop}}
 
{{SMB}}
"Think about it for a second! What if Darien actually DOES decide to give one of us away?! It could me me or you or you or you or even you, Syl!" Al screamed while pointing to Bolt, Vapor, Konoha, and me. But he didn't stop at me. "You're the only one who hasn't decided what to evolve into! They'll take you and evolve you against your will!"
{{Mariogames}}
 
{{NES}}
"Don't drag Sylvia into this!" Yuki exclaimed, shocked by Al's preposition.
{{VirtualConsole}}
 
[[de:Super Mario Bros.]]
"Yeah! And besides, I know they won't give me away! I'm too awesome for them, and I'm already gonna be a Jolteon, so they won't need me!" Bolt proclaimed proudly.
[[it:Super Mario Bros.]]
 
[[Category:Mario Games]]
"They can't understand us so they'll do whatever they want with us!" Al snapped back.
[[Category:Nintendo Entertainment System Games]]
 
[[Category:Games]]
"So?! Just because we can't talk like they can doesn't mean we can't get our message across!"
[[Category:Virtual Console Games]]
 
[[Category:Platforming Games]]
"Humans don't think we're capable of feeling anything!"
[[Category:Super Smash Bros. Stickers]]
 
[[Category:1985 games]]
"BOTH OF YOU, STOP!" Finally having had enough of their senseless bickering, I leaped on them both and smacked them on their heads with my paw. Once they looked at me with surprised faces, I decided to take this opportunity to take control despite being the youngest. "Al, I know you're upset about what happened today, but Darien said that he's not going to give us away, and I don't think he'd be the type to just let them come in and take anything they want and just walk away. Nobody's going to take us away! Mom, Dad, Vicky, and Darien won't let them! Bolt, you need to stop making things worse by acting all stuck-up and selfish! Plus, I know what you mean when you say you want to get your message across, and don't think attacking anyone is going to solve anything either!"
[[Category:2004 games]]
 
[[Category:Super Mario Bros.]]
"Quit gettin' an attitude with me, Syl!" Bolt snapped.
[[Category:1987 games]]
 
[[Category:2011 games]]
"I'm not! You two need to stop arguing! We don't know what'll happen so we can't worry about it just yet!" I pleaded.
[[Category:3DS Ambassador games]]
 
[[Category:Super Mario Series]]
"Stop acting like you're the smart one. You're the youngest so know your place!" Al exclaimed.
 
"Alseides! That's no way to talk to Sylvia!" Lucretia snapped.
 
"You know what? Forget it. I'm out," Yuki said as he let out an exasperated sigh and left the room. Finally the fight ended when Mother and Father came into the room and scolded Bolt, Al, Vapor, and Konoha for arguing. After I finished my food, I decided to go out into the ranch.
 
That's where I saw my first Pokemon battle.
 
Once I got to the hedges, I saw two human kids standing about 20 feet away from each other. One was a girl, another was a boy. One girl had blonde hair in a ponytail, deep blue eyes like the night sky, and light skin. She was wearing a purple vest over a blue, long sleeved shirt, a pair of beige jeans, and long brown boots. The boy had messy black hair, purple eyes, and slightly darker skin. He was wearing a black, white, and green hoodie, blue jeans matching the girl's eyes, a red hat on his head, and orange and black sneakers. Both had Pokeballs in their hands.
 
"Are you ready to go, Leonard?" The girl asked, her eyes blazing with courage.
 
"Oh yeah! But I'll let you go first, Jenny!" The boy, Leonard, told her.
 
"Alrighty then! I choose you, Minccino!" Jenny threw her Pokeball and out came a grey chinchilla-like Pokemon, a Minccino.
 
"Cute! But let's see how tough it is! Go, Blitzle!" Leonard threw his Pokeball and out came a black and white Blitzle who whinnied as he appeared.
 
"Minccino! Use Pound!" Jenny exclaimed. Her Minccino charged right at the Blitzle.
 
"Dodge, Blitzle! Then use Quick Attack!" As ordered, Blitzle dodged the Minccino's attack and he then charged right at her. He managed to ram into her and send her flying somewhat.
 
"Minccino! Don't give up! Use sing!" Jenny proclaimed. Promptly, Minccino got back up and proceeded to sing. I could see Blitzle getting dizzy and beginning to fall asleep. Thankfully, I didn't fall asleep even though I heard it. But I did wonder why these trainers were making Pokemon fight.
 
"Why are they fighting?" I asked myself out loud. I had no idea that someone was eavesdropping on me.
 
"They're battling!" A high pitched voice suddenly chirped right next to me. I turned to my right and saw an Emolga right next to me. An Emolga of all Pokemon! They're usually not seen around Floccesy Ranch! I've seen one before, when a trainer came to pick up and egg. She had an Emolga, and if I remember correctly, she said she was from a place called Driftveil City, and lots of Emolga are from there.
 
"Umm...hi?" I said, surprised by her sudden appearance.
 
"Hi! I'm Remi! Wanna watch this with me?" The Emolga, Remi, introduced herself happily and asked if I wanted to watch the battle with her, even though I was already watching.
 
"I thought Emolga didn't live here on the ranch," I said.
 
"I don't live here. I'm from Nimbasa City! But my friends put me and another friend of mine in charge of gathering as much food as possible for the winter, so I'm traveling south of Unova to get lots of berries!" Remi explained.
 
"Do you know why they're fighting?" I asked as I saw Jenny tell her Minccino to use DoubleSlap on a sleeping Blitzle, and Leonard looked extremely surprised that she managed to get the upper hand.
 
"The correct term is battling. Trainers do this with their Pokemon all the time. They battle each other to make their Pokemon stronger," Remi explained.
 
"They do?"
 
"Yeah!"
 
"But isn't fighting bad?"
 
"In this case, battling's a form of communication between them. Fighting doesn't have that. Fighting is when people catch Pokemon without Pokeballs and make them fight each other for money, even to the point of death."
 
"But battling almost looks just like that! How can that and fighting be different?" I asked as I saw Blitzle wake up and try to get the upper hand, but Minccino slapped it with its tail multiple times.
 
"I wish I had the answer to that. That's just what I heard from other Pokemon. Sorry if I confused you. Oh! I gotta run! My friends are gonna get mad if I don't get some berries! See ya!" Remi said, then decided to fly away.
 
It was at this point that Blitzle was completely knocked out. Jenny and Minccino had won the battle. Leonard looked really angry when he made his injured Blitzle return to its Pokeball. They exchanged a few words and Jenny left. Leonard didn't, and I heard why.
 
