Mario Kart 8: Difference between revisions

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'''''Mario Kart 8''''' is an upcoming ''[[Mario Kart (series)|Mario Kart]]'' game for the [[Wii U]], which will be released in Japan on May 29, 2014, North America and Europe on May 30, 2014, and Australia on May 31, 2014 both physically and digitally through the [[Nintendo eShop]]. The game is the eighth installment in the mainstream series, and eleventh overall in the ''Mario Kart'' series.  
'''''Mario Kart 8''''' is an upcoming ''[[Mario Kart (series)|Mario Kart]]'' game for the [[Wii U]], which will be released in Japan on May 29, 2014, North America and Europe on May 30, 2014, and Australia on May 31, 2014 both physically and digitally through the [[Nintendo eShop]]. Being the direct sequel to ''[[Mario Kart 7]]'', the game is the eighth installment in the mainstream series, and eleventh overall in the ''Mario Kart'' series.  


The most prominent new addition within the game is anti-gravity, allowing players to drive along walls and ceilings. [[Bike|Bikes]], gliders, and underwater driving are also confirmed to return. In addition, ATVs have been confirmed to join traditional karts and bikes as a new class of vehicle.
The most prominent new addition within the game is anti-gravity, allowing players to drive along walls and ceilings. [[Bike|Bikes]], gliders, and underwater driving are also confirmed to return. In addition, quads have been confirmed to join traditional karts and bikes as a new class of vehicle.


==Gameplay==
==Gameplay==
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==Kart Parts==
==Kart Parts==
This is a list of the currently known available kart parts to customize a player's vehicle. Currently, there are 13 karts, 9 bikes, 3 ATVs (25 bodies in total), 17 tires, and 11 gliders known.<ref>https://www.youtube.com/watch?v=1JIOu2EELJo</ref><ref>http://www.mariokartwii.com/6033753-post7.html</ref>
This is a list of the currently known available kart parts to customize a player's vehicle. Currently, there are 13 karts, 9 bikes, 3 quads (25 bodies in total), 17 tires, and 11 gliders known.<ref>https://www.youtube.com/watch?v=1JIOu2EELJo</ref><ref>http://www.mariokartwii.com/6033753-post7.html</ref>


{{MarioKart8Parts}}
{{MarioKart8Parts}}
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*''[[New Super Mario Bros. Wii]]'': One of the planes in Sunshine Airport has a logo for Propeller Toad Transport with an insignia of a [[Propeller Mushroom]]. The Red Case first featured on the game's box art will return as a North American exclusive.
*''[[New Super Mario Bros. Wii]]'': One of the planes in Sunshine Airport has a logo for Propeller Toad Transport with an insignia of a [[Propeller Mushroom]]. The Red Case first featured on the game's box art will return as a North American exclusive.
*''[[Super Mario 3D Land]]'': [[Goomba Tower]]s appear as obstacles in Mario Circuit. A kart body also resembles a [[Para-Biddybud]]. The [[Boomerang Flower]] appears as an item.
*''[[Super Mario 3D Land]]'': [[Goomba Tower]]s appear as obstacles in Mario Circuit. A kart body also resembles a [[Para-Biddybud]]. The [[Boomerang Flower]] appears as an item.
*''[[Mario Kart 7]]'': Gliders and underwater areas return. [[Music Park]], [[Piranha Plant Slide]], and [[DK Jungle (Mario Kart)|DK Jungle]] return as retro courses. Vehicle customization returns from this game. The remixed music that occurs when the player is first place also returns from this game.<ref>https://www.youtube.com/watch?v=tkslNWnOQ84</ref> In [[Rainbow Road (N64)|<small>N64</small> Rainbow Road]], when the player gets to the final section of the course, the last part of the music starts, just like how the last part of the music in [[Rainbow Road (3DS)| Rainbow Road]] starts at the final section of the course. It also has Mario Kart 7's point system where each racer gets a point regardless. Various kart parts that originated from this game return.
*''[[Mario Kart 7]]'': Being the direct sequel to this title, gliders and underwater areas return. [[Music Park]], [[Piranha Plant Slide]], and [[DK Jungle (Mario Kart)|DK Jungle]] return as retro courses. Vehicle customization returns from this game. The remixed music that occurs when the player is first place also returns from this game.<ref>https://www.youtube.com/watch?v=tkslNWnOQ84</ref> In [[Rainbow Road (N64)|<small>N64</small> Rainbow Road]], when the player gets to the final section of the course, the last part of the music starts, just like how the last part of the music in [[Rainbow Road (3DS)| Rainbow Road]] starts at the final section of the course. It also has Mario Kart 7's point system where each racer gets a point regardless. Various kart parts that originated from this game return.
*''[[New Super Mario Bros. 2]]'': [[Twisted Mansion]]'s entrance has a statue of a [[Boohemoth]] above it, an enemy from this game. [[Bone Piranha Plant]]s also make an appearance in [[Bone Dry Dunes]].
*''[[New Super Mario Bros. 2]]'': [[Twisted Mansion]]'s entrance has a statue of a [[Boohemoth]] above it, an enemy from this game. [[Bone Piranha Plant]]s also make an appearance in [[Bone Dry Dunes]].
*''[[New Super Mario Bros. U]]'': The [[Mecha Cheep]] returns in this game and there is a glider based on a [[Waddlewing]].
*''[[New Super Mario Bros. U]]'': The [[Mecha Cheep]] returns in this game and there is a glider based on a [[Waddlewing]].