"She thinks she's so tough. Forget it. I'm stickin' around to catch some Pokemon. I'll teach her to act all conceited and important!" Leonard grumbled angrily to himself.
 
I was about to leave until I saw Bolt suddenly hop out from the hedge. He saw me and was about to say hi until...Leonard spotted him.
 
"Whoa! Is that an Eevee?! Oh my God! I gotta catch it!" Leonard yelped with surprise, then got a Pokeball out.
 
Bolt and I both heard it and we froze with fear. Leonard actually wanted to catch Bolt! I remembered Darien saying that Bolt and the rest of us belonged to him and him alone. Surely this random kid won't be able to catch us! I gestured for Bolt to leave, but he didn't notice. In fact, he seemed to take Leonard's wish to catch him as a challenge.
 
"I'd like to see you try, human kid!" Bolt hissed, though all Leonard heard was "Ee! Eevee! Eevee! Ee!"
 
I hid in the hedge myself, hoping and praying that he wouldn't see me.
 
"Go, Tepig!" Leonard threw a Pokeball and out came a Tepig.
 
"Tepig Tepig!" Tepig oinked as he appeared.
 
"Tepig! Use Flame Charge!" Leonard demanded. Tepig covered itself in flames and charged right at Bolt, who somehow managed to get out of the way. Unfortunately, Tepig tried again, and he managed to hit Bolt.
 
"Great! Now use Tackle!" Bolt fought back by using his own Tackle, but somehow Tepig proved to be stronger and knocked him away. Tepig did it again. And again. Bolt tried to dodge them all and fight back, but Tepig is proving to be too strong.
 
"Bolt!" I cried out, but Leonard thankfully didn't hear me. Bolt tried to get up, but Tepig attacked him with another Tackle attack. Soon enough, Bolt couldn't get up. But he did see me and talk to me.
 
"This is nothing...he can't catch me..." Bolt muttered weakly.
 
I feared the worst. "Bolt! You have to run or he'll catch you! Go! Now!" I pleaded. Bolt barely managed to stand up. But I saw it. Leonard got a Pokeball out.
 
"Pokeball! Go!" He threw it.
 
It flew right toward Bolt.
 
No. I couldn't let my brother get captured. Who knows what could happen. Not caring about whether I got spotted or not, I flew out of the hedge in a desperate attempt to save him.
 
I failed to notice a big root right by my foot, and one of my forelegs got caught on it. I tripped as a result. It also forced me to witness a scene I never thought I'd see.
 
As soon as the Pokeball hit Bolt on the head, he turned into red light and got absorbed into the ball. It fell on the grass and it shook. Leonard took a look at me in surprise for a moment, but then focused back on the ball. I prayed that Bolt would somehow break out of it and return to me.
 
Sadly, my prayers were unanswered.
 
The light on the ball disappeared, and it stopped shaking.
 
Bolt had been captured by the trainer.
 
And I failed to save him.
 
"NOOO!" I cried and howled into my paws while Leonard jumped for joy, completely unaware of the sadness he caused me and was going to cause my family.
 
"Yeah! I just caught a rare Pokemon! Oh yeah! Go me! Aw yeah! Am I awesome or what?!" Leonard howled happily as he jumped up and down like a madman.
 
Then he tried to grab the ball. Once I got my leg out of the root, I did something that I'd normally never do.
 
"BOOOOLT!"
 
I kicked the Pokeball away, and I bit Leonard's wrist.
 
"Ow! Get off me, you mutt!" Leonard shrieked in pain, but I didn't care. I bit him as hard as I could, even though I hated doing it. I needed to believe that I could somehow save him. I needed to save him. Sadly, even my attempt at saving him like this didn't work. With great force, Leonard smacked me and knocked me onto the grass. He grabbed the Pokeball with Bolt in it and, with his Tepig by his side, he ran away.
 
I chased after them.
 
"Give me back my brother! Give Bolt back to me!" I ran as fast and as hard as I could, hoping I could catch up to them and somehow save Bolt. I didn't realize that I completely left the ranch and was traveling in completely open and uncharted territory.
 
Just like Moondancer.
 
But I didn't care. I needed to get Bolt back. Moondancer being gone was sad enough. I didn't want to think that Bolt wouldn't be here either. As much as I never liked his selfish, arrogant, cocky, reckless, and impulsive attitude, he was still my big brother, and I was obligated to at least try to help him. Unfortunately, Leonard commanded his Tepig to use Flame Charge on me, and he was so fast, I didn't have time to dodge. I was hit so hard, I was knocked unconscious. I blacked out.
 
I feared for Bolt's safety. So many unanswered questions flew around in my head like a horde of scared flying type Pokemon. Would Leonard be a good trainer, or would he be bad? Is Leonard nice? Does he treat his Pokemon well? Does he treat them as more than just animals or tools he can use for battle? Is he bad? Does he treat them bad? Does he only train Pokemon to be strong and throw them away when they don't meet his expectations? That's what happened to Father, even though he was lucky and got saved by Darien and Vicky. What will happen to the family once they find out that Bolt's gone? I knew that they'd be super sad because of it. But what will they think of me once I told them everything? Would they say it's my fault, and that I let Bolt get captured? Would they understand that I just wasn't strong enough? Would they be happy with the fact that I at least tried? I couldn't help but wonder despite my being unconscious.
 
After a while, I don't know how long it was, I woke up in a strange building that the people inside said was called a Pokemon Center. I found that my strength had returned and my injuries had been tended to, so I used this chance to escape and try to get back to the ranch. Even though I didn't know where I was, I knew from hearing lots of conversations that Floccesy Ranch is very close to Floccesy Town, and that the latter has a clock tower and isn't very big in size. I ran out of the town, went through some huge patches of tall grass, made sure not to be spotted by any Pokemon. After a while, I noticed the gates, and I found my way back. Mother was the first to greet me.
 
"Sylvia! Oh, thank goodness you're alright! Where in the world did you go? I was so worried about you!" Mother licked my head, which gave me lots of comfort. But it also made me sad, and I cried into her fur. I literally fell apart in her arms. I needed to cry so bad, and she was the perfect outlet.
 
"Mama! Bolt's gone! A trainer caught him! I tried to save him but I couldn't! I tried, I really tried! They were too strong!" I wailed into her fur. I could hear her gasp because of my hypersensitive hearing, but all she did was stroke my fur with her paw and let me cry into her chest. After a few minutes, my chest started to hurt and we went back inside. At dinnertime, I decided to tell everyone about what happened. I didn't want to lie, even though I really wanted to spare them the agony of telling them that now two of our family members are gone and likely never to come back. Despite my trying to hold back my tears as I told them about it, in the end I succumbed to a new fit of crying.
 
"Oh dear..." Father muttered with shock. I didn't dare to see everyone's expressions. I didn't want to. I buried my face in my fur.
 
"Bolt's gone too?!" Lucretia yelped.
 
"A trainer caught him! That means...we don't really belong to Darien after all..." Yuki exclaimed.
 
"What are we going to do?" Konoha asked fearfully.
 
It dawned on all of us right then and there. Al was right all along! If Bolt can be captured by a trainer, than the rest of us except for our parents could get captured too! All of a sudden, a blow struck my stomach and I was suddenly thrown against the wall.
 
"Ow!" I screamed in pain.
 
"Alseides! Why'd you do that?!" Lucretia yelled angrily as she stepped between me and an extremely angry Al.
 
"It's YOUR fault, you brainless dip! You were there! If you hadn't been so slow and stupid Bolt would still be here! You could have saved him but you didn't!" Al screamed angrily.
 
"Alseides! Don't ever talk about your sister like that! She tried to save him as best she could, but the trainer and his Pokemon turned out to be too strong for even her!" Father scolded angrily, surprised by Al's sudden change in behavior. Al paid no heed.
 
"You should have been captured instead of him! You're way stupider than the rest of us and you're always in the way! You let him get captured on purpose! I'll bet you're happy he and Moondancer are gone!" Al yelled.
 
Mother was about to say something until something inside me decided it wasn't going to be ordered around. I hopped back on my feet, marched right over to Al, and looked him right in the eye.
 
"I am NOT happy that they're gone! And for your information, I actually TRIED to save him! I really did! I tried to fight off his Pokemon, and even after he got stuck in the ball I tried to take it away from him! I even bit him in the wrist! But he knocked me out! I chased him out into town before his Tepig used Flame Charge on me! I don't know what's gotten into you, but I am NOT going to tolerate it!" I snapped angrily. Something inside me decided that Al was not going to decide everything by succumbing to his anger and delusions.
 
"Look who's talking! You're way weaker than the rest of us so you should have been captured! Bolt would never have let a trainer catch him! I'll bet you talked him into it to get back at him for pulling all those pranks on you!"
 
"I did not! I tried to make him leave once it got bad, but he wouldn't listen to me! And besides, he got hurt so bad he couldn't even stand up properly!"
 
"Why didn't you save him when you had the chance?!"
 
"I WANTED to, but I couldn't! Stop making it sound like I wanted him to get caught!"
 
"Why do you always think you're right about everything?!"
 
"I don't!"
 
"Stop acting like you're so important! You may think you're so awesome and smart, but you're nothing! Nothing! Nothing! Nothing! You're just a big fat crybaby who'll never amount to anything! You'll be a big fat baby forever, and nobody will ever like you!"
 
"That's enough! Both of you!" Finally having had enough, Vapor got in between us. Normally, in times like this, I'd hide behind Mother or Father. But this time, I didn't back down, even though Vapor stopped our bickering.
 
"Al, you have to understand! It's not her fault Bolt got captured! Pokemon who have been raised by trainers can be remarkably strong. And besides, we're all still very young Eevee, and it's unlikely that Syl or Bolt would have been able to stop them even if they tried. Let's be rational here. Fighting isn't the answer," Vapor told him.
 
"Why do you always gotta stick up for that selfish crybaby?! All she does is get in the way and make things worse for all of us! Maybe she's the reason Moondancer left! Maybe he got sick and tired of her!" Al yelled.
 
"He left to get stronger, nothing else!" I snapped, horrified by his allegation.
 
"Stop all the blaming, please! It doesn't solve anything! Aren't you at least happy that she tried to save him?" Lucretia asked.
 
"I agree. Pokemon trainers can be very strong. It's unlikely that Bolt even stood a chance," Konoha told him calmly but sternly.
 
This time, Father decided to take charge. "Alseides. I won't tolerate this behavior you're displaying. I understand you're upset about Bolt. Believe me, we all are. However, getting angry and blaming Sylvia for it isn't going to bring him back or make things better. There are things in this world that even we can't handle. We have to either accept our limitations or learn to overcome them in any way we can. Now, I want you to go to Darien's room and think about what you've said and done," He told him sternly.
 
"Why should I stay with a human all day?! One just captured Bolt and now you're defending them?!" Al snapped.
 
I didn't want to hear anymore, even though I wanted to prove to Al that I wasn't weak and that I didn't let Bolt get captured on purpose. I wept and ran into Serena's room. I found Bambi there and I wept into his fur. He didn't say anything. He just stroke my fur and licked my head as I told him everything.
 
"It's okay. You tried. I think Bolt will understand. You're not a bad Eevee," Bambi told me sweetly. His high, cute voice is always full of genuine innocence but acceptance.
 
"If...if the trainer turns out to be a bad person, I'll never forgive myself for not being able to save him!" I cried.
 
Soon, Darien and Vicky realized that Bolt was missing too. They looked for him for about a week, but then they stopped. As usual, Serena didn't care. She hated Bolt. She was probably happy he's gone. Later, everyone tried to adjust to both Moondancer and Bolt being gone. On one autumn day, I was all by myself playing ball with Mary and Mali, two Mareep twin sisters. Mali wound up knocking the ball out across the fence and it rolled away.
 
"I'll get it!" I cried as I hopped over the fence to try and get it.
 
It would be the worst mistake I ever made, and to this day I still regret ever going after it.
 
I looked for it everywhere I went, not realizing that I was leaving the ranch and going onto the trail that led to Floccesy Town. As I looked around, I soon noticed a shadow looming over me. I looked behind me.
 
For just a second, I saw Dr. Navarro and two other people behind me.
 
Right then and there, I felt a blow across my head and I blacked out.
 
It would be the last time I ever saw my family, and the last time anyone ever saw me.
 
Later than that...this would be the last place I would ever be seen as an Eevee in general. My fate had been sealed.

Revision as of 22:49, March 31, 2015

Template:Infobox Template:Articleabout Template:Redirectshere

Super Mario Bros. (Japanese スーパーマリオブラザーズ, Sūpā Mario Burazāzu, Super Mario Brothers) is a platform video game released for the Famicom on September 13, 1985 and bundled with the Nintendo Entertainment System in North America by November 17 of that year. It is considered a pseudo-sequel to the arcade game Mario Bros. This is the first game to be set in the Mushroom Kingdom, marking the first appearances of the Koopa King, Mushroom People, and Princess Toadstool, as well as Goombas, Koopa Troopas, and many other Mario series enemies, allies, items and power-ups. The game was also one of the eighteen Nintendo Entertainment System initial launch games. Super Mario Bros. was the best selling video game of all time, having sold more than 40.23 million copies worldwide as of 2003, until recently, when it was surpassed by Wii Sports with 79.18 million. It is also the best-selling game of the Wii's Virtual Console. The game was largely responsible for the initial success of the Nintendo Entertainment System and the revival of the gaming industry after the 1983 video game crash.