Revision as of 16:29, May 2, 2014

This article is about an upcoming game. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
Do not upload any leaked images or media files before this game is released. Per our policy, any such files will be immediately deleted.

Template:Infobox Mario Kart 8 is an upcoming Mario Kart game for the Wii U, which will be released in Japan on May 29, 2014, North America and Europe on May 30, 2014, and Australia on May 31, 2014 both physically and digitally through the Nintendo eShop. Being the direct sequel to Mario Kart 7, the game is the eighth installment in the mainstream series, and eleventh overall in the Mario Kart series.

The most prominent new addition within the game is anti-gravity, allowing players to drive along walls and ceilings. Bikes, gliders, and underwater driving are also confirmed to return. In addition, quads have been confirmed to join traditional karts and bikes as a new class of vehicle.

Gameplay

File:WiiU MarioKart8 scrn01 E3.png
Mario demonstrating the anti-gravity mechanic in Mario Circuit.

The gameplay maintains the traditional elements of previous Mario Kart games, mostly from the two recent installments on the Wii and 3DS respectively. Karts, which feature similar designs from Mario Kart 7, can be customized once again, alongside the returning bikes, which handle similar to the karts now and can only perform a wheelie via a boost, and the newly introduced buggies, as well as, according to an interview, more customization options that have yet to be revealed.[1]. The hang-glider and underwater mechanics also return, as well as Coins, with the player being able to collect up to ten in one race as in Mario Kart 7. Like Mario Kart Wii, twelve racers are present in normal races[2].

The newest feature for the series is anti-gravitational segments, that not only allow for more dynamic track design, but also for racers to drive across walls, ceilings, and other seemingly unusual places. When in anti-gravity, if a racer bumps into another racer, the kart spins rather than just bumping and both racers receive a speed boost. These tracks have been described as more narrow when compared to previous Mario Kart tracks, specifically those from Mario Kart Wii.[3]. For the fifth time in the series, courses from previous Mario Kart games will be included, and both the game's anti-gravity mechanic, as well as Mario Kart 7 's glider and underwater mechanics will be incorporated into these retro courses, much like the retro courses in Mario Kart 7.

The game is also to feature Wii U GamePad integration. In addition to the standard Off-TV Play, players also have the option of displaying the course map as well as using it as a horn button. Players have the option to toggle between these three features at will.[4]

Point management works similar to Mario Kart Wii, except that every racer gets at least one point in Grand Prix mode. Below is a chart of the point spread comparison between these eight games:

Point Spread Comparisons (GP)
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
Super Mario Kart
Mario Kart 64
Mario Kart: Super Circuit
9 6 3 1 0 0 0 0 - - - -
Mario Kart: Double Dash!!
Mario Kart DS
10 8 6 4 3 2 1 0 - - - -
Mario Kart Wii 15 12 10 8 7 6 5 4 3 2 1 0
Mario Kart 7 10 8 6 5 4 3 2 1 - - - -
Mario Kart 8 15 12 10 9 8 7 6 5 4 3 2 1
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music
Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)
Normal bg signifies losing results, losing music; - means not available
In Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.