Story

One day, the Mushroom Kingdom was invaded by the Koopa, a tribe of turtles capable of using powerful magic. Their magic was used to transform all the Mushroom People into inanimate objects such as rocks, bricks, and even horsetail plants, thus spelling the kingdom's downfall. Only the daughter of the Mushroom King, Princess Toadstool, can undo the spell and restore her people back to life, but she is being held captive by King Koopa himself. Mario hears of the princess's plight, and sets out on a quest to topple the Turtle Tribe and save the once-peaceful kingdom.[1]

Gameplay

Super Mario in World 1-1.

Super Mario Bros. is divided into eight worlds, each of them containing four levels. Mario (or, in the case of a second player, his brother Luigi) has to get to the end of the level by jumping over various gaps and avoiding the enemies on his way. Mario can use several platforms (some of them collapse when Mario lands on them), stairs in the level, as well as Jumping Boards. There are also pipes along the way, some of which Mario can enter to visit various secret coin rooms before returning to the level, a bit further ahead than when he left.

Enemies include Goombas, Koopa Troopas, Buzzy Beetles, Koopa Paratroopas, Bullet Bills, Hammer Brothers, and leaping Cheep Cheeps. All these enemies can be defeated when Mario jumps on them. Koopa Troopas and Buzzy Beetles cower in their shell when jumped on, which Mario can kick to defeat other enemies with. Koopa Paratroopas lose their wings and fall to the ground when Mario jumps on them. Other enemies include Piranha Plants, and the Spiny-throwing Lakitus, and Mario has to either shoot fireballs at them or just avoid them. There are a few levels which take place underwater. In the water, Mario can swim freely from the top to the bottom of the screen. The enemies in underwater levels are Bloopers and Cheep Cheeps. Mario can only defeat these creatures by shooting them with fireballs.

File:SMBW2.jpg
Mario swimming in a water level.

If Small Mario takes a hit, falls down a pit, or if the Time Limit runs out, he loses a life, and restarts the level. The point where Mario continues depends on how far he ran through the level before getting defeated; either from the beginning, or at one of several invisible "checkpoints" throughout the level.

Mario can get special power-ups out of ? Blocks or, uncommonly, Brick Blocks. Most of the ? Blocks in which Mario can find these items are visible, but some are hidden and only become visible when Mario hits them from beneath. With the Super Mushroom, he turns into Super Mario. As Super Mario, he can survive the hit of an enemy one time, at the cost of turning back to Small Mario. He may also destroy empty Brick Blocks by jumping beneath them. Additionally, he can also get the Fire Flower. With the Fire Flower, Super Mario turns into Fire Mario, which allows him to shoot fireballs at enemies to defeat them from a distance. With the 1-Up Mushroom, he gains an additional life; he can also get an extra life if he collects a hundred coins. With the Starman, which can only be found in Brick Blocks, Mario turns invincible for a short amount of time, and can defeat enemies by simply touching them.

File:Bowser333.png
Mario facing Bowser at the end of World 8-4.

At the end of each level, a castle stands with a flagpole nearby. When Mario reaches the flagpole, he takes down the enemy flag and enters the castle, completing the level. The higher the spot that Mario hits the flagpole, the more points he receives. If there are two players playing the game, Luigi's turn comes whenever Mario loses a life. Luigi has no special abilities in the game that are different from Mario's.

The fourth level of each world plays inside a castle. They are usually filled with Fire Bars and Podoboos. At the end of a castle level, Mario is confronted with a Bowser Impostor in Worlds 1 through 7 and the actual Bowser in World 8. Mario and Luigi ordinarily have no way to hurt the Bowser Impostors not the actual Bowser, and have to either use the axe to destroy the bridge, causing either the false or real one to fall into the lava, or pelt him with a number of fireballs, which produces the same result and reveals the true forms of the fakes. After defeating an impostor, Mario frees one of the seven remaining mushroom retainers from the castle, at which point they say their iconic phrase: "Thank you, Mario! But our princess is in another castle!" At the end of the castle in World 8, Mario frees the grateful Princess Toadstool and completes his adventure, having the choice to continue playing in a "new quest." In this second quest, the player gets to choose a world, and replay some levels. However, all Goombas are replaced by Buzzy Beetles, all ground enemies are also considerably faster, some platforms and Elevators are shortened in length, and the level design is slightly changed for some levels (see below at "Hard mode").

Controls

  • +Control Pad left or right: Move; Change position on a Beanstalk
  • +Control Pad down: Duck; Enter Warp Pipe
  • +Control Pad up or down: Climb Beanstalk
  • A Button: Jump; Swim upwards
  • B Button: Dash; Throw Fireball; Restart the game at the end; Select a world
  • Start Button: Pause; Confirm selected on title screen
  • Select Button: Select number of players on title screen

Hard mode

After beating the main game, the player is given the option to pick a world to play in "a new quest" - a harder mode where all Goombas are replaced by Buzzy Beetles, and all enemies walk faster; all of the elevator-style lifts are about sixty-percent of their original size, while Fire Bars appear in all possible locations. Additionally, the music is slightly faster. However, the player still has the same amount of time to complete each level. Mario or Luigi may gain no special powers in hard mode, and they receive no extra points when they defeat an enemy. The story remains exactly the same, as each of the first seven castles contain a mushroom retainer that needs rescuing, while the eighth castle has Princess Toadstool. If the player finishes the game on hard mode, they will not unlock anything new from the previous time the game was finished. However, points can be gained faster by jumping on a Buzzy Beetle and then running with the shell as it hits other Buzzy Beetles and Koopa Troopas. Earlier levels in hard mode are the same as their harder clones; for instance, 1-3, which is an easier version of 5-3 in the normal game, is identical to it in hard mode.

Items

Super Mario Bros. introduced some elements that made subsequent appearances in later Mario games:

Coin A Coin from Super Mario Bros. 200 points Very Common Collecting 100 of them gives an extra life.
Super Mushroom File:SMB Supermushroom.svg 1000 points Uncommon Gives the Super form.
Fire Flower File:Fire Flower.gif 1000 points Uncommon Gives the ability to shoot fireballs.
Super Star A Starman from Super Mario Bros. 1000 points Rare Gives invincibility for a moment.
1-Up Mushroom File:SMB 1-upmushroom.svg 0 points Rare Gives an extra life.

Transformations

Small Mario File:SMB Smallmario.svg Requires touching an enemy or obstacle while in Super or Fire form
  • Weakest form used when a new game begins.
  • Can lose a life by touching an enemy or obstacle.
Super Mario File:SMB Supermario.svg Requires Super Mushroom
  • Gains the ability to break Brick Blocks.
  • Reverts back into Small form by touching an enemy or obstacle.
Fire Mario File:SMB Firemario.svg Requires Fire Flower
  • Gains the ability to throw fireballs to defeat enemies.
  • Reverts back into Small form by touching an enemy or obstacle.
Invincible Mario Small Invincible Mario. Requires Super Star
  • Becomes invincible for a short period of time.
  • Immune to harm from any enemies or obstacles.
  • Can defeat most enemies without jumping on them.
  • Can still lose a life by falling into a pit or running out of time.
Invincible Mario in Super Mario Bros.

Characters

Playable Characters

Supporting Characters

Enemies

Blooper
File:Bloober.gif
A squid-like sentry that persistently pursues the player.
Bill Blaster
Bill Blaster sprite.
An indestructible cannon. It shoots an endless amount of Bullet Bills; however, it does nothing if the player is near it.
Bullet Bill
File:Bullit bill smb 1.PNG
Slow but steady bullets that have eyes and arms. They come from Bill Blasters, and the only way to defeat them is to stomp on them or by hitting them with under the influence of a Starman.
Buzzy Beetle
SMBBuzzyBeetle.gif
A small turtle that hides in its shell when jumped on, just like Koopa Troopas; however, it is immune to fireballs.
Cheep Cheep
File:Ani smb1cheepr.gif
A red, green or gray fish normally found swimming in water. In certain levels starting with World 2-3, they will leap from the water trying to hit Mario or Luigi.
Fire Bar
An animation of a Fire Bar.
Various fireballs stacked together moving either clockwise or counter clockwise. Their length may vary.
Goomba
Sprite of a Goomba from Super Mario Bros.
Mushroom traitors that walk back and forth. They are the most weak and common enemies throughout the game and can be stomped or hit with fireballs or a Super Star.
Hammer Brother
File:Hammerbrolol.gif
Green biped, helmeted Koopas that come in pairs. They throw an endless amount of hammers towards Mario, and at certain times they jump.
Koopa Paratroopa
File:KoopaParatroopaG.gif
Koopas with wings. Hostile green ones jump towards the player, and breezy red ones fly back and forth, or up and down.
Koopa Troopa
File:Ani 1turtle2.gif
A soldier of the Turtle Empire that marches onwards. If stomped, it retreats in its shell that can be kicked to hit other enemies and gain points. Green ones walk back and forth just like Goombas, and red ones timidly turn around when they find a pit.
Lakitu
File:LakuSMB.gif
A bespectacled Koopa hiding in a small cloud. It throws an infinite amount of Spiny Eggs towards the player.
Lava Bubble
Sprite of Podoboo
A fireball guardian of the Koopa King's lair. It jumps from the lava trying to hit Mario.
Piranha Plant
PiranhaPlant SMB Sprite.gif
A carnivorous plant that lives in pipes. It rises up trying to hit Mario and retreats. If Mario is near, it won't rise up.
Spiny
File:SMBSpiny.gif
Lakitu's small yet tough pet with a red, spiked shell: if Mario tries to stomp it, he will get damaged.
Spiny Egg
File:Spiny Egg Sprite SMB.png
A red spiked egg thrown by Lakitus. Once it hits the ground, it immediately hatches into a Spiny.

Bosses

List of levels

World Level Setting Enemies found
File:SMBDX World 1.PNG
World 1-1 Overworld Goomba, Koopa Troopa
World 1-2 Underground Goomba, Koopa Troopa, Piranha Plant
World 1-3 Athletic Goomba, Koopa Troopa, Koopa Paratroopa,
World 1-4 Castle Fire Bar, Bowser Impostor (Goomba)
File:SMBDX World 2.PNG
World 2-1 Overworld Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant
World 2-2 Underwater Blooper, Cheep Cheep, Piranha Plant
World 2-3 Athletic Cheep Cheep
World 2-4 Castle Fire Bar, Lava Bubble, Bowser Impostor (Koopa Troopa)
File:SMBDX World 3.PNG
World 3-1 Overworld Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Hammer Brother
World 3-2 Overworld Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant
World 3-3 Athletic Goomba, Koopa Troopa, Koopa Paratroopa
World 3-4 Castle Fire Bar, Lava Bubble, Bowser Impostor (Buzzy Beetle)
File:SMBDX World 4.PNG
World 4-1 Overworld Piranha Plant, Lakitu, Spiny
World 4-2 Underground Goomba, Koopa Troopa, Piranha Plant, Buzzy Beetle
World 4-3 Athletic Koopa Troopa, Koopa Paratroopa
World 4-4 Castle Piranha Plant, Lava Bubble, Fire Bar, Bowser Impostor (Spiny)
File:SMBDX World 5.PNG
World 5-1 Overworld Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Bullet Bill
World 5-2 Overworld Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Bullet Bill, Hammer Brother (Blooper, Cheep Cheep)
World 5-3 Athletic Goomba, Koopa Troopa, Koopa Paratroopa, Bullet Bill
World 5-4 Castle Lava Bubble, Fire Bar, Bowser Impostor (Lakitu)
File:SMBDX World 6.PNG
World 6-1 Overworld Piranha Plant, Lakitu, Spiny
World 6-2 Overworld Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle (Blooper, Cheep Cheep)
World 6-3 Athletic Bullet Bill
World 6-4 Castle Lava Bubble, Fire Bar, Bowser Impostor (Blooper)
File:SMBDX World 7.PNG
World 7-1 Overworld Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Hammer Brother, Bullet Bill
World 7-2 Underwater Blooper, Cheep Cheep, Piranha Plant
World 7-3 Athletic Cheep Cheep, Koopa Troopa, Koopa Paratroopa
World 7-4 Castle Lava Bubble, Fire Bar, Bowser Impostor (Hammer Brother)
File:SMBDX World 8.PNG
World 8-1 Overworld Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle
World 8-2 Overworld Goomba, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Lakitu, Spiny, Bullet Bill
World 8-3 Overworld Koopa Troopa, Koopa Paratroopa, Piranha Plant, Bullet Bill, Hammer Brother
World 8-4 Castle Goomba, Koopa Paratroopa, Piranha Plant, Fire Bar, Lava Bubble, Buzzy Beetle, Hammer Brother, Blooper, Cheep Cheep, Bowser

Glitches

Main article: List of glitches in Super Mario Bros.