It has been confirmed that there will be Miiverse integration, which will allow players to share their replay videos and comment on others' videos, in a feature called "Mario Kart TV".[5] Another change is that in 2-player mode, the screen will split vertically instead of the horizontally in the other console Mario Kart games, a feature that was originally intended to be in Mario Kart 64 but was removed from the final game.

Battle mode and VS mode are confirmed for single player. [6] Battle mode now features race tracks remixed to fit Battle mode rather than contain all-new separate arenas. It also retains free-for-all battle mode, as in Mario Kart 7.

Characters

Playable

The full character selection screen in Mario Kart 8.

There are 30 playable characters confirmed for Mario Kart 8, consisting of 16 default characters and 14 unlockable characters.[7] There are 9 of these characters that make their playable debut, and of these characters, 2 (Baby Rosalina and Pink Gold Peach) make their overall debut.

Lightweights
Baby Mario Baby Luigi Baby Peach Baby Daisy Baby Rosalina¹ ²
Baby Mario in Mario Kart 8 Baby Luigi in Mario Kart 8 Baby Peach in Mario Kart 8 Baby Daisy in Mario Kart 8 Baby Rosalina in Mario Kart 8
Toad Toadette² Koopa Troopa Shy Guy Lakitu²
Toad in Mario Kart 8 Toadette in Mario Kart 8 Koopa Troopa in Mario Kart 8 Shy Guy in Mario Kart 8 Lakitu in Mario Kart 8
Wendy¹ ² Larry¹ ² Lemmy¹ ²
Wendy O. Koopa in Mario Kart 8 Larry Koopa in Mario Kart 8 Lemmy Koopa in Mario Kart 8
Mediumweights
Mario Luigi Peach Daisy Yoshi
Mario in Mario Kart 8 Luigi in Mario Kart 8 Princess Peach in Mario Kart 8 Princess Daisy in Mario Kart 8 Yoshi in Mario Kart 8
Ludwig¹ ² Iggy¹ ²
Ludwig von Koopa in Mario Kart 8 Iggy Koopa in Mario Kart 8
Heavyweights
Bowser Donkey Kong Wario Waluigi Rosalina²
Bowser in Mario Kart 8 Donkey Kong in Mario Kart 8 Wario in Mario Kart 8 Waluigi in Mario Kart 8 Rosalina in Mario Kart 8
Metal Mario² Pink Gold Peach¹ ² Roy¹ ² Morton¹ ²
File:MK8 MetalMaro.png Pink Gold Peach in Mario Kart 8 Roy Koopa in Mario Kart 8 Morton Koopa Jr. in Mario Kart 8
Any*
Mii²
Mii in Mario Kart 8
¹New character
²Unlockable driver
*Mii's weight class is determined by its size
Unlock Criteria
Ludwig
Iggy Win the 100cc Mushroom Cup[7]
Baby Rosalina Win the 150cc Flower Cup[7]
Toadette
Lakitu
Wendy
Larry Win the 150cc Star Cup[7]
Lemmy
Rosalina
Metal Mario
Pink Gold Peach
Roy
Morton
Mii

Other

Items

New items

Boomerang Flower in Mario Kart 8
Boomerang Flower
Can be thrown up to three times, hitting racers forward and when it returns.
Piranha Plant in Mario Kart 8
Piranha Plant
Automatically chomps on obstacles and other racers, giving a short speed boost for each nibble.
Super Horn in Mario Kart 8
Super Horn
Emits a radial shockwave, destroying all obstacles and items, and hitting racers.
Crazy Eight in Mario Kart 8
Crazy 8
Generates eight items (Coin, Bob-omb, Mushroom, Star, Blooper, Green Shell, Red Shell, and a Banana) that circle around the player for them to use.

Returning items

Artwork of a Coin in Mario Kart 8
Coin
Increases the player's top speed when more are collected, up to a max of 10.

Obtaining a Coin via an item box grants the player 2 extra coins.

Green Shell in Mario Kart 8
Green Shell
Travels in a straight line and knocks over a kart it hits.
Triple Green Shells in Mario Kart 8
Triple Green Shells
Three green shells that protect the player's kart from incoming attacks.
Red Shell in Mario Kart 8
Red Shell
Homes in on the closest kart in front of the player and knocks it over.
Triple Red Shells in Mario Kart 8
Triple Red Shells
Three red shells that protect the player's kart from incoming attacks.
Banana
Banana
Protects the player from incoming items, and spins out other karters that hit it.
Triple Bananas in Mario Kart 8
Triple Bananas
Three bananas that encircle the player's kart, protecting them from incoming attacks.
Artwork of a Mushroom in Mario Kart 8 (also used in Mario Kart 8 Deluxe)
Mushroom
Provides the player's kart with a small speed boost.
A Triple Mushroom in Mario Kart 8
Triple Mushrooms
Encircles the player's kart, providing them with three separate speed boosts.
Artwork of a Golden Mushroom in Mario Kart 8 (also used for Mario Kart 8 Deluxe)
Golden Mushroom
Provides the player's kart with continuous speed boosts for a short time.
Fire Flower in Mario Kart 8
Fire Flower
Allows the player to throw fireballs for a short time that cause other karts to spin out on impact.
Star in Mario Kart 8
Star
Provides the player invincibility from all terrain and items, and also giving a speed boost.
Blooper in Mario Kart 8
Blooper
Sprays ink on all racers ahead and reduces their visibility.
Bob-omb in Mario Kart 8
Bob-omb
Explodes after a short time when thrown or dropped, knocking over any kart in its blast radius.
Spiny Shell in Mario Kart 8
Spiny Shell
Targets the racer in first place, knocking over all other karts in its path.
Lightning in Mario Kart 8
Lightning
Causes all opponents to drop their items and drive slowly for a short time.
Bullet Bill in Mario Kart 8
Bullet Bill
Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items.

Kart Parts

This is a list of the currently known available kart parts to customize a player's vehicle. Currently, there are 13 karts, 9 bikes, 3 quads (25 bodies in total), 17 tires, and 11 gliders known.[14][15]

Template:MarioKart8Parts

Courses

32 tracks[16] have been confirmed, consisting of 16 new tracks and 16 retro tracks, featuring one track from Super Mario Kart, four tracks from Mario Kart 64, one from Mario Kart: Super Circuit, two from Mario Kart: Double Dash!!, three from Mario Kart DS, two from Mario Kart Wii, and three from Mario Kart 7.[17] As with the retro tracks from the 3DS installment, the retro tracks in this game will feature altered sections that incorporate the game's hang-glider, underwater, and anti-gravity features. The game will feature live-recorded music for all of the new tracks and most of the retro tracks.

Nitro courses

Mushroom Cup emblem for Mario Kart 8
Mushroom Cup
Flower Cup emblem for Mario Kart 8
Flower Cup
File:MK8 StarCup.png
Star Cup
File:MK8 SpecialCup.png
Special Cup
Mario Kart Stadium from Mario Kart 8
Mario Kart Stadium
File:WiiU MarioKart8 scrn01 E3.png
Mario Circuit
File:MarioKart8AirportRunway.jpg
Sunshine Airport
File:MarioKart8RosalinaBike.jpg
Cloudtop Cruise
Larry Koopa races in the underwater portion of the Water Park stage in Mario Kart 8.
Water Park
Mario Kart 8 screenshot of Toad Harbor
Toad Harbor
Yoshi driving the Wild Wiggler in Dolphin Shoals of Mario Kart 8
Dolphin Shoals
File:MarioKart8Peach.jpg
Bone Dry Dunes
File:WiiU MarioKart8 scrn05 E3.png
Sweet Sweet Canyon
File:WiiU MarioKart8 scrn04 E3.png
Twisted Mansion
The Koopalings driving through the Electrodrome track in Mario Kart 8
Electrodrome
File:40 Koopa 1.jpg
Bowser's Castle
File:MarioKart8Wario.jpg
Thwomp Ruins
Bowser and the Koopalings from Mario Kart 8.
Shy Guy Falls
File:47 Waluigi 2.jpg
Mount Wario
File:01 Course RainbowRoad 1.jpg
Rainbow Road