World 36-1/Template:Conjecturaltext

File:Min.png
The Minus World entrance screen.
File:SMB W36-1.png
In the Minus World in the NES version.
Main article: Minus World

The Minus World is an endless underwater level, identical to World 7-2, which is accessed through a programming glitch. There is no way to successfully complete the level, as entering the pipe at the end will simply return Mario or Luigi to the one at the beginning.[2] While there is no strategic advantage in performing this glitch, many find it intriguing. The glitch was removed in all remakes of the game, excluding the imports and Virtual Console remakes. The Japanese Famicom Disk System version of the game includes a different version of the Minus World. It contains three levels which can be beaten, and once -3 is complete, the player will return to the title screen as if they had beaten the game.

File:How2Get-1.gif
Mario goes through the wall and enters World -1.

To activate the glitch, Mario must go to World 1-2 and stand on top of the pipe that leads to the above-ground flag, without going in the pipe. Then he must break the second and third block from the pipe, but leave the one on the far right. Then he must stand on the left edge of the pipe (facing left) and duck. He then has to jump while in a ducking position and move right in mid-air (while still facing left). If done correctly, Mario will go through the block on the far right and through the wall to the Warp Zone. Mario must then go through the pipe that would normally lead to World 2-1 or World 4-1, and Mario will enter the Minus World (world -1; it's actually world 36-1, but the game displays the number "36" as a single blank space).

If World 2-2 or 7-2 is edited in a ROM editor so that it is possible to beat it during the underwater segment, there is a World -2, an underwater version of 3-4. If World 3-4 is edited in a ROM editor, then there is a World -3. It is also a version of 3-4, but with overworld graphics; Beating World -3 takes the player to World -4, a level which is just a blank screen.

Template:Conjecturaltext

File:SMB W1-1 Glitch2.ogg
Video describing Over the Flagpole glitch in World 1-1, as well as some other glitches.
The over the flagpole glitch from Super Mario Bros.
Over the Flagpole glitch in World 3-3.

In some levels, it is possible to jump over the flagpole. Beyond the flag pole is nothing but an endless path. There is nothing to do; all that can be done is wait for the timer to get to zero. To do this glitch in World 1-1, right after the second pit, Mario needs to wait for the Koopa Troopa to about to fall into the pit and simultaneously jump at the top of the level right above the Koopa. After that, the Koopa will be stuck underneath the level, but the player will still be able to see it. When the Koopa starts to walk under the level, Mario should follow it to the end. Along the way, it's required to grab a Super Mushroom. When the Koopa is halfway between the staircase and the Flagpole, the player must do the glitch again and Mario will jump above the flagpole.

To do this glitch in World 3-3, at the end of the level the player must stand of the last lift until another one has completely lifted, before falling off. After that, the player must accelerate as fast as possible and jump from the far edge of the lift. The lift should not lower while doing so.[3]

There is a brick right after the Fortress' or Castle's first door, which stops Mario from going past the Fortress at the end of the levels.

In Super Mario Bros.: The Lost Levels, this is actually exploited to hide Warp Zones. In worlds 3-1 and A-3, there are warp zones placed beyond the goals. In other worlds, while it is possible to go over the flagpole, the edge of the world is a few steps past the fortress, and the player is not able go far enough for the flagpole to scroll off the screen.

On a side note, this glitch was fixed in the SNES version of the game.

This glitch/trick was featured in the 25th anniversary super play.

Development

Super Mario Bros. was developed at the same time as The Legend of Zelda, and both shared numerous staffers: Shigeru Miyamoto, Takashi Tezuke, Toshihiko Nakago, Koji Kondo, Kazuaki Morita, Yasunari Nishida, and Hiroshi Yamauchi.

According to the developers, some aspects in Super Mario Bros. was taken from The Legend of Zelda; Fire Bars were one example, as they were present in the castles in The Legend of Zelda. Miyamoto implemented Fire Bars into Super Mario Bros. as an obstacle.

The main goal of Super Mario Bros. was to have a character travel through many lands with all different themes to each other and it would feature a diverse terrain, such as land, water, and sky. They intended for the main character to be twice the size of the final one.

In the beginning of developing the game, Mario wasn't supposed to be a playable character from the start. Instead, the players would have to control a 16 × 32 pixel square[4]. The square couldn't even jump and as a result, Tezuka made Mario the playable character instead of the square.

Nakago and his team, Systems Research and Development (SRD), colored the background blue in some levels[5]. This was unusual, because video games released during this time period usually had a black background, to avoid eye-strain and to avoid getting distracted by the bright colors. After coloring the background blue in some levels, Nakago then started designing maps for this game. First, Miyamoto and Tezuka would draw the levels on paper, and then Nakago and his team would design it into the video game and program it. Miyamoto wanted levels to last about a minute long and he told SRD to do so. He then realized that it usually takes about a second to travel across a screen, and that numerous of screens would have been implemented in one stage. SRD first thought that Miyamoto would request them to make 60 screens per stage, but Miyamoto then explained that obstacles in each screen would slow down the player's progress, which resulted in an average of about 12 screens per level. The stage with the most screens has only 32, which is about half of what SRD had expected.

Nakago stated that a lot of documents were sent to them everyday to change some aspects of stages. Adjusting conditions in the stage was a tiresome job that is not present today because of the technology now available. Everyday, the group would do all they could do of what was stated in the documents, and until would work until 10 at night. The next morning, they repeated the process.

Beta elements

Main article: List of Super Mario Bros. beta elements

The game was far more focused on action than platforming. The game was split between ground and sky segments, which had Mario shooting enemies. Mario could use weapons and the control scheme was different as a result, such as having the up arrow of the +Control Pad used as the jump button.

Reception and legacy

File:Avenida de Super Mario Bros. en Zaragoza, España.PNG
The Super Mario Bros. Avenue in Zaragoza, Spain

Super Mario Bros. received critical acclaim and is considered one of the best games of all time. One of the most-praised aspects of the game is the precise controls, which allow players to control how far and high the characters jump and how fast they can run. The game popularized side-scrolling video games, and the game has since received several sequels and spin-offs, and many different ports and alternative versions. All characters, enemies, and items found throughout the game have returned for following Mario games and the plot of Bowser kidnapping the princess has returned throughout the series.

The game was placed 14th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[6] It ranked the first spot in Electronic Gaming Monthly's "Greatest 200 Games of Their Time", named in IGN's top 100 games of all time lists in 2005 and 2007, and declared the second-best Mario game of all time. IGN also placed it 3rd in their Top 100 NES Games list[7].