Retro courses

File:MK8 ShellCup.png
Shell Cup
File:MK8 BananaCup.png
Banana Cup
File:MK8 LeafCup.png
Leaf Cup
File:MK8 LightningCup.png
Lightning Cup
Baby Daisy in Moo Moo Meadows, with Donkey Kong behind her, in Mario Kart 8
Wii Moo Moo Meadows
File:WiiU MarioKart8 scrn06 E3.png
GCN Dry Dry Desert
The Koopalings and Bowser racing through Wario Stadium in Mario Kart 8
DS Wario Stadium
File:TickTockClockMK85thTrailer.png
DS Tick-Tock Clock
Princess Daisy riding her Cat Cruiser through Mario Circuit in Mario Kart 8
GBA Mario Circuit
SNES Donut Plains 3 from Mario Kart 8
SNES Donut Plains 3
The babies racing through Sherbet Land in Mario Kart 8
GCN Sherbet Land
File:MK8PiranhaPlantSlide.jpg
3DS Piranha Plant Slide
Shy Guy driving through DS Cheep Cheep Beach in Mario Kart 8
DS Cheep Cheep Beach
N64 Royal Raceway from Mario Kart 8
N64 Royal Raceway
Mario Kart 8 screenshot
3DS Music Park
Morton Koopa Jr. racing in Grumble Volcano in Mario Kart 8
Wii Grumble Volcano
Luigi driving in N64 Toad's Turnpike from Mario Kart 8
N64 Toad's Turnpike
Mario Kart 8
3DS DK Jungle
File:52 Yoshi 2.jpg
N64 Yoshi Valley
Rosalina driving through N64 Rainbow Road from Mario Kart 8
N64 Rainbow Road

Stamps

Main article: Stamp (Mario Kart 8)

As in Super Mario 3D World and NES Remix, players can obtain stamps to use in Miiverse posts when they complete a certain objective. There are 90 stamps in the game.[18]

Development

Development for Mario Kart 8 started in 2012.[1] Some ideas that were scrapped in Mario Kart 8 included a drill that made drivers drive into subterranean depths. The idea was scrapped because the developers thought it was not as interesting as the anti-gravity idea.[19] The anti-gravity concept stemmed from the Wii U being a powerful console, and with the upgraded hardware, the developers wanted to make courses with a 3D plane in mind rather than the 2D plane as the other tracks in the Mario Kart series.[20]

The title, Mario Kart 8, is chosen to represent the anti-gravity mechanic as the "8" used in the official logo resembles the Möbius strip from Mario Circuit.[20]

Select tracks will be orchestrated.[21][22][23]

Promotion and advertising

Limited edition

Mario Kart 8 limited edition. Comes with Spiny Shell. Europe and Australia exclusive.
The limited edition bundle in Europe featuring a Spiny Shell figurine.

A limited edition version of Mario Kart 8 is available to pre-orders in the European and Australian regions.[24] It includes the game as well as a Spiny Shell figurine.

Collaboration with Pennzoil

Nintendo and Pennzoil teamed up to promote Mario Kart 8[25]. It features real-life go-karts on a specially modified track. Icons representing some of the items in the game are spread in the course as well.

Card game

Nintendo is also developing a Mario Kart-themed card game. The game features two types of cards: Mario cards (includes Peach and Luigi cards) and Rosalina Cards (includes Lakitu and Koopalings cards). These cards come with the Japanese version of the game.[26]

Wii U Premium Pack

Nintendo is releasing a Premium Pack with Mario Kart 8. This pack is currently only available to Europe and Australia. The Nintendo UK Online store als offers two different bundles, being a Mario bundle and a Luigi bundle. Each will contain a Mario Kart 8 Premium Pack, along with a Wii Remote Plus, Wii U Gamepad skin and Wii Wheel in the corresponding brothers theme. It also contains a Mario or Luigi Hat and Mario Kart 8 guide book. Both packs will be released on May 30th, alongside the game itself, as well as Peach & Yoshi themed Wii Remote Plus'. Nintendo also revealed a Deluxe set for North American release, this one includes a black Wii U, a black Gamepad, a Mario Wii Remote Plus, a red Wii Wheel and the game. [27][28]

Bonus Game Promotion

Nintendo is giving another Wii U game to those in Europe, Australia and North America who register Mario Kart 8 on Club Nintendo between May 30th and July 31st. Gamers can choose between a variety of different Nintendo titles, that differs depending on region. In Europe and Australia, players have the choice of: Nintendo Land, New Super Mario Bros. U, Game & Wario, Pikmin 3, The Legend of Zelda: The Wind Waker HD, Sonic Lost World, Mario & Sonic at the Sochi 2014 Olympic Winter Games, Wii Party U, The Wonderful 101 and Monster Hunter 3 Ultimate[29], while North American players are limited to only New Super Mario Bros. U, The Legend of Zelda: The Wind Waker HD, Pikmin 3 and Wii Party U.[30]

References to other games

Gallery

Main article: Gallery:Mario Kart 8

Trivia

  • This is the first Mario Kart game where each course features its own background music, with no tracks sharing music. All previous titles in the series included at least two tracks sharing the same music, most commonly the regular circuit music.
  • The Special Cup in this game is the only cup which features no courses with underwater sections.

External links

References

  1. ^ a b Mario Kart 8 - details on development time, GamePad ideas, hope for F-Zero - GoNintendo
  2. ^ Mario Kart 8 at E3 2013
  3. ^ Mario Kart 8 Team Talk GamePad Features, Track Design And F-Zero @ Nintendo Life
  4. ^ [1]
  5. ^ http://www.nintendolife.com/news/2013/06/mario_kart_tv_will_allow_you_to_share_your_racing_skills_on_miiverse
  6. ^ https://www.youtube.com/watch?v=OQS-cVohMRY&index=2&list=FLTaS1PSdZeVZPDoDnqZ3ddQ
  7. ^ a b c d https://www.youtube.com/watch?v=5fEa51c-wJ8c
  8. ^ a b Youtube - Mario Kart 8: Course 3 Ghost House Single-Player Gameplay Footage (E3 2013 Wii U)
  9. ^ http://mariopartylegacy.com/2014/04/brand-new-screenshots-and-a-trailer-for-mario-kart-8/
  10. ^ http://www.nintendolife.com/news/2014/04/hideki_konno_emphasizes_that_mario_kart_8_balancing_means_its_not_all_about_luck
  11. ^ https://www.youtube.com/watch?v=tZAuPXPDo2w
  12. ^ http://mariokart8.nintendo.com/drivers/
  13. ^ http://mariokart8.nintendo.com/tracks/
  14. ^ https://www.youtube.com/watch?v=1JIOu2EELJo
  15. ^ http://www.mariokartwii.com/6033753-post7.html
  16. ^ http://www.nintendo.co.uk/News/2014/April/New-items-characters-and-courses-make-for-gravity-defying-fun-in-Mario-Kart-8-launching-May-30th-on-Wii-U-870260.html
  17. ^ Mario Kart 8 E3 trailer
  18. ^ [2]
  19. ^ Scrapped ideas led to the anti-gravity idea in Mario Kart 8 - Wii U Daily
  20. ^ a b E3 2013: Nintendo's Hideki Konno Pulls Back The Curtain On 'Mario Kart 8'
  21. ^ http://www.reinodocogumelo.com/2014/04/nintendo-revela-que-mario-kart-8-tera.html?m=1
  22. ^ https://www.youtube.com/watch?v=VvWfvVzIU6U
  23. ^ https://www.youtube.com/watch?v=vEqt-E6VTPE
  24. ^ http://www.nintendolife.com/news/2014/03/nintendo_of_europe_confirms_mario_kart_8_limited_edition_software_bundle
  25. ^ http://www.joystiq.com/2014/03/08/pennzoil-and-nintendo-to-bring-mario-kart-to-life-at-sxsw/
  26. ^ http://www.nintendolife.com/news/2014/03/mario_kart_8_pre_orders_from_amazon_japan_get_sweet_mario_or_rosalina_playing_cards
  27. ^ http://www.officialnintendomagazine.co.uk/57679/mario-kart-8-wii-u-bundles-revealed/
  28. ^ http://www.nintendolife.com/news/2014/04/north_american_wii_u_mario_kart_8_deluxe_set_bundle_races_into_view
  29. ^ http://www.nintendo.co.uk/Campaigns/Mario-Kart-8-Bonus-Game-Promotion/Mario-Kart-8-Bonus-Game-Promotion-879238.html
  30. ^ http://www.nintendo.com/whatsnew/detail/Mf9RJDcWmALXECxUdPB0Lf3N9Jb2VtRt
  31. ^ https://www.youtube.com/watch?v=tkslNWnOQ84

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