Super Mario Bros. sold 40.24 million units with its NES release[8], being the best-selling Mario game and the second best-selling game of all time. In addition, according to one of the tips in Super Smash Bros. for Wii U, Super Mario Bros. has sold over 300 million units worldwide across all platforms it has been released on. It has received several other works such as The Super Mario Bros. Super Show! and the Super Mario Bros. film.

The game's impact on popular culture was so big that during 2010, a street in Zaragoza, Aragón (Spain), was named after it.

References in later games

  • Super Mario Bros. Special - A sequel created by Hudson Soft.
  • Super Mario Bros.: The Lost Levels - A direct sequel to Super Mario Bros. using many of the same sounds and sprites.
  • Vs. Super Mario Bros. - This is a harder version of Super Mario Bros. for arcades.
  • All Night Nippon Super Mario Bros. - A remake of the '85 classic with elements that pertain to the radio program All Night Nippon replacing some of the original game's elements.
  • Super Mario Bros. 2 - The non-Japanese sequel to this game. Mushrooms, Stars, and Shells appear.
  • Super Mario Bros. 3 - Bowser returns along with the rest of the Koopa Troop, as well as elements from the original Super Mario Bros.. When Princess Toadstool is saved, she says, "Thank you! But our Princess is in another castle!…Just kidding!" That is a reference to Toad's lines in this game.
  • Super Mario Land - Mario's sprite in this game is near identical to his sprite from Super Mario Bros. Gameplay is also near identical.
  • Alleyway - Several sprites from Super Mario Bros. appear in bonus levels.
  • Super Mario World - If the player waits on the Special World map for two minutes, a cover version of the Super Mario Bros. overworld theme will start playing.
  • Super Mario RPG: Legend of the Seven Stars - If the player goes behind a curtain in Booster Tower, Mario briefly turns into his 8-bit sprite from Super Mario Bros. Also, when Mario takes a shower at Marrymore, he can be heard singing the overworld theme from this game.
  • Super Mario 64 - Outside the Warp Pipe that leads to the final boss, carved into pillars are what look like sprites of Mario and Bowser from this game.
  • Paper Mario - If Mario jumps into a huge vase in a room in the first floor of the Boo's Mansion, he will become 8-bit. Unlike Paper Mario: The Thousand Year-Door, his allies will not become an 8-bit form.
  • Super Smash Bros. - The main theme can be heard on the playable stage of Peach's Castle. The Mushroom Kingdom happens to be a stage which can be unlocked.
  • Luigi's Mansion - Although not distinctly noted as such, the idea of King Boo using a Bowser decoy (through magic of his) may be loosely based on the seven Bowser Impostors in this game.
  • Super Smash Bros. Melee - The main theme and underground theme can be heard on the playable stage of Peach's Castle. You can also hear the underwater theme in the Rainbow Cruise stage.
  • Super Mario Sunshine - A castle level is seen when Mario first met F.L.U.D.D. The secret levels play this game's main theme, and various 8-bit pattern are seen in the background of the secret levels of Ricco Harbor and Sirena Beach. You can hear the underwater theme in the demo.
  • Super Mario Advance 4: Super Mario Bros. 3 - Some of the available levels for World-e include reproductions of this game's Worlds 1-1, 1-2, 1-3, 1-4, and 2-2 in Super Mario Advance 4's style. Only World 1-1 was made available outside Japan.
  • Mario & Luigi: Superstar Saga - At the Border between Mushroom Kingdom and Beanbean Kingdom, there's a minigame called Border Jump that uses the Level end of most levels in the original game (including the Flagpole that was used to tell time in the game). Also there is a 2D obstacle room before Roy's room which ends with Mario getting the axe and burning the Bowser decoy above a lava bridge. Finally, Mario can be heard singing the main theme while taking a shower in the beginning.
  • Paper Mario: The Thousand-Year Door - If the player jumps up into a vent and then comes down into the changing room in the X-Naut Fortress then Mario and all his allies will become 8-bit and similar in style to the Super Mario Bros. sprites.
  • Mario Superstar Baseball - The loading screen has Mario hitting a ? Block in graphics from Super Mario Bros..
  • Mario Tennis: Power Tour - In the ending, a cover version of the main theme song plays.
  • Mario & Luigi Partners in Time - Toadsworth the Younger states when Baby Peach flies away "You will save her, won't you? I assure you she's NOT in another castle.", referencing the mushroom retainers' famous line "Thank you, Mario! But our princess is in another castle!".
  • Tetris DS - The first two levels were World 1-1, 3 and 7 were underground based, 8 and 9 are up in heights, and 10 was a castle.
  • New Super Mario Bros. - Many things from Super Mario Bros. return here, such as- Flagpoles, Warp Zones (in the form of cannons). And, when connecting to a multiplayer game, Mario can be seen running what looks like world 1-2. Also, a close-up of Mario from Super Mario Bros. as well as a picture from said game are unlockable backgrounds.
  • Mario Hoops 3-on-3 - In Bloocheep Sea, a cover song of the underwater theme is played; in Mario Stadium, one can see an 8-bit Mario chasing two Goombas.
  • Super Paper Mario - The sprites of Mario, Luigi, Peach, and Bowser appear around said character when they collect the Pal Pills. Also, when any character (including a Koopa Troopa) grabs a Mega Star, they turn into a huge version of their Super Mario Bros. sprites. (Mario and Luigi are their small forms in both). A portion of Chapter 3-1 is also exactly identical to World 1-2.
  • Super Mario Galaxy - In Toy Time Galaxy, there's a huge 8 bit Mario/Luigi and plays the main theme of Super Mario Bros. Also, in Flipswitch Galaxy, the background contains an overworld scene and an underground scene from this game.
  • Super Smash Bros. Brawl - The stage Mushroomy Kingdom is based on worlds 1-1 and 1-2 of this game. It also has arranged tracks from this game, which are the two versions of the Overworld Theme, the Underground Theme, and the Underwater Theme.
  • Wii Sports Resort - In Island Flyover, if the player flies by the Hillside Cabins, the Super Mario Bros. overworld and game over theme can be heard.
  • New Super Mario Bros. Wii - The second level of Coin Battle World looks exactly like 1-1 from Super Mario Bros.
  • Super Mario 3D Land - Mario's sprite from this game is used as the marker of where Mario is in a world. Mario also hums the main theme in the cutscene between worlds 5 and 6. Bowser Impostors also return.
  • Mario Kart 7 - Piranha Plant Pipeway is heavily based on the underground levels of this game.
  • New Super Mario Bros. 2 - The first course in Coin Rush's Gold Classics Pack is based off World 1-1 and World 1-2. Also the last course is based off of Bowser's Castle.
  • New Super Luigi U - Various sprites of Luigi are reused as hidden Luigis.
  • Mario & Luigi: Dream Team - The theme heard when there is a tutorial is a cover of the overworld theme.
  • Super Mario 3D World - Mario's sprite from this game is seen on the saving screen. Luigi's sprite can be spotted in some levels and on the button to enter the Luigi Bros. game.
  • NES Remix - Super Mario Bros. is a game remixed in this game.
  • Mario Party: Island Tour - The theme is heard in the minigames Xylophone Home and Goomba Tower Takedown is the overworld theme.
  • NES Remix 2 - A port to the game titled Super Luigi Bros. is where the player controls Luigi, and all the levels are mirrored.

Alternate versions and re-releases

File:Mariocollection console 03 07.jpg
The 25th anniversary remake, with all the question marks on the ? Blocks changed to number 25's.
The 25th anniversary block that replaced the ? Blocks in the special version of Super Mario Bros.("25th Anniversary SUPER MARIO BROS.")
The cartridge for 3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet
The 3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet cartridge.
File:Various23 080125a-l.jpg
The playable demo in Super Smash Bros. Brawl.
  • 1985 - Original Nintendo Entertainment System release (US/Japan)
  • 1985 - Ported into the American arcade machine Nintendo PlayChoice-10.
  • 1986 - Re-released on the Famicom Disk System in Japan.
  • 1986 - Released as a Game & Watch title.
  • 1986 - Released in arcades as Vs. Super Mario Bros..
  • 1986 - Released on the Famicom Disk System as All Night Nippon Super Mario Bros..
  • 1988 - Re-released on the NES in the US as part of the 2-in-1 Super Mario Bros./Duck Hunt compilation, packaged with the NES Action Set.
  • 1988 - Re-released on the NES in Europe as part of the Super Mario Bros./Tetris/Nintendo World Cup compilation, sold alone or with the Top Loader.
  • 1990 - Re-released on the NES in the US as part of the 3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet compilation, packaged with the NES Power Set.
  • 1990 - Re-released on the NES as part of Nintendo World Championships 1990.
  • 1993 - Remake available on the Super Nintendo Entertainment System as part of the Super Mario All-Stars compilation (known as Super Mario Collection in Japan). Graphics and sound were updated, and many glitches were removed.
  • 1994 - Remake available on the SNES in the US as part of the Super Mario All-Stars + Super Mario World compilation, packaged with the SNES Mario Set.
  • 1999 - Remake released on the Game Boy Color as Super Mario Bros. Deluxe. The game featured the original game's graphics but loads of additional content.
  • 2002 - The original game is available as an unlockable NES game in Animal Crossing. However, it can currently only be unlocked using a cheating device.
  • 2004 - The original game was re-released on the Game Boy Advance as part of the NES Classics / Famicom Mini collection, celebrating 20 years of the Famicom in Japan. It was also re-released on September 13, 2005 in Japan to celebrate 20 years of the original NES game.
  • 2006 - Available on the Wii as part of the Virtual Console.
  • 2008 - Available in Super Smash Bros. Brawl as a playable demo.
  • 2010 - Remake released with Super Mario All-Stars Limited Edition.
  • 2010 - Virtual Console remake with the question marks on the ? Blocks replaced with "25", exclusively bundled with a special, red Wii.
  • 2011 - Released on the 3DS as part of the Virtual Console. It is a free download for those who purchased a 3DS prior to the August 12th price drop. The full release version was released on January 5, 2012 in Japan, on February 16, 2012 in North America and on March 1, 2012 in Europe and Australia.
  • 2013 - Released on the Wii U as part of the Virtual Console service via the Wii U eShop in Japan on June 5 and in Europe, Australia and North America on September. The game was also featured in NES Remix.
  • 2014 - Re-released in NES Remix 2 as Super Luigi Bros. The game was also featured in Ultimate NES Remix along with the port of Super Mario Bros., Speed Mario Bros.

Staff

Main article: List of Super Mario Bros. staff

Director

  • Shigeru Miyamoto

Original Music

  • Koji Kondo

Designers

  • Shigeru Miyamoto
  • Takashi Tezuka

Programmers

  • Kazuaki Morita
  • Toshihiko Nakago
  • Yasunari Nishida

Producer

  • Shigeru Miyamoto

Executive Producer

  • Hiroshi Yamauchi

Media

Gallery

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Quotes

  • "We wanted to make a big Mario running around beneath a blue sky. We squeezed as much as we could out of the NES technology." — Shigeru Miyamoto, Super Mario History 1985-2010 Booklet
  • "Developing this game was fun because it felt like we were solving a puzzle as we were making it." — Takashi Tezuka, Super Mario History 1985-2010 Booklet
  • "There was so much enthusiasm on this project because we were trying to create something that had never been done before." — Koji Kondo, Super Mario History 1985-2010 Booklet
  • "Thank you Mario! But our princess is in another castle!" — Mushroom Retainer, Super Mario Bros.
  • "Thank you Mario! Your quest is over. We present you a new quest." — Princess Toadstool, Super Mario Bros.

Trivia

Back of the Korean edition of a Super Mario Bros. themed board game. Original Japanese version was produced by Bandai.
The original story of Super Mario Bros. (with early character designs) as seen on a Korean flyer. An alternate set of pictures depicting the same events is in How to Win at Super Mario Bros.
  • The storyline states that Koopas used black magic to aid their conquest of the Mushroom Kingdom (and transform the Mushroom People). The only other occurrences of this is by the Koopalings in Super Mario Bros. 3, Magikoopas, and Bowser in Yoshi's Story, Paper Mario (with the aid of the Star Rod), and Mario Party 8.
  • Despite being unmentioned in the Japanese manual,[1] the Mushroom King appears in Asian-drawn strategy guide illustrations.
  • The Guinness Book of World Records 2011: Gamer's Edition stated that this game was also remade on the Nintendo 64, which is incorrect.
  • In North America, Mario's sprite on the cover is recolored and reused on the Donkey Kong and Mario Bros. NES releases.
  • All of the sprites and tiles in the game have at least four color schemes, one for each setting: either brown, beige, and black, or green, yellow, and white for overworld environments, blue, cyan, and black or teal, brown, and pink for underground environments, black, gray, and yellow or gray, yellow, and white for underwater environments, black, gray, and white for castle environments, and red, yellow, and white for all four.
  • The clouds and bushes in Super Mario Bros. are actually the same sprite in different colors, most likely to save space. Piranha Plant Pipeway from Mario Kart 7 makes a reference to this, as the cloud and bushes are the same model in different colors.

References

